5 Increasingly Obscure Eu4 Modifiers

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 239

  • @LemonCake101
    @LemonCake101  4 วันที่ผ่านมา +20

    Do you think there is a more obscure one I missed? Feel free to flex your Eu4 trivia here: discord.gg/pb5b33YTpB

  • @abrvalg321
    @abrvalg321 4 วันที่ผ่านมา +693

    12h iceberg on ALL EU4 modifiers.

    • @We3Pe3
      @We3Pe3 4 วันที่ผ่านมา +42

      I need a 20 hour analysis on each modifier just to learn how to play

    • @TheDolphinTuna
      @TheDolphinTuna 4 วันที่ผ่านมา +10

      I’d watch it!

    • @michatarzan7595
      @michatarzan7595 4 วันที่ผ่านมา

      ​@We3Pe3same

  • @wendkamapping4428
    @wendkamapping4428 4 วันที่ผ่านมา +535

    I still remember the patchnotes 'removed the last modifier from national ideas', game has really moved so far

    • @Duke_of_Lorraine
      @Duke_of_Lorraine 4 วันที่ผ่านมา +36

      Didn't know it had been removed, I just thought I hadn't seen it for a while

    • @kotzpenner
      @kotzpenner 4 วันที่ผ่านมา +49

      Damn, I still remember those, did they really remove all of them? Always found it useless but interesting because the AI will attack such countries less frequently (if it actually works as intended)

    • @shorkan1000
      @shorkan1000 4 วันที่ผ่านมา

      @@kotzpenner They did remove it from all of them. Notorious ones were all the Berber nations and Wallachia, but aristorcratic ideas also used to have hostile ccr.

    • @TheKripox
      @TheKripox 4 วันที่ผ่านมา

      Any idea what patch it was?

    • @subhuman2433
      @subhuman2433 4 วันที่ผ่านมา +11

      It was pretty useless but I LOVED that modifier/idea for roleplay reasons

  • @mr.sellout6284
    @mr.sellout6284 4 วันที่ผ่านมา +317

    The Government reform that gives Reduced morale damage taken by reserves is Grant Privileges to the Cawa, a tier 5 military reform for Amhara nations (like Ethiopia) and Armenia

    • @beavatatlan
      @beavatatlan 4 วันที่ผ่านมา +1

      yep

    • @hlibushok
      @hlibushok 4 วันที่ผ่านมา +3

      Armenia??

    • @beavatatlan
      @beavatatlan 4 วันที่ผ่านมา +1

      @ Yeah, really

    • @rhizoid1170
      @rhizoid1170 4 วันที่ผ่านมา +8

      @@hlibushok it's cause they're also Coptic i think

    • @dawood1547
      @dawood1547 4 วันที่ผ่านมา +2

      mamluks can unlock this from mission tree too

  • @blastification2
    @blastification2 4 วันที่ผ่านมา +229

    I think provincial inflation reduction is legacy code from EU3. I remember there being a building that helped with inflation, but you needed one in every province to have its full effect.

    • @popivan428
      @popivan428 4 วันที่ผ่านมา +31

      In old as fuck parches counting house building (i think) used to give it so it wouldnt be a legacy code since it was used (i don't remember what patch that was but IT was when buildings costed mana as well as cash)

    • @JakeDust
      @JakeDust 4 วันที่ผ่านมา +31

      Yeah, tax assessors, which were the evolution of governors (which, despite the name, were a building) in EU2, one of the very few ways to reduce inflation in that game.

    • @Baconomics1
      @Baconomics1 4 วันที่ผ่านมา +18

      @@JakeDust and the tax assessor building only behaved that way in the earlier versions of EU3. for the Divine Wind expansion it became a unique building with global inflation reduction

  • @Old_Sealand
    @Old_Sealand 4 วันที่ผ่านมา +85

    With Reduced Morale Damage Taken by Reserves, when you get over 100%, then with each tick you gain morale, instead of lose, and when the resevers get into battle, then it affects battle own morale as well, meaning you can make a doomstack and never worry about reinforcing in order to fill up morale.

    • @Tudsamfa
      @Tudsamfa 4 วันที่ผ่านมา +10

      ...huh, that modifier is indeed available to custom nations. neat.

    • @anti-mate407
      @anti-mate407 4 วันที่ผ่านมา +5

      Thats fucking terrifying, but just to be clear the reservers dont get extra morale right? Feels broken if they do

    • @Old_Sealand
      @Old_Sealand 3 วันที่ผ่านมา +5

      @@anti-mate407 They do get. Because exactly at 100%, you don't lose, nor gain morale but even with 1% over, you start to gain morale.
      Similar is with reinforce speed (at -100% penalty) and attrition (-100% non-penalty), which when going over 100%, start to work opposite way. As in, attrition works as reinforce (instead of losing soldiers to attrition, you start gaining soldiers) and reinforce works as attrition (instead of gaining soldiers, you start to lose).

    • @tuluppampam
      @tuluppampam 3 วันที่ผ่านมา

      ​@Old_Sealandisn't attrition capped to -80% or something?

    • @Old_Sealand
      @Old_Sealand 3 วันที่ผ่านมา +1

      @ Not from my testing.

  • @vindruen91
    @vindruen91 4 วันที่ผ่านมา +50

    I believe hostile core creation cost on us actually did increase the cost of annexing vassals, at least in some of the later patches where it existed. But in the very early patches, annexing vassals didn't cost diplo power (it was changed in 1.6 or 1.7 IIRC), so back then hostile core creation cost on us would indeed be fully bypassed.

    • @le7th7th
      @le7th7th 4 วันที่ผ่านมา +5

      This from memory is the case yes, since the diplo cost is affected by it yes.
      In older version on the wiki on the diploannex page about this:
      (1.8-1.11) "The base cost of annexing a vassal is 10 diplo points per base tax multiplied by hostile core creation modifiers"
      (1.11) "Hostile Core Creation cost of your Vassal increases your required diplomatic points."
      (1.23) "The total cost of annexation is 8 diplomatic power per development of the vassal. This cost is increased by the hostile core-creation cost modifiers of the vassal's corresponding provinces..."
      Which matches memory of how it worked.

    • @bishopbrennan3558
      @bishopbrennan3558 4 วันที่ผ่านมา +1

      What did diploannexing cost if not diplo power?

    • @le7th7th
      @le7th7th 4 วันที่ผ่านมา

      @ I imagine it always did (except first couple patches) but just wasn't mentioned in same sentence as the ones I qouted.

    • @bishopbrennan3558
      @bishopbrennan3558 4 วันที่ผ่านมา +1

      @@le7th7th Sorry, I think my question wasn't clear: I meant what did it take to annex a vassal before the diplo cost was added? Did you just need enough relations, then send a diplomat, and then they're instantly annexed?

    • @abrvalg321
      @abrvalg321 4 วันที่ผ่านมา +8

      In really, really early patches (pre art of war) you'd annex any subject by 1% per month. 1 or 100 provinces didn't matter.

  • @blazeburner303
    @blazeburner303 4 วันที่ผ่านมา +62

    the most obscure and forgotten modifier:
    a modifier that has existed from day one and was never changed, randomly looking at something you remember seeing 12 years ago and going "huh, that never changed" is always a chuckle inducer

  • @nikewilly8404
    @nikewilly8404 4 วันที่ผ่านมา +44

    The yearly inflation reduction would actually work really well in anbenar on a gold hold, they wouldn't be a guaranteed inflation spiral in the early game but the modifier would be reduced to practicly 0 as you expand.

  • @wubwubwoosh
    @wubwubwoosh 4 วันที่ผ่านมา +21

    Today I learned the hostile covering cost for berbers and wallachia is gone. Guess I should stop vassalizing Walachia for the past decade.

  • @Ukawaii
    @Ukawaii 4 วันที่ผ่านมา +130

    Another obscure modifier is "Manpower against imperial enemies", like wtf does it even do. From the bohemian event Reformatio Sigismundi

    • @Duke_of_Lorraine
      @Duke_of_Lorraine 4 วันที่ผ่านมา +33

      I guess it's manpower recovery rate when you face enemies outside the HRE

    • @thehalfbot6754
      @thehalfbot6754 4 วันที่ผ่านมา +28

      It gives manpower when you're in a reichkrieg war i think

    • @Me1le
      @Me1le 4 วันที่ผ่านมา +22

      It raises your max manpower if you are at war with a country outside the empire. Like the other national ideas mentioned it is still available for a custom nation to pick. It's quite a cheap pick too if I recall correctly.

  • @deepspacewanderer9897
    @deepspacewanderer9897 4 วันที่ผ่านมา +40

    Modifier 5 actually seems kinda cool for implementing, like, a provincial bank building. So that you could have buildings that reduce inflation but also not need to lock them behind being a rich nation. Because it would make cost/inflation-reduction scale with nation size.

    • @hanneswiggenhorn2023
      @hanneswiggenhorn2023 4 วันที่ผ่านมา +4

      It would be cool if there was any ticking inflation that's not just from gold (for example a modifier depending on army size), because most small nations don't have gold, so it's kind of useless

    • @deepspacewanderer9897
      @deepspacewanderer9897 4 วันที่ผ่านมา +2

      @hanneswiggenhorn2023 there sort of is ticking inflation for small nations, though - renewal of loans you take out for wars. Also, trade company interaction that gives you province trade power for +0.03 inflation exists.
      But still, fair point, it would be a situational building. Which is ok, not every building needs to be universally useful.

  • @MyVanir
    @MyVanir 4 วันที่ผ่านมา +35

    Local inflation reduction is from a building from before Common Sense, which means that you would need to go back to a patch before development replaced base tax as the measure of a province's worth.

    • @TheMelnTeam
      @TheMelnTeam 4 วันที่ผ่านมา +10

      Yep, it's from the era where buildings costed mana to build, less gold. As a system, it wasn't too far from development in function. You could build from ledger back then too iirc. Macro builder is generally better now, except when you get really big and its poor optimization shows.

    • @MyVanir
      @MyVanir 4 วันที่ผ่านมา +2

      @@TheMelnTeam Oh hey, a familiar name from the old forums.

  • @lxdnd
    @lxdnd 4 วันที่ผ่านมา +10

    I think the ingame description of land manoeuver still refers to increased likelyhood to have a good terrain for the fight, a leftover from the time each province had different terrain in %.

  • @kyleawsum7
    @kyleawsum7 4 วันที่ผ่านมา +20

    just yesterday i was looking through th emughal missions and saw "+5% global trade goods size" and just scratched my head

    • @bienenhose
      @bienenhose 4 วันที่ผ่านมา +5

      Thats localized as 'Goods Produced Modifier' in game.

    • @chattw6885
      @chattw6885 4 วันที่ผ่านมา +4

      Mughals is the Texas of Asia. Everything is just bigger

  • @mashroomghost8456
    @mashroomghost8456 4 วันที่ผ่านมา +50

    Lmao Anbennar has hostile ccr on us, after you reform into an Escanni kingdom and a new culture emerges

    • @robertocozzi7306
      @robertocozzi7306 4 วันที่ผ่านมา +15

      I think it is temporary, and it actually represents a sort of nationalist fervor

    • @coolbasegaming9162
      @coolbasegaming9162 4 วันที่ผ่านมา +7

      tughayasa (the oracular order that starts out as part of the raj) i believe also has like +50% hostile ccr on us, but it doesn't matter that much cuz its an opm

    • @Bardomp
      @Bardomp 4 วันที่ผ่านมา +1

      I think the kobolds have it too, or they used to years ago

    • @Dzharek
      @Dzharek 4 วันที่ผ่านมา +3

      @@Bardomp they too got it as a temporary modifier, it helps so the AI doesnt want your land since it costs extra.

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา +4

      good point!

  • @MausOfTheHouse
    @MausOfTheHouse 3 วันที่ผ่านมา +4

    The most obscure modifier of +1 girlfriend eludes us all

  • @Hadar1991
    @Hadar1991 4 วันที่ผ่านมา +19

    0:32 I wonder why when you say world "broken" the image of EU4: Leviatan flashes for one frame? 🧐😁

  • @thegrumpyraccoon
    @thegrumpyraccoon 4 วันที่ผ่านมา +24

    Omg hostile core creation. Completely forgot about it.

  • @guacamolelover454
    @guacamolelover454 4 วันที่ผ่านมา +10

    5:04 got me feeling like I'm watching a math video lmao

    • @Luckyyshot
      @Luckyyshot 4 วันที่ผ่านมา +1

      Yeah he just went: "You shall now also feel the pain I felt!"

  • @hiptoptoe4847
    @hiptoptoe4847 3 วันที่ผ่านมา +1

    That locally scaling modifier is quite a cool idea though - imagine if something like 20% discipline was spread across the land, so you could beeline these provinces to try and keep army quality whilst expanding

  • @basvriese1934
    @basvriese1934 4 วันที่ผ่านมา +6

    local yearly inflation reduction really sounds like it should be a modifier that can only be on gold provinces and reduces the yearly inflation of the gold produced by that specific province

    • @candiman4243
      @candiman4243 4 วันที่ผ่านมา

      My guess is that it might have been for something like the Gems trade good, before they implemented the trade bonus system which gives you -0.05 inflation, it might have been conceptualized as a local modifier per gem province

    • @Meander_
      @Meander_ 2 วันที่ผ่านมา

      There is already a separate modifier for that.

  • @sedm8290
    @sedm8290 4 วันที่ผ่านมา +3

    I would absolutely love to see a disaster tier list based on how fun/hard they are.

  • @3bostonboys
    @3bostonboys 4 วันที่ผ่านมา +21

    No views yet two comments… EU4 Illuminati strikes again…

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา +9

      Operates in a unique way indeed!

  • @Voron_Aggrav
    @Voron_Aggrav 27 นาทีที่ผ่านมา

    The thing with the Hostile Core modifier is that usually it ended up a wasted slot, better to have it combined with something or have a different way of getting it,
    And the Inflation reduction is actually a very interesting way to make it play,
    Imagine having a nation scenario where it'll have a lot of inflation at start reduced by that modifier, if you don't expand the inflation remains contained but you risk losing because everyone around you grows

  • @Renatoioi
    @Renatoioi 4 วันที่ผ่านมา +1

    man i dont even play this game but its always so interesting to watch EU4 related videos

  • @Tsunami1LV
    @Tsunami1LV วันที่ผ่านมา

    The inflation reduction modifier came from Counting Houses before all the buildings were reworked - when they cost admin points.

  • @janmantsch6675
    @janmantsch6675 3 วันที่ผ่านมา

    Modifier 3 could be used if you would want to simulate airships (Anbennar Artificers Hint Hint) you could add it to a Galley special unit but heavily restrict the amount that can be build, or only allow the construction of airships through a decicion and have it on a 5 year long cooldown (like Burghers force draft)

  • @SolaRCh.
    @SolaRCh. 3 วันที่ผ่านมา

    As a fun side note, hostile core-creation cost is still an idea that could be added to custom nations, as well as many other incredibly obscure modifiers.

  • @civi4ever460
    @civi4ever460 4 วันที่ผ่านมา

    Before the 1.34 patch Morale Damage was a semi-mythical modifier that wasn't accessible but in the game, only hardcore players knew what it is... Moreso, Paradox in one of their dev diaries showed "Military Tactics +10%" on a Samurai unit, but they decided to remove it, for those who don't know Mil Tactics is an army-level modifier so it doesn't work on units (it does work on generals though)

  • @kosaraczek1
    @kosaraczek1 4 วันที่ผ่านมา +7

    Does that explorer modifier work on conquistador looking for 7 cities? 🤔

    • @bienenhose
      @bienenhose 4 วันที่ผ่านมา +3

      It doesn't (i tested it)

    • @kosaraczek1
      @kosaraczek1 4 วันที่ผ่านมา +1

      @bienenhose Ahhh, that's a shame. Thanks for testing :D

  • @demetribell3128
    @demetribell3128 2 วันที่ผ่านมา

    Lemon cake efficiency. The most obscure modifier

  • @zgw000
    @zgw000 4 วันที่ผ่านมา +13

    Love u lemon

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา +1

      thanks :)

    • @Eggplanter_2027
      @Eggplanter_2027 4 วันที่ผ่านมา +5

      Say it back

    • @RamessesXXIX
      @RamessesXXIX 4 วันที่ผ่านมา

      I desire you sexually Lemon

  • @koenbobeldijk
    @koenbobeldijk 3 วันที่ผ่านมา

    I feel like the inflation modifier would be a fun way to highlight a city with large gold reserves or something else, with the effect on your inflation decreasing with the size of your country. Would pair well with riga where it is encouraged that you stay small

  • @caelin18
    @caelin18 4 วันที่ผ่านมา +4

    you might have viewers who are younger than that first modifier.

  • @SuperJJAlexander
    @SuperJJAlexander 3 วันที่ผ่านมา

    The local "yearly inflation reduction" buff might have been used to make a gold mine not produce inflation.

  • @kilvesx7924
    @kilvesx7924 4 วันที่ผ่านมา +2

    00:45 hostile core-creation cost actually affects the AI's willingness to declare war on you. If you mod your tag to have +100000% hostile core creation cost, and delete all your armies, nobody will ever dec on you, for example.

  • @pikmin937
    @pikmin937 4 วันที่ผ่านมา

    iirc it's two different types of modifiers that determine whether a province modifier is removed when another nation conquers it, not the effect the modifier gives.

  • @Dmitrisnikioff
    @Dmitrisnikioff 4 วันที่ผ่านมา +4

    Ah yes, local inflation was given by a building, wasn't it? And back in EU3, you'd lose building on land you conquered. But inflation worked completely differently back then too, so huh.

    • @Fluoman_
      @Fluoman_ 4 วันที่ผ่านมา +1

      Early eu4 also destroyed a share of buildings on conquest, and they used to cost mana.
      Damn, I feel old af

    • @hlibushok
      @hlibushok 4 วันที่ผ่านมา +1

      Yes, it was called the tax assessor.

  • @Woeno
    @Woeno 4 วันที่ผ่านมา

    Reason hostile core creation on us isnt more present in anbenanar is that im pretty sure its a blacklisted idea modifier, theres one province with it as a modifier (tughayasa i think is the name) but thats an exception

  • @minorlgYT
    @minorlgYT 4 วันที่ผ่านมา

    Yearly inflation modifier calculation: Province Modifier/100%/# of Provinces. People tend to flipflop between percentages and decimals because they're pretty much the same.

  • @CSDragon
    @CSDragon 2 วันที่ผ่านมา

    2:10 the irony being that that was ALREADY the best way for a player control the Barbary region in the early game

  • @jric6283
    @jric6283 2 วันที่ผ่านมา

    Max effective absolutism which the French get as an exclusive age ability is technically a different modifier than max effect of absolutism which does the same thing.
    Hostile core duration time is a weird one with absolutism which as far as I know doesn’t change much by that point in the game.
    Development cost in primary culture provinces is a unique one as well
    The +1 max leader shock/fire/manuever ones are very rare but very cool
    I’ve come across a lot of weird modifiers in this game and most of them just are noteworthy but someone at paradox put effort into all these little lines of code probably thinking it was “game changing”
    Native assimilation chance I very rarely see but since it’s in French ideas it isn’t totally unknown

  • @Fox3717-s1l
    @Fox3717-s1l 4 วันที่ผ่านมา

    I imagine that local yearly inflation reduction would be sort of cool if it was tied to a building. It should probably do more than just .1 inflation reduction if every owned province has one but, it would make gold less annoying to rely on. (Inflation isn't that big of a deal most of the time though but I imagine other modifiers that work in a similar way to this could be cool)

  • @luizindaquimica
    @luizindaquimica 3 วันที่ผ่านมา

    Maybe the province Inflation Reduction was planned to be the effect of a building perhaps? Maybe a minting house you could build to lower inflation back when this modifier was rarer?

  • @JP-kr7ku
    @JP-kr7ku 4 วันที่ผ่านมา

    When Morocco and Tunis used to have the core creation cost modifier, never wanted to off myself so hard

  • @no-rd5tn
    @no-rd5tn 4 วันที่ผ่านมา

    hostile core creation cost actually is in anbennar, but i think it's a government or province modifier. the oracular order in rahen has it

  • @timzijlstra1010
    @timzijlstra1010 4 วันที่ผ่านมา +1

    I think the reduction was originally meant for specific gold provinces

  • @Gemoron
    @Gemoron 4 วันที่ผ่านมา

    I kinda like the idea of the local inflation reduction modifier. it would strengthen smaller tags while loosing its strength when blobbing.such a variable play tall modifier isn't that common in game

  • @wyndhamfreeman1489
    @wyndhamfreeman1489 4 วันที่ผ่านมา

    As a modern, I was under the impression that the local inflation reduction just didn't work if it wasn't applied to all provinces, not that it doesn't scale. You could probably use it for a cool building like a bank.

    • @bienenhose
      @bienenhose 4 วันที่ผ่านมา

      I used it in a monument in region/area modifier. Also assumed the same the Wiki phrasing is a bit weird.

  • @micahbonewell5994
    @micahbonewell5994 4 วันที่ผ่านมา

    It's so weird to think that:
    1. it used to be that leaders were limited to 2 and didn't scale with army size (aside from getting slots from ideas)
    2. Leader slots for generals and admirals used to be combined, so you were even stronger pushed to not care about admirals

    • @johnlennon8327
      @johnlennon8327 4 วันที่ผ่านมา +2

      what’s even weirder is that the former was the mechanic for most of the game’s existence, only changing a few patches ago.

  • @Spacegamer1250
    @Spacegamer1250 4 วันที่ผ่านมา +1

    I feel like to make the no cost on exploring leaders good at all, make it work with conquistadors too, so you dont lose out on a general/mil point cuz you want to look for the 7 cities.

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา

      It does work with conquistadors too! Just easier to demonstrate with admirals

    • @Spacegamer1250
      @Spacegamer1250 4 วันที่ผ่านมา

      @LemonCake101 Oh ok, I didn't know that I may use it while looking for the 7 cities cuz I tend to use all my generals

  • @Sleelan
    @Sleelan 3 วันที่ผ่านมา

    I expected the local inflation reduction to work on something like gold mines, a modifier that halves your inflation gain from a gold mine would actually be pretty sick in some countries. But not whatever this is

  • @DocsDomainX
    @DocsDomainX 3 วันที่ผ่านมา

    Ok the English ship modifier makes sense now. I remember late game England was impossible to fight even with like 400 Heavy Ships (yeah I took over the entire fcking world and still couldn't fight England's navy). But a few patches later 400 Heavies were sufficient enough to invade England.

  • @electricVGC
    @electricVGC 4 วันที่ผ่านมา +1

    Pretty sure the reserve one is a Coptic reform

  • @SchwertKruemel
    @SchwertKruemel 4 วันที่ผ่านมา

    If you get more than +100% morale damage taken by reserves your reserves will not only not loose any morale, they will gain morale instead and even go above your max morale

  • @burkcristacchio
    @burkcristacchio 4 วันที่ผ่านมา

    I was thinking a few days ago about the +%100 hostile core cost in the Maghreb. I had completely forgotten about it and was wondering when it was actually removed. I remember the pain

    • @Speederzzz
      @Speederzzz 4 วันที่ผ่านมา

      I still subconsciously avoid the area for that reason

  • @hotman_pt_
    @hotman_pt_ 3 วันที่ผ่านมา

    province loot modifier and manpower in religious wars is also pretty obscure

    • @LemonCake101
      @LemonCake101  3 วันที่ผ่านมา

      True, but at least it’s present in the game

  • @fragolastrawberry5920
    @fragolastrawberry5920 4 วันที่ผ่านมา

    1:07
    There is a goverment reform that gives a hostile core creation on us modifier in Anbennar. I think it was the Oracular Order, but I'm not sure.

  • @altf4forfreecash805
    @altf4forfreecash805 4 วันที่ผ่านมา

    Moral damage taken by reserves seems less obscure than hostile core creation cost. Might just be because I play Anbennar a lot, though, which has both.

  • @phileascurtil5605
    @phileascurtil5605 4 วันที่ผ่านมา +1

    I think there is a mission giving you +20% hostile core creation cost still today. Useless but still exist now

  • @blepblops
    @blepblops 4 วันที่ผ่านมา +1

    I swear I've seen hostile core creation cost somewhere in modern vanilla

    • @burtblando8806
      @burtblando8806 4 วันที่ผ่านมา

      I think one of the Italian states, or maybe Bohemia, can get a less powerful version of hostile core creation costs.

  • @Inquisitorlavellan_b
    @Inquisitorlavellan_b 4 วันที่ผ่านมา

    There is a very old total conversion mod called Lex Talionis II that has +25% inflation reduction modifier on its bank building. It can only be built in provinces with 20 or more development so the modifiers isn't that useful there.

  • @Meander_
    @Meander_ 2 วันที่ผ่านมา

    I was surprised that Local Inflation Reduction was here, as it is listed as a removed modifier on wiki.
    Very wacky modifier in practice as well, I'll never use it 😂
    I think the naval engagement modifier can also be not brrrrrrrrroken if it allows fractions somehow

  • @DavidPedratscher
    @DavidPedratscher 4 วันที่ผ่านมา +1

    8:25 I really hope that's foreshadowing

  • @chrisporter9397
    @chrisporter9397 4 วันที่ผ่านมา

    I’m surprised Revanchism didn’t make the list. On paper it sounds like a great idea, but in practice it just can’t keep up with the problems you’ll have at 100% and it just doesn’t do enough unless it’s topped out.

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา

      Issue is in MP is very well known and even in SP people farm it by losing allies land

  • @Beppaduck
    @Beppaduck 4 วันที่ผ่านมา +1

    1:08 Anbennar actually specifically banned Hostile Core Creation cost because it just sucks for players

    • @Dzharek
      @Dzharek 4 วันที่ผ่านมา

      You still get it sometimes as a temporary modifier.

    • @Shiro-kyo
      @Shiro-kyo 4 วันที่ผ่านมา

      Thugayasa still got it though ^^

  • @WWFanatic0
    @WWFanatic0 4 วันที่ผ่านมา

    If memory serves, explorers and conquistadors have slightly lower stats (I want to say 80% of the pips you'd have). A modifier that made them have no maintenance could make that concept work. It probably would need to have some constraints around it because unlimited leaders with only a 20% penalty excluding flat bonuses might be a tad strong. I'm not up to date on EU4 meta as much because, well, I haven't kept up with buying the last half dozen DLCs at the least, but that sounds a bit strong. Something like that in the age of discovery though could be neat as a way to let you have multiple explorers/conquistadors while still having a few generals/admirals at home. Having it only apply when exploring though is just a micro intensive hell to manipulate and worse version of higher leader cap.

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา

      To be clear they have to be exploring to be free: so actively on the mission. Otherwise they still use mana points. But you are very correct about the 80% thing: in fact spot on those leaders on average are -20% worse then normal rolls!

    • @WWFanatic0
      @WWFanatic0 4 วันที่ผ่านมา

      @@LemonCake101 Oh I understand just how bad it is, but don't think I worded myself well. IF they made a modifier that made that class of leaders cost no upkeep, it could be good. Basically a rework of that modifier. How effective or balanced it would be I have no idea, but it would be a much better option than what currently exists.

  • @Willdroyd
    @Willdroyd 4 วันที่ผ่านมา

    Theory: Inflation reduction applies a local effect on all provinces which reduces inflation like the local modifier

  • @SpicyFiur
    @SpicyFiur 4 วันที่ผ่านมา

    The leviathan frame xD

  • @josevitor918
    @josevitor918 4 วันที่ผ่านมา +1

    1:14 at anbennar the government of some harimari holy order that i forget the name has this modifier.

    • @Shiro-kyo
      @Shiro-kyo 4 วันที่ผ่านมา

      Thugayasa

  • @Nerazmus
    @Nerazmus 2 วันที่ผ่านมา

    11:48 If I had to guess it's potentially related to the the old trade system and it got overlooked.

  • @Skasaha_
    @Skasaha_ 4 วันที่ผ่านมา

    Anbennar mentioned! :D

  • @gabri-immortale
    @gabri-immortale 4 วันที่ผ่านมา

    How good is the difference in a fight with a new unit vs a full drill one?

  • @Риторический_маппер
    @Риторический_маппер 4 วันที่ผ่านมา

    What is "global prosperity groth" in infrastructure (or economic?) ideas?

  • @orangesilver8
    @orangesilver8 4 วันที่ผ่านมา

    Hostile core creation cost held on in Anbennar for years after it was removed from the base game. The lead of the mod was insistent on it for some reason. There were often debates over whether it impacted AI behavior. It was believed it made AI less likely to attack countries with it. I don't know what the truth on that was.

  • @Random-World-Eater
    @Random-World-Eater 4 วันที่ผ่านมา

    The "exploring leaders" modifier, dose that work on a conqistador in the new land searching for the golden city? if so you could explore that pritty damn quick :P

  • @minecraft991115
    @minecraft991115 4 วันที่ผ่านมา

    I have one, it is in the game files but does nothing, culture conversion speed. (can be found in mission reward modifier for example)

    • @wotanvonedelsburg1610
      @wotanvonedelsburg1610 4 วันที่ผ่านมา

      The cost is cheaper.

    • @minecraft991115
      @minecraft991115 4 วันที่ผ่านมา +1

      @@wotanvonedelsburg1610 i didn't say conversation cost, i said speed
      they are different modifiers.

  • @anthroposium
    @anthroposium 4 วันที่ผ่านมา

    Don't province modifiers always disappear when you conquer a province or annex a subject?

  • @chwww87
    @chwww87 4 วันที่ผ่านมา

    can you do a tier list on the obscureness of all eu4 modifiers

  • @gasol1997
    @gasol1997 4 วันที่ผ่านมา +1

    9:18 wasn't that a building that gave you that modifier?

  • @alipheesefateburnviii3411
    @alipheesefateburnviii3411 4 วันที่ผ่านมา

    What about the modifier can_bypass_forts = yes?

  • @ice_coob
    @ice_coob 4 วันที่ผ่านมา

    you should make a video looking at the strangest starting leaders in the game

  • @252525105
    @252525105 4 วันที่ผ่านมา +1

    10:20 the reason the modifier disappears is because you didnt code it to be permanent like the holy sites are. regular province modifiers from events get removed when the owner changes, nothing to do with the effect

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา

      Ah fair good to know!

  • @sonwig5186
    @sonwig5186 4 วันที่ผ่านมา

    I haven't played in a while, why did they remove hostile core creation cost? I don't see the problem with it being in the game. It was kind of useful in MP because it takes longer to core and longer for the core to remove so you can take it back. Also it changes how you have to conquer some areas adding more gameplay variety.

  • @deadface7748
    @deadface7748 3 วันที่ผ่านมา

    Does Modifier 4 apply to exploring conquistadors?

  • @OliverCovfefe
    @OliverCovfefe 4 วันที่ผ่านมา

    Hey man remember HCCR for Maghreb nations

  • @betrayer1350
    @betrayer1350 4 วันที่ผ่านมา

    the Nationalism idea group from Doge's Anbennar Ideas mod has hostile core creation cost on us. I absolutely despise it lmao. But its just about the only gripe I have with Doge's Anbennar mods.

  • @Total2Gamerz
    @Total2Gamerz 4 วันที่ผ่านมา

    Holy shit i forgot how terrible was conquering north africa with that damn hostile core creation modifier

    • @Zivilin
      @Zivilin 4 วันที่ผ่านมา +1

      Hungary, Bohemia and dai viet too. Even the Ottoman ai conquered around Hungary with aristocratic ideas (+200% HCC)

  • @mischakonovalov9888
    @mischakonovalov9888 4 วันที่ผ่านมา

    As someone who drills a lot I wouldnt call moral damage taken by reserve obscure but might just be me lol

  • @WWFanatic0
    @WWFanatic0 4 วันที่ผ่านมา

    I could have sworn hostile core creation cost did impact vassel annexing cost. Maybe pre development? Honestly EU4 has had so much changed it's hard to remember what is real and what I hallucinated.

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา

      Nope: vassal annex cost was always immune to the modifier I checked with some OG players

    • @WWFanatic0
      @WWFanatic0 4 วันที่ผ่านมา

      @ Not surprised. I'm thinking back to like 2013-2014? When I first got into the game. So much has changed and it was so long ago I'm not surprised I misremembered lol

  • @Sorrythat111
    @Sorrythat111 3 ชั่วโมงที่ผ่านมา

    I love your videos

  • @RellMayers
    @RellMayers 3 วันที่ผ่านมา

    Is last one even valid ? You can have nation modifiers on province

    • @LemonCake101
      @LemonCake101  3 วันที่ผ่านมา +1

      It’s only valid as a province modifier as it’s local_inflation_reduction

  • @Ristohy
    @Ristohy 4 วันที่ผ่านมา +1

    move capital cost modifier
    I never move my capital and only seen itin mughal missions

  • @MuppetLord1
    @MuppetLord1 4 วันที่ผ่านมา

    Speaking of obscure but well known, "interest per annum", have you seen any EU4 youtuber do a video on this powerful modifier? Would be nice with a comprehensive guide on where to get it from for stacking purposes. *wink wink*

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา

      Used to be a lot easier to stack but they really nerfed it, but indeed unlimited 1% loans are very OP

  • @sanholo9494
    @sanholo9494 4 วันที่ผ่านมา

    I am 99% sure there is a Nation who gets "hostile core creation on us" in anbennar cuz i recently played a nation and i saw the modifier think to myself "haven't seen that in a while" I think it was to trolls but i am not sure

  • @jaglekon
    @jaglekon 17 ชั่วโมงที่ผ่านมา

    What you mean hostile core creation is only known by old players. I've only played since El Dorado and know about it.

  • @Speedster___
    @Speedster___ 4 วันที่ผ่านมา +1

    No cost to fabricate trade conflict?
    Also does Navvara start with it in current patch?

    • @LemonCake101
      @LemonCake101  4 วันที่ผ่านมา

      I think that modifier is 'known' since its almost a meme on its own

  • @transishtar
    @transishtar 4 วันที่ผ่านมา

    5:02 uhhhh the gov reform that gives it gives 25% not 15%-

  • @DodoSniffer73
    @DodoSniffer73 4 วันที่ผ่านมา +4

    Diplo annexation speed is quite rare... and useful when playing with PUs... If only there was a nation with great potential for both!

    • @ovulapc4803
      @ovulapc4803 4 วันที่ผ่านมา

      i mean austria

    • @antonlavrentiev5249
      @antonlavrentiev5249 4 วันที่ผ่านมา

      There is no diplo annex speed, there is diplo annex cost. Speed depends on the cost and your diplo rep, also religion, culture, dynasty.

    • @DodoSniffer73
      @DodoSniffer73 4 วันที่ผ่านมา

      @@antonlavrentiev5249 my bad!