CORRECTIONS: Only PUBLIC companies get nationalized. This means if a company has only one sold stock then it won't be nationalized and that player can hold on to the stock and keep generating income from it. 55:12 - The White railroad's income should be 23 because 19+4 doesn't equal 24 as was shown.
After what seemed like forever Trans-Siberian Railroad came in stock in my city a few months ago. I've been able to play it with a few groups and it's gone over really well each time. Phase 2 of the game, when companies are at risk of being nationalized, is just great because people begin making some outlandish decisions just to keep their investments in front of that nationalization cube. It really changes the dynamics of the game and how you work with other players. This tutorial is the sole reason I first became aware of this game so I would really like to thank you for introducing a new perennial favourite to my table!
Great Video! I like the "fast-forward through the middle" idea, and I'd love to see more full playthroughs with that idea. It's sort of something I already used to do with your full playthroughs back in the day, and if it's a small price to pay for seeing the ending. Often the beginning and ending bits are the most interesting bits of the game, and the most useful for seeing if the game is for you. As for the game itself... to be honest, my main thought was "do we need _another_ stock buying railroad game? We have like 700 million of them already..."
Glad you liked that. I am going to keep this in my mind for future videos as well. I've done it in the past, but not very often. Regarding the game, the big "new" thing here is the risk of having a non-player steal all your stocks and that means you often have to work together in a competitive environment to save your investments.
What a treat! I know Irish Gauge has led to a resurgence in interest in cube rails games but, even so, it's rare to get a video like this from a major industry vlogger. TSR is one of my most anticipated reprints (and games in general) for 2021. Cheers!
Thanks for a great tutorial Jon! TSR is a wonderful game and I hope your video makes it more accessible. One rules correction for you: at 57:56 Black gets nationalized, but it has only one share out, thus was a private company. Only public companies below the nationalization marker actually get nationalized. Implications of this are that snagging one of these for $8 can actually make you a smidge of money over the course of the game as they won't fall back on value further, won't be nationalized, and will make you $4-5 per dividend from their starter link. More importantly, though, not removing them keeps the nationalization marker from advancing 3, which could be important for one of your companies! Of course, someone who benefits greatly from nationalization moving may decide it's worth $8 to trigger and buy a second share... :)
Thank you for pointing this out! I missed this restriction entirely and played it incorrectly multiple times. I added a correction to the Klingon subtitles and also pinned a comment explaining this distinction.
I do like the Damocles Sword of nationalization hanging over players heads to really force them to pump up companies or face a huge loss when in other games they'd probably be left to languish or such. Excellent playthrough as always, I do agree with some of the other comments that this is a good format of cutting out some of the middle of the game to show the beginning and end in more detail since those require the most explanation.
Hi Jon, I would not of thought that I would like a game like this but thanks to this video I am intrigued and would not mind having a play before deciding to add to my collection. Thank you for broadening my gaming horizons.
Honestly I am in the same boat. Rio Grande reached out to me and after looking at the rulebook I realized I was quite intrigued to take this on, while still somewhat intimidated due to my lack of train game experience. I've played 3 times so far and am looking forward to more. I believe an official TTS mod will be coming out for this, but don't quote me on that.
@@seanmorgan2257 That's very understandable, it took me quite a while to get used to it. TTS is essentially the only way I get to play games anymore though, so I fought through to figure it out.
Love the play-through, Jon, thank you! I’d love to get this one to the table one day. Interesting that pink won even though Blue & Black were essentially failures.
It looks about how I would expect for a math heavy stock game. I think they could have improved the game slightly by using discs instead of cubes, and having a Cryllic letter printed on the top to assist colour blind players. Also, paper money, eugh. Either card based money, or Fat Stax o' Cash (like Millenium Blades). Hell, even cardboard chits would have been better.
A lot could’ve been done to improve the game in every aspect. The art, graphic design and component choice. I think they were more focused on just getting a reprint so they wouldn’t lose out on money in the off chance the reprint doesn’t do well. A lot of people don’t really like train games as they have a poor reputation and stock based games most people purposely ignore. So if that’s the case I can understand their choice. Perhaps if it sells out enough they can crowd fund it for Felix version and really add that shine some can appreciate. I don’t mind the paper money. I do prefer something else but I understand it bothers some people. Some won’t even play a cat themed game because it involves cats. For me, if the game is good then the game is good and I’ll play regardless of theme or components. Over time I can always purchase better components for a game I really enjoy like most people do anyways. I don’t think games like this really need money components. A lot of games don’t really need a lot of the components they use. This game and many others could’ve used a single board to track money. Even that lower left part of the board with a single Russian illustration could’ve had the money track on it and the money they saved in that could’ve went towards other parts of the game for improvement. Either way solid play through.
I am always very intimidated by these stock games but this one seemed so easy and made sense! Any other stock games that are this intuitive? Maybe that have better art so I can convince someone to trade stocks with me? :)
I was somewhat intimidated to take on this project at first, but ended up really enjoying the game and the process of making the tutorial. I don't have much experience with stock games, or train games in particular, and this one has me much more open to exploring the space now.
There are plenty of easy stock games. Southern Rails from Rio Grande Games is a simple game with easy rules. You can play an entire game in about 20 minutes.
CORRECTIONS:
Only PUBLIC companies get nationalized. This means if a company has only one sold stock then it won't be nationalized and that player can hold on to the stock and keep generating income from it.
55:12 - The White railroad's income should be 23 because 19+4 doesn't equal 24 as was shown.
After what seemed like forever Trans-Siberian Railroad came in stock in my city a few months ago. I've been able to play it with a few groups and it's gone over really well each time. Phase 2 of the game, when companies are at risk of being nationalized, is just great because people begin making some outlandish decisions just to keep their investments in front of that nationalization cube. It really changes the dynamics of the game and how you work with other players.
This tutorial is the sole reason I first became aware of this game so I would really like to thank you for introducing a new perennial favourite to my table!
That's awesome to hear, I'm glad you've enjoyed it :)
Great Video! I like the "fast-forward through the middle" idea, and I'd love to see more full playthroughs with that idea. It's sort of something I already used to do with your full playthroughs back in the day, and if it's a small price to pay for seeing the ending. Often the beginning and ending bits are the most interesting bits of the game, and the most useful for seeing if the game is for you.
As for the game itself... to be honest, my main thought was "do we need _another_ stock buying railroad game? We have like 700 million of them already..."
Glad you liked that. I am going to keep this in my mind for future videos as well. I've done it in the past, but not very often. Regarding the game, the big "new" thing here is the risk of having a non-player steal all your stocks and that means you often have to work together in a competitive environment to save your investments.
What a treat! I know Irish Gauge has led to a resurgence in interest in cube rails games but, even so, it's rare to get a video like this from a major industry vlogger. TSR is one of my most anticipated reprints (and games in general) for 2021. Cheers!
Wow! What a great tutorial! Cannot believe it was an hour. So informative, and well done!
Thanks for a great tutorial Jon! TSR is a wonderful game and I hope your video makes it more accessible. One rules correction for you: at 57:56 Black gets nationalized, but it has only one share out, thus was a private company. Only public companies below the nationalization marker actually get nationalized.
Implications of this are that snagging one of these for $8 can actually make you a smidge of money over the course of the game as they won't fall back on value further, won't be nationalized, and will make you $4-5 per dividend from their starter link. More importantly, though, not removing them keeps the nationalization marker from advancing 3, which could be important for one of your companies! Of course, someone who benefits greatly from nationalization moving may decide it's worth $8 to trigger and buy a second share... :)
Thank you for pointing this out! I missed this restriction entirely and played it incorrectly multiple times. I added a correction to the Klingon subtitles and also pinned a comment explaining this distinction.
I do like the Damocles Sword of nationalization hanging over players heads to really force them to pump up companies or face a huge loss when in other games they'd probably be left to languish or such. Excellent playthrough as always, I do agree with some of the other comments that this is a good format of cutting out some of the middle of the game to show the beginning and end in more detail since those require the most explanation.
Hi Jon, I would not of thought that I would like a game like this but thanks to this video I am intrigued and would not mind having a play before deciding to add to my collection. Thank you for broadening my gaming horizons.
Honestly I am in the same boat. Rio Grande reached out to me and after looking at the rulebook I realized I was quite intrigued to take this on, while still somewhat intimidated due to my lack of train game experience. I've played 3 times so far and am looking forward to more. I believe an official TTS mod will be coming out for this, but don't quote me on that.
@@JonGetsGames I know TTS and the like are popular but I can't get the hang of them.
@@seanmorgan2257 That's very understandable, it took me quite a while to get used to it. TTS is essentially the only way I get to play games anymore though, so I fought through to figure it out.
Ordered this one after the great tutorial.
I hope you enjoy it!
Love the play-through, Jon, thank you! I’d love to get this one to the table one day. Interesting that pink won even though Blue & Black were essentially failures.
Great tutorial for a great game!!
It looks about how I would expect for a math heavy stock game. I think they could have improved the game slightly by using discs instead of cubes, and having a Cryllic letter printed on the top to assist colour blind players. Also, paper money, eugh. Either card based money, or Fat Stax o' Cash (like Millenium Blades). Hell, even cardboard chits would have been better.
A lot could’ve been done to improve the game in every aspect. The art, graphic design and component choice. I think they were more focused on just getting a reprint so they wouldn’t lose out on money in the off chance the reprint doesn’t do well. A lot of people don’t really like train games as they have a poor reputation and stock based games most people purposely ignore. So if that’s the case I can understand their choice. Perhaps if it sells out enough they can crowd fund it for Felix version and really add that shine some can appreciate.
I don’t mind the paper money. I do prefer something else but I understand it bothers some people. Some won’t even play a cat themed game because it involves cats. For me, if the game is good then the game is good and I’ll play regardless of theme or components. Over time I can always purchase better components for a game I really enjoy like most people do anyways.
I don’t think games like this really need money components. A lot of games don’t really need a lot of the components they use. This game and many others could’ve used a single board to track money. Even that lower left part of the board with a single Russian illustration could’ve had the money track on it and the money they saved in that could’ve went towards other parts of the game for improvement. Either way solid play through.
I think I'll remake (PnP) all of these components once I get my copy, just as you suggest.
Now, if only the text problems were also fixed... :)
I think at 55:19 white company income should go to 23, not 24?
Huh, after 4,000+ views you are the first person to notice that mistake! Thanks for pointing it out, I've added corrections.
49:26 Orange should receive 22 (2x11), not 21
Ah, good catch! I added a note about this, thanks.
I am always very intimidated by these stock games but this one seemed so easy and made sense! Any other stock games that are this intuitive? Maybe that have better art so I can convince someone to trade stocks with me? :)
I was somewhat intimidated to take on this project at first, but ended up really enjoying the game and the process of making the tutorial. I don't have much experience with stock games, or train games in particular, and this one has me much more open to exploring the space now.
There are plenty of easy stock games. Southern Rails from Rio Grande Games is a simple game with easy rules. You can play an entire game in about 20 minutes.
Somebody is supposed to mention Chicago Express here…
18Chesapeake
All Cube Rails like TSR are easy to play
Ah good. Another train game. Now if only we could get a game about trading in the mediterranean