Ah, 2012. Back when mobile gaming was new and innovative, indie games were niche and low-budget, and putting out too much DLC was the biggest sin a AAA company could commit.
@@loremipsum4945 it's weird, making games on mobile is both extremely easy and difficult. On one side it's easy because it's not too technically demanding, on the other hand it's difficult because the user base has gotten way too used to having free games so there's no way someone's paying for them. Sadly, when you're looking for founding for a game you have to convince the investors that the game will earn them money and it's proven that these systems are massively successful so that's what we're forced to go with. It's important to vote with your wallet, if you don't like the mobile industry start buying those little gems hidden on the app store and things will change.
@@FernandoSegovia701 I consumers for having not taste and allowing themselves to be exploited and developers and investors for exploiting them. It's a shame there could of been some decent stuff on mobile.
@@FernandoSegovia701 it's hard to think in buy mobile games because smartphone is multifunction device, we don't buy smartphone for gaming like others devices are bought like console and PC. To achieve this the developers need to understand what game for phones are special, elements that work well in smartphone but don't at PC or console, the only game "genre" that got this the Pokemon GO's kind that what is special on mobile gaming is just the mobility sadly the coronavirus stopped this to evolving
"HOW DO I DRAW THAT!?" Best thing Allison ever drew, besides the technical difficulty thing in project 10 dollar. Allison, you're artistically brilliant, but you comedy just pushes it over the top.
What I don't understand is why so many developers are trying to make their games look realistic rather than visually appealing. Why don't we have more games that look like windwaker, okami, or borderlands?
BILLYBOB JOE Yeah, I try working in that direction with my siblings on our hobby project. We want visually appealing and not graphic mind-blow of realism. That should be provided with the deeply constructed web of connective thoughts on story and game enviorment :3
BILLYBOB JOE No but the majority wants highly realisitc graphics because they think its "cool" and dont want themselfs to be associeted with anything they consider "childish"
3 years later and now we have a collaborative game with asymmetric gameplay, involving virtual reality and traditional game mechanics, where the objective is to disarm a bomb: Keep Talking and Nobody Explodes. A pretty good example that came from that change of tide.
So EC made a beautiful video that can drive anyone that cares for the game industry to tears, and everyone is talking about that one small little part that doesn't mean anything. What the fuck, internet?
I always thought Portal was, or at least very close to, the universal game. It supplies an enjoyable challenge for the absolute noob as well as the seasoned pro; it provides a narrative worth giggling at from a passing perspective as well as a deep story for an eager mind to bite into; it's non-violent, but intense; it's eerie but relaxing; it has themes almost any demographic can relate to; and hey, it's one of the most popular games of the last decade. It could probably have improvements, and maybe I'm missing something here, but I have yet to find somebody it isn't accessible to.
as a student in one of these schools (Game Dev & Entrepreneurship at a uni in Canada) this video is beautiful... we in my class are doing exactly this, learning, polishing and inovating, in a safe environment.. everything from digital art to engine programming, so we can learn a wide variety of skills and build ourselves into a wide variety of jobs in the market. One day, we'll graduate, and join the ranks of the industry and i can't wait to see what games are like when that day comes :)
I would LOVE to see the conversion rate from Game Dev & Entrepreneurship student to actual Game Developer - and I don't mean five guys who play at Game development as a hobby whilst tying down jobs. I believe Dan referenced this issue in a later video when he admitted that, as yet, Game Dev students have proven to be sub-optimal performers in Dev studios compared to candidates chosen through more conventional selection criteria.
I watch this every few months. As an outsider to the gaming world I'm fascinated with the possibilities of this medium post-gentrification. Don't Starve, Papers Please and The Stanly Parable are some of the greatest media I have ever consumed. I show this to people to say, "This, This is why I pay so much attention to games. Soon we will have games worthy of being saved in the national archives and It's going to be amazing when we do."
All of the games shown were made before CoD4, and EC likes to throw in obvious mistakes to mess with us (they said this at one point) so I think this is one of those cases.
I swear to god these guys are prophets. This is the 4th or 5th video from them that I've watched that is SUPER relevant to right now that was made years ago. I just discovered them about a month ago and I'm in love. Keep being awesome EC!
Something else to remember is that your group of people, the ones doing extra credits every week, are also a sign of change in the industry by being able to talk seriously about video games, a topic which the majority of people see as still just toys. By talking seriously and taking your audience seriously we will take you seriously and share what we have learned here with the people around us and maybe spread the word that there is more to do with a medium that continues to scratch the surface (for now anyway). That generation that grew up with home consoles not only stands behind the people who lead the industry but also behind you, the people who defend the industry you love and educate those who condemn out of ignorance. I applaud what you do and appreciate the chance to enjoy your lessons. keep doing what you are doing and thank you for providing me with endless potential for thoughtful introspection about my favorite pastime and possibly my future career.
These are there old videos. They are putting them up for archiving. They do a little at a time so they get watched, but they are all old from the escapist days. They release new ones once a week (wednesday usually) at penny arcade
A fantastic episode about how our industry is moving forward and change is happening! And all of the comments are about how Arma II isn't a COD clone. Oh, Internet!
Video discussing the forces driving video games towards becoming something truly unparalleled as an art form. Only thing people want to talk about is a picture of ARMA 2 shown for less than 3 seconds. Oh youtube, why you so youtube?
That's probably because the tripe we hear in the rest of the video isn't even worth discussing. This is the same shit we're hearing from everyone else. Who cares?
The Path to Glory. Perfect choice for an outro theme. A great remix of a great song that really captures the potential of this industry. Ludus florentis, indeed. Keep making great videos, guys, and one day we'll get there.
I just have to comment. This series is probably one of the most interesting and helpful series about games i've ever seen. The quality in content is unbelievable. TL;DR Thank you. ;)
As an aspiring game developer myself, I look forward to this bright future. This is beautiful, and I am excited to be a part of it. I love you guys. I can't thank you enough for making these informative videos and striving so much to inspire our generation.
+Fernie Canto Well i mean hes not, there is more trash than ever before, but more good too, honestly the big thing to remember is the output of games period has increased drasticly
As one of those future designers in a school(UB) that is teaching this, I get to learn, discuss, experiment, argue, and create amazing new innovative ideas. A good portion of us want to teach videogaming instead of going into the industry proper, not matter how big we get, we need more teachers.
This episode gave me major goosebumps at the end. The tsunami being embraced with a smile... the FF5 hard rock remix at the credits... That's really inspiring.
Thanks! That comment was extremely helpful! I'm glad you came in to tell him how it was actually spelled! There's no way it was a typo or anything, he must actually think it's spelled "bossoming"!
Fletcher Helms Wow. Yeah, that's _very_ interesting & helpful. I guess you're right; they wanted a word to describe the inevitable "tide" of change that the game industry will face.
Fletcher Helms Ha! Yeah, I know what you mean. There're plenty of _those_ guys hanging around TH-cam. No problem, man! :) (I'm just glad someone responded to my post.)
It'd be nice if they put the original air date up so that we know how relevant the information is. I'm not saying it isn't, but it's good to know these things! Still love these guys to bits though.
How wrong he was about companies stopping that pointless quest for better graphics. Since 2012 it's only gotten worse. How long before AAA stops upping the poly count and texture quality while sacrificing everything else. Which developer will be the first to look up from there pointless quest and see the potential to make a truly next gen experience? A game with last gen graphics, but mechanics yet to be seen. This sort of thing is already happening on the indie scene, look at Beam NG, that game has more potential than all the big developers I care to name.
It will take 5 years at least for gamers and developers to shift attention away from graphics. Fortunately people are starting to come around. High graphics games like watch Dogs and The Order are not doing as well anymore.
TheRezro THe blame is equal. Seriously every time a AAA game comes out with slightly lesser graphics than promised they go into lynch mob mode. Watch Dogs and Fallout 4 being excellent examples. Devs put emphasis on graphics on graphics because their customers demanded it. That's how the entertainment industry works.
Holy shit, did I just watch the kind of speech I hear at professional events like conferences, delivered on a TH-cam video and accompanied by humorously relevant images. mind = blown
I'm from the year 2017, and most big gaming companies are still more concerned with graphical fidelity rather than anything else. But at least we have good games too.
A few months ago, I graduated with a BSc in Computer Games Development. Currently working on my portfolio so I can hopefully become a game writer or content designer. I will say that the industry is very, very competitive, but I know that once I get there, it will be worth it.
This is really exciting, it makes me wish formally studying game design was an option, but also makes me excited for the new ideas from gaming that are going to impact other areas of life!
And yet i look back a this video and onto gaming of today and silently weep, as it seems all the lessons and ideals you've talked of the game industry learning.. they still haven't learned... over 2 years later.
Hello, I mentioned this particular episode on my Facebook page and it would courteous to tell you. By the way love what you guys (and gals) are doing. P.S. your Extra History channel rocks.
4 years late but, this all reminds me of 30's-60's of film. If shooters were noir films of the 30's-40's and triple A development mentality was the holly wood studio system. It seems now we stand on the verge of, or are in the midst of the experimentation of the 70's. I can only Imagine what the future holds!
Arma 2 isn't a CoD Clone, it may have Fps elements to it but it's really a combination of real-time strategy and fps. Though the cover would probably lead you to believe it's "just another fps game" it's really quite engaging, you should play it if you haven't yet.
Hello Extra Credits from the past. I am from the future, and I am here to tell you that your excitement was not unwarranted. Yes, there were quite a few terrible developers. However, as I speak, I look forward to april 11th, wherein a nostaligic 3d nintendo platformer themed game called Yooka-Laylee will soon release. But more than that, I've also played shovel knight and carmageddon reincarnation, both kickstarter projects. It's not an entirely great future, but in terms of gaming it's actually quite good.
And now we have AAA company's like Nintendo FINALLY taking big risks again after over a decade with games like Super Mario Odyssey, Xenoblade Chronicles 2, Horizon Zero Dawn, and Persona 5. All these games have such bazaar ideas that a decade ago they would have been turned down on the spot, and now they are getting big announcements at E3 and other major gaming conventions. For the first time in over a decade I'm actually excited about what sort of stuff the big 3 are going to show at E3 next year, and I hope it stays that way for a LONG time.
All these people saying this hasn't happened yet... it's definitely begun. Games have, even in just four years, become even more socially acceptable. New and interesting game concepts are coming out constantly, on both large and small scales, and though many of the bolder games aren't very successful yet, we're seeing more and more wild successes from small risk-taking game developers every year. Though I hate the fandoms of each, FNAF and Undertale are wildly popular indie games that introduced fresh concepts or subverted old ones, things many AAA companies won't do now for fear of losing money. It's happening. Slowly, but surely.
I applied to the bachelor's degree of video game design at Sheridan just last week haha the first year of it even being opened! I am so excited! I really hope I get in :o
Here we are, 8 years later, where a single person can make some of the most unique and fun games, and creativity and inspiration is returning to AAA devs.
Good point. Didn't play much of it, but there was a lot more vehicular focus than infantry, and the maps were pretty big, and it was mostly conquest... hm. That's a *really* good point.
I fuking love this show. I mean, it´s clear and educated, and entertains it´s audience. I am an ilustrator for a very small indie game studio, and this videos give us a lot to think about. It´s great. Métanle loco!
I love these kind of episodes that really show us how gaming has really developed and will continue to grow over time to show us a bright and unexpected future in gaming, an awesome future in gaming.
Personally, when I play a game, I look for two things: how much fun I'm having and how enjoyable the game is overall. Especially the latter. I want a game to make me feel something, to make me stop and think about what just happened, and to utilize emotions other than the generic fun that games are stereotypically known for.
8:07 steeped in "on we"? I tried looking up that term, and even asked a French speaking family member, but I couldn't get an answer anywhere >_> if anybody knows what it means can you please tell me?
I can't wait until I'm out of college and I can jump into the game industry. Hopefully I don't let you guys down and be part of the "flood of mediocre games." :D
My passion for gaming has pushed me to take up programming. I encourage anyone who wants to get into game design to learn basic programming and create their own basic video-games. It will expand your understanding of how games actually work and what happens behind the scenes. It will broaden your respect for the medium every time you pick up a controller.
There are other schools that teach game design as a part of a larger program in their schools of Art and Design. The school I am going to The College of New Jersey, the major is called Interactive Multi-Media. It focuses more on the art aspect of interactive media then making "a game" its about making art.
I love how optimistic you guys were about graphics.
Ah, 2012. Back when mobile gaming was new and innovative, indie games were niche and low-budget, and putting out too much DLC was the biggest sin a AAA company could commit.
Two years later mobile gaming is still absolute garbage and the broadening demographic turned out to be china with it's p2w tastes.
Also, Tencent wasn't a thing.
@@loremipsum4945 it's weird, making games on mobile is both extremely easy and difficult. On one side it's easy because it's not too technically demanding, on the other hand it's difficult because the user base has gotten way too used to having free games so there's no way someone's paying for them. Sadly, when you're looking for founding for a game you have to convince the investors that the game will earn them money and it's proven that these systems are massively successful so that's what we're forced to go with. It's important to vote with your wallet, if you don't like the mobile industry start buying those little gems hidden on the app store and things will change.
@@FernandoSegovia701 I consumers for having not taste and allowing themselves to be exploited and developers and investors for exploiting them. It's a shame there could of been some decent stuff on mobile.
@@FernandoSegovia701 it's hard to think in buy mobile games because smartphone is multifunction device, we don't buy smartphone for gaming like others devices are bought like console and PC. To achieve this the developers need to understand what game for phones are special, elements that work well in smartphone but don't at PC or console, the only game "genre" that got this the Pokemon GO's kind that what is special on mobile gaming is just the mobility sadly the coronavirus stopped this to evolving
"HOW DO I DRAW THAT!?" Best thing Allison ever drew, besides the technical difficulty thing in project 10 dollar. Allison, you're artistically brilliant, but you comedy just pushes it over the top.
There's a really funny part in one of the choice videos but I forget which one.
6:27
@@DSCota you're my hero, the internet needs more of your kind.
What I don't understand is why so many developers are trying to make their games look realistic rather than visually appealing. Why don't we have more games that look like windwaker, okami, or borderlands?
I KNOW right?!
BILLYBOB JOE
Yeah, I try working in that direction with my siblings on our hobby project. We want visually appealing and not graphic mind-blow of realism. That should be provided with the deeply constructed web of connective thoughts on story and game enviorment :3
BILLYBOB JOE Because this doesnt appeal to a wide audience.
SadoMessiahLP
Are you implying that the majority of the population prefers ugly games?
BILLYBOB JOE No but the majority wants highly realisitc graphics because they think its "cool" and dont want themselfs to be associeted with anything they consider "childish"
3 years later and now we have a collaborative game with asymmetric gameplay, involving virtual reality and traditional game mechanics, where the objective is to disarm a bomb: Keep Talking and Nobody Explodes. A pretty good example that came from that change of tide.
the vr thing is optional, but i still see your point
Huh, what game are you talking about?
@@elgoog-the-third "Keep Talking and Nobody Explodes" is the name of the game.
I lost it at; "Can't imagine? How do I draw that!?"
when is that
6:23
So EC made a beautiful video that can drive anyone that cares for the game industry to tears, and everyone is talking about that one small little part that doesn't mean anything.
What the fuck, internet?
I always thought Portal was, or at least very close to, the universal game. It supplies an enjoyable challenge for the absolute noob as well as the seasoned pro; it provides a narrative worth giggling at from a passing perspective as well as a deep story for an eager mind to bite into; it's non-violent, but intense; it's eerie but relaxing; it has themes almost any demographic can relate to; and hey, it's one of the most popular games of the last decade. It could probably have improvements, and maybe I'm missing something here, but I have yet to find somebody it isn't accessible to.
as a student in one of these schools (Game Dev & Entrepreneurship at a uni in Canada) this video is beautiful... we in my class are doing exactly this, learning, polishing and inovating, in a safe environment.. everything from digital art to engine programming, so we can learn a wide variety of skills and build ourselves into a wide variety of jobs in the market. One day, we'll graduate, and join the ranks of the industry and i can't wait to see what games are like when that day comes :)
Any engines that can smoothly scale with CPU/GPU core counts?
I would LOVE to see the conversion rate from Game Dev & Entrepreneurship student to actual Game Developer - and I don't mean five guys who play at Game development as a hobby whilst tying down jobs.
I believe Dan referenced this issue in a later video when he admitted that, as yet, Game Dev students have proven to be sub-optimal performers in Dev studios compared to candidates chosen through more conventional selection criteria.
Wish you the best
If you want more on the "flood of mediocre games brought upon us by the accesability of game making" see jim sterling. he talks about that quite well
Watching this and knowing where it's all headed makes me sad
I love the way these guys see video games and making them. For them its a way of expression and entertainment for all. Its beautiful.
I watch this every few months. As an outsider to the gaming world I'm fascinated with the possibilities of this medium post-gentrification. Don't Starve, Papers Please and The Stanly Parable are some of the greatest media I have ever consumed. I show this to people to say, "This, This is why I pay so much attention to games. Soon we will have games worthy of being saved in the national archives and It's going to be amazing when we do."
Arma 2 ain't no call of duty clone! (4:00)
All of the games shown were made before CoD4, and EC likes to throw in obvious mistakes to mess with us (they said this at one point) so I think this is one of those cases.
Rynosaur94 Or it's just them covering their own asses, having done no research on what they're talking about.
i thought the same thing, glad to know that im not the only one
***** What do you mean by that?
***** It's fine if that's true, just don't want any misinformed people bypassing arma because of it :)
6:25-6:26 I love these illustrations.
I swear to god these guys are prophets. This is the 4th or 5th video from them that I've watched that is SUPER relevant to right now that was made years ago. I just discovered them about a month ago and I'm in love. Keep being awesome EC!
Something else to remember is that your group of people, the ones doing extra credits every week, are also a sign of change in the industry by being able to talk seriously about video games, a topic which the majority of people see as still just toys. By talking seriously and taking your audience seriously we will take you seriously and share what we have learned here with the people around us and maybe spread the word that there is more to do with a medium that continues to scratch the surface (for now anyway). That generation that grew up with home consoles not only stands behind the people who lead the industry but also behind you, the people who defend the industry you love and educate those who condemn out of ignorance. I applaud what you do and appreciate the chance to enjoy your lessons. keep doing what you are doing and thank you for providing me with endless potential for thoughtful introspection about my favorite pastime and possibly my future career.
These are there old videos. They are putting them up for archiving. They do a little at a time so they get watched, but they are all old from the escapist days. They release new ones once a week (wednesday usually) at penny arcade
A fantastic episode about how our industry is moving forward and change is happening!
And all of the comments are about how Arma II isn't a COD clone. Oh, Internet!
Video discussing the forces driving video games towards becoming something truly unparalleled as an art form. Only thing people want to talk about is a picture of ARMA 2 shown for less than 3 seconds.
Oh youtube, why you so youtube?
Seriously. It's, like, every other comment, and it was only half a second in a 9 minute video...
That's probably because the tripe we hear in the rest of the video isn't even worth discussing. This is the same shit we're hearing from everyone else. Who cares?
The Path to Glory. Perfect choice for an outro theme. A great remix of a great song that really captures the potential of this industry. Ludus florentis, indeed. Keep making great videos, guys, and one day we'll get there.
I just have to comment. This series is probably one of the most interesting and helpful series about games i've ever seen. The quality in content is unbelievable.
TL;DR
Thank you. ;)
As an aspiring game developer myself, I look forward to this bright future. This is beautiful, and I am excited to be a part of it.
I love you guys. I can't thank you enough for making these informative videos and striving so much to inspire our generation.
Game school graduate: "I've some great innovative ideas!"
EA: "Are your ideas for FPS?"
Game school graduate: "Ummm..."
EA: "Get out..."
I love these older Videos.
i wish there was a film version of this show
1 Year after I entered college, They started offering Computer Science, major in Game Design. That really sucked.............
+Lindle Lee Can't you change your major?
keltic07 I had a scholarship that is exclusive for engineering, changing majors would mean losing that
Lindle Lee Can you do a minor then in computer science?
keltic07 The minors we have are determined by the course, I got minor in IT
Well that sucks. Can you at least pick some classes that have to do with Game Design?
I know it's completely off topic...but high five EC for recognizing "doctor" as the tenth doctor!
Here we are, three years later, and the predictions made by Extra Credits were right on target. Well done.
furrepanther If you'll look through the comments you'll find they weren't.
+Fernie Canto Well i mean hes not, there is more trash than ever before, but more good too, honestly the big thing to remember is the output of games period has increased drasticly
As one of those future designers in a school(UB) that is teaching this, I get to learn, discuss, experiment, argue, and create amazing new innovative ideas. A good portion of us want to teach videogaming instead of going into the industry proper, not matter how big we get, we need more teachers.
This episode gave me major goosebumps at the end.
The tsunami being embraced with a smile... the FF5 hard rock remix at the credits...
That's really inspiring.
Thanks! That comment was extremely helpful! I'm glad you came in to tell him how it was actually spelled! There's no way it was a typo or anything, he must actually think it's spelled "bossoming"!
the amount of work put into these episodes is awesomely huge! Thanks for making these! :D
THANK YOUUU for this. This exactly what I try to explain to my parents/cousins/anyone who will listen and you have said it so well here!
Ludus Florentis -- "The game is flourishing"
Where did they get that..?
Fletcher Helms Wow.
Yeah, that's _very_ interesting & helpful.
I guess you're right; they wanted a word to describe the inevitable "tide" of change that the game industry will face.
Fletcher Helms Ha! Yeah, I know what you mean. There're plenty of _those_ guys hanging around TH-cam.
No problem, man! :)
(I'm just glad someone responded to my post.)
This whole thing sounded so sarcastic I'm still not sure if it wasn't.
TheJtPv Really? Why do you do say that?
I thought the episode was very sincere. Hopeful, even.
Paradox Acres I was referring to your comments, I quite thoroughly enjoyed the video.
It'd be nice if they put the original air date up so that we know how relevant the information is.
I'm not saying it isn't, but it's good to know these things!
Still love these guys to bits though.
3:10 A Crisis Zone and a Police 9/11, next to each other, in the same arcade. I demand to know where this paradise can be found!
How wrong he was about companies stopping that pointless quest for better graphics. Since 2012 it's only gotten worse. How long before AAA stops upping the poly count and texture quality while sacrificing everything else.
Which developer will be the first to look up from there pointless quest and see the potential to make a truly next gen experience? A game with last gen graphics, but mechanics yet to be seen. This sort of thing is already happening on the indie scene, look at Beam NG, that game has more potential than all the big developers I care to name.
It will take 5 years at least for gamers and developers to shift attention away from graphics. Fortunately people are starting to come around. High graphics games like watch Dogs and The Order are not doing as well anymore.
TheRezro
THe blame is equal. Seriously every time a AAA game comes out with slightly lesser graphics than promised they go into lynch mob mode. Watch Dogs and Fallout 4 being excellent examples. Devs put emphasis on graphics on graphics because their customers demanded it. That's how the entertainment industry works.
Andulin Ardenson fallout 4 was just a lazy and bad game. Has nothing to do with the graphics
Holy shit, did I just watch the kind of speech I hear at professional events like conferences, delivered on a TH-cam video and accompanied by humorously relevant images.
mind = blown
Well, if you thought we were getting over spending all of our money on graphics, battlefront sure proved you wrong...
Here's an idea, stop buying mas market AAA games.
But mass market AAA games can be great!
SafetySkull buy the good ones. reward them for doing well. and dont buy the bad ones. punish them for not trying.
SafetySkull very rarely.
I'm from the year 2017, and most big gaming companies are still more concerned with graphical fidelity rather than anything else. But at least we have good games too.
A few months ago, I graduated with a BSc in Computer Games Development. Currently working on my portfolio so I can hopefully become a game writer or content designer. I will say that the industry is very, very competitive, but I know that once I get there, it will be worth it.
i love the quote about how we can't push graphics much further/devs wouldn't want to
meanwhile they still tried to/did
Thank you for this video. As an aspiring game designer, I was really losing hope for the industry until I saw this
This is really exciting, it makes me wish formally studying game design was an option, but also makes me excited for the new ideas from gaming that are going to impact other areas of life!
Videos like this make me wish i could fall asleep for 5 years just so i could wake up and see how far Gaming has gone.
We really need a follow-up to this video.
As a hopeful future game designer, watching the videos you guys make always makes me happy. :) 3
"Hurk" is now my new favorite synonym for "grunt."
As an aspiring game designer, this brings me great hope.
And yet i look back a this video and onto gaming of today and silently weep, as it seems all the lessons and ideals you've talked of the game industry learning.. they still haven't learned... over 2 years later.
the air dates are on Wikipedia.
this one originally aired on March 2nd 2011
Damn. What an episode to end the night.
I guess it's morning now...
my dad is in his 60s and he watched me play Fallout 3 =) I was 21 I think, it was a huge bonding experience
I'd love to see a follow up episode to this, to see how we've progressed in four years, and in which direction.
Hello, I mentioned this particular episode on my Facebook page and it would courteous to tell you. By the way love what you guys (and gals) are doing. P.S. your Extra History channel rocks.
4 years late but, this all reminds me of 30's-60's of film. If shooters were noir films of the 30's-40's and triple A development mentality was the holly wood studio system. It seems now we stand on the verge of, or are in the midst of the experimentation of the 70's. I can only Imagine what the future holds!
Arma 2 isn't a CoD Clone, it may have Fps elements to it but it's really a combination of real-time strategy and fps. Though the cover would probably lead you to believe it's "just another fps game" it's really quite engaging, you should play it if you haven't yet.
I still love Allisons, "How do I draw that?!" ^_^ If I could write an interrobang, I would.
Hello Extra Credits from the past. I am from the future, and I am here to tell you that your excitement was not unwarranted. Yes, there were quite a few terrible developers. However, as I speak, I look forward to april 11th, wherein a nostaligic 3d nintendo platformer themed game called Yooka-Laylee will soon release. But more than that, I've also played shovel knight and carmageddon reincarnation, both kickstarter projects. It's not an entirely great future, but in terms of gaming it's actually quite good.
And now we have AAA company's like Nintendo FINALLY taking big risks again after over a decade with games like Super Mario Odyssey, Xenoblade Chronicles 2, Horizon Zero Dawn, and Persona 5. All these games have such bazaar ideas that a decade ago they would have been turned down on the spot, and now they are getting big announcements at E3 and other major gaming conventions. For the first time in over a decade I'm actually excited about what sort of stuff the big 3 are going to show at E3 next year, and I hope it stays that way for a LONG time.
"Art simply means giving something back."-Extra Credits
All these people saying this hasn't happened yet... it's definitely begun. Games have, even in just four years, become even more socially acceptable. New and interesting game concepts are coming out constantly, on both large and small scales, and though many of the bolder games aren't very successful yet, we're seeing more and more wild successes from small risk-taking game developers every year. Though I hate the fandoms of each, FNAF and Undertale are wildly popular indie games that introduced fresh concepts or subverted old ones, things many AAA companies won't do now for fear of losing money.
It's happening. Slowly, but surely.
Checking in 3 years later, absolutely man.
I applied to the bachelor's degree of video game design at Sheridan just last week haha the first year of it even being opened! I am so excited! I really hope I get in :o
Love that shot of a gamer embracing a tidal wave.
I have question. Which way did we pivot?
I didn't say it was. I have played both series also. I simply said that games can change over time (I'm looking at you, Medal Of Honor 2010).
Here we are, 8 years later, where a single person can make some of the most unique and fun games, and creativity and inspiration is returning to AAA devs.
Anyone want a follow up video to this? How many predictions in this where right or wrong?
Wow it's depressing going back and watching this now...
3:12 The Doctor! Extra Credits, thank you.
6:45
how come sparrow is there?
Videos like this make me want to be a game developer.
Good point. Didn't play much of it, but there was a lot more vehicular focus than infantry, and the maps were pretty big, and it was mostly conquest... hm. That's a *really* good point.
I fuking love this show. I mean, it´s clear and educated, and entertains it´s audience. I am an ilustrator for a very small indie game studio, and this videos give us a lot to think about.
It´s great.
Métanle loco!
Its bizarre how accurate this was
"8 year olds create asteroids"
Me: Best I can do is low quality platformer
I geeked out a bit as Passage was mentioned here. It's one of my favorite games. XD
So that's what the title means, the game is flourishing
I love these kind of episodes that really show us how gaming has really developed and will continue to grow over time to show us a bright and unexpected future in gaming, an awesome future in gaming.
Personally, when I play a game, I look for two things: how much fun I'm having and how enjoyable the game is overall. Especially the latter. I want a game to make me feel something, to make me stop and think about what just happened, and to utilize emotions other than the generic fun that games are stereotypically known for.
I really like this video. It's so inspiring to indies like me even after all the years since it was first released!
Agreed. I'm currently majoring in Inter-Disiplinary Studios which is essentually 3-D animation and other forms of digital art.
It's 2016, this is old news to me. And let me just say you were totally right!
8:07 steeped in "on we"? I tried looking up that term, and even asked a French speaking family member, but I couldn't get an answer anywhere >_> if anybody knows what it means can you please tell me?
I am glad I am going to one of these game schools. This is going to be so cool.
The guy embracing the tidal wave at the end should hold a surf board. :P
I can't wait until I'm out of college and I can jump into the game industry. Hopefully I don't let you guys down and be part of the "flood of mediocre games." :D
are you done yet
Your passion is inspiring.
can you talk about universities outside usa?
2:53 What's that tablet?
He predicted the indie revolution
You guys turned out to be on the right, especially about the tools part.
3 years later & Mario Maker became a great example for this video: now everyone who grew up with games can have a try on at least making levels
This video aged well!
:19
Hey! That's one of my wallpapers! 😄
whoo! digipen! love washington and love it every time you guys mention it
ludus florentis sounds like a term I can use to make me sound smart, yeah i'll watch the video.
Incredibly insightful
My passion for gaming has pushed me to take up programming. I encourage anyone who wants to get into game design to learn basic programming and create their own basic video-games. It will expand your understanding of how games actually work and what happens behind the scenes. It will broaden your respect for the medium every time you pick up a controller.
There are other schools that teach game design as a part of a larger program in their schools of Art and Design. The school I am going to The College of New Jersey, the major is called Interactive Multi-Media. It focuses more on the art aspect of interactive media then making "a game" its about making art.