Running from evil: 0:17 The healer stalks: 4:09 Countdown to death: 9:04 Between levels: 12:53 DOOM: 15:30 In the dark: 19:46 Shawn's got the shotgun: 26:45 The Dave D. Taylor blues: 30:49 Into sandy's city: 35:46 The demons' dead: 40:23 Waiting for Romero to play: 44:44 Message for the archville: 50:17 Bye bye american pie: 55:00 Adrian's sleep: 56:38 Getting too tense: 58:32 Opening to hell: 1:03:12 Evil incarnate: 1:15:48 The ultimate challenge/conquest: 1:17:02 Intro: 0:00 Intermission: 1:07:57 Text screens: 1:10:52
42:34 On your way to the exit at “The Refueling Base” surveying and admiring the many rooms full of zombies, demons, and monsters to which you have laid waste. You are Death Incarnate. You’ve made dog food out of hell’s worst.
Tracklist 0:00 Intro 0:17 Running from evil 4:09 The healer stalks: 9:04 Countdown to death 12:53 Between levels 15:30 DOOM 19:46 In the dark: 26:45 Shawn's got the shotgun 30:49 The Dave D. Taylor blues 35:46 Into sandy's city 40:23 The demons' dead 44:44 Waiting for Romero to play 50:17 Message for the Archvile 55:00 Bye bye american pie 56:38 Adrian's sleep: 58:32 Getting too tense 1:03:12 Opening to hell 1:07:57 Intermission 1:10:52 Text screens 1:15:48 Evil incarnate 1:17:02 The ultimate challenge/conquest
MaxxUnending Even though I first played this game a year ago, I feel the same way because I’ve played the shit out Doom 1 and 2, and DOSBOX uses OPL 3 midi synthesizer as default.
Interesting to hear the OPL soundtrack in full fidelity. My old PC's SB didn't have enough channels to play everything back all the time and often skipped a note or a piece of percussion
+ Юлиан Нечаевский What a fantastic Doom II playlist! (The title in this music card format always scares me for some odd reason and 'Waiting For Romero To Play' sounds magnificent here) Thanks for uploading!
I strongly agree as its my favorite track as well. Its unique that it sounds different from the rest of doom 2's track and breaks away from the upbeat metal music of doom 1 and changes the tone throughout the gameplay. When I first heard this song, it caught me by surprise. It really brings the "dark mysterious" vibe.
"In the Dark" and "Waiting for Romero to Play" sound more frightening than in other versions. The former due to some notes being out of key; the latter due to sounding drier, thus fitting better with the chilling atmosphere on Monster Condo. Inversely, the title theme's percussion sounds like happy notes on top of the other instrumentation.
Fun fact: When you buy DOOM II on Bethesda.net, you get the modern port and a "DOOM II Original", which is just a DOSBox emulator running a hyper-censored version of DOOM II (Pills on health items, nazis replaced with zombies, imagery removed, D_EVIL and D_ULTIMA have been replaced with D_DOOM, Map31 and Map32's titles have been changed) and this is the only way you can have the music play, there is no option for a virtual midi synth, only soundblaster emulation.
The pills are there because the red cross very zealously sues developers using that iconography nowadays Ironically, the replacing of nazis isnt even required by now anymore, but the Doom II version on there came out before germany changed laws to make court consider videogames an artform. The extreme censorship of swastikas etc in videogames stems from the fact that the legal system used to be really elitist and considered movies and music an artform, but not videogames. By german law anything using swastikas that can't be classified as art is glorification. This was changed in summer 2019 though.
It is tough to program though. Doom uses the same preset patches that most general midi emulations (such as opl in Windows 3.1/95) do. Tyrian has decent opl music, as well as Cybersphere. It was big in Korean demoscene as well (tracker music was the thing in the west), so the best compositions for opl most likely come from there
Небеса, песни и сопровождения игры Doom 2. Doom II Ost: The Space Station - Sun Is Shining - Running From Evil, The Healer Stalks, Countdown To Death, Between Levels, DOOM, In The Dark, Shawn's Got The Shotgun, The Dave D. Taylor Blues, Into Sandy's City, The Demon's Dead, The Healer Stalks. The City - Replay - In The Dark, DOOM, The Dave D. Taylor Blues, Running From Evil, The Demon's Dead, The Healer Stalks, Waiting For Romero To Play, Shawn's Got The Shotgun, Message For The Archvile. Hell - Helele - Countdown To Death, The Dave D. Taylor Blues, Bye Bye American Pie, In The Dark, Adrian's Asleep, Message For The Archvile, Waiting For Romero To Play, Getting Too Tense, Shawn's Got The Shotgun, Opening To Hell & Evil Incarnate, The Ultimate Challenge/Conquest.
The only trouble with the SB16 soundtrack version of DOOM II was the low volume of pizzicato strings, which were almost unhearable. Later, when modern soundcards appeared, the pizzicato strings, now much stronger in volume, seemed like an alien instrument in the soundtrack. By the way D_TENSE sounds the best by OPL2 / OPL3, it has exact rhythm. The newer soundcards use some weird music fonds and the timing is slightly off. D_READ_M is missing bass section during the two last loops.
This is exactly as I remember. It is VERY close but not exactly. the cymbals on entryway music just after the intro sound different than I remember but that drum is spot on.
Listening to the Icon of Sin on my Beyerdynamics DT 770 Pro where these cans can actually reproduce those sub-bass notes makes the song SO much more terrifying.
If you use Sound Blaster version it is no matter if you use Sound Blaster 16 with Yamaha YMF262 OPL3 because it is only General MIDI optimized for Adlib with Yamaha YM3812 OPL2 sound chip with only nine channels with two operators (carrier+modulator) per channel. Even if you had Yamaha Sound Edge sound card with OPL4 it will sound the same generic as in Adlib/Sound Blaster version. If you don't know what I'm talking about listen to original japanese video game soundtracks for Adlib/Sound Blaster sound cards (they don't use MIDI for playback but PMD sound driver created by Masahiro Kajiwara which is incomparable better and sounds great even using Adlib sound cards with OPL2).
well I did prefer the opl-3 with general midi which is not to bad the opl-4 has general midi support to but opl-3 has opl-1 and opl-2 adlib backwards compatibility which is intended for dos based games. however it outputs in mono so I decided to look for opl-3 or opl-4 that has stereo output sounds.
The only good japanese soundtracks I heard was Streets of Rage 1 and 2 on Sega Genesis. IMHO FM synthesis was inherently weaker than sample based music as implemented for example on Amiga (Paula chip). PC games caught on with this in 1995. Command & Conquer and Crusader No Remorse were one of the first DOS games to drop MIDI and use sample based tracks. But overall Bobby Prince was a very talented musician back then and it shows in the games as Doom/Doom 2, and Duke Nukem 3d which all had excellent soundtracks. First levels' music in Doom and Duke Nukem 3d still rocks!
Clint Hobson it may be emulated but is correct. I have a cassette tape of this music I recorded in 1998 from original hardware its a near perfect match, weird beeps clicks and all.
@@Wobbothe3rd you're right, listening to it again it's only about a 95% match, some of the notes are a bit harsh. That high-pitched cymbal in Into Sandy's City doesn't sound right and in places there's an extra little high-pitch squeak distortion that shouldn't be there... But overall this is the closest to what my YMF262 equipped system sounded like that I've ever found on TH-cam.
My mwave card on an acer aspire had a GM emulation on DOS mode, didn't sound like an original one but remember for me it sounded different and better than OPL2/3 versions.
Сопровождения, небеса и песни игры Doom 2. Doom II Ost: Running From Evil - The Space Station - Sun Is Shining, The City - Replay. The Healer Stalks - The Space Station - Sun Is Shining (2 One), The City - Replay. Countdown To Death - The Space Station - Sun Is Shining, Hell - Helele. Between Levels - The Space Station - Sun Is Shining. DOOM - The Space Station - Sun Is Shining, The City - Replay. In The Dark - The Space Station - Sun Is Shining, The City - Replay, Hell - Helele. Shawn's Got The Shotgun - The Space Station - Sun Is Shining, The City - Replay, Hell - Helele. The Dave D. Taylor Blues - The Space Station - Sun Is Shining, The City - Replay, Hell - Helele. Into Sandy's City - The Space Station - Sun Is Shining. The Demon's Dead - The Space Station - Sun Is Shining, The City - Replay. Waiting For Romero To Play - The City - Replay, Hell - Helele. Message For The Archvile - The City - Replay, Hell - Helele. Bye Bye American Pie - Hell - Helele. Adrian's Asleep - Hell - Helele. Getting Too Tense - Hell - Helele. Opening To Hell - Hell - Helele. Evil Incarnate - Hell - Helele (2 One). The Ultimate Challenge/Conquest - Hell - Helele.
I have to say that both this and Windows version sounds good. DOS version sounds more ominous and there is something magical about the retro sound of it. And in Windows version, you get to hear the clean sound and you can appreciate the sounds of instruments and other effects there. A good example is the 'They're going to get you' (the track of E2M4 in DooM I), where in DOS version, you can hear this strange and evil-sounding melody and in Windows version, you get to hear a chant instead of that melody, while it sounds less evil, it still has it's own charm.
@@GuraiMockery No, seriously, what do you mean by a "Windows" version of the soundtrack? Judging by your reaction, I know you aren't referring to the Unity port's pre-recorded DOS SC-55 soundtrack. I doubt you mean the Gravis Ultrasound emulation used by the BFG Edition soundtrack either, and I doubt you mean Doom 95 since it's just the DOS General MIDI version. So what "Windows version" are you referring to? Sorry if my tone gets messed up through text, I genuinely want to know what version you're talking about :)
Vadim Taranov newkfromrotterdam Get the IMFtools (it's the actual name). IMF was the id music format before MUS has been used and it contains the OP2 you are looking for :)
"in the dark" aka lvl 6, "the crusher" there were other "sound blaster 16 pro" vids on fcukin youtube here... but they were not SOUND BLASTER MIDI at all.. dont know how stupid the poster was, but it WASNT SB16 pro midi.... THIS right HERE is the real deal "in the dark" used to freak me out on the 'ol ms-dos intel 486DXII with a soundblaster card this is SB16pro DOOM, just like a remember it.. true and true
Thank you. This is great, near perfect match of what I heard from my hardware in 1995 using an Acer Magic S20 sound card. What program did you use to play it?
A lots of people didn't know this fact but why Doom 2 had so much different OST all over internet and no one had the same sound? The answer is simple the reason why Doom 2 has so much different sound and everyone that put them in google or TH-cam on song website are all different its because its the only game to have use what we call ''Channel'' if you was born in 90's and are familiar with MS-DOS on Windows 95. You had use the floppy disk A and was familiar with command cd C: for C:\ after cd install doom 2 after cd C: for C:\ after cd Doom 2 for C:\Doom2 after Doom 2 to enter the game. A lots of people didn't know when you exited the game you had a option for C:\setup. that allowed you to go in Doom 2 settings. You was able to use Warp and choose level or change the sound of Doom 2. When you exited the game the game sended you in a command where you was able to type the word ''Setup'' Why there is so much difference in Doom 2 sound? Simple in 90's speaker had different channel and IRQ. So when you buying a speaker on the box company writed the number of channel and IRQ. By example some had only 2 channel and had a IRQ of 200. so that means was able to play only 2 instruments. Other speaker had 4 channel and a IRQ of 220. So that means was able to play 4 instruments. Others speaker had 6 channel so 6 instruments and sadly only people with Sound Blaster was able to hear the real sound of Doom 2 because only Sound Blaster was able to play all 8 instruments in the game. In settings that why you was able to choose a speaker card name - Number of Channel - Number of IRQ,etc.... All of this determinated the sound of Doom 2 Some people will ask did Doom Remastered on Xbox or else have this sound? NO because developer take the worst midi from like 4 channel or something like from the worst speaker card like people hear it. good news is today with dosbox emulator you can reproduce the same like in 1994. install the game, Enter the game and exit. in Command type Setup. In the video settings choose Sound Blaster - 8 Channel - IRQ 220 and you will have the same sound.
newkfromrotterdam Get the IMFtools (it's the actual name). IMF was the id music format before MUS has been used and it contains the OP2 you are looking for :)
Автор, именно так она не звучала. Просто ты так говоришь, будто она звучала так у всех, но у меня на моем первом пне она играла так, как если бы ты проиграл MIDI без дополнительных тулов через Windows Media Player (например), ибо аудио-карта позволяла. Тут-то и акцент на том, что каждый настраивал звук по-своему, в силу возможностей потянуть тот или иной синтезатор.
Смешанные чувства. Звучание в этой записи "почти, но не совсем совершенно не похоже" на DOOM. У меня несколько компов с поддержкой OPL. (На ноутах ESS1688), на стационаре "трушный" Creative SB16 с "железной" лицензионной копией OPL3. На железе звук проще, но есть какая-то реверберация как у гитарной педальки (может старые кондеры?). Эта же запись - как фальшивая елочная игрушка: блестит, но не радует.
У меня сейчас sb 16 vibra с opl3, и звучит практически так же. На высоких у меня чуть сильнее пищит, бас чуть другой (в наушниках слушал), но паттерн звука такой же. Где-то видел недавно сравнение ess и sound blaster'ов разных, они по-разному звучат. Вот там и "паттерн" другой, не знаю, как это правильно называется.
now that is a OPL3 ymf262 and its not bad but ym3812 opl2 is just meh and pointless to have 2 opl2 chips if there is one opl2 chip its mono. even though I am typing in English though. although I don't use DMX for soundbank by default btw.
+brostenen Because this is not real OPL FM synthesis sound but MUS MIDI files (it is almost the same as standard MIDI files compatible to all MIDI synthesizers) implemented to OPL3 sound chip. YM3812 OPL2/YMF262 OPL3 used in Adlib/Sound Blaster sound cards were good sound chips (but not that good as YM2608 OPNA in NEC PC-88/98 or YM2612 OPN2 in Fujitsu FM Towns in terms of sound capabilities) but most MIDI sounds poor on them, especially drums (although MIDI in HMP or MDI formats sounds good on OPL2/OPL3 sound chips). MIDI sounds great on Creative Waveblaster or Roland SC-55/SC-88 synthesizers. Sorry to say that but Doom 2 soundtrack really sounds like this on Sound Blaster OPL3 FM synth chip and does not do justice to OPL3. This chip can do a lot better, some soundtracks for japanese games were composed on NEC PC-98 Sound Blaster 16 sound card with OPL3 chip and it sounds incomparably better.
Had a second listen. It sounds nothing like an YMF-262 chip or an YM2812 chip. This is OPL emulation or a clone chip and not the real deal. Listen to how the hihat is blown right out of proportion. If I had to tell what exact soundcard this was played on, then I would say something like an Expert Media 2000, wich do not contain any Yamaha OPL chip. Some of the organ sounds are blurred into an annoying static noise. The bass is too distinct and allmost takes over everything.
brostenen it sounds almost spot-on, the closest in fact, to the card I had as a kid which was an Acer Magic S20 I have the card in my basement I will look at it and see what chips are on it.
Best version on TH-cam because it sounds exactly like I remember.
Are you sure, this one is very similar to the opl2 version, which I remember (old sound blaster pro 2 music card)
@@bareq1981 I looked up the opl2 version, I can't decide which version I grew up with but definitely one of the opl versions.
Running from evil: 0:17
The healer stalks: 4:09
Countdown to death: 9:04
Between levels: 12:53
DOOM: 15:30
In the dark: 19:46
Shawn's got the shotgun: 26:45
The Dave D. Taylor blues: 30:49
Into sandy's city: 35:46
The demons' dead: 40:23
Waiting for Romero to play: 44:44
Message for the archville: 50:17
Bye bye american pie: 55:00
Adrian's sleep: 56:38
Getting too tense: 58:32
Opening to hell: 1:03:12
Evil incarnate: 1:15:48
The ultimate challenge/conquest: 1:17:02
Intro: 0:00
Intermission: 1:07:57
Text screens: 1:10:52
Tomás Vieta thx👍
"Annotations restored" is a great chrome extension brother. Would not need these timestamps, since video publisher made a button for every track!
@@СемёнШаньгин wow, it's amazing! Thanks!
Soundblaster 16. How DOS music should sound.
I didn't recognize it at first, but yes, this is exactly how it sounded on my first PC.
42:34 On your way to the exit at “The Refueling Base” surveying and admiring the many rooms full of zombies, demons, and monsters to which you have laid waste. You are Death Incarnate. You’ve made dog food out of hell’s worst.
this is the sound i remember back in 94 and i still play it today in brutal doom v21
I’m 19 and this is what DOOM II sounded like for me growing up
44:45 Perfect ambiance for the trap laden “Courtyard” and low light of “Monster Condo.”
By the way, this tune was made after Pantera's song "This love", the album "Vulgar display of power".
Tracklist
0:00 Intro
0:17 Running from evil
4:09 The healer stalks:
9:04 Countdown to death
12:53 Between levels
15:30 DOOM
19:46 In the dark:
26:45 Shawn's got the shotgun
30:49 The Dave D. Taylor blues
35:46 Into sandy's city
40:23 The demons' dead
44:44 Waiting for Romero to play
50:17 Message for the Archvile
55:00 Bye bye american pie
56:38 Adrian's sleep:
58:32 Getting too tense
1:03:12 Opening to hell
1:07:57 Intermission
1:10:52 Text screens
1:15:48 Evil incarnate
1:17:02 The ultimate challenge/conquest
I love this rough version. I chose this over the 'better' smoother one on zdoom. It is what I grew up with.
You can choose the OPL midi device on sounds options of zdoom
MaxxUnending soundblaster opl3 is hall definition, rough version zdoom
MaxxUnending Even though I first played this game a year ago, I feel the same way because I’ve played the shit out Doom 1 and 2, and DOSBOX uses OPL 3 midi synthesizer as default.
gzdoom has opl3 emulation
The zdoom default engine is the stock windows wavetable instruments, if you ever wondered
i was looking for these, thanks! while listening to the other DOOM ost videos i kept thinking "this isn't how i remember it sounding"
Interesting to hear the OPL soundtrack in full fidelity. My old PC's SB didn't have enough channels to play everything back all the time and often skipped a note or a piece of percussion
you probably had OPL2
I looked for this doom II's sound blaster version for years!
Спасибо!
Thanks alot man, I think the title screen sounds so much better in sound blaster!
+ Юлиан Нечаевский What a fantastic Doom II playlist! (The title in this music card format always scares me for some odd reason and 'Waiting For Romero To Play' sounds magnificent here) Thanks for uploading!
44:45 is my favorite track.
It sounds amazing, especially this OPL3 version. I sometimes return to this video just for this one track.
I strongly agree as its my favorite track as well. Its unique that it sounds different from the rest of doom 2's track and breaks away from the upbeat metal music of doom 1 and changes the tone throughout the gameplay. When I first heard this song, it caught me by surprise. It really brings the "dark mysterious" vibe.
"In the Dark" and "Waiting for Romero to Play" sound more frightening than in other versions. The former due to some notes being out of key; the latter due to sounding drier, thus fitting better with the chilling atmosphere on Monster Condo. Inversely, the title theme's percussion sounds like happy notes on top of the other instrumentation.
Fun fact: When you buy DOOM II on Bethesda.net, you get the modern port and a "DOOM II Original", which is just a DOSBox emulator running a hyper-censored version of DOOM II (Pills on health items, nazis replaced with zombies, imagery removed, D_EVIL and D_ULTIMA have been replaced with D_DOOM, Map31 and Map32's titles have been changed) and this is the only way you can have the music play, there is no option for a virtual midi synth, only soundblaster emulation.
The pills are there because the red cross very zealously sues developers using that iconography nowadays
Ironically, the replacing of nazis isnt even required by now anymore, but the Doom II version on there came out before germany changed laws to make court consider videogames an artform.
The extreme censorship of swastikas etc in videogames stems from the fact that the legal system used to be really elitist and considered movies and music an artform, but not videogames.
By german law anything using swastikas that can't be classified as art is glorification.
This was changed in summer 2019 though.
Opl3 is the real dos games music ! Organic sounds of this era. Almost as magic as the c64 sid ;)
It is tough to program though. Doom uses the same preset patches that most general midi emulations (such as opl in Windows 3.1/95) do. Tyrian has decent opl music, as well as Cybersphere. It was big in Korean demoscene as well (tracker music was the thing in the west), so the best compositions for opl most likely come from there
The files cannot be downloaded without logging in anymore. Thank you for making an accessible version of this though
I knew the original I used to play had a different opening from what's in the modern version(s). I'm so strangely happy to know I was right 😄
26:48 It's end world !
Soundblaster is perfect
This is exactly what I heard when I was kid. Thanks!
Yeah! Sound Blaster
Небеса, песни и сопровождения игры Doom 2.
Doom II Ost: The Space Station - Sun Is Shining - Running From Evil, The Healer Stalks, Countdown To Death, Between Levels, DOOM, In The Dark, Shawn's Got The Shotgun, The Dave D. Taylor Blues, Into Sandy's City, The Demon's Dead, The Healer Stalks. The City - Replay - In The Dark, DOOM, The Dave D. Taylor Blues, Running From Evil, The Demon's Dead, The Healer Stalks, Waiting For Romero To Play, Shawn's Got The Shotgun, Message For The Archvile. Hell - Helele - Countdown To Death, The Dave D. Taylor Blues, Bye Bye American Pie, In The Dark, Adrian's Asleep, Message For The Archvile, Waiting For Romero To Play, Getting Too Tense, Shawn's Got The Shotgun, Opening To Hell & Evil Incarnate, The Ultimate Challenge/Conquest.
The only trouble with the SB16 soundtrack version of DOOM II was the low volume of pizzicato strings, which were almost unhearable. Later, when modern soundcards appeared, the pizzicato strings, now much stronger in volume, seemed like an alien instrument in the soundtrack.
By the way D_TENSE sounds the best by OPL2 / OPL3, it has exact rhythm. The newer soundcards use some weird music fonds and the timing is slightly off.
D_READ_M is missing bass section during the two last loops.
Thanks man!
Somehow, Doom 2 makes even the SB16's bass sound good.
take the opl3 fatman 2op windows 9x soundbank for example please. every soundblaster soundcards of FM synth has these too.
A chainsaw! Find some meat!
This is exactly as I remember. It is VERY close but not exactly. the cymbals on entryway music just after the intro sound different than I remember but that drum is spot on.
Listening to the Icon of Sin on my Beyerdynamics DT 770 Pro where these cans can actually reproduce those sub-bass notes makes the song SO much more terrifying.
very interesting, never heard the soundblaster way of playing the songs.
WOW!! THATS NEW!! OPL3
I played the first 2 Doom games in my childhood and I liked to listen these songs ingame in form of Adlib music font. :)
You're a saint, good sir!
If you use Sound Blaster version it is no matter if you use Sound Blaster 16 with Yamaha YMF262 OPL3 because it is only General MIDI optimized for Adlib with Yamaha YM3812 OPL2 sound chip with only nine channels with two operators (carrier+modulator) per channel. Even if you had Yamaha Sound Edge sound card with OPL4 it will sound the same generic as in Adlib/Sound Blaster version. If you don't know what I'm talking about listen to original japanese video game soundtracks for Adlib/Sound Blaster sound cards (they don't use MIDI for playback but PMD sound driver created by Masahiro Kajiwara which is incomparable better and sounds great even using Adlib sound cards with OPL2).
well I did prefer the opl-3 with general midi which is not to bad the opl-4 has general midi support to but opl-3 has opl-1 and opl-2 adlib backwards compatibility which is intended for dos based games. however it outputs in mono so I decided to look for opl-3 or opl-4 that has stereo output sounds.
The only good japanese soundtracks I heard was Streets of Rage 1 and 2 on Sega Genesis. IMHO FM synthesis was inherently weaker than sample based music as implemented for example on Amiga (Paula chip). PC games caught on with this in 1995. Command & Conquer and Crusader No Remorse were one of the first DOS games to drop MIDI and use sample based tracks.
But overall Bobby Prince was a very talented musician back then and it shows in the games as Doom/Doom 2, and Duke Nukem 3d which all had excellent soundtracks. First levels' music in Doom and Duke Nukem 3d still rocks!
The first part is fitting for when I come into work.
This video is awesome with its interaction and play progress. But the music itself is emulated - the percussion is all "tingy" instead of white noise.
Thanks for the VGM format though, that's something new :) Am playing it now on my Winamp VGM plugin...
Clint Hobson it may be emulated but is correct. I have a cassette tape of this music I recorded in 1998 from original hardware its a near perfect match, weird beeps clicks and all.
@@KWatson1984 Not quite as much as what I remember. This emulation is a lot harsher than the original hardware.
@@Wobbothe3rd you're right, listening to it again it's only about a 95% match, some of the notes are a bit harsh. That high-pitched cymbal in Into Sandy's City doesn't sound right and in places there's an extra little high-pitch squeak distortion that shouldn't be there... But overall this is the closest to what my YMF262 equipped system sounded like that I've ever found on TH-cam.
35:46 is boss
Great old times!
the original and best!
Thank you :)
My mwave card on an acer aspire had a GM emulation on DOS mode, didn't sound like an original one but remember for me it sounded different and better than OPL2/3 versions.
Сопровождения, небеса и песни игры Doom 2.
Doom II Ost: Running From Evil - The Space Station - Sun Is Shining, The City - Replay. The Healer Stalks - The Space Station - Sun Is Shining (2 One), The City - Replay. Countdown To Death - The Space Station - Sun Is Shining, Hell - Helele. Between Levels - The Space Station - Sun Is Shining. DOOM - The Space Station - Sun Is Shining, The City - Replay. In The Dark - The Space Station - Sun Is Shining, The City - Replay, Hell - Helele. Shawn's Got The Shotgun - The Space Station - Sun Is Shining, The City - Replay, Hell - Helele. The Dave D. Taylor Blues - The Space Station - Sun Is Shining, The City - Replay, Hell - Helele. Into Sandy's City - The Space Station - Sun Is Shining. The Demon's Dead - The Space Station - Sun Is Shining, The City - Replay. Waiting For Romero To Play - The City - Replay, Hell - Helele. Message For The Archvile - The City - Replay, Hell - Helele. Bye Bye American Pie - Hell - Helele. Adrian's Asleep - Hell - Helele. Getting Too Tense - Hell - Helele. Opening To Hell - Hell - Helele. Evil Incarnate - Hell - Helele (2 One). The Ultimate Challenge/Conquest - Hell - Helele.
Nothikg will top music and gaming like this
To all music theory afficionados here : what kind of devilish time signature was Bye Bye American Pie written in ?
Yeah map 28's original music used to be nightmare fuel for me when I was a kid.
I have to say that both this and Windows version sounds good. DOS version sounds more ominous and there is something magical about the retro sound of it. And in Windows version, you get to hear the clean sound and you can appreciate the sounds of instruments and other effects there. A good example is the 'They're going to get you' (the track of E2M4 in DooM I), where in DOS version, you can hear this strange and evil-sounding melody and in Windows version, you get to hear a chant instead of that melody, while it sounds less evil, it still has it's own charm.
By "Windows", do you mean the enhanced Unity port?
@@DeskoDev Wow, joke of the year. *clap clap*
@@GuraiMockery No, seriously, what do you mean by a "Windows" version of the soundtrack? Judging by your reaction, I know you aren't referring to the Unity port's pre-recorded DOS SC-55 soundtrack. I doubt you mean the Gravis Ultrasound emulation used by the BFG Edition soundtrack either, and I doubt you mean Doom 95 since it's just the DOS General MIDI version. So what "Windows version" are you referring to?
Sorry if my tone gets messed up through text, I genuinely want to know what version you're talking about :)
@@DeskoDev th-cam.com/video/0gEkNVq1ct0/w-d-xo.html
Childhood memories
I am happy i didn't use a soundblaster but a SC-55
Why didn't he upload the soundbank? Because it will lack all the envelope nonlineriaty adlib features e.g. have wrong articulation on the score list.
Vadim Taranov newkfromrotterdam Get the IMFtools (it's the actual name). IMF was the id music format before MUS has been used and it contains the OP2 you are looking for :)
This actually sounds better than the original.
to be clear the original was using the DMX sound bank which I never heard DMX with dos to begin with.
55:01
In gus, ultra gravis
Sound blaster ot adlib, in both cases they are FM.
i growed up with this type of sound.
Me too, but I had Media Vision Pro Sonic 16, I just read that it had Yamaha OPL3 synthesis.
19:46 indark is a bit hardcore, midi variant is much smoother
Is having The Healer Stalks as fave ost track a hot take?
Waiting for Romero to play sounds terrifying to me, jesh
It's actually pretty soothing IMHO.
"in the dark" aka lvl 6, "the crusher"
there were other "sound blaster 16 pro" vids on fcukin youtube here... but they were not SOUND BLASTER MIDI at all.. dont know how stupid the poster was, but it WASNT SB16 pro midi....
THIS right HERE is the real deal
"in the dark" used to freak me out on the 'ol ms-dos intel 486DXII with a soundblaster card
this is SB16pro DOOM, just like a remember it.. true and true
meanwhile most of people in that time: beep beep, brrrrrr, beep, beep 😀
Thank you. This is great, near perfect match of what I heard from my hardware in 1995 using an Acer Magic S20 sound card.
What program did you use to play it?
The title screen music sounds strange :/
A lots of people didn't know this fact but why Doom 2 had so much different OST all over internet and no one had the same sound? The answer is simple the reason why Doom 2 has so much different sound and everyone that put them in google or TH-cam on song website are all different its because its the only game to have use what we call ''Channel''
if you was born in 90's and are familiar with MS-DOS on Windows 95. You had use the floppy disk A and was familiar with command cd C: for C:\ after cd install doom 2 after cd C: for C:\ after cd Doom 2 for C:\Doom2 after Doom 2 to enter the game. A lots of people didn't know when you exited the game you had a option for C:\setup. that allowed you to go in Doom 2 settings. You was able to use Warp and choose level or change the sound of Doom 2. When you exited the game the game sended you in a command where you was able to type the word ''Setup''
Why there is so much difference in Doom 2 sound? Simple in 90's speaker had different channel and IRQ. So when you buying a speaker on the box company writed the number of channel and IRQ. By example some had only 2 channel and had a IRQ of 200. so that means was able to play only 2 instruments. Other speaker had 4 channel and a IRQ of 220. So that means was able to play 4 instruments. Others speaker had 6 channel so 6 instruments and sadly only people with Sound Blaster was able to hear the real sound of Doom 2 because only Sound Blaster was able to play all 8 instruments in the game. In settings that why you was able to choose a speaker card name - Number of Channel - Number of IRQ,etc.... All of this determinated the sound of Doom 2
Some people will ask did Doom Remastered on Xbox or else have this sound? NO because developer take the worst midi from like 4 channel or something like from the worst speaker card like people hear it.
good news is today with dosbox emulator you can reproduce the same like in 1994. install the game, Enter the game and exit. in Command type Setup. In the video settings choose Sound Blaster - 8 Channel - IRQ 220 and you will have the same sound.
Not reading all of that, I'm sure you got everything wrong 😈
Also, the real way to listen to the Doom 2 soundtrack is the SC-55
That whistling in Map30
Mi - re - do -re, mi - re - do - re
그래. 이게 오리지날 둠 OST지!!
Before they added all the reverb 👍
very cool! but why didn't you put the soundbank with the midi-files? would have loved those with it in the archive :)
newkfromrotterdam Get the IMFtools (it's the actual name). IMF was the id music format before MUS has been used and it contains the OP2 you are looking for :)
SoundBlaster was the ONLY way to experience a 90s video game. None of this lifelike sh_t.
Poor 90s gamers
Автор, именно так она не звучала. Просто ты так говоришь, будто она звучала так у всех, но у меня на моем первом пне она играла так, как если бы ты проиграл MIDI без дополнительных тулов через Windows Media Player (например), ибо аудио-карта позволяла. Тут-то и акцент на том, что каждый настраивал звук по-своему, в силу возможностей потянуть тот или иной синтезатор.
Soundblaster opl3 Hall Definition zdoom version
oooooohhhh chocolate doom
Было бы круто если бы добавили еще Roland Sound Canvas
not bad
I think the sound a little but slowed down .. its slower ..
35:46.
Смешанные чувства. Звучание в этой записи "почти, но не совсем совершенно не похоже" на DOOM.
У меня несколько компов с поддержкой OPL. (На ноутах ESS1688), на стационаре "трушный" Creative SB16 с "железной" лицензионной копией OPL3. На железе звук проще, но есть какая-то реверберация как у гитарной педальки (может старые кондеры?).
Эта же запись - как фальшивая елочная игрушка: блестит, но не радует.
У меня сейчас sb 16 vibra с opl3, и звучит практически так же. На высоких у меня чуть сильнее пищит, бас чуть другой (в наушниках слушал), но паттерн звука такой же.
Где-то видел недавно сравнение ess и sound blaster'ов разных, они по-разному звучат. Вот там и "паттерн" другой, не знаю, как это правильно называется.
DOOM
now that is a OPL3 ymf262 and its not bad but ym3812 opl2 is just meh and pointless to have 2 opl2 chips if there is one opl2 chip its mono. even though I am typing in English though. although I don't use DMX for soundbank by default btw.
WOW.... This sounds so NOT opl. Sounds more like a bad adlib implementation.
+brostenen Because this is not real OPL FM synthesis sound but MUS MIDI files (it is almost the same as standard MIDI files compatible to all MIDI synthesizers) implemented to OPL3 sound chip. YM3812 OPL2/YMF262 OPL3 used in Adlib/Sound Blaster sound cards were good sound chips (but not that good as YM2608 OPNA in NEC PC-88/98 or YM2612 OPN2 in Fujitsu FM Towns in terms of sound capabilities) but most MIDI sounds poor on them, especially drums (although MIDI in HMP or MDI formats sounds good on OPL2/OPL3 sound chips). MIDI sounds great on Creative Waveblaster or Roland SC-55/SC-88 synthesizers. Sorry to say that but Doom 2 soundtrack really sounds like this on Sound Blaster OPL3 FM synth chip and does not do justice to OPL3. This chip can do a lot better, some soundtracks for japanese games were composed on NEC PC-98 Sound Blaster 16 sound card with OPL3 chip and it sounds incomparably better.
brostenen this is how exactly it sounded on my PC in 1995. I had a hard time finding the right version. All others lacked the right harsh bass line.
Had a second listen. It sounds nothing like an YMF-262 chip or an YM2812 chip. This is OPL emulation or a clone chip and not the real deal. Listen to how the hihat is blown right out of proportion. If I had to tell what exact soundcard this was played on, then I would say something like an Expert Media 2000, wich do not contain any Yamaha OPL chip. Some of the organ sounds are blurred into an annoying static noise. The bass is too distinct and allmost takes over everything.
brostenen it sounds almost spot-on, the closest in fact, to the card I had as a kid which was an Acer Magic S20
I have the card in my basement I will look at it and see what chips are on it.
Blaze Rhodon
MIDI and FM are two different technology. ;-)
Sounds like the Genesis.
Too bad the actual Genesis version literally sounded like shit.
You mean the 32x?
@@snakiejakie The 32x version _only_ used the Genesis's soundchip.
In the dark звучит как кал
задумка неплохая, но на нижние треки никак не нажать XD вылезает строка перемотки.