*ERRATA:* - For practical purposes, a spiralizer of only four or five layers is recommended, especially if you're using it as a launcher rather than feeding into a closed tube line. I went to seven layers because that's what fit in the blueprintinator. - After further experimentation, I have determined the design can be compressed into a single foundation footprint! And a layer height separation of 3m (DO NOT use only 2m separation, or you get stuck in a cyclotron loop!), though it's a lot more tedious to build this way. A follow-up video might be in the future? - That's a lot of hypertube entrances on your grid. Advanced players like to transiently power their cannons using a power storage and a switch, but that is an exercise left up to the viewer this time. - (credit to No Boilerplate for the "pinned errata comment" idea)
The hitboxes of my blueprintes broke. The base's hitbox moved one up so that some stuff is outside the hitbox and the stackunit's hitbox moved one down. 😖
I crammed it down to 2 entrances on a single foundation. xD Ok, that is just the base turbo cannon. 3 more entrances for proper return trip into a building.
*ERRATA:*
- For practical purposes, a spiralizer of only four or five layers is recommended, especially if you're using it as a launcher rather than feeding into a closed tube line. I went to seven layers because that's what fit in the blueprintinator.
- After further experimentation, I have determined the design can be compressed into a single foundation footprint! And a layer height separation of 3m (DO NOT use only 2m separation, or you get stuck in a cyclotron loop!), though it's a lot more tedious to build this way. A follow-up video might be in the future?
- That's a lot of hypertube entrances on your grid. Advanced players like to transiently power their cannons using a power storage and a switch, but that is an exercise left up to the viewer this time.
- (credit to No Boilerplate for the "pinned errata comment" idea)
Huh. Yeah, gravity will help with the acceleration.
As for saving on entrances and power, there is a 2-entrance turbo cannon design out there.
I’m a little late to the party here, but this accelerator works great, 10/10 on video and design👍
Well said at the end! :-D
The hitboxes of my blueprintes broke. The base's hitbox moved one up so that some stuff is outside the hitbox and the stackunit's hitbox moved one down. 😖
I know why the one hitbox was to high. I placed the blueprint designer not on foundations. And the other one I built it to high.
And now it it doesn't want to overwritte the blueprint 😑
This is too much
I use TotalXlipse version, takes up a 2x3 area sure, but you only need 3 entrances and nothing from the awesome shop.
I crammed it down to 2 entrances on a single foundation. xD
Ok, that is just the base turbo cannon. 3 more entrances for proper return trip into a building.