I know the PS2 is more powerful and a better console overall. I am not a Sega Fan Boy, and I will be making more videos about 5 things this console does better than that console. For all of them. Like 5 things PS2 does better than Xbox, or 5 things Sega Saturn does Better than Playstation, or 5 things N64 does better than Playstation, or 5 things Playstation does better than PS3... WHo knows. The list is infinite.
Something that you forgot to mention was Arcade ports, many Arcade ports for Dreamcast works better on Dreamcast than a PS2, and that's because Dreamcast uses some hardware of the Naomi Arcade board, an easy example is Marvel vs Capcom 2, the game is perfect on Dreamcast, and on PS2 isn't so great, mainly in audio and textures, but aside all of that the rest is great information
The dreamcast was the very first console I owned and I still remember the beautiful days of booting it up in the middle of the night and playing awesome games like Sonic Adventure 1 & 2, Sega GT, GTA 2, RE Code Veronica, Crazy Taxi and Shenmue.
Another point I would have added was multiplayer since the PS2 could only do 4 player with the use of a multitap. Also, many arcade ports were better on Dreamcast because they were built on the NAOMI arcade architecture.
Dreamcast also had some unique accessories - fishing rod for Sega bass fishing, keyboard for typing of dead, great light gun games like house of dead. They also had 4 controller ports built in compared to ps2 with only two. Standout for dreamcast too was having 2k sports with the nfl and NBA licenses before ea monopolized everything.
The thing is PS2 keyboard eventually can use generic USB keyboard already at the time when it was launched, but you can also use a USB to PS2 port adapter, and also PS1 Guncon (light gun) users can also be use on PS2 games when Time Crisis II came (although guncon 2 is preferable), fishing rod seriously there's tons of generic controller for PS2 since PS1 era... The only unique that I see in Dreamcast is the 4 controller port and fact that it was easier to access internet with it's default 64kb ISDN modem since PS2 didnt have it, Although I used to have P2Gate ISDN modem for PS in early 2001 but it's cannot play online game with it until I got a PS2 BB for FF11... I both have these system in the past but in terms of online game ease DC wins from my PSO experience.
@@yasunakaikumi dc can use USB keyboard and another keyboard that are not sega and generic stuff . Ya ur right with dc winning the ps2 over one true internet experience but ya when it comes to online play dc wins . Over 23 games online today and counting . Sega4life!
Some early PS2 titles used a technique called Edge Anti Aliasing (AA1), the first PS2 documentations handed for the developers, listed the AA1 as the only method of Anti Aliasing available, and that caused some fuss at the time because it was a post process implementation and was costly, because it smoothes the edges and they are drawn from back to front, as a result, it was a heavy load on the processor that most games would not have the luxury of using it, because the processor would be already being heavily taxed. So most developers just decided to not use it and just let the games with those known rough edges, until they figured out other ways to do it. One more reason why the games looks like they do on the system. Great video!
@@MrSapps The 3D internal resolution is what matters, and in PS2 is 512x384 in most games. Output resolution is another matter (of no importance really). The PS2 gpu is shit, it is an amazing console, but it is what it is.
@@nashismox3 You can render to different framebuffer sizes on ps2, but it didn't have a ton of video memory, and textures were fighting for that space as well, so that's why you saw lower resolutions. The graphics hardware on the ps2 is pretty neat though, it's kind of like the ps1, simple hardware with a few features, but it had tons and tons of bandwidth, so a lot of the tricks you'd see on the gamecube and xbox done via TEV or pixel shaders, were just done by drawing the same triangles multiple times with different textures and blending effects on the ps2. Lots of crazy tricks they did on there to try to match the other consoles.
That maybe the case, but the PS2 fell far short of the 'emotion engine' graphics they promised. I would argue Sega supplied a better product gaming wise, but had destroyed all their goodwill due to blunders like the 32X, Sega CD and missteps with the Saturn. Sony on the other hand under delivered gaming wise, but had much better execution and retained goodwill with backwards compatibility (unheard of at the time) and a included a DVD drive (which I would admit was a masterstroke)
@@Vriappiopoi Yes, there is a swap trick, but just recently there are two separate SD card solutions. One, replaces the CD laser with the mod, the other uses the FMV port, so no physical mods are necessary to the console.
@@vasileios6301 Saturn swap trick isn't easy and has damaged many a CD drive over time. I know, I bought one such damaged system which was clearly used for swap trick.
Dreamcast was console that did nothing wrong at the time. I wish at the time SEGA keep produce and sell Dreamcast and marketing it as The Arcade Console (since there so many arcade perfect port for that system)
Dreamcast did a lot of things right, I would have loved to have seen it survive longer. In my opinion, the Dreamcast's library had a unique feel since a large portion of it was based on SEGA's arcade roots. It was the first console to bring Arcade quality graphics to the living room. For those of you who are younger, at the time Arcade's were always far ahead of consoles in terms of graphics quality for gaming. The Dreamcast (and later the PS2/Xbox/Gamecube) marked the first time arcade quality graphics were possible on a console. Its online capabilities were great. Yes dial-up isn't ideal in todays day and age but to be able to play online with your friends was awesome. It even had high quality PC titles like Quake 3 Arena and Unreal Tournament. In Q3A's case, the game even was cross-play with the PC, giving you a cheap way of playing the game without investing into a gaming PC. It even was due to get the original Half-Life, which would have been incredible but sadly it was cancelled before release. Graphics on the system were pretty darn good and was a clear step up over the 5th generation. Resident Evil Code Veronica has high poly character models, Shenmue was an ambitious story game with an early version of motion blur, Sonic Adventure 2 was a jump in graphical quality over the first game, it was capable of playing games like the original Half-Life. The console is often overlooked because of the early 5th gen ports like Rayman 2 and Spider-Man but even these games are the definitive versions, providing higher quality textures, resolution and character models and in Rayman 2's case, 60fps too. It would be interesting to see if the Dreamcast could have been pushed any further than what we got! It's a great console. If I had to say, I think the lack of EA games didn't do the system any favors but I'd also argue that the system needed some more 'complete' experiences. Arcade style games are great but gaming at that point was moving towards more story driven titles like MGS and Shenmue. The Dreamcast could have done with some more games like that but its library is still great and unique nonetheless!
Yeah, the Dreamcast should have lived up until 2006 like the PS2 and the OG Xbox, we have never seen the true potential of the Dreamcast in my opinion, most of the games are still from the PS1 era.
The Dreamcast had an insanely difficult time running Half Life. Its nearly unplayable due to all the loading. Great console regardless. To see what Dreamcast would be like if pushed to its limits just look at all the Naomi 1 arcade games.
Dreamcast was the first console, before ps2, xbox, gamecube from this generation. It seems that is very close to ps1, n64 and sega saturn and less ps2 and co. I am saying this because it has a really cool vibe from the end of 90’s. A vibe that dissapeard on Ps2, xbox and gamecube. And it feels really special because of this.
man I wish this video was 30 minutes longer, i just love the Dreamcast so much, what a shame , im still wondering what games would have looked like if the console was still on the market in 2003,2004,2005.
The 6th gen would have been even more awesome if the dc didn’t was let down so early. Imagine having 4 competitors, which everyone of them wanted to be on top :) dc,Xbox,gcn,ps2
When I was a kid and got into gaming (2003) I somehow never knew there was another console beside Ps2, Xbox and GameCube. But from what I've seen about the dreamcast, I wish Sega was still making consoles. Seeing all the cool features on the dc vs the financial failure is like a stab to the heart...
Dreamcast peripherals were light years ahead of everyone else. No contest. And their ability to bring the Arcade look and feel into the home. Outrun wss great in the Arcade. It was a work of art on the Dreamcast.
I had a Dreamcast and my friend had a PS2, we always bragged who had the better system, even though we pretended we couldn't stand each other's system we did respect it for its capabilities and unique games, I do remember the Dreamcast made alot great memories and endless hours of fun
a slight niggle would be about the PS2 and memory compression. the bandwidth between the GPU and graphics memory was so high that texture compression was virtually un-necessary, talking to RAM was free.
Dreamcast had more VRAM + texture compression, so textures on dreamcast were sharper and more vibrant compared to PS2. That's why PC ports, or games build with Dreamcast hardware in mind looks better. But PS2 was defintely much faster console when it comes to polygon pushing power and PS2 GPU featured more advanced graphics effects as well, so games build with PS2 in mind looked way better overall. I cant even imagine such games like gran turismo 3, or GTA3 running on dreamcast.
Seen the recent port of GTA 3 to Dreamcast? It disproves this lol. They're using the much more demanding PC version as the basis and adding optimised assets.
Dreamcast did everything right. There was literally no reason it should of failed as a games console in any way... what went wrong was all the idiots who ignored dreamcast and wen for a ps2 instead just because ot had a dvd player because lets face it... when dreamcast was still on the market, the ps2 had fuck all to offer in terms of games, the dreamcast blew it out of the water with its library
I was very surprised that there is more than one thing than the dreamcast better and this is painful to me yes im a big ps2 fan boy but good video man good as always
I didn't realize that consoles this old could do Normal Maps. Did any games ever make us of that? In general, I would love to see you make a video that covers Dreamcast games that used effects or tricks that people generally associated with the subsequent generation. On the N64 I know that Jet Force Gemini somehow pulled off shadows and Beetle Adventure Racing had realtime reflections. I bet the DC has some even more impressive stuff.
I'm pretty sure the original Xbox was the first system to really take advantage of normal mapping in a lot of games, probably due to all the PC ports it got, many of which ended up as exclusives on the system, or ended up.with far superior ports at least.
No Dreamcast-game used real Anti-Aliasing. All you got was a flicker fixer for the interlace-mode, where it used its full heigt 640x480 framebuffer to blur into the interlaced image. Connected via VGA, you did not get any AA at all.
Actually the Dreamcast supports the same antialiasing method as N64 and Ps2, the "Edge antialiasing". But i guess not all games are using it. It would be interesting if someone does a research on what Dreamcast games are using it. And you are right, lots of people mistake the Flicker Filter as antialiasing ( or any other kind of blur filter like bilineal ), wich the ps2 can do also but in the ps2 is game dependant.
@@jsr734 i did not say anything about supporting it, i said no game uses it. To my knowledge, there is not a single (!) game with it and only one (!) with SSAA on the x- axis. N64 used merely blurring, not real edge AA. No subpixels involved here. Dreamcast only had SSAA to work with, and that was merely theoretically. But Model 3 had its own Form of proper MSAA. :) Powerful beast!
@@athos5359 Interesting, I thougt it was only one game, but seems like there are two more. Doing a little research, it seems all 3 of them only support 2x SSAA on the X-axis, tho. So it's only a half-baked solution and SSAA is very ressource-intensive, so it comes at a cost and compromises are needed. This is not to be confused with the mentioned edge Anti-Aliasing, of course, and it's only 3 games anyway, so... this is merely an argument against (!) the AA-abilities of the Dreamcast, I'm afraid. :( It's a shame, since playing with a VGA-box, so many games would be in need of descent AA. But if anyone knows more games, let me know.
DC was such an underrated console. NFL 2k was so good, DC had a lot of good games but their previous errors, and probably lack of dvds, caught up to them. I think Sega had a chance to turn around their hw division IF they had released a bomb-diggity spec laden console that undercut PS2 on price and built on their hot IPs around 2002.
@Paul Bell I’m so tired of people acting like the PS2 is objectively better and crap. The Dreamcast had a far better library and the online was superior over the pay wall crap Sony had. Sony couldn’t keep them in stock and the PS2 only had 2 controller ports. But no, Sega sucks, if it weren’t for Sony we wouldn’t have FRED THE MOVIE ON CONSOLES!!!
It's 2021, every one is offended about something nowadays. We give people who rob at gun point statues and some people can't even figure out which gender they are. Nothing surprises me nowadays, nothing.
@Paul Bell that's a strange argument. Sony even confirmed that the PS2 couldn't run Shenmue II, so saying the Dreamcast couldn't run GTA doesn't really work, since both had games the other couldn't run.
I enjoyed this video, thanks for posting! I think the Dreamcast's sound chip also had some advantages over the PS2's, but don't hold me to that. The PS2's physical design is very reflective of the late 1990s era it was developed in, which adds to the nostalgia, and those stripes help to give its design more distinction. The Dreamcast is definitely also an attractive looking (and nicely compact) design, but unfortunately its white/beige colour means that over time it can start yellowing.
That would be interesting. This got me thinking of Star Wars Demolition, which got me thinking Jedi Power Battles on PS1 and Dreamcast would be interesting to compare. Also I think the Dreamcast version of V8 Second offense was the only one that let you unlock all the first games levels with a code, which is very cool.
Some corrections 1. PS2 did support Anti-Aliasing and plenty games used it. 2. It also produced better textures in games like Silent Hill 2/3 and loads of others then was ever seen on Dreamcast due to DMA and path 3 upload. 3. PS2 offered HD resolutions in certain games which was above Dreamcast's max output. 4. PS2 also did super sample AA (Baulders Gate Dark Alliance) Normal mapping and DOT3 (Matrix Path Of Neo +others) 5. PS2 had hardware texture compression. This was a myth started by Dreamcast gamers way back when PS2 released (PS2 didn't really need it anyway as developers loaded textures multiple times PER FRAME as it's DMA was stupid fast) Things PS2 did better then Dreamcast 1. Polygons 2.Textures 3. Lighting 4. Post processing 5. Physics 6. Draw distance 7. Frame rate I still can't believe that in 2020 people are still trying to make it seem like Dreamcast was better then PS2 at certain things, it was not. We had PS2 LAUNCH games competing with 2/3rd generation Dreamcast games graphically and by the time we got 2/3rd generation PS2 games it was truly apparent that PS2 was massively more powerful then Dreamcast.
PS2 was certainly not "massively" more powerful than the DC. Don't forget it had a longer lifespan, came later and thus had more modern APIs and knowledge base and definitely had a lot stronger 3rd party support, so more time and money was invested for it's games. And yes, while PS2 was more powerful in total, DC had some advantages too. Dreamcast certainly has an advantage in texture compression. On PS2 it worked only on certain textures and at much lower ratio to my knowledge. On Dreamcast, on average, you got about ~5:1 compression. Lossy, but quite good quality. Depending on the geometric complexity of a scene, you had about 15 to 20 MB of textures with compression on Dreamcast, which is at a similar level as on the PS2 if you store your texture data in it's RD-RAM, again depending on other data in RAM such as vertex data. There were some games on DC that used SSAA as well (2x horizontal SSAA). Only a few games used this, but as only a few games used high res modes on PS2, you can discount this as an advantage for either system. Dreamcast had the advantage of hardware interlace deflickering, which you had to to in software on the PS2. Also, the DC could output VGA, which was quite nice.
Nice video. If Dreamcast lasted longer, I think we would've seen better comparisons. Dreamcast didn't exploit it's full power at 100%. I think sometimes could be better than PS2 and others close. The best textures I've seen on the Dreamcast is Sonic Adventure 2. Why shenmue wasn't ported to PS2? Because of the 4MB Vram...
The Dreamcast is a system I wish I liked, I started with a Genesis, went to the PS1, then PS2 and every time I played around with a friend's DC? It never clicked with me. The Saturn always had me interested as a kid, wanting that hardware upgrade from the Genesis but it was WAY too much. But the Dreamcast? I'll just leave it with I hated the controller then and I hate it more now. The stick was slippy, the dpad will carve your thumb up and I never cared for the VMU. Sure, sports people could set their plays up without their friend knowing, but in no way was it ever a better idea to have to look, away, from the gameplay to get more info. I don't get the appeal of that with the DS,3DS and WiiU (I like the 3DS & WiiU but most games either ignored the other screen or didn't go too nuts with it)
@@RookerVision I love it, the first game I bought was red dead after seeing that u enjoyed that game on ps3, didn't care much and completed it 100%, then I bought gta 4 because it was better at aliasing and my collection grew. Thanks for all those side by sides and your explanations and opinions.
PS3 is great system to pick up nowadays even if just for a hassle free way of playing PS1 games on a modern TV while looking and running good, with the added bonuses of a wireless controller and not needing memory cards.
Am i the only one who was happy the dreamcast failed. I think if it succeeded it would have severely handicapped the entire console generation since it was severely underpowered compared to even the ps2 (which was also underpowered but had the advantage of being an early adopter of the dvd rom format. The dreamcasts success may have actually soured the consoles legacy as that "shitty console everyone had to handicap theyre games for".
Good stuff my dude. 6th thing it did better as well; Phantasy Star Online. That game alone is enough for me. I could probably play it for the rest of my life. I still play it, send help please.
@Paul Bell meh. give me my marvel vs capcom over anything else. still havent beat gta 5 yet and ive had it for years lol. my dreamcast is in heavy rotation for years.
And also you can buy multi tap which is basically a 4 controller ports container so you can get 4 players on the ps2 and if you have two of these you can get 8 players on the ps2 and for instance there's a game that you can play 8 players. And it's Madden
only games small enough could actually fit on a blank CD rom . the sega disk held 1.3 gb of data. the larger games like RE: code veronica wouldn't fit on cd-rom
The fact that almost every Dreamcast game runs in 480p and even the ones that don't can be forced to, makes it superior at this point. Dreamcast games look so much better these days when running at 480p than the PS2's awful interlaced signal that 99% of its games run at.
@Paul Bell It definitely had a far larger library, that's for sure. I would argue that given it's small library, the Dreamcast still had the same percentage of good games in relation to its library size as the PS2 does.
I think 480i can look as good as 480p depending on what monitor/tv or deinterlacer/scaler you are using. Also dont forget to properly calibrate your display for proper contrast, brightness, color saturation, sharpness, etc. It may make a big difference in picture quality even on composite connections 😘.
Can you please do framerate analysis between several crossplatform N64/PS1 games? Like Viginalte 8, Gex 3D, the ones that look identical, not like Quake 2. I'm confused because despite N64 having 3x performance compared to PS1 they seem to run with lower framerate on N64.
Sega was running way short on cash when they made the Dreamcast. The whole 32X debacle and rough Saturn launch cost them their place in the console market. Had they added the capability for another 10 million polys per second and a DVD player (which would have raised costs beyond what they could accomplish at that point), they would have been tough to beat. Also, they lost EA for going back on the 3DFX chip deal, though the PowerVR chip does a great job with the extras, as you described.
I agree with you man. The ps2 ultimately went on to be the better console. But when the Dreamcast was alive, and had it continued. The Dreamcast could’ve been equally as amazing. Yea dvd was an awesome feature. And the disc held more storage. But the Dreamcast launching with a built in modem was the shit back then. I wish it had two joysticks is my only complaint while it was alive. I feel like sega did everything right with it (except not having dual joysticks )didn’t even care for the ps2 till at least a year after it’s launch. Mainly for gta3 and mgs2. Plus having 4 controller ports. And the cool factor of the vmu at the time for me was mind blowing while in the controller. Even the option of having the controller cord on the bottom or top.
I never had a Dreamcast but it did have a very unique library. Ultimately it would have been much better for the consumers if sega stayed in the hardware market.
I still have my Dreamcast and play it every now and then, that was the last console Sega made but Sega released the Dreamcast late, the PS2 killed it with its DVD player 📀.
Nah Sega destroyed themselves with the Sega 32x and how they handled the Saturn launch. They never recovered from that. Sony won but they beat everybody and it didn't take them out the game
@@grimmfandango832 this is a comparison channel. guy said the ps2 and the dreamcast last the longest, ps2 did but dreamcast died the fastest. thats why i disagree, whats your problem?
I absolutely miss my Sega Dreamcast. Back in 1997 I bought a floor model out of the box Toshiba DVD player for $275 I got lucky because new ones were around $700 to $1000 dollars ,so when the new Playstation console came out I was like so what. Leave me and my Dreamcast alone F U Sony 😂 Sega Dreamcast was a really good system ,but it didn't have a DVD player. I was just hoping Sega would continue making Dreamcast games over time production of new games came to a stop and finally in 2003 I had to purchase a different console and sad to say it wasn't a Sega Dreamcast 2 console. I'll miss U Sega
Wasn't the whole burning Dreamcast games really hard on the laser that could read the burned disks? I remember watching a video explaining how that worked and they said something about there was a second laser that was meant for something that just never got utilized or something that had no copyright protection. I don't know, now I sound crazy.
Just a myth. Cheap CDR's are to blame. Lasers work harder reading cheaper discs so they wear out quicker. Not specific to the Dreamcast. And No, the is no 2nd laser.
The "second laser" was a PS2 feature for the PlayStation backwards compatibility. This is why even if the security chip fries the PS2 laser if you use a scratched disc that tricks it into thinking it's a pirate copy, or the laser just dies, the PS2 can still play CDs and PS games despite that. Dreamcast only has one laser like most other systems.
I know the PS2 is more powerful and a better console overall. I am not a Sega Fan Boy, and I will be making more videos about 5 things this console does better than that console. For all of them. Like 5 things PS2 does better than Xbox, or 5 things Sega Saturn does Better than Playstation, or 5 things N64 does better than Playstation, or 5 things Playstation does better than PS3... WHo knows. The list is infinite.
you are a pc-sega-sony-nintendo-microsoft fan boy, then
Something that you forgot to mention was Arcade ports, many Arcade ports for Dreamcast works better on Dreamcast than a PS2, and that's because Dreamcast uses some hardware of the Naomi Arcade board, an easy example is Marvel vs Capcom 2, the game is perfect on Dreamcast, and on PS2 isn't so great, mainly in audio and textures, but aside all of that the rest is great information
Whoops. Lol
Lol. Sounds about right
It doesn’t matter what anyone says. This is great please keep going! I’m rooting for you!!!!
The dreamcast was the very first console I owned and I still remember the beautiful days of booting it up in the middle of the night and playing awesome games like Sonic Adventure 1 & 2, Sega GT, GTA 2, RE Code Veronica, Crazy Taxi and Shenmue.
Number Six: Your Dreamcast still works
My ps2 still works and reads blue discs no problem
Toss up for me - both original DC and PS2 disc readers failed after a couple years. PS2 Slim and Sega Sports DC still going strong tho!
my ps2 still works tho. Even after I failed to mod it with my limited experiences and skills.
ps2 still works 18 years after
@@sc3ku lmao what I had more issues with slim plus fat has a better design it’s more classic
Dreamcast was a great system. Dreamcast didn't failed us, we failed Dreamcast.
Sega failed Dreamcast, we just didn’t help.
" Dreamcast didn't failed us, we failed Dreamcast." Somebody ALWAYS parrots that on every Dreamcast video and its just as dumb and corny as ever.
@@grahamtaylor8912 Easy homie, don't need to get mad
@@denis-florian_0.57 I am not getting mad.
@Gonzalo Paz probably because of the DVD player
Another point I would have added was multiplayer since the PS2 could only do 4 player with the use of a multitap. Also, many arcade ports were better on Dreamcast because they were built on the NAOMI arcade architecture.
I should of used the 4 ports as a pltopic instead of the look of it.
60fps baby!
Being able to do 4 player split screen and being able to do it at enjoyable frame rates are 2 different things.
The xbox too
Idc, sony still sucks
Dreamcast also had some unique accessories - fishing rod for Sega bass fishing, keyboard for typing of dead, great light gun games like house of dead. They also had 4 controller ports built in compared to ps2 with only two. Standout for dreamcast too was having 2k sports with the nfl and NBA licenses before ea monopolized everything.
The thing is PS2 keyboard eventually can use generic USB keyboard already at the time when it was launched, but you can also use a USB to PS2 port adapter, and also PS1 Guncon (light gun) users can also be use on PS2 games when Time Crisis II came (although guncon 2 is preferable), fishing rod seriously there's tons of generic controller for PS2 since PS1 era... The only unique that I see in Dreamcast is the 4 controller port and fact that it was easier to access internet with it's default 64kb ISDN modem since PS2 didnt have it, Although I used to have P2Gate ISDN modem for PS in early 2001 but it's cannot play online game with it until I got a PS2 BB for FF11... I both have these system in the past but in terms of online game ease DC wins from my PSO experience.
No, the keyboard was for PSO!
jk
@@yasunakaikumi dc can use USB keyboard and another keyboard that are not sega and generic stuff . Ya ur right with dc winning the ps2 over one true internet experience but ya when it comes to online play dc wins . Over 23 games online today and counting . Sega4life!
@@yasunakaikumi You forgot that all that things, the dreamcast did it before ;) exactly 2 years.,
Some early PS2 titles used a technique called Edge Anti Aliasing (AA1), the first PS2 documentations handed for the developers, listed the AA1 as the only method of Anti Aliasing available, and that caused some fuss at the time because it was a post process implementation and was costly, because it smoothes the edges and they are drawn from back to front, as a result, it was a heavy load on the processor that most games would not have the luxury of using it, because the processor would be already being heavily taxed. So most developers just decided to not use it and just let the games with those known rough edges, until they figured out other ways to do it. One more reason why the games looks like they do on the system. Great video!
Overall internal 3d resolution was lower on the PS2, that is mostly what makes PS2 games look worse. What you say is also true though.
@@nashismox3 dream cast could do 800x600 with VGA which is the max isn't it? The PS2 EE can do 1080p
@@MrSapps The 3D internal resolution is what matters, and in PS2 is 512x384 in most games. Output resolution is another matter (of no importance really). The PS2 gpu is shit, it is an amazing console, but it is what it is.
@@nashismox3 You can render to different framebuffer sizes on ps2, but it didn't have a ton of video memory, and textures were fighting for that space as well, so that's why you saw lower resolutions. The graphics hardware on the ps2 is pretty neat though, it's kind of like the ps1, simple hardware with a few features, but it had tons and tons of bandwidth, so a lot of the tricks you'd see on the gamecube and xbox done via TEV or pixel shaders, were just done by drawing the same triangles multiple times with different textures and blending effects on the ps2. Lots of crazy tricks they did on there to try to match the other consoles.
That maybe the case, but the PS2 fell far short of the 'emotion engine' graphics they promised. I would argue Sega supplied a better product gaming wise, but had destroyed all their goodwill due to blunders like the 32X, Sega CD and missteps with the Saturn.
Sony on the other hand under delivered gaming wise, but had much better execution and retained goodwill with backwards compatibility (unheard of at the time) and a included a DVD drive (which I would admit was a masterstroke)
It was ironic how easily Dreamcast games were copied, while the Saturn protection was only broken recently.
Can you play copied Saturn games on an unmodified system?
@@Vriappiopoi yes, just do the swap trick (search on yt)
@@Vriappiopoi Yes, there is a swap trick, but just recently there are two separate SD card solutions. One, replaces the CD laser with the mod, the other uses the FMV port, so no physical mods are necessary to the console.
Thats not true. Saturn had an easy swap method plus modchips released back then.
@@vasileios6301 Saturn swap trick isn't easy and has damaged many a CD drive over time. I know, I bought one such damaged system which was clearly used for swap trick.
Dreamcast was console that did nothing wrong at the time. I wish at the time SEGA keep produce and sell Dreamcast and marketing it as The Arcade Console (since there so many arcade perfect port for that system)
Sega could've branched out and formed an arcade console niche. Sort of like how Nintendo formed their very own niche with the Switch.
Dreamcast did a lot of things right, I would have loved to have seen it survive longer. In my opinion, the Dreamcast's library had a unique feel since a large portion of it was based on SEGA's arcade roots. It was the first console to bring Arcade quality graphics to the living room. For those of you who are younger, at the time Arcade's were always far ahead of consoles in terms of graphics quality for gaming. The Dreamcast (and later the PS2/Xbox/Gamecube) marked the first time arcade quality graphics were possible on a console.
Its online capabilities were great. Yes dial-up isn't ideal in todays day and age but to be able to play online with your friends was awesome. It even had high quality PC titles like Quake 3 Arena and Unreal Tournament. In Q3A's case, the game even was cross-play with the PC, giving you a cheap way of playing the game without investing into a gaming PC. It even was due to get the original Half-Life, which would have been incredible but sadly it was cancelled before release.
Graphics on the system were pretty darn good and was a clear step up over the 5th generation. Resident Evil Code Veronica has high poly character models, Shenmue was an ambitious story game with an early version of motion blur, Sonic Adventure 2 was a jump in graphical quality over the first game, it was capable of playing games like the original Half-Life. The console is often overlooked because of the early 5th gen ports like Rayman 2 and Spider-Man but even these games are the definitive versions, providing higher quality textures, resolution and character models and in Rayman 2's case, 60fps too. It would be interesting to see if the Dreamcast could have been pushed any further than what we got!
It's a great console. If I had to say, I think the lack of EA games didn't do the system any favors but I'd also argue that the system needed some more 'complete' experiences. Arcade style games are great but gaming at that point was moving towards more story driven titles like MGS and Shenmue. The Dreamcast could have done with some more games like that but its library is still great and unique nonetheless!
Yeah, the Dreamcast should have lived up until 2006 like the PS2 and the OG Xbox, we have never seen the true potential of the Dreamcast in my opinion, most of the games are still from the PS1 era.
It was like bringing the arcade experience home.
Technically Neo Geo was the first to bring the arcade to the living room.
The Dreamcast had an insanely difficult time running Half Life. Its nearly unplayable due to all the loading. Great console regardless. To see what Dreamcast would be like if pushed to its limits just look at all the Naomi 1 arcade games.
Dreamcast was the first console, before ps2, xbox, gamecube from this generation. It seems that is very close to ps1, n64 and sega saturn and less ps2 and co. I am saying this because it has a really cool vibe from the end of 90’s. A vibe that dissapeard on Ps2, xbox and gamecube. And it feels really special because of this.
3:02 lol even my heart nearly stooped
hahahaha. Yup, and that cup was full of Coffee, not my brightest moment
man I wish this video was 30 minutes longer, i just love the Dreamcast so much, what a shame , im still wondering what games would have looked like if the console was still on the market in 2003,2004,2005.
The 6th gen would have been even more awesome if the dc didn’t was let down so early. Imagine having 4 competitors, which everyone of them wanted to be on top :) dc,Xbox,gcn,ps2
When I was a kid and got into gaming (2003) I somehow never knew there was another console beside Ps2, Xbox and GameCube. But from what I've seen about the dreamcast, I wish Sega was still making consoles. Seeing all the cool features on the dc vs the financial failure is like a stab to the heart...
I wish Sega if they want to make new Dreamcast 2, they must keep the same design as Dreamcast but maybe change slightly. I really love dreamcast.
Imagine if Sega didn't exit the console market, it would've been amazing
@Gonzalo Paz They still exist
The real innvators of gaming everything were doing today they was setting the standard for 20 yrs ago .
Gonzalo Paz the original xbox was as close as we got to knowing
Sega should've forgot about the Sega CD, and the pointless 32x, the Saturn would've been released much sooner following the Dreamcast
@@excessofficialTV In name only.
Dreamcast peripherals were light years ahead of everyone else. No contest.
And their ability to bring the Arcade look and feel into the home. Outrun wss great in the Arcade. It was a work of art on the Dreamcast.
It just sucks tremendously we don't have modern light gun games today in the home.
@@dapperfan44 Agreed! The closest we have is the Wii.
@Paul Bell It could have been...
Without the Genesis Add-ons, the Saturn would have been out by '93 and more focused on arcade quality 2D. Then the Dreamcast would have smashed.
I had a Dreamcast and my friend had a PS2, we always bragged who had the better system, even though we pretended we couldn't stand each other's system we did respect it for its capabilities and unique games, I do remember the Dreamcast made alot great memories and endless hours of fun
Dreamcast surprisingly had solid online play. Even with our dial up. 56K modem.
a slight niggle would be about the PS2 and memory compression. the bandwidth between the GPU and graphics memory was so high that texture compression was virtually un-necessary, talking to RAM was free.
Dreamcast had more VRAM + texture compression, so textures on dreamcast were sharper and more vibrant compared to PS2. That's why PC ports, or games build with Dreamcast hardware in mind looks better. But PS2 was defintely much faster console when it comes to polygon pushing power and PS2 GPU featured more advanced graphics effects as well, so games build with PS2 in mind looked way better overall. I cant even imagine such games like gran turismo 3, or GTA3 running on dreamcast.
Look at Metropolis Street Racer and Head Hunter
GTA3 was planned to release on DC, but was cancelled not for hardware reasons, but because of the discontinuation of the system.
Seen the recent port of GTA 3 to Dreamcast?
It disproves this lol.
They're using the much more demanding PC version as the basis and adding optimised assets.
All valid points. I had wacky races for my dream cast!
Great video man
You should see Marvel vs Capcom 2 on Dreamcast
Crisp audio
Dreamcast did everything right. There was literally no reason it should of failed as a games console in any way... what went wrong was all the idiots who ignored dreamcast and wen for a ps2 instead just because ot had a dvd player because lets face it... when dreamcast was still on the market, the ps2 had fuck all to offer in terms of games, the dreamcast blew it out of the water with its library
The Dreamcast is 100% the better console! And it first came out in 1998!!!! Amazing and ahead of it's time. If only....
I was very surprised that there is more than one thing
than the dreamcast better and this is painful to me
yes im a big ps2 fan boy but good video man
good as always
4:25 It's like the designers borrowed the architecture of a building. 😄
I didn't realize that consoles this old could do Normal Maps. Did any games ever make us of that?
In general, I would love to see you make a video that covers Dreamcast games that used effects or tricks that people generally associated with the subsequent generation.
On the N64 I know that Jet Force Gemini somehow pulled off shadows and Beetle Adventure Racing had realtime reflections. I bet the DC has some even more impressive stuff.
I'm pretty sure the original Xbox was the first system to really take advantage of normal mapping in a lot of games, probably due to all the PC ports it got, many of which ended up as exclusives on the system, or ended up.with far superior ports at least.
Over 20 years now and still play my DC
Dreamcast and Saturn are still my main systems for fighting games using arcade sticks.
No Dreamcast-game used real Anti-Aliasing. All you got was a flicker fixer for the interlace-mode, where it used its full heigt 640x480 framebuffer to blur into the interlaced image.
Connected via VGA, you did not get any AA at all.
Actually the Dreamcast supports the same antialiasing method as N64 and Ps2, the "Edge antialiasing". But i guess not all games are using it. It would be interesting if someone does a research on what Dreamcast games are using it.
And you are right, lots of people mistake the Flicker Filter as antialiasing ( or any other kind of blur filter like bilineal ), wich the ps2 can do also but in the ps2 is game dependant.
@@jsr734 i did not say anything about supporting it, i said no game uses it.
To my knowledge, there is not a single (!) game with it and only one (!) with SSAA on the x- axis.
N64 used merely blurring, not real edge AA. No subpixels involved here.
Dreamcast only had SSAA to work with, and that was merely theoretically.
But Model 3 had its own Form of proper MSAA. :) Powerful beast!
@@MH-yp6wg 3 games support SSAA on dreamcast,ready too rumble boxing is 1 and runs 60 fps
@@athos5359 Interesting, I thougt it was only one game, but seems like there are two more. Doing a little research, it seems all 3 of them only support 2x SSAA on the X-axis, tho. So it's only a half-baked solution and SSAA is very ressource-intensive, so it comes at a cost and compromises are needed.
This is not to be confused with the mentioned edge Anti-Aliasing, of course, and it's only 3 games anyway, so... this is merely an argument against (!) the AA-abilities of the Dreamcast, I'm afraid. :(
It's a shame, since playing with a VGA-box, so many games would be in need of descent AA.
But if anyone knows more games, let me know.
DC was such an underrated console. NFL 2k was so good, DC had a lot of good games but their previous errors, and probably lack of dvds, caught up to them. I think Sega had a chance to turn around their hw division IF they had released a bomb-diggity spec laden console that undercut PS2 on price and built on their hot IPs around 2002.
I loved the DreamCast. The VMU also let you manage save files without turning on the DC
Vmu is Perfect i like to no scoping when im playing silent acope
It's sad that you actually have to put a disclaimer before your videos because people can't help but get offended over which magic box you like.
I know. Gamers should be united. Gaming is gaming
@@defagan3562 No Dreamcast is better, Klonoa 2 is the only good Ps2 exclusive
@Paul Bell I’m so tired of people acting like the PS2 is objectively better and crap. The Dreamcast had a far better library and the online was superior over the pay wall crap Sony had. Sony couldn’t keep them in stock and the PS2 only had 2 controller ports. But no, Sega sucks, if it weren’t for Sony we wouldn’t have FRED THE MOVIE ON CONSOLES!!!
It's 2021, every one is offended about something nowadays. We give people who rob at gun point statues and some people can't even figure out which gender they are. Nothing surprises me nowadays, nothing.
@Paul Bell that's a strange argument.
Sony even confirmed that the PS2 couldn't run Shenmue II, so saying the Dreamcast couldn't run GTA doesn't really work, since both had games the other couldn't run.
Finally something to cure me of quarantine,more rookervision videos
We need a Dreamcast mini now.
Love to narrate that it’s called a Virtual Memory Unit at the same time as the screen reads “Visual Memory Unit”
My PS2 and Dreamcast get along just fine, they have shared a place on my desk for years. 😎
I enjoyed this video, thanks for posting!
I think the Dreamcast's sound chip also had some advantages over the PS2's, but don't hold me to that.
The PS2's physical design is very reflective of the late 1990s era it was developed in, which adds to the nostalgia, and those stripes help to give its design more distinction. The Dreamcast is definitely also an attractive looking (and nicely compact) design, but unfortunately its white/beige colour means that over time it can start yellowing.
Damn. This was mind blowing. I never played a Dreamcast growing up. It seems like it was pretty badass for its time.
It would be very interesting video comparing the versions of Vigilante 8 second offense ps1xn64x Dreamcast
That would be interesting. This got me thinking of Star Wars Demolition, which got me thinking Jedi Power Battles on PS1 and Dreamcast would be interesting to compare.
Also I think the Dreamcast version of V8 Second offense was the only one that let you unlock all the first games levels with a code, which is very cool.
Always remember, 9-9-99
Only Dreamcast know that codes
Some corrections
1. PS2 did support Anti-Aliasing and plenty games used it.
2. It also produced better textures in games like Silent Hill 2/3 and loads of others then was ever seen on Dreamcast due to DMA and path 3 upload.
3. PS2 offered HD resolutions in certain games which was above Dreamcast's max output.
4. PS2 also did super sample AA (Baulders Gate Dark Alliance) Normal mapping and DOT3 (Matrix Path Of Neo +others)
5. PS2 had hardware texture compression. This was a myth started by Dreamcast gamers way back when PS2 released (PS2 didn't really need it anyway as developers loaded textures multiple times PER FRAME as it's DMA was stupid fast)
Things PS2 did better then Dreamcast
1. Polygons
2.Textures
3. Lighting
4. Post processing
5. Physics
6. Draw distance
7. Frame rate
I still can't believe that in 2020 people are still trying to make it seem like Dreamcast was better then PS2 at certain things, it was not. We had PS2 LAUNCH games competing with 2/3rd generation Dreamcast games graphically and by the time we got 2/3rd generation PS2 games it was truly apparent that PS2 was massively more powerful then Dreamcast.
I had both. You lie. The DC was way more powerful than the PS2 in practice.
PS2 was certainly not "massively" more powerful than the DC. Don't forget it had a longer lifespan, came later and thus had more modern APIs and knowledge base and definitely had a lot stronger 3rd party support, so more time and money was invested for it's games.
And yes, while PS2 was more powerful in total, DC had some advantages too.
Dreamcast certainly has an advantage in texture compression. On PS2 it worked only on certain textures and at much lower ratio to my knowledge. On Dreamcast, on average, you got about ~5:1 compression. Lossy, but quite good quality.
Depending on the geometric complexity of a scene, you had about 15 to 20 MB of textures with compression on Dreamcast, which is at a similar level as on the PS2 if you store your texture data in it's RD-RAM, again depending on other data in RAM such as vertex data.
There were some games on DC that used SSAA as well (2x horizontal SSAA). Only a few games used this, but as only a few games used high res modes on PS2, you can discount this as an advantage for either system.
Dreamcast had the advantage of hardware interlace deflickering, which you had to to in software on the PS2.
Also, the DC could output VGA, which was quite nice.
That last one was also a nail in sega's coffin
That's a lie, in fact PS1 and 2 were the most pirated consoles in history.
Nice video. If Dreamcast lasted longer, I think we would've seen better comparisons. Dreamcast didn't exploit it's full power at 100%. I think sometimes could be better than PS2 and others close. The best textures I've seen on the Dreamcast is Sonic Adventure 2. Why shenmue wasn't ported to PS2? Because of the 4MB Vram...
If Dreamcast lasted longer, then Xbox wouldn't existed.
this guy needs a way bigger following like he duz unbelievable pro videos and gets such a small following lol he deserves bigger.
Back in the day I always thought Sega would release movies using the GD-Rom format to compete with the PS2.
I'm surprised you didn't mention multiplayer 🤔 4 player multiplayer straight from the box. 👍
Yup, another good feature.
I really wouldn't really call the PS2 the better console.
Just that it edged it out the DC with both it's popularity and dvd feature.
The Dreamcast was such an underrated little console.
The Dreamcast is a system I wish I liked, I started with a Genesis, went to the PS1, then PS2 and every time I played around with a friend's DC? It never clicked with me. The Saturn always had me interested as a kid, wanting that hardware upgrade from the Genesis but it was WAY too much.
But the Dreamcast? I'll just leave it with I hated the controller then and I hate it more now. The stick was slippy, the dpad will carve your thumb up and I never cared for the VMU.
Sure, sports people could set their plays up without their friend knowing, but in no way was it ever a better idea to have to look, away, from the gameplay to get more info.
I don't get the appeal of that with the DS,3DS and WiiU (I like the 3DS & WiiU but most games either ignored the other screen or didn't go too nuts with it)
It kinda makes me think I’m that it doesn’t deserve to be killed by PlayStation 2
Excellent comparison video, bruh. Go Angels!
You're the best! I bought a ps3 because of your channel.
Thank you. Hope you like the PS3
@@RookerVision I love it, the first game I bought was red dead after seeing that u enjoyed that game on ps3, didn't care much and completed it 100%, then I bought gta 4 because it was better at aliasing and my collection grew. Thanks for all those side by sides and your explanations and opinions.
PS3 is great system to pick up nowadays even if just for a hassle free way of playing PS1 games on a modern TV while looking and running good, with the added bonuses of a wireless controller and not needing memory cards.
ROOKER , I completely agree with these 5 better abilities , YOU ARE CORRECT SIR 🎉🏆😸👍👍
Awesome video keep up the great work.
Thanks! Will do!
Am i the only one who was happy the dreamcast failed. I think if it succeeded it would have severely handicapped the entire console generation since it was severely underpowered compared to even the ps2 (which was also underpowered but had the advantage of being an early adopter of the dvd rom format.
The dreamcasts success may have actually soured the consoles legacy as that "shitty console everyone had to handicap theyre games for".
Shit how did this not get on my recommendation this is a dope video.
You plan on doing another Dreamcast vs PS2 video with games like Unreal Tournament and Furfighters being featured on the list?
Games that need to be played on dreamcast only:
Crazy Taxi Headhunter and Virtua Tenis 2
Did you call the VMU a Virtual Memory Unit? It's Visual Memory Unit.
Did I say virtual? Hahahaha. What a dumb ass.
Good stuff my dude. 6th thing it did better as well; Phantasy Star Online. That game alone is enough for me. I could probably play it for the rest of my life. I still play it, send help please.
Dreamcast still getting new indie games releases ,
Besides not playing DVDs.
It did everything else better.
@Paul Bell meh.
give me my marvel vs capcom over anything else.
still havent beat gta 5 yet and ive had it for years lol.
my dreamcast is in heavy rotation for years.
Did the other comparison video ever come out?
Wait wat? ps2 fat had a network adapter but not remember when it was first sold on market
it was the Harddrive Bay connector. It had it on that
@@RookerVision The one i got had a ethernet connector to it. I'm just not sure when they fist produced them 😄
#1: be a GAMER'S console.
It was what the Xbox was to become. The Dreamcast and Xbox are hardcore consoles.
nice video keep up the great work
Thanks, will do!
I always wondered if they had had 2 extra shoulder buttons and a right analog, plus gone ahead and went with DVD if it would of lasted longer.
And also you can buy multi tap which is basically a 4 controller ports container so you can get 4 players on the ps2 and if you have two of these you can get 8 players on the ps2 and for instance there's a game that you can play 8 players. And it's Madden
I think everyone knowsabout mutitaps for PlayStation, but by the time PS2 came out it seemed a bit shitty to have to buy an add-on for that.
Good job fam
With the amount of Sega titles on the original Xbox, I’ve heard people say it’s almost like a successor to the Dreamcast.
The Xbox at some time would've been backwards compatible with Dreamcast, but negotiations between Sega and Microsoft fell short.
only games small enough could actually fit on a blank CD rom . the sega disk held 1.3 gb of data. the larger games like RE: code veronica wouldn't fit on cd-rom
What the Dreamcast did worse:
-Staying alive on the market
The fact that almost every Dreamcast game runs in 480p and even the ones that don't can be forced to, makes it superior at this point. Dreamcast games look so much better these days when running at 480p than the PS2's awful interlaced signal that 99% of its games run at.
@Paul Bell It definitely had a far larger library, that's for sure. I would argue that given it's small library, the Dreamcast still had the same percentage of good games in relation to its library size as the PS2 does.
I think 480i can look as good as 480p depending on what monitor/tv or deinterlacer/scaler you are using.
Also dont forget to properly calibrate your display for proper contrast, brightness, color saturation, sharpness, etc. It may make a big difference in picture quality even on composite connections 😘.
@@jsr734 It can, especially with newer scalers like the RetroTink5X. Still, it's nice that the Dreamcast just natively does it with minimal fuss.
Can you please do framerate analysis between several crossplatform N64/PS1 games? Like Viginalte 8, Gex 3D, the ones that look identical, not like Quake 2. I'm confused because despite N64 having 3x performance compared to PS1 they seem to run with lower framerate on N64.
Sega was running way short on cash when they made the Dreamcast. The whole 32X debacle and rough Saturn launch cost them their place in the console market. Had they added the capability for another 10 million polys per second and a DVD player (which would have raised costs beyond what they could accomplish at that point), they would have been tough to beat. Also, they lost EA for going back on the 3DFX chip deal, though the PowerVR chip does a great job with the extras, as you described.
The Dreamcast is and always will be my favorite console for way too many reasons. And that's despite me growing up with the PS2.
Also the Dreamcast games were fully 3D most PlayStation 2 games were not fully 3D take for example Metal Gear Solid 2 and 3
I completely forgot you used to go by Jurassic Ninja
I agree with you man. The ps2 ultimately went on to be the better console. But when the Dreamcast was alive, and had it continued. The Dreamcast could’ve been equally as amazing. Yea dvd was an awesome feature. And the disc held more storage. But the Dreamcast launching with a built in modem was the shit back then. I wish it had two joysticks is my only complaint while it was alive. I feel like sega did everything right with it (except not having dual joysticks )didn’t even care for the ps2 till at least a year after it’s launch. Mainly for gta3 and mgs2. Plus having 4 controller ports. And the cool factor of the vmu at the time for me was mind blowing while in the controller. Even the option of having the controller cord on the bottom or top.
Dreamcast was the future a head of its time. Let's keep it real sega knew internet was the future and not dvd and saga was right !!
Such a damn shame this little system died prematurely. Way ahead of its time.
I never had a Dreamcast but it did have a very unique library. Ultimately it would have been much better for the consumers if sega stayed in the hardware market.
Sonic Adventure 1 movie cutscenes Graphics was amazing
clean those damn consoles man!!! That hurts to look at
VMU is... Visual Memory Unit. Not Virtual.
If it wasn't for the DVD playback and backwards compatibility of the PS2 the DC would of had much more success.
Great video!
Thank you
I prefer higher resolution, sharper images and anti aliasing over fast blurrey images any time.
I still have my Dreamcast and play it every now and then, that was the last console Sega made but Sega released the Dreamcast late, the PS2 killed it with its DVD player 📀.
Nah Sega destroyed themselves with the Sega 32x and how they handled the Saturn launch. They never recovered from that. Sony won but they beat everybody and it didn't take them out the game
Piracy also is why DC failed
I hope sega can back with dreamcas 2
Ps2 best console ever made
I can give you like a 100 more tips why Dreamcast was better than Ps2 and only 1 on ps2 which was what sold it dvd player
Bro ps2's design is the best of all time
The dreamcast was the perfect console for sega but the past failures killed it.
Multiplayer is MUCH BETTER on the Dreamcast than on the Pollystation2
Lots of cool 4 player games like Nintendo ULTRA C-C-C-COMBO BREAKER 64!!!
Ps2 and Dreamcast were the first but lasted the longest of the 6th generation
i disagree
PS2 yes,but not dreamcast
Idiot Dreamcast still has games coming out. His comment triggered you
@@Petar321_GT Avoid game channels if you do not know what you are talking about.
@@grimmfandango832 this is a comparison channel. guy said the ps2 and the dreamcast last the longest, ps2 did but dreamcast died the fastest. thats why i disagree, whats your problem?
I absolutely miss my Sega Dreamcast. Back in 1997 I bought a floor model out of the box Toshiba DVD player for $275 I got lucky because new ones were around $700 to $1000 dollars ,so when the new Playstation console came out I was like so what. Leave me and my Dreamcast alone F U Sony 😂 Sega Dreamcast was a really good system ,but it didn't have a DVD player. I was just hoping Sega would continue making Dreamcast games over time production of new games came to a stop and finally in 2003 I had to purchase a different console and sad to say it wasn't a Sega Dreamcast 2 console. I'll miss U Sega
Wasn't the whole burning Dreamcast games really hard on the laser that could read the burned disks? I remember watching a video explaining how that worked and they said something about there was a second laser that was meant for something that just never got utilized or something that had no copyright protection. I don't know, now I sound crazy.
Just a myth. Cheap CDR's are to blame. Lasers work harder reading cheaper discs so they wear out quicker. Not specific to the Dreamcast.
And
No, the is no 2nd laser.
The "second laser" was a PS2 feature for the PlayStation backwards compatibility. This is why even if the security chip fries the PS2 laser if you use a scratched disc that tricks it into thinking it's a pirate copy, or the laser just dies, the PS2 can still play CDs and PS games despite that.
Dreamcast only has one laser like most other systems.