well, Id say 90% of the "good players" mostly build stuff they see online (because its inherently more efficient, since millions of player gather their knowledge there) - so Id have a hard time calling someone a noob who have their own style, even if its spaghetti and inefficient.
The problem with a main bus is that -while more efficient - it makes things boring. Every factory starts to look the same. I haven't used a main bus since .13 and I never went back.
Well I do understand that I enjoy the main bus factory type just because in my opinion it looks cool (which is the main point of the game) I also like factories without robots but some people love them, I think thats why so many people like factorio it's so open to what each person likes.
"... is probably the biggest balancer I have seen in all my type playing factorio" -Xterminator 5:38. You do remember that time you had a factorio workshop with large balancer? There was larger ones in that, as it included other 32 to 32 balancers, that also was throughput conserving (which this one isnt, as you can see from how sparse the used tracks are). This is actually one of those cases where one should use a throughput conserving balancer, since it artificially causes trains to stay longer on the platforms.
30:50 A few days ago I actually started using exactly that signalling with the circuit network, so that trains dont stand still on junctions. It works great, except that normal signals don't have the blue signal. It would probably require some combinators to make it work to simulate those.
Magnificent spaghetti. It's taken spaghetti to an art form. This has inspired me to create new designs and try to steer away from using a main bus. Right after watching this I stretched ("spaghettified") and squashed the normal smelting setup into two other variations.
His base is the result of not using a tutorial, and instead using your brain. Just wing it and put stuff where you can. If you can’t do that, you can’t make a base like this.
I would never build a spaghetti factory, because I prefer it much "cleaner" and tidy, but it's awesome to see how other people build. It's very different. :D Good job and interesting interview. :) So many wow's in this video that X said. When I watch this again I'll count them... just for science. It happens really rare when X is speechless and you can hear it. ^^ That's so funny. edit: 46:00 Damn... these rail junctions look so nice... also on the map. I could watch the trains forever. :D
I agree. The different way people play and build a factory is super interesting. :) Personally I would never build this way either, but I can see the appeal. Those train junctions are super cool!
Base the next mega series on this. 1-1-1 trains only, compact construction, 1 logistic bot for every 9 useful belts, ban building deconstruction at the server level.
I want electric trains. But with a twist...like their max speed is 25% less then a fuel train. But they reach max speed and brake much faster then fuel trains. I also like to see stronger biter/spewer spawners. The crawling things get bigger and stronger....but the spawners remain as squishy as ever. Makes sense the biters attack the source of pollution, not just because it smells bad...but because it damages their spawners. So those evolve too to resist this pollution.
I can understand it from a balancing perspective, but in real life electric cars are actually better in every way when the limiting factor aren't literally explosions going off in your motor that move the vehicle.
Electric trains would be pretty cool. There are some mods that do that luckily. Stronger spawners could add some variety for sure. I think there is a ton that can be added, almost endless possibilities. :)
I don't wana bother the extra logistic to refuel them, or worry they could run out. So that way I only have to make sure Power never fails. Now with Nuclear it's less worry some :P
I do this type of spaghetti, but within 'cells' that produce what I want - i.e. i'll have a 'cell' that makes blue science from basic materials and it'll produce all the things it needs in the correct ratios all rammed into literally the smallest possible rectangle.
YO I do the same thing! Like modular base design through cells? like each blueprint for me is 10x10, or a ratio of those such as 1x2 being 10x20, etc.. That is the way I do my end game
I for one would love for there to be a way to automate decoupling of trains and traincars. It might not necessarily make things more efficient, but it would make for new odd and exciting solutions ( A la: the way this guy builds factories). For example you could leave traincars in station untill they where unloaded, split double-headed trains and go into different stations, have a system of tug-trains with multiple duties each picking upp and dropping cars in different places. Just imagine if you could have one gigantic bulk train dropping of a big line of traincars ordered in sequence after their contents (iron then copper then coal etc.) and then a bunch of tugs picking upp each traincar in the right order and driving it to its destination. It would add even more depth to an already immensly depthful game :)
I have a couple more ideas so here i go again. On railway worlds with lot of biters you could have escort trains that deqouple when they get into safezones. You could have one long track with a bunch of stations along it and a huge train dropping a few cars at each station. Then either having small trains move and/or reasemble the empty cars, or having one big train push all the cars together again and onto the back of the return train.
A question i wanted to ask was terrian changes as factory gets bigger, ie far away is green, polluted areas turn desert / arid and around the base turns black and sooty specially around smoke heavy ( heavy polluting / coal based burners ) Also higher grade belts would be nice for transportation purposes only, for picking up you can downgrade to slower belts etc. Another interesting idea was for maps with Large bodies of water where it would be more effecient to go across the water then over it, if you could have boats.
I really like that idea for the terrain, but not sure if it's possible. :/ Boats would be wonderful, but not sure it's on their plan of stuff to do yet.
My take on the map options would be a reject percentage (0-99%) and a yield multiplier so you could make something like only generate every 100th ore patch therefor give it 100 times the yield. This should be enough spread out even for the craziest among us ;)
That's the only way I build a base as I'm too lazy to plan anything, it causes constant issues and I love it, it becomes a puzzle game with thousands of unique dilemmas to solve in every play session.
44:18 totally understand that I still love playing the game but I sit I my base surround by walls around the small scale city that my base is to the point where It scares the life out of me when i see a mob but I still love the technical side but in factorio i play without the biters because to me they're more a pain in the butt and ruin the technical insanity that game allows and is why i like it so much
You got me thinking at @ 29:00 or so, what REALLY is the throughput difference between a 2-4-2 train and TWO 1-2-1 trains? You can simply build two unloaders and loader and it should be the same shouldn't it? (I will probably ask this during will's next Factorio stream if I remember)
I wonder if there have been any 'never pick it up again' challenge plays where you are never allowed to deconstruct something once you've placed it - including mistakes.
How about some kind of boss biters? Or much bigger, much stronger and much more aggressive biters living on the uranium ore patches? Also, it would be more consistent to change the fusion reactor into nuclear one, or something else entirely. I really enjoy the idea of getting science packs by sending rockets into space. I think this should happen in other areas of research. Making buildings where you actually perform some kind of 'experiment' that returns specific science packs. Though maybe that's better for mods... say building tokomaks to research fusion, very draining on energy to run.
Bigger biters that is less likely to spawn would be awesome and add a nice challenge I think. I agree, the space science packs were a nice change and there is a lot that could be done with them.
well I would agree with that, but that is what it looks like in the thunbnail. it fun to play, I've yet to finish it though, I like the start the best so I constantly restart in my own plays. but I've seen some pretty complicated CB's too.
Came to this late. Bots could place landfill on 0.14 but you were restricted by your personal roboport range. In 0.15 you can place blueprints from the map so its a bit OP, especially in PVP. Took me a while to stop being annoyed about it.
I totally agree with the the developer. The main bus or all-robot bases are just boring. They are all the same. I feel invested too if I don't tare everything down for max efficiency or for botting.
I am inclined to agree, although it depends on play style. I prefer to build big, and that's where I get my entertainment from. Unfortunately you can't do that very well with spaghetti bases or belts in general.
Hold on… Red science requires copper plate AND iron gear wheel? Yeesh, that’s too expensive. Lemme just put four ProdMod 3’s in there and…. fix’d. I hope to reach this point in my base building before the bug of not caring bites. I’m getting faster at base building, I think. One day!
OCD level for this video. Minor OCD - had to turn the video off Moderate OCD - This video caused them to have a break down Severe OCD - You see the lines. Ejaculation achieved.
GLORY TO THE SPAGHETTI LORD
HE DOES NOT CARE FROM WHENCE THE IRON PLATE FLOWS
AS LONG AS IT FLOWS!
Comment of the year
MrPatrickbuit Well it's still comment of the year in 2018 so comment of 2 years.
At first glance the amount of spaghetti screams noob but taking a look at the map screams god
That sounds very accurate actually!
it looks like a psychotic nightmare, but sooo beautiful :D
well, Id say 90% of the "good players" mostly build stuff they see online (because its inherently more efficient, since millions of player gather their knowledge there) - so Id have a hard time calling someone a noob who have their own style, even if its spaghetti and inefficient.
Your eyes aren't ready.
Powers weak, Belts are ready.
V's Spaghetti.
:D
Is this the base from the start of the game's main menu picture?
I'm actually eating a bowl of spaghetti that is easier to follow than this factory.
Don't know what's more impressive. The fact that this base even works. Or that he knows how to use combinators.
The problem with a main bus is that -while more efficient - it makes things boring. Every factory starts to look the same. I haven't used a main bus since .13 and I never went back.
Well I do understand that I enjoy the main bus factory type just because in my opinion it looks cool (which is the main point of the game) I also like factories without robots but some people love them, I think thats why so many people like factorio it's so open to what each person likes.
I agree
Yeah the main bus does get pretty boring to be honest.
I am so proud that this game is from Czech and from czech developers
Yes! :D
And you guys have good beer and better drug politics . But don´t tell my dad I said that or he will cut me out of his will.
I will have to watch this again to see everything. I have to borrow that furnace layout. Very neat
Yeah very interesting base!
"... is probably the biggest balancer I have seen in all my type playing factorio" -Xterminator 5:38. You do remember that time you had a factorio workshop with large balancer? There was larger ones in that, as it included other 32 to 32 balancers, that also was throughput conserving (which this one isnt, as you can see from how sparse the used tracks are). This is actually one of those cases where one should use a throughput conserving balancer, since it artificially causes trains to stay longer on the platforms.
He meant in an actual working factory that launches a rocket. Not theorycrafting like in a workshop.
53:05 he's basically describing Minecraft's 'ender chest' (mainly from the mod, not the new vanilla thing). Not identical, but similar.
Yeah, I guess you're right, I forgot that those got added.
30:50 A few days ago I actually started using exactly that signalling with the circuit network, so that trains dont stand still on junctions. It works great, except that normal signals don't have the blue signal. It would probably require some combinators to make it work to simulate those.
Nice! Yeah, using the circuit network to control signals can bring you to almost a whole new level train logistics and such.
Glorious spaghetti!
AJ213 on my first base it was all spaghetti. My second base was also spaghetti. By the third base I finally realized that Amani bus was better
Main bus*
Yes, absolute beautiful spaghetti!
Magnificent spaghetti. It's taken spaghetti to an art form.
This has inspired me to create new designs and try to steer away from using a main bus. Right after watching this I stretched ("spaghettified") and squashed the normal smelting setup into two other variations.
Add bob's and angel's mods. Then you get *real* spaghetti.
Make tutorial on how to make factory like that.
His base is the result of not using a tutorial, and instead using your brain. Just wing it and put stuff where you can. If you can’t do that, you can’t make a base like this.
Looks like you drew a base on paper, crumbled it up into a ball, projected that onto a plane and built that
Ahaha I really like that analogy. :D
I didn't want to watch the whole 1h 30m but I couldn't stop it.
They've got you now!
I got stuck in spaghetti belts and couldn't find the exit.
I would never build a spaghetti factory, because I prefer it much "cleaner" and tidy, but it's awesome to see how other people build. It's very different. :D Good job and interesting interview. :)
So many wow's in this video that X said. When I watch this again I'll count them... just for science. It happens really rare when X is speechless and you can hear it. ^^ That's so funny.
edit: 46:00 Damn... these rail junctions look so nice... also on the map. I could watch the trains forever. :D
I agree. The different way people play and build a factory is super interesting. :)
Personally I would never build this way either, but I can see the appeal.
Those train junctions are super cool!
That moment when he says "around the rocket silo" and I'm desperately trying to find it on screen lmao
OMG This is sooooooo Aewsome!!!!!!! Thanks for sharing!!!
Of course, it was a ton of fun!
WOW (all the new ideas... im starting new factory... right now !)
I hope factorio source code doesn't follow this devs factory philosophy =P
Ahaha that makes two of us. :P
make that three :)
Base the next mega series on this. 1-1-1 trains only, compact construction, 1 logistic bot for every 9 useful belts, ban building deconstruction at the server level.
That sounds painful. lol
Xterminator v
MrSparkle404 I
I want electric trains.
But with a twist...like their max speed is 25% less then a fuel train.
But they reach max speed and brake much faster then fuel trains.
I also like to see stronger biter/spewer spawners.
The crawling things get bigger and stronger....but the spawners remain as squishy as ever.
Makes sense the biters attack the source of pollution, not just because it smells bad...but because it damages their spawners. So those evolve too to resist this pollution.
CruelViper88 Well we do have rocket fuel for trains and infinite train stopping distance.
PLEASE
I can understand it from a balancing perspective, but in real life electric cars are actually better in every way when the limiting factor aren't literally explosions going off in your motor that move the vehicle.
Electric trains would be pretty cool. There are some mods that do that luckily.
Stronger spawners could add some variety for sure. I think there is a ton that can be added, almost endless possibilities. :)
I don't wana bother the extra logistic to refuel them, or worry they could run out. So that way I only have to make sure Power never fails.
Now with Nuclear it's less worry some :P
From chaos, beauty. This factory is like a metaphor for the universe.
I would love to see overhead belts. So that you can have 3 height levels instead of 2. But what I miss most at the moment are long stack inserters.
Insane base great video watched it from start to finish and was very interesting to listen to while playing the game
I do this type of spaghetti, but within 'cells' that produce what I want - i.e. i'll have a 'cell' that makes blue science from basic materials and it'll produce all the things it needs in the correct ratios all rammed into literally the smallest possible rectangle.
YO I do the same thing! Like modular base design through cells? like each blueprint for me is 10x10, or a ratio of those such as 1x2 being 10x20, etc.. That is the way I do my end game
dam belt snake wars pro style. Hey, Dev quick question where does this belt go to? Oh to 20 places ok cool I can see it! My bad i lost it NEVERMIND!
5:23 A 32-lane belt balancer... damn, that is massive...
That is insane. The belt lag just from that is probably crazy.
I for one would love for there to be a way to automate decoupling of trains and traincars.
It might not necessarily make things more efficient, but it would make for new odd and exciting solutions ( A la: the way this guy builds factories).
For example you could leave traincars in station untill they where unloaded, split double-headed trains and go into different stations, have a system of tug-trains with multiple duties each picking upp and dropping cars in different places.
Just imagine if you could have one gigantic bulk train dropping of a big line of traincars ordered in sequence after their contents (iron then copper then coal etc.) and then a bunch of tugs picking upp each traincar in the right order and driving it to its destination.
It would add even more depth to an already immensly depthful game :)
I have a couple more ideas so here i go again.
On railway worlds with lot of biters you could have escort trains that deqouple when they get into safezones.
You could have one long track with a bunch of stations along it and a huge train dropping a few cars at each station. Then either having small trains move and/or reasemble the empty cars, or having one big train push all the cars together again and onto the back of the return train.
A question i wanted to ask was terrian changes as factory gets bigger, ie far away is green, polluted areas turn desert / arid and around the base turns black and sooty specially around smoke heavy ( heavy polluting / coal based burners )
Also higher grade belts would be nice for transportation purposes only, for picking up you can downgrade to slower belts etc.
Another interesting idea was for maps with Large bodies of water where it would be more effecient to go across the water then over it, if you could have boats.
I really like that idea for the terrain, but not sure if it's possible. :/
Boats would be wonderful, but not sure it's on their plan of stuff to do yet.
My take on the map options would be a reject percentage (0-99%) and a yield multiplier so you could make something like only generate every 100th ore patch therefor give it 100 times the yield. This should be enough spread out even for the craziest among us ;)
I quite like that idea. Very similar to something I was thinking. Unfortunately it might be extremely difficult to implement.
That's the only way I build a base as I'm too lazy to plan anything, it causes constant issues and I love it, it becomes a puzzle game with thousands of unique dilemmas to solve in every play session.
Oh yeah for sure! The puzzle part of Factorio is one of, if not the best part. :D
That "Hah-haaaaah" gets me everytime.
44:18 totally understand that I still love playing the game but I sit I my base surround by walls around the small scale city that my base is to the point where It scares the life out of me when i see a mob but I still love the technical side but in factorio i play without the biters because to me they're more a pain in the butt and ruin the technical insanity that game allows and is why i like it so much
You got me thinking at @ 29:00 or so, what REALLY is the throughput difference between a 2-4-2 train and TWO 1-2-1 trains? You can simply build two unloaders and loader and it should be the same shouldn't it? (I will probably ask this during will's next Factorio stream if I remember)
DaemosDaen More trains is more congestion on junctions, which in turn affects travel time.
You also need twice the amount of tracks if you want exactly the same throughput.
I'd like to see more done with water. At the moment it's just a thing that gets in the way of building, but you need a little to draw water from.
I believe the appropriate word for this factory is "incomprehensible"
Looks a lot like my first factory, only much denser. I love the spaghetti =)
I wonder if there have been any 'never pick it up again' challenge plays where you are never allowed to deconstruct something once you've placed it - including mistakes.
Same here, looked a lot like my first factory except much bigger.
Can i download the Save of this somewhere?
22:00 Under blue science, the engines are moving too fast for the inserters.
Doh!
once the belt backs up, they will grab it :P
Almost 700 hours in Factorio on my part, and I feel like a 6th grader taking a graduate level class in mathematics.
How about some kind of boss biters? Or much bigger, much stronger and much more aggressive biters living on the uranium ore patches?
Also, it would be more consistent to change the fusion reactor into nuclear one, or something else entirely.
I really enjoy the idea of getting science packs by sending rockets into space. I think this should happen in other areas of research. Making buildings where you actually perform some kind of 'experiment' that returns specific science packs. Though maybe that's better for mods... say building tokomaks to research fusion, very draining on energy to run.
Bigger biters that is less likely to spawn would be awesome and add a nice challenge I think.
I agree, the space science packs were a nice change and there is a lot that could be done with them.
Good use of underneathies.
Fur sure!
How do I download the map?
Looking just at your thumbnail this looks like a circuitboard to funny!
I think this is more complicated than a circuit board. lol
well I would agree with that, but that is what it looks like in the thunbnail. it fun to play, I've yet to finish it though, I like the start the best so I constantly restart in my own plays. but I've seen some pretty complicated CB's too.
wow thats insane what was the play time on this?
Is there a tutorial somewhere on how to create these self replicating blueprints?
This is the best I could find. forums.factorio.com/viewtopic.php?f=204&t=41377
Hope that helps!
Is there episode 2?
Came to this late. Bots could place landfill on 0.14 but you were restricted by your personal roboport range. In 0.15 you can place blueprints from the map so its a bit OP, especially in PVP. Took me a while to stop being annoyed about it.
How many Rube Goldbergs does it make per minute?
Transport belt madness lvl:99 !!
Next exterminatior series spagetti death world galore . :)
Possibility!
the spaghetti is strong with this one
Don't go to the dark side!
The holy spaghetti monster has arose
My OCD went in over drive watching this lol
"I didn't have time to care"
AHHH SPAGHETTI MY HEAD HURTS
If you stare at the factory long enough, you'll see the word GOD pop up.
looking at that base i can see why they have made some of the choices they have in .15
ridiculous.
Great stuff :)
Hello people of the future.
Hi! Welcome to 2018! It's just as shit as 2017 so far!
Hi! Welcome to 2019
FTB Invasion modpack is designed to be more aggressive and you are punished for not advancing quickly enough.
Mod or feature idea: heavy oil as train fuel ... after all the name is 'disel' engine ....
That would be interesting...
I totally agree with the the developer. The main bus or all-robot bases are just boring. They are all the same. I feel invested too if I don't tare everything down for max efficiency or for botting.
I am inclined to agree, although it depends on play style. I prefer to build big, and that's where I get my entertainment from. Unfortunately you can't do that very well with spaghetti bases or belts in general.
supersized belt arrays man i used 5dim for the belts but so far my almost unmodded main bus is 54 tiles wide and i havent gotten to blue science yet
Nice of the Princess to invite us over for a picnic, gay Luigi?
Insane. But NICE!
huh? wha? info? i was just watching trains on a junction for an hour or so
Can't fault you there!
Hold on… Red science requires copper plate AND iron gear wheel? Yeesh, that’s too expensive. Lemme just put four ProdMod 3’s in there and…. fix’d.
I hope to reach this point in my base building before the bug of not caring bites. I’m getting faster at base building, I think. One day!
His palms are sweaty...
1:12:41 Kreygasm
Soooo the dev was bodging everything he could :D
Essentially, yes. :P
I like how he silently steals Deathwall design :D
Sneaky sneaky. ;)
So much spaghetti.
Great, now I'm hungry
thanks... now I'm hungry-er.
Why didn't this pastafairian factory philosophy work for me :(
Hands up who watched to the end?
*raises hand* even after watching 3/4ths the stream yesterday.
OCD level for this video.
Minor OCD - had to turn the video off
Moderate OCD - This video caused them to have a break down
Severe OCD - You see the lines. Ejaculation achieved.
My god, -root would die xD
I love the craziness of it
Ahaha ohhh yeah. :D
What ia this game
jargozle l Factorio, it's in the title.
Better AI like in Rampant AI would be nice in Factorio
Yup that would be add a lot of variety!
I hope he isn't a programmer.
Lol. He does graphics work I believe.
That base is al dente
Insanity
Tight Belt Level 39000
Why is it so spaghetti? xdxdxdxd
The one reaction I have is.
Ze Faq.
Uhh, it frightened me.
I prefer spaghetti
Yum!
hm. i guess his day job involves writing web pages with php
I just hope Factorio's code is NOTHING like this :P
Do a brain scan on the dev
*Ah ha ha*
That map gave me a nose bleed lol.
COPPER WIRE ON A TRAIN REEEEEEE th-cam.com/video/dCrjXs8GSQI/w-d-xo.html
Черт ногу сломит))
IDK WTF IS THIS
Jesus fucking christ...
Pretty much my thoughts exactly when I first saw it.