This all because of the skill based matchmaking. Making sure that you cannot have your moment. Even if you having a little bit of a fun the game will throw you against some no life supersweats so it will balance the stats out. If you don't log in for a couple of days the algorythm will start panicking that you gonna quit and when you log back it will put you against some very bad players so you feel good again, but after a couple of rounds again you will be facing against some grandmasters that play the game 18 hours a day.
Ohhh yeah that makes sense, skill based matchmaking ensures that your hot streak only lasts so long haha. It really hurt fortnite imo. I think that ranked should be skill based, and casual play should be everyone together. I like the chaos, I just don’t have the time to get good
@@PaulseTV Everyone thinks that, but look at Battlebit. Casual/mediocre players RELY on SBMM now or they will leave after they realize they are the top of the bell curve. Forced 50% win ratios are the only way they can keep the casuals playing their game, and those are the people who will spend money. This is why Activision-Blizzard has patents on their SBMM systems, it makes them money allowing everyone to win half of the time.
How is skilled based matchmaking causing you to play a wide array of skill tiers? That's the opposite of what it does. It matches you with people around your own rank. Just like most competitive games do. They have a hidden MMR number that matches people with each other. Your comment seems a bit schizophrenical.
@@sphinxwar8529 In ranked games yes. But the problem was never the ranked games. The problem is that you are forced to sweat even in casual lobbies, which is extremely draining for most players. Most people who play casual mode, they just want to sit back and relax and not put against no life 6 stacks with perfect team comp and coordination. And no, it's not schizophrenical, it's just a simple fact. Also I explained in detail how it works. The game have no idea about your skill level, and put you against noobs to test the waters. You stomp them hard enough and then the system overcompensate and put you against very skilled players. Then you lose a couple matches and the pity system kicks in that prevents you to quit the game and spend more money. In this you will again put against noobs, but later it will overcompensate again and you get into this limbo where you either stomp or get stomped but ironically you never actually play against your skill level. Weird that every game that is made after 2015-2016 the win ratio is always around 50% Again this is only goes for quick play, casual modes, ranked modes are "mostly" fine.
@@apeblackberry3641 Where do you get the exact equation Marvel Rival uses for matching players in casual? You seem to be suggesting that the system overcompensates after giving you easy games. Where do you have evidence for this? Skill based matchmaking works by matching you with people whose CURRENT mmr is close to yours, without looking at previous matches. That's how it works in basically every single game, with different sigma (certainty) values and different speeds of the sigma value adjusting to your progression. So where did you get that exact interpretation from?
This is a very narrow minded take. If you are running a lobby that means there are 6 people trying to casually game on the other side all wrongfully upset at one another that they can’t do anything. 1 person stomping is never the peak to aim for.
Oh I’m not saying that people should be able to stomp, I’m saying that as a casual player, I like being able to occasionallydo that without the time investment, it’s just my personal preference. My main take was that competitive shooters follow this pathology of rapidly rising skill ceilings which ends up making it less fun for casuals, not saying it should or shouldn’t be this way, just is what it is. I think the game is great
I'm by no means good at the game and I regularly style on people. 43/0/6 with 28 last hits on Squirrel Girl just earlier today. There are 300k people playing. There are tons of noobs left to stunt on.
You should try smite 2 if you want to see skill ceiling. This game just takes some practice and creative thinking. And im a casual. You're possibly not that good.
I feel like Skill Based MatchMaking on casual play might be another important factor that affects PvP games in a bad way. Random queues on casual should be a thing, or if they want to keep SBMM on causal at least give the option to play without SBMM on other servers. Maybe smurfs would be less of a problem this way. IDK... I remember playing as a kid and not feeling overwhelmed playing online. Yes I would get stomped on once in a while, but I wasn't trying hard to play and this didn't affect my ego that much. I might just be getting old XD.
That’s exactly how it felt playing Fortnite, when they added SBMM to unranked it made the game so much less fun. I couldn’t even play with my friends because they were more casual and it wasn’t fun for them. I had to make a Smurf, which is annoying
@@PaulseTV I am top 2% in the world in one of the competitive games and I can tell you that you would HATE the game if there was no skill-based matchmaking. If you ended up in a match where one player is significantly higher ranked than other people in the lobby that one person can EASILY carry the hell out of even the worst teammates. Let's take Rocket League for example. It has a mode where you can play 3v3. I can jump in and 1v3 an entire team of platinum players with ease (that game has tiers: bronze -> silver -> gold -> platinum -> diamond -> champion -> grand champion -> ssl). The skill curve isn't linear, the higher you are in ranked the better you are compared to the previous rank set. Another example from Rocket League. The last 3 rank sets are: Champion, Grand Champion, SSL. An SSL player can score 20 goals on a Champion player, while the average goal count in skill-matched games is around 1-5 goals. Now imagine a silver player going against that. As much as people dislike SBMM they have no idea how absolutely horrible it would be to play without it. And you may say - "but then I can stomp someone else every now and then!". Yeah, if you're the average rank then you could do that around 50% of the time. This is because in that scenario 50% of players are worse than you and 50% of players are better than you. In that case half of the time it would be a blowout against you. The remaining half is a blowout for you. If you are lower ranked than that then gg, most games will be a horrible loss for you. As a casual, are you the average rank? As far as I remember it's somewhere around silver 2 currently, although the real average should move somewhere around gold 2/3 over time. Fortnite's advantage was the player count in the lobby. You had a massive map and tons of possibilities to avoid being stomped. Not so much in a much more confined game like Marvel Rivals.
It sound like you’re the type of guy to see 3 dualist on your team and go “yeah we need another duelist”. Believe it or not in a team based game working with/around your team matters even if it means filling a role you don’t like. You can’t just keep running down main mag dumping and then complain when people adapt.
Oh god I can only imagine, it makes sense though because the genre is even older than FPS games. People have been grinding those games forever. I don’t think I need to get pummeled anymore for a little bit, but maybe I’ll jump into the genre one day haha
@@PaulseTV , there one thing you must understand about game design. Even if developers lower the skill ceiling into the ground and make it that you can win with just one button. You still gonna get players who are good and players who are bad. That's just human nature. Some people can get really good at something within a few hours, other people it takes them years and others never do get good.
It doesn't really takes skill tbh... You just need to hit buttons in the correct order and you are okay. Let's be real for a moment fighting games nowhere near to be close as complex as some shooter games.
@@apeblackberry3641, thats like me saying that shooters are not hard because you just have to point and click. You see i can also describe things by their most basic components.
@@apeblackberry3641 terrible take. You must think its only combos…. But thats just the basics. I can beat most people in fighting games without a single combos just becuase I knkw neutral and frame data. How to mange super bar and health bars. When to push block or break a combo. There is always the game within the game for fighting games and you will never understand unless you play it yourself. And yes I’ve played FPS games and I’m good at them. Not great but good. Fighting game ceiling is much higher
Haha oh I’m definitely not an above average player in marvel rivals, I meant in shooters I’m usually ahead of the curve at launch. The only shooters that I dedicated myself to getting good at was halo 2 halo 3 and fortnite. So my aim is good enough to put me ahead of the curve at launch, but then I don’t have the time to play and keep up. I’m representing the hyper casual with this game, not speaking for the main fans of it
Yeah feels bad man lol. It’s okay there’s an infinite amount of games to play these days I’d never have the time to finish my back log of single player games anyways
You should try smite 2 if you want to see skill ceiling. This game just takes some practice and creative thinking. And im a casual. You're possibly not that good.
I was diamond in league of legends back in the day, that was a high ceiling too. And Fortnite is pretty nuts at the highest level. I’m sad I didn’t get into smite early because it looks like a game I’d love tbh
This all because of the skill based matchmaking. Making sure that you cannot have your moment. Even if you having a little bit of a fun the game will throw you against some no life supersweats so it will balance the stats out. If you don't log in for a couple of days the algorythm will start panicking that you gonna quit and when you log back it will put you against some very bad players so you feel good again, but after a couple of rounds again you will be facing against some grandmasters that play the game 18 hours a day.
Ohhh yeah that makes sense, skill based matchmaking ensures that your hot streak only lasts so long haha. It really hurt fortnite imo. I think that ranked should be skill based, and casual play should be everyone together. I like the chaos, I just don’t have the time to get good
@@PaulseTV Everyone thinks that, but look at Battlebit. Casual/mediocre players RELY on SBMM now or they will leave after they realize they are the top of the bell curve. Forced 50% win ratios are the only way they can keep the casuals playing their game, and those are the people who will spend money. This is why Activision-Blizzard has patents on their SBMM systems, it makes them money allowing everyone to win half of the time.
How is skilled based matchmaking causing you to play a wide array of skill tiers? That's the opposite of what it does. It matches you with people around your own rank. Just like most competitive games do. They have a hidden MMR number that matches people with each other. Your comment seems a bit schizophrenical.
@@sphinxwar8529 In ranked games yes. But the problem was never the ranked games. The problem is that you are forced to sweat even in casual lobbies, which is extremely draining for most players. Most people who play casual mode, they just want to sit back and relax and not put against no life 6 stacks with perfect team comp and coordination. And no, it's not schizophrenical, it's just a simple fact.
Also I explained in detail how it works. The game have no idea about your skill level, and put you against noobs to test the waters. You stomp them hard enough and then the system overcompensate and put you against very skilled players. Then you lose a couple matches and the pity system kicks in that prevents you to quit the game and spend more money. In this you will again put against noobs, but later it will overcompensate again and you get into this limbo where you either stomp or get stomped but ironically you never actually play against your skill level. Weird that every game that is made after 2015-2016 the win ratio is always around 50%
Again this is only goes for quick play, casual modes, ranked modes are "mostly" fine.
@@apeblackberry3641 Where do you get the exact equation Marvel Rival uses for matching players in casual? You seem to be suggesting that the system overcompensates after giving you easy games. Where do you have evidence for this? Skill based matchmaking works by matching you with people whose CURRENT mmr is close to yours, without looking at previous matches. That's how it works in basically every single game, with different sigma (certainty) values and different speeds of the sigma value adjusting to your progression. So where did you get that exact interpretation from?
This is a very narrow minded take. If you are running a lobby that means there are 6 people trying to casually game on the other side all wrongfully upset at one another that they can’t do anything. 1 person stomping is never the peak to aim for.
Oh I’m not saying that people should be able to stomp, I’m saying that as a casual player, I like being able to occasionallydo that without the time investment, it’s just my personal preference. My main take was that competitive shooters follow this pathology of rapidly rising skill ceilings which ends up making it less fun for casuals, not saying it should or shouldn’t be this way, just is what it is. I think the game is great
I'm by no means good at the game and I regularly style on people. 43/0/6 with 28 last hits on Squirrel Girl just earlier today. There are 300k people playing. There are tons of noobs left to stunt on.
You should try smite 2 if you want to see skill ceiling. This game just takes some practice and creative thinking. And im a casual. You're possibly not that good.
I feel like Skill Based MatchMaking on casual play might be another important factor that affects PvP games in a bad way. Random queues on casual should be a thing, or if they want to keep SBMM on causal at least give the option to play without SBMM on other servers. Maybe smurfs would be less of a problem this way. IDK... I remember playing as a kid and not feeling overwhelmed playing online. Yes I would get stomped on once in a while, but I wasn't trying hard to play and this didn't affect my ego that much. I might just be getting old XD.
That’s exactly how it felt playing Fortnite, when they added SBMM to unranked it made the game so much less fun. I couldn’t even play with my friends because they were more casual and it wasn’t fun for them. I had to make a Smurf, which is annoying
@@PaulseTV I am top 2% in the world in one of the competitive games and I can tell you that you would HATE the game if there was no skill-based matchmaking. If you ended up in a match where one player is significantly higher ranked than other people in the lobby that one person can EASILY carry the hell out of even the worst teammates.
Let's take Rocket League for example. It has a mode where you can play 3v3. I can jump in and 1v3 an entire team of platinum players with ease (that game has tiers: bronze -> silver -> gold -> platinum -> diamond -> champion -> grand champion -> ssl). The skill curve isn't linear, the higher you are in ranked the better you are compared to the previous rank set.
Another example from Rocket League. The last 3 rank sets are: Champion, Grand Champion, SSL. An SSL player can score 20 goals on a Champion player, while the average goal count in skill-matched games is around 1-5 goals. Now imagine a silver player going against that.
As much as people dislike SBMM they have no idea how absolutely horrible it would be to play without it. And you may say - "but then I can stomp someone else every now and then!". Yeah, if you're the average rank then you could do that around 50% of the time. This is because in that scenario 50% of players are worse than you and 50% of players are better than you. In that case half of the time it would be a blowout against you. The remaining half is a blowout for you. If you are lower ranked than that then gg, most games will be a horrible loss for you. As a casual, are you the average rank? As far as I remember it's somewhere around silver 2 currently, although the real average should move somewhere around gold 2/3 over time.
Fortnite's advantage was the player count in the lobby. You had a massive map and tons of possibilities to avoid being stomped. Not so much in a much more confined game like Marvel Rivals.
It sound like you’re the type of guy to see 3 dualist on your team and go “yeah we need another duelist”. Believe it or not in a team based game working with/around your team matters even if it means filling a role you don’t like. You can’t just keep running down main mag dumping and then complain when people adapt.
Paulse, Try fighting games my man. Then you will see a real skill ceiling.
Oh god I can only imagine, it makes sense though because the genre is even older than FPS games. People have been grinding those games forever. I don’t think I need to get pummeled anymore for a little bit, but maybe I’ll jump into the genre one day haha
@@PaulseTV , there one thing you must understand about game design. Even if developers lower the skill ceiling into the ground and make it that you can win with just one button. You still gonna get players who are good and players who are bad. That's just human nature. Some people can get really good at something within a few hours, other people it takes them years and others never do get good.
It doesn't really takes skill tbh... You just need to hit buttons in the correct order and you are okay. Let's be real for a moment fighting games nowhere near to be close as complex as some shooter games.
@@apeblackberry3641, thats like me saying that shooters are not hard because you just have to point and click. You see i can also describe things by their most basic components.
@@apeblackberry3641 terrible take. You must think its only combos…. But thats just the basics. I can beat most people in fighting games without a single combos just becuase I knkw neutral and frame data. How to mange super bar and health bars. When to push block or break a combo. There is always the game within the game for fighting games and you will never understand unless you play it yourself.
And yes I’ve played FPS games and I’m good at them. Not great but good. Fighting game ceiling is much higher
Dude admits he hears an ult and doesn't know what it does. It's not skill ceiling, it's game knowledge. This dude is not an above average player.
Haha oh I’m definitely not an above average player in marvel rivals, I meant in shooters I’m usually ahead of the curve at launch. The only shooters that I dedicated myself to getting good at was halo 2 halo 3 and fortnite. So my aim is good enough to put me ahead of the curve at launch, but then I don’t have the time to play and keep up. I’m representing the hyper casual with this game, not speaking for the main fans of it
Thats why i abandoned all pvp gaming 4+ years ago
Yeah feels bad man lol. It’s okay there’s an infinite amount of games to play these days I’d never have the time to finish my back log of single player games anyways
Oh then definitely don't play rainbow six siege 4:54
lol people keep telling me that 😂 I’ve actually never played that but I feel like I’d rage
The f does a guy with 300 subs know about time in the spotlight?
If only you knew haha
You spam punisher no wonder you’re getting bored
Who should I play for DPS?
You should try smite 2 if you want to see skill ceiling. This game just takes some practice and creative thinking. And im a casual. You're possibly not that good.
I was diamond in league of legends back in the day, that was a high ceiling too. And Fortnite is pretty nuts at the highest level. I’m sad I didn’t get into smite early because it looks like a game I’d love tbh