15 Subtle Differences between Zelda: Tears of the Kingdom and BOTW - Part 9

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 107

  • @MrZics
    @MrZics ปีที่แล้ว +307

    I believe the distance needed for falling damage is greater in TOTK too

    • @spaghetti3406
      @spaghetti3406 ปีที่แล้ว +24

      They said this in a previous video

    • @quakles3d1
      @quakles3d1 ปีที่แล้ว

      @@spaghetti3406nah

    • @sebqstivn
      @sebqstivn ปีที่แล้ว +38

      link probably got used to falling

    • @sossololpipi9633
      @sossololpipi9633 ปีที่แล้ว +8

      how fitting

    • @AbeM.
      @AbeM. ปีที่แล้ว +7

      Practice makes perfect

  • @m0n0deferia
    @m0n0deferia ปีที่แล้ว +239

    Its just crazy how much work they put on things that probably most people will never notice. What a love for this medium Nintendo has.
    Thank you for compiling them for us, Looygi. It hurts my head to imagine how many combinations of things you are trying to find them out.

    • @theshadowking3198
      @theshadowking3198 ปีที่แล้ว +5

      Same except for Pokémon no creativity and effort on that front

    • @m0n0deferia
      @m0n0deferia ปีที่แล้ว +11

      @@theshadowking3198 Oh, I certainly see the creativty and effort in the Pokémon games as well.
      But they are clearly very far from the polish that Nintendo gives to Zelda and Mario.

    • @aksis2133
      @aksis2133 ปีที่แล้ว +6

      @@theshadowking3198Frankly that’s more a time issue than a creativity or effort issue. Tears of the Kingdom and Breath of the Wild were both given nearly 6 full years for their development. By comparison, Pokemon has been forced to put out games nearly once every year or two in order to line up with the launch of new cards, anime, plushies, etc.
      On top of that, Zelda typically gets multiple studios working on a given title while the Pokemon games are almost entirely built internally at Gamefreak. It’s just not conducive to having the quality of releases that Zelda gets.

    • @TheRealBOBlibob
      @TheRealBOBlibob ปีที่แล้ว

      @@theshadowking3198 Nintendo owns Pokémon, but Pokémon is made by Game Freak

    • @m0n0deferia
      @m0n0deferia ปีที่แล้ว +1

      @@aksis2133 While all of that if true. Given Nintendo's expertise on building game worlds, it is hard to understand how the severe performance issues were not addressed during development.

  • @angelo8606
    @angelo8606 ปีที่แล้ว +33

    I love the way the location's name fades out in TOTK

    • @Moegivesmelife
      @Moegivesmelife ปีที่แล้ว +1

      Yeah, it’s very neatly animated!

  • @doge229
    @doge229 ปีที่แล้ว +68

    For more information on durability when hitting random objects: The new system goes based on either dealing damage to a target, or generating a projectile(jump attack shockwaves are projectiles).

    • @AA-zt3bp
      @AA-zt3bp ปีที่แล้ว +2

      I think the durability when hitting objects in the last game also came from the fact that those items could be moved using Stasis. They wanted you to spend durability when moving those things with Stasis, whereas in TOTK hitting a rock is probably an accident.

  • @JacobDragyn
    @JacobDragyn ปีที่แล้ว +36

    0:39 The arm pose change while holding weapons and reading signs puzzles me. It almost seems like a mistake. Maybe it was because weapon fusions vary so much in TotK that it made more sense to keep the arms off to the side so they didn't clip Link or obscure the sign itself? And they just reused the animation for the torches since they knew what that pose would always look like while it was lit?

    • @maqaeda
      @maqaeda ปีที่แล้ว +1

      I had the same thought, weapon fuses can get pretty large so perhaps it was for visibility, aesthetic, etc that they changed it.

  • @KeaganZev
    @KeaganZev ปีที่แล้ว +81

    All these little details really add up and that is what makes tears of the kingdom so immersive and enjoyable.

    • @HarishNarayanan
      @HarishNarayanan ปีที่แล้ว

      This is my favourite video that I never knew I needed.

    • @gorgolyt
      @gorgolyt ปีที่แล้ว +1

      I don't think moving leaves around really adds up to an amazing new experience.

  • @MrFoxInc
    @MrFoxInc ปีที่แล้ว +78

    4:02 The likely reason is that these bubbles are not 3D objects but 2D planes with a 2D image of a bubble that always face the camera, giving the illusion that they're actual bubbles. They also seem to be half sunk into the liquid to make the illusion perfect. So if you rotate the camera so that it looks straight down at a 90° angle, that means that the 2D planes will also rotate in that angle... and "sink" juuust below the surface because of that. They probably fixed that in TotK by having the 2D planes angled a bit more so that when you look at them from a 90° angle, they're rotated only by 89° or something. (Edit: Although that wouldn't explain why the ripples don't show up either... they might be related to the visibility of the bubbles?)
    Anyway, great video as always, thank you! Still excited for these even after all this time! :)

    • @noidea5597
      @noidea5597 ปีที่แล้ว

      Thanks! Btw, do you know how they managed to get rain drops seem to aktually be "3d" in bullet time instead of just being an overlay on the screen?

    • @GameWyrm
      @GameWyrm ปีที่แล้ว +2

      To me it looks more like the bubbles are actually 3D objects in TotK, which allows them to have that shiny Fresnel effect on the rim.

    • @MrFoxInc
      @MrFoxInc ปีที่แล้ว

      @@noidea5597 I'm assuming a particle effect, probably using 2D planes as well, and it blends in when the normal rain disappears during bullet time!

  • @elianewinter2638
    @elianewinter2638 ปีที่แล้ว +7

    Have you noticed how the Watertemple in totk is upside-down? You can see Zonai shrine structure at the bottom and the elephant heads left and right to the entrance are reversed as well. Also, when Link received the Purah-Pad right at the start of the game it comes in a little box draped with a piece of cloth. This cloth looks like Mineru's scarf which is neat foreshadowing

  • @dorianwiesner4477
    @dorianwiesner4477 ปีที่แล้ว +13

    Can we hold in for a moment and appreciate the absolute superb sound editing in TotK?
    Its just eargasm and it would not have worked with bombastic Hyrule Field music, that so many people want

    • @dolly2415
      @dolly2415 ปีที่แล้ว +2

      THIS! Thank you! The sound design really helps me feel immersed in the world more. I'll still enjoy the music in places (Molduga theme is always a BOP) but the minimal approach works for me!

  • @westsidewhiskers
    @westsidewhiskers ปีที่แล้ว +13

    truly a goat dev team. how are you able to make this vids and find these things. great work on both parts

  • @neinin1
    @neinin1 ปีที่แล้ว +17

    The attention to detail in this game is insane

  • @dolly2415
    @dolly2415 ปีที่แล้ว

    I love your videos, no needless talking or buffer, just straight to the point. I wanted to see 15 subtle differences and I did! I love the side-by-side shots you do, really helps to see the tiny differences. These subtle differences really do add up for a more polished feeling game, adore both games though 💜

  • @AA-zt3bp
    @AA-zt3bp ปีที่แล้ว +1

    Out of any game I've played in years, I feel like I can feel all the love and care that went into TOTK. I think these subtle changes were all very purposeful. Even if you don't pick up on them, it helps TOTK feel like a distinct game and not just BOTW2.

  • @BowlOSoup6661
    @BowlOSoup6661 ปีที่แล้ว +6

    2:09 Most useful change BY FAR

  • @rifatbobos
    @rifatbobos ปีที่แล้ว +9

    Another amazing finds. Really showed that they really took their time with this sequel instead of just "copy paste botw lol". Can't wait to see what next level realism the Zelda team will give for the upcoming titles

  • @maddyhodges63
    @maddyhodges63 ปีที่แล้ว +4

    The camera angle change in the totk lynel fights threw me off because I was so used to how botw did it so I kept moving the camera needlessly. Oops.

  • @OtakuUnitedStudio
    @OtakuUnitedStudio ปีที่แล้ว +12

    When you think about it, why would electric attacks stun Stal enemies? They have no muscles or nervous system.

    • @emm._.
      @emm._. ปีที่แล้ว +2

      Magic 🤌

    • @alastryona
      @alastryona ปีที่แล้ว +4

      Electric weapons aren't acting as a current as much as a bolt of lightning. That much energy can produce a kinetic force and conduct through the bones

    • @mikuenjoyerXD
      @mikuenjoyerXD ปีที่แล้ว

      ​@@alastryonaI agree

    • @numberfork
      @numberfork ปีที่แล้ว

      Simple
      Gaem physiks

  • @Randoinyourwalls423
    @Randoinyourwalls423 ปีที่แล้ว +3

    Love the new intro. I remember the old one, this is an upgrade.

  • @GermanMR
    @GermanMR ปีที่แล้ว +31

    If the weapon can cut the tree, does it decrease the durability.

    • @psuedonym9999
      @psuedonym9999 ปีที่แล้ว +12

      Yes. Easy way to test this is by fusing a stone (triangular & sharp, as opposed to the blunt and rounded rocks) to a tree branch. Since tree branches only have 4 durability by default, and unlike most weapons, only get 10 fuse durability instead of 25, you only have to chop 14 times to break it.

  • @painuchiha2694
    @painuchiha2694 ปีที่แล้ว +4

    There’s tons of details that didn’t need change but they did anyway
    I appreciate all of it lol

  • @SirMatheos79
    @SirMatheos79 ปีที่แล้ว

    I love your vidéos sometimes only little things change but it's always cool to know that, and great changes like the lynel camera helps a lot the player to keep a fair fight against one of the hardest monster of the game

  • @Psionic-M.M.
    @Psionic-M.M. ปีที่แล้ว

    The fade out of the location titles kinda reminds me of how shrine's end, BOTW's with the Monks fading out of existence and TOTK's streams of light coming from the end.

  • @HeroC14
    @HeroC14 ปีที่แล้ว +3

    BOTW Link is very courteous in ensuring no one gets burned by putting the torch out so quickly.

    • @Twilightsonata-w7p
      @Twilightsonata-w7p ปีที่แล้ว +1

      Personally I imagined the reason of him putting it out so quickly was to deter accusations of attempted arson😊

  • @repokemon.2337
    @repokemon.2337 ปีที่แล้ว +1

    2:25 i think they mad this for zonai devices, since to activate them you need to hit them

  • @bobosaurus331
    @bobosaurus331 ปีที่แล้ว +4

    I think using a topaz rod on stal enemies in TotK doesn’t separate them but stuns them like in BotW

  • @DiamondPanda207
    @DiamondPanda207 ปีที่แล้ว +2

    Hitting world objects with a weapon will still consume durability in totk, but only if the weapon is of the proper damage type to destroy the object, eg sharp weapons for trees

  • @JezzaTheChamp
    @JezzaTheChamp ปีที่แล้ว +7

    In TOTK the camera only moves behind a lynel if you mount it from directly in from. If you mount it close to the side it doesn’t automatically move which is frustrating.

    • @yaboihere494
      @yaboihere494 ปีที่แล้ว

      Isn't it the opposite, I remember always having to move the camera stick after mounting a lynel so I could shoot arrows at him after he threw me off. From my memory, I thought the camera in TotK automatically adjusts so you can do this.

    • @JezzaTheChamp
      @JezzaTheChamp ปีที่แล้ว

      @@yaboihere494 not always. If you mount it from the side it would automatically change the view for you.

  • @Twilightsonata-w7p
    @Twilightsonata-w7p ปีที่แล้ว

    I kinda liked that he still followed through with his phantom weapon animation in botw it was like he was still adjusting to it being lost 😭

  • @tobiaskoran6787
    @tobiaskoran6787 ปีที่แล้ว +6

    Next time there is probably going to be things like "this pixel of some icon is 1/256 bluer than in BOTW"

    • @Mari_Izu
      @Mari_Izu 10 หลายเดือนก่อน +1

      You can just not watch then.

  • @kurji847
    @kurji847 ปีที่แล้ว +3

    I think it was in one of your videos where you talked about how using the camera feature in BOTW shows link’s shadow holding his sheikah slate, ready to take a picture, and once you take a picture link’s shadow turns back to his normal standing shadow. Has this been fixed in TOTK?

    • @froggycolouring
      @froggycolouring ปีที่แล้ว

      I think so because in some of my totk photos you can see his shadow holding the sheikah slate

  • @Maria-ok9xv
    @Maria-ok9xv ปีที่แล้ว +1

    The distance from which you can whistle your horse to you has been increased I think!

  • @linconnuedetous
    @linconnuedetous ปีที่แล้ว +2

    Nintendo developers : Why do we need to make so much little details, nobody will ever know this!
    Other Nintendo developers : They will, they all will.

    • @Xf3rnaPlays
      @Xf3rnaPlays ปีที่แล้ว

      Only ADHD enough people are obsessed with such forgettable things

  • @ash_tray
    @ash_tray ปีที่แล้ว

    I really love these videos!

  • @gamingwithpikachu9297
    @gamingwithpikachu9297 ปีที่แล้ว +1

    1:25 Is that REALLY. his hip?

  • @eckoratt
    @eckoratt ปีที่แล้ว

    So basically yunobo was Walter white in breath of the wild, but in tears of the kingdom he’s turned into Heisenburg.

  • @theMagos
    @theMagos ปีที่แล้ว

    I didn't even know you could mount Lynels from the front. Have always done it from behind...

  • @KairuHakubi
    @KairuHakubi ปีที่แล้ว

    2:25 this was actually irritating, as you WANTED to break weapons to add them to the pristine weapons pool, and it was often hard to find something to bash them against.

    • @DarkSalamander0
      @DarkSalamander0 ปีที่แล้ว

      You can still hit them on the ground?

    • @KairuHakubi
      @KairuHakubi ปีที่แล้ว

      @@DarkSalamander0 yeah but it's a pain. and non-intuitive.

    • @franktheflamingo6221
      @franktheflamingo6221 ปีที่แล้ว

      Just throw it at a wall

    • @KairuHakubi
      @KairuHakubi ปีที่แล้ว

      @@franktheflamingo6221 also inefficient!

    • @franktheflamingo6221
      @franktheflamingo6221 ปีที่แล้ว

      @@KairuHakubi it’s quicker than just hitting the wall with it in your hand

  • @OliGaming-d1u
    @OliGaming-d1u ปีที่แล้ว

    6 years of development time, ladies and gents XD

  • @Sarah_H
    @Sarah_H ปีที่แล้ว

    The camera doesn't *always* snap behind Link when mounting lynels and it's annoying. A lot of times I'll jump off at the end of a mount, pull out my bow for bullet time to get some easy headshots in, and have to take 1-3 seconds to manually turn the camera around to face the lynel because the camera was *in front of* the lynel while I was mounted. The camera seems to *sometimes* snap behind Link but other times it's fixed to where it was when you climbed on the lynel's back like it was in BotW, and I have no clue what causes it to behave differently in the same situation

  • @trapjohnson
    @trapjohnson ปีที่แล้ว

    BOTW Lynels have such power to capture Link's soul and control the camera...

  • @nthgth
    @nthgth ปีที่แล้ว

    16. Link and Zelda have swapped hair lengths

  • @akbarhday
    @akbarhday ปีที่แล้ว

    I hope there would be DLC so that Link can go dive under water, would be awesome

  • @imightbegqy
    @imightbegqy ปีที่แล้ว

    no way now hitting objects with weapons dosent decrease the durability such a life changer

  • @tiwitiwi6202
    @tiwitiwi6202 ปีที่แล้ว

    is it me or the fps in korok forest has improved in totk

  • @Kolya-chu
    @Kolya-chu ปีที่แล้ว +7

    Weapon durability decreases when you hit the ground though, right?

  • @LysolPionex
    @LysolPionex ปีที่แล้ว

    Re: #5, this might be due to stasis being removed

  • @Turtle2050
    @Turtle2050 ปีที่แล้ว +2

    I feel like the bullet time in totk is much better.

    • @punkerdude6639
      @punkerdude6639 ปีที่แล้ว +1

      It is. In botw, your stamina was drained just for being in bullet time. In totk, you only lose stamina when you shoot an arrow.

    • @Moegivesmelife
      @Moegivesmelife ปีที่แล้ว

      I actually like BotW’s implementation more, because the TotK one feels overpowered at times.

  • @gregorygan2077
    @gregorygan2077 ปีที่แล้ว +6

    Everyone knows yona was created to hide the fact that Sidon and link are occasional lovers. He married her to stop the rumors.

    • @Cadialvaro
      @Cadialvaro ปีที่แล้ว

      Nice theory, source?

  • @UmutKursawe
    @UmutKursawe ปีที่แล้ว

    Am I the only one noticing, that the hearts were red in BoTW while the hearts are orange in ToTK?

  • @tbpbTB2010
    @tbpbTB2010 ปีที่แล้ว

    🤓 Did you see the lastest Looygi Bros BoTW/ToTK comparison video?
    Watches to 3:28
    😲 Woah! Nice graphics! I'll like to get my hands on that game!!!

  • @zeromontalvan1514
    @zeromontalvan1514 ปีที่แล้ว +2

    Totk has a lot of changes, from gameplay to aesthetics small details, at the point where the only things that remain the similar from botw, are some characters, the map and the "era" itself, but if they wanted to, they could made another different zelda game with all the new content

  • @motorolla17
    @motorolla17 ปีที่แล้ว

    my jaw dropped several times

  • @IOwnKazakhstan
    @IOwnKazakhstan ปีที่แล้ว

    great video but MAN are some of the sections drawn out

  • @justinevilofficial
    @justinevilofficial ปีที่แล้ว +2

    0:47 combattentih

  •  ปีที่แล้ว

    So rocks don’t damage weapons but ore does, or what?

  • @Chugargonfan
    @Chugargonfan ปีที่แล้ว

    2:22 …I hate this. I could have hit so many rocks

  • @veronicaporras9246
    @veronicaporras9246 ปีที่แล้ว

    4:34

  • @Digiritter_Prinz
    @Digiritter_Prinz ปีที่แล้ว

    Yea man

  • @marthmallow7420
    @marthmallow7420 ปีที่แล้ว

    1:24 cute :)

  • @flavinhaak327
    @flavinhaak327 ปีที่แล้ว

    6: only WILD TEMPERED HORSES do that!!!! Gentle horses don't

  • @denischen8196
    @denischen8196 ปีที่แล้ว +1

    Tears of the Kingdom did not fully fix the durability problem. Accidentally hitting a Frox's body when trying to break its ore deposits still costs durability, so it is likely that defeating a Frox breaks your weapons twice as fast as other enemies.
    Even with camera improvements for Lynels, a lot of short event cutscenes still move the camera in a rigid way instead of using cubic splines to smooth out the camera transitions.

    • @Glockenspheal
      @Glockenspheal ปีที่แล้ว +4

      I think this is due to the weapon still doing gamage to the Frox.