As someone witt 5k hours, the old recoil was just a lot more fun for me as I only played in solos and duos, and the advantage of having a better spray allowed me to kill bigger squads and squash others with similar sizes. Also, getting shot in the back wasn’t as much of an issue as if you had an mp5 and got shot in the back from 30 meters by a sar, you could easily tripple him. Now, you will likely die as the sar is one of the best weapons early game due to its range and reliability. I feel like ALL guns should be able to be relied on, but guns like mp5 and thommy cant shoot past 50 meters for the most part effectively which changed the way I snowballed and played the game.
Imma just keep it short on what I think with 3.6K hours: I really only play servers with a group limit after this update. I think it was a good move from the game devs perspective. I think servers should be able to change the recoil like you have in Minecraft with 1.8.9 and 1.9+. I think there should be an option in the settings that changes gun sounds to the old ones for people who might like the old sounds better (I do).
Couldn't have said it better myself. the fact that the devs removed old recoil forever, knowing the thousands of hours people grinded perfecting it blows my mind. An option to use old recoil for modded servers for example should be implemented imo.
@OtherworldlyWisp yeah probably not a good idea for them to implement a Minecraft server style of 1.8.9 to 1.9... that would cause a lot of issues for people running servers, and realistically ruin alot of servers too. As spreading the player base from some servers might just leave them w/ half there players. Plus on a more important note big servers would have to put money into running more servers dedicated to that style of recoil, to please both sides. I don't want rustafied medium with a old recoil and a recoil changed cause that's kinda just not pratical.
Old recoil made rust have a real unique competetive advantage compared to other shooter games, im still confused to how they could let that go. Even with all the huge updates they are pumping out to boost the active playerbase numbers i think the game will go downhill. This is just my opinion.
If you wanted to start fresh during old recoil, you had to deal with cheaters and old heads so good they might as well be cheating in comparison. That won't boost numbers.
now the new players lost something to get better at, they cut the peak just so they could get a bigger foundation of players, and aiming for the top was one of the best parts of playing rust while learning all the gamesense and spray patterns in time; now 2 silver cs players = 1 global elite on cs terms @@MrBonham
Rust being a sandbox game makes it different from every other game, because Rust cannot have SBMM, while every other game does. SBMM allows low skilled and new players to play and have fun, and allows them to get better at their own pace. A sandbox game with a very high skill-ceiling is just a bad business model. I understand the game is no longer the same as before, and all your reasons against the new recoil are valid.
As a player with over 15k hours, here is my take on this. Before the recoil update, I could play solo easily. Making progress even on clan servers wasn't very hard because of how well I had learned the recoil and the way I would use terrain to my advantage. One of the main reasons they said they did the recoil update was so that new players could have a better time enjoying the game, so while doing so basically removed the skill gap when it comes to recoil. A lot of people are saying it was also done to lower scripting, Facepunch and specifically Errn actually made a post on the devblog shortly after the update and specifically said they did not intend to lower scripting by pushing this update, which I am amazed more people don't know about. It was simply to allow newer players to be able to play. For most people that had hours in the game, the main part of the game was gun fights and learning recoil. Now that it is gone, 5/6 people that I used to play with no longer play because they no longer find the game fun. So they effectively trashed the game for most of the people that have supported there game longer then a lot of people leaving them with no options. I never understood why they didn't make servers that new players can learn on. If new players were complaining the game was too hard, surely they would pick a noob friendly official server instead of the real deal. Games like Rocket League, Valourant and CS:GO all have rank systems that put new players with new players and experienced players with experienced players. That is why I feel they handled that update extremely poorly, forcing everyone to throw away everything they learned so Facepunch can cater the new players. I no longer enjoy playing the game like I used to and usually only play force wipe and then stop playing for the month. I wish Facepunch would care more for the OG's and give us some options, and not leave us with the terrible recoil system. But when did they ever listen to us anyways.
Also if anyone was going to ask what I would of done, they should have kept the original recoils, and made a easy server section with these new recoils. Simple. Then nobody can complain
As a solo player that has owned the game since 2017 and consider myself an active player with 4.3k hours, I’m glad they nerfed you 10k+ hour freaks. Also, no game company will openly admit to a scripting plague.
I agree with this take i feel the exact same way, heres my opinion on this aswell - they had the OTV event and all the streamers were giving input on the game like Myth saying the pull out time on the SAR was slow and thats why he died, they increased the pull out time before the recoil update even happened after that, I think OTV helped the game get more attention and they knew now was the time to make it more accessible to that new surge of people. heres the issue... everyone was ragging on OTV For playing rust all roleplay like and Facepunch and everyone was insisting let people play rust how they want to play it. wether its RP, mini games, PvP, Pve, who cares? were all still playing the game. play the game how you want to play it. so they said...: then they go nah actually you all have to play the game this dumbed down way so we can get more players forcing everyone to play rust in a very specific way. completely contradictory. then it gets even worse. they say they dont want to seperate player bases even after making these comments but then they have softcore and hardcore right after. which is the oppertunity to literally give hardcore recoil and a better system for us in that game mode. and they didnt do that. ???? it would have been perfect. just let us play rust how we want to play rust. its like they all forced softcore on us. Rust feels softcore on every server right now. its not cool man im basically playing CSGO, Apex, Rocket League, Literally any other competitive game because the competitive and skill side of this game that felt rewarding and addicting to play is GONE. its honestly devastating
Aim cone is a bigger problem than the recoil now gunfights strait up come down to rng instead of skill, positioning I wish they would take the recoil back
I think a better feature would be aim cone scaling up the deeper you get into the spray. Ex: first three bullets have little to none scaling up to bullet 30 having a fairly large amount. This would obviously encourage burst and move which brings movement as another form of skill expression
Rust before the puzzle update was the best, I still remember climbing launch site with a bright yellow hazmat suit and trying not to die from bradley. Back then it was so fun having to say jumpcheck all the time but sadly that is a thing of the past only OGs will remember
bro facts, like cards are wayyyy to hard to get. I realized now after my first 1k hours to just ignore cards and just run good monuments without cards. I would spend legit 4 hours trying to get cards dying naked, but If i just spent that time running monuments are farming I could get t2 and some aks in that time
I am pretty new to the game around 300h, And the thing i hate the most about the monuments are the cards, Personally think it would be better without them, More players would come to the monuments more pvp etc.
I think a way better update would've been if tier 3 guns still had the skill gap with the harder recoil patterns and then tier 2 or lower guns had the simplified recoil patterns. that way they would have accommodated both old and new players since newer players won't reach tier 3 within the first week of playing anyway.
As someone who mastered the old recoil, something needed to be changed with recoil but now because of bullet rng random recoil everything they did gun play has no feel any more. even when you hit shots it doesn't have a feel. like you could do the same thing and miss your shots too. With the old recoil when you hit your shots you felt that you were going to hit them, If you missed you knew it was you. now with he new recoil there is way less feel so it is less satisfying when you do hit and more frustrating when you lose.
haha real guns don't work that way you get a few minutes of angle spread but you arent missing the target by 6 feet except for my 2 piece ruger 10/22 takedown... that thing does actually have a 6 ft spread lol. @@Inspectorzinn2
@@garycalliham6643 I said the spread is random, and MOA spread is random, so that is how guns work. Your disputing the size of the spread, which has many variables. A 16" barrel with 9mm at 100 yards, single shot, on a bench/vise is 6" to 8.5" spread. But in Rust you are using, a submachine gun, on full auto, at 100 yards. Nobody on this planet is getting a 8" in. group at 100 yards, standing, with a stock Thompson fired on full auto. It doesn't matter how much skill you have, it's not happening. And let's not forget, if you look at a ballistics chart a 45 ACP is dropping over 16 inches at 100 yards. I don't know what the spread is currently in Rust at 100 yards but I don't think it's 6 feet, and it whatever it is, is certainly more realistic than the old recoil patterns. Nobody on this planet is landing multiple headshots fired from an AK, standing, on full auto, from 200 yards. That is complete fantasy.
Yeah I agree with what you are saying. What I am saying is first of all it is a game realism will never be simulated perfectly even if it was a simulation type game. with real guns you still have a feel and would land way more shots at whatever yardage than you do with the recoil now. But the main thing is its a game and the new recoil just has no feel and to me it takes away from the fun. Just think there is a better way to make it easier but still have a feel to the weapons at least at some specific yardage range. :-)@@Inspectorzinn2
@@Inspectorzinn2 people dont hit that many shots in real life because its impossible to control the recoil not because their gun is as accurate as a musket you arent as smart as you think you are
as someone with 900 hours the old recoil was easy to learn it took like three afternoons on ukn to get it down. What pissed me off was the inaccuracy and spread added and that all of that was worse when standing and spraying. It just made it easier for cheaters with recoil hacks and harder for legit players trying to memorize the sprays for all the guns. It didn't ruin the game, but it made it hard to actually improve at. I think it would be a lot better if it had the old spread and recoil
I really thinks some of these big servers like Rusty moose, Rusticated, Atlas, etc. should get together and create a way to have both. Something along the lines of Rusty moose main - old recoil and Rust moose main new recoil. Obviously they should come up with better names But as a player that started playing right before the recoil change I honestly loved both sides and would love to have both and something like this could bring back old players or grow new beamers and clans growing the game even more.
Unfortunately this will never happen. The big orgs have forgetten the past and will only move forward. They don't care about old recoil anymore, all they want is players to keep playing their servers.
fr I started playing right before the update. got hold of a few ak's and mp5's and I remember how bad I was with them. got into old recoil servers in the staging branch around last november and now I wish it was never changed
I played from 2019 to 22 RELIGIOUSLY. Everry single update they've made since was AMAZING. Like actually every single one. Except recoil, I immediately quit. I had a big group of IRL friends who all played about 15 of them normally 5 or 6 in a group. They all LOVED it, Despite being able to shoot. Only one of them would spray train once in a blue moon, But they all found something to be good at. Building, Driving or flying, Farming plants and using vendings, GRUBBING, Politics like talking people out of raids or scenarios, ideas for raiding or jumping into compounds and ecoing in. They all brought somthing to the table. I choose to be the sweaty gunner, And I quit and they all left. People didn't care if they could shoot, They liked the complexity of it. And guess what if you didnt like it GO PLAY A NOOB FRIENDLY SERVER.
As someone who hasn't spent 15,000 hours playing the game, but closer to 100, I quite frankly appreciate that the ridiculous skill gap between elite players and total beginners in a game with absolutely no skill-based matchmaking isn't made exponentially worse by making guns virtually unusable for anyone who has a job and/or family and doesn't literally train for Rust like it's the olympics. There is so much to learn and master in this game, including the still existant easier recoil patterns and other attributes for each gun. All I really hear is the classic "I suffered so everyone else should too" but it turns out that newbies/midbies/normies are what keep games alive, not the elite hardcore players - and making the game possible to at least have a chance of survival for these players is an obvious improvement. Thinking that rust would "die out" because of recoil patterns is absurd. Sorry. It's a tiny part of the game that is really only appreciated by 0.1% of the playerbase who are willing and able to sink extra time not actually even playing the game in order to turn AKs into fully automatic sniper rifles - and for every elite player who mows down 100 normies for a YT clip, there's 100 normies who feel like a game like that is shit and uninstall. I did enjoy the clip at 2:33 of a guy emptying an entire magazine on blatantly obvious misses and complaining about RNG. Like you even made it slow mo where it very obviously showed him missing like 90% of the shots. If anything RNG helped him get 1 or 2 hits he shouldn't have.
Amen, I’ve played rust on and off since 2014 and the recoil change is good for the continued health of the game. Rust is a very complex game. You shouldn’t have to play for 2k hours to be able to shoot decently. Neckbeards with 4k+ hours love to cry about it because they can’t shit on everyone who doesn’t no life the game like them.
The new recoil is the reason why Rust is my most played game now. I’ve always had rust sitting in my game library but never played it because of complex recoil system before. The older players are saying that this will cause the loss of players but Rust is more popular then ever everyday.
I think the worst part of the change isn't the recoil patterns. I was always slightly above average I'd say with the AK and MP5, I wasn't insane but I had an idea for the recoil with a few nasty clips here and there, so I can honestly care less about the actual pattern itself. The main thing that drives me INSANE is that aimcone. If your sights are on a target in a video game, THAT'S WHERE YOUR BULLETS SHOULD GO. I can't stand RNG in video game fights, and honestly I wanna say 95% of gamers agree with me on that. There is no "oh I won that fight so I deserve this kit" feeling anymore. They don't have to revert old recoil, they just have to remove the aimcone part and re-do how they went about that whole thing. I think aimcone is what drives people insane, not the actual recoil patterns themselves is what I'm trying say.
mp5 was by far my favorite gun in the game. It didnt mather what i had i always roamed with it, now i hate it. Just run ak or tommy why use smth else when everything else is dogshit
Sh**ing on a group of full kits w/ an mp5/hazy was so satisfying. It used to be about running and gunning, and jiggle peeking. Now it’s just crouch/shoot - who gets the jump on who.
I don't hate the recoil change as much as i hate the balance of new rust the modernization of rust included making a single weapon useful late game instead of most weapons being viable and an era of rust where the M9 is harder to use than the ak47 Also these new sound effects just suck every time i fire the mp5 or tommy i expect to hear those amazing sounds and instead i hear those new wet farts of a sound effect
Yes. The ~15 friends I regularly play with, some even having 6-9k hours, have all but lost their will to play gradually in the last year. Rust doesn’t feel the same. It’s boring. And we don’t always play 15 deep. Maybe like 2-6 deep usually.
i used to learn the recoils to perfection. I went on ukn every day for 1-2 hours and could easily beam people 250-300 meters with the ak and mp5. now when i try to shoot someone 150+ meters, i cant even double headshot anymore. The Aimcone is crazy! Im still dominating every server tho, because i got alot of gamesense, since i have nearly 6.5k hours now, but it doesn't feel the same way.. I still remember the day i clapped a 8 man raiding as a solo, after killed one with an eoka, i got his lr with laser & 8x scope and within 2 minutes all of them were dead, i got 2 boxes of rockets and kits for days... things like this will probably not happen again, since the recoil changed.. I 100% prefered the old recoil, but i got used to the new one aswell.
as someone with 500 hrs in the game (which to any normal person with a life other than rust is a lot) i like the recoil change because i don't just die bc some guy decided to waste his life behind a monitor... so what i'm hearing is yall are sad you wasted your countless afternoons "practicing" your aim in a video game 😂
I hate recoil patterns in games so I don't care. It's frustrating when my bullets don't go where I am because I haven't memorized some preset pattern and will get curbstomped tp death as a new player for the sin of being new. I shoot guns I'm real life they don't have magic random spray patterns the just go up.
Nobody plays Rust to "learn firing patterns". In CS:GO, patterns are half of the game. In Rust, there is much more to discover. Patterns prevent people from enjoying the game. They are arbitrary. They are a hidden game mechanic. They are not fun. Gun patterns prevented new players from firing the AK with any accuracy. Because the mechanic is hidden, it kept many wonder why they suck, never progressing. Because the mechanic prevent people from enjoying the parts of the game that are actually being advertised, patterns were seen as a wall, preventing people to get to the good stuff. Patterns overly advantage the veteran player base. There is no fun nor additional gains from learning patterns when veterans are playing against eachoter. Patterns are fun to you, because they are a brainless advantage afforded to long time players, allowing them to bully new player, thus killing the new player input to the game. Patterns are good at keeping veterans playing, because humiliating new players is fun. When there are no more new players, veterans eventually leave the game "it' sucks, it's dead, it's just KOS". Simply put, you create your own shit, then you wonder why it smells.
Unless I'm missing something, there seems to be an insultingly easy fix to this. Create a separate loot pool of guns with old recoil. So there's 2 different AK's, your skins work on both of them because it's still an AK. One with old recoil, one with new recoil. Then make it a server setting to choose which loot pool to select from. Rust could have "hardcore" servers, with brutal server settings, challenging AI, old recoil guns, and then have their normal "new vanilla" servers, that is just standard Rust but with the new recoil. And since it's all linked to server settings, esports teams can still have access to the old recoil weapon pools for their servers to make things more interesting and entertaining, whereas streamers and influencers can host servers that have new recoil, if they so choose, so that their casual players fanbase can still have a great time and not feel like the game is gatekept and the fun of the game is reserved only for players who've been around since Beta. Understand that from the new player perspective, there's a lot going on in Rust outside of the gunplay. Everything culminates to end in gunfights and raids, yes, but there's a lot of work for new players to do before they get to that point in the game. They're still learning how to tackle monuments, they struggle with PvE, they're learning how to build bases and are torn between memorizing crazy build plans that make no sense to them just for the sake of being protected or trying to figure it out on their own and having a genuinely good time learning how to create their own base designs, only to be raided by OG players no matter what they do, and the scrap/tech tree/blueprint looping system is greek to them. For someone who's been playing Rust for a while, we never think about all of that stuff, it's very easy to focus on what appears to be the game's primary mechanic, the main selling point: the recoil. But for new players, learning the recoil is a massive obstacle in the game and it stunts their experience with it. I remember when I started playing in 2020, I worked so hard to finally tech tree myself an AK. I was ecstatic, I had the game's premier gun, it was time for me to go put in work in my local area, right? No. I got slapped. What seemed to be one of the best guns in the game was completely useless to me. I'd sell AK's for scraps to make SAR's, or anything else I could use, anything but the AK. Because I was more concerned about learning the rest of the game. So I think that the new recoil is an essential patch for new players, but I can completely understand how it's a major setback for old heads. If I had spent hundreds of hours to learn the AK recoil just to have it patched out, I'd be furious too. I can relate to how accomplished it must feel to hit triple headshots from the top of The Dome to a player over 200 meters away, although I've never experienced it. Why can't they just do both?
Yes - PvP is way less satisfying now. Aside from the obvious boring crouch/shoot meta gameplay style, so many guns now serve no purpose now. It used to be that people would get good w/ other guns if they couldn’t handle the AK/MP5 - they would get good with LRs (sometimes with 8x), Tommys/Customs. And smaller groups would give the AK to the guy in their group that was good w/ it. Also, the gun sounds were so much better and more distinct.
Great video. I just went from CS:GO to Rust for a month, quite enjoying it. Why won't they make the recoil like CS:GO though? Easy on the first 10 shots, require more skills to spray after.
it used to be like that in mos5 guns lr300 / mp5 were incredibly easy to control if you only shot short bursts. if someone was sitting still you could easily 4x headshot them with an 8x 100m away with just a bit of practice. the ak was easier to spray than to burst imo, since it started off with 100% recoil on the first bullet, so it was just easier to keep spraying as for the thompson and custom, they were kinda all over the place no matter what, but still way easier than any other guns
"Dad, why did Alisbald decide to ruin Rust?" I replied: because Shroud is an influential 1-tap meta w/ ADHD streamer, and he had his word to say about our recoils. His critic profoundly hurt our proud game dev, which made him ruin the core mechanics to attract more Twitch people, which includes low attention span zoomers and RPing boomers into instant gratification who can't be bothered by the ♥♥♥♥ skilled people do to get there. Of course, this totally ruined everything for legitimate players of this game, which I used to affectionately call drag drag (your mouse) revolution. The result? Shroud still does not play, and neither do I. Also, DayZ is making steady gains while Rust is stagnating. #RevertRecoil
I joined one month before the recoil update, I tried rust and instantly loved it. I wanted to become a really good player and master this hard game because before that I would legit only play roblox and geometry dash (im 17). I thought I had finally found a hard game that I could grind out and get really good at. I would get fucking rolled every time I tried but I got a bit better then the recoil update came out... I thought at first "yay now its fair and I can fight against good players" and I was at my peak around 1.5k hours but now at 2.1k hours im realizing more and more that rust is dying and the game is luck based. I wish I would have played it years before but I just never heard about it. I dont have any other games to fall back on, call of duty is too ratty and zesty, tarkov is too complicated and just weird, csgo is full of cheaters and too expensive to enjoy and I have never found any other game with the same feel as rust. I just wish rust would completely rollback to the good ol days so I could get my chance at greatness because I never got to try it at it's peak.
as someone who started playing a month before the experience update(mid 2016) i can say that im truly glad i got to grow up alongside the game. the game changed a lot in that time but it always felt very fresh and exciting (it was and still is the only game from which ive got adrenaline). near the end (i quit in 2020/2021ish) the game has lost certain aspects that made it “Rust” for me, and now from watching videos I can see it strayed even further. sad to see but never the less glad i got to experience the golden days
People seem to confuse actual skill with having no live and grinding practice servers 10h a day. A good player will still be good with new recoil and 95% of the player base thinks new recoil is better
Just started my biennial return to the game that I've been doing since early access in 2013 (last having played heavily in 2021) and have to say I was a bit disappointed that the work I put in over time learning so many recoil patterns (especially the time I put into the AK) had basically gone to naught in favor of being more accessible to new players with more basic recoil (I don't have the time like I used to to sit on aim train servers all day practicing the new spray). It reminds me a lot of skill based matchmaking pushing me and a lot of other CoD players away from the franchise in recent years in favor of a matchmaking algorithm that favors potatoes.
1:46 it was a thing in the past, as the CSGO recoil was a feature that was added and was not originally in the game Back when I played, the old balance for the AK instead of a pattern was that the recoil was so high that within three shots you were looking directly up at the sky
I have over 3.5k hours, 99% of which are from before new recoil. I never really cared much about the recoil change since I was never too fanatical about the PvP, but the thing that I really hate is the new gun sounds. I will never forget how violent every weapon but particularly the AK sounded. The newer sounds are maybe more realistic (?) but sound so much less satisfying. I will never get over it and never understand why they thought the old sounds needed to be replaced when they were perfect.
"If RNG bloom was a person, I'd shoot them in the head, but my bullets would probably FUCKING MISS!" That's a quote to live by... not only for Rust, but for other games like FN with RNG bloom lmfao
Nahhh. playing with number's now is everything, end of an argument. i have 6k hours on this game, i used to enjoy playing solo/duo... Then u had the possibility to wipe out a squad as an solo, but now.... now rust is survival game with nothing to it, recoil was a big part of this game. Its sad to say. but the good old days may not come again...
I used to play rust just to practice the recoil and join a survival server to be able to kill people but now anybody with a gun that gets a jump on you can kill you easily and it pretty much removed all the skill gap of the game, the game now is about luck or the persistence you can have to play for 4 hours to find the golden opportunity to progress but it sometimes never comes.
The game isnt about luck lol, if you cant progress even now then you're just straight up bad. Even with the new recoil you literally should be lasering people from 150+ with an AK.
the point made at around 8:00 is not really the case, there's plenty of examples especially in the rust content creation circle of small groups or even solos going up against bigger groups and doing just fine with the new recoil system, the various movies from Stevie and Willjum are good examples but like them there's plenty out there
Id say they made the recoil more "realistic." I don't have many hours on Rust and never played with old recoil but from what I've learned I think the whole spread of the bullets and recoil patterns are a bit more realistic, especially considering you use mostly handmade guns in Rust. But its a video game, so I don't think anyone cares how realistic the recoil is.
@@ArtistinDeadlight777 I dont think i forgot to mention the fact its a game when I said "But its a video game, so I don't think anyone cares how realistic the recoil is."
11k hours atm, ofc i miss the old recoil. The things i dont like about new recoil 1. aimcone, holy moly it's such a pain. 2. forced to crouch, hello grass. ofc i'm still addicted to the game and have no plans to quit.
Tbh one of the reasons why Rust pushed me away was due to its recoil, I didn't have time to spend hours, days, weeks on rust just to learn a guns recoil. But with the newer recoil I was actually able to come back to Rust and play with friends more often and not just be dead weight.
i think they should find a middle ground between old and new recoil. make it so its a learnable pattern, but also so you can still use a gun if you havent practised for hours, kinda like apex
I feel like it would have been way less negatively received if they gave server owners an option so that servers with good players could stay the way they are with their recoil instead of being overran by newer players
ive always sucked at pvp/aiming and rusts old recoil was always an impossibility for me to master, making me grow a bias toward semi-auto options, now that its universally easier/rng based i have had an easier time with gunplay/pvp. i like this change
I tried to play the old recoils recently and it was so hard I used the to be a 200m Beamer and I couldn’t shoot 5m. They should bring it back because everyone now would be at the same level.
the problem is not the easier recoil, the problem is the random spray cones and the heavy inaccuracy while moving and shooting. You literally have to crouch all day now
With 9k hours in the game, and not playing the game at all pretty much since recoil changed(I did play a few wipes after the change), the game just got boring quick. I didn't really play the game to get better loot just for the sake of having better loot, I played the game so I can use the weapons I enjoyed and try to find unique experiences each playthrough. Each playthrough I found myself just snowballing and having fun with my friends and getting better with gamesense and old recoil to the point I mastered it and would frequently get called out for scripting lmao. I loved that Facepunch did monthly updates, created a whole lot of unique experiences each wipe for me; such as making a car garage when cars were implemented, etc. I also did play a lot of solo-quad. It was and still is easy to snowball, I mean before it was definitely more challenging in the beginning of the snowball compared to the beginning of a snowball now. That is due to most players in the server I'd snowball on(Rustoria US Main, Medium, Long, sometimes Rusty Moose servers too, all official servers) having a ton of hours in the game similar to mine, like the least experienced player I'd run into would have around 2-3k hours. None of these guys were casual players either. Also a ton of changes that Rust made to the gameplay loop down the line made the game easier, such as recoil change, updates on when rig was up, etc. I mean they wanted to appeal to a larger playerbase so they can earn more money, that's why once they made everything significantly easier they started pumping out new cosmetics such as building skins, etc, so they can make more money off of their newfound larger, casual playerbase. They're only in it for the money, not for a unique gaming experience like it was before. But as I was saying, all of these changes made early wipe a ton more easier to get guns with, I mean the whole game got easier; this made everything about the game boring. I mean there was different ways to play the game , you could roleplay, make berry farms, etc, but it didn't feel the same as before. I wanted to actually have challenges in the game, but nothing about the game is challenging anymore. Keep in mind I was only playing solo-quad, no 10 man-zergs or anything. Nothing takes skill anymore, a new player can easily pick up a gun and shoot it as far as they want(if aimcone and bloom wasn't a thing) due to how easy the guns are to learn. If I could choose what point to revert the game to, I'd revert it back right before they made the update to alt looking while looking down. I mean a lot of new players that haven't played Rust would definitely not want that as they are so use to this current state of how easy the game is and that they haven't played Rust before that. Rust feels like a 10x now compared to before. I guarantee new players would revolt to this revert of the game saying, "The game wouldn't appeal to new players." Well everyone was a new player at one point during that point in the game, the game was very difficult to learn that's why it appealed to only a select few of new players that chose to spend their time in it. That's why if you didn't enjoy Rust due to how difficult it is and rather be spoonfed, Minecraft or Roblox is a more casual, suited option for you. A lot of these new players now that don't want to play on an older-version of rust are simply casual players, and nothing is wrong with that. But Rust doesn't have to appeal to everyone, it was a unique game, that only players that wanted that unique experience could enjoy. if you weren't determined and talented you wouldn't get far in that older-version of Rust. I know Facepunch wouldn't revert the game back or even think about bringing old recoil back(even if it was a choice server-owners could make to their server). It's simply not worth their time to appeal to players who want the game to be challenging, when they can keep making updates to appeal to the larger, more casual audience of Rust; it's all about the money to them now. Ever since streamers came to the game they got a taste of the money they can make with a larger audience and simply acted towards making that dream come true, in the end it ruined the experience of all the veteran players who spent their time in the game to get better at it. Not a good decision by Facepunch, at least for the sake of the veteran players.
oce OTV was a thing ik it was over for rust just like minecraft SMPs it had so many casual weirdo players who joined and theyre now forever chasing that population of players who play games for 200 hrs and stop
rust players when the game doesn't require 2000+ hours of training to stand a chance against the 15k hour sweats (they can't fathom the possibility of having to learn other game mechanics to compensate)
servers should be able to revert back, but i think the recoil update is better for the large majority of players. makes way more sense to keep new then revert to the old.
just just miss back in the day feeling immortal with full metal AK didn't matter how many there were and even if i got jumped i always came up on top. Plus being able to strafe standing and beaming someone from 200m was fun af
The strafing and shooting was just deeper dynamic to the combat that made it so much more satisfying - position and crouch shooting existed before the patch too, but it was just one element. Now it’s the only element - along with rng So many guns also just have no purpose now. The LR (the gun you could use if you couldn’t handle AK pre-patch) is completely useless now.
Beaming someone from miles away or wiping out a group felt so great, I’d double somebody or wipe a squad and my ego was miles high. I’d just feel like I was so good at the game, it was honestly euphoric just stomping everybody. Scripting didn’t bother me on old rust since I could beam and had more experience so they couldn’t beat me with their 100 hours. Plus I could easily wipe a trio+ as a solo since they had low hours and I spent tons of time practicing my spray and fiending to improve and be better then everyone else. I just can’t play anymore as a solo and the game isn’t fun. Plus the guns are all doggy, bloom genuinely makes rust unplayable since killing someone is no longer skill but luck.
I miss the render distance for players being farther out. Used to be able to defend my allies base from 350m to 400m out and still be able to see his base and a few pixels of the invaders lol. Plus sometimes youd be able to have a casual sniper battle from different towers when the server was slow. Now cant do that the max render seems to be around 250m well rust meters anyways Cant even see my neighboring hills base anymore. Have all the render distances cranked and nothing.
No bro I haven't missed that. Rust was never fun to me because I spent thousand of hours on an aim training server. It's a survival game and you're meant to build tension with other players, doorcamp, attempt to go deep, maybe shoot off a raid. That is progression! Progression doesn't feel as good when you're spamming gameplay mechanics. It's getting some nice plays because you go off every now and then. Not perfecting the art of aiming so you never have trouble. Trouble, is in fact what I find terrible about Rust, but also fun when I surmount it. but not as a direct result of wasting hours of time training aim. Meta gaming has always been the downfall of EVERY game. It's such a shame what people are willing to do to be successful, even if that means ruining their own game experience. Rust wasn't meant to be played on an aim training server. I think it actually belittles the game, and makes it less fun. Personal experience: Some of my first hours playing rust was stalking two players in the night and killing them after about 30 minutes of following them. That shit was fun! And recently with about 1500 hours I clutched up a 2v1 bow/eoka fight at junkyard on main for like 300 scrap and 1k cloth. (Also got raided by an 8 man clan that wipe) Rust is a mental journey. Learning the aim patterns to a tee simply protects you from failure. I've always hated T3 gameplay. If the only fun you have in Rust is getting t3 guns and shitting on everyone, you NEED to switch to Call of Duty. You're not playing Rust to it's full potential.
Takes an average person 300-600 hours to earn an undergraduate college degree. Making a basic feature of a game such as shooting require literally over 20x that amount to compete with other players is a disservice to humanity. I’m a current player who only plays because of the recoil update, now I can actual compete in a minor capacity (I don’t intend to spend 5 working years of my life mastering anything but something that brings in money). I find experience still gives players an edge, but it is no longer a barrier to entry, so thank you Facepunch for including casual players and opening up the player base!
because ur a bot ur its not hard to get a recoil down, 500 hrs to at 90%+ its not hard but youre just bad at games and when u play a hard game dont fucking cry abt the game being hard
Not just the recoil. They made all the guns not tier 3 a lot shittier so trade ups are less likely. Smgs are dogshit now passed 40 feet and hip firing is also terrible. They made it so the optimal way to play is to sit still/crouch, no more strafe tracking skill, no more recoil patterns, no more choosing when to hip fire and ads. They made the combat so much more one dimensional all because they both gave up on solving how to deal w scripters/cheaters and had a FALSE assumption that more streamers would pick the game up if they made it easier to ppl who havent played the game A rare but nonetheless L for facepunch, arguably their biggest one ever
every player i know says the same thing rust was just better with old recoil, i remember being so hyped playing and making plays now its just boring to easy even, a triple meant something on old recoil now its just okay aim and lucky aimcone
i started rust about a month before recoil update and pretty much all i could use was LR 4x and tommy and recoil update took Lr away and after the update my recoil got so much better with almost no effort. now i mostly build and farm for huge solo bases bc everyone with half decent aim out guns me no matter what
From what I've concluded, OG mad not being able to grief newbies from 200m anymore but still winning in games sense, and Newbies who usually solo glad the predator got their fang cut, leveling the skill and opportunities of both parties making newbies willing to put more hours into the game, which benefit the developers
and thats always how games with go new players WILL BE BAD and old players WILL BE GOOD thats how things work the more time you spend the better you are
As someone who played Rust since Legacy, back when there was still Zombies, and who unfortunately doesnt have time anymore to grind for hours and days to properly use a gun and have fun in a game, i really dont dislike the new recoil system, barely even noticed it, i mean yeah, sure, it sucks that people feel like treating Rust like your typical CoD experience, but still is a great way to have people new to the game and old players who dont have too much time on hand to spare, to be able to join in and enjoy the game without having to spend hours on training servers to master a gun to be able to use it, one way or another Rust was always a hard game with a lot of setbacks and challenges, you're still going to have to grind something and learn the basics and how to play in general, since Rust is not a normal game after all. Bunch of people complain and most likely some people are going to hate me for saying this, but i believe that the old recoil system was too sweaty. There was no worse feeling than getting beamed by a sweat who played on training servers 3 times a day, when you only had the chance to play Rust as soon as you had some time to spare. As i said before, Rust still has its learning curve, its not like you can make yourself a steam account, buy Rust, and hop on any server and go from rock to ak full metal gear, full base HQM and compound in the same day, this is a positive change to help players focus mostly on the gameplay, letting them learn the game, and just have fun, without having the entire Rust community force you to start playing training servers all day just to have fun.
Im sorry but ive been watching rust since legacy and playing since 2017 and I think to say the game was a struggle to everyone when they started playing would be fair. This to me was the main reason i fell in love with the game. You would have the best reward and improving would just make you feel better. But now i feel that there is no effort to be put into the game and no reward from fighting everyone, previously i would be ecstatic to win knowing that my improvements brought me there however now is less based around skill and more around numbers. Its such a shame to see the game go this path. And would love for facepunch to at least implement a feature where servers could include old recoil and a filter.
Furthermore, when playing old recoil i used to look up to players like Warrior, Hjune and suicide wanting to "be as good as them" Yet now to "be good" you just need 10 players? At the current moment there is no "looking up to someone" as all guns have terrible aim cone being RNG and all the guns are pull down.
The thing that killed rust to me was team UI. It took a dagger to the heart of what rust was at it’s core. OG’s will know. No more chaos, just the same old predictive game play on loop these days.
Rust have been my favorite game, i had so much fun discovering this game even if i was playing solo and SO BAD the first 1K / 1,5K hours. Then i decided to go insane and to do everything to improve at the game, played ukn and bedwars 12 hours/ a day with the AK for so long, i remember spending my night just listening to music and shooting targets.. from 1K hours to 2,7K, i found a good duo and started to be good at the game and rly enjoying PvP. Then this update came. I've maybe played 10h since this update, i miss Rust.. But the old one
Yeah the recoil update in my opinion absolutely ruined the most of the game for most OG to older players. I have 2.2k hours in rust and about 600-800 in aimtraining... this update was an absolute terror since me and my teammate were always a duo, 2v8ing and 2v10ing but now that is no longer possible. Since the bloom of the ak spray is so bad, whether or not your spray is perfect. This has made me almost to the point of quitting because there was no more fun..no more triple headshots from 300m. No more 2v8's. I would only wish that they would revert this change back to the old.
i have about 1.2k hours in rust.I remember playing with old ak recoil as a noobie and it was HELL.the new recoil made me comeback to this game,and i loved the update.some people might dislike it,but after the recoil update the game was playable for new players.though its just my opinion
The recoil in Rust was a well known part of the game's difficulty, and I believe the change they made was for the better. The reason why is because it aims to help newer players which is vital for any competitive game out there. You need newer player's otherwise your game will die off in a year's time because people change and lose interest, those die hard Rust players would go off looking for the next survival game craze. Not saying you can just ignore the hardcore supporters but you need a health balance between each group. Rust is a survival game and isn't as focused on gun play as a game like CSGO. In my eyes Rust is about building your way up and taking out other players who try to stop you. You can't do that as a new player without putting in thousands of hours in the game first. Which not all of us can with jobs, family, and social life. And as well the game is constantly getting updated and adding new locations, vehicles, and weapons so losing the recoil isn’t that big of a hit as there’s always gonna be something new.
I completely stopped playing after 54 hours of trying to get use to the new gunplay. I also had a huge issue with the new gun sounds, they just don’t have that nice punch to them. I also completely stopped playing for multiple reasons. When you look at the end if the year chart on steam of my statistics, I had a bunch of hours each month on Rust, just playing and roaming battlefield servers then one bar a single bar on the month of the change. I tried, but it just was the last thing that kept me going with Rust. I might play one final time and just liquidate my inventory. I still think the idea of making the LR craftable and buffing the custom to help give new or noob players a fighting chance by having weapons with easy to control weapons at the cost of damage. Thompson was a great option for everyone where it was good damage and easy to control at the cost of having a smaller mag. LR already was a great option to crouch and slapping a 4x to spray people from miles away. Making the game more accessible is a good idea, however the way they went about it was not the way to go as it invalidates those who committed the time to learn. Either way, Rust has reached a point where it has changed far to much from the game I started and I already accepted that there wasn’t much left for me knowing Rust. Only thing left was the PvP and unfortunately it just no longer the case with the changes.
Me personally I like the new recoil, but I'm not a PvPer. When I play on PvP servers I'm a base manager. I mostly play on PvE servers. I think overall the change is probably better for Rust as a whole, but I do feel bad for those people who took the time to learn the old patterns only to discover that Helk doesn't care what they want. It would be nice if it was a togglable thing for server owners, so they can decide. But as I said above Helk doesn't care what the players want, only what he wants.
as a new player (60 hours) i think the old recoil was good (never used it but the bullet patterns look fun to learn) and would add a skill gap that is greatly needed in current rust however the new players who aren't as adept to learning recoil would struggle so i think a slightly watered down version of the old recoil mixed with the current systems (crouching reducing the recoil and spread, bullet velocity, smg's not being absolute lasers) along with an option to view the spray pattern (small black box with red dots)
they should bring back old recoil but with some new stuff, like grips that u can use to reduce recoil (to help new player or anyone who "forgot" every recoil pattern). for examples, a vertical grip wich helps by reducing vertical recoil and another grip for horizontal recoil.
i had 30 hours on rust before they changed the recoil. the old recoil was much much better. id much rather spend hours learning a gun than spend hours hoping my aim cone works.
They complain about the recoil update because 1: it removed the skillgap of learning recoil. Now my elderly grandma can pick up an ak and beam you from 100m (if she didnt get aimconed of course.). 2: It not only removed the skill gap but removed skill almost entirely. If 2 people are spraying eachother from 150m, and both have an absolute perfect spray, who's gonna win? The person who gets lucky aimcone of course. And that goes for pretty much any gun in the game. 3: Sure new recoil increased the population/player base of rust, but at what cost? Since there is no skill in the game anymore anyone can play like a loser and still get rewarded for it. I can sit in my little base in t1 and only rust mining outpost all wipe and I can get absolutely loaded, tech tree any gun I want, ect.
I have almost 10k hours on Rust and the Combat update was necessary 100%. Fights on vanilla servers were getting farther and farther away. Without issues, I could beam kids with MP5 or ak at 150m,200m, or even 250m. The thing is, they executed it wrong. I think guns like the AK should, no matter your skill, be 100% uncontrollable at full spray at anything above 75m (maybe even less) Therefore encouraging players to push and use a variety of guns in the game, making SMGs valuable and shotguns as well. This would make people roam multiple guns at once in order to be effective and not just go AK and be a one-trick pony. I think this would make Rust an amazing game, forcing you to compromise on guns and making people think about what engagements to do. Still effective recoil control would matter, because not everyone would be able to correctly burst or tap AK for example and game awareness would matter more.
I stopped playing this game when i found out most (actually all) of my mates on rust were using scripts and it was so deflating. It made me question every death i had especially when they showed me how many people were in this scripting discord. I'll give credit to the few that have actually spent thousands of hours learning that shit but whats the point if anyone can replicate it even better with no effort whatsoever. I'm so glad that these killjoys arent being rewarded for ruining the game for others anymore.
as someone who sucks at every game i play, i hate winning due to bullshit crutches. i enjoy doing this thing called advancing my skills in the games i play (rare concept) i fucking hate caasuals who like being spoonfed kills in fps games.
As someone witt 5k hours, the old recoil was just a lot more fun for me as I only played in solos and duos, and the advantage of having a better spray allowed me to kill bigger squads and squash others with similar sizes. Also, getting shot in the back wasn’t as much of an issue as if you had an mp5 and got shot in the back from 30 meters by a sar, you could easily tripple him. Now, you will likely die as the sar is one of the best weapons early game due to its range and reliability. I feel like ALL guns should be able to be relied on, but guns like mp5 and thommy cant shoot past 50 meters for the most part effectively which changed the way I snowballed and played the game.
5k hrs spells it thommy lol
@@saucefps And? lol
@@saucefps its literally called thompson
Old recoil had too many scripters
Awe 😢you can’t cheat the same anymore? Can’t benefit as much from your scripts? I’m sawwwwyyyy 😢😂
Imma just keep it short on what I think with 3.6K hours:
I really only play servers with a group limit after this update.
I think it was a good move from the game devs perspective.
I think servers should be able to change the recoil like you have in Minecraft with 1.8.9 and 1.9+.
I think there should be an option in the settings that changes gun sounds to the old ones for people who might like the old sounds better (I do).
real
the minecraft thing would actually be great if they made it optional
Couldn't have said it better myself. the fact that the devs removed old recoil forever, knowing the thousands of hours people grinded perfecting it blows my mind. An option to use old recoil for modded servers for example should be implemented imo.
As someone with 2k hours in your moms sheets I agree
@OtherworldlyWisp yeah probably not a good idea for them to implement a Minecraft server style of 1.8.9 to 1.9... that would cause a lot of issues for people running servers, and realistically ruin alot of servers too. As spreading the player base from some servers might just leave them w/ half there players. Plus on a more important note big servers would have to put money into running more servers dedicated to that style of recoil, to please both sides. I don't want rustafied medium with a old recoil and a recoil changed cause that's kinda just not pratical.
Old recoil made rust have a real unique competetive advantage compared to other shooter games, im still confused to how they could let that go. Even with all the huge updates they are pumping out to boost the active playerbase numbers i think the game will go downhill. This is just my opinion.
If you wanted to start fresh during old recoil, you had to deal with cheaters and old heads so good they might as well be cheating in comparison. That won't boost numbers.
now the new players lost something to get better at, they cut the peak just so they could get a bigger foundation of players, and aiming for the top was one of the best parts of playing rust while learning all the gamesense and spray patterns in time; now 2 silver cs players = 1 global elite on cs terms @@MrBonham
@@MrBonham bro like in every game?!?!?!?!?! there is always someone better deal with it lmao
Rust being a sandbox game makes it different from every other game, because Rust cannot have SBMM, while every other game does. SBMM allows low skilled and new players to play and have fun, and allows them to get better at their own pace. A sandbox game with a very high skill-ceiling is just a bad business model. I understand the game is no longer the same as before, and all your reasons against the new recoil are valid.
People who even talk about sbmm or think about it after dieing to somone in a video game are the real problem its a fucking video game get over it
As a player with over 15k hours, here is my take on this.
Before the recoil update, I could play solo easily. Making progress even on clan servers wasn't very hard because of how well I had learned the recoil and the way I would use terrain to my advantage. One of the main reasons they said they did the recoil update was so that new players could have a better time enjoying the game, so while doing so basically removed the skill gap when it comes to recoil. A lot of people are saying it was also done to lower scripting, Facepunch and specifically Errn actually made a post on the devblog shortly after the update and specifically said they did not intend to lower scripting by pushing this update, which I am amazed more people don't know about. It was simply to allow newer players to be able to play. For most people that had hours in the game, the main part of the game was gun fights and learning recoil. Now that it is gone, 5/6 people that I used to play with no longer play because they no longer find the game fun. So they effectively trashed the game for most of the people that have supported there game longer then a lot of people leaving them with no options. I never understood why they didn't make servers that new players can learn on. If new players were complaining the game was too hard, surely they would pick a noob friendly official server instead of the real deal. Games like Rocket League, Valourant and CS:GO all have rank systems that put new players with new players and experienced players with experienced players. That is why I feel they handled that update extremely poorly, forcing everyone to throw away everything they learned so Facepunch can cater the new players. I no longer enjoy playing the game like I used to and usually only play force wipe and then stop playing for the month. I wish Facepunch would care more for the OG's and give us some options, and not leave us with the terrible recoil system. But when did they ever listen to us anyways.
Also if anyone was going to ask what I would of done, they should have kept the original recoils, and made a easy server section with these new recoils. Simple. Then nobody can complain
what's the point of making recoil easier when half of your bullets dont even hit what you're shooting at 💀
As a solo player that has owned the game since 2017 and consider myself an active player with 4.3k hours, I’m glad they nerfed you 10k+ hour freaks. Also, no game company will openly admit to a scripting plague.
I agree with this take i feel the exact same way, heres my opinion on this aswell - they had the OTV event and all the streamers were giving input on the game like Myth saying the pull out time on the SAR was slow and thats why he died, they increased the pull out time before the recoil update even happened after that, I think OTV helped the game get more attention and they knew now was the time to make it more accessible to that new surge of people. heres the issue... everyone was ragging on OTV For playing rust all roleplay like and Facepunch and everyone was insisting let people play rust how they want to play it. wether its RP, mini games, PvP, Pve, who cares? were all still playing the game. play the game how you want to play it. so they said...: then they go nah actually you all have to play the game this dumbed down way so we can get more players forcing everyone to play rust in a very specific way. completely contradictory. then it gets even worse. they say they dont want to seperate player bases even after making these comments but then they have softcore and hardcore right after. which is the oppertunity to literally give hardcore recoil and a better system for us in that game mode. and they didnt do that. ???? it would have been perfect. just let us play rust how we want to play rust. its like they all forced softcore on us. Rust feels softcore on every server right now. its not cool man im basically playing CSGO, Apex, Rocket League, Literally any other competitive game because the competitive and skill side of this game that felt rewarding and addicting to play is GONE. its honestly devastating
@@AaronEmerald git gud kid, i dont even have 1k hours and would clap u in old recoil
Aim cone is a bigger problem than the recoil now gunfights strait up come down to rng instead of skill, positioning I wish they would take the recoil back
I think a better feature would be aim cone scaling up the deeper you get into the spray. Ex: first three bullets have little to none scaling up to bullet 30 having a fairly large amount. This would obviously encourage burst and move which brings movement as another form of skill expression
@@CoolBurnz no aim cone there is no reasonable argument to be made for it being in a game about survival and valuing your life
Rust before the puzzle update was the best, I still remember climbing launch site with a bright yellow hazmat suit and trying not to die from bradley. Back then it was so fun having to say jumpcheck all the time but sadly that is a thing of the past only OGs will remember
bro facts, like cards are wayyyy to hard to get. I realized now after my first 1k hours to just ignore cards and just run good monuments without cards. I would spend legit 4 hours trying to get cards dying naked, but If i just spent that time running monuments are farming I could get t2 and some aks in that time
@@spaceT999 In 3k hours i have never once done the launch site puzzle so you are absolutely right
I am pretty new to the game around 300h, And the thing i hate the most about the monuments are the cards, Personally think it would be better without them, More players would come to the monuments more pvp etc.
they just gotta make the spawn rate of green cards more common@@tacocat9068
back when you needed wood to craft doors and sleeping bags, and dropped stone was cube shaped like minecraft
I think a way better update would've been if tier 3 guns still had the skill gap with the harder recoil patterns and then tier 2 or lower guns had the simplified recoil patterns. that way they would have accommodated both old and new players since newer players won't reach tier 3 within the first week of playing anyway.
rust will never feel the same
Definitely
It’s actually sad.
i wouldn’t even be mad if they changed it and made the recoil extremely hard im just tired of getting beamed by players with 100hrs
@@frozenvibes9774it's a survival game, not freaking counter strike. Cry more.
@@acefromwithin2079 rust has never been a survival game lol it always was a pvp game with base building elements and little bit of survival
As someone who mastered the old recoil, something needed to be changed with recoil but now because of bullet rng random recoil everything they did gun play has no feel any more. even when you hit shots it doesn't have a feel. like you could do the same thing and miss your shots too. With the old recoil when you hit your shots you felt that you were going to hit them, If you missed you knew it was you. now with he new recoil there is way less feel so it is less satisfying when you do hit and more frustrating when you lose.
Welcome to reality. Thats how real guns work. There is a random spread unless you are paying double for match grade ammo.
haha real guns don't work that way you get a few minutes of angle spread but you arent missing the target by 6 feet except for my 2 piece ruger 10/22 takedown... that thing does actually have a 6 ft spread lol. @@Inspectorzinn2
@@garycalliham6643 I said the spread is random, and MOA spread is random, so that is how guns work. Your disputing the size of the spread, which has many variables. A 16" barrel with 9mm at 100 yards, single shot, on a bench/vise is 6" to 8.5" spread. But in Rust you are using, a submachine gun, on full auto, at 100 yards. Nobody on this planet is getting a 8" in. group at 100 yards, standing, with a stock Thompson fired on full auto. It doesn't matter how much skill you have, it's not happening. And let's not forget, if you look at a ballistics chart a 45 ACP is dropping over 16 inches at 100 yards. I don't know what the spread is currently in Rust at 100 yards but I don't think it's 6 feet, and it whatever it is, is certainly more realistic than the old recoil patterns. Nobody on this planet is landing multiple headshots fired from an AK, standing, on full auto, from 200 yards. That is complete fantasy.
Yeah I agree with what you are saying. What I am saying is first of all it is a game realism will never be simulated perfectly even if it was a simulation type game. with real guns you still have a feel and would land way more shots at whatever yardage than you do with the recoil now. But the main thing is its a game and the new recoil just has no feel and to me it takes away from the fun. Just think there is a better way to make it easier but still have a feel to the weapons at least at some specific yardage range. :-)@@Inspectorzinn2
@@Inspectorzinn2 people dont hit that many shots in real life because its impossible to control the recoil not because their gun is as accurate as a musket you arent as smart as you think you are
as someone with 900 hours the old recoil was easy to learn it took like three afternoons on ukn to get it down. What pissed me off was the inaccuracy and spread added and that all of that was worse when standing and spraying. It just made it easier for cheaters with recoil hacks and harder for legit players trying to memorize the sprays for all the guns. It didn't ruin the game, but it made it hard to actually improve at. I think it would be a lot better if it had the old spread and recoil
I really thinks some of these big servers like Rusty moose, Rusticated, Atlas, etc. should get together and create a way to have both. Something along the lines of Rusty moose main - old recoil and Rust moose main new recoil. Obviously they should come up with better names But as a player that started playing right before the recoil change I honestly loved both sides and would love to have both and something like this could bring back old players or grow new beamers and clans growing the game even more.
Unfortunately this will never happen. The big orgs have forgetten the past and will only move forward. They don't care about old recoil anymore, all they want is players to keep playing their servers.
fr I started playing right before the update. got hold of a few ak's and mp5's and I remember how bad I was with them. got into old recoil servers in the staging branch around last november and now I wish it was never changed
No u losers need to find another way to have an advantage.
Would be nice, but it's not happening unless Facepunch give admins the option for old recoil again :/ and we know how stubborn FP are.
I played from 2019 to 22 RELIGIOUSLY. Everry single update they've made since was AMAZING. Like actually every single one. Except recoil, I immediately quit. I had a big group of IRL friends who all played about 15 of them normally 5 or 6 in a group. They all LOVED it, Despite being able to shoot. Only one of them would spray train once in a blue moon, But they all found something to be good at. Building, Driving or flying, Farming plants and using vendings, GRUBBING, Politics like talking people out of raids or scenarios, ideas for raiding or jumping into compounds and ecoing in. They all brought somthing to the table. I choose to be the sweaty gunner, And I quit and they all left. People didn't care if they could shoot, They liked the complexity of it. And guess what if you didnt like it GO PLAY A NOOB FRIENDLY SERVER.
good to see you quit.
@@mentalist9690 Agreed my health has been MUCH better.
Ok buddy no body asked
@@mentalist9690im sorry for your loss
w take
As someone who hasn't spent 15,000 hours playing the game, but closer to 100, I quite frankly appreciate that the ridiculous skill gap between elite players and total beginners in a game with absolutely no skill-based matchmaking isn't made exponentially worse by making guns virtually unusable for anyone who has a job and/or family and doesn't literally train for Rust like it's the olympics. There is so much to learn and master in this game, including the still existant easier recoil patterns and other attributes for each gun. All I really hear is the classic "I suffered so everyone else should too" but it turns out that newbies/midbies/normies are what keep games alive, not the elite hardcore players - and making the game possible to at least have a chance of survival for these players is an obvious improvement.
Thinking that rust would "die out" because of recoil patterns is absurd. Sorry. It's a tiny part of the game that is really only appreciated by 0.1% of the playerbase who are willing and able to sink extra time not actually even playing the game in order to turn AKs into fully automatic sniper rifles - and for every elite player who mows down 100 normies for a YT clip, there's 100 normies who feel like a game like that is shit and uninstall.
I did enjoy the clip at 2:33 of a guy emptying an entire magazine on blatantly obvious misses and complaining about RNG. Like you even made it slow mo where it very obviously showed him missing like 90% of the shots. If anything RNG helped him get 1 or 2 hits he shouldn't have.
Amen, I’ve played rust on and off since 2014 and the recoil change is good for the continued health of the game. Rust is a very complex game. You shouldn’t have to play for 2k hours to be able to shoot decently. Neckbeards with 4k+ hours love to cry about it because they can’t shit on everyone who doesn’t no life the game like them.
The new recoil is the reason why Rust is my most played game now. I’ve always had rust sitting in my game library but never played it because of complex recoil system before. The older players are saying that this will cause the loss of players but Rust is more popular then ever everyday.
@fearaimbot3809 I agree with you there is no other game like rust which is even more depressing that they changed the recoil
You didn't play it because you were bad with recoil, you didnt want to put the effort to get good at recoil, people always want the easier things.
I think the worst part of the change isn't the recoil patterns. I was always slightly above average I'd say with the AK and MP5, I wasn't insane but I had an idea for the recoil with a few nasty clips here and there, so I can honestly care less about the actual pattern itself. The main thing that drives me INSANE is that aimcone. If your sights are on a target in a video game, THAT'S WHERE YOUR BULLETS SHOULD GO. I can't stand RNG in video game fights, and honestly I wanna say 95% of gamers agree with me on that. There is no "oh I won that fight so I deserve this kit" feeling anymore. They don't have to revert old recoil, they just have to remove the aimcone part and re-do how they went about that whole thing. I think aimcone is what drives people insane, not the actual recoil patterns themselves is what I'm trying say.
i miss old ak and mp5. i liked practicing to get better. learning a new skill feels rewarding for some reason.
mp5 was by far my favorite gun in the game. It didnt mather what i had i always roamed with it, now i hate it. Just run ak or tommy why use smth else when everything else is dogshit
Sh**ing on a group of full kits w/ an mp5/hazy was so satisfying.
It used to be about running and gunning, and jiggle peeking. Now it’s just crouch/shoot - who gets the jump on who.
I don't hate the recoil change as much as i hate the balance of new rust
the modernization of rust included making a single weapon useful late game instead of most weapons being viable and an era of rust where the M9 is harder to use than the ak47
Also these new sound effects just suck every time i fire the mp5 or tommy i expect to hear those amazing sounds and instead i hear those new wet farts of a sound effect
Yes. The ~15 friends I regularly play with, some even having 6-9k hours, have all but lost their will to play gradually in the last year. Rust doesn’t feel the same. It’s boring. And we don’t always play 15 deep. Maybe like 2-6 deep usually.
i used to learn the recoils to perfection. I went on ukn every day for 1-2 hours and could easily beam people 250-300 meters with the ak and mp5. now when i try to shoot someone 150+ meters, i cant even double headshot anymore. The Aimcone is crazy! Im still dominating every server tho, because i got alot of gamesense, since i have nearly 6.5k hours now, but it doesn't feel the same way.. I still remember the day i clapped a 8 man raiding as a solo, after killed one with an eoka, i got his lr with laser & 8x scope and within 2 minutes all of them were dead, i got 2 boxes of rockets and kits for days... things like this will probably not happen again, since the recoil changed.. I 100% prefered the old recoil, but i got used to the new one aswell.
U dominate servers only cuz i was not there kid
best part is even if u 2xhs now at 150m they dont die anymore with Facemask xD
@@boralt1640 It was always triple hs...
as someone with 500 hrs in the game (which to any normal person with a life other than rust is a lot) i like the recoil change because i don't just die bc some guy decided to waste his life behind a monitor... so what i'm hearing is yall are sad you wasted your countless afternoons "practicing" your aim in a video game 😂
I hate recoil patterns in games so I don't care. It's frustrating when my bullets don't go where I am because I haven't memorized some preset pattern and will get curbstomped tp death as a new player for the sin of being new.
I shoot guns I'm real life they don't have magic random spray patterns the just go up.
Old recoil was good but facepunch makes so much money from cheaters they dont care about the average person
Nobody plays Rust to "learn firing patterns". In CS:GO, patterns are half of the game. In Rust, there is much more to discover. Patterns prevent people from enjoying the game. They are arbitrary. They are a hidden game mechanic. They are not fun.
Gun patterns prevented new players from firing the AK with any accuracy. Because the mechanic is hidden, it kept many wonder why they suck, never progressing. Because the mechanic prevent people from enjoying the parts of the game that are actually being advertised, patterns were seen as a wall, preventing people to get to the good stuff.
Patterns overly advantage the veteran player base. There is no fun nor additional gains from learning patterns when veterans are playing against eachoter. Patterns are fun to you, because they are a brainless advantage afforded to long time players, allowing them to bully new player, thus killing the new player input to the game.
Patterns are good at keeping veterans playing, because humiliating new players is fun. When there are no more new players, veterans eventually leave the game "it' sucks, it's dead, it's just KOS". Simply put, you create your own shit, then you wonder why it smells.
As a newer player who played before the recoil update, i really enjoy the new recoil compared to old recoil lol
thats exactly the point of the update
@@aKraT12 yeah ok then it's pretty good
@@spherecoww2803 the point of the update was to make it so u shitters dont cry anymore
@@spherecoww2803 do you not just feel angry when you try to beam with the thompson
L
Unless I'm missing something, there seems to be an insultingly easy fix to this. Create a separate loot pool of guns with old recoil. So there's 2 different AK's, your skins work on both of them because it's still an AK. One with old recoil, one with new recoil. Then make it a server setting to choose which loot pool to select from. Rust could have "hardcore" servers, with brutal server settings, challenging AI, old recoil guns, and then have their normal "new vanilla" servers, that is just standard Rust but with the new recoil. And since it's all linked to server settings, esports teams can still have access to the old recoil weapon pools for their servers to make things more interesting and entertaining, whereas streamers and influencers can host servers that have new recoil, if they so choose, so that their casual players fanbase can still have a great time and not feel like the game is gatekept and the fun of the game is reserved only for players who've been around since Beta.
Understand that from the new player perspective, there's a lot going on in Rust outside of the gunplay. Everything culminates to end in gunfights and raids, yes, but there's a lot of work for new players to do before they get to that point in the game. They're still learning how to tackle monuments, they struggle with PvE, they're learning how to build bases and are torn between memorizing crazy build plans that make no sense to them just for the sake of being protected or trying to figure it out on their own and having a genuinely good time learning how to create their own base designs, only to be raided by OG players no matter what they do, and the scrap/tech tree/blueprint looping system is greek to them. For someone who's been playing Rust for a while, we never think about all of that stuff, it's very easy to focus on what appears to be the game's primary mechanic, the main selling point: the recoil. But for new players, learning the recoil is a massive obstacle in the game and it stunts their experience with it. I remember when I started playing in 2020, I worked so hard to finally tech tree myself an AK. I was ecstatic, I had the game's premier gun, it was time for me to go put in work in my local area, right? No. I got slapped. What seemed to be one of the best guns in the game was completely useless to me. I'd sell AK's for scraps to make SAR's, or anything else I could use, anything but the AK. Because I was more concerned about learning the rest of the game. So I think that the new recoil is an essential patch for new players, but I can completely understand how it's a major setback for old heads. If I had spent hundreds of hours to learn the AK recoil just to have it patched out, I'd be furious too. I can relate to how accomplished it must feel to hit triple headshots from the top of The Dome to a player over 200 meters away, although I've never experienced it. Why can't they just do both?
Yes - PvP is way less satisfying now. Aside from the obvious boring crouch/shoot meta gameplay style, so many guns now serve no purpose now.
It used to be that people would get good w/ other guns if they couldn’t handle the AK/MP5 - they would get good with LRs (sometimes with 8x), Tommys/Customs. And smaller groups would give the AK to the guy in their group that was good w/ it.
Also, the gun sounds were so much better and more distinct.
Great video. I just went from CS:GO to Rust for a month, quite enjoying it. Why won't they make the recoil like CS:GO though? Easy on the first 10 shots, require more skills to spray after.
it used to be like that in mos5 guns
lr300 / mp5 were incredibly easy to control if you only shot short bursts. if someone was sitting still you could easily 4x headshot them with an 8x 100m away with just a bit of practice. the ak was easier to spray than to burst imo, since it started off with 100% recoil on the first bullet, so it was just easier to keep spraying
as for the thompson and custom, they were kinda all over the place no matter what, but still way easier than any other guns
"Dad, why did Alisbald decide to ruin Rust?"
I replied: because Shroud is an influential 1-tap meta w/ ADHD streamer, and he had his word to say about our recoils.
His critic profoundly hurt our proud game dev, which made him ruin the core mechanics to attract more Twitch people, which includes low attention span zoomers and RPing boomers into instant gratification who can't be bothered by the ♥♥♥♥ skilled people do to get there.
Of course, this totally ruined everything for legitimate players of this game, which I used to affectionately call drag drag (your mouse) revolution.
The result? Shroud still does not play, and neither do I.
Also, DayZ is making steady gains while Rust is stagnating.
#RevertRecoil
to everyone who says it’s better the meta now is grubbing and numbers can’t do anything against a big group you’ll get traded so much fun right
New recoil and gun sounds killed the game alongside cheaters.
I joined one month before the recoil update, I tried rust and instantly loved it. I wanted to become a really good player and master this hard game because before that I would legit only play roblox and geometry dash (im 17). I thought I had finally found a hard game that I could grind out and get really good at. I would get fucking rolled every time I tried but I got a bit better then the recoil update came out... I thought at first "yay now its fair and I can fight against good players" and I was at my peak around 1.5k hours but now at 2.1k hours im realizing more and more that rust is dying and the game is luck based. I wish I would have played it years before but I just never heard about it. I dont have any other games to fall back on, call of duty is too ratty and zesty, tarkov is too complicated and just weird, csgo is full of cheaters and too expensive to enjoy and I have never found any other game with the same feel as rust. I just wish rust would completely rollback to the good ol days so I could get my chance at greatness because I never got to try it at it's peak.
:(
as someone who started playing a month before the experience update(mid 2016) i can say that im truly glad i got to grow up alongside the game. the game changed a lot in that time but it always felt very fresh and exciting (it was and still is the only game from which ive got adrenaline). near the end (i quit in 2020/2021ish) the game has lost certain aspects that made it “Rust” for me, and now from watching videos I can see it strayed even further. sad to see but never the less glad i got to experience the golden days
People seem to confuse actual skill with having no live and grinding practice servers 10h a day.
A good player will still be good with new recoil and 95% of the player base thinks new recoil is better
Just started my biennial return to the game that I've been doing since early access in 2013 (last having played heavily in 2021) and have to say I was a bit disappointed that the work I put in over time learning so many recoil patterns (especially the time I put into the AK) had basically gone to naught in favor of being more accessible to new players with more basic recoil (I don't have the time like I used to to sit on aim train servers all day practicing the new spray). It reminds me a lot of skill based matchmaking pushing me and a lot of other CoD players away from the franchise in recent years in favor of a matchmaking algorithm that favors potatoes.
would be really cool if they like made that u can change between recoil so the server owners can decide what recoil is gonna be there
They dont like the new recoil because they rekted kids with their macros. Now, even with macros theyre struggling
1:46 it was a thing in the past, as the CSGO recoil was a feature that was added and was not originally in the game
Back when I played, the old balance for the AK instead of a pattern was that the recoil was so high that within three shots you were looking directly up at the sky
I have over 3.5k hours, 99% of which are from before new recoil. I never really cared much about the recoil change since I was never too fanatical about the PvP, but the thing that I really hate is the new gun sounds. I will never forget how violent every weapon but particularly the AK sounded. The newer sounds are maybe more realistic (?) but sound so much less satisfying. I will never get over it and never understand why they thought the old sounds needed to be replaced when they were perfect.
anything to make people stop playing this god awful game
they need to make it so some servers are old recoil and new recoil on the official game to see what the people want
The feeling of improvement after every spray will never be felt again.
"If RNG bloom was a person, I'd shoot them in the head, but my bullets would probably FUCKING MISS!"
That's a quote to live by... not only for Rust, but for other games like FN with RNG bloom lmfao
Nahhh. playing with number's now is everything, end of an argument. i have 6k hours on this game, i used to enjoy playing solo/duo... Then u had the possibility to wipe out a squad as an solo, but now.... now rust is survival game with nothing to it, recoil was a big part of this game. Its sad to say. but the good old days may not come again...
I used to play rust just to practice the recoil and join a survival server to be able to kill people but now anybody with a gun that gets a jump on you can kill you easily and it pretty much removed all the skill gap of the game, the game now is about luck or the persistence you can have to play for 4 hours to find the golden opportunity to progress but it sometimes never comes.
The game isnt about luck lol, if you cant progress even now then you're just straight up bad. Even with the new recoil you literally should be lasering people from 150+ with an AK.
regardless of the recoil being piss easy, cheaters still use recoil scripts because they're so incompetent 🤣
the point made at around 8:00 is not really the case, there's plenty of examples especially in the rust content creation circle of small groups or even solos going up against bigger groups and doing just fine with the new recoil system, the various movies from Stevie and Willjum are good examples but like them there's plenty out there
There's a reason why they post the videos of them actually making progress. Most of the time they're getting dumpstered by bigger groups.
Id say they made the recoil more "realistic." I don't have many hours on Rust and never played with old recoil but from what I've learned I think the whole spread of the bullets and recoil patterns are a bit more realistic, especially considering you use mostly handmade guns in Rust. But its a video game, so I don't think anyone cares how realistic the recoil is.
Guns don't have bloom in real life unless you have overheated the barrel.
@@Sgtassburgler I know, but I never said anything about bloom
You forgot the part where this is a video game and not a sim and we don't give a * about realism.
@@ArtistinDeadlight777 I dont think i forgot to mention the fact its a game when I said "But its a video game, so I don't think anyone cares how realistic the recoil is."
11k hours atm, ofc i miss the old recoil. The things i dont like about new recoil 1. aimcone, holy moly it's such a pain. 2. forced to crouch, hello grass.
ofc i'm still addicted to the game and have no plans to quit.
Tbh one of the reasons why Rust pushed me away was due to its recoil, I didn't have time to spend hours, days, weeks on rust just to learn a guns recoil. But with the newer recoil I was actually able to come back to Rust and play with friends more often and not just be dead weight.
i think they should find a middle ground between old and new recoil. make it so its a learnable pattern, but also so you can still use a gun if you havent practised for hours, kinda like apex
Amen
Apex got aim smooth tho
I feel like it would have been way less negatively received if they gave server owners an option so that servers with good players could stay the way they are with their recoil instead of being overran by newer players
ive always sucked at pvp/aiming and rusts old recoil was always an impossibility for me to master, making me grow a bias toward semi-auto options, now that its universally easier/rng based i have had an easier time with gunplay/pvp. i like this change
I tried to play the old recoils recently and it was so hard I used the to be a 200m Beamer and I couldn’t shoot 5m. They should bring it back because everyone now would be at the same level.
the problem is not the easier recoil, the problem is the random spray cones and the heavy inaccuracy while moving and shooting. You literally have to crouch all day now
Esports in rust for anything other than charity is so cringe
With 9k hours in the game, and not playing the game at all pretty much since recoil changed(I did play a few wipes after the change), the game just got boring quick. I didn't really play the game to get better loot just for the sake of having better loot, I played the game so I can use the weapons I enjoyed and try to find unique experiences each playthrough. Each playthrough I found myself just snowballing and having fun with my friends and getting better with gamesense and old recoil to the point I mastered it and would frequently get called out for scripting lmao. I loved that Facepunch did monthly updates, created a whole lot of unique experiences each wipe for me; such as making a car garage when cars were implemented, etc. I also did play a lot of solo-quad. It was and still is easy to snowball, I mean before it was definitely more challenging in the beginning of the snowball compared to the beginning of a snowball now. That is due to most players in the server I'd snowball on(Rustoria US Main, Medium, Long, sometimes Rusty Moose servers too, all official servers) having a ton of hours in the game similar to mine, like the least experienced player I'd run into would have around 2-3k hours. None of these guys were casual players either. Also a ton of changes that Rust made to the gameplay loop down the line made the game easier, such as recoil change, updates on when rig was up, etc. I mean they wanted to appeal to a larger playerbase so they can earn more money, that's why once they made everything significantly easier they started pumping out new cosmetics such as building skins, etc, so they can make more money off of their newfound larger, casual playerbase. They're only in it for the money, not for a unique gaming experience like it was before. But as I was saying, all of these changes made early wipe a ton more easier to get guns with, I mean the whole game got easier; this made everything about the game boring. I mean there was different ways to play the game , you could roleplay, make berry farms, etc, but it didn't feel the same as before. I wanted to actually have challenges in the game, but nothing about the game is challenging anymore. Keep in mind I was only playing solo-quad, no 10 man-zergs or anything. Nothing takes skill anymore, a new player can easily pick up a gun and shoot it as far as they want(if aimcone and bloom wasn't a thing) due to how easy the guns are to learn. If I could choose what point to revert the game to, I'd revert it back right before they made the update to alt looking while looking down. I mean a lot of new players that haven't played Rust would definitely not want that as they are so use to this current state of how easy the game is and that they haven't played Rust before that. Rust feels like a 10x now compared to before. I guarantee new players would revolt to this revert of the game saying, "The game wouldn't appeal to new players." Well everyone was a new player at one point during that point in the game, the game was very difficult to learn that's why it appealed to only a select few of new players that chose to spend their time in it. That's why if you didn't enjoy Rust due to how difficult it is and rather be spoonfed, Minecraft or Roblox is a more casual, suited option for you. A lot of these new players now that don't want to play on an older-version of rust are simply casual players, and nothing is wrong with that. But Rust doesn't have to appeal to everyone, it was a unique game, that only players that wanted that unique experience could enjoy. if you weren't determined and talented you wouldn't get far in that older-version of Rust. I know Facepunch wouldn't revert the game back or even think about bringing old recoil back(even if it was a choice server-owners could make to their server). It's simply not worth their time to appeal to players who want the game to be challenging, when they can keep making updates to appeal to the larger, more casual audience of Rust; it's all about the money to them now. Ever since streamers came to the game they got a taste of the money they can make with a larger audience and simply acted towards making that dream come true, in the end it ruined the experience of all the veteran players who spent their time in the game to get better at it. Not a good decision by Facepunch, at least for the sake of the veteran players.
oce OTV was a thing ik it was over for rust just like minecraft SMPs it had so many casual weirdo players who joined and theyre now forever chasing that population of players who play games for 200 hrs and stop
rust players when the game doesn't require 2000+ hours of training to stand a chance against the 15k hour sweats (they can't fathom the possibility of having to learn other game mechanics to compensate)
Removing recoil is what separated skill from luck, plus it was easier to catch a cheater/scripted with the old recoil
servers should be able to revert back, but i think the recoil update is better for the large majority of players. makes way more sense to keep new then revert to the old.
just just miss back in the day feeling immortal with full metal AK didn't matter how many there were and even if i got jumped i always came up on top. Plus being able to strafe standing and beaming someone from 200m was fun af
The strafing and shooting was just deeper dynamic to the combat that made it so much more satisfying - position and crouch shooting existed before the patch too, but it was just one element. Now it’s the only element - along with rng
So many guns also just have no purpose now. The LR (the gun you could use if you couldn’t handle AK pre-patch) is completely useless now.
Beaming someone from miles away or wiping out a group felt so great, I’d double somebody or wipe a squad and my ego was miles high. I’d just feel like I was so good at the game, it was honestly euphoric just stomping everybody. Scripting didn’t bother me on old rust since I could beam and had more experience so they couldn’t beat me with their 100 hours. Plus I could easily wipe a trio+ as a solo since they had low hours and I spent tons of time practicing my spray and fiending to improve and be better then everyone else. I just can’t play anymore as a solo and the game isn’t fun. Plus the guns are all doggy, bloom genuinely makes rust unplayable since killing someone is no longer skill but luck.
I miss the render distance for players being farther out. Used to be able to defend my allies base from 350m to 400m out and still be able to see his base and a few pixels of the invaders lol. Plus sometimes youd be able to have a casual sniper battle from different towers when the server was slow. Now cant do that the max render seems to be around 250m well rust meters anyways Cant even see my neighboring hills base anymore. Have all the render distances cranked and nothing.
As a rust console player I like the simplicity and learning curve of old recoil and gun sounds. It’s simply better
No bro I haven't missed that. Rust was never fun to me because I spent thousand of hours on an aim training server. It's a survival game and you're meant to build tension with other players, doorcamp, attempt to go deep, maybe shoot off a raid. That is progression!
Progression doesn't feel as good when you're spamming gameplay mechanics. It's getting some nice plays because you go off every now and then. Not perfecting the art of aiming so you never have trouble. Trouble, is in fact what I find terrible about Rust, but also fun when I surmount it. but not as a direct result of wasting hours of time training aim.
Meta gaming has always been the downfall of EVERY game. It's such a shame what people are willing to do to be successful, even if that means ruining their own game experience. Rust wasn't meant to be played on an aim training server. I think it actually belittles the game, and makes it less fun.
Personal experience: Some of my first hours playing rust was stalking two players in the night and killing them after about 30 minutes of following them. That shit was fun! And recently with about 1500 hours I clutched up a 2v1 bow/eoka fight at junkyard on main for like 300 scrap and 1k cloth. (Also got raided by an 8 man clan that wipe)
Rust is a mental journey. Learning the aim patterns to a tee simply protects you from failure.
I've always hated T3 gameplay. If the only fun you have in Rust is getting t3 guns and shitting on everyone, you NEED to switch to Call of Duty. You're not playing Rust to it's full potential.
I miss it a lot. I play solo mainly and having the skill gap on a team helped a lot and made the game more enjoyable.
oh no a solo cant kill a eight man! how tragic!
@@kysseque1841 no? i fucking hate bloom too. but the recoil reduction and simplification is better.
I like that they made the recoil patterns easier. I HATE the bloom. Whether or not my shots hit should be down to my skill as a player, not rng.
Takes an average person 300-600 hours to earn an undergraduate college degree. Making a basic feature of a game such as shooting require literally over 20x that amount to compete with other players is a disservice to humanity. I’m a current player who only plays because of the recoil update, now I can actual compete in a minor capacity (I don’t intend to spend 5 working years of my life mastering anything but something that brings in money). I find experience still gives players an edge, but it is no longer a barrier to entry, so thank you Facepunch for including casual players and opening up the player base!
because ur a bot ur its not hard to get a recoil down, 500 hrs to at 90%+ its not hard but youre just bad at games and when u play a hard game dont fucking cry abt the game being hard
theres actually still a lot of russian servers that run old recoil servers that hit like 175-250 pop consistently like myrust and magix rust
Not just the recoil. They made all the guns not tier 3 a lot shittier so trade ups are less likely. Smgs are dogshit now passed 40 feet and hip firing is also terrible.
They made it so the optimal way to play is to sit still/crouch, no more strafe tracking skill, no more recoil patterns, no more choosing when to hip fire and ads.
They made the combat so much more one dimensional all because they both gave up on solving how to deal w scripters/cheaters and had a FALSE assumption that more streamers would pick the game up if they made it easier to ppl who havent played the game
A rare but nonetheless L for facepunch, arguably their biggest one ever
All the guns not tier 3 ACCEPT the mp5 which is literally worse than a custom now! Lol!
every player i know says the same thing rust was just better with old recoil, i remember being so hyped playing and making plays now its just boring to easy even, a triple meant something on old recoil now its just okay aim and lucky aimcone
It kills me to listen to Helk talking about old recoil having too much aimcone.
Bring back old Helk
It didn’t kill the game. It has more players than ever
bro i remember lerning old recoil with 8x and watching clan wipes that was prime rust. the game does not feel the same anymore
i started rust about a month before recoil update and pretty much all i could use was LR 4x and tommy and recoil update took Lr away and after the update my recoil got so much better with almost no effort. now i mostly build and farm for huge solo bases bc everyone with half decent aim out guns me no matter what
From what I've concluded, OG mad not being able to grief newbies from 200m anymore but still winning in games sense, and Newbies who usually solo glad the predator got their fang cut, leveling the skill and opportunities of both parties making newbies willing to put more hours into the game, which benefit the developers
and thats always how games with go new players WILL BE BAD and old players WILL BE GOOD thats how things work the more time you spend the better you are
As someone who played Rust since Legacy, back when there was still Zombies, and who unfortunately doesnt have time anymore to grind for hours and days to properly use a gun and have fun in a game, i really dont dislike the new recoil system, barely even noticed it, i mean yeah, sure, it sucks that people feel like treating Rust like your typical CoD experience, but still is a great way to have people new to the game and old players who dont have too much time on hand to spare, to be able to join in and enjoy the game without having to spend hours on training servers to master a gun to be able to use it, one way or another Rust was always a hard game with a lot of setbacks and challenges, you're still going to have to grind something and learn the basics and how to play in general, since Rust is not a normal game after all.
Bunch of people complain and most likely some people are going to hate me for saying this, but i believe that the old recoil system was too sweaty. There was no worse feeling than getting beamed by a sweat who played on training servers 3 times a day, when you only had the chance to play Rust as soon as you had some time to spare.
As i said before, Rust still has its learning curve, its not like you can make yourself a steam account, buy Rust, and hop on any server and go from rock to ak full metal gear, full base HQM and compound in the same day, this is a positive change to help players focus mostly on the gameplay, letting them learn the game, and just have fun, without having the entire Rust community force you to start playing training servers all day just to have fun.
Im sorry but ive been watching rust since legacy and playing since 2017 and I think to say the game was a struggle to everyone when they started playing would be fair. This to me was the main reason i fell in love with the game. You would have the best reward and improving would just make you feel better. But now i feel that there is no effort to be put into the game and no reward from fighting everyone, previously i would be ecstatic to win knowing that my improvements brought me there however now is less based around skill and more around numbers. Its such a shame to see the game go this path. And would love for facepunch to at least implement a feature where servers could include old recoil and a filter.
Furthermore, when playing old recoil i used to look up to players like Warrior, Hjune and suicide wanting to "be as good as them" Yet now to "be good" you just need 10 players? At the current moment there is no "looking up to someone" as all guns have terrible aim cone being RNG and all the guns are pull down.
The thing that killed rust to me was team UI. It took a dagger to the heart of what rust was at it’s core. OG’s will know. No more chaos, just the same old predictive game play on loop these days.
Every time a rust player mentions their hours in the game as a meassure of skill I lose some faith in the gaming community
Rust have been my favorite game, i had so much fun discovering this game even if i was playing solo and SO BAD the first 1K / 1,5K hours.
Then i decided to go insane and to do everything to improve at the game, played ukn and bedwars 12 hours/ a day with the AK for so long, i remember spending my night just listening to music and shooting targets.. from 1K hours to 2,7K, i found a good duo and started to be good at the game and rly enjoying PvP.
Then this update came.
I've maybe played 10h since this update, i miss Rust.. But the old one
bro I remeber rolling .BULLY with my clan on old affinity, honestly the peak of rust
Yeah the recoil update in my opinion absolutely ruined the most of the game for most OG to older players. I have 2.2k hours in rust and about 600-800 in aimtraining... this update was an absolute terror since me and my teammate were always a duo, 2v8ing and 2v10ing but now that is no longer possible. Since the bloom of the ak spray is so bad, whether or not your spray is perfect. This has made me almost to the point of quitting because there was no more fun..no more triple headshots from 300m. No more 2v8's. I would only wish that they would revert this change back to the old.
i have about 1.2k hours in rust.I remember playing with old ak recoil as a noobie and it was HELL.the new recoil made me comeback to this game,and i loved the update.some people might dislike it,but after the recoil update the game was playable for new players.though its just my opinion
The recoil in Rust was a well known part of the game's difficulty, and I believe the change they made was for the better. The reason why is because it aims to help newer players which is vital for any competitive game out there. You need newer player's otherwise your game will die off in a year's time because people change and lose interest, those die hard Rust players would go off looking for the next survival game craze. Not saying you can just ignore the hardcore supporters but you need a health balance between each group. Rust is a survival game and isn't as focused on gun play as a game like CSGO. In my eyes Rust is about building your way up and taking out other players who try to stop you. You can't do that as a new player without putting in thousands of hours in the game first. Which not all of us can with jobs, family, and social life. And as well the game is constantly getting updated and adding new locations, vehicles, and weapons so losing the recoil isn’t that big of a hit as there’s always gonna be something new.
the spread now is so ridiculous along with the crouching making recoil alot easier it makes everyone have to fight the same
I completely stopped playing after 54 hours of trying to get use to the new gunplay. I also had a huge issue with the new gun sounds, they just don’t have that nice punch to them. I also completely stopped playing for multiple reasons. When you look at the end if the year chart on steam of my statistics, I had a bunch of hours each month on Rust, just playing and roaming battlefield servers then one bar a single bar on the month of the change. I tried, but it just was the last thing that kept me going with Rust. I might play one final time and just liquidate my inventory. I still think the idea of making the LR craftable and buffing the custom to help give new or noob players a fighting chance by having weapons with easy to control weapons at the cost of damage. Thompson was a great option for everyone where it was good damage and easy to control at the cost of having a smaller mag. LR already was a great option to crouch and slapping a 4x to spray people from miles away. Making the game more accessible is a good idea, however the way they went about it was not the way to go as it invalidates those who committed the time to learn. Either way, Rust has reached a point where it has changed far to much from the game I started and I already accepted that there wasn’t much left for me knowing Rust. Only thing left was the PvP and unfortunately it just no longer the case with the changes.
Finally somebody covered this topic ive seen all of the fazes of rust pvp and the recoil we had previous to this trash was def the PEAK of rust.
killed main scene and bred cheaters by the dozen, dunno how but thats what happened and now theres no going back maaaaaaaaaaaaaan
They should have made it an option for server owners to make their server the new or old recoil
Me personally I like the new recoil, but I'm not a PvPer. When I play on PvP servers I'm a base manager. I mostly play on PvE servers. I think overall the change is probably better for Rust as a whole, but I do feel bad for those people who took the time to learn the old patterns only to discover that Helk doesn't care what they want.
It would be nice if it was a togglable thing for server owners, so they can decide. But as I said above Helk doesn't care what the players want, only what he wants.
the old recoil and enjoyment was heavily loved by very competitive players in which you are not and rather a casual role player
Rip skill gap was a much better game back then
as a new player (60 hours) i think the old recoil was good (never used it but the bullet patterns look fun to learn) and would add a skill gap that is greatly needed in current rust
however the new players who aren't as adept to learning recoil would struggle so i think a slightly watered down version of the old recoil mixed with the current systems (crouching reducing the recoil and spread, bullet velocity, smg's not being absolute lasers) along with an option to view the spray pattern (small black box with red dots)
they should bring back old recoil but with some new stuff, like grips that u can use to reduce recoil (to help new player or anyone who "forgot" every recoil pattern).
for examples, a vertical grip wich helps by reducing vertical recoil and another grip for horizontal recoil.
i had 30 hours on rust before they changed the recoil. the old recoil was much much better. id much rather spend hours learning a gun than spend hours hoping my aim cone works.
TLDR: Rust is now just roblox Dayz
they should make the recoil harder than it is right now but not as hard as it was, somewhere in the middle would be great
Idk why people complain about the recoil update, I’ll played this game and gone through like 5 different recoil updates over 6 years
Yeah and 1/2 tbe changes sucked but the learnable recoil was fucking iconic and felt so good to learn
They complain about the recoil update because 1: it removed the skillgap of learning recoil. Now my elderly grandma can pick up an ak and beam you from 100m (if she didnt get aimconed of course.). 2: It not only removed the skill gap but removed skill almost entirely. If 2 people are spraying eachother from 150m, and both have an absolute perfect spray, who's gonna win? The person who gets lucky aimcone of course. And that goes for pretty much any gun in the game. 3: Sure new recoil increased the population/player base of rust, but at what cost? Since there is no skill in the game anymore anyone can play like a loser and still get rewarded for it. I can sit in my little base in t1 and only rust mining outpost all wipe and I can get absolutely loaded, tech tree any gun I want, ect.
Thank god for this change. I hated the fixed recoil pattern.
I have almost 10k hours on Rust and the Combat update was necessary 100%. Fights on vanilla servers were getting farther and farther away. Without issues, I could beam kids with MP5 or ak at 150m,200m, or even 250m. The thing is, they executed it wrong. I think guns like the AK should, no matter your skill, be 100% uncontrollable at full spray at anything above 75m (maybe even less) Therefore encouraging players to push and use a variety of guns in the game, making SMGs valuable and shotguns as well. This would make people roam multiple guns at once in order to be effective and not just go AK and be a one-trick pony. I think this would make Rust an amazing game, forcing you to compromise on guns and making people think about what engagements to do. Still effective recoil control would matter, because not everyone would be able to correctly burst or tap AK for example and game awareness would matter more.
I stopped playing this game when i found out most (actually all) of my mates on rust were using scripts and it was so deflating. It made me question every death i had especially when they showed me how many people were in this scripting discord. I'll give credit to the few that have actually spent thousands of hours learning that shit but whats the point if anyone can replicate it even better with no effort whatsoever. I'm so glad that these killjoys arent being rewarded for ruining the game for others anymore.
i just don’t get why they don’t leave it as a feature in the game or atleast allow it as a feature admins can enable on servers
as someone who sucks at every game i play, i hate winning due to bullshit crutches.
i enjoy doing this thing called advancing my skills in the games i play (rare concept)
i fucking hate caasuals who like being spoonfed kills in fps games.