One of the most clutch escape preventions I've ever done was using Distant Spell on Arcane Lock on the door a villain was about to flee through. This and Knock are criminally underrated.
@@smilesschemes Oh, that's a list... First, I have to explain. I have a deal with my DM regarding my Artificer/Wizard inventing things. Since he runs a fairly standard medieval level fantasy world, I have to stick with either 500 years or older inventions OR things that could have been easily made at that tech level. Basically anything pre steam engine is fair game. So, that includes wind or water powered Blast Furnaces because the ancient Chinese had them, and wind or water powered Drop Hammers because both the ancient Chinese and the ancient Greeks had them. For the wind power look up Nashtifan windmills here on youtube, same for the Roman watermill complex at Barbegal. For the drop or trip hammers look up: Ancient power-hammers and the city that put steel in the world by Lindybeige. He barely touches on the furnace but you get the idea. Mine are automated to only work when someone is in my factory, and gave a command. The how is simple, as the main shaft spins, there is a peg that sticks out and repeatedly passes through a gate as it rotates. This is where Arcane Lock comes in. Magic Mouth acts like a combination of sensor and electrical wiring to transmit a signal. Is someone there, and do they want this machine turned on? I use simple logic gates for that. There are some good videos here on youtube. Heck, the entire Castle is automated, including the defenses, complete with facial recognition. All that wind and water power is put to good use. Then there's The Ship. Look up the Last Oasis trailer here on youtube, and also the theo jansen strandbeest that its based off of. Yes, I built a functional Mech in DnD using medieval level technology(and it could work in real life). Yes its fully automated. I have my Wizard Homunculus(10 Int.) as the CPU in its Magic Mouth nervous system, so I can control this ship with my mind from anywhere on the same plane of existence. It can even "see" for miles, at least after a fashion. Look up the Camera Obscura. Basically a box with a small hole in it to act as a pinhole lens and dark room. As long as that box is within 30 feet of a Magic Mouth computer... So, of course my ship has four of them. The hardest part of all this was getting enough Jade dust. While the DM didn't actually make me roleplay casting Magic Mouth five million times, he did require I have the components and "spend the time". The trick to getting that much jade was using the Alchemical Compendium from Tasha`s, and doing a lot of trading. Sadly this campaign is currently on hold because one of the players is very, very sick. No idea if we will ever go back to it.
I suppose I should also add that driveshafts come off both the water and wind mills and run throughout both the factory and the rest of the castle to provide mechanical power wherever we need it. Like to the self loading Mangonels and Trebuchets, and yes that's all automated too. For every one of these "inventions" my character made, I ran it past my DM before I tried and got approval. For reference, this particular character is Artificer 2/Bladesinger 14. I roleplay them mostly as a crazy inventor, mumbling to themselves and rather oblivious to their surroundings. (I had to dump wisdom) Turns out that when your general plan is "Hit it with a stick!", it leaves lots of room to take spells like Magic Mouth, Arcane Lock, Continual Flame, Wall of Stone, Stone Shape, Fabricate and Glyph of Warding while still having a "Mostly" functional character. I really missed that Wisdom score though...
Okay, I`m not retyping that whole thing. And it was posted, I checked and even responded to it to add a clarification. The response is there, but not the original post. So, deleted.The only thing I can think of is I mentioned names of other creators, and titles of videos... So you only get the really really short version then. Sorry. You need a power source for mechanical devices. Look up the Windmills of Nashtifan, the Roman Watermill complex of Barbegal, Water powered Drop Hammers and Blast furnaces, The Last Oasis trailer(Mobile wind power, and the basis for a Medieval Mech), and the strandbeest that its based on and look up how his stuff works, and the Camera Obscura(Box with a hole in it. The box itself only needs to be within 30 feet of the Magic Mouth computer to give it vision for miles). How you can automate things is simple. Anytime you have a rotating shaft, put a peg in it and as it rotates the peg passes through a gate repeatedly. Arcane Lock controls that gate. You can split off another shaft from the main drive shaft using gears. there are some fairly simple mechanisms that allow you to engage or disengage those gears as well, and some of those can be controlled by Arcane Lock and Magic Mouth. If you combine the Continual Flame spell with a shutter controlled by Arcane Lock and Magic Mouth, you can create a long range wireless communication system using Morse Code. If you set up a network of these using Magic Mouth computers, you just created the internet in DnD. Anytime you have a Magic Mouth computer, you can create a Control panel of sorts. Just paint letters or whatever on lets say pebbles and glue them onto a board, just like a keyboard. When a "button" is touched, a specific Magic Mouth is triggered. You can put a Wizard`s Homunculus in control of that keyboard and now you have the entirety of the network you created, and thus everything tied to it, in your head. You can control the whole thing from anywhere on the same plane of existence.
One of the most clutch escape preventions I've ever done was using Distant Spell on Arcane Lock on the door a villain was about to flee through. This and Knock are criminally underrated.
Oh that’s goooood
Arcane Lock also allows Magic Mouth to interact with the physical world through using the password, so now you can use Magic Mouth to automate things.
I'm curious, what things would you automate in this way? And how?
@@smilesschemes Oh, that's a list...
First, I have to explain. I have a deal with my DM regarding my Artificer/Wizard inventing things. Since he runs a fairly standard medieval level fantasy world, I have to stick with either 500 years or older inventions OR things that could have been easily made at that tech level. Basically anything pre steam engine is fair game.
So, that includes wind or water powered Blast Furnaces because the ancient Chinese had them, and wind or water powered Drop Hammers because both the ancient Chinese and the ancient Greeks had them. For the wind power look up Nashtifan windmills here on youtube, same for the Roman watermill complex at Barbegal. For the drop or trip hammers look up: Ancient power-hammers and the city that put steel in the world by Lindybeige. He barely touches on the furnace but you get the idea.
Mine are automated to only work when someone is in my factory, and gave a command. The how is simple, as the main shaft spins, there is a peg that sticks out and repeatedly passes through a gate as it rotates. This is where Arcane Lock comes in. Magic Mouth acts like a combination of sensor and electrical wiring to transmit a signal. Is someone there, and do they want this machine turned on? I use simple logic gates for that. There are some good videos here on youtube.
Heck, the entire Castle is automated, including the defenses, complete with facial recognition. All that wind and water power is put to good use.
Then there's The Ship. Look up the Last Oasis trailer here on youtube, and also the theo jansen strandbeest that its based off of. Yes, I built a functional Mech in DnD using medieval level technology(and it could work in real life). Yes its fully automated. I have my Wizard Homunculus(10 Int.) as the CPU in its Magic Mouth nervous system, so I can control this ship with my mind from anywhere on the same plane of existence.
It can even "see" for miles, at least after a fashion. Look up the Camera Obscura. Basically a box with a small hole in it to act as a pinhole lens and dark room. As long as that box is within 30 feet of a Magic Mouth computer... So, of course my ship has four of them.
The hardest part of all this was getting enough Jade dust. While the DM didn't actually make me roleplay casting Magic Mouth five million times, he did require I have the components and "spend the time". The trick to getting that much jade was using the Alchemical Compendium from Tasha`s, and doing a lot of trading.
Sadly this campaign is currently on hold because one of the players is very, very sick. No idea if we will ever go back to it.
I suppose I should also add that driveshafts come off both the water and wind mills and run throughout both the factory and the rest of the castle to provide mechanical power wherever we need it. Like to the self loading Mangonels and Trebuchets, and yes that's all automated too.
For every one of these "inventions" my character made, I ran it past my DM before I tried and got approval.
For reference, this particular character is Artificer 2/Bladesinger 14. I roleplay them mostly as a crazy inventor, mumbling to themselves and rather oblivious to their surroundings. (I had to dump wisdom) Turns out that when your general plan is "Hit it with a stick!", it leaves lots of room to take spells like Magic Mouth, Arcane Lock, Continual Flame, Wall of Stone, Stone Shape, Fabricate and Glyph of Warding while still having a "Mostly" functional character. I really missed that Wisdom score though...
@@smilesschemes Really youtube? REALLY?
Okay, I`m not retyping that whole thing. And it was posted, I checked and even responded to it to add a clarification. The response is there, but not the original post. So, deleted.The only thing I can think of is I mentioned names of other creators, and titles of videos... So you only get the really really short version then. Sorry.
You need a power source for mechanical devices. Look up the Windmills of Nashtifan, the Roman Watermill complex of Barbegal, Water powered Drop Hammers and Blast furnaces, The Last Oasis trailer(Mobile wind power, and the basis for a Medieval Mech), and the strandbeest that its based on and look up how his stuff works, and the Camera Obscura(Box with a hole in it. The box itself only needs to be within 30 feet of the Magic Mouth computer to give it vision for miles).
How you can automate things is simple. Anytime you have a rotating shaft, put a peg in it and as it rotates the peg passes through a gate repeatedly. Arcane Lock controls that gate. You can split off another shaft from the main drive shaft using gears. there are some fairly simple mechanisms that allow you to engage or disengage those gears as well, and some of those can be controlled by Arcane Lock and Magic Mouth.
If you combine the Continual Flame spell with a shutter controlled by Arcane Lock and Magic Mouth, you can create a long range wireless communication system using Morse Code. If you set up a network of these using Magic Mouth computers, you just created the internet in DnD.
Anytime you have a Magic Mouth computer, you can create a Control panel of sorts. Just paint letters or whatever on lets say pebbles and glue them onto a board, just like a keyboard. When a "button" is touched, a specific Magic Mouth is triggered. You can put a Wizard`s Homunculus in control of that keyboard and now you have the entirety of the network you created, and thus everything tied to it, in your head. You can control the whole thing from anywhere on the same plane of existence.
I wonder how this could be weaponized... improvised weapon with a compartment would technically be a container. Hmm
Possibly. But what would locking that weapon do?
@smilesschemes if it was something like a man catcher then locking your enemy in it possibly. Maybe if you could argue that a net is a container?
@smilesschemes it is also used for unsealing. So a weapon filled with holy water that only opens and sprays enemies when the user wants?