Monster Hunter Wilds PC Specs Are Baffling And Worrying
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- เผยแพร่เมื่อ 5 ต.ค. 2024
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Upscaling and frame gen crutch moment
Hang on, let me write an extensive reply denying this reality
@Zinkolo also modern devs are untalented and people defend them like they are oppressed slaves
Another unfortunate reality
@@Zinkolo Lol, some people are doing this in these very comments. We let lootboxes proliferate as well as DLC (pretty much the death of expansion packs) and now we have this BS with more expensive cards...nah.
it was already annoying with UE5 but at the very least u can get stable FPS in games like Remnant II and not rely on frame gen, even exceeding the recommended here for Wilds however, i suspect it'll be a hitch filled experience especially coupled with whatever DRM will be injected into the game which will make it run even worse.
My 5700xt will probably be able to run this game just fine at a cinematic 24fps.
PC optimization is in absolute shambles the past few years.
It's not just PC anymore. These new developers simply don't have the talent to optimise.
Here come the complaining poors again
@@ihmpall here come the low effort trolls
I would argue it is less devs being unable to optimize, but more execs pushing shit out way too early and not give devs the time to actually get shit right @@AJ-xv7oh
@@AJ-xv7oh Yeah that's true, even Consoles are struggling lately. Optimization is just being cut from the budget of games across the board.
Having a targeted fps of between 30 & 60 with frame generation should set of tornado sirens 🚨 in the community and over at Capcom HQ
Black myth wukong frame gen input latency on PS5 is absolute dog shit
I believe any game at 30 fps with frame gen to achieve 60 fps i feel it has worse input lag than even native 30 fps lol
@@allansolano5587 yeah and that's no surprise because the frames are kept in the framebuffer until the frame inbetween is generated. so you ALWAYS have additional latency. that's how framegeneration works...
There is no benefit to frame gen at 30 to 60. It feels worse than 30 and doesn't even look like 60 because its very obviously artifact ridden. Frame gen from 60+ is great but for console it sounds bad
PS5 PRO
@@SolarErazer will probably have the same issues because it's the same cpu
12:05 “How can we explain this spec sheet?”
“Maybe the guy who wrote it doesn’t speak English?”
2022: RE is a miracle engine and demonstrates Capcom's superiority going forward
2024: RE engine is a joke everywhere other than in tight corridors
Interesting pivot lol
Yea cuz they used it to make games that weren't RE games lol makes it worse everyone expected it to be amazing especially cuz they'll be licensing it out to studios to use but if it is a game with more than 10npcs and more than a 20m open space at a time it'll run terribly
@@bnbnism Has nothing to do with that lol, Monster Hunter Rise was a great example of RE Engine even with it being Switch game. The RE engine ain't the best when it comes to Huge open world games.
Games like Devil May Cry and Resident Evil are all taking place in small and very controlled areas, they're very scripted too. Of course they're gonna run great as there are very few variables.
Monster Hunter almost has entire ecosystems going on and they're going for a fully seamless experience, It's A big leap for the franchise. The most recent Tokyo game showcase has them running the game on a base PS5 and it hits 60 fps the majority of the time, those pc requirements might be subject to change as the game is not coming out for another 5 months.
We'll also get a demo so everyone can benchmark the game on their own system
Whatever man, just get a 4090, play the game, and be happy.
actually, its a trade of to UE5 engine in Modding capabilities. You lose performance and graphic fidelity but games become very well moddable.
@@talison461 At medium setting .
At Tokyo Game Show, the newest build of the Demo ran at (albeit unstable) 60FPS. To me, this is a sign that the game is actually gonna run much better than DD2, even on PC.
y with a 4090 and who got a 4090?0,01% of the gamers
@@christonchev9762 Who the hell is talking about a 4090? I'm talking about it running with a target of 60FPS on base PS5. That means reaching true 60 on PC might not be as impossible as Capcom is making it seem.
true, and further optimizations until feb will mean it should run even better. _However,_ the final product will also have a DRM installed, be it denuvo or enigma or whatever, which will take it down a bit. So here's hoping they actually do a great job turning this around.
@@ORLY911 Knowing Capcom, it's definitely gonna be denuvo, but also knowing Capcom, they're gonna remove it after 2 years or so
Also, in Monster Hunter World, Denuvo had no effect on framerates at all, only worsening load times slightly
Game devs relying too much on DLSS/FSR and FG instead of optimizing games
DLSS, the best upscaling available still looks like garbage to me in most games (I am always aware of the slight blurring/ shimmering). I try to avoid using it whenever possible. I would never use FSR or frame generation.
@@HArryvajonasNot at 4k. It looks amazing. And gives you a huge boost to performance
@@HArryvajonas like 97% of people would disagree with you lol
@@HArryvajonas DLAA is actually the best
@GForceIntel I am sure you have a point. I have a 2k monitor and a 3080TI most games 70-80%, the image quality is worse than native 2k and TAA or FXAA. Some games like Cyperpunk, it is implemented very well and I use it.
On one hand I'm glad they are transparent and say it outright about resolution/fps goal and with or without frame gen. Being honest is great. PC ports can get REALLY dogpiled on steam reviews if you have bad performance, to the point it hurts sales massively and can spread mis-info around internet.
And as mentioned, AW2 had high specs but ran better.. Also looked great on "medium" in my eyes.
On other hand, why is this a thing now??
Couse monster hunter isn't alan wake.
Because RE engine isn't great so far at open world games.
I hope they learned a lot since DD2.
So, the specs are just copy pasted from DD2. Also they rejected a December release date so they could spend more time optimizing. This screams placeholder specs because the devs don't know how well it will run yet
@@elk3407 to be fair, the last footage shown at TGS show the game running at 60fps on a base ps5 (mostly from 50-60fps). they basically double the performance between a few different build so there is hope that it will run well. Also some big content creator like maximilianDood said that he saw the game running in private on a PC and that it was way above 60 while looking way better graphicaly than the ps5 demo. so you have to trust him on that, unless the pc in question where all 4090 system with dlss and frame gen and then it mean we all are done.
@@elk3407 Do you have a source for the December release bit? I can't find anything about that.
This definitely seems to be much more of an engine issue, then a 'optimization' issue. Yes, you can throw them under the same umbrella, but from the DD2 sample, the RE engine appears abysmally suited for large worlds
It might be an engine issue, but with DD2 the main problem was the main city. Outside of that it ran mostly fine, so the engine at least is capable of loading things in the distant efficiently
DD2 is an optimization shitshow. RE is one of the absolute worst engines. You can like the games, nothing wierd there, but to defend this engine in any way is just copium abuse. That engine is pure shit.
DD2 doesn't have a good lod system. It loads huge parts of the map that aren't needed that tank performance in the background. RE engine is designed for small linear levels. @@LosfrogerX
You made a mistake. You accidentally made an optimization comment that included nuance and qualified statements. Didn't you mean to just imply or state outright that modern developers are idiots?
@@emilgustavsson7310
The engine is great for smaller games like Resident Evils .
It works wonderfully in Resi Village on decent hardware.
Check the most recent gameplay of Tokyo game show, it seems to run much better on base ps5 than the last build on gamescom
Yes, 100%. They should absolutely do a revision or update to this video given new information and demonstration as presented during the Tokyo game show
i have a AMD 7800xt .....i figured i could play any modern game at 1440p high to ultra graphics at 60fps....but now, im not sure
To be fair, I believe the devs have said in japanese interviews that they honestly arent sure what the PC requirements are going to be to run this game yet, and since the game is on the market now maybe there is some sort of legal requirement to provide a minimum spec requirement for any game that is for sale? In which case they might have just given very conservative estimates for the time being? Could be a possibility
This is the most logical train of thought, they're in the last 5 months of optimization, and if anything looking at the TGS stage performance I believe they're actually optimizing it
@@rDuskHuntressyeah there is no way a baseline PS5 can run a stable 60 fps in a demo that was made months ago, and a PC running worse than that months after that demo was made.
yeah they said they only start optimizing the game and fixing bugs at the last stage of development (which is normal) so seeing it run on a PS5 which is around a 3060 level performance on 60fps on a really early build, well a newer build than the one we saw on gamescon but still its probably a early build (at the dev stream at TGS) probably means that they will change the recommended specs later
Good thought. With the demo coming, we will know for sure. Although sadly whatever performance you get in demo will likely be higher than the final product, because of no DRM.
@@hugo-pg5tv
It's not without presedent.
The Last of Us 1 Remake ran at mostly if not completely(not sure) stable 1440p60 on PS5 while it ran like poo on similar speced PCs
Ya know, I was worried about Black Myth in the days leading up to launch. But when it finally released and I got to play it, it ran exceptionally well. I’m on PC with a 7800X3D/4070ti Super. But before launch ppl were saying even with a 4090 the performance was bad and that just wasn’t the case. It was one of the best gaming experiences of my life.
With Dragons Dogma 2, I played on PS5 and I’ll admit the performance wasn’t the best. If I had my PC then it probably would have been better. But even with bad performance the game was so much fun that I hardly noticed. I would prefer a well polished game but I’ll probably have a blast either way.
Unnecessary gloom and doom, especially from people who want to play on Ultra or Very High with outdated hardware.
It seems that the Devil May Cry team and the Resident Evil team are the only studios within Capcom that know how to use the RE engine.
Orrrrr their games are the style the engine was built for, and other games are making it do things that it does poorly, like dense open worlds.
Or maybe it's your thing.
Devs should just make new game based on last gen and then put backwards compatibility then boom… it runs great on current gen out of the box.
It's called indie/AA and there are lots of people doing it. You should check it out!
That very idea is why so many games are slop dumbed down to to run on 12 year old hardware GPU's are 500% faster, I cannot believe we can't increase the target by now.
There’s no way that a 4060 is necessary for medium 1080p 60 w/ frame gen. That has to be a mistake.
Seriously, based on their recent PS5 gameplay, it look like it's rather 1080p 60fps that recommend you can use framegen with - like how Nvidia recommend framegen for 60fps
The RE engine is TERRIBLE
Lets just hope that these specs are just a placeholder, cause if it releases like this I predict very bad , unstable performances even for high end PCs
y if its those specs i do think that Dogma 2 will run better than this game
I called it that upscaling was going to be a crutch for devs and look where we are now. Given to that many studios are going to be using UE5 which relies heavily on upscaling it's going to get worse. Optimization is all but dead now
140 GB available space is crazy, that's almost DOUBLE Rise+Sunbreak and World+Iceborne COMBINED
It's not incompetence, it's darker, way darker than that for PC gamers... I don't know how far I should go into it but the The Last Of Us Part 1 on PC is a good case study for what's going on.
The PS5 is doing things PCs aren't doing and can't do at this moment. PCs have been using the same archaic way to process data for the last 20 years+ to the point that even the RAM form factor needed to be changed to fight against the limitations, it's known as CAMM2.
It seems this generation has been a nightmare for solid working games worse than normal, we have games that besides PT/RT look generally not much better than half a decade ago, reliance on upscaling fake res and frame gen fake frames, constant shsder comp and stutter issues, and many more all across the board
You know, I just started playing RDR2 and honestly it made me appreciate the advanced we've made in the last 5 years. It's just that diminishing returns makes it less obvious than, say, PS2 to PS3.
I imagine Capcom saw the reactions to Dragon’s Dogma 2, but this game was too close to release for them to do much to address the issues. I hope they have an initiative going on behind the scenes to fix the engine, because it doesn’t do enough to justify its existence.
Invest in your own engine or license one from a company that does. Dodging royalties is not a good justification for a flawed game engine.
Yup gonna wait for a sale at $9.99 like all the other MH games 💯
Frame gen at 30 fps shouldn't be a thing, its literally worse than just running at 30.
You can blame dlss and upscaling in general. It lets developers become lazy
On the bright side, in an interview this week, they mentioned that they noticed the discourse about requirements and are dedicating a large chunk of the last 6 months of development time to optimising the game. So these specs may change when we get closer to launch. Fingers Crossed, hope my 4050 7840 hs can at least run this game at 900p 60fps
Not to excuse bad optimaztion or anything but I see a lot of people say that game are now terribly optimized nowadays as compared to the past. I highly disagree, games like 15 years were much worse, PS3/360 most games were sub 720 like 20 fps, PC ports used to be much worse and an afterthought if the developer wasn't a pc focused company. Non first party Nintendo games have also been really bad. Last gen was better with more games getting closer to 1080p 30 but not always. I'm not saying nowadays is perfect but lauding how games "used to be optimzed" is looking back on a time that didn't exist
It was common for old AAA games to run at frame rates in the low 20s or even high teens. It was absolutely nuts. Rose colored glasses.
Frame-gen upscaling does not equate to progress; true progress is achieving more performance with less power. Currently, developers and Nvidia are promoting deceptive frames. It seems likely that Nvidia will eventually mandate all output to be frame-generated with DLSS.
Keep saying "deceptive frames" it will totally catch on eventually
Game developers can definitely make the same games for this gen on last gen software and make the optimization just way better
I swear this is going to run at like 30fps 720p upscaled to 1440p on PS5 and it won't hold to 30fps. All the footage I've seen of this looks so muddy and blurred. It's unsharp and has a brown filter all over it. Just for fun I booted up Monster Hunter World on my PS5 I haven't played it before but it came with that ps plus collection they had for a while. Oh look perfectly good looking graphics with a clean image quality running fluidly. Why are we going backwards. How is this blurry muddy mess in any way an improvement over the last game.
To be fair, even PS4 Pro didn't run MHW very smoothly at all - just watch DF's coverage of the Pro vs One X versions - PS5 just has enough raw horsepower to hold a solid 60FPS. Capcom has, for reasons unknown, pushed too far into graphical awesomeness at the expense of terribly inconsistent framerates and frametimes in the mainline games.
Based on MHW Maybe the only way to truly enjoy this game is to wait for PS6, or one or two jumps in GPU generations on PC? Point is, this isn't really new - people just seem to forget how terrible the Base PS4/Xbox One ran the last game. All that's improved is tech to run the game since - not Capcom's ability to target hardware properly.
It sucks because I adore this series, and I want to play it in its best form, and it doesn't look like Capcom is providing that for me, even on a PS5 Pro that I don't have.
This endless obsession with graphics needs to END. MH World looks perfectly fine to this day and we've gotten to the point were most users can run it at max with no issues, they could've just iterated on that and everyone would be happy.
@AbelMusa But you know that if Wilds came out and looked exactly like World people would complain about that too lol. However I do believe that would be a better choice than Wilds having specs that most people can't achieve properly.
That being said they did say medium settings in the recommended and didn't mention DLSS or FSR. So I mean maybe the "low" setting is MH World equivalent 😅
The gane is a huge step up from world. Remember you are playing and old game on a new console. Wilds is completely open there are no sections and monster can be carved and continue with other hunts seamlessly while doing other activities all at once. That takes a huge chunk of optimization and cpu performance. You have weather conditions that affect the terrain and everything surrounding you. I think pc will plow through this with a good gpu and cpu. Hopefully performance gets better both on pc and consoles
Bro what 😂 I bet it will have a performance mode
And the ps5 will run it.
Capcom console optimization is great
Soon you'll need a 20k PC to run a new game that looks slightly better than a 2014 AA game.
at that point gaming companyes will stop existing seens they won't be able to sell their products
gamedesigners should already make system that work with frame generation, having a game play design work around should be a thing
Damn, time for a new PC build 😔😔
Yea I'm probably going to get a 5060 when it comes out, assuming it's worth getting.
Probably not, the latest demo they showed ran a stable 60 fps with a few small drops on a regular PS5.
@@hugo-pg5tv World did NOT launch running as smooth as the consoles. MH team is still very very new to making PC run equally, or even half as well.
Both NVIDIA and AMD stated miltiple times that you need at least 60 fps or more as a base for FG. Taking improper frame paced barely 30fps and then trying to FG it up to 60 fps is a recipe for disaster.
I think the reaction to this has been more than a little overblown, especially because we're all going off a spec sheet that we all know is overstated, just like Alan Wake.
They need to watch the latest MHWilds gameplay on Tokyo Game Show.
I've a feeling these spec requirements are straight up wrong. As you said it doesn't make much sense. I hope so... I can brute force it, but most people can't and that sucks.
It's running 60fps on base ps5, and the devs rejected a December release just to spend more time optomizing
100% the specs are just wrong
@@elk3407Not quite. I saw the videos, it's between 40-60. But it's decent for the hardware anyway.
@@eduardobenassi3072nowhere does it drop to 40 fps lmao slow the video down nad u will see that.
@@eduardobenassi3072 In the dev stream yes, but they said it's gonna be 60 at launch. They still have multiple months left where all they are doing is optimizing, and considering how much worse the show room floor demo ran I believe they are actually working on that unlike a lot of games where what you see 6 months from release is what you get
@@elk3407 Yeah, that's what I'm expecting. Hope we're not wrong 😬
Fake frames, fake resolution, fake performance, all for a premium.
Sorry, spending cash on this stuff is so unrewarding right now. Might as well drop the hobby entirely because this is only going to get worse.
I feel you. This entire hunt for ever more graphical fidelity, price spikes across the board and a mantra of quantity over quality makes it really tough to justify a PC-upgrade or buy-in at the moment.
Originality is tough to find. On the bright side, many old games are still being modded and run damn fine on my six year old rig. And we haven‘t even talk about emulation yet ;)
Or maybe play the games that don't have these issues? There are plenty of games that run great on PC. Go play those. Play some indie games. There are so many games out these days, just don't support this garbage with your money. Stop acting like the sky is falling.
I get your feeling, but dropping gaming as a hobby because of poor performance is dumb, unless your hobby is actually PC hardware and optimization. There are plenty of well optimized games out there, as well as extremely light indie games. And for the games that are unoptimized, sure, that sucks and will turn me off of a game I'm not really into, but I'll definitely play great games with some performance issues. Heck, before I got an actual gaming PC I put 500+ hours on monster hunter world on a laptop, playing on 720p unstable 25fps. It sucks, but the game was entertaining
Go ahead and do it. I'll support you spiritually
@@Mrs_Puffington It isn't just graphic fidelity. It is also demanding higher fps.
6:16 "Why not offer a reccomendation for a higher settings" the answer is telling you 1080p 60 on high will require an i9 14900k. Keeping my fingers crossed, and my wallet open.
Will I be able to run this at 4k with a 7900XTX and a 7600x?
Hmm not good, devs are rushing performance optimisations?
This is the only game that will actually push new GPUs next year lmao.
well the 5080 will be around 10% faster than the 4080 and i assume 50% more expencive than the 4080
Capcom, Didn't you said that you wanted to license the REx Engine? This doesn't look good, at all.
I hope it came with UW support
When it came to consoles, and ps5 pro was being discussed, it was a case of "will no one forcing you to buy a Pro to get a better experience".
Well, "go buy better CPU and GPU to get better experience"
Sucks right? ??
We all know the industry a bit of a mess and seems like optimization is probably taking a hit to just get games out
Thats not happening with Wilds. They turned down a December release to spend more time optimizing, its gonna be 60 fps on base ps5 and the specs for PC are more or less just copy pasted from DD2. I suspect its gonna run better than the specs suggest because 5 months of optimization has gotta count for SOMETHING, right?
@@elk3407no way it’s getting 60 fps on ps5.
@@UnsettlingDwarf The devs said it will be on launch. Like I said, it seems like they plan on getting it running MUCH better than these recommended specs suggest
@UnsettlingDwarf it was running 60 fps at tokyo game show
@@UnsettlingDwarfjust watch the latest demo shown at TGS
how did re-engine go from targetting 60fps on ps4 to barely making 60fps on a pc (actually 30fps cus framegen) they really lost their way
people love laughing about the consoles running games on 800p not realizing, that we do the same on PC with DLSS.
DLSS on 1440p QUALITY 960P BALANCE 835P PERFROMANCE 720P
DLSS ON 4K QUALITY 1440P BALANCE 1253P PERFROMANCE 1080P
Its a general Problem with optimization on all platforms.
IF consoles had DLSS, most people wouldn't care, imo.
It's not a problem. It's simply a rational balance. Resolution and fps just have to be "good enough", what's being rendered is far more important and that's where the performance should be going.
@@_n8thagr8_63 consoles are using fsr to do it, and both consoles and PC get mostly out dated or wrong version of those upscalers in their games. Devs don't give a duck anymore, I have to change manually DLSS versions on new updated releases in games, some people do the same for fsr, it's just lazy shit.
you know that ps5 uses FSR lol
@@coffee7180 and fsr is far worse at resolving fine details, particles, ghosting, anti-aliasing, upscaling from a low pixel count, etc.
All I'm saying is DLSS is so good there's no reason not to use it as it improves multiple aspects of the image in ways even native can't.
I mean if you want devs to continue to push the graphics boundaries, we going to have to get better hardware. MH World looks and run great, but I want the next step up with destructible and interactive giant environments.
Is the video really dark for anyone else
Imagine had AMD didn't make their framegen available to all, still think features locked to newer gen a good idea?
Dev's have a crack habit, Ah - I mean upscale habit. We need an intervention. Upscale frame gen BAd M'Kay
Upscaling at least has been spectacular, I don't know what you're on about
Why optimization when you can brute force with the tech amirite
Monster Hunter World has never run great. I don't think the RE engine excels with large maps. There is always a setting or two that tank FPS. I can run Space Marine 2 maxed at 2k with a 3080TI and get 65-75 fps without DLSS at native. MWH runs about the same on my rig and it is a 6+ year old game.
MH Rise runs much better than MHW because it lacks most highly demanding and pointless graphical effects that World has.
MH world wasn't made in RE engine, it was MT Framework. It runs that bad because it was a bad pc port plain and simple. But yes, RE engine does seem to suck at open worlds
@@Dregomz02 Rise ran well because it was a Switch game.
@@frazer_1997 true
@User-h5s2l I would be willing to bet money it is the same core engine. It's just updated, and they changed the name. All of Capcoms' modern open world/ large map games have similar issues.
Didnt expect games to using dlss as a requirement is weird
To them 11600K and 5500 are same which is ridicilous .
5500 is around 3600X are no match for 11600K and 12400.
I guess it depends on the GPU.
With some GPUs the difference may not be significant due to bottleneck , but with strong enough GPU , the 3600X and 5500 shall be CRUSHED.
5600 or 5600X would make far more sense to compare with Intel stuff.
There's Devs are using frane gen as a crutch instead of good optimization, we know some devs would and its happening.
Nah. I trust Monster Hunter Devs. They made miracles with the 3DS and the Switch. Also the most recent demos have leagues better optimization than the gamescom one
Good thing i ordered the PS5 Pro. My PC would self destruct if it tried to run this.
Same. 30th anniversary PS5 Pro bundle preordered. My PC has a 4090 in it and I bet even it won't do much for this game. Will also try it on my 5090 though when I grab one of those at launch.
It's the exact same min/recommended specs as Dragon's Dogma 2 were. It's gonna be a bad PC port. I'm gonna go ps5 pro for it. I'm not expecting great performance on any platform. MHWorld PC still stutters and hitches even on the most powerful hardware. Capcom's a little hopeless when it comes to this sort of thing. It's gonna take PS6 to run it properly much like how PS5 was the only way to actually get 60fps on the old PS4 World game.
The games not going to run any better on the console. It Might have less technical issues, but Dragons Dogma 2 was/is a mess on console and will be using FSR which is not good.
@@HArryvajonasprobably will run worse on console and ps5 pro is the same cost of a pc that could run the game better.
Exactly my thoughts on this. So I'll just wait for the complete edition on ps6 for mh wilds.
Have none of ya'll fckers watchee the latest demo from TGS? It ran 60 fps on a basic PS5 ffs.
@@UnsettlingDwarf I make no excuse for the performance, but I enjoy the gameplay of both DD and MH enough that I tolerate the poor performance. Two of the only franchises I am willing to make that sacrifice for.
Now between Ray Tracing (not path tracing), frame gen, and upscaling, I'm more than a little turned off by PC gaming and what it has become in the 6 years since I stopped regularly gaming. I wouldn't have agreed before because I understand new tech helping, but Frame Gen and upscalers are generational crutches right now, not add-in bonuses. Imagine me paying more than ever for hardware and the solution is some software making fugazi frames and sacrificing fidelity.
It's hardly a sacrifice when you're accounting the performance gain and what that means for graphics on screen.
What are you on about, consoles are on the same page. In the past games were properly optimized for console and for pc it was usually bad. Nowadays you get the same treatment regardless of platform.
Buying a pc and playing on it is still superior and much cheaper than adopting a console from sony or microsoft. For a proper pc build to keep up with the consoles, it will cost a bit more than the console itself, but then you have access to a much bigger library of games across multiple launchers (including exclusives from consoles), pay to play online is not a thing so you save money on this, along with games being cheaper on pc than console, so longterm a PC is still the better option, as long as you know what to do with it.
The issue with upscalers is that devs/publishers are now cutting corners by adopting those alternatives to fix bad optimization. Third party studios will always deliver things like this and the consequences will come after that. People just need to be less trigger happy on the purchases/pre-orders and wait to see what happens.
@@CHT1992 Upscalers are not alternative, they are part of the performance target. The fact you don't accept that is irrelevant. Games expect you to upscale so they pump up the graphics more.
@@albert2006xpThat’s not exactly true though is it?
You do have the alternative to turn these off,and I do in most games if not all.
That’s why when I’m choosing a GPU and looking at results and FPS charts I’m always looking at the RAW performance.
That’s why they say always buy the best GPU you can afford.
@@TheAtkinson118 This. If i'm paying top dollar for GPUs, I don't accept that software solutions should be compulsory. I do remember the days where buying high-end did not mean you could run everything tuned to the max, often having to buy the next-gens high end to do so, but if someone is telling me a lower-mid range card in 1080p requires frame gen and upscaling, they can get that game the eff out my face.
Frame generation went from most exciting feature to most dreaded feature for me
I'm worried too coz this game is a big deal for me personally and DD2 was a good game but damn I finished that game and didn't game back coz it's rough the performance is just bad, BUT ppl who saw the game (monster hunter wilds) back in summer game fest they said it was smooth and good I'm talking about the pc version of the game so that's maybe something positive idk I'm really hoping for the game to optimized I bought a new pc for that game.
I always against the idea of DLSS or FSR because i knew in future nvidia would try to gaslight gamers into thinking AI generated "pixels" look better than native pixels which is bullshit .
Everyone wanted features that "worked for all", now you have requirements because FG will "work for all". Enjoy.
RE Engine moment
A title that just came out only runs smooth with frame gen active - i think its the Until Dawn Remake?
the reccomended specs for Wilds are a bit crazy 12400 with FG at 1080p to get 60 fps?oh and the 20/30 series cards do not support Nvidia FG so we are left with AMD but AMD FG is to bloory so y another Capcom unoptimized game and the game isn't even an UE5 game i mean it still looks fine but it looks like a PS4 title
monster hunter world runs locked 60FPS on PS5 but its only the ps4 version so its likely checkerboard but looks good on my 4k screen
1:04 well their last monster hunter game, Rise/Sunbreak runs pretty well on a low spec PC. It even runs on switch. Is there another MH after Rise/Sunbreak that I missed?
No shit, it better run well on PC if it can run on a fucking Switch
Rise was designed first and foremost as a switch game, for the switch hardware. It was exclusive to that platform for a 9 months before being ported to pc and a further year before releasing on xbox series and ps5. There are now two development teams at capcom that work on the monster hunter franchise; world and wilds are developed by the same team and considered mainline entries in the series. Rise being built for the weaker switch hardware means it can run on pretty much anything - I think ps5 and series x can run it at 4k60 in quality mode and target 1440p120 in performance mode. World never saw a release on Nintendo hardware, not due to lack of demand, more so the hardware lacked the power required to run the game. Rise is not an accurate barometer for how the next mainline entry in the series should run on pc as the game has not been built around switch hardware.
@@ldridgley I know. Generations Ultimate is the other MH I played on switch. The point is, in terms of being the most recent MH and is using the RE engine on PC, that game is Rise/Sunbreak. It is an accurate barometer because it uses the same engine as DD2 and MHWilds though a different iteration of it and they optimized it well. While worlds uses the older MT framework and released before Rise, so I can't say the same.
@@PulseAttack MHRise uses the same engine as MHWilds although a different iteration of it. Even all the RE remakes starting from RE2 uses it.
Nvidia: Just buy a 5090, you all have extra money to spend on GPUs since the economy is so great right now right, right?
Pre-ordered the PS5 Pro, will also pre-order a 5090 and Switch 2.
It runs better on the base ps5 in the latest showcase.
I have a PC, but im always moving to my PS5 due to optimisation issues
and u think that on PS5 it will run better?the PS5(none Pro) is using a 4070 type of GPU with more RAM but less Cores and pixxels and its actually weaker than the actuall RTX 4070
This game is a deciding factor for me getting the ps5 pro, if I see no major improvements, I'll definitely skip it
I didn't know FromSoft took over the Monster Hunter franchise. 🤣
Capcom wants to have their PC gamers have similar exp to console that's why they recommend that specs lol
Heavy than BMW?
The game releases now but will be playable in 15 years
This might be the first Monster hunter I skip since Tri on Wii. :( How could they go from making fluid games on lowly hardware like the PSP and DS to this.
Alex doesn't know a damn thing about making a complex game, so maybe he should get a job game dev'ing.
Upscaling and frame generation seems to be really pro consumer. New games don't even function, so there's no need to waste money on them!
The game doesn't even touch the top tier of PS4 graphics yet still seems to run like shit on PS5 equivalent hardware....wtf Capcom?
I don't think we should be so worried. World had stupid recommended specs that weren't necessary, and the game is already complete, they are just optimizing it now (word from the developer, and we've seen it in action with the showroom floor demo running much worse than the dev stream build)
Graphics is not everything when it comes to performance lmao wtf are u on? Do u know how games work? Wilds have far more details than most high graphic games today. U can just look at the camps in the trailers or the fur of the monsters.
@@hugo-pg5tv lol, bullshit.
@@Grammostola nice argument lmao. Very good way of showing everyone u don't know shit about how performance requirements work. Graphics is not everything.
@@hugo-pg5tv Why'd I even try to argument with someone who probably thinks a render pipeline is an STD and seemingly hasn't played any AAA games in a decade....
Monster hunter rise ran fine on switch and pc.
how about that 30min gameplay in 60fps on ps5 ?
Yeah, right? I don't know why nobody is mentioning that. I got excited when I saw that.
@@Mr.BananaManYT exactly ! no one talks about that . the devs emphasize on its running on base ps5 and yet nobody made a single video about it
@godblessusall9946 yeah 60 fps will be no problem for them by the time it comes out. Especially since they're focusing on just optimization for the next 4 or so months.
Capcom.....for you
1080p, medium wkth frame gen, just lol, just lol. Pass.
So you finaly realise how much of a obvious Smoke & Mirrors engine REngine is and how awful it is for open world type environments.
Uh uh the master race can't cacht a break
Has anyone considered that they might be lying and later announcing new better requirements before launch?
sure but why would they do that?to piss more ppl or to make more ppl not buy their game?doesn't make sense
Pretty sure it aint lying and more so an educated guess from their current builds.
We did see from TGS that the game runs at a unstable 60fps now on base PS5 hardware; Compared to an older build at Gamescom where it struggled to stay above 30fps from time to time.
Been saying it but RE engine might be the most overrated engine on the market.....unless the game takes place in a hallway.
I hate all of these fake fps technologies with a passion.
Looking like next year games are going to run like shit as well and it doesn't matter what you have a super powered pc or a p5pro 😢 well I guess that's it the video game industry is dead
While I think the game might not be the most optimized people are complaining about the spec list are kinda wild. They are scared of the specs on objectively old hardware. 2070 is 6 years old and wasn't like a top spec card.
RE Engine is a joke outside corridor running simulators. DD2 now MH Wilds
Average PC bro: just build a 4090 PC you console peasant ha ha ha
meanwhile secretly playing on a 1060, shedding salty tears in 23 fps
4090 cost 2,400$ and 4080 cost 1700$ in my greedy middle east country.
Eastern games are never optimised
RE engine is just not built for open world games and I wish they'd stop using it for these
Thats why always go xbox first and the PC, its cheaper and better
I thought upscalers weren't crutches DF??
They aren't, they're part of the cards and allow you to balance performance without compromising settings.
Hope is the first step on the road to disappointment.
Monster attack tracking speed, DPS, hunter action speed all vary when frame rate changes and that affect difficulty to a certain degree in this game engine, validations can be found for games like monster hunter rise. I suspect they prefer gamers to play in 30 fps.
Monster hunter world and rise ran wonderfully, dragons dogma 2 was a rough start but runs perfectly fine now. Granted I have a 7950x3d. I don’t think we have any reason to be worried.
MHW has never run great, nor has any Capcom game with large maps using the RE engine. The only Capcom RE engine game with large maps that has run well for me on PC is Rise, which is a Switch game.
@@HArryvajonas I have well over 1500 hours into world, it ran great from the day I bought it at max settings.
World ran like ass, and to this day it has much worse performance than the Rise even tho i have replaced both gpu and cpu it still runs badly.
@@Clutch4IceCream I'm assuming you didn't buy it launch then? Because it was unexcusably atrocious at launch. Constant crashes, awful stuttering, some particles absolutely dumped your framerate (like Kushala's tornadoes), and so many more other points.
@@Clutch4IceCream This very channel has videos proving the opposite. You must have had a magical PC when it launched.