That's pretty much eternal, since the less land u have the faster ur ball hits the walls. Maybe make an attacker also capable of loosing land (the square it stands on during the attack) when this will need an end?
It's an interesting concept. Seems to be designed to last a bit too long for my taste. What's the expected run time to the point where only one side is left? Years? Decades? Centuries?
I got an interesting idea: maybe each race could have an unique traits it either posses inherently or it one it rolls for each day. Options could be things like: Extra weapon slot Faster marble spawn/slower marble spawn rates Lower/greater shot mass Base core has shield that needs multiple hits to destroy Decreased/increased ammo requirements At the start of each round their could be selection for 1 or 2 attributes to go along fro the battle
Although you could still add some things from the new format you tried out if you wanted to, we do want these videos to be fun for you to make as well A modifier like you had in the previous video may be interesting occasionally, I think the TnT barrels were the main thing that people didn't like as they were an instant win scenario if a color just slammed marbles into the tunnel... You're the video maker though, I'm sure you'll figure out ways to implement ideas you have if you want to :)
territory count:
red (dwarves): 11 (-1)
green (elves): 18
yellow (orcs): 20 (+1)
blue (men): 15
♥️🤩💛🖖👌👍
That's pretty much eternal, since the less land u have the faster ur ball hits the walls. Maybe make an attacker also capable of loosing land (the square it stands on during the attack) when this will need an end?
It's an interesting concept. Seems to be designed to last a bit too long for my taste. What's the expected run time to the point where only one side is left? Years? Decades? Centuries?
I got an interesting idea: maybe each race could have an unique traits it either posses inherently or it one it rolls for each day. Options could be things like:
Extra weapon slot
Faster marble spawn/slower marble spawn rates
Lower/greater shot mass
Base core has shield that needs multiple hits to destroy
Decreased/increased ammo requirements
At the start of each round their could be selection for 1 or 2 attributes to go along fro the battle
Yis 0-0
Thank you for rolling the format back to what we enjoyed more, I know it's likely more work per episode but it is appreciated :)
E
:D
Although you could still add some things from the new format you tried out if you wanted to, we do want these videos to be fun for you to make as well
A modifier like you had in the previous video may be interesting occasionally, I think the TnT barrels were the main thing that people didn't like as they were an instant win scenario if a color just slammed marbles into the tunnel...
You're the video maker though, I'm sure you'll figure out ways to implement ideas you have if you want to :)
Bad day to be a ... ;)
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Today's bad
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