Now that it's been a day since the video's premiere, I just wanted to say thank you all for the support and feedback on this little experiment of mine! I wasn't sure how well it was going to go down, but I appreciate both the kind words and the critiques / suggestions made regarding it! Which on that note, there have been some really good points made about some of my choices, particularly regarding the Gameplay and Mechanic Stuff. Full disclosure, that section was added later in the video's production (I actually didn't have the section at all in my original script), and looking back, I hadn't put quite as much dedicated time into thinking it over like I did for the Characters, Costumes and Tracks. Part of my mindset was simply to try and differentiate from 8 Deluxe (which was largely why I decided at the time to remove kart customization, for example), but in hindsight, that wouldn't be quite as necessary. Someone in the comments made a really good suggestion of having both kart customization and pre-made karts as options, which I do really like that. Also to everyone who suggested turning Mission Mode into a full-fledged Story / Adventure mode, I 100% agree. It's something I actually did think about at one point during the video's development, but it never went further beyond a passing thought. XD But yeah, thank you all again for the support and feedback on this! It's looking like a lot of you would like to see me do something like this again (and have been making some good suggestions for future topics), so I'll probably end up doing something like this again in the future! Having said all that, have a nice day everybody! ^^
I quite liked this. Could have sworn you did something like this before. Would actually like to see one of these done for a hypothetical follow up to Crash Team Racing Nitro Fuelled.
Concerning Mission Mode which was a awesome mode by the way let's go bigger and turn it into a full-blown Adventure Mode/Story Mode ala the Crash Kart games, and some of the Sonic racing games with not only boss races but also a new main antagonist to serve as the final opponent but have the plot follow the team format with Mario and his allies being one team and Bowser and various villains being another team with them being pitted against each other by the new main antagonist.
Cool a Mario Kart story mode That's a first. Also for Mario and Luigi characters I would go with. Fawful, Prince Peasly, Midbus, Starlow and Dreambert because those are my favorites.
Great video - A lot of the things you said, I totally agree with - just wanna throw a couple of my own ideas into the ring: 1. Toadsworth I think would make for a great character - he's been in a lot of the games 2. A Wacky idea for a track would be Inside Bowser's Body like from Bowser's Inside Story 3. I would like to see some guest characters, tracks, and cups But that could be DLC (A ring cup - A Wampa Fruit Cup - A Gem Cup etc) IMPORTANT THING IS - I would absolutely play this
I now know that Benjamin has watched Thorgi's Arcade's Build The Roster! That's awesome! Making a hypothetical Mario Kart game is very fun and I definitely like everyone's ideas and concepts for hypothetical games!
I know anti gravity is 8 main hook but it's a hook like tricks in wii and gliders and underwater in 7 were it feels like a natural extension that should be put in future games.
I noticed that Nintendo loves to bring back some kind of “basic SNES plains” course for every installment, probably for nostalgia purposes. In that case, what’s stopping them from going all the way with it? Make the entire environment a flat, pixelated mess to stand out drastically from the characters and karts still being full 3D models. The block barriers and trick ramps are flat on the ground, but touching them gives the same effect as if they were full 3D objects. Item boxes are the yellow panels on the ground that disappear when you drive over them. Coins are back for this course, but act as small instant speed boosts instead of collectibles. The mechanics of the course are unique at this point of the series, but it’s the visual contrast I want most here. 3D models on a pixel plane would look so janky, and I NEED to see it happen.
This might be breaking tradition, but a part of me wishes the Talking Flower would take Lakitu's role as the person who starts the race. It'd be funny if he did some light commentary on the race too like when you hit someone with an item or fall off the track
12:10 I called it!! As soon as you talked about Mario party characters, I guessed this guy and I am so proud of myself for being a Mario Party 8 kid!!!
Also just to answer the question at the end of the video, I would honestly have the alt system be similar to Smash’s Alt system, though this time it’d be only 4 instead of 8 alts (not including the characters like Yoshi Shy Guy). With some alts being locked behind the mission mode completion. Plus, I’m ready for some of the hate, bring it on, but I would keep the coins in, but not in the races. But I would only have them as “currency”. And this “currency” would be similar to what Mario Party Superstars did with the coins, based on how well you did in the races and are the thing that can give you extra cosmetic stuff you can show to people online like stickers, more voice boxes in lobby, panel customization, and so on. I’d really like to see more customization in the Mario kart online mode, and hey, some of these customizable stuff can also be transferred to 8 if you wish. So that’s some things I would add on.
Here are some ideas I came up with off the top of my head… 1. More tracks based on non-mainline characters. As an example, one idea that I’ve been kicking around in my head is a track based on the Bahamut enemy from the first Mario RPG game called “Bahamut’s Bone Fortress”. This particular track would focus a bit more on spectacle, with the highlight being a route that allows the players to drive up and ramp off the giant ribs that make up the walls of the fortress’s central room. And this is just for an enemy NPC. Imagine all the fun you could have driving on courses based on characters like Vivian, or King K Rool, or even Professor E Gad. 2. Speaking of tracks though…one major design change I would make is to have all tracks feature a wider variety of shortcuts and alternate routes. And more specifically…expand on the idea of having certain routes and shortcuts be accessible by using a specific item, like using a koopa shell to break some crates that hide a hole in the wall or something. (This idea primarily stems from the first LEGO Racers game released all the way back in 2001, and I feel like it really should just be a standard design rule at this point.) 3. How about a series of tracks and cups cordoned off into an “Expert Mode” of sorts? These could be a bonus mode you unlock after beating the 8 main cups, and would act as a legitimate test of the player’s skills in track knowledge, item usage, and maybe even knowing how to exploit quirks in the game’s physics and collision handling, kinda like all those crazy speedrunning techniques I’ve seen people pull off on Mario Kart Wii. 4. If we really gonna get crazy…I think we could implement a custom track designer/editor. It wouldn’t have to be anything mindblowingly complex; Just give players an empty designated area, and let them design any track they can think of using the assets already available in the game’s files. Granted, there would need to be a hard limit on how big the track can be - as well as having a cap on the number of objects that can be placed on the track - but that’s nothing new. And hey, if we’re going with the possibility of extra courses being added over the game’s lifespan…that just means the player would get to have access to more assets, and thus be able to create even more unique track designs.
“I am not waiting another 15 years for his next Mario Kart appearance” Oh trust me Ben, you’re not the only one who doesn’t want that to happen to Diddy again, still stupid he wasn’t in vanilla 8 and still stupid it took until Wave 6 of the BCP to finally get him in
It's even more stupid that Peachette was the final DLC character, instead of keeping with the DK theming by giving us Dixie. I'm still butthurt about that.
@@TommyDeonauthsArchivesyeah sucks Dixie didn’t get added but I think it was a smart choice they didn’t cause had Dixie been included and not Peachette there could’ve been a huge chance that Diddy would’ve gotten cut again alongside Dixie & Funky since Nintendo heavily favors Diddy over the other 2 Kongs I mentioned after DK since they’re the characters Nintendo markets the most, I wish when people do Smash cuts they see the same thing as they always see that Diddy is likely to be cut from the next game in their eyes unknowingly cutting Diddy ends up hurting DK’s representation in Smash, I’m thankful Ben doesn’t do that for obvious reasons
@@brandonkong4299 Plus, at least Peachette isn't another Mario or Peach clone and is instead a TOADETTE CLONE. Finally, an original pick for a clone character in Mario Kart...
I can't believe I never thought of Il Piantissimo as a playable racer before--it sounds so perfect, especially the comparison to TT/N. Tropy. Now I'm mildly upset that Nintendo's never done that. Really great batch of ideas, though! I'm glad you gave Cavi Cape a nod, because I'd *love* to hear an MK-style rendition of its theme. One of my favorite pieces from the Mario & Luigi games.
There is one post-launch update I would want. Give the rosters characters costumes that reference other Nintendo properties. That way, even if other Nintendo characters get to be DLC, there can still be love for the niche Nintendo characters. Example: Vivian having a costume referencing Vaati from Minish Cap and the Four Swords games.
MARIO PARTY 8 MENTIONED PEAK MARIO PARTY RIGHT THERE THAT WAS SUCH AN UNEXPECTED PICK BUT I AM 1000% ON BOARD WITH THE IDEA OF MC BALLYHOO BEING IN MARIO KART
If I was in charge of DLC, my main priority would be crossovers with other Nintendo franchises like what 8 did. In particular I'd bring in.... 1: Kirby (Meta Knight costume as well as different copy ability hats) 2: Samus (multiple different suits including Zero Suit costume) 3: Zelda (multiple costumes based on different iterations) 4: Ness (Lucas costume) 5: Fox McCloud (Falco, Slippy, Peppy, and Wolf costumes) 6: Pit (Dark Pit costume) 7: Marth (Roy, Ike, Crom, Lucia costume) 8: Mewtwo (Gardivour, Lucario costume) Each character would also get one track each split between two cups as well as their own karts.
below are my personal wishes for the Mario Kart series. I think they'd make for fun, colorful adjustments that would introduce additional depth into the gameplay. Frankly I wish I could be a part of making these changes happen, I love these games
Goombario and Goombella could done by having it work like the Yoshi/Shy Guy colors. Choosing which one you want. Could even put the eight million Mario copies in there that aren't a baby. Editing this: I said this before getting to the half way point, I was a fool. To add to this, Toadsworth for Toad. *It's a must.*
18:24 I appreciate the callback to the Paper Mario series, but truth be told, I've had another idea for Kamek's alt costume His Peach costume from NSMB Wii/Mario Movie
As soon as you said about a Mario Party rep, my mind went straight to MC Ballyhoo, and tbh all I could hear in my head after that is "Ha ha haa, you're poor"
I only have one thing I want to add as DLC. It's pretty niche, but again this is just for fun so why not. I would want DLC cup targeted specifically to the RPG's. The first tracking being Bean Bean Kingdom from Superstar Saga, Star Road from Super Mario RPG(with a Cloud section where they travel through Mallow's kingdom), a Paper Mario track (not really too big on Paper Mario so I don't know the specifics here) and lastly a crossover style track where the player goes travels through portals to visit different important locals from each RPG franchise. Basically that last track is just gonna be filled with epic moment after epic moment from the RPG's so there's lot to pick from here. But yeah that's what I would've added, great video regardless 🥂
I've long had thoughts of my own about a Mario Kart roster, so here we go: 1. Mario 2. Luigi 3. Peach 4. Daisy 5. Rosalina 6. Pauline 7. Toad 8. Toadette 9. Toadsworth 10. Captain Toad (he'd be small but heavyweight) 11. Bowser 12. Bowser, Jr. 13. Goomba 14. Koopa Troopa 15. Paratroopa 16. Dry Bones 17. Lakitu 18. Nabbit 19. Birdo 20. Shy Guy 21. Phanto (he just floats over the driver's seat) 22. Tri-Clyde (he uses his left and right heads like hands to grip the steering wheel) 23. Wart 24. Tatanga 25. Yoshi 26. Poochy 27. Kamek 28. Baby Mario 29. Baby Luigi 30. Baby Peach 31. Geno 32. Wiggler 33. Honey Queen 34. Petey Piranha 35. King Boo 36. Prof. E. Gadd 37. Fawful 38. Wario (WarioWare outfit as an alt costume for sure) 39. Waluigi 40. Ashley (I get your point about Mona already having a moped, but Ashley is by far the most popular) 41. Captain Syrup 42. King K. Rool 43. Donkey Kong 44. Diddy Kong 45. Dixie Kong 46. Cranky Kong 47. Funky Kong 48. DK, Jr. I'm not going to get into making up new tracks. I do have a few ideas, but it would be difficult to describe them succinctly and I certainly don't have 16 off the top of my head. It is getting really hard to not repeat retro tracks though. N64 Wario Stadium is the only track from Mario Kart 64 to not get a remake yet. Tour Piranha Plant Pipeline is the only remaining Tour track to have not gotten a remake, either. GCN, Wii, and DS are also running incredibly low on options without repeating. But for the retro tracks: Shell Cup: 1. DS Figure-8 Circuit (I know it's a terrible track, but it's gotta get the treatment at some point) 2. SNES Koopa Beach 1 3. 3DS Shy Guy Bazaar 4. WU Sweet Sweet Canyon Banana Cup: 1. WU Twisted Mansion 2. Tour Piranha Plant Pipeline 3. N64 Wario Stadium (now only 2 laps because it's so long; and fix that cheesy wall-hop shortcut of course) 4. SNES Mario Circuit 4 Leaf Cup: 1. GCN Mushroom City 2. GBA Bowser Castle 4 3. WU Electrodrome 4. Wii Dry Dry Ruins Lightning Cup: 1. GCN Wario Colosseum 2. WU Cloudtop Cruise 3. Wii Bowser's Castle 4. DS Rainbow Road
48 Characters Max, also they each have Signature Vehicles. 1: Mario(Standard Kart) 2: Luigi 3: Peach 4: Daisy 5: Rosalina 6: Pauline 7: Yoshi 8: Toad 9: Toadette 10: Koopa Troopa(Koopa Cart from Mario Maker) 11: Shy Guy 12: Wario 13: Waluigi 14: Captain Syrup 15: Bowser 16: Bowser Jr.(Koopa Clown 17: Kamek 18: King Boo 19: Donkey Kong 20: King K. Rool 21: Nabbit 22: Baby Daisy 23: Pink Gold Peach 24: Mii There'd be an emphasis on previously seen locations in the Mario world(first thought up pre-Wonder). Track Ideas(Booster Course Edition): Mushroom Cup: 1: Mushroom Castletown(based on Peach Castle and Toad Town) 2: Wii Mushroom Gorge 3: Luigi Woods(a Luigi track that ISN'T haunted for once!) 4: Yoshi Mountains(based on Yoshi Island's iconic blue mountain)/Tour Yoshi Island Flower Cup: 1: Sarasaland Circuit(based on Super Mario Land's worlds. ALL OF THEM.) 2: 3DS Wario Shipwreck 3: DS Luigi's Mansion 4: Waluigi Tennis Land Star Cup: 1: Star World 2: GCN Peach Beach 3: Rosalina Galaxy 4: Bonneton Special Cup: 1: 3DS Shy Guy Bazaar 2: N64 Kalamari Desert 3: Bean Bean Beanstalk 4: Rainbow Road Shell Cup: 1: ??? 2: Wii Grumble Volcano 3: DS Airship Fortress 4: Bowser's Castle(based on Odyssey) Banana Cup: 1: 3DS DK Jungle (tikis are removed) 2: GCN Sherbet Land 3: Gang Plank Galleon 4: New Donk City Leaf Cup: 1: Mario Bricklands(very SMB1 inspired) 2: Sprixie Carnival 3: Lake Lapcat 4: 3DS Music Park Lightning Cup: 1: Wii U Mario Kart Stadium 2: Wii Toad Factory 3: Mount Must Dash(based on the multicolored blocks on retro tracks) 4: Rainbow Road DLC: Characters: Prince Florian Talking Flower Cappy Prof. E. Gadd Sparkla Birdo Wonder Cup: 1: Wonderful Wonder 2: Sparkle Stage 3: Diamond City 4: GCN Mushroom City 1-Up Cup: 1: Gold Leaf Galaxy 2: Mario Circuit 3: DS Figure 8 Circuit 4: Whuhu Island(hybrid of both 3DS tracks)
DLC characters: Banjo-Kazooie, King Bob-omb, Cappy, Oogtar, Olivia, & Friendlyn Floyd. I only expect half of those to happen. But the other three aren’t joke picks. If I had my way, I would get some representation for even some of the most obscure things.
I'll admit that I don't usually care for coins as an item either, but in a game with 2 item slots I do think they serve a purpose in making it harder for 1st place to always have 2 defensive items and become too hard to knock out of the lead without someone randomly pulling a Blue Shell.
while i appreciate that this isnt meant to be proper predictions and this is just what you'd do if you had the reigns i do think there are a few holes in the overall logic that you use during this -getting rid of coins at this point would make the game less fun because getting to 10 asap is a central mechanic especailly for higher level play, plus in general it's just fun to try and max out the count, i do agree that they shouldnt be items anymore but i think the mechanic in general is completely harmless and would make the game more stale without it -getting rid of kart customisation also would feel pretty pointless like it's also just a nice extra layer to gameplay, like i think it would be nice if there was an option to just pick from premade karts, like the cpus in 8 basically just use premade karts so just have a selection using only that, but i just think kart customisation is neat there's no need to get rid of it when you can easily have it alongside pre-made karts -the character roster to me personally feels a bit underwhelming, especially when tour has more common enemies that deserve mainline mario kart time like hammer bro and monty mole to instead give spots to spin-off characters that have an incredibly low chance of appearing again feels like a callback for the sake of a callback at that point, like especially il piantissimo wouldnt be as exciting to me as just regular piantas, and also having him be the only time trial character wouldnt feel as fun as having a themed character be the ghost on each track imo. also wanting to rep all of mario makes the more recent games that deserve more feel left out, like not having prince florian, a poplin or cappy but having mc ballyhoo, it just doesnt feel right to me personally, like funky kong worked in wii cos he was 1 relatively obscure pick out of 24 that later appeared in more dk games, having like a quarter of the roster be like that with basically no chance of being seen again wouldn't have much impact compared to more well known relevant characters getting slots imo -completely excluding 8 deluxe tracks because of the switch 2's probable backwards compatibility doesnt make much sense because 7 had 4 ds tracks in it despite ds being playable on a 3ds and same for base 8 having 3 wii tracks, if you just wanted the challenge of having no 8 deluxe tracks that's fair enough and i wouldnt want to see any of it's retros bought back without good reason either, just saying that backwards compatibility is a big reason to not bring any retro or nitro tracks back doesnt really add up based on the history of retros, like especially if anti-gravity is gone i'd love to see some of it's anti-grav heavy nitros re-imagined just this overall was a fun concept to watch just like i said i found some of the logic shaky or underexplained personally
Character Costumes is what I would want the most. Tour had SO MANY outfits that were so cool. But they are locked behind Tour of all things. Having all the tour costumes be unlockable or tied to holidays or something would be sick
Stuff I'd like to see in addition to your roster picks: - I don't care what the NSMB haters and Gamecube babies say, I still think the Koopalings are great and always have been. They're series mainstays and have every right to be in spinoffs. Bring 'em back. - A couple more WarioWare characters would be nice, if we can have multiple DK characters and RPG characters why not? Give us Jimmy and Ashley. - Speaking of, I'd honestly like to see Huey or Olivia, if we're really going to bring a scrub like Dimentio back we should show the actually good OCs, few as they were, from the later Paper Mario games some love. - It would be fun if they brought back the retro SNES characters from Tour. - More guest characters and related tracks as DLC, why not? I don't care what the purists say, tracks based on Metroid or Xenoblade or whatever would be rad. And let's get Captain Falcon back in a racing game while we're at it.
Interesting watch. Did agree with a good chunk of the things you suggested (i.e. the removal of coins again). May as well share some of my thoughts as well: If I were contractually obligated to include at least one Mario Clone, I think I'd go with Paper Mario. Because if I were to include any clone, it should at least be one that would look and feel different from the original. It is rather strange that we've yet to get any content from something like Paper Mario in Mario Kart, especially given Origami King had a direct Mario Kart reference in it. My idea was more of a generic romp through some various locals in the Paper Mario Series, a "Paper Circuit" if you would. Methinks the aesthetics would be the main selling point, even if it were obligated to focus more so on those newer entries. Bit surprised you didn't include any new tracks representing the Wario Series in the video. My idea would be a Cannonball Run through Diamond City. It would start in front of Wario's House, drive by the homes of all the various characters in the Warioware series (or through them), and end at Crygor's Laboratory on that fancy island of his. I don't know, maybe Mike's got a concert for you at the end of the track. As for powerups, I'd want to include the feather in regular gameplay. A free jump seems like a good way to create shortcuts where otherwise not available. As for a new item, perhaps the Bubble Flower as a means of temporarily suspending and stopping players in front or behind you (think fully-powered up Green Balloon from Diddy Kong Racing). ...and that's all I've got.
This video is awesome! I would be 100% on board with a Mario Kart 9 like this. I would alter the character roster somewhat, like including Paper Mario rather than Goombario, and instead of the Talking Flower, I’d bring back R.O.B.. As for the coins, I have a different idea. I’d keep them in, but rather than continue using them in races, I’d use them as an in-game currency for a shop. Basically, every time you finish a cup, you’d be rewarded with coins. The better your placement, the more coins you get. You’d then spend those coins to unlock alternate costumes for your racers and kart/bike parts. That way you wouldn’t be unlocking them in random order like how 8 handled it.
I did have an idea for the next smash game. Make it a team based fighter. Sort of a mix between the capcom Vs, and king of fighters games. The main mode is team smash, you pick a team of three, and you can pick two styles of play. Single fighters, where you play as one character, but when their KO'd you can swap to another character on the next stock. And multi fighters, where the whole team fights at once. Their could be some items that help the hole team. Like an item that heals all of your team, or one that tempary gives all of your team the lowest knock back, depending on the character with the lowest pasent. And my favourite idea, is that you could have preset teams you could choose. This is where the fan service would come in. here are some of my ideas for teams. Team mario: mario, Luigi, peach. Team triforce: link, Zelda, ganondorf. Team wario: wario, waluigi, Ashley. Team shoto: Ryu, Terry, kazua. Team DK: donkey Kong, diddly Kong, king k rool. Team gen 1: Pikachu, Pokémon trainer, jiggalypuff. Team Pokémon: lucario, graninja, incinaraor. Team sonic: sonic, shadow, blaze. Team awakening: chrom, robin, Lucina. There can even be special teams, with characters not from the same franchise, but still have a connection. Team cap: Ness, Pokémon trainer, and Terry. Team reptile: bowser, Ridley, king k rool. Team demon: gannondorf, kazua, byleth. Team arcade: pacman, Ryu, donkey Kong. Team super babe: peach, Zelda, zero suit samus. Team inde: shantae, shovel knight, lilac. Team legends: link, hero, Mewtwo. Team icons: mario, sonic, Sora. I'd be interested to hear what y'all think.
Post Launch Content: Sonic, Kirby, Link, And Captain Falcon as Guest Characters (Each having one track their respective franchises.) A very small extension to the roster to include Paper Mario and Paper Bowser. Five extra Cups: Multiverse Cup Bronze Cup Sliver Cup Gold Cup And Platinum cup. Tracks: Multiverse Cup: City Escape (SA2), Dreamland Drive (Kirby), Hyrule Highway (Zelda), and Finally: Big Blue (F-Zero) Bronze Cup: Mocha Mountain (Rocky Coffee Themed Mountain Track) Makeshift Manufacturing: (Rusty old Factory Track with malfunctioning conveyor belts) Nighty Nasty: (A dark grungy sewer track) And finally: Bronze Billiards: A Shiny Bronze Casino that has everyone race on top of tables, and through various staff rooms.) Sliver Cup: Shiny Sea: (A Stormy Beach that clears up as the laps pass by.) Snowy Straights: (A Mostly Straight track in the middle of a harsh snowstorm!) Bowser's Bastion: (A Dark black bastion based on the Koopa King.) And finally: Sliver Street (A Shining city built mostly with sliver, the streets are even made with sliver!) Gold Cup: Honey Highway: (A Chaotic, traffic heavy Honey Themed track in a beehive.) Devilish Drop: (A Roller Coaster track with a dark red and black theming, taking place in a dark night.) Wasteland Wonders: (A rather dark Apocalypse wasteland track.) And finally: Gold Gateway: (A City in the clouds built from gold, almost angelic in a way.) And now for the final cup: The Platnum Cup! Retro Track: Luigi Circuit (N64) Stageplay Perception: (A Play themed track, with the racers racing backstage before making a rude interruption of the Play on the final lap. Retro Track: Rainbow Road (Super Circuit) And Finally... Platinum Passage: (The Final Challenge. A Long, Four lap race in a twisty, fast, chaotic track. Full of danger, and opportunity to get ahead of the pack.) Your reward for those last four cups: The Platinum Kart. A Kart that is very fast, and turns like a dream. But only the most skilled players can use it. It's as if saying: You did it. You've mastered the kart. Now go and play with your new toy.
For DLC I’d have 4 parts with each having 3 new characters that match a themes of Dreamy, Fantasy, City and Sci-fi and would have 2 characters from different Nintendo franchises and a Mario character Dreamy: Kirby, King Dedede and Wart Fantasy: Marth, Robin and Whittle City: Ness, Porky and Spike Foreman And Sci-Fi: Captain Falcon, Samurai Goroh and Lord Crump This would most likely be unlikely to happen but hey, my brain just went driving.
Luigi: What’s Dimentio doing here? He’s supposed to be DEAD! Dimentio: This is a spin-off. Canon here is as bull-s*** as a blue shell right before the finish line!
As a Mario kart fan. Love, love, Love this. The only 2 things I disagree with is: 1st. the getting rid of the anti gravity section. You made some valid points and yes it is what if you made the next Mario kart. But personally I would keep it in. 2nd. The roster. Most of it is spot on, and the only nitpick i have is the rpg reps (and in your defence, you said you aren’t familiar with the games as much.) I would have an extra rep for most of the titles you mentioned: Paper Mario: I would had Jr Troopa (a recurring boss in the game) TTYD: Lord Crump. 2nd in command of the Xnauts (and a recurring boss in the game) Super paper Mario: Count bleck doesn’t seem right but am thinking of Natasha or O’Chunks Mario and Luigi Superstar saga: Prince Peasley (BeanBean’s prince and wannabe Prince Charming) Bowser’s Inside Story: Midbus (Fawful’s Minion and something of a rival to bowser in this game) Like I said, love this video 👍👍 and good shout out to bringing back mission mode
Very predictions, espacially the track predictions. I like the fact I share kinda the same retro predicts as you, gives me hope it actually is possible to happen. So, imma send my predicts right here. Before that I explain 1 perticular thing, being that I wont include tracks from WiiU/NS in it. The Reason why I wont include these is simple, they are already perfect in the way they are and I dont see any point from them to be changed in a new way. I mean they are already in a perfect graphical stand, unlike other courses from previous gens wich lack of up to date graphics. Including WiiU/NS tracks would therefore be very filler. Also I will include Retro Tracks, that were already remaked. Since the BCP had the chance to finish of the entirety of MK with remaking every retro track and didnt, because of including tracks that were already remaked. I thing this pattern will cover the next MK aswell. Shell Cup: DS: Figure 8 Circuit SNES: Choco Island 1 N64: Koopa Troopa Beach 3DS: Shy Guy Bazaar Banana Cup: GCN: Mushroom City GBA: Yoshi Desert Wii: Toad's Factory 3DS: Wuhu Loop Leaf Cup: N64: Frappé Snowland GBA: Lakeside Park DS: Delfino Square GCN: Wario Colosseum Lightning Cup: Wii: Dry Dry Ruins GBA: Luigi Circuit 3DS: Maka Wuhu N64: Bowser's Castle Bullet Bill Cup: 3DS: Mario Circuit GBA: Broken Pier GCN: Dino Dino Jungle DS: Airship Fortress Blue Shell Cup: N64: Wario Stadium DS: DK Pass Wii: Bowser's Castle GCN: Rainbow Road
My idea for the next Mario game is a little pie in the sky-ish but I think it would be cool if feasible A continuously updating Mario Kart game ala a live service game only without micro transactions 81 characters in the base game from 8 different Nintendo franchises, 4 Mario Adjacent, 4 Guest franchises, this 8 base game franchise mentality would permeate with the track selection as well Franchises: Mario Yoshi DK Wario Zelda Splatoon Animal Crossing F-Zero There would be 96 tracks just like in MK8 after the Booster Course was completed for that game: 64 new, 32 retro, with the new tracks being divided between 32 standard tracks and 32 world city tracks It would include a double dash type mode as well as a story mode, it’s basically a rip-off of CTr’s Story Mode with a new villain named Master Roader who challenges the Nintendo universe to a racing tournament you would face 8 Boss characters before getting the chance to race him, 1 for each franchise Mario: Goomboss Yoshi: Mouser Wario: Sarissa (Wario’s Woods) DK: K. Rool Zelda: Ganondorf Splatoon: DJ Octavio AC: Redd F-Zero: Black Shadow
Koppalings were cool, bring them back, also Iggy's costume would be his look from before he went green. Also bring in some odd ball choices like Shantae from Shantae, Zelda from Zelda, Lucy Liberty from F-Zero, Kos-Mos from Xenogears and by extension Xenoblade and Mela from Pokemon.
LETS GOOOO MC BALLYHOO MARIO PARTY 8 SWEEP 🔥🔥🔥🔥🔥 tho in terms of what i'd add - i think expanding the alt costume idea to have a variety of unlockable skins/costumes like in crash team racing nitro-fueled would be very cool, I think. It'd allow a lot of variant characters (tanooki mario, doctor mario, cat peach, the million costume variants they put in tour, etc) to be included without taking up a whole character slot, as well as being an opportunity to include a lot of fun references to previous mario games or design cool new costumes. I think it'd be a good replacement for kart customization if that were removed :3 oh also bring back the custom emblems from ds thanx. i know nintendo probably wouldn't do this for moderation reasons but if they kept the miiverse posts in splatoon, why not?
These type of videos and discussions are right up my alley. I love hearing alternative inputs and ideas from people on how they would design/redesign a game. Great discussion point!
Instead of removing coin as a way to unlock karts, I would upgrade the system to a full blown shop where you get to choose which karts you want to unlock
It really bugs me how youtubers never actually make unique track concepts, it's almost exclusively existing locals. Like, yes the series has based tracks on specific levels but we also get fully original concepts like Waluigi Pinball or Squeaky Clean Sprint
It’s because coming up with new ideas for tracks from whole cloth requires a fair amount of imagination that these TH-camrs would rather spend on how to make their videos entertaining and presentable
If i could add post game content, i would probably add a few more retro tracks (one of the wuhu island tracks, rainbow road from DS, and moo moo meadows because it will be in every videogame ever if i had this power), But i would also add some Mario + Rabbids content. Likely Rabbid peach and Rabbid mario, and a ghost course themed around the phantom, with fitting opera music in the background. That and some of the returning crossover characters from the previous games, and possibly also kirby.
Maybe with Frostburn mountain it could start as either Fiery or Frozen at random, swap to the other after a lap and finally during the third lap could become both. Each with different routes and hazards could make for a pretty unique track
I like the ideas you got, like King K. Rool is an awesome pick! And modes are also something I would have added if I was in charge. Speaking of which, for post content (if I was in charge) here are my picks for characters: Link Isabelle Tom Nook Captain Falcon Fox McCloud Krystal Dribble/Spitz Toadsworth Tracks: Corneria Raceway Tom Nook's Island Resort Hyrule Castle Toadworth's Cruiser Diamond Night Ride Mario's Cement Factory Wrecking Demolition Track And that's everything I could think of. ^^;
Nice! One of my favorite Mario Kart Idea gaming videos on TH-cam!!!!!!! Amazing work Benjamage!!!!!!!!!! Just 1 more thing: One of Mario’s Alt Costume: Peppino Spaghetti from Pizza Tower!
You actually remember those N64 kiosks at McDonalds in the early 2000s? I played a ton of Diddy Kong Racing & Mickey Speedway USA on those things a lot after eating McNuggets Happy Meals & going to the indoor play place as a kid.
With the removal of anti gravity and 8 tracks, I would have the dlc be themed around antigravity Retro tracks: Shy guy falls Sunshine airport (though the more I think about it, I might actually swap it with Wario Colosseum because sunshine airport has one anti gravity segment that could be changed to a normal road, and Wario Colosseum would be really cool with antigravity) Mount Wario DS rainbow road Nitro tracks: Autum heights The whoa zone Wonder Raceway (because some wonder events change the gravity) Comet observatory Edit: the characters I’d add would be Huey, Tucks, Boom boom, Olivia and honey queen The second dlc would mostly focus on crossovers Retro: Wuhu loops Animal Crossing DS Bowser’s Castle GBA rainbow road Nitro: Skyloft Dreamland circuit Pnf 404 Green plant With the new characters being Inkling, Ness, Captain falcon, Kirby, Link, Olimar (with that degenerate Louie as his costume alt), and Isabell
Lil late here but I would make one big change to the item box system since you are keeping items. That is "ITEM COMBINATIONS" This would remove "specific" items from the roster all together and some items cannot be fused (like bullet bills and starman) We are keeping the coin system, but you will generate coins by just driving. No coins on the track. Coin item is still in. You also do NOT lose coins if you get hit. So now comes the fuse system and guess what? Coins are used for this. The more coins you have the better items you can get for fusing. The higher you are in the lead the less coins you generate. Now you have a VISUAL representation of your outcome and guess what? Getting coins will be now be useful! For example, red shells are REMOVED.. from item boxes. Insted it's replaced with the golden shell.. wich is a fusion of the coin and green shell. When hit by the golden shell, you not only hit an oppenent but steal their coins. Same goes for the golden banana for example. But the golden banana is larger and splits into mulitplue banana's like DK's big banana. I am not sure how to balance all of this and how fusing a banana with a shell would go but the idea is your items become bigger and badder. Also if you have max coins you can also activate once per lap your racer's personal abillity.. yea from double dash! It doesn't cost anything, but it's just another way for your racer to protect themselves and make coins more valuable and strategic.
I'll be honest. I think the alternate versions of the main characters should be alternative skins rather than taking up slots in the official roster. For example, Baby Mario, Metal Mario, Dr. Mario, Paper Mario and 8-Bit Mario. Also, I'd love to see Nintendo implement a switch-function that allows for two racers in a single kart, like with Double Dash. Oh, and definitely a mission mode as well, for replay value.
MY opinion for Kart Customization is basically to KEEP it... but to have all the Options be character-exclusive until 100% Completion For Example: Mario would get his own set of Kart Bodies, Tires and Gliders, Luigi would get his own set, peach would get her own set, So on and so forth, untill 110% Completion its THERE that all the options are available to everyone 8:15: YOU FORGOT THE KOOPALINGS FOR BOWSER JR!
Ok, just finished the video, so here are my DLC ideas for the game: Each pack will contain 2 cups, one retro and one nitro, 3 new characters and will be centered a main theme. They'll also be crossover heavy like in base MK8. Pack 1: Wonderful Worlds New characters - • Pac-Man • Taj the Genie • Wart Nitros - • Mario Circuit • Greenwood Village (DKR Remake) • Coconut Market • Doki Doki Mirage Retros - • N64 Secret Town (yes, the unused city track) • 3DS Wuhu Loop • SNES Bowser Castle 2 • GP Pac Labyrinth Pack 2: Space Odisseys Characters - • R.O.B. • Kirby • Captain Falcon Nitros - • Koopa Space Base • Celestial Valley (Air Ride remake) • Seasoning Park • Silence (F-Zero remake) Retros - • DS Pipe Skyway (aka: DS Dokan Course) • GCN Dino Dino Jungle • SNES Ghost Valley 3 • GP Rainbow Coaster (turned into 1 lap)
So I don't have many ideas for say if I was in charge of following up your concept with DLC but one thing I have been wanting to happen in a future title now that we have an even multiple of 4 for these again meaning you could do this twice in the same game... RAINBOW CUP. Just imagine a Mario Kart game launching but with them keeping us in the dark of the Lightning Cup or some equivalent where it's revealed when you unlock it to be an entire cup of past Rainbow Roads.
Great setup for a potential new game! This would have so many characters I'd love to use in a new Mario Kart game. (Like seriously, how did Peachette get in 8 Deluxe over Nabbit or Dixie...) And I usually find it interesting when these types of videos have fan requested characters, a n d one crazy deep cut... and the robots from Strikers sounds so bizarre and random... but in a good way. So I'd honestly be down lol.
E. Gadd, nice... Vivian, Dimentio, okay... MC Ballyhoo, HELL YEAH! Wait... Super Team? Rudy? Il Piantissimo? I would personally replace those three with Boshi, Prince Florian, and Honey Queen. But other than that, solid roster.
Personally, I would add Sonic the Hedgehog as a DLC guest character. Mario and Sonic appearing together in Smash Bros was already awesome, but imagine them racing against each other.
I love the ideas you presented. Especially the roster since I do think that we should get a Mario Kart that did deep cuts before doing something like a Smash Kart. To answer your question on post game content. Perhaps some RareWare stuff as DLC. Like courses from Diddy Kong Racing are added with Banjo, Kazooie, Conker, and Timber being new racers. And maybe to close out the DLC, they could have a Golden Dash Cup and Spiny Cup. Golden Dash Cup could have a course based off both Smash’s Meta Crystal and the Metal Cap Caverns from Mario 64, a Circuit Track for Bowser, and it could end with a track based off Mario’s Rainbow Castle from Mario Party. Meanwhile the Spiny cup could start with Choco Island 3 from Super Mario Kart’s Beta and end on GBA Rainbow Road. I had a few ideas myself on what I’d do if I made my own Mario Kart like having you start out unlocking expected characters like unlocking Lakitu after getting 1st in all Retro Cups and then unlocking mainstays like Toadette, Bowser Jr., etc. by getting 1st in 100cc cups. However maybe when you get 1st in Special and Lightning you get Geno and Fawful respectively and then you start unlocking more deeper cuts in 150cc and beyond. Meanwhile the Babies could by unlocked by playing in each mode for Battle Mode while the Koopalings are unlocked as you go through Mission Mode. For DLC, I thought of a Poison Mushroom Cup that would fix disliked courses. * Figure-8 Circuit - The moment the guy in 1st starts a second lap, Fake Item Boxes appear roaming the course. Third Lap adds the Thunder Cloud as well. SNES Vanilla Lake 2 has the Ice Blocks replaced with ice ramps which break when tricked off of. N64 Wario Stadium is not only 2 laps but themed around Wario’s Castle from Super Mario Land 2 with hazards from that level being added. All with a dark reprise of the Raceway theme that could incorporate Wario’s motifs from his debut game. Cheese Land could be unchanged in it’s layout from 8 but would now be set in an artificial environment that’s part of a colony on the moon. So like you race over a cheese themed canyon that’s in a space colony.
It’d probably be a huge headache legally, but how cool would it be if we got courses from the arcade games as retro tracks? I’m not saying bring in the Namco stuff, but courses like Mario Highway, Diamond City, or Arcade GP 2’s version of Waluigi stadium (the one with giant robotic dinosaurs in the background) would be really cool to see again.
Regular Goomba would work just as well on roster, with characters like Goomboss, Goombario, Goombella, Goombette, Private Goomp and Professor Frankly as skins. I'd replace Cackletta with Cranky Kong, Princess Shroob with Popple and Rudy with Ashley. And picking retro Bowser's Castle is tough since Double Dash, DS and 7 had solid ones and they haven't been brought back in newer Mario Kart titles. I'd also have a track that is purposely done in low polygon to make it more similar to how the tracks looked back in SNES, without it being a retro course from Super Mario Kart. If CTR Nitro-Fueled pulled it off with PsOne's low polygon look, then Nintendo should be able to do the same with this. Say, ya did mention battle mode, but what about the arenas? My take would be Switch 2, Gang-Plank Galleon, regular plain map from Wonder with those trippy effects altering the arena, Gobblegut's Planet, a football field arena to represent Strikers games, Wii Funky Stadium, Switch Dragon Palace, GCN Tilt-a-Kart, DS Tart Top and N64 Big Donut.
If I had to select new characters I would like to have Tiny Kong alongside Dixie and also Cranky. Kongs need more representation. Also would be cool if they bring back the special items gimmick from Double dash and tour since mechanicly it´s complicated to surpass Mario Kart 8
Designing just a single expansion course, lets say Hoohoo Mountain from Superstar Saga with Prince Peasley, Either Pixel Mario and a Super Mario Maker level or Toy Mario and a level based on Mario vs Donkey Kong, Harriet Broodle and the Moon Kingdom, and special guest Sonic the Hedghog on a Multi-segment Sonic Frontiers stage.
You know what? This is the most "I'M DOING IT MY WAY" Mario Kart hypothetical I've seen and it's not just because of the new tracks being theorised and the interesting character roster. This whole video was made more like a passion project rather than a Nintendo should do this. Like, making sure as many Mario appearances (RPGs, Spin-Off series, The Movie etc.) get clarity here. However I do have things I dislike: The retro tracks don't feel as well as they could've (but to be fair you were under a limitation) There is a LOT you could've spoke about the Miis I know you're aware of your character roster, but I feel Tumble the MP3 dice host is more recognisable than MCBallyhoo THE CHARACTER ALTS ARE UNFAIR TO YOSHI, BIRDO AND SHY GUY (biggest issue of mine) ...that's it 🙂. Great video and this seems somewhat plausible.
If I were to add Post-launch characters, I would add either: 1. Luma 2. King Bob-omb 3. Pianta 4. Whittle (Those wood guys from Mario Galaxy) 5. Broozer For a kart (or maybe character), I would add Jaxi from Odyssey.
Now that it's been a day since the video's premiere, I just wanted to say thank you all for the support and feedback on this little experiment of mine! I wasn't sure how well it was going to go down, but I appreciate both the kind words and the critiques / suggestions made regarding it!
Which on that note, there have been some really good points made about some of my choices, particularly regarding the Gameplay and Mechanic Stuff. Full disclosure, that section was added later in the video's production (I actually didn't have the section at all in my original script), and looking back, I hadn't put quite as much dedicated time into thinking it over like I did for the Characters, Costumes and Tracks. Part of my mindset was simply to try and differentiate from 8 Deluxe (which was largely why I decided at the time to remove kart customization, for example), but in hindsight, that wouldn't be quite as necessary. Someone in the comments made a really good suggestion of having both kart customization and pre-made karts as options, which I do really like that.
Also to everyone who suggested turning Mission Mode into a full-fledged Story / Adventure mode, I 100% agree. It's something I actually did think about at one point during the video's development, but it never went further beyond a passing thought. XD
But yeah, thank you all again for the support and feedback on this! It's looking like a lot of you would like to see me do something like this again (and have been making some good suggestions for future topics), so I'll probably end up doing something like this again in the future!
Having said all that, have a nice day everybody! ^^
I quite liked this. Could have sworn you did something like this before. Would actually like to see one of these done for a hypothetical follow up to Crash Team Racing Nitro Fuelled.
Concerning Mission Mode which was a awesome mode by the way let's go bigger and turn it into a full-blown Adventure Mode/Story Mode ala the Crash Kart games, and some of the Sonic racing games with not only boss races but also a new main antagonist to serve as the final opponent but have the plot follow the team format with Mario and his allies being one team and Bowser and various villains being another team with them being pitted against each other by the new main antagonist.
Cool a Mario Kart story mode That's a first. Also for Mario and Luigi characters I would go with. Fawful, Prince Peasly, Midbus, Starlow and Dreambert because those are my favorites.
Future video idea, What If Ben Made The Next Super Smash Bros Game?
Great video - A lot of the things you said, I totally agree with - just wanna throw a couple of my own ideas into the ring:
1. Toadsworth I think would make for a great character - he's been in a lot of the games
2. A Wacky idea for a track would be Inside Bowser's Body like from Bowser's Inside Story
3. I would like to see some guest characters, tracks, and cups But that could be DLC (A ring cup - A Wampa Fruit Cup - A Gem Cup etc)
IMPORTANT THING IS - I would absolutely play this
It appears I underestimated how many people remember MC Ballyhoo. XD
How Could I not remember him Mario Party 8 was one of my favorite games on the Wii growing up.
Mario party 8 should well and was the mario party host that fit the series the best design wise.
Yep.
HAW HAW HAW
This is a great video Benjamage!
You should do this again with a hypothetical Sonic & SEGA All-Stars Racing 3 or Team Sonic Racing 2.
Mario Party 8 was my 1st Mario party game and I love it. It is my favourite
If I had to add a post launch character...
frick it, I would add Captain Falcon.
If we’re keeping the F-Zero content, definitely. I for one would try to get Kirby or Pac-Man in the game.
If Kirby potentialy makes in (which I would really hope so) he HAS to have the warp star as his kart.
We should also bring the Inklings back (with Octolings in tow)
Bring Link back with Zelda along for the ride.
@@boydixonentertainment Pac-Man, Blinky, and even *Memetchi* were in Mario Kart GP on the Arcade. Now *there's* a deep cut.
I now know that Benjamin has watched Thorgi's Arcade's Build The Roster! That's awesome! Making a hypothetical Mario Kart game is very fun and I definitely like everyone's ideas and concepts for hypothetical games!
Thorgi is a top-tier content creator! The more people that know of him and get inspired by him, the better!
I know anti gravity is 8 main hook but it's a hook like tricks in wii and gliders and underwater in 7 were it feels like a natural extension that should be put in future games.
I noticed that Nintendo loves to bring back some kind of “basic SNES plains” course for every installment, probably for nostalgia purposes. In that case, what’s stopping them from going all the way with it? Make the entire environment a flat, pixelated mess to stand out drastically from the characters and karts still being full 3D models. The block barriers and trick ramps are flat on the ground, but touching them gives the same effect as if they were full 3D objects. Item boxes are the yellow panels on the ground that disappear when you drive over them. Coins are back for this course, but act as small instant speed boosts instead of collectibles. The mechanics of the course are unique at this point of the series, but it’s the visual contrast I want most here. 3D models on a pixel plane would look so janky, and I NEED to see it happen.
That's because this would not be a "remade" course
This might be breaking tradition, but a part of me wishes the Talking Flower would take Lakitu's role as the person who starts the race. It'd be funny if he did some light commentary on the race too like when you hit someone with an item or fall off the track
why not both?
Nampo kind of did this with the announcer from the arcade games.
12:10 I called it!! As soon as you talked about Mario party characters, I guessed this guy and I am so proud of myself for being a Mario Party 8 kid!!!
Also just to answer the question at the end of the video, I would honestly have the alt system be similar to Smash’s Alt system, though this time it’d be only 4 instead of 8 alts (not including the characters like Yoshi Shy Guy). With some alts being locked behind the mission mode completion. Plus, I’m ready for some of the hate, bring it on, but I would keep the coins in, but not in the races. But I would only have them as “currency”. And this “currency” would be similar to what Mario Party Superstars did with the coins, based on how well you did in the races and are the thing that can give you extra cosmetic stuff you can show to people online like stickers, more voice boxes in lobby, panel customization, and so on. I’d really like to see more customization in the Mario kart online mode, and hey, some of these customizable stuff can also be transferred to 8 if you wish. So that’s some things I would add on.
Same!!! Mario Party 8 was also my childhood!
Here are some ideas I came up with off the top of my head…
1. More tracks based on non-mainline characters.
As an example, one idea that I’ve been kicking around in my head is a track based on the Bahamut enemy from the first Mario RPG game called “Bahamut’s Bone Fortress”. This particular track would focus a bit more on spectacle, with the highlight being a route that allows the players to drive up and ramp off the giant ribs that make up the walls of the fortress’s central room.
And this is just for an enemy NPC. Imagine all the fun you could have driving on courses based on characters like Vivian, or King K Rool, or even Professor E Gad.
2. Speaking of tracks though…one major design change I would make is to have all tracks feature a wider variety of shortcuts and alternate routes. And more specifically…expand on the idea of having certain routes and shortcuts be accessible by using a specific item, like using a koopa shell to break some crates that hide a hole in the wall or something.
(This idea primarily stems from the first LEGO Racers game released all the way back in 2001, and I feel like it really should just be a standard design rule at this point.)
3. How about a series of tracks and cups cordoned off into an “Expert Mode” of sorts?
These could be a bonus mode you unlock after beating the 8 main cups, and would act as a legitimate test of the player’s skills in track knowledge, item usage, and maybe even knowing how to exploit quirks in the game’s physics and collision handling, kinda like all those crazy speedrunning techniques I’ve seen people pull off on Mario Kart Wii.
4. If we really gonna get crazy…I think we could implement a custom track designer/editor. It wouldn’t have to be anything mindblowingly complex; Just give players an empty designated area, and let them design any track they can think of using the assets already available in the game’s files. Granted, there would need to be a hard limit on how big the track can be - as well as having a cap on the number of objects that can be placed on the track - but that’s nothing new. And hey, if we’re going with the possibility of extra courses being added over the game’s lifespan…that just means the player would get to have access to more assets, and thus be able to create even more unique track designs.
“I am not waiting another 15 years for his next Mario Kart appearance”
Oh trust me Ben, you’re not the only one who doesn’t want that to happen to Diddy again, still stupid he wasn’t in vanilla 8 and still stupid it took until Wave 6 of the BCP to finally get him in
It's even more stupid that Peachette was the final DLC character, instead of keeping with the DK theming by giving us Dixie.
I'm still butthurt about that.
@@TommyDeonauthsArchivesyeah sucks Dixie didn’t get added but I think it was a smart choice they didn’t cause had Dixie been included and not Peachette there could’ve been a huge chance that Diddy would’ve gotten cut again alongside Dixie & Funky since Nintendo heavily favors Diddy over the other 2 Kongs I mentioned after DK since they’re the characters Nintendo markets the most, I wish when people do Smash cuts they see the same thing as they always see that Diddy is likely to be cut from the next game in their eyes unknowingly cutting Diddy ends up hurting DK’s representation in Smash, I’m thankful Ben doesn’t do that for obvious reasons
@@brandonkong4299 Plus, at least Peachette isn't another Mario or Peach clone and is instead a TOADETTE CLONE. Finally, an original pick for a clone character in Mario Kart...
I can't believe I never thought of Il Piantissimo as a playable racer before--it sounds so perfect, especially the comparison to TT/N. Tropy.
Now I'm mildly upset that Nintendo's never done that.
Really great batch of ideas, though! I'm glad you gave Cavi Cape a nod, because I'd *love* to hear an MK-style rendition of its theme. One of my favorite pieces from the Mario & Luigi games.
To be fair, Il Piantissimo is just the Running Guy from Ocarina of Time with a tan & a Pianta mask.
I'd add the ability to change the number of laps for races. Also, thank you for remembering MC from Mario Party 8.
There is one post-launch update I would want.
Give the rosters characters costumes that reference other Nintendo properties. That way, even if other Nintendo characters get to be DLC, there can still be love for the niche Nintendo characters.
Example: Vivian having a costume referencing Vaati from Minish Cap and the Four Swords games.
Ooh, I like that idea.
I know Shantae isn't a Nintendo exclusive anymore, but it would still be awesome to see Captain Syrup as Risky Boots.
MARIO PARTY 8 MENTIONED PEAK MARIO PARTY RIGHT THERE THAT WAS SUCH AN UNEXPECTED PICK BUT I AM 1000% ON BOARD WITH THE IDEA OF MC BALLYHOO BEING IN MARIO KART
Same! Mario Party 8 was my first ever Mario Party game, so I have a soft spot for it, AND SEEING IT REPRESENTED HERE WITH BALLYHOO IS AWESOME!
If I was in charge of DLC, my main priority would be crossovers with other Nintendo franchises like what 8 did. In particular I'd bring in....
1: Kirby (Meta Knight costume as well as different copy ability hats)
2: Samus (multiple different suits including Zero Suit costume)
3: Zelda (multiple costumes based on different iterations)
4: Ness (Lucas costume)
5: Fox McCloud (Falco, Slippy, Peppy, and Wolf costumes)
6: Pit (Dark Pit costume)
7: Marth (Roy, Ike, Crom, Lucia costume)
8: Mewtwo (Gardivour, Lucario costume)
Each character would also get one track each split between two cups as well as their own karts.
below are my personal wishes for the Mario Kart series. I think they'd make for fun, colorful adjustments that would introduce additional depth into the gameplay. Frankly I wish I could be a part of making these changes happen, I love these games
N64 Wario Stadium as a retro course selection lives on once again... never forgotten
Should have included princess Shokora from Wario land 4. At least it’s captain syrup
I think a good costume for Mallow would be his royal clothes from the ending of Mario RPG
That's exactly what I was thinking.
Goombario and Goombella could done by having it work like the Yoshi/Shy Guy colors. Choosing which one you want.
Could even put the eight million Mario copies in there that aren't a baby.
Editing this: I said this before getting to the half way point, I was a fool. To add to this, Toadsworth for Toad. *It's a must.*
18:24 I appreciate the callback to the Paper Mario series, but truth be told, I've had another idea for Kamek's alt costume
His Peach costume from NSMB Wii/Mario Movie
And Mario and Luigi Dream Team
26:31 Wario Colosseum mentioned! That's my favorite Special Cup track that's not from Mario Kart 7!
As soon as you said about a Mario Party rep, my mind went straight to MC Ballyhoo, and tbh all I could hear in my head after that is "Ha ha haa, you're poor"
You're welcome. ;)
I only have one thing I want to add as DLC. It's pretty niche, but again this is just for fun so why not.
I would want DLC cup targeted specifically to the RPG's. The first tracking being Bean Bean Kingdom from Superstar Saga, Star Road from Super Mario RPG(with a Cloud section where they travel through Mallow's kingdom), a Paper Mario track (not really too big on Paper Mario so I don't know the specifics here) and lastly a crossover style track where the player goes travels through portals to visit different important locals from each RPG franchise.
Basically that last track is just gonna be filled with epic moment after epic moment from the RPG's so there's lot to pick from here.
But yeah that's what I would've added, great video regardless 🥂
I've long had thoughts of my own about a Mario Kart roster, so here we go:
1. Mario
2. Luigi
3. Peach
4. Daisy
5. Rosalina
6. Pauline
7. Toad
8. Toadette
9. Toadsworth
10. Captain Toad (he'd be small but heavyweight)
11. Bowser
12. Bowser, Jr.
13. Goomba
14. Koopa Troopa
15. Paratroopa
16. Dry Bones
17. Lakitu
18. Nabbit
19. Birdo
20. Shy Guy
21. Phanto (he just floats over the driver's seat)
22. Tri-Clyde (he uses his left and right heads like hands to grip the steering wheel)
23. Wart
24. Tatanga
25. Yoshi
26. Poochy
27. Kamek
28. Baby Mario
29. Baby Luigi
30. Baby Peach
31. Geno
32. Wiggler
33. Honey Queen
34. Petey Piranha
35. King Boo
36. Prof. E. Gadd
37. Fawful
38. Wario (WarioWare outfit as an alt costume for sure)
39. Waluigi
40. Ashley (I get your point about Mona already having a moped, but Ashley is by far the most popular)
41. Captain Syrup
42. King K. Rool
43. Donkey Kong
44. Diddy Kong
45. Dixie Kong
46. Cranky Kong
47. Funky Kong
48. DK, Jr.
I'm not going to get into making up new tracks. I do have a few ideas, but it would be difficult to describe them succinctly and I certainly don't have 16 off the top of my head. It is getting really hard to not repeat retro tracks though. N64 Wario Stadium is the only track from Mario Kart 64 to not get a remake yet. Tour Piranha Plant Pipeline is the only remaining Tour track to have not gotten a remake, either. GCN, Wii, and DS are also running incredibly low on options without repeating.
But for the retro tracks:
Shell Cup:
1. DS Figure-8 Circuit (I know it's a terrible track, but it's gotta get the treatment at some point)
2. SNES Koopa Beach 1
3. 3DS Shy Guy Bazaar
4. WU Sweet Sweet Canyon
Banana Cup:
1. WU Twisted Mansion
2. Tour Piranha Plant Pipeline
3. N64 Wario Stadium (now only 2 laps because it's so long; and fix that cheesy wall-hop shortcut of course)
4. SNES Mario Circuit 4
Leaf Cup:
1. GCN Mushroom City
2. GBA Bowser Castle 4
3. WU Electrodrome
4. Wii Dry Dry Ruins
Lightning Cup:
1. GCN Wario Colosseum
2. WU Cloudtop Cruise
3. Wii Bowser's Castle
4. DS Rainbow Road
Came for the roster picks, stayed and came back for the entire video
6 bonus characters: The Phantom, King Bob-omb, R.O.B., Captain Falcon, Olimar, & General Blue (from the movie)
1-UP Cup (New 5th Nitro Cup!): Phantom Amphitheater, Bob-omb Battlefield, PNF-404, & Piranha Parade
Bob-omb Cup: Sunshine Airport, Bowser's Castle 4, Wuhu Loop, & Dry Dry Ruins
48 Characters Max, also they each have Signature Vehicles.
1: Mario(Standard Kart)
2: Luigi
3: Peach
4: Daisy
5: Rosalina
6: Pauline
7: Yoshi
8: Toad
9: Toadette
10: Koopa Troopa(Koopa Cart from Mario Maker)
11: Shy Guy
12: Wario
13: Waluigi
14: Captain Syrup
15: Bowser
16: Bowser Jr.(Koopa Clown
17: Kamek
18: King Boo
19: Donkey Kong
20: King K. Rool
21: Nabbit
22: Baby Daisy
23: Pink Gold Peach
24: Mii
There'd be an emphasis on previously seen locations in the Mario world(first thought up pre-Wonder).
Track Ideas(Booster Course Edition):
Mushroom Cup:
1: Mushroom Castletown(based on Peach Castle and Toad Town)
2: Wii Mushroom Gorge
3: Luigi Woods(a Luigi track that ISN'T haunted for once!)
4: Yoshi Mountains(based on Yoshi Island's iconic blue mountain)/Tour Yoshi Island
Flower Cup:
1: Sarasaland Circuit(based on Super Mario Land's worlds. ALL OF THEM.)
2: 3DS Wario Shipwreck
3: DS Luigi's Mansion
4: Waluigi Tennis Land
Star Cup:
1: Star World
2: GCN Peach Beach
3: Rosalina Galaxy
4: Bonneton
Special Cup:
1: 3DS Shy Guy Bazaar
2: N64 Kalamari Desert
3: Bean Bean Beanstalk
4: Rainbow Road
Shell Cup:
1: ???
2: Wii Grumble Volcano
3: DS Airship Fortress
4: Bowser's Castle(based on Odyssey)
Banana Cup:
1: 3DS DK Jungle (tikis are removed)
2: GCN Sherbet Land
3: Gang Plank Galleon
4: New Donk City
Leaf Cup:
1: Mario Bricklands(very SMB1 inspired)
2: Sprixie Carnival
3: Lake Lapcat
4: 3DS Music Park
Lightning Cup:
1: Wii U Mario Kart Stadium
2: Wii Toad Factory
3: Mount Must Dash(based on the multicolored blocks on retro tracks)
4: Rainbow Road
DLC:
Characters:
Prince Florian
Talking Flower
Cappy
Prof. E. Gadd
Sparkla
Birdo
Wonder Cup:
1: Wonderful Wonder
2: Sparkle Stage
3: Diamond City
4: GCN Mushroom City
1-Up Cup:
1: Gold Leaf Galaxy
2: Mario Circuit
3: DS Figure 8 Circuit
4: Whuhu Island(hybrid of both 3DS tracks)
1:38 its funny how even with a roster of 132 characters i could still easily add another 20 or so
DLC characters:
Banjo-Kazooie, King Bob-omb, Cappy, Oogtar, Olivia, & Friendlyn Floyd.
I only expect half of those to happen. But the other three aren’t joke picks. If I had my way, I would get some representation for even some of the most obscure things.
I'll admit that I don't usually care for coins as an item either, but in a game with 2 item slots I do think they serve a purpose in making it harder for 1st place to always have 2 defensive items and become too hard to knock out of the lead without someone randomly pulling a Blue Shell.
while i appreciate that this isnt meant to be proper predictions and this is just what you'd do if you had the reigns i do think there are a few holes in the overall logic that you use during this
-getting rid of coins at this point would make the game less fun because getting to 10 asap is a central mechanic especailly for higher level play, plus in general it's just fun to try and max out the count, i do agree that they shouldnt be items anymore but i think the mechanic in general is completely harmless and would make the game more stale without it
-getting rid of kart customisation also would feel pretty pointless like it's also just a nice extra layer to gameplay, like i think it would be nice if there was an option to just pick from premade karts, like the cpus in 8 basically just use premade karts so just have a selection using only that, but i just think kart customisation is neat there's no need to get rid of it when you can easily have it alongside pre-made karts
-the character roster to me personally feels a bit underwhelming, especially when tour has more common enemies that deserve mainline mario kart time like hammer bro and monty mole to instead give spots to spin-off characters that have an incredibly low chance of appearing again feels like a callback for the sake of a callback at that point, like especially il piantissimo wouldnt be as exciting to me as just regular piantas, and also having him be the only time trial character wouldnt feel as fun as having a themed character be the ghost on each track imo. also wanting to rep all of mario makes the more recent games that deserve more feel left out, like not having prince florian, a poplin or cappy but having mc ballyhoo, it just doesnt feel right to me personally, like funky kong worked in wii cos he was 1 relatively obscure pick out of 24 that later appeared in more dk games, having like a quarter of the roster be like that with basically no chance of being seen again wouldn't have much impact compared to more well known relevant characters getting slots imo
-completely excluding 8 deluxe tracks because of the switch 2's probable backwards compatibility doesnt make much sense because 7 had 4 ds tracks in it despite ds being playable on a 3ds and same for base 8 having 3 wii tracks, if you just wanted the challenge of having no 8 deluxe tracks that's fair enough and i wouldnt want to see any of it's retros bought back without good reason either, just saying that backwards compatibility is a big reason to not bring any retro or nitro tracks back doesnt really add up based on the history of retros, like especially if anti-gravity is gone i'd love to see some of it's anti-grav heavy nitros re-imagined
just this overall was a fun concept to watch just like i said i found some of the logic shaky or underexplained personally
Character Costumes is what I would want the most. Tour had SO MANY outfits that were so cool. But they are locked behind Tour of all things. Having all the tour costumes be unlockable or tied to holidays or something would be sick
Stuff I'd like to see in addition to your roster picks:
- I don't care what the NSMB haters and Gamecube babies say, I still think the Koopalings are great and always have been. They're series mainstays and have every right to be in spinoffs. Bring 'em back.
- A couple more WarioWare characters would be nice, if we can have multiple DK characters and RPG characters why not? Give us Jimmy and Ashley.
- Speaking of, I'd honestly like to see Huey or Olivia, if we're really going to bring a scrub like Dimentio back we should show the actually good OCs, few as they were, from the later Paper Mario games some love.
- It would be fun if they brought back the retro SNES characters from Tour.
- More guest characters and related tracks as DLC, why not? I don't care what the purists say, tracks based on Metroid or Xenoblade or whatever would be rad. And let's get Captain Falcon back in a racing game while we're at it.
I always thought giving a handful of characters in Mario Kart costumes
would be a fun addition. I mean it worked for Crash Team Racing
Nitro Fueled.
Tour was pretty good at costume variety too.
Yup, they sure were.
Interesting watch. Did agree with a good chunk of the things you suggested (i.e. the removal of coins again). May as well share some of my thoughts as well:
If I were contractually obligated to include at least one Mario Clone, I think I'd go with Paper Mario. Because if I were to include any clone, it should at least be one that would look and feel different from the original.
It is rather strange that we've yet to get any content from something like Paper Mario in Mario Kart, especially given Origami King had a direct Mario Kart reference in it. My idea was more of a generic romp through some various locals in the Paper Mario Series, a "Paper Circuit" if you would. Methinks the aesthetics would be the main selling point, even if it were obligated to focus more so on those newer entries.
Bit surprised you didn't include any new tracks representing the Wario Series in the video. My idea would be a Cannonball Run through Diamond City. It would start in front of Wario's House, drive by the homes of all the various characters in the Warioware series (or through them), and end at Crygor's Laboratory on that fancy island of his. I don't know, maybe Mike's got a concert for you at the end of the track.
As for powerups, I'd want to include the feather in regular gameplay. A free jump seems like a good way to create shortcuts where otherwise not available. As for a new item, perhaps the Bubble Flower as a means of temporarily suspending and stopping players in front or behind you (think fully-powered up Green Balloon from Diddy Kong Racing).
...and that's all I've got.
At 12:05 I almost wanted to dap you up through the screen 😭😭. Thats my GUYYYYYYYYYYY
This video is awesome! I would be 100% on board with a Mario Kart 9 like this. I would alter the character roster somewhat, like including Paper Mario rather than Goombario, and instead of the Talking Flower, I’d bring back R.O.B.. As for the coins, I have a different idea. I’d keep them in, but rather than continue using them in races, I’d use them as an in-game currency for a shop. Basically, every time you finish a cup, you’d be rewarded with coins. The better your placement, the more coins you get. You’d then spend those coins to unlock alternate costumes for your racers and kart/bike parts. That way you wouldn’t be unlocking them in random order like how 8 handled it.
Since you asked, one post-launch character I'd certainly add is Cappy. Basic answer, but I love that little guy.
I'm throwing in Stella, maybe even Polterpup given that Poochy was allowed to drive in Tour.
Possible DLC Character Pack Ideas:
Pack 1 (Crossover): Kirby, ROB, Crash, & Mewtwo
Pack 2 (Marioverse): Spike (WC), Rabbid Peach, Rubber Band, & Mary O.
Pack 3 (The Oddballs): Oogtar, Tatanga, Poplin, & Swanky Kong
Pack 4 (Returners): Honey Queen, Hammer Bro, Monty Mole, & King Bob-omb
I did have an idea for the next smash game. Make it a team based fighter. Sort of a mix between the capcom Vs, and king of fighters games.
The main mode is team smash, you pick a team of three, and you can pick two styles of play. Single fighters, where you play as one character, but when their KO'd you can swap to another character on the next stock. And multi fighters, where the whole team fights at once.
Their could be some items that help the hole team. Like an item that heals all of your team, or one that tempary gives all of your team the lowest knock back, depending on the character with the lowest pasent.
And my favourite idea, is that you could have preset teams you could choose. This is where the fan service would come in. here are some of my ideas for teams.
Team mario: mario, Luigi, peach.
Team triforce: link, Zelda, ganondorf.
Team wario: wario, waluigi, Ashley.
Team shoto: Ryu, Terry, kazua.
Team DK: donkey Kong, diddly Kong, king k rool.
Team gen 1: Pikachu, Pokémon trainer, jiggalypuff.
Team Pokémon: lucario, graninja, incinaraor.
Team sonic: sonic, shadow, blaze.
Team awakening: chrom, robin, Lucina.
There can even be special teams, with characters not from the same franchise, but still have a connection.
Team cap: Ness, Pokémon trainer, and Terry.
Team reptile: bowser, Ridley, king k rool.
Team demon: gannondorf, kazua, byleth.
Team arcade: pacman, Ryu, donkey Kong.
Team super babe: peach, Zelda, zero suit samus.
Team inde: shantae, shovel knight, lilac.
Team legends: link, hero, Mewtwo.
Team icons: mario, sonic, Sora.
I'd be interested to hear what y'all think.
9:51 I was just thinking of the possibility of him getting in, right when you were about to bring him up!
Post Launch Content:
Sonic, Kirby, Link, And Captain Falcon as Guest Characters (Each having one track their respective franchises.)
A very small extension to the roster to include Paper Mario and Paper Bowser.
Five extra Cups:
Multiverse Cup
Bronze Cup
Sliver Cup
Gold Cup
And Platinum cup.
Tracks:
Multiverse Cup: City Escape (SA2), Dreamland Drive (Kirby), Hyrule Highway (Zelda), and Finally: Big Blue (F-Zero)
Bronze Cup:
Mocha Mountain (Rocky Coffee Themed Mountain Track)
Makeshift Manufacturing: (Rusty old Factory Track with malfunctioning conveyor belts)
Nighty Nasty: (A dark grungy sewer track)
And finally: Bronze Billiards: A Shiny Bronze Casino that has everyone race on top of tables, and through various staff rooms.)
Sliver Cup:
Shiny Sea: (A Stormy Beach that clears up as the laps pass by.)
Snowy Straights: (A Mostly Straight track in the middle of a harsh snowstorm!)
Bowser's Bastion: (A Dark black bastion based on the Koopa King.)
And finally: Sliver Street (A Shining city built mostly with sliver, the streets are even made with sliver!)
Gold Cup:
Honey Highway: (A Chaotic, traffic heavy Honey Themed track in a beehive.)
Devilish Drop: (A Roller Coaster track with a dark red and black theming, taking place in a dark night.)
Wasteland Wonders: (A rather dark Apocalypse wasteland track.)
And finally: Gold Gateway: (A City in the clouds built from gold, almost angelic in a way.)
And now for the final cup: The Platnum Cup!
Retro Track: Luigi Circuit (N64)
Stageplay Perception: (A Play themed track, with the racers racing backstage before making a rude interruption of the Play on the final lap.
Retro Track: Rainbow Road (Super Circuit)
And Finally...
Platinum Passage: (The Final Challenge. A Long, Four lap race in a twisty, fast, chaotic track. Full of danger, and opportunity to get ahead of the pack.)
Your reward for those last four cups: The Platinum Kart. A Kart that is very fast, and turns like a dream. But only the most skilled players can use it. It's as if saying: You did it. You've mastered the kart. Now go and play with your new toy.
For DLC I’d have 4 parts with each having 3 new characters that match a themes of Dreamy, Fantasy, City and Sci-fi and would have 2 characters from different Nintendo franchises and a Mario character
Dreamy: Kirby, King Dedede and Wart
Fantasy: Marth, Robin and Whittle
City: Ness, Porky and Spike Foreman
And Sci-Fi: Captain Falcon, Samurai Goroh and Lord Crump
This would most likely be unlikely to happen but hey, my brain just went driving.
27:02 I swear there was a updated version of this in Mario Kart 7 as a battle track
Nintendo, let me main Vivian in Mario Kart Challenge.
I can’t believe I never thought of that.
You might wanna check out Rerez’s “Next Game” series, which had Mario Kart 9 as it’s first episode.
Luigi: What’s Dimentio doing here? He’s supposed to be DEAD!
Dimentio: This is a spin-off. Canon here is as bull-s*** as a blue shell right before the finish line!
Talking Flower: Yeah, weird.
DLC characters I would add: Maybe Wart from SMB2, Plum from Golf 64 and the little dice guy from Mario Party 3. Throw in Cranky Kong, too.
I would add as post-launch 6 additional characters:
1. Hammer Bro
2. King Bob-omb
3. Thwomp
4. ROB
5. Kirby
6. Captain Falcon
As a Mario kart fan. Love, love, Love this. The only 2 things I disagree with is:
1st. the getting rid of the anti gravity section. You made some valid points and yes it is what if you made the next Mario kart. But personally I would keep it in.
2nd. The roster. Most of it is spot on, and the only nitpick i have is the rpg reps (and in your defence, you said you aren’t familiar with the games as much.) I would have an extra rep for most of the titles you mentioned:
Paper Mario: I would had Jr Troopa (a recurring boss in the game)
TTYD: Lord Crump. 2nd in command of the Xnauts (and a recurring boss in the game)
Super paper Mario: Count bleck doesn’t seem right but am thinking of Natasha or O’Chunks
Mario and Luigi Superstar saga: Prince Peasley (BeanBean’s prince and wannabe Prince Charming)
Bowser’s Inside Story: Midbus (Fawful’s Minion and something of a rival to bowser in this game)
Like I said, love this video 👍👍 and good shout out to bringing back mission mode
Very predictions, espacially the track predictions. I like the fact I share kinda the same retro predicts as you, gives me hope it actually is possible to happen.
So, imma send my predicts right here.
Before that I explain 1 perticular thing, being that I wont include tracks from WiiU/NS in it. The Reason why I wont include these is simple, they are already perfect in the way they are and I dont see any point from them to be changed in a new way. I mean they are already in a perfect graphical stand, unlike other courses from previous gens wich lack of up to date graphics. Including WiiU/NS tracks would therefore be very filler. Also I will include Retro Tracks, that were already remaked. Since the BCP had the chance to finish of the entirety of MK with remaking every retro track and didnt, because of including tracks that were already remaked. I thing this pattern will cover the next MK aswell.
Shell Cup:
DS: Figure 8 Circuit
SNES: Choco Island 1
N64: Koopa Troopa Beach
3DS: Shy Guy Bazaar
Banana Cup:
GCN: Mushroom City
GBA: Yoshi Desert
Wii: Toad's Factory
3DS: Wuhu Loop
Leaf Cup:
N64: Frappé Snowland
GBA: Lakeside Park
DS: Delfino Square
GCN: Wario Colosseum
Lightning Cup:
Wii: Dry Dry Ruins
GBA: Luigi Circuit
3DS: Maka Wuhu
N64: Bowser's Castle
Bullet Bill Cup:
3DS: Mario Circuit
GBA: Broken Pier
GCN: Dino Dino Jungle
DS: Airship Fortress
Blue Shell Cup:
N64: Wario Stadium
DS: DK Pass
Wii: Bowser's Castle
GCN: Rainbow Road
My idea for the next Mario game is a little pie in the sky-ish but I think it would be cool if feasible
A continuously updating Mario Kart game ala a live service game only without micro transactions
81 characters in the base game from 8 different Nintendo franchises, 4 Mario Adjacent, 4 Guest franchises, this 8 base game franchise mentality would permeate with the track selection as well
Franchises:
Mario
Yoshi
DK
Wario
Zelda
Splatoon
Animal Crossing
F-Zero
There would be 96 tracks just like in MK8 after the Booster Course was completed for that game: 64 new, 32 retro, with the new tracks being divided between 32 standard tracks and 32 world city tracks
It would include a double dash type mode as well as a story mode, it’s basically a rip-off of CTr’s Story Mode with a new villain named Master Roader who challenges the Nintendo universe to a racing tournament you would face 8 Boss characters before getting the chance to race him, 1 for each franchise
Mario: Goomboss
Yoshi: Mouser
Wario: Sarissa (Wario’s Woods)
DK: K. Rool
Zelda: Ganondorf
Splatoon: DJ Octavio
AC: Redd
F-Zero: Black Shadow
Koppalings were cool, bring them back, also Iggy's costume would be his look from before he went green. Also bring in some odd ball choices like Shantae from Shantae, Zelda from Zelda, Lucy Liberty from F-Zero, Kos-Mos from Xenogears and by extension Xenoblade and Mela from Pokemon.
LETS GOOOO MC BALLYHOO MARIO PARTY 8 SWEEP 🔥🔥🔥🔥🔥
tho in terms of what i'd add - i think expanding the alt costume idea to have a variety of unlockable skins/costumes like in crash team racing nitro-fueled would be very cool, I think. It'd allow a lot of variant characters (tanooki mario, doctor mario, cat peach, the million costume variants they put in tour, etc) to be included without taking up a whole character slot, as well as being an opportunity to include a lot of fun references to previous mario games or design cool new costumes. I think it'd be a good replacement for kart customization if that were removed :3
oh also bring back the custom emblems from ds thanx. i know nintendo probably wouldn't do this for moderation reasons but if they kept the miiverse posts in splatoon, why not?
Gosh, it's been a while since I last saw one of your videos. I LOVED the mascot's redesign! The "anime" style looks so GOOD!
These type of videos and discussions are right up my alley.
I love hearing alternative inputs and ideas from people on how they would design/redesign a game.
Great discussion point!
Instead of removing coin as a way to unlock karts, I would upgrade the system to a full blown shop where you get to choose which karts you want to unlock
It really bugs me how youtubers never actually make unique track concepts, it's almost exclusively existing locals. Like, yes the series has based tracks on specific levels but we also get fully original concepts like Waluigi Pinball or Squeaky Clean Sprint
It’s because coming up with new ideas for tracks from whole cloth requires a fair amount of imagination that these TH-camrs would rather spend on how to make their videos entertaining and presentable
Mission Mode returning would be fantastic. But how about taking it one step further and having a full Story Mode like Diddy Kong Racing and CTR did?
Maybe Mission Mode could BE the Story Mode? Maybe have cutscenes between certain missions, like ones before and after each of the bosses.
Maybe Fawful could be the main villain. I don’t know why, but that just feels right
I literally screamed in joy and delight when I heard the Mario Party 8 music!
Here's my ideal content of tracks:
_20 new
_20 retro
+ 16 DLC (8 new and 8 retro)
If i could add post game content, i would probably add a few more retro tracks (one of the wuhu island tracks, rainbow road from DS, and moo moo meadows because it will be in every videogame ever if i had this power), But i would also add some Mario + Rabbids content. Likely Rabbid peach and Rabbid mario, and a ghost course themed around the phantom, with fitting opera music in the background.
That and some of the returning crossover characters from the previous games, and possibly also kirby.
Maybe with Frostburn mountain it could start as either Fiery or Frozen at random, swap to the other after a lap and finally during the third lap could become both. Each with different routes and hazards could make for a pretty unique track
I like the ideas you got, like King K. Rool is an awesome pick!
And modes are also something I would have added if I was in charge.
Speaking of which, for post content (if I was in charge) here are my picks for characters:
Link
Isabelle
Tom Nook
Captain Falcon
Fox McCloud
Krystal
Dribble/Spitz
Toadsworth
Tracks:
Corneria Raceway
Tom Nook's Island Resort
Hyrule Castle
Toadworth's Cruiser
Diamond Night Ride
Mario's Cement Factory
Wrecking Demolition Track
And that's everything I could think of. ^^;
Nice! One of my favorite Mario Kart Idea gaming videos on TH-cam!!!!!!! Amazing work Benjamage!!!!!!!!!! Just 1 more thing:
One of Mario’s Alt Costume: Peppino Spaghetti from Pizza Tower!
Kamek should get a Kamek Kerfuffle costume imo
For the post launch content, I would include Nintendo guest characters such as Kirby, Olimar, and hell, let's bring back ROB from Mario Kart DS.
Finally someone who agrees that courses from mk8 don't need to get remade in the next game
1:36 Nintendo needs to hire this guy he wants Koopa Paratroopa and Burt the Bashful back
Dude you gotta do more of these!
Dlc characters, I'd add Mr. Game and Watch and Rob, if only because they feel like "Mario" characters, even if they're own thing. Also Foreman Spike.
Hey Ben, I’m a fan of your videos, and I wonder if you and Silver should another collab, except for a Best Sonic Fan Games countdown.
24:55
Technically it was in Super Circuit, but that was before retro tracks were a staple thing.
26:50
Same here.
If I were in charge of Mario Kart 9, I would make it Switch exclusive. I would also make it so that there isn't a Switch 2. That is it.
You actually remember those N64 kiosks at McDonalds in the early 2000s? I played a ton of Diddy Kong Racing & Mickey Speedway USA on those things a lot after eating McNuggets Happy Meals & going to the indoor play place as a kid.
Captain Syrup needs to get into the series
With the removal of anti gravity and 8 tracks, I would have the dlc be themed around antigravity
Retro tracks:
Shy guy falls
Sunshine airport (though the more I think about it, I might actually swap it with Wario Colosseum because sunshine airport has one anti gravity segment that could be changed to a normal road, and Wario Colosseum would be really cool with antigravity)
Mount Wario
DS rainbow road
Nitro tracks:
Autum heights
The whoa zone
Wonder Raceway (because some wonder events change the gravity)
Comet observatory
Edit: the characters I’d add would be Huey, Tucks, Boom boom, Olivia and honey queen
The second dlc would mostly focus on crossovers
Retro:
Wuhu loops
Animal Crossing
DS Bowser’s Castle
GBA rainbow road
Nitro:
Skyloft
Dreamland circuit
Pnf 404
Green plant
With the new characters being Inkling, Ness, Captain falcon, Kirby, Link, Olimar (with that degenerate Louie as his costume alt), and Isabell
Lil late here but I would make one big change to the item box system since you are keeping items.
That is "ITEM COMBINATIONS"
This would remove "specific" items from the roster all together and some items cannot be fused (like bullet bills and starman)
We are keeping the coin system, but you will generate coins by just driving. No coins on the track. Coin item is still in.
You also do NOT lose coins if you get hit.
So now comes the fuse system and guess what? Coins are used for this. The more coins you have the better items you can get for fusing.
The higher you are in the lead the less coins you generate. Now you have a VISUAL representation of your outcome and guess what? Getting coins will be now be useful!
For example, red shells are REMOVED.. from item boxes. Insted it's replaced with the golden shell.. wich is a fusion of the coin and green shell.
When hit by the golden shell, you not only hit an oppenent but steal their coins. Same goes for the golden banana for example. But the golden banana is larger and splits into mulitplue banana's like DK's big banana. I am not sure how to balance all of this and how fusing a banana with a shell would go but the idea is your items become bigger and badder.
Also if you have max coins you can also activate once per lap your racer's personal abillity.. yea from double dash!
It doesn't cost anything, but it's just another way for your racer to protect themselves and make coins more valuable and strategic.
I'll be honest.
I think the alternate versions of the main characters should be alternative skins rather than taking up slots in the official roster.
For example, Baby Mario, Metal Mario, Dr. Mario, Paper Mario and 8-Bit Mario.
Also, I'd love to see Nintendo implement a switch-function that allows for two racers in a single kart, like with Double Dash. Oh, and definitely a mission mode as well, for replay value.
We definitely need track creator in the game
I’m really excited for this video, this is going to be an interesting concept
MY opinion for Kart Customization is basically to KEEP it...
but to have all the Options be character-exclusive until 100% Completion For Example: Mario would get his own set of Kart Bodies, Tires and Gliders, Luigi would get his own set, peach would get her own set, So on and so forth, untill 110% Completion its THERE that all the options are available to everyone
8:15: YOU FORGOT THE KOOPALINGS FOR BOWSER JR!
Ok, just finished the video, so here are my DLC ideas for the game:
Each pack will contain 2 cups, one retro and one nitro, 3 new characters and will be centered a main theme. They'll also be crossover heavy like in base MK8.
Pack 1: Wonderful Worlds
New characters -
• Pac-Man
• Taj the Genie
• Wart
Nitros -
• Mario Circuit
• Greenwood Village (DKR Remake)
• Coconut Market
• Doki Doki Mirage
Retros -
• N64 Secret Town (yes, the unused city track)
• 3DS Wuhu Loop
• SNES Bowser Castle 2
• GP Pac Labyrinth
Pack 2: Space Odisseys
Characters -
• R.O.B.
• Kirby
• Captain Falcon
Nitros -
• Koopa Space Base
• Celestial Valley (Air Ride remake)
• Seasoning Park
• Silence (F-Zero remake)
Retros -
• DS Pipe Skyway (aka: DS Dokan Course)
• GCN Dino Dino Jungle
• SNES Ghost Valley 3
• GP Rainbow Coaster (turned into 1 lap)
So I don't have many ideas for say if I was in charge of following up your concept with DLC but one thing I have been wanting to happen in a future title now that we have an even multiple of 4 for these again meaning you could do this twice in the same game... RAINBOW CUP. Just imagine a Mario Kart game launching but with them keeping us in the dark of the Lightning Cup or some equivalent where it's revealed when you unlock it to be an entire cup of past Rainbow Roads.
Great setup for a potential new game! This would have so many characters I'd love to use in a new Mario Kart game.
(Like seriously, how did Peachette get in 8 Deluxe over Nabbit or Dixie...)
And I usually find it interesting when these types of videos have fan requested characters, a n d one crazy deep cut... and the robots from Strikers sounds so bizarre and random... but in a good way. So I'd honestly be down lol.
E. Gadd, nice...
Vivian, Dimentio, okay...
MC Ballyhoo, HELL YEAH!
Wait... Super Team? Rudy? Il Piantissimo?
I would personally replace those three with Boshi, Prince Florian, and Honey Queen. But other than that, solid roster.
Personally, I would add Sonic the Hedgehog as a DLC guest character. Mario and Sonic appearing together in Smash Bros was already awesome, but imagine them racing against each other.
I love the ideas you presented. Especially the roster since I do think that we should get a Mario Kart that did deep cuts before doing something like a Smash Kart.
To answer your question on post game content. Perhaps some RareWare stuff as DLC. Like courses from Diddy Kong Racing are added with Banjo, Kazooie, Conker, and Timber being new racers.
And maybe to close out the DLC, they could have a Golden Dash Cup and Spiny Cup.
Golden Dash Cup could have a course based off both Smash’s Meta Crystal and the Metal Cap Caverns from Mario 64, a Circuit Track for Bowser, and it could end with a track based off Mario’s Rainbow Castle from Mario Party.
Meanwhile the Spiny cup could start with Choco Island 3 from Super Mario Kart’s Beta and end on GBA Rainbow Road.
I had a few ideas myself on what I’d do if I made my own Mario Kart like having you start out unlocking expected characters like unlocking Lakitu after getting 1st in all Retro Cups and then unlocking mainstays like Toadette, Bowser Jr., etc. by getting 1st in 100cc cups.
However maybe when you get 1st in Special and Lightning you get Geno and Fawful respectively and then you start unlocking more deeper cuts in 150cc and beyond.
Meanwhile the Babies could by unlocked by playing in each mode for Battle Mode while the Koopalings are unlocked as you go through Mission Mode.
For DLC, I thought of a Poison Mushroom Cup that would fix disliked courses.
* Figure-8 Circuit - The moment the guy in 1st starts a second lap, Fake Item Boxes appear roaming the course. Third Lap adds the Thunder Cloud as well.
SNES Vanilla Lake 2 has the Ice Blocks replaced with ice ramps which break when tricked off of.
N64 Wario Stadium is not only 2 laps but themed around Wario’s Castle from Super Mario Land 2 with hazards from that level being added. All with a dark reprise of the Raceway theme that could incorporate Wario’s motifs from his debut game.
Cheese Land could be unchanged in it’s layout from 8 but would now be set in an artificial environment that’s part of a colony on the moon. So like you race over a cheese themed canyon that’s in a space colony.
Have you ever considered remaking the list for dumbest bosses or worst video game villains? Or reupload your oldest videos of those? I miss them
I would have Pom Pom as a character for sure! And Wario Stadium 64 has gotten the shaft for far too long.
For post launch I’d add Kirby and add a Gourmet Race inspired section track based on the three different gourmet race tracks. Awesome video!
I have the dumbest idea for a post game character:
PAC-MAN from Mario Kart Arcade GP
I like the two new poses Juma did in this video. As for post launch, I want stuff from Sonic, Kirby, and Persona 5.
It’d probably be a huge headache legally, but how cool would it be if we got courses from the arcade games as retro tracks?
I’m not saying bring in the Namco stuff, but courses like Mario Highway, Diamond City, or Arcade GP 2’s version of Waluigi stadium (the one with giant robotic dinosaurs in the background) would be really cool to see again.
Regular Goomba would work just as well on roster, with characters like Goomboss, Goombario, Goombella, Goombette, Private Goomp and Professor Frankly as skins. I'd replace Cackletta with Cranky Kong, Princess Shroob with Popple and Rudy with Ashley.
And picking retro Bowser's Castle is tough since Double Dash, DS and 7 had solid ones and they haven't been brought back in newer Mario Kart titles. I'd also have a track that is purposely done in low polygon to make it more similar to how the tracks looked back in SNES, without it being a retro course from Super Mario Kart. If CTR Nitro-Fueled pulled it off with PsOne's low polygon look, then Nintendo should be able to do the same with this.
Say, ya did mention battle mode, but what about the arenas? My take would be Switch 2, Gang-Plank Galleon, regular plain map from Wonder with those trippy effects altering the arena, Gobblegut's Planet, a football field arena to represent Strikers games, Wii Funky Stadium, Switch Dragon Palace, GCN Tilt-a-Kart, DS Tart Top and N64 Big Donut.
If I had to select new characters I would like to have Tiny Kong alongside Dixie and also Cranky. Kongs need more representation.
Also would be cool if they bring back the special items gimmick from Double dash and tour since mechanicly it´s complicated to surpass Mario Kart 8
Designing just a single expansion course, lets say Hoohoo Mountain from Superstar Saga with Prince Peasley, Either Pixel Mario and a Super Mario Maker level or Toy Mario and a level based on Mario vs Donkey Kong, Harriet Broodle and the Moon Kingdom, and special guest Sonic the Hedghog on a Multi-segment Sonic Frontiers stage.
You know what? This is the most "I'M DOING IT MY WAY" Mario Kart hypothetical I've seen and it's not just because of the new tracks being theorised and the interesting character roster. This whole video was made more like a passion project rather than a Nintendo should do this. Like, making sure as many Mario appearances (RPGs, Spin-Off series, The Movie etc.) get clarity here. However I do have things I dislike:
The retro tracks don't feel as well as they could've (but to be fair you were under a limitation)
There is a LOT you could've spoke about the Miis
I know you're aware of your character roster, but I feel Tumble the MP3 dice host is more recognisable than MCBallyhoo
THE CHARACTER ALTS ARE UNFAIR TO YOSHI, BIRDO AND SHY GUY (biggest issue of mine)
...that's it 🙂. Great video and this seems somewhat plausible.
If I were to add Post-launch characters, I would add either:
1. Luma
2. King Bob-omb
3. Pianta
4. Whittle (Those wood guys from Mario Galaxy)
5. Broozer
For a kart (or maybe character), I would add Jaxi from Odyssey.