That's a pretty solid base XP lmao Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
Flamu dealt with all destroyers almost solo basically, took down 100+ planes, captured B solo, got 200k+ dmg, and that was still not enough to win, lol
Got same thing the other day playing okothnik. I got 8 kills, 180k damage, 3 caps, but still a loss on score (and I was still alive). I was about to go for the 9th kill. So annoying
@@HappyH4x0rproves this game is dead, and most of "the playerbase" are accidental people who don't care to learn, and "just click funny boats". Concepts like strong and weak sides of their units or like "teamplay" are completely foreign to them.
@@JunkoXan Let's be honest FDR isn't that good. It can't frequently repeat the drop on a target which make the target gain momentum after an attack and try to dodge again. Slow plane mean it can't gain intel for the team as efficient as other carriers. Its only point is to farm large, low maneuverability object and stay on target's head to perma-spot it with large plane health pool
Yeah, it is defiantly bullshit that the AA only consumable has charges AND cooldown but carriers have unlimited planes. Can't forget that your AA guns can be permanently disabled by damage saturation.
Before the machine gun change the rocket planes would commence their attack immediately but after the change there is now a delay of a few seconds. WG likely decided it would not be fair to artificially increase the time that the rocket planes are being hit with AA fire and added the immunity. Or at least that is my theory for why the aa immunity.
@@RoydeanEUbecause during the machine gun delay, the player has no control of the squad. It would be unfair for a CV player to take damage from things outside their control. Shame that same principle doesn't extend to normal ships.
@@KarthikVishwamitra what would make it more fair though is that during that period the AA guns focus on the other squadrons instead of the attacking planes since they get immunity anyway
I have stopped the game like 3 years ago, and I remember when it was already a miracle to actually destroy one plane with a full AA build on an american cruiser. Glad to see that it didnt change that much since, it remind me to never come back, thanks Flamuu !
the amount of destroyers in this game whose playstyle appears to be "I can and will shoot Light cruisers because theres a good chance ill win" is concerning
As much as I still have the butt-pains of being cross-dropped by scary ass RTS CVs, I'd take that over this because DEPLANING WAS A THING! AA WAS A THING! I miss my AA-spec ships...
Worcester, my 2nd T10 ship and 1st T10 cruiser. I wanted to see how to do in 2024. .. But when you brought up scoreboard I shouted just SH!T. That XP is excellent even in winning match. Wiped out floor even with 2 best scoring enemy ships. I didn't know there is possible to get T10-8 double CV ingame, Nakhimov is kind 1,5x T10 CV alone. I think US made Worcester in late 40s(?) with 2024 WoWs in mind already.
IRL Wooster's main battery are anti-aircraft guns and capable of firing radar proximity fused flak at over 10 KM away, and said guns are also autoloading. it's designed to kill every aircraft that wonders into it's AA range IRL, but since this is world of aircraft carriers, it gets kinda mediocre AA despite being designed as an AA cruiser.
How nice. Every time I take out anything with an AA rating higher than 75, I NEVER see a carrier. Mount that AA flag on anything 72 and up, it's a cross to a vampire.
This game and recent Shimanto one both show how useless AA is in this game. It doesn't matter how much planes did you shot down if they still can land a strike on you.
Not to devalue your accomplishment but the average CV player is unbelievably bad at the game. The other day I played full AA build Worcester and I teamed up with a friend who was playing a T10 CV with a fighter build. Enemy Nakhimov for some reason picked me as a target and kept this going for the rest of the game. He regularly ate the flak explosions, sometimes several in a row. But he kept coming. Whenever my Def AA was on cooldown, my friend dropped me a fighter screen. After 5 minutes I was already at 130k AA dmg and over 35 plane kills. I started taunting him and he kept coming. I regularly updated him on my AA dmg and the numbers of planes I had shot down and after a while he got angry telling me that it was unfair and I should stop bragging and how that was nothing special given the circumstances. The guy was too stupid to understand that NOBODY FORCED HIM to come to me. He could have lost one flight of planes and switched his focus to another flank but he just couldn't grasp that simple concept. CV players really are a special breed... The tragedy of this is that CVs get tuned to work for the average player who regularly eats explosions aso. So if somebody decent or even good picks a CV, you get absolutely fucked. Especially if that CV is a Nakhimov...
hmmmm :) double cv is the most fun in the game! Specially at the end of a match, when you - as a none cv player - got through the rest of the enemy team by skill (and probably some luck), battered and nearly out of consumables, when these two high-risk-high-reward-ships have been sitting in some corner of the map and/or behind an island, while their troll-ass-clown-captains havent used anything but some magic-never-run-out-planes of witch never run out and now they come for you. This is the shit that made me finally stop playing after hoping for years, that WG would finally see the error of the direction they went in with the cv-rework. And since more and more none-cv players do the same due to being entirly tired anmd enervated of being just dummies for cv-players, this is the new state-of-game, because the overall percentage of CVs is going up with double T10 cv lurking at the horizont. And i honestly neither understand the appeal of carrier play since there is so little risk for your ship inbolved, which -imo-adds a lot of the thrill in this game, nor the motivation (specially of cv mains). And either the indifference or the ignorance regarding the fact, that they actively shoo away more and more players from the game they appear to enjoy playing, is just baffling.
Yeah the game is super rigged. I just went and played my radar Mino yesterday after a long while and guess what I got, the ocean map. I was fcking laughing at the irony, though still a pretty good game. Got not much dmg, but repelling subs and dds was enough for me to be the first.
That's a pretty solid base XP lmao
Twitter: twitter.com/flamuchz
Discord: discord.gg/Flamu
Stream: www.twitch.tv/flamuu
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Noo don't do this! WG gunna nerf AA!
let me guess, flamu and his team shoot down 250 planes but they have the opposition carriers putting up full squadrons at the end.
I see you've played World of Warships before.
remember when cv ran out of plane if they threw squadron in middle of aa cover back in the days.
@@warhammervietnam5770I remember not being able to land while my cv was on fire. Those were the days.
224 actually, but 164 of them were fighters, so just 60 from 2 CVs...
@@Y0urricane Yeah, fighter sacrifice mechanic is just absurd
Flamu dealt with all destroyers almost solo basically, took down 100+ planes, captured B solo, got 200k+ dmg, and that was still not enough to win, lol
proves it doesnt matter how good you are, if the team is a bunch of mouthbreathing potato throwers you will still lose
he also had a FDR on his side too
Got same thing the other day playing okothnik. I got 8 kills, 180k damage, 3 caps, but still a loss on score (and I was still alive). I was about to go for the 9th kill. So annoying
@@HappyH4x0rproves this game is dead, and most of "the playerbase" are accidental people who don't care to learn, and "just click funny boats". Concepts like strong and weak sides of their units or like "teamplay" are completely foreign to them.
@@JunkoXan Let's be honest FDR isn't that good. It can't frequently repeat the drop on a target which make the target gain momentum after an attack and try to dodge again. Slow plane mean it can't gain intel for the team as efficient as other carriers. Its only point is to farm large, low maneuverability object and stay on target's head to perma-spot it with large plane health pool
These vids of Flamu playing AA builds and de-planing CV's are VERY satisfying 😆
imagine Def.AA would regenerate unlimited just like the planes it is supposed to 'counter'...
Yeah, it is defiantly bullshit that the AA only consumable has charges AND cooldown but carriers have unlimited planes. Can't forget that your AA guns can be permanently disabled by damage saturation.
i dont understand why planes become immune to aa - i just dont get it, WHY
See you have to imagine Wargaming are like toddlers.
So the more we tell them to stop doing crappy things, the more crappy things they add.
@@DrakeHunter324Basically this. Plus CV players are apes and need every handout they can get.
Before the machine gun change the rocket planes would commence their attack immediately but after the change there is now a delay of a few seconds. WG likely decided it would not be fair to artificially increase the time that the rocket planes are being hit with AA fire and added the immunity. Or at least that is my theory for why the aa immunity.
@@RoydeanEUbecause during the machine gun delay, the player has no control of the squad. It would be unfair for a CV player to take damage from things outside their control.
Shame that same principle doesn't extend to normal ships.
@@KarthikVishwamitra what would make it more fair though is that during that period the AA guns focus on the other squadrons instead of the attacking planes since they get immunity anyway
Wooster guy has been begging PQ for like a month lol
Flamu is the kind of player that when his team loses, he still gets top xp overall
You bet he will only show you the games, where he has a highscore.
@@carstenhansen5757 with 2700 base xp for a loss he can do that anytime
I can’t lie I love these AA vids
The Worcester. It's a saucy ship in Flamu's hands. 😁
Feels like I get these kinds of teams every game, this player base is so dented
Dont worry, WG already fixed Subs and CVs with infinite-torps and planes. WG: just avoid them LOL
Dang, 100 more base XP than the top player on the other team, on a loss.
I have stopped the game like 3 years ago, and I remember when it was already a miracle to actually destroy one plane with a full AA build on an american cruiser.
Glad to see that it didnt change that much since, it remind me to never come back, thanks Flamuu !
the amount of destroyers in this game whose playstyle appears to be "I can and will shoot Light cruisers because theres a good chance ill win" is concerning
As much as I still have the butt-pains of being cross-dropped by scary ass RTS CVs, I'd take that over this because DEPLANING WAS A THING! AA WAS A THING! I miss my AA-spec ships...
Worcester, my 2nd T10 ship and 1st T10 cruiser. I wanted to see how to do in 2024.
..
But when you brought up scoreboard I shouted just SH!T. That XP is excellent even in winning match.
Wiped out floor even with 2 best scoring enemy ships.
I didn't know there is possible to get T10-8 double CV ingame, Nakhimov is kind 1,5x T10 CV alone.
I think US made Worcester in late 40s(?) with 2024 WoWs in mind already.
IRL Wooster's main battery are anti-aircraft guns and capable of firing radar proximity fused flak at over 10 KM away, and said guns are also autoloading.
it's designed to kill every aircraft that wonders into it's AA range IRL, but since this is world of aircraft carriers, it gets kinda mediocre AA despite being designed as an AA cruiser.
Highest XP count of either team... impressive!
5:51 - my favourite question when I'm playing Austin / Colbert
I think my first game in Wooster is still my best and top 10 for normal ships. Had 265k on hotspot where bbs just kept pushing
How nice. Every time I take out anything with an AA rating higher than 75, I NEVER see a carrier. Mount that AA flag on anything 72 and up, it's a cross to a vampire.
First Shimanto, now Worcester - I start seeing a pattern here...don't stop :)
YES WOOOOSTER FLAMU VID
impressive game bud, good job.
how does he keep getting away this this
come on flamu, I expected a win
Gods' work
I’m growing really tired of the ineptitude in this game
It's the main reason I haven't played in 3 weeks now and I've been playing regularly since Beta.
You're not the only one, player count in this game has been taking a nosedive for years
I wanted to try this couple of days ago. But their CV didn`t seem to wanna come and visit. Got 11 during a flyby but that was about it.
This game and recent Shimanto one both show how useless AA is in this game. It doesn't matter how much planes did you shot down if they still can land a strike on you.
That felt like 4 Kills were robbed off you on top of everything.
that AA dmg tho :D
Not to devalue your accomplishment but the average CV player is unbelievably bad at the game.
The other day I played full AA build Worcester and I teamed up with a friend who was playing a T10 CV with a fighter build. Enemy Nakhimov for some reason picked me as a target and kept this going for the rest of the game. He regularly ate the flak explosions, sometimes several in a row. But he kept coming. Whenever my Def AA was on cooldown, my friend dropped me a fighter screen. After 5 minutes I was already at 130k AA dmg and over 35 plane kills. I started taunting him and he kept coming. I regularly updated him on my AA dmg and the numbers of planes I had shot down and after a while he got angry telling me that it was unfair and I should stop bragging and how that was nothing special given the circumstances.
The guy was too stupid to understand that NOBODY FORCED HIM to come to me. He could have lost one flight of planes and switched his focus to another flank but he just couldn't grasp that simple concept. CV players really are a special breed...
The tragedy of this is that CVs get tuned to work for the average player who regularly eats explosions aso. So if somebody decent or even good picks a CV, you get absolutely fucked. Especially if that CV is a Nakhimov...
Why are there TX CVs in the game with dual CVs? Doesn't having a TX CV mean there can only be one CV per side?
Flamu, does your back hurt?
why are there so many double-CV games at T10 in the last week? Has the CV-playerbase decided to kill the game by all logging in at once?
Is this AA buff live now?
The classic useless move at the end for the team to push so they pretend they care about winning LOL
hmmmm :)
double cv is the most fun in the game!
Specially at the end of a match, when you - as a none cv player - got through the rest of the enemy team by skill (and probably some luck), battered and nearly out of consumables, when these two high-risk-high-reward-ships have been sitting in some corner of the map and/or behind an island, while their troll-ass-clown-captains havent used anything but some magic-never-run-out-planes of witch never run out and now they come for you.
This is the shit that made me finally stop playing after hoping for years, that WG would finally see the error of the direction they went in with the cv-rework.
And since more and more none-cv players do the same due to being entirly tired anmd enervated of being just dummies for cv-players, this is the new state-of-game, because the overall percentage of CVs is going up with double T10 cv lurking at the horizont.
And i honestly neither understand the appeal of carrier play since there is so little risk for your ship inbolved, which -imo-adds a lot of the thrill in this game, nor the motivation (specially of cv mains). And either the indifference or the ignorance regarding the fact, that they actively shoo away more and more players from the game they appear to enjoy playing, is just baffling.
The real question is how many games tried you with this riged MM before you got a CV game ? 😂
its a test mode for cv changes in lestas game so its 2 cv per team everygame.
Yeah the game is super rigged. I just went and played my radar Mino yesterday after a long while and guess what I got, the ocean map. I was fcking laughing at the irony, though still a pretty good game. Got not much dmg, but repelling subs and dds was enough for me to be the first.
uy
why are there 11 players?
player base is going away
It’s the Russian test server 11 players 2 CVs per match.
I would like to get immun against subs....
Why is he playing on NA servers - do EU players not deliver good content?
When are we gonna get new maps? this game is getting stale af
When they can find a way of monetising them.
this match was non stop mental disability. almost everyone involved needs some animal research
Kuis sää viittit edes kitistä...99% pelaajista ei istu koneella 24/7 toisin kuteen eräät
First uwu
who else up late playin wit they worm?
omg me
omg me