That’s why you gotta port through items/walls to force their path finding to take them on a roundabout way. Or teleport across the river back and fourth to put a gap between large packs to keep them from catching up,
@@sixmillionsilencedaccounts3517extra fast is not just attack speed for the leader, the unique and the whole pack of minions also get increased movement speed, when zach said they "legit keep up with you" he means movement speed
@@xMetaLloydx the single reason I've been avoiding Meph runs until I can reliably teleport. Without enigma or something these bastards are especially nightmarish. I'll almost reroll my run if I see lots of them on the floor.
My HC sorc died to wave 3 boss in throne of destruction. He had teleportation and fire enhanced. As he was about to die he teleported next to me and exploded. I'll tell you I didn't see that coming.
@@noslee2667 this particular incident was years ago. It just always sticks out in my mind with how unexpected it was. All my d2r HC are alive, 87 barb/81 sorc/79 assa
That's why Lawbringer or Reaper's Toll is your friend. Decrepify destroys them. It literally reduces dps to 1/4. 50% slower attack speed and damage reduced by 50%.
Cypher says to Neo of the Matrix, "Now I know you can dodge bullets mate. But a little piece of advice, you see a fire enchanted mob in nightmare difficulty, you do what we do, run! you run your ass off!"
Your content is just so great. no dumb 10 lists or "cool moments" just every video is a different topic about the same game. Also you speedruns are hot as f d:
I totally agree, he does great content including this video. But it's also a bit funny because you posted it here.... this is literally a "my top ten blabla"-list video... :D :D :D witch for me is totally fine, love Llamas content =)
I agree, I just strongly dislike his twitch chat. It's not everyone, but it's like the same 10-20 constantly doing donation to throw in super burnt out jokes. Both in his playthroughs and streams, it get so so annoying that most of the time I end up watching something else lol. But this sort of videos here in YT are top notch, which also explains why his YT following has surpased his Twitch following I guess :P
I agree with your rankings, but let's be honest here - without these random dangers, our 90+ characters with good gear would trample Hell x8 and all of us would have stopped playing long ago.
You're not wrong there, regularly having monsters that are more dangerous than act bosses appearing any time, anywhere, without warning. You can't get better suspense than that.
im actually pretty sure llama is not complaining at all he is just "stating" things no? apart for that yes the things is that in a lot of game ur end game character is just unkillable (there is a game called D3 for exemple :p :p ) in D2 whatever character u are playing u know it can be finish in a couple of second . and surely makes it absolutely terrifying and incredible at the same time ... no place of underestimation . when i see high level 95+ HC player on D2 i find it absolutely stunning how they can achieve that ...
Absolutely agree! However some of the affixes affect different character classes differently so for instance mana burn + extra fast can mean DEATH for a sorceress and enchants are worse for melee characters, etc...
Hey MrLlama, thanks for this video, as a new player it's really helpful! I've seen these attributes on mobs before and I know I could have just looked up what they were, but it's really useful to hear your take on them to learn way more than I would have!
What was broken about it? Any character have attacks to count it. It's just people don't want to use them. I use to clear the place easily on my Barb. Use regular leap to get to them. Zerk them down one at a time. It wasn't hard. People made it hard. Was it slower sure. But trying to kill them before you get cursed was a great way to die. You are swinging a bam the cures and you're dead.
This is why Lord De Seis is the most dangerous superunique boss in the game. Always extra strong with fanaticism, then he almost always amps you. I also love tping into a extra fast extra strong doom ape pack in LK super chest huts. That’s an Insta death right there.
With high resist and absorb those where actually fun. I had a javazon that took out the throne room council gang in open games. While the other players hid.
Wasn't there also a bug with lightning enchanted where if there are too many charged bolts some of them would become invisible? And then with the fire enchanted plus light enchanted combo you can get killed by an invisible bolt :D?
Just did a countess run, she was slightly outside the room with holy fire enchant, and I ported into the room and there was another unique pack in the room with fanaticism, and another pack at the other door with conviction, pretty much dealt with the whole list multiplied all at once.
Hello Mr. Llama as a player returning to D2 after a 10 year break. I sometimes have proble.s remembering what each aura and curse looks like. Do you think u could do a visual guide to auras and curses at some point. To help out new and returning players?
that would be a nice video. However, the arreat summit is a goldmine for d2 information. Go to skills and look under the necromancer curses and paladin def/off auras tabs. It shows a picture and details of each one.
@@HyperNovington he is right, just go to Arreat Summit, you don't really need no vid...literally everything is explained there even for most braindead people.
@@pRiMeAndRhyme you could go to arreat summit for 90% of what mrllama talks about yes. The reason he is so popular is because some people do not like to compile information from a website. They like tips fr someone who has the information already. I.e why we watched this video and also why we like the idea of a video on the worst auras. Idk why this is a back and forth
Every time after you give your personal explanation of why that affix is deadly... all I can hear in my head is the already famous quote: "NOW THATS A LOT DAMAGE".
Thank goodness they took Iron Maiden out of the curse rolls. That used to be the worst. Well, that and the multi-shot lightning enchanted. That was insta-death too.
Cursed monsters removing your experience shrine 2 seconds after getting it share the number 1 spot with extra fast extra strong, lightning enchanted, mana burn dolls! 😭
Favorite: Extra strong, extra fast cursed boss group in the vicinity of another - Might or Fanaticism enchanted - boss groups, the first preferably being Moon Lords. At least, the Frenzy is irrelevant as by then, you already are dead.
So happy to see Cursed at the top of the list. I was wondering where it'd pop up, but it's for sure the bane of my D2 existence more often than any of the others.
Nothing beats 1.07 multi shot lightning enchanted, which was basically able to one shot every build while being totally invisible, you can only hear it’s voice. I loved it dude.
I agree with that list for the most part. Here is my list 0. Fire + Lightening Enchanted 1. Aura Enchanted 2. Extra Fast 3. Cursed 4. Extra Strong 5. Fire Enchanted 6. Mana Burn 7. Multi Shot 8. Cold Enchanted 9. Lightening Enchanted 10. Spectral Hit 11. Magic Resistant 12. Stone Skin 13. Teleportation
Absolutely loving your videos, thank you for all the information and hard work! Ive always been into watching vids like this to learn the meta of games and you deliver the info the best. 🤙
With my summoner Necro, I faced the Ancients in Nightmare. With 24 in both Raise Skeleton and Skeleton Mastery. A single point in Skeleton Mage yielded 3 or 4 Skeleton Mages. I use SM for cold : the slow. By the time I was down to one Ancient, the Mages were gone. But all 10 regular skeletons survived to this point. To a physical immune Ancient. Stubborn, I wanted to see could I still persevere? I switched my Clay Golem to Fire Golem. My attack to Teeth. My curse to Decrepify. The skelliebros, all 10, survived 41 minutes of fight. All my mana potions were used. Teeth, at a few damage per hit did way more damage than the Fire Golem which made me wonder if the Fire Golem’s damage is actually set at the right amount. As I recall, the skill description had the Golem damage of fire and magic types to be 10x what Teeth did. But Teeth was the star of the show. But all 10 skellie a survived, and a Fire Golem can out-heal an Ancient’s damage the is slowed by Decrepify. At least in Nightmare.
I mean, I've been a casual player for years and this whole list gave me horrible flashbacks of deaths. I can't imagine how many high stakes deaths Llama's had in so many circumstances. That's like war PTSD stuff...
@EdgeSanity13 It's just a regular trinity with three aspects, the line below describes what the line above does. I guess reading thoroughly before replying with a snarky comment is unfashionable in your universe?
Cursed is not nearly as bad as Conviction aura, unless it's combined with Holy Fire/Shock, which allows it to apply the curse without hitting you. Pure physical hits won't normally kill you due to their low base damage (150 or so at most), but elemental damage will, especially lightning, since it can sometimes roll 1000+ base damage. Also, a lot of enemies in Nightmare and Hell have elemental damage added to their normal attacks.
Ran into a multishot, Lightning Enchanted Heretic in Trav (I think it was a Heretic, one of the Hell Trav casters) the other day, triple lighting beams. Dude was scary af
Anyone know on ps4 how to get the specials to highlight what they DO have? Ive tried curser over them and it just shows what they are. I have had SOME enemies show it but not new etc.
Ah, the memories! Everyone cursing the dolls. Gotta love it. I used to loathe the extra fast, extra strong, aura enchanted ones. I called them "Danimals Kids." My 90s peeps will understand xD. May your rune drops be plenty all, peace!
It's amazing how common it is to just walk into a room with 3 uniques and a group of champions and only when the loot starts dropping notice why it took you so long. Or that's just my Summoner/Necro. It's probably just my summoner/necro. (Good lord can skeletons last)
Lama this is from google Fire damage will be added to the monster's attack, amounting to 66-100% of the physical damage. So some creatures fire damage is physical damage that’s why your first resistance didn’t work just letting you know
I did countess hell runs with my sorceress and got killed within less than a second once. Turned out I had 2 unique archers grps in addition to the countess and between these 3 uniques/super uniques were: extra strong, extra fast, cursed, might, fanatism, holy freeze, multi shot, spectral hit, fire enchant, cold enchant if I remember correctly.
I think what's killed me most is either conviction aura on souls or pit lords, or extra strong + extra fast on death lords. Cursed archer packs as well something to be careful of.
During my many runs on PlugY months ago when I did my Mephisto runs every once in a while the fire ghouls elite pack that spawns behind him in his chamber area would be aura enchanted….usually Might aura. He one shot my super geared merc and if not careful would make quick work out of you….so yes Aura Enchanted should be 2 or even 1. Fanaticism archers in the Pits say hello…
Oooh I didn’t know about the Fire Enchanted explosion on Nightmare, I think my mercenary died to it a bunch. 26:10, LOL I wish I could do that with a character.
How about Gloams with triple cold/fire/light enchanted (which all gets added to their lighting strike) + Dolls with extra fast, conviction, amplify? ;D
A separate list for bonuses that murder mercenaries would be cool. For that list I'd put things like multishot way up top. My dude gets wrecked by those shotgun blasts.
as i wrote its one aspect that make the game awesome there is no way uu can relax ur constently need to be aware and watching what u will encounter .. and as u remind us not even necesserely in hell ... good exemple
28:53 So you mean basically any hell travincal run? :P Also, yeah I ran into a fire enchanted conviction aura beetleburst group in nightmare the other day. I just skipped it
Is it still the case of a lightning enchanted mob with manaburn is hit and his electric shock hits you (like beetles) does your mana get burned as well? I know it was like that back then.
When I played Summon Necro sometime some years ago, I had Thresh Socket who spawned with Cursed, Fanaticism, Extra Strong, Extra Fast and Physical Immune. All my skeletons and revives were one shotted and I had to restart game. Then when I went to the see Thresh Socket the next time, he was easier to kill but in the crystalline passage had a possessed wraith which was also one shotting my skeletons and even amplify damage or decrepify didn't work. I didn't play Diablo 2 for a month after that.
When making a port of an old game, there is always a tough choice to be made between fixing things and balancing it better, or trying to exactly replicate behavior that players are used to. So far, Resurrected seems to lean in the direction of trying to replicate old game behavior exactly - the advantage, of course, is it's obvious what the developers are trying to achieve, and they don't have to make potentially controversial choices (is something a bug or a feature? Would changing it be improving game balance, or nerfing the difficulty?)
@@alexeyvlasenko6622 A bug is a bug, they're described as bugs by players and devs and aren't intended to be in the game, therefore not a feature. Yes players are used to certain bugs, but that doesn't mean it's OK, that doesn't mean it shouldn't be removed. Certain bugs causing mobs to do 256x damage than they are meant to? I can't see anyone complaining if that bug gets fixed for sure.
I cannot even get off of Hell Spider Forest because 2 extra fast boss pacts spawned next to each other. I escaped the first one, only to be charged into and killed by the second. I took me 5 more death to get my corpse back and exit the game. The second one even has Might
i would move teleport, stoneskin, and magic resist further down the list lol. generally, such they're just total non-issues. honestly, hard to argue with your placement on almost all of these. only one i'd change is probably "cursed" but idk how far i'd actually move it. xD another great video Llama! always great to see your stuff, keeps me wanting to play.
Wasn't there one that increased the HP of the monster? Didn't extra strong also increase their hp or something like that? I thought that was especially bad with Fire Enchanted, because the corpse explosion when the boss of the group dies is based on his HP?
Archers can hit so damn hard lol. Even just extra strong archers can be so punchy. Also I feel like skeleton archers hit harder than like dark rogues and others...
@MrLlamaSC I feel that all is missing from this type of review (Or "I actually would like to hear")... What's your advice/ best approach to overcome or avoid the high damage and/ or death? I honestly look at you as one of the most experienced D2 player and streamer so I'd like to know what's your method/ approach. No mater if you choose to add or not what I just wrote, Thanks! for the elaborate content you put out here for us! :)
Vitality dump outside gear requirements value hp/resists (mostly lightning and fire) on gear more hit a reasonable hit recovery breakpoint Know your damage and how fast you can move safely Hover over enemies and recognize monster affixes Cannot be frozen gear
It would be nice if console was updated to match how the affix is displayed on monsters on pc. The small emblem and color can be hard to distinguish, especially when sitting across the room or hand held on the switch. Love your content
If that bothers you, try using a controller on PC compared to console. On PC when you use controller, a literal health bar pops up ABOVE the monsters head, NOT the top of the players screen. It's life altering and doesn't happen in the console version. PC version got all the good stuff...
@@madezra64 I play on ps5 and switch and I believe it shows up at both places, top center screen and above the monster you are targeting. Maybe its a setting? Not sure. At work. Can't check
@@madezra64 I'm on PS4, and that has the above-head health bars AND the tiny, unreadable immunity indicators. Truly the worst of both worlds, and I really hope we get a fix for it
do multi-shot lightning enchanted mobs exist in d2r? i havent encountered one yet...I remember the MASSIVE rolling charged bolts from it back in the day though
Extra strong with and might Aura, or Decrepify curse can one shot you. The problem with cursed is even if you kill the monster that cursed enchanted, you still stay cursed until it wears off or you have it removed.
Love the video. For me it's 1: extra fast 2: cursed 3: extra strong Extra fast combined with so many things and mobs are just instant death. Aura enchanted is lower for me cause about half of them are just weaker elemental enchanted monsters (the other half is pretty deathly though 😋)
And I have to ask, are you sure Lightning enchant has a bug on it? because it carries every double effect on it, not just other elemental enchant. like, a mana brun lightning enchant will burn your mana from the bolts. multishot effect is also added to L.E. or Cursed can Amp on you if the bolts hit. Maybe it's not a bug but they wanted that way. But because fire enchant and mana burn are broken, it breaks the game
The Stygian Dolls in Durance of Hate are the most terrifying.. Don't know what they have they always caught me off-guard died too many times with them...
Hey MrLlama, not sure if you've already done this but if not, could you do a video on how you have your keyboard set up? I feel like mine could be set up better.
I have an issue with Chaos runeword, I keep getting stuck then teleported when I whirlwind with my assassin, this is pretty gamebreaking. Does anyone know if theres a way to fix this?
I really, really hope they do away with d3 style affixes in d4. Mortars and laser beams make the game feel so cheap and makes all the monsters feel the same
This is also what annoyed me about boss fights in d3: you are not fighting a super tough demon, you are fighting the game with scripted events. Breaks the immersion and makes the game feel cheap. The worst was Belial.
I’m a wind Druid. One of the worst I e encountered so far was a stone skin brute in act one. I couldn’t do anything with my tornadoes and he wasn’t slowed or hurt from hurricane.
this is very useful for me as I am getting close to lvl 95 on a riftsin. I got stacked out before I could drink a hotkeyed rejuv by a unique mini flying dragon in P8 frigid yesterday at lvl 94 and I need to know what specifically to avoid from now on becuase the death stakes are getting too high
That fire enchant is no joke. I had a 66 Barb in Hc last weekend, over 3k hp with Battle Orders & that Druid spirit synergy… essentially one shot by wave 3 death & hydras. Was really insane, I almost got GOT again last night & the victim was a fellow barb… Freaking crazy dmg
Extra fast demons with this weird wind aura that deals damage... I got surrounded before I realized I'm in danger. Then I got basically stun locked to death.
Recently telied into a pack of Thorned Hulks with cursed, might aura, and extra strong. I swear to god they could probably one shot any character I've ever made in 20 years of d2.
The Dev’s turned everything to 11 for Hell difficulty. Inmunes... everywhere. I tend to play SSF, but really, the game was designed for 8 players. With that many players as a group, you’re basically a Beholder from D&D or a Lernian Hydra from. Greek Mythology. Paladin brings conviction, Necro brings lower resist and Corpse Explosion, Sorc Static Field, and it’s pretty much over.
Interesting one - Souls can't have multi, but hierophants can, and they do indeed shoot 3 lightnings, which may sometimes get hard to dodge and rather annoying to deal with, especially with low light resistances
Extra fast dolls can legit keep up with you teleporting even with a 105 fcr. They're absolutely terrifying
They’ve prematurely ended several of my hell MF Meph runs 💀
Extra fast only increases attack speed for the boss, not minions.
That’s why you gotta port through items/walls to force their path finding to take them on a roundabout way. Or teleport across the river back and fourth to put a gap between large packs to keep them from catching up,
@@sixmillionsilencedaccounts3517extra fast is not just attack speed for the leader, the unique and the whole pack of minions also get increased movement speed, when zach said they "legit keep up with you" he means movement speed
@@xMetaLloydx the single reason I've been avoiding Meph runs until I can reliably teleport. Without enigma or something these bastards are especially nightmarish. I'll almost reroll my run if I see lots of them on the floor.
My HC sorc died to wave 3 boss in throne of destruction. He had teleportation and fire enhanced. As he was about to die he teleported next to me and exploded. I'll tell you I didn't see that coming.
RIP in Peace
I'm glad I changed my mind about playing in HC. Since, I realized how often I died in regular version.
@@noslee2667 this particular incident was years ago. It just always sticks out in my mind with how unexpected it was. All my d2r HC are alive, 87 barb/81 sorc/79 assa
@@Sweetguy1821 congrats its an achivement ...
That’s actually hilarious. Not sure I’d laugh or cry
Extra fast, mana burn, Fanata death lords give me actual nightmares
WW away and NG ;D
Cursed, extra fast, extra strong dolls are also not the best to fight against
That's why Lawbringer or Reaper's Toll is your friend. Decrepify destroys them. It literally reduces dps to 1/4. 50% slower attack speed and damage reduced by 50%.
They keep up with teleport
@@sixmillionsilencedaccounts3517 incorrect lol you can’t even get close to death lords to land a decrep hit without getting destroyed
Cypher says to Neo of the Matrix, "Now I know you can dodge bullets mate. But a little piece of advice, you see a fire enchanted mob in nightmare difficulty, you do what we do, run! you run your ass off!"
I’m not fast. So I’ve been caught in fire enchant explosions in nightmare... and I think that bug is fixed.
Thank you for the playthroughs, I've wanted what you do on youtube for a decade my appreciation is imesurable sir! Love from Canada 🇨🇦
Your content is just so great. no dumb 10 lists or "cool moments" just every video is a different topic about the same game. Also you speedruns are hot as f d:
Llama is the man.
True said.
I totally agree, he does great content including this video. But it's also a bit funny because you posted it here.... this is literally a "my top ten blabla"-list video... :D :D :D witch for me is totally fine, love Llamas content =)
I agree, I just strongly dislike his twitch chat. It's not everyone, but it's like the same 10-20 constantly doing donation to throw in super burnt out jokes. Both in his playthroughs and streams, it get so so annoying that most of the time I end up watching something else lol.
But this sort of videos here in YT are top notch, which also explains why his YT following has surpased his Twitch following I guess :P
@@anonssr9514 his twitch chat isnt THAT bad. i mostly lurk tho when i can catch em live.
I never knew the man a burn was a glitch. I just always thought it was supposed to burn all mana. No matter what you start with, you now have a zero.
Same here
Glitch? There are mobs that drain mana over time if you let them. Burners however do indeed take all mana if they get a hit in.
Mana bug glitch is broken
I agree with your rankings, but let's be honest here - without these random dangers, our 90+ characters with good gear would trample Hell x8 and all of us would have stopped playing long ago.
You're not wrong there, regularly having monsters that are more dangerous than act bosses appearing any time, anywhere, without warning. You can't get better suspense than that.
I was sad when they nerfed MSLE Gloams because I hadn't got Guardian yet and now my Guardians can only ever be 'Guardians*'.
I agree with that take except for the mana burn bug.
im actually pretty sure llama is not complaining at all he is just "stating" things no? apart for that yes the things is that in a lot of game ur end game character is just unkillable (there is a game called D3 for exemple :p :p ) in D2 whatever character u are playing u know it can be finish in a couple of second . and surely makes it absolutely terrifying and incredible at the same time ... no place of underestimation . when i see high level 95+ HC player on D2 i find it absolutely stunning how they can achieve that ...
Tbh I’ve never made it past act3 nm
Oh now I understand why I died so many times to fire ench + light ench; I never knew it was that combination that was bugged. RIP my hc chars
Absolutely agree! However some of the affixes affect different character classes differently so for instance mana burn + extra fast can mean DEATH for a sorceress and enchants are worse for melee characters, etc...
Hey MrLlama, thanks for this video, as a new player it's really helpful! I've seen these attributes on mobs before and I know I could have just looked up what they were, but it's really useful to hear your take on them to learn way more than I would have!
“Basically it just murders you completely “
:D
Anyone remember the iron maiden days in chaos sanct. So broken! Thank God they removed it
No I don't remember. I spent a lot of money on hypno therapy sessions to remove those memories from my brain.
2 hits into Zeal
Ded
whirlwind barb approves
What was broken about it? Any character have attacks to count it. It's just people don't want to use them. I use to clear the place easily on my Barb. Use regular leap to get to them. Zerk them down one at a time. It wasn't hard. People made it hard. Was it slower sure. But trying to kill them before you get cursed was a great way to die. You are swinging a bam the cures and you're dead.
@@larrylindgren9484 because some class has no counter and all you can do is wait for the curse to run out.
This is why Lord De Seis is the most dangerous superunique boss in the game. Always extra strong with fanaticism, then he almost always amps you.
I also love tping into a extra fast extra strong doom ape pack in LK super chest huts. That’s an Insta death right there.
From the earlier versions of the game, multi-lightning mob monsters were an instant death kill. Glad that bug was removed.
I remember dying many times on my ww barb in the CS. Between the multi shot lightning enchanteds and iron maiden it was a dangerous place for a barb.
And at 1.07 the multi shot lightning enchanted was invisible as well, you only heard it’s voice and then your char’s death. I loved it dude.
With high resist and absorb those where actually fun. I had a javazon that took out the throne room council gang in open games. While the other players hid.
Wasn't there also a bug with lightning enchanted where if there are too many charged bolts some of them would become invisible? And then with the fire enchanted plus light enchanted combo you can get killed by an invisible bolt :D?
Just did a countess run, she was slightly outside the room with holy fire enchant, and I ported into the room and there was another unique pack in the room with fanaticism, and another pack at the other door with conviction, pretty much dealt with the whole list multiplied all at once.
Yea, that's a pain in the ass. It's rare but you've gotta pick them off a little bit at a time.
Worst affix is called being impatient and pushing the limit too much in hardcore 😭
Lol
I feel this
thats the reason i would never play hc
Sometimes its "random mob sneaking up from behind" :(
yeh i killed my 78 hardcore barb back in 1.09 in durance lvl 2 i still feel the pain to this day
Hello Mr. Llama as a player returning to D2 after a 10 year break. I sometimes have proble.s remembering what each aura and curse looks like. Do you think u could do a visual guide to auras and curses at some point. To help out new and returning players?
yea this would be amazing!
that would be a nice video. However, the arreat summit is a goldmine for d2 information. Go to skills and look under the necromancer curses and paladin def/off auras tabs. It shows a picture and details of each one.
@@sonofillahee that does sound nice however I would still like a video.
@@HyperNovington he is right, just go to Arreat Summit, you don't really need no vid...literally everything is explained there even for most braindead people.
@@pRiMeAndRhyme you could go to arreat summit for 90% of what mrllama talks about yes. The reason he is so popular is because some people do not like to compile information from a website. They like tips fr someone who has the information already. I.e why we watched this video and also why we like the idea of a video on the worst auras. Idk why this is a back and forth
Every time after you give your personal explanation of why that affix is deadly... all I can hear in my head is the already famous quote: "NOW THATS A LOT DAMAGE".
Thank goodness they took Iron Maiden out of the curse rolls. That used to be the worst. Well, that and the multi-shot lightning enchanted. That was insta-death too.
Cursed monsters removing your experience shrine 2 seconds after getting it share the number 1 spot with extra fast extra strong, lightning enchanted, mana burn dolls! 😭
Favorite: Extra strong, extra fast cursed boss group in the vicinity of another - Might or Fanaticism enchanted - boss groups, the first preferably being Moon Lords. At least, the Frenzy is irrelevant as by then, you already are dead.
Might is more dangerous than fanaticism if you’re tping because it’s radius is bonkers.
@@jprec5174 My zon once died to Extra Strong archer and then I saw Might goatman in next rooom :/
some of these multipliers along with some of these bugs explain why sometimes a level 30 valkyrie suddenly absolutely *melts* out of nowhere
Everyone is gangsta until met a fanatic/extra fast/extra strong death lord pack .
So happy to see Cursed at the top of the list. I was wondering where it'd pop up, but it's for sure the bane of my D2 existence more often than any of the others.
Nothing beats 1.07 multi shot lightning enchanted, which was basically able to one shot every build while being totally invisible, you can only hear it’s voice. I loved it dude.
I agree with that list for the most part. Here is my list
0. Fire + Lightening Enchanted
1. Aura Enchanted
2. Extra Fast
3. Cursed
4. Extra Strong
5. Fire Enchanted
6. Mana Burn
7. Multi Shot
8. Cold Enchanted
9. Lightening Enchanted
10. Spectral Hit
11. Magic Resistant
12. Stone Skin
13. Teleportation
Absolutely loving your videos, thank you for all the information and hard work! Ive always been into watching vids like this to learn the meta of games and you deliver the info the best. 🤙
With my summoner Necro, I faced the Ancients in Nightmare. With 24 in both Raise Skeleton and Skeleton Mastery. A single point in Skeleton Mage yielded 3 or 4 Skeleton Mages.
I use SM for cold : the slow. By the time I was down to one Ancient, the Mages were gone. But all 10 regular skeletons survived to this point.
To a physical immune Ancient.
Stubborn, I wanted to see could I still persevere? I switched my Clay Golem to Fire Golem. My attack to Teeth. My curse to Decrepify.
The skelliebros, all 10, survived 41 minutes of fight. All my mana potions were used. Teeth, at a few damage per hit did way more damage than the Fire Golem which made me wonder if the Fire Golem’s damage is actually set at the right amount. As I recall, the skill description had the Golem damage of fire and magic types to be 10x what Teeth did. But Teeth was the star of the show.
But all 10 skellie a survived, and a Fire Golem can out-heal an Ancient’s damage the is slowed by Decrepify. At least in Nightmare.
I mean, I've been a casual player for years and this whole list gave me horrible flashbacks of deaths. I can't imagine how many high stakes deaths Llama's had in so many circumstances. That's like war PTSD stuff...
Unholy Trinity:
Cursed + Aura + Extra Fast
Amp + Conviction + No where to run
@EdgeSanity13 It's just a regular trinity with three aspects, the line below describes what the line above does. I guess reading thoroughly before replying with a snarky comment is unfashionable in your universe?
@EdgeSanity13 He was explaining which cursed, which aura, and what happens when monster is extra fast.
@EdgeSanity13 nerd
@EdgeSanity13 nerd
@EdgeSanity13 nerd
Cursed is not nearly as bad as Conviction aura, unless it's combined with Holy Fire/Shock, which allows it to apply the curse without hitting you.
Pure physical hits won't normally kill you due to their low base damage (150 or so at most), but elemental damage will, especially lightning, since it can sometimes roll 1000+ base damage. Also, a lot of enemies in Nightmare and Hell have elemental damage added to their normal attacks.
After a night of heavy drinking in Thailand I ran into a mob of extra fast... Pike-Women as well. There was no chance to survive on it.
Ran into a multishot, Lightning Enchanted Heretic in Trav (I think it was a Heretic, one of the Hell Trav casters) the other day, triple lighting beams. Dude was scary af
Anyone know on ps4 how to get the specials to highlight what they DO have? Ive tried curser over them and it just shows what they are. I have had SOME enemies show it but not new etc.
Ah, the memories! Everyone cursing the dolls. Gotta love it. I used to loathe the extra fast, extra strong, aura enchanted ones. I called them "Danimals Kids." My 90s peeps will understand xD.
May your rune drops be plenty all, peace!
It's amazing how common it is to just walk into a room with 3 uniques and a group of champions and only when the loot starts dropping notice why it took you so long.
Or that's just my Summoner/Necro. It's probably just my summoner/necro.
(Good lord can skeletons last)
Well im in the middle of my play through and most of my time is spent waiting outside the room for something to die at the door, so I can explode it.
Lama this is from google
Fire damage will be added to the monster's attack, amounting to 66-100% of the physical damage.
So some creatures fire damage is physical damage that’s why your first resistance didn’t work just letting you know
No wonder I had no idea what was happening years ago. So many bugged interactions
I'm all for an experience exactly as the original game with D2R, but I wouldn't mind a fix for Mana Burn + Fire Enchant
i never even considered mana burn a glitch. just seemed like a fair enough legit weakness of the sorc. without it sorc is untouchable!
I did countess hell runs with my sorceress and got killed within less than a second once.
Turned out I had 2 unique archers grps in addition to the countess and between these 3 uniques/super uniques were: extra strong, extra fast, cursed, might, fanatism, holy freeze, multi shot, spectral hit, fire enchant, cold enchant if I remember correctly.
Did you buy a lottery ticket after that because that's some insane luck lol
this is the d2 gods giving you the 1 finger salute for sure.
I think what's killed me most is either conviction aura on souls or pit lords, or extra strong + extra fast on death lords. Cursed archer packs as well something to be careful of.
During my many runs on PlugY months ago when I did my Mephisto runs every once in a while the fire ghouls elite pack that spawns behind him in his chamber area would be aura enchanted….usually Might aura. He one shot my super geared merc and if not careful would make quick work out of you….so yes Aura Enchanted should be 2 or even 1. Fanaticism archers in the Pits say hello…
Oooh I didn’t know about the Fire Enchanted explosion on Nightmare, I think my mercenary died to it a bunch. 26:10, LOL I wish I could do that with a character.
Worst Case:
Group of Death-Lords: Extra Strong, Extra Fast, Fana Aura
right next to them
Second Group: Might Aura, Amp Dmg, Mana Burn
How about Gloams with triple cold/fire/light enchanted (which all gets added to their lighting strike) + Dolls with extra fast, conviction, amplify? ;D
Ded
Extra fast dolls... and pick two other things I guess
A separate list for bonuses that murder mercenaries would be cool. For that list I'd put things like multishot way up top. My dude gets wrecked by those shotgun blasts.
I was surprised when a NM Fire Enchanted Ancient one-shot my lvl 90 Amazon. Thanks for explaining! Great video.
as i wrote its one aspect that make the game awesome there is no way uu can relax ur constently need to be aware and watching what u will encounter .. and as u remind us not even necesserely in hell ... good exemple
28:53 So you mean basically any hell travincal run? :P
Also, yeah I ran into a fire enchanted conviction aura beetleburst group in nightmare the other day. I just skipped it
The most eye opening experience of playing a bone necro for the first time is that cursed is actually not the worst thing in the world anymore.
The fire enchanted nm thing makes so much sense now i remember loosing my tanky ass pali with capped res to griz when i was clearing trist while bored
Mr Llama is THE man! I never understood this game until I watched your content :-)
That's very interesting and all, but what about BagelGirl? ;)
Is it still the case of a lightning enchanted mob with manaburn is hit and his electric shock hits you (like beetles) does your mana get burned as well? I know it was like that back then.
When I played Summon Necro sometime some years ago, I had Thresh Socket who spawned with Cursed, Fanaticism, Extra Strong, Extra Fast and Physical Immune. All my skeletons and revives were one shotted and I had to restart game. Then when I went to the see Thresh Socket the next time, he was easier to kill but in the crystalline passage had a possessed wraith which was also one shotting my skeletons and even amplify damage or decrepify didn't work. I didn't play Diablo 2 for a month after that.
So many bugs that are widely known in the game, surely now is the time to get rid of these and bring some balance into the game?
When making a port of an old game, there is always a tough choice to be made between fixing things and balancing it better, or trying to exactly replicate behavior that players are used to. So far, Resurrected seems to lean in the direction of trying to replicate old game behavior exactly - the advantage, of course, is it's obvious what the developers are trying to achieve, and they don't have to make potentially controversial choices (is something a bug or a feature? Would changing it be improving game balance, or nerfing the difficulty?)
@@alexeyvlasenko6622 A bug is a bug, they're described as bugs by players and devs and aren't intended to be in the game, therefore not a feature. Yes players are used to certain bugs, but that doesn't mean it's OK, that doesn't mean it shouldn't be removed. Certain bugs causing mobs to do 256x damage than they are meant to? I can't see anyone complaining if that bug gets fixed for sure.
I cannot even get off of Hell Spider Forest because 2 extra fast boss pacts spawned next to each other. I escaped the first one, only to be charged into and killed by the second. I took me 5 more death to get my corpse back and exit the game. The second one even has Might
Super scary combo is cursed + one of the holy elemental auras, because the tic from the aura apply the curse, so it can be unavoidable.
i would move teleport, stoneskin, and magic resist further down the list lol. generally, such they're just total non-issues. honestly, hard to argue with your placement on almost all of these. only one i'd change is probably "cursed" but idk how far i'd actually move it. xD
another great video Llama! always great to see your stuff, keeps me wanting to play.
I love that all the same bugs from original D2 made it to resurrected.
They must have been really afraid of the backlash of neckbeards wanting those bugs back.
They are just lazy, honestly.
Wasn't there one that increased the HP of the monster? Didn't extra strong also increase their hp or something like that? I thought that was especially bad with Fire Enchanted, because the corpse explosion when the boss of the group dies is based on his HP?
Is there a way to save exit with one button
Archers with might, extra strong and cursed was the most terrifying thing, that i have seen in the game.
Archers can hit so damn hard lol. Even just extra strong archers can be so punchy.
Also I feel like skeleton archers hit harder than like dark rogues and others...
@MrLlamaSC
I feel that all is missing from this type of review (Or "I actually would like to hear")... What's your advice/ best approach to overcome or avoid the high damage and/ or death?
I honestly look at you as one of the most experienced D2 player and streamer so I'd like to know what's your method/ approach.
No mater if you choose to add or not what I just wrote, Thanks! for the elaborate content you put out here for us! :)
Vitality dump outside gear requirements
value hp/resists (mostly lightning and fire) on gear more
hit a reasonable hit recovery breakpoint
Know your damage and how fast you can move safely
Hover over enemies and recognize monster affixes
Cannot be frozen gear
Just an addition - cursed + light enchant will curse you with lightning bolts aswell :)
Didn't they fix the nm fire enchant bug in D2R?
prolly the most dangerous combos are souls with conviction aura, or death lords w/ cursed, extra strong, extra fast, might, fana etc etc
It would be nice if console was updated to match how the affix is displayed on monsters on pc. The small emblem and color can be hard to distinguish, especially when sitting across the room or hand held on the switch. Love your content
If that bothers you, try using a controller on PC compared to console. On PC when you use controller, a literal health bar pops up ABOVE the monsters head, NOT the top of the players screen. It's life altering and doesn't happen in the console version. PC version got all the good stuff...
@@madezra64 I play on ps5 and switch and I believe it shows up at both places, top center screen and above the monster you are targeting. Maybe its a setting? Not sure. At work. Can't check
@@madezra64 I'm on PS4, and that has the above-head health bars AND the tiny, unreadable immunity indicators. Truly the worst of both worlds, and I really hope we get a fix for it
@@twisted_karma8537 Doesn't for me D:
Act 2 Nightmare for me was all cursed. It was absolutely miserable with a Zealot Paladin
do multi-shot lightning enchanted mobs exist in d2r? i havent encountered one yet...I remember the MASSIVE rolling charged bolts from it back in the day though
Extra Fast is retained when you use Revive on minions.
Extra strong with and might Aura, or Decrepify curse can one shot you. The problem with cursed is even if you kill the monster that cursed enchanted, you still stay cursed until it wears off or you have it removed.
My heart dropped when Extra Fast came up in the list.
how do you know everything from LOD is the same as Resurrected?
Love the video.
For me it's
1: extra fast
2: cursed
3: extra strong
Extra fast combined with so many things and mobs are just instant death. Aura enchanted is lower for me cause about half of them are just weaker elemental enchanted monsters (the other half is pretty deathly though 😋)
And I have to ask, are you sure Lightning enchant has a bug on it? because it carries every double effect on it, not just other elemental enchant. like, a mana brun lightning enchant will burn your mana from the bolts. multishot effect is also added to L.E. or Cursed can Amp on you if the bolts hit. Maybe it's not a bug but they wanted that way. But because fire enchant and mana burn are broken, it breaks the game
The Stygian Dolls in Durance of Hate are the most terrifying.. Don't know what they have they always caught me off-guard died too many times with them...
Got to love spectral hit, fire enchanted, extra fast stygian dolls
Hey MrLlama, not sure if you've already done this but if not, could you do a video on how you have your keyboard set up? I feel like mine could be set up better.
He does have a video on it.
Okay, I found it, thanks. th-cam.com/video/vie0LYU7NkE/w-d-xo.html
Talking combo mods is the most animated i have seen you! Other than grail hehe
what about getting cursed and getting hit by the poison cloud by the vipers in Nilhatak's temple? is that a thing??
Well, I always thought mana burn was intended to just remove all mana.
I have an issue with Chaos runeword, I keep getting stuck then teleported when I whirlwind with my assassin, this is pretty gamebreaking. Does anyone know if theres a way to fix this?
I hate being cursed in hell so much, my merc almost always dies right after or if he survives I have to wait around or go to town to get rid of it.
Is the manaburn bug already fixed?
I really, really hope they do away with d3 style affixes in d4. Mortars and laser beams make the game feel so cheap and makes all the monsters feel the same
Yeah, exactly. They don't manipulate the monster's innate abilities, they just add shit you have to run around and try and dodge.
The d3 mods are more arcadey
This is also what annoyed me about boss fights in d3: you are not fighting a super tough demon, you are fighting the game with scripted events. Breaks the immersion and makes the game feel cheap. The worst was Belial.
Never had any problem or noticed anything with fire plus lightning enchant
Cold Crow and her gang of archers vs. A fresh beginner melee is quite a horror
Love watching your videos while im in queue! Like a little warm up before getting into it
I’m a wind Druid. One of the worst I e encountered so far was a stone skin brute in act one. I couldn’t do anything with my tornadoes and he wasn’t slowed or hurt from hurricane.
this is very useful for me as I am getting close to lvl 95 on a riftsin. I got stacked out before I could drink a hotkeyed rejuv by a unique mini flying dragon in P8 frigid yesterday at lvl 94 and I need to know what specifically to avoid from now on becuase the death stakes are getting too high
Do these only apply at certain difficulties
There was a time when triple immune was possible. Fire lightning cold immune lord de seis.
That fire enchant is no joke. I had a 66 Barb in Hc last weekend, over 3k hp with Battle Orders & that Druid spirit synergy… essentially one shot by wave 3 death & hydras. Was really insane, I almost got GOT again last night & the victim was a fellow barb… Freaking crazy dmg
Why did they leave these bugs in D2R?
They aren’t bugs. It’s what made the game fun.
Extra fast demons with this weird wind aura that deals damage... I got surrounded before I realized I'm in danger. Then I got basically stun locked to death.
Those were death lords (or blood lords or night lords or moon lords) using the Frenzy skill. Beefy minotaurs of death dealing.
panie llamo sc czy pitspawn the fould dog jest groźny pozdrawiam?
Recently telied into a pack of Thorned Hulks with cursed, might aura, and extra strong. I swear to god they could probably one shot any character I've ever made in 20 years of d2.
Extra fast/extra strong and mana burn are definitely my least favorite. The mana burn is just so damn op lol. Thank you for the info!
The Dev’s turned everything to 11 for Hell difficulty. Inmunes... everywhere. I tend to play SSF, but really, the game was designed for 8 players. With that many players as a group, you’re basically a Beholder from D&D or a Lernian Hydra from. Greek Mythology. Paladin brings conviction, Necro brings lower resist and Corpse Explosion, Sorc Static Field, and it’s pretty much over.
Extra fast and mana burn suuuuuuuck
Interesting one - Souls can't have multi, but hierophants can, and they do indeed shoot 3 lightnings, which may sometimes get hard to dodge and rather annoying to deal with, especially with low light resistances