Monster Hunter Wilds PC Specs Are Baffling And Worrying

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
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ความคิดเห็น • 387

  • @papichuckle
    @papichuckle 10 ชั่วโมงที่ผ่านมา +107

    Upscaling and frame gen crutch moment

    • @Zinkolo
      @Zinkolo 7 ชั่วโมงที่ผ่านมา +8

      Hang on, let me write an extensive reply denying this reality

    • @papichuckle
      @papichuckle 7 ชั่วโมงที่ผ่านมา

      @Zinkolo also modern devs are untalented and people defend them like they are oppressed slaves
      Another unfortunate reality

    • @balthorpayne
      @balthorpayne 7 ชั่วโมงที่ผ่านมา +5

      @@Zinkolo Lol, some people are doing this in these very comments. We let lootboxes proliferate as well as DLC (pretty much the death of expansion packs) and now we have this BS with more expensive cards...nah.

    • @ORLY911
      @ORLY911 5 ชั่วโมงที่ผ่านมา +1

      it was already annoying with UE5 but at the very least u can get stable FPS in games like Remnant II and not rely on frame gen, even exceeding the recommended here for Wilds however, i suspect it'll be a hitch filled experience especially coupled with whatever DRM will be injected into the game which will make it run even worse.

    • @talison461
      @talison461 2 ชั่วโมงที่ผ่านมา +4

      My 5700xt will probably be able to run this game just fine at a cinematic 24fps.

  • @monkfishy6348
    @monkfishy6348 10 ชั่วโมงที่ผ่านมา +152

    PC optimization is in absolute shambles the past few years.

    • @AJ-xv7oh
      @AJ-xv7oh 10 ชั่วโมงที่ผ่านมา +32

      It's not just PC anymore. These new developers simply don't have the talent to optimise.

    • @ihmpall
      @ihmpall 9 ชั่วโมงที่ผ่านมา +4

      Here come the complaining poors again

    • @wilburtshnookums
      @wilburtshnookums 9 ชั่วโมงที่ผ่านมา +49

      @@ihmpall here come the low effort trolls

    • @CyberZero232
      @CyberZero232 9 ชั่วโมงที่ผ่านมา

      I would argue it is less devs being unable to optimize, but more execs pushing shit out way too early and not give devs the time to actually get shit right ​@@AJ-xv7oh

    • @monkfishy6348
      @monkfishy6348 9 ชั่วโมงที่ผ่านมา +10

      @@AJ-xv7oh Yeah that's true, even Consoles are struggling lately. Optimization is just being cut from the budget of games across the board.

  • @CreatureOfH4bit
    @CreatureOfH4bit 8 ชั่วโมงที่ผ่านมา +4

    Having a targeted fps of between 30 & 60 with frame generation should set of tornado sirens 🚨 in the community and over at Capcom HQ

  • @abhijeetdey
    @abhijeetdey 9 ชั่วโมงที่ผ่านมา +66

    Black myth wukong frame gen input latency on PS5 is absolute dog shit

    • @allansolano5587
      @allansolano5587 8 ชั่วโมงที่ผ่านมา +3

      I believe any game at 30 fps with frame gen to achieve 60 fps i feel it has worse input lag than even native 30 fps lol

    • @wanshurst2416
      @wanshurst2416 8 ชั่วโมงที่ผ่านมา +9

      @@allansolano5587 yeah and that's no surprise because the frames are kept in the framebuffer until the frame inbetween is generated. so you ALWAYS have additional latency. that's how framegeneration works...

    • @pretz2126
      @pretz2126 7 ชั่วโมงที่ผ่านมา +6

      There is no benefit to frame gen at 30 to 60. It feels worse than 30 and doesn't even look like 60 because its very obviously artifact ridden. Frame gen from 60+ is great but for console it sounds bad

    • @SolarErazer
      @SolarErazer 5 ชั่วโมงที่ผ่านมา +2

      PS5 PRO

    • @wanshurst2416
      @wanshurst2416 5 ชั่วโมงที่ผ่านมา

      @@SolarErazer will probably have the same issues because it's the same cpu

  • @NathanQuinnP16
    @NathanQuinnP16 9 ชั่วโมงที่ผ่านมา +5

    12:05 “How can we explain this spec sheet?”
    “Maybe the guy who wrote it doesn’t speak English?”

  • @kimlee6643
    @kimlee6643 8 ชั่วโมงที่ผ่านมา +91

    2022: RE is a miracle engine and demonstrates Capcom's superiority going forward
    2024: RE engine is a joke everywhere other than in tight corridors
    Interesting pivot lol

    • @bnbnism
      @bnbnism 7 ชั่วโมงที่ผ่านมา +8

      Yea cuz they used it to make games that weren't RE games lol makes it worse everyone expected it to be amazing especially cuz they'll be licensing it out to studios to use but if it is a game with more than 10npcs and more than a 20m open space at a time it'll run terribly

    • @BBBerti
      @BBBerti 6 ชั่วโมงที่ผ่านมา +11

      @@bnbnism Has nothing to do with that lol, Monster Hunter Rise was a great example of RE Engine even with it being Switch game. The RE engine ain't the best when it comes to Huge open world games.
      Games like Devil May Cry and Resident Evil are all taking place in small and very controlled areas, they're very scripted too. Of course they're gonna run great as there are very few variables.
      Monster Hunter almost has entire ecosystems going on and they're going for a fully seamless experience, It's A big leap for the franchise. The most recent Tokyo game showcase has them running the game on a base PS5 and it hits 60 fps the majority of the time, those pc requirements might be subject to change as the game is not coming out for another 5 months.
      We'll also get a demo so everyone can benchmark the game on their own system

    • @talison461
      @talison461 2 ชั่วโมงที่ผ่านมา

      Whatever man, just get a 4090, play the game, and be happy.

    • @DMM_Fan
      @DMM_Fan 2 ชั่วโมงที่ผ่านมา

      actually, its a trade of to UE5 engine in Modding capabilities. You lose performance and graphic fidelity but games become very well moddable.

    • @kampfer91
      @kampfer91 2 ชั่วโมงที่ผ่านมา

      @@talison461 At medium setting .

  • @distion
    @distion 9 ชั่วโมงที่ผ่านมา +21

    At Tokyo Game Show, the newest build of the Demo ran at (albeit unstable) 60FPS. To me, this is a sign that the game is actually gonna run much better than DD2, even on PC.

    • @christonchev9762
      @christonchev9762 5 ชั่วโมงที่ผ่านมา

      y with a 4090 and who got a 4090?0,01% of the gamers

    • @distion
      @distion 5 ชั่วโมงที่ผ่านมา +8

      @@christonchev9762 Who the hell is talking about a 4090? I'm talking about it running with a target of 60FPS on base PS5. That means reaching true 60 on PC might not be as impossible as Capcom is making it seem.

    • @ORLY911
      @ORLY911 5 ชั่วโมงที่ผ่านมา

      true, and further optimizations until feb will mean it should run even better. _However,_ the final product will also have a DRM installed, be it denuvo or enigma or whatever, which will take it down a bit. So here's hoping they actually do a great job turning this around.

    • @distion
      @distion 5 ชั่วโมงที่ผ่านมา

      @@ORLY911 Knowing Capcom, it's definitely gonna be denuvo, but also knowing Capcom, they're gonna remove it after 2 years or so

    • @distion
      @distion 5 ชั่วโมงที่ผ่านมา

      Also, in Monster Hunter World, Denuvo had no effect on framerates at all, only worsening load times slightly

  • @vital9523
    @vital9523 9 ชั่วโมงที่ผ่านมา +70

    Game devs relying too much on DLSS/FSR and FG instead of optimizing games

    • @HArryvajonas
      @HArryvajonas 9 ชั่วโมงที่ผ่านมา +2

      DLSS, the best upscaling available still looks like garbage to me in most games (I am always aware of the slight blurring/ shimmering). I try to avoid using it whenever possible. I would never use FSR or frame generation.

    • @GForceIntel
      @GForceIntel 9 ชั่วโมงที่ผ่านมา

      ​​@@HArryvajonasNot at 4k. It looks amazing. And gives you a huge boost to performance

    • @_n8thagr8_63
      @_n8thagr8_63 8 ชั่วโมงที่ผ่านมา

      @@HArryvajonas like 97% of people would disagree with you lol

    • @CheckmateStallioN
      @CheckmateStallioN 8 ชั่วโมงที่ผ่านมา

      ​@@HArryvajonas DLAA is actually the best

    • @HArryvajonas
      @HArryvajonas 5 ชั่วโมงที่ผ่านมา +1

      @GForceIntel I am sure you have a point. I have a 2k monitor and a 3080TI most games 70-80%, the image quality is worse than native 2k and TAA or FXAA. Some games like Cyperpunk, it is implemented very well and I use it.

  • @SurrealLeaf
    @SurrealLeaf 10 ชั่วโมงที่ผ่านมา +18

    On one hand I'm glad they are transparent and say it outright about resolution/fps goal and with or without frame gen. Being honest is great. PC ports can get REALLY dogpiled on steam reviews if you have bad performance, to the point it hurts sales massively and can spread mis-info around internet.
    And as mentioned, AW2 had high specs but ran better.. Also looked great on "medium" in my eyes.
    On other hand, why is this a thing now??

    • @Rubik43
      @Rubik43 10 ชั่วโมงที่ผ่านมา +3

      Couse monster hunter isn't alan wake.

    • @HuskySansVergogne
      @HuskySansVergogne 9 ชั่วโมงที่ผ่านมา +4

      Because RE engine isn't great so far at open world games.
      I hope they learned a lot since DD2.

    • @elk3407
      @elk3407 8 ชั่วโมงที่ผ่านมา +2

      So, the specs are just copy pasted from DD2. Also they rejected a December release date so they could spend more time optimizing. This screams placeholder specs because the devs don't know how well it will run yet

    • @champ6436
      @champ6436 7 ชั่วโมงที่ผ่านมา

      @@elk3407 to be fair, the last footage shown at TGS show the game running at 60fps on a base ps5 (mostly from 50-60fps). they basically double the performance between a few different build so there is hope that it will run well. Also some big content creator like maximilianDood said that he saw the game running in private on a PC and that it was way above 60 while looking way better graphicaly than the ps5 demo. so you have to trust him on that, unless the pc in question where all 4090 system with dlss and frame gen and then it mean we all are done.

    • @CrazedCrabbo
      @CrazedCrabbo 6 ชั่วโมงที่ผ่านมา

      @@elk3407 Do you have a source for the December release bit? I can't find anything about that.

  • @_n8thagr8_63
    @_n8thagr8_63 10 ชั่วโมงที่ผ่านมา +28

    This definitely seems to be much more of an engine issue, then a 'optimization' issue. Yes, you can throw them under the same umbrella, but from the DD2 sample, the RE engine appears abysmally suited for large worlds

    • @LosfrogerX
      @LosfrogerX 9 ชั่วโมงที่ผ่านมา +3

      It might be an engine issue, but with DD2 the main problem was the main city. Outside of that it ran mostly fine, so the engine at least is capable of loading things in the distant efficiently

    • @emilgustavsson7310
      @emilgustavsson7310 8 ชั่วโมงที่ผ่านมา +1

      DD2 is an optimization shitshow. RE is one of the absolute worst engines. You can like the games, nothing wierd there, but to defend this engine in any way is just copium abuse. That engine is pure shit.

    • @xyfghter99
      @xyfghter99 7 ชั่วโมงที่ผ่านมา

      DD2 doesn't have a good lod system. It loads huge parts of the map​ that aren't needed that tank performance in the background. RE engine is designed for small linear levels. @@LosfrogerX

    • @DanKaschel
      @DanKaschel 5 ชั่วโมงที่ผ่านมา

      You made a mistake. You accidentally made an optimization comment that included nuance and qualified statements. Didn't you mean to just imply or state outright that modern developers are idiots?

    • @GameslordXY
      @GameslordXY 3 ชั่วโมงที่ผ่านมา

      ​@@emilgustavsson7310
      The engine is great for smaller games like Resident Evils .
      It works wonderfully in Resi Village on decent hardware.

  • @BBBerti
    @BBBerti 8 ชั่วโมงที่ผ่านมา +14

    Check the most recent gameplay of Tokyo game show, it seems to run much better on base ps5 than the last build on gamescom

    • @landshark8794
      @landshark8794 7 ชั่วโมงที่ผ่านมา +3

      Yes, 100%. They should absolutely do a revision or update to this video given new information and demonstration as presented during the Tokyo game show

  • @JamisonMichaelTV
    @JamisonMichaelTV 2 ชั่วโมงที่ผ่านมา +4

    i have a AMD 7800xt .....i figured i could play any modern game at 1440p high to ultra graphics at 60fps....but now, im not sure

  • @MolezHD
    @MolezHD 8 ชั่วโมงที่ผ่านมา +22

    To be fair, I believe the devs have said in japanese interviews that they honestly arent sure what the PC requirements are going to be to run this game yet, and since the game is on the market now maybe there is some sort of legal requirement to provide a minimum spec requirement for any game that is for sale? In which case they might have just given very conservative estimates for the time being? Could be a possibility

    • @rDuskHuntress
      @rDuskHuntress 8 ชั่วโมงที่ผ่านมา +9

      This is the most logical train of thought, they're in the last 5 months of optimization, and if anything looking at the TGS stage performance I believe they're actually optimizing it

    • @hugo-pg5tv
      @hugo-pg5tv 7 ชั่วโมงที่ผ่านมา

      ​@@rDuskHuntressyeah there is no way a baseline PS5 can run a stable 60 fps in a demo that was made months ago, and a PC running worse than that months after that demo was made.

    • @ahmadbugshan9603
      @ahmadbugshan9603 5 ชั่วโมงที่ผ่านมา +2

      yeah they said they only start optimizing the game and fixing bugs at the last stage of development (which is normal) so seeing it run on a PS5 which is around a 3060 level performance on 60fps on a really early build, well a newer build than the one we saw on gamescon but still its probably a early build (at the dev stream at TGS) probably means that they will change the recommended specs later

    • @ORLY911
      @ORLY911 5 ชั่วโมงที่ผ่านมา

      Good thought. With the demo coming, we will know for sure. Although sadly whatever performance you get in demo will likely be higher than the final product, because of no DRM.

    • @GameslordXY
      @GameslordXY 3 ชั่วโมงที่ผ่านมา

      ​@@hugo-pg5tv
      It's not without presedent.
      The Last of Us 1 Remake ran at mostly if not completely(not sure) stable 1440p60 on PS5 while it ran like poo on similar speced PCs

  • @mikedelgrande5296
    @mikedelgrande5296 7 ชั่วโมงที่ผ่านมา +3

    Ya know, I was worried about Black Myth in the days leading up to launch. But when it finally released and I got to play it, it ran exceptionally well. I’m on PC with a 7800X3D/4070ti Super. But before launch ppl were saying even with a 4090 the performance was bad and that just wasn’t the case. It was one of the best gaming experiences of my life.
    With Dragons Dogma 2, I played on PS5 and I’ll admit the performance wasn’t the best. If I had my PC then it probably would have been better. But even with bad performance the game was so much fun that I hardly noticed. I would prefer a well polished game but I’ll probably have a blast either way.

    • @leonfrancis3418
      @leonfrancis3418 ชั่วโมงที่ผ่านมา +2

      Unnecessary gloom and doom, especially from people who want to play on Ultra or Very High with outdated hardware.

  • @Barbaroossa
    @Barbaroossa 7 ชั่วโมงที่ผ่านมา +2

    It seems that the Devil May Cry team and the Resident Evil team are the only studios within Capcom that know how to use the RE engine.

    • @DanKaschel
      @DanKaschel 5 ชั่วโมงที่ผ่านมา +2

      Orrrrr their games are the style the engine was built for, and other games are making it do things that it does poorly, like dense open worlds.
      Or maybe it's your thing.

  • @T.O.Wallee
    @T.O.Wallee 7 ชั่วโมงที่ผ่านมา +4

    Devs should just make new game based on last gen and then put backwards compatibility then boom… it runs great on current gen out of the box.

    • @DanKaschel
      @DanKaschel 5 ชั่วโมงที่ผ่านมา

      It's called indie/AA and there are lots of people doing it. You should check it out!

    • @jkteddy77
      @jkteddy77 2 ชั่วโมงที่ผ่านมา

      That very idea is why so many games are slop dumbed down to to run on 12 year old hardware GPU's are 500% faster, I cannot believe we can't increase the target by now.

  • @ThreeFortySeven
    @ThreeFortySeven 3 ชั่วโมงที่ผ่านมา +3

    There’s no way that a 4060 is necessary for medium 1080p 60 w/ frame gen. That has to be a mistake.

    • @BadEnd98
      @BadEnd98 ชั่วโมงที่ผ่านมา +1

      Seriously, based on their recent PS5 gameplay, it look like it's rather 1080p 60fps that recommend you can use framegen with - like how Nvidia recommend framegen for 60fps

    • @mckinleyostvig7135
      @mckinleyostvig7135 17 นาทีที่ผ่านมา

      The RE engine is TERRIBLE

  • @vertigovike7020
    @vertigovike7020 8 ชั่วโมงที่ผ่านมา +2

    Lets just hope that these specs are just a placeholder, cause if it releases like this I predict very bad , unstable performances even for high end PCs

    • @christonchev9762
      @christonchev9762 4 ชั่วโมงที่ผ่านมา

      y if its those specs i do think that Dogma 2 will run better than this game

  • @Protege88
    @Protege88 4 ชั่วโมงที่ผ่านมา +1

    I called it that upscaling was going to be a crutch for devs and look where we are now. Given to that many studios are going to be using UE5 which relies heavily on upscaling it's going to get worse. Optimization is all but dead now

  • @SecretlyStarscream
    @SecretlyStarscream 2 ชั่วโมงที่ผ่านมา

    140 GB available space is crazy, that's almost DOUBLE Rise+Sunbreak and World+Iceborne COMBINED

  • @KrytopsyX
    @KrytopsyX 25 นาทีที่ผ่านมา +1

    It's not incompetence, it's darker, way darker than that for PC gamers... I don't know how far I should go into it but the The Last Of Us Part 1 on PC is a good case study for what's going on.
    The PS5 is doing things PCs aren't doing and can't do at this moment. PCs have been using the same archaic way to process data for the last 20 years+ to the point that even the RAM form factor needed to be changed to fight against the limitations, it's known as CAMM2.

  • @bnbnism
    @bnbnism 7 ชั่วโมงที่ผ่านมา +1

    It seems this generation has been a nightmare for solid working games worse than normal, we have games that besides PT/RT look generally not much better than half a decade ago, reliance on upscaling fake res and frame gen fake frames, constant shsder comp and stutter issues, and many more all across the board

    • @DanKaschel
      @DanKaschel 5 ชั่วโมงที่ผ่านมา

      You know, I just started playing RDR2 and honestly it made me appreciate the advanced we've made in the last 5 years. It's just that diminishing returns makes it less obvious than, say, PS2 to PS3.

  • @rednival
    @rednival 14 นาทีที่ผ่านมา

    I imagine Capcom saw the reactions to Dragon’s Dogma 2, but this game was too close to release for them to do much to address the issues. I hope they have an initiative going on behind the scenes to fix the engine, because it doesn’t do enough to justify its existence.
    Invest in your own engine or license one from a company that does. Dodging royalties is not a good justification for a flawed game engine.

  • @juanalvarado7794
    @juanalvarado7794 2 ชั่วโมงที่ผ่านมา +1

    Yup gonna wait for a sale at $9.99 like all the other MH games 💯

  • @apostolos8734
    @apostolos8734 5 ชั่วโมงที่ผ่านมา +1

    Frame gen at 30 fps shouldn't be a thing, its literally worse than just running at 30.

  • @DD-zh4by
    @DD-zh4by 20 นาทีที่ผ่านมา +2

    You can blame dlss and upscaling in general. It lets developers become lazy

  • @masterhind2036
    @masterhind2036 8 นาทีที่ผ่านมา

    On the bright side, in an interview this week, they mentioned that they noticed the discourse about requirements and are dedicating a large chunk of the last 6 months of development time to optimising the game. So these specs may change when we get closer to launch. Fingers Crossed, hope my 4050 7840 hs can at least run this game at 900p 60fps

  • @pretz2126
    @pretz2126 7 ชั่วโมงที่ผ่านมา +1

    Not to excuse bad optimaztion or anything but I see a lot of people say that game are now terribly optimized nowadays as compared to the past. I highly disagree, games like 15 years were much worse, PS3/360 most games were sub 720 like 20 fps, PC ports used to be much worse and an afterthought if the developer wasn't a pc focused company. Non first party Nintendo games have also been really bad. Last gen was better with more games getting closer to 1080p 30 but not always. I'm not saying nowadays is perfect but lauding how games "used to be optimzed" is looking back on a time that didn't exist

    • @DanKaschel
      @DanKaschel 5 ชั่วโมงที่ผ่านมา

      It was common for old AAA games to run at frame rates in the low 20s or even high teens. It was absolutely nuts. Rose colored glasses.

  • @ThaexakaMavro
    @ThaexakaMavro 9 ชั่วโมงที่ผ่านมา +5

    Frame-gen upscaling does not equate to progress; true progress is achieving more performance with less power. Currently, developers and Nvidia are promoting deceptive frames. It seems likely that Nvidia will eventually mandate all output to be frame-generated with DLSS.

    • @DanKaschel
      @DanKaschel 5 ชั่วโมงที่ผ่านมา +1

      Keep saying "deceptive frames" it will totally catch on eventually

  • @antizionistvvv
    @antizionistvvv 2 ชั่วโมงที่ผ่านมา

    Game developers can definitely make the same games for this gen on last gen software and make the optimization just way better

  • @Vincornelis
    @Vincornelis 10 ชั่วโมงที่ผ่านมา +10

    I swear this is going to run at like 30fps 720p upscaled to 1440p on PS5 and it won't hold to 30fps. All the footage I've seen of this looks so muddy and blurred. It's unsharp and has a brown filter all over it. Just for fun I booted up Monster Hunter World on my PS5 I haven't played it before but it came with that ps plus collection they had for a while. Oh look perfectly good looking graphics with a clean image quality running fluidly. Why are we going backwards. How is this blurry muddy mess in any way an improvement over the last game.

    • @Granpire
      @Granpire 9 ชั่วโมงที่ผ่านมา +6

      To be fair, even PS4 Pro didn't run MHW very smoothly at all - just watch DF's coverage of the Pro vs One X versions - PS5 just has enough raw horsepower to hold a solid 60FPS. Capcom has, for reasons unknown, pushed too far into graphical awesomeness at the expense of terribly inconsistent framerates and frametimes in the mainline games.
      Based on MHW Maybe the only way to truly enjoy this game is to wait for PS6, or one or two jumps in GPU generations on PC? Point is, this isn't really new - people just seem to forget how terrible the Base PS4/Xbox One ran the last game. All that's improved is tech to run the game since - not Capcom's ability to target hardware properly.
      It sucks because I adore this series, and I want to play it in its best form, and it doesn't look like Capcom is providing that for me, even on a PS5 Pro that I don't have.

    • @AbelMusa
      @AbelMusa 9 ชั่วโมงที่ผ่านมา +4

      This endless obsession with graphics needs to END. MH World looks perfectly fine to this day and we've gotten to the point were most users can run it at max with no issues, they could've just iterated on that and everyone would be happy.

    • @noodles9345
      @noodles9345 9 ชั่วโมงที่ผ่านมา +4

      ​@AbelMusa But you know that if Wilds came out and looked exactly like World people would complain about that too lol. However I do believe that would be a better choice than Wilds having specs that most people can't achieve properly.
      That being said they did say medium settings in the recommended and didn't mention DLSS or FSR. So I mean maybe the "low" setting is MH World equivalent 😅

    • @GForceIntel
      @GForceIntel 9 ชั่วโมงที่ผ่านมา

      The gane is a huge step up from world. Remember you are playing and old game on a new console. Wilds is completely open there are no sections and monster can be carved and continue with other hunts seamlessly while doing other activities all at once. That takes a huge chunk of optimization and cpu performance. You have weather conditions that affect the terrain and everything surrounding you. I think pc will plow through this with a good gpu and cpu. Hopefully performance gets better both on pc and consoles

    • @fabolousjada5070
      @fabolousjada5070 9 ชั่วโมงที่ผ่านมา +1

      Bro what 😂 I bet it will have a performance mode
      And the ps5 will run it.
      Capcom console optimization is great

  • @impersonator4439
    @impersonator4439 5 ชั่วโมงที่ผ่านมา +2

    Soon you'll need a 20k PC to run a new game that looks slightly better than a 2014 AA game.

    • @christonchev9762
      @christonchev9762 4 ชั่วโมงที่ผ่านมา

      at that point gaming companyes will stop existing seens they won't be able to sell their products

  • @PiterWandercleydson
    @PiterWandercleydson 4 ชั่วโมงที่ผ่านมา

    gamedesigners should already make system that work with frame generation, having a game play design work around should be a thing

  • @anngo4140
    @anngo4140 10 ชั่วโมงที่ผ่านมา +2

    Damn, time for a new PC build 😔😔

    • @Pickle_Pee
      @Pickle_Pee 9 ชั่วโมงที่ผ่านมา

      Yea I'm probably going to get a 5060 when it comes out, assuming it's worth getting.

    • @hugo-pg5tv
      @hugo-pg5tv 6 ชั่วโมงที่ผ่านมา

      Probably not, the latest demo they showed ran a stable 60 fps with a few small drops on a regular PS5.

    • @jkteddy77
      @jkteddy77 2 ชั่วโมงที่ผ่านมา

      @@hugo-pg5tv World did NOT launch running as smooth as the consoles. MH team is still very very new to making PC run equally, or even half as well.

  • @JPgreekgaming
    @JPgreekgaming 3 ชั่วโมงที่ผ่านมา

    Both NVIDIA and AMD stated miltiple times that you need at least 60 fps or more as a base for FG. Taking improper frame paced barely 30fps and then trying to FG it up to 60 fps is a recipe for disaster.

  • @leonfrancis3418
    @leonfrancis3418 ชั่วโมงที่ผ่านมา

    I think the reaction to this has been more than a little overblown, especially because we're all going off a spec sheet that we all know is overstated, just like Alan Wake.

  • @sopuckrj
    @sopuckrj 3 ชั่วโมงที่ผ่านมา

    They need to watch the latest MHWilds gameplay on Tokyo Game Show.

  • @eduardobenassi3072
    @eduardobenassi3072 7 ชั่วโมงที่ผ่านมา +1

    I've a feeling these spec requirements are straight up wrong. As you said it doesn't make much sense. I hope so... I can brute force it, but most people can't and that sucks.

    • @elk3407
      @elk3407 7 ชั่วโมงที่ผ่านมา +1

      It's running 60fps on base ps5, and the devs rejected a December release just to spend more time optomizing
      100% the specs are just wrong

    • @eduardobenassi3072
      @eduardobenassi3072 6 ชั่วโมงที่ผ่านมา

      @@elk3407Not quite. I saw the videos, it's between 40-60. But it's decent for the hardware anyway.

    • @hugo-pg5tv
      @hugo-pg5tv 6 ชั่วโมงที่ผ่านมา

      ​@@eduardobenassi3072nowhere does it drop to 40 fps lmao slow the video down nad u will see that.

    • @elk3407
      @elk3407 6 ชั่วโมงที่ผ่านมา

      @@eduardobenassi3072 In the dev stream yes, but they said it's gonna be 60 at launch. They still have multiple months left where all they are doing is optimizing, and considering how much worse the show room floor demo ran I believe they are actually working on that unlike a lot of games where what you see 6 months from release is what you get

    • @eduardobenassi3072
      @eduardobenassi3072 6 ชั่วโมงที่ผ่านมา +1

      @@elk3407 Yeah, that's what I'm expecting. Hope we're not wrong 😬

  • @AbelMusa
    @AbelMusa 10 ชั่วโมงที่ผ่านมา +49

    Fake frames, fake resolution, fake performance, all for a premium.
    Sorry, spending cash on this stuff is so unrewarding right now. Might as well drop the hobby entirely because this is only going to get worse.

    • @Mrs_Puffington
      @Mrs_Puffington 9 ชั่วโมงที่ผ่านมา +9

      I feel you. This entire hunt for ever more graphical fidelity, price spikes across the board and a mantra of quantity over quality makes it really tough to justify a PC-upgrade or buy-in at the moment.
      Originality is tough to find. On the bright side, many old games are still being modded and run damn fine on my six year old rig. And we haven‘t even talk about emulation yet ;)

    • @pdxholmes
      @pdxholmes 9 ชั่วโมงที่ผ่านมา +6

      Or maybe play the games that don't have these issues? There are plenty of games that run great on PC. Go play those. Play some indie games. There are so many games out these days, just don't support this garbage with your money. Stop acting like the sky is falling.

    • @rafael.afonso
      @rafael.afonso 9 ชั่วโมงที่ผ่านมา +7

      I get your feeling, but dropping gaming as a hobby because of poor performance is dumb, unless your hobby is actually PC hardware and optimization. There are plenty of well optimized games out there, as well as extremely light indie games. And for the games that are unoptimized, sure, that sucks and will turn me off of a game I'm not really into, but I'll definitely play great games with some performance issues. Heck, before I got an actual gaming PC I put 500+ hours on monster hunter world on a laptop, playing on 720p unstable 25fps. It sucks, but the game was entertaining

    • @GForceIntel
      @GForceIntel 9 ชั่วโมงที่ผ่านมา +2

      Go ahead and do it. I'll support you spiritually

    • @gothpunkboy89
      @gothpunkboy89 9 ชั่วโมงที่ผ่านมา +1

      ​@@Mrs_Puffington It isn't just graphic fidelity. It is also demanding higher fps.

  • @jkteddy77
    @jkteddy77 2 ชั่วโมงที่ผ่านมา

    6:16 "Why not offer a reccomendation for a higher settings" the answer is telling you 1080p 60 on high will require an i9 14900k. Keeping my fingers crossed, and my wallet open.

  • @sihTdaeRtnaCuoY
    @sihTdaeRtnaCuoY 2 ชั่วโมงที่ผ่านมา

    Will I be able to run this at 4k with a 7900XTX and a 7600x?

  • @dazsly
    @dazsly 6 ชั่วโมงที่ผ่านมา

    Hmm not good, devs are rushing performance optimisations?

  • @TigerTT
    @TigerTT 5 ชั่วโมงที่ผ่านมา +1

    This is the only game that will actually push new GPUs next year lmao.

    • @christonchev9762
      @christonchev9762 4 ชั่วโมงที่ผ่านมา +1

      well the 5080 will be around 10% faster than the 4080 and i assume 50% more expencive than the 4080

  • @KARLOSPCgame
    @KARLOSPCgame ชั่วโมงที่ผ่านมา

    Capcom, Didn't you said that you wanted to license the REx Engine? This doesn't look good, at all.

  • @augustomesavila
    @augustomesavila 8 ชั่วโมงที่ผ่านมา

    I hope it came with UW support

  • @kirankara
    @kirankara 8 ชั่วโมงที่ผ่านมา +1

    When it came to consoles, and ps5 pro was being discussed, it was a case of "will no one forcing you to buy a Pro to get a better experience".
    Well, "go buy better CPU and GPU to get better experience"
    Sucks right? ??
    We all know the industry a bit of a mess and seems like optimization is probably taking a hit to just get games out

    • @elk3407
      @elk3407 8 ชั่วโมงที่ผ่านมา

      Thats not happening with Wilds. They turned down a December release to spend more time optimizing, its gonna be 60 fps on base ps5 and the specs for PC are more or less just copy pasted from DD2. I suspect its gonna run better than the specs suggest because 5 months of optimization has gotta count for SOMETHING, right?

    • @UnsettlingDwarf
      @UnsettlingDwarf 8 ชั่วโมงที่ผ่านมา

      @@elk3407no way it’s getting 60 fps on ps5.

    • @elk3407
      @elk3407 7 ชั่วโมงที่ผ่านมา

      @@UnsettlingDwarf The devs said it will be on launch. Like I said, it seems like they plan on getting it running MUCH better than these recommended specs suggest

    • @Mr.BananaManYT
      @Mr.BananaManYT 7 ชั่วโมงที่ผ่านมา

      ​@UnsettlingDwarf it was running 60 fps at tokyo game show

    • @hugo-pg5tv
      @hugo-pg5tv 6 ชั่วโมงที่ผ่านมา

      ​@@UnsettlingDwarfjust watch the latest demo shown at TGS

  • @brafya
    @brafya 5 ชั่วโมงที่ผ่านมา

    how did re-engine go from targetting 60fps on ps4 to barely making 60fps on a pc (actually 30fps cus framegen) they really lost their way

  • @coffee7180
    @coffee7180 10 ชั่วโมงที่ผ่านมา +24

    people love laughing about the consoles running games on 800p not realizing, that we do the same on PC with DLSS.
    DLSS on 1440p QUALITY 960P BALANCE 835P PERFROMANCE 720P
    DLSS ON 4K QUALITY 1440P BALANCE 1253P PERFROMANCE 1080P
    Its a general Problem with optimization on all platforms.

    • @_n8thagr8_63
      @_n8thagr8_63 9 ชั่วโมงที่ผ่านมา +5

      IF consoles had DLSS, most people wouldn't care, imo.

    • @albert2006xp
      @albert2006xp 9 ชั่วโมงที่ผ่านมา +1

      It's not a problem. It's simply a rational balance. Resolution and fps just have to be "good enough", what's being rendered is far more important and that's where the performance should be going.

    • @coffee7180
      @coffee7180 9 ชั่วโมงที่ผ่านมา +2

      @@_n8thagr8_63 consoles are using fsr to do it, and both consoles and PC get mostly out dated or wrong version of those upscalers in their games. Devs don't give a duck anymore, I have to change manually DLSS versions on new updated releases in games, some people do the same for fsr, it's just lazy shit.

    • @burningdeadman
      @burningdeadman 8 ชั่วโมงที่ผ่านมา

      you know that ps5 uses FSR lol

    • @_n8thagr8_63
      @_n8thagr8_63 8 ชั่วโมงที่ผ่านมา

      @@coffee7180 and fsr is far worse at resolving fine details, particles, ghosting, anti-aliasing, upscaling from a low pixel count, etc.
      All I'm saying is DLSS is so good there's no reason not to use it as it improves multiple aspects of the image in ways even native can't.

  • @Tien1million
    @Tien1million 19 นาทีที่ผ่านมา

    I mean if you want devs to continue to push the graphics boundaries, we going to have to get better hardware. MH World looks and run great, but I want the next step up with destructible and interactive giant environments.

  • @BeansEnjoyer911
    @BeansEnjoyer911 7 ชั่วโมงที่ผ่านมา

    Is the video really dark for anyone else

  • @tomthomas3499
    @tomthomas3499 ชั่วโมงที่ผ่านมา

    Imagine had AMD didn't make their framegen available to all, still think features locked to newer gen a good idea?

  • @adamuser8246
    @adamuser8246 8 ชั่วโมงที่ผ่านมา

    Dev's have a crack habit, Ah - I mean upscale habit. We need an intervention. Upscale frame gen BAd M'Kay

    • @DanKaschel
      @DanKaschel 5 ชั่วโมงที่ผ่านมา

      Upscaling at least has been spectacular, I don't know what you're on about

  • @RobertleeEtn
    @RobertleeEtn 8 ชั่วโมงที่ผ่านมา

    Why optimization when you can brute force with the tech amirite

  • @HArryvajonas
    @HArryvajonas 9 ชั่วโมงที่ผ่านมา +3

    Monster Hunter World has never run great. I don't think the RE engine excels with large maps. There is always a setting or two that tank FPS. I can run Space Marine 2 maxed at 2k with a 3080TI and get 65-75 fps without DLSS at native. MWH runs about the same on my rig and it is a 6+ year old game.

    • @Dregomz02
      @Dregomz02 8 ชั่วโมงที่ผ่านมา +1

      MH Rise runs much better than MHW because it lacks most highly demanding and pointless graphical effects that World has.

    • @User-h5s2l
      @User-h5s2l 8 ชั่วโมงที่ผ่านมา +2

      MH world wasn't made in RE engine, it was MT Framework. It runs that bad because it was a bad pc port plain and simple. But yes, RE engine does seem to suck at open worlds

    • @frazer_1997
      @frazer_1997 8 ชั่วโมงที่ผ่านมา +3

      @@Dregomz02 Rise ran well because it was a Switch game.

    • @HArryvajonas
      @HArryvajonas 7 ชั่วโมงที่ผ่านมา

      ​@@frazer_1997 true

    • @HArryvajonas
      @HArryvajonas 6 ชั่วโมงที่ผ่านมา

      @User-h5s2l I would be willing to bet money it is the same core engine. It's just updated, and they changed the name. All of Capcoms' modern open world/ large map games have similar issues.

  • @asjeje
    @asjeje 30 นาทีที่ผ่านมา

    Didnt expect games to using dlss as a requirement is weird

  • @GameslordXY
    @GameslordXY 3 ชั่วโมงที่ผ่านมา

    To them 11600K and 5500 are same which is ridicilous .
    5500 is around 3600X are no match for 11600K and 12400.
    I guess it depends on the GPU.
    With some GPUs the difference may not be significant due to bottleneck , but with strong enough GPU , the 3600X and 5500 shall be CRUSHED.
    5600 or 5600X would make far more sense to compare with Intel stuff.

  • @MarvinV180
    @MarvinV180 9 ชั่วโมงที่ผ่านมา

    There's Devs are using frane gen as a crutch instead of good optimization, we know some devs would and its happening.

    • @goodtimesgivecancer1
      @goodtimesgivecancer1 8 ชั่วโมงที่ผ่านมา

      Nah. I trust Monster Hunter Devs. They made miracles with the 3DS and the Switch. Also the most recent demos have leagues better optimization than the gamescom one

  • @danny3120
    @danny3120 8 ชั่วโมงที่ผ่านมา +1

    Good thing i ordered the PS5 Pro. My PC would self destruct if it tried to run this.

    • @vgnvideogameninja2930
      @vgnvideogameninja2930 4 ชั่วโมงที่ผ่านมา +1

      Same. 30th anniversary PS5 Pro bundle preordered. My PC has a 4090 in it and I bet even it won't do much for this game. Will also try it on my 5090 though when I grab one of those at launch.

  • @zedsdeadbaby
    @zedsdeadbaby 9 ชั่วโมงที่ผ่านมา +15

    It's the exact same min/recommended specs as Dragon's Dogma 2 were. It's gonna be a bad PC port. I'm gonna go ps5 pro for it. I'm not expecting great performance on any platform. MHWorld PC still stutters and hitches even on the most powerful hardware. Capcom's a little hopeless when it comes to this sort of thing. It's gonna take PS6 to run it properly much like how PS5 was the only way to actually get 60fps on the old PS4 World game.

    • @HArryvajonas
      @HArryvajonas 9 ชั่วโมงที่ผ่านมา +7

      The games not going to run any better on the console. It Might have less technical issues, but Dragons Dogma 2 was/is a mess on console and will be using FSR which is not good.

    • @UnsettlingDwarf
      @UnsettlingDwarf 8 ชั่วโมงที่ผ่านมา +1

      @@HArryvajonasprobably will run worse on console and ps5 pro is the same cost of a pc that could run the game better.

    • @arjun220
      @arjun220 7 ชั่วโมงที่ผ่านมา +1

      Exactly my thoughts on this. So I'll just wait for the complete edition on ps6 for mh wilds.

    • @hugo-pg5tv
      @hugo-pg5tv 6 ชั่วโมงที่ผ่านมา

      Have none of ya'll fckers watchee the latest demo from TGS? It ran 60 fps on a basic PS5 ffs.

    • @HArryvajonas
      @HArryvajonas 6 ชั่วโมงที่ผ่านมา

      @@UnsettlingDwarf I make no excuse for the performance, but I enjoy the gameplay of both DD and MH enough that I tolerate the poor performance. Two of the only franchises I am willing to make that sacrifice for.

  • @balthorpayne
    @balthorpayne 10 ชั่วโมงที่ผ่านมา +5

    Now between Ray Tracing (not path tracing), frame gen, and upscaling, I'm more than a little turned off by PC gaming and what it has become in the 6 years since I stopped regularly gaming. I wouldn't have agreed before because I understand new tech helping, but Frame Gen and upscalers are generational crutches right now, not add-in bonuses. Imagine me paying more than ever for hardware and the solution is some software making fugazi frames and sacrificing fidelity.

    • @albert2006xp
      @albert2006xp 9 ชั่วโมงที่ผ่านมา +2

      It's hardly a sacrifice when you're accounting the performance gain and what that means for graphics on screen.

    • @CHT1992
      @CHT1992 9 ชั่วโมงที่ผ่านมา +1

      What are you on about, consoles are on the same page. In the past games were properly optimized for console and for pc it was usually bad. Nowadays you get the same treatment regardless of platform.
      Buying a pc and playing on it is still superior and much cheaper than adopting a console from sony or microsoft. For a proper pc build to keep up with the consoles, it will cost a bit more than the console itself, but then you have access to a much bigger library of games across multiple launchers (including exclusives from consoles), pay to play online is not a thing so you save money on this, along with games being cheaper on pc than console, so longterm a PC is still the better option, as long as you know what to do with it.
      The issue with upscalers is that devs/publishers are now cutting corners by adopting those alternatives to fix bad optimization. Third party studios will always deliver things like this and the consequences will come after that. People just need to be less trigger happy on the purchases/pre-orders and wait to see what happens.

    • @albert2006xp
      @albert2006xp 9 ชั่วโมงที่ผ่านมา +2

      @@CHT1992 Upscalers are not alternative, they are part of the performance target. The fact you don't accept that is irrelevant. Games expect you to upscale so they pump up the graphics more.

    • @TheAtkinson118
      @TheAtkinson118 8 ชั่วโมงที่ผ่านมา +2

      @@albert2006xpThat’s not exactly true though is it?
      You do have the alternative to turn these off,and I do in most games if not all.
      That’s why when I’m choosing a GPU and looking at results and FPS charts I’m always looking at the RAW performance.
      That’s why they say always buy the best GPU you can afford.

    • @balthorpayne
      @balthorpayne 7 ชั่วโมงที่ผ่านมา

      @@TheAtkinson118 This. If i'm paying top dollar for GPUs, I don't accept that software solutions should be compulsory. I do remember the days where buying high-end did not mean you could run everything tuned to the max, often having to buy the next-gens high end to do so, but if someone is telling me a lower-mid range card in 1080p requires frame gen and upscaling, they can get that game the eff out my face.

  • @matheuskiskissian
    @matheuskiskissian 10 นาทีที่ผ่านมา

    Frame generation went from most exciting feature to most dreaded feature for me

  • @AsneSenju
    @AsneSenju 7 ชั่วโมงที่ผ่านมา

    I'm worried too coz this game is a big deal for me personally and DD2 was a good game but damn I finished that game and didn't game back coz it's rough the performance is just bad, BUT ppl who saw the game (monster hunter wilds) back in summer game fest they said it was smooth and good I'm talking about the pc version of the game so that's maybe something positive idk I'm really hoping for the game to optimized I bought a new pc for that game.

  • @Ben256MB
    @Ben256MB 8 ชั่วโมงที่ผ่านมา

    I always against the idea of DLSS or FSR because i knew in future nvidia would try to gaslight gamers into thinking AI generated "pixels" look better than native pixels which is bullshit .

  • @Mcnooblet
    @Mcnooblet 8 ชั่วโมงที่ผ่านมา

    Everyone wanted features that "worked for all", now you have requirements because FG will "work for all". Enjoy.

  • @antnuh765
    @antnuh765 9 นาทีที่ผ่านมา

    RE Engine moment

  • @SebastianSkadisson
    @SebastianSkadisson 4 ชั่วโมงที่ผ่านมา

    A title that just came out only runs smooth with frame gen active - i think its the Until Dawn Remake?

  • @christonchev9762
    @christonchev9762 5 ชั่วโมงที่ผ่านมา

    the reccomended specs for Wilds are a bit crazy 12400 with FG at 1080p to get 60 fps?oh and the 20/30 series cards do not support Nvidia FG so we are left with AMD but AMD FG is to bloory so y another Capcom unoptimized game and the game isn't even an UE5 game i mean it still looks fine but it looks like a PS4 title

  • @RonniSchmidt-mi7pd
    @RonniSchmidt-mi7pd 8 ชั่วโมงที่ผ่านมา

    monster hunter world runs locked 60FPS on PS5 but its only the ps4 version so its likely checkerboard but looks good on my 4k screen

  • @tomongchangco4345
    @tomongchangco4345 5 ชั่วโมงที่ผ่านมา

    1:04 well their last monster hunter game, Rise/Sunbreak runs pretty well on a low spec PC. It even runs on switch. Is there another MH after Rise/Sunbreak that I missed?

    • @PulseAttack
      @PulseAttack 5 ชั่วโมงที่ผ่านมา

      No shit, it better run well on PC if it can run on a fucking Switch

    • @ldridgley
      @ldridgley 5 ชั่วโมงที่ผ่านมา

      Rise was designed first and foremost as a switch game, for the switch hardware. It was exclusive to that platform for a 9 months before being ported to pc and a further year before releasing on xbox series and ps5. There are now two development teams at capcom that work on the monster hunter franchise; world and wilds are developed by the same team and considered mainline entries in the series. Rise being built for the weaker switch hardware means it can run on pretty much anything - I think ps5 and series x can run it at 4k60 in quality mode and target 1440p120 in performance mode. World never saw a release on Nintendo hardware, not due to lack of demand, more so the hardware lacked the power required to run the game. Rise is not an accurate barometer for how the next mainline entry in the series should run on pc as the game has not been built around switch hardware.

    • @tomongchangco4345
      @tomongchangco4345 2 ชั่วโมงที่ผ่านมา

      @@ldridgley I know. Generations Ultimate is the other MH I played on switch. The point is, in terms of being the most recent MH and is using the RE engine on PC, that game is Rise/Sunbreak. It is an accurate barometer because it uses the same engine as DD2 and MHWilds though a different iteration of it and they optimized it well. While worlds uses the older MT framework and released before Rise, so I can't say the same.

    • @tomongchangco4345
      @tomongchangco4345 2 ชั่วโมงที่ผ่านมา

      @@PulseAttack MHRise uses the same engine as MHWilds although a different iteration of it. Even all the RE remakes starting from RE2 uses it.

  • @pronoun171
    @pronoun171 9 ชั่วโมงที่ผ่านมา +4

    Nvidia: Just buy a 5090, you all have extra money to spend on GPUs since the economy is so great right now right, right?

    • @vgnvideogameninja2930
      @vgnvideogameninja2930 4 ชั่วโมงที่ผ่านมา +1

      Pre-ordered the PS5 Pro, will also pre-order a 5090 and Switch 2.

  • @kayyow7337
    @kayyow7337 7 นาทีที่ผ่านมา

    It runs better on the base ps5 in the latest showcase.

  • @SolarErazer
    @SolarErazer 5 ชั่วโมงที่ผ่านมา

    I have a PC, but im always moving to my PS5 due to optimisation issues

    • @christonchev9762
      @christonchev9762 4 ชั่วโมงที่ผ่านมา

      and u think that on PS5 it will run better?the PS5(none Pro) is using a 4070 type of GPU with more RAM but less Cores and pixxels and its actually weaker than the actuall RTX 4070

  • @antonitescaro2728
    @antonitescaro2728 6 ชั่วโมงที่ผ่านมา

    This game is a deciding factor for me getting the ps5 pro, if I see no major improvements, I'll definitely skip it

  • @macsmith2013
    @macsmith2013 5 ชั่วโมงที่ผ่านมา

    I didn't know FromSoft took over the Monster Hunter franchise. 🤣

  • @eytbits
    @eytbits 3 ชั่วโมงที่ผ่านมา

    Capcom wants to have their PC gamers have similar exp to console that's why they recommend that specs lol

  • @townnet
    @townnet 9 ชั่วโมงที่ผ่านมา

    Heavy than BMW?

  • @ifstatementifstatement2704
    @ifstatementifstatement2704 2 ชั่วโมงที่ผ่านมา

    The game releases now but will be playable in 15 years

  • @SinisterPuppy
    @SinisterPuppy 8 ชั่วโมงที่ผ่านมา

    This might be the first Monster hunter I skip since Tri on Wii. :( How could they go from making fluid games on lowly hardware like the PSP and DS to this.

  • @mxrandolph4539
    @mxrandolph4539 6 ชั่วโมงที่ผ่านมา

    Alex doesn't know a damn thing about making a complex game, so maybe he should get a job game dev'ing.

  • @Voldson
    @Voldson 5 ชั่วโมงที่ผ่านมา

    Upscaling and frame generation seems to be really pro consumer. New games don't even function, so there's no need to waste money on them!

  • @Grammostola
    @Grammostola 9 ชั่วโมงที่ผ่านมา +2

    The game doesn't even touch the top tier of PS4 graphics yet still seems to run like shit on PS5 equivalent hardware....wtf Capcom?

    • @elk3407
      @elk3407 8 ชั่วโมงที่ผ่านมา +1

      I don't think we should be so worried. World had stupid recommended specs that weren't necessary, and the game is already complete, they are just optimizing it now (word from the developer, and we've seen it in action with the showroom floor demo running much worse than the dev stream build)

    • @hugo-pg5tv
      @hugo-pg5tv 6 ชั่วโมงที่ผ่านมา

      Graphics is not everything when it comes to performance lmao wtf are u on? Do u know how games work? Wilds have far more details than most high graphic games today. U can just look at the camps in the trailers or the fur of the monsters.

    • @Grammostola
      @Grammostola 5 ชั่วโมงที่ผ่านมา

      @@hugo-pg5tv lol, bullshit.

    • @hugo-pg5tv
      @hugo-pg5tv 5 ชั่วโมงที่ผ่านมา

      @@Grammostola nice argument lmao. Very good way of showing everyone u don't know shit about how performance requirements work. Graphics is not everything.

    • @Grammostola
      @Grammostola 5 ชั่วโมงที่ผ่านมา

      @@hugo-pg5tv Why'd I even try to argument with someone who probably thinks a render pipeline is an STD and seemingly hasn't played any AAA games in a decade....

  • @GavinAeilts
    @GavinAeilts 14 วินาทีที่ผ่านมา

    Monster hunter rise ran fine on switch and pc.

  • @godblessusall9946
    @godblessusall9946 8 ชั่วโมงที่ผ่านมา +2

    how about that 30min gameplay in 60fps on ps5 ?

    • @Mr.BananaManYT
      @Mr.BananaManYT 7 ชั่วโมงที่ผ่านมา

      Yeah, right? I don't know why nobody is mentioning that. I got excited when I saw that.

    • @godblessusall9946
      @godblessusall9946 6 ชั่วโมงที่ผ่านมา +1

      @@Mr.BananaManYT exactly ! no one talks about that . the devs emphasize on its running on base ps5 and yet nobody made a single video about it

    • @Mr.BananaManYT
      @Mr.BananaManYT 6 ชั่วโมงที่ผ่านมา

      @godblessusall9946 yeah 60 fps will be no problem for them by the time it comes out. Especially since they're focusing on just optimization for the next 4 or so months.

  • @CADstruction
    @CADstruction 7 ชั่วโมงที่ผ่านมา

    Capcom.....for you

  • @Marc-zf3xv
    @Marc-zf3xv 4 ชั่วโมงที่ผ่านมา

    1080p, medium wkth frame gen, just lol, just lol. Pass.

  • @OshMMf
    @OshMMf 6 ชั่วโมงที่ผ่านมา

    So you finaly realise how much of a obvious Smoke & Mirrors engine REngine is and how awful it is for open world type environments.

  • @deaconstj19
    @deaconstj19 2 ชั่วโมงที่ผ่านมา

    Uh uh the master race can't cacht a break

  • @TheBlindWeasel
    @TheBlindWeasel 8 ชั่วโมงที่ผ่านมา +1

    Has anyone considered that they might be lying and later announcing new better requirements before launch?

    • @christonchev9762
      @christonchev9762 4 ชั่วโมงที่ผ่านมา

      sure but why would they do that?to piss more ppl or to make more ppl not buy their game?doesn't make sense

    • @Daigon95
      @Daigon95 ชั่วโมงที่ผ่านมา

      Pretty sure it aint lying and more so an educated guess from their current builds.
      We did see from TGS that the game runs at a unstable 60fps now on base PS5 hardware; Compared to an older build at Gamescom where it struggled to stay above 30fps from time to time.

  • @00ABBITT00
    @00ABBITT00 8 ชั่วโมงที่ผ่านมา +1

    Been saying it but RE engine might be the most overrated engine on the market.....unless the game takes place in a hallway.

  • @IGniTo100
    @IGniTo100 2 ชั่วโมงที่ผ่านมา +1

    I hate all of these fake fps technologies with a passion.

  • @jamesburke9680
    @jamesburke9680 4 ชั่วโมงที่ผ่านมา

    Looking like next year games are going to run like shit as well and it doesn't matter what you have a super powered pc or a p5pro 😢 well I guess that's it the video game industry is dead

  • @ironhelix45
    @ironhelix45 8 ชั่วโมงที่ผ่านมา +1

    While I think the game might not be the most optimized people are complaining about the spec list are kinda wild. They are scared of the specs on objectively old hardware. 2070 is 6 years old and wasn't like a top spec card.

  • @gureguru4694
    @gureguru4694 26 นาทีที่ผ่านมา

    RE Engine is a joke outside corridor running simulators. DD2 now MH Wilds

  • @abhijeetdey
    @abhijeetdey 9 ชั่วโมงที่ผ่านมา +6

    Average PC bro: just build a 4090 PC you console peasant ha ha ha

    • @Youtube-Censorship-Police
      @Youtube-Censorship-Police 9 ชั่วโมงที่ผ่านมา +6

      meanwhile secretly playing on a 1060, shedding salty tears in 23 fps

    • @Emulator_Crossing
      @Emulator_Crossing 9 ชั่วโมงที่ผ่านมา +1

      4090 cost 2,400$ and 4080 cost 1700$ in my greedy middle east country.

  • @Etheral101
    @Etheral101 8 ชั่วโมงที่ผ่านมา

    Eastern games are never optimised

  • @blakeandcamp
    @blakeandcamp 2 ชั่วโมงที่ผ่านมา

    RE engine is just not built for open world games and I wish they'd stop using it for these

  • @adanarterius5697
    @adanarterius5697 2 ชั่วโมงที่ผ่านมา

    Thats why always go xbox first and the PC, its cheaper and better

  • @deathtrooper2048
    @deathtrooper2048 10 ชั่วโมงที่ผ่านมา +3

    I thought upscalers weren't crutches DF??

    • @albert2006xp
      @albert2006xp 9 ชั่วโมงที่ผ่านมา

      They aren't, they're part of the cards and allow you to balance performance without compromising settings.

    • @Dregomz02
      @Dregomz02 8 ชั่วโมงที่ผ่านมา

      Hope is the first step on the road to disappointment.

  • @asailliao4747
    @asailliao4747 9 ชั่วโมงที่ผ่านมา

    Monster attack tracking speed, DPS, hunter action speed all vary when frame rate changes and that affect difficulty to a certain degree in this game engine, validations can be found for games like monster hunter rise. I suspect they prefer gamers to play in 30 fps.

  • @Clutch4IceCream
    @Clutch4IceCream 9 ชั่วโมงที่ผ่านมา +1

    Monster hunter world and rise ran wonderfully, dragons dogma 2 was a rough start but runs perfectly fine now. Granted I have a 7950x3d. I don’t think we have any reason to be worried.

    • @HArryvajonas
      @HArryvajonas 9 ชั่วโมงที่ผ่านมา

      MHW has never run great, nor has any Capcom game with large maps using the RE engine. The only Capcom RE engine game with large maps that has run well for me on PC is Rise, which is a Switch game.

    • @Clutch4IceCream
      @Clutch4IceCream 8 ชั่วโมงที่ผ่านมา +1

      @@HArryvajonas I have well over 1500 hours into world, it ran great from the day I bought it at max settings.

    • @Dregomz02
      @Dregomz02 8 ชั่วโมงที่ผ่านมา +1

      World ran like ass, and to this day it has much worse performance than the Rise even tho i have replaced both gpu and cpu it still runs badly.

    • @yohoopzcrazy4629
      @yohoopzcrazy4629 8 ชั่วโมงที่ผ่านมา +1

      @@Clutch4IceCream I'm assuming you didn't buy it launch then? Because it was unexcusably atrocious at launch. Constant crashes, awful stuttering, some particles absolutely dumped your framerate (like Kushala's tornadoes), and so many more other points.

    • @HArryvajonas
      @HArryvajonas 8 ชั่วโมงที่ผ่านมา

      @@Clutch4IceCream This very channel has videos proving the opposite. You must have had a magical PC when it launched.