This deck was built during early MD, meaning this was probably a returning player, 1 Maxx C, 13 card extra (to not lose to Banquet Burn), and 2 Cobalt Sparrow
@@lordgrub12345 Tbf, Maxx C at 3 is more fair than Maxx C at 1 cause the odds of both players drawing it in the same game is way higher cause, as we all know: The player who draws Maxx C wins
@@HazeEmryI'm hoping all of the love Duel Terminal is getting results in Dragunity support. Mainly to the fill in the gaps currently being managed by non Dragunities.
Negated activations mean the card was not successfully activated which is why continuous/field spells go directly to grave, similar to negated summons. They don't actually have to destroy the card; they won't stay on the field.
I hate how the fucking whales from the Arc-v manga keep getting support while Light/Dark End Dragon are synchro monsters without any sinergy with LADD.
More precisely, when the activation of the card is negated, they go to the GY. If they're already face-up on the field and activate an _effect_ which is activation-negated, they stay on the field. (negating activation of cards prevents them from hitting the field, in the same sense that negating summons prevents monsters from hitting the field) (edit - added emphasis to "effect")
hi there, are there any more archetypes that doesn't use their normal summons like lyrilusc or nemleria? so i can play old cards that needs to be tributed sorry i'm a newbie
@@engame1702 there's decks all about normal summoning multiple times per turn to tribute summon their boss monsters like floowandereeze, monarch, true draco and qliphort however they aren't particularly strong at the moment so temper your expectations a bit before jumping in
What happens when u use reverse trap with light and darkness dragon. Reverse trap changes the increase to decrease, and decrease to increase with those abilities
1:30 It would only stay if the effect was negated. The activation was negated. Entirely different. Ash negates effects, not activations. That's why Ash doesn't send equips, continuous, and field spells to the grave
i was testing smth abt LADD : -activate reverse trap (this turn, effect that reduce / increase atk def will be reversed) -summon LADD -if an effect activated, LADD negate it + gain 500 atk -the twist, in any ygo sim / game, LADD cant nefate anymore after that (dont know if this is correct ruling or sim bug)
@@tmac_56 in theory, even without ruling it should be impossible to make infinite loop around LADD eff since while it is mandatory, its not actually continuous and would always a CL2
@@satyayana1399 im not sure but even skill drain would resolve 2nd if you just activated it, I think only way out of this loop would be to activate skill drain or something similar in response to LADD triggering, which is kinda hard to pull off. which is why im glad they ruled it lol
@@tmac_56 activate a card (lets say it was skilldrain) , LADD mandatory so it'll negate said card (except card that cannot be responded and counter trap). if negated eff were a continuous. the neg would only last until end phase and the eff of the continuous would apply (if applicable) if multiple card somehow active and form a chain link (i.e a player got multiple cursed bamboosword + volcanic scattershot then use reversal quiz that obviously would negated by LADD. but quiz send user card on field and hand. and cursed bamboo + volcanic scattershot eff auto trigger if they hit gy by any means) LADD would automatically negate effect in the last CL LADD and appolousa work the same way. meaning, player can get around them by using effect as higher CL than them (i.e : card/eff used (CL1), LADD triggered as mandatory (so, auto CL2) , if at this time someone use eff it'll be a CL3 and it will resolve
@TheDuelLogs DuelLogs: Yugioh master duel is correct with the rulling, even thought the card you activated is continous because it negated activation of the card, not the activation of the effect of the card. When the card itself activation is negated and it does not say where it goes, the card is not on the field and also not in your hand when the activation of card is negated, so that is why it is send to the graveyard since it can't stay in bad limbo. For the case of negating monster effect, then the monster would stay, it is only spell and trap card, also when it comes to spell and trap card light and dark dragon can only negated the activation of card, it cannot negated the effect activation of spell and trap card. But if it could then the field spell would already be on the field and negated the activation of the effect of that field spell card in that case the field spell card would stay. If you don't believe look at this your opponent activated half a pendulum scale, and you negated the activation the pendulum monster will go in the graveyard and not face-up in the extra deck since, it was not send from the field to the graveyard, it was send from bad limbo to the graveyard, while if the pendulum monster was already in the pendulum zone, and activated an ignition like effect, and you have an effect that negated the activation of that, and destroy it, in this case the pendulum would go face-up in the extra deck, but if it does not mention where it goes in this case it would just stay in the pendulum zone with the igniton like effect activation negated.
even when you activate a field spell, the card has to complete activate to remain on the field, if the activation wasnt succesful, the card is not considered part of the field, so it leaves it
I have no idea what you’re talking about with Swap Frog. As far as I remember, you could not Normal Summon Swap Frog with its own effect. You could Special Summon it by pitching Waters repeatedly, but that of course has a cost.
Reminds me of the time I used a ladd/laeveteinn combo to have an immortal monster. Iirc ladd nukes the board on death and SS laeveteinn, laeveteinn equips ladd from bin.
LADD turbo is such a dumb strat, i love it
Making Chazz proud
I would use it on a fun demise deck. Tributing the impcantations for it.
Im jealous. I want LaDD to work so bad. It's such a cool looking boss monster.
This deck was built during early MD, meaning this was probably a returning player, 1 Maxx C, 13 card extra (to not lose to Banquet Burn), and 2 Cobalt Sparrow
Aaaaaaah, 1 maxx c...... Why did they put it to three again?
@@lordgrub12345 Tbf, Maxx C at 3 is more fair than Maxx C at 1 cause the odds of both players drawing it in the same game is way higher cause, as we all know: The player who draws Maxx C wins
@@sidosh2229That is honestly not a bad view about why is dumb to either have it legal or simply limiting it.
Opponent's Deck list for those of you who want to try it out.
---------------------------
Monsters (23)
---------------------------
2x Jester Confit
3x Dragunity Tribus
2x Lyrilusc - Cobalt Sparrow
1x Lyrilusc - Sapphire Swallow
3x Lyrilusc - Turquoise Warbler
3x Lyrilusc - Beryl Canary
2x Lyrilusc - Celestine Wagtail
3x Samsara Dragon
1x Maxx "C"
2x Dragunity Remus
1x Light and Darkness Dragon
---------------------------
Spells (17)
---------------------------
1x Harpie's Feather Duster
1x Foolish Burial
1x One For One
3x Dragon Shrine
3x Jack-In-The-Hand
3x Lyrilusc - Bird Call
1x Piri Reis Map
1x Dragon Ravine
2x World Legacy Crash
1x Called by the Grave
---------------------------
Extra Deck (13)
---------------------------
1x Number F0: Utopic Future
1x Number F0: Utopic Draco Future
1x Lyrilusc - Recital Starling
1x Lyrilusc - Assembled Nightingale
3x Kikinagashi Fucho
1x Downerd Magician
1x Divine Arsenal AA-ZEUS - Sky Thunder
1x Linkuriboh
1x Salamangreat Almiraj
1x Dragunity Knight - Romulus
1x Lib the World Key Blademaster
You're a Legend!
You're doing god's work!
as a Dragunity enjoyer, seeing Tribus being used made me cry. Always wanted to play that card but it sucks, such a cool art
Even in my pure-ish Dragunity deck I don't use Tribus. Dragunity has so many cool cards I'm sad that half of them just aren't good unfortunately
Militum was one of my favorite cards growing up. And yea. I’d be open to some retrains lol
@@HazeEmryI'm hoping all of the love Duel Terminal is getting results in Dragunity support. Mainly to the fill in the gaps currently being managed by non Dragunities.
I use it in my dragunity dragon link deck. It's a one card seals
LADD, Dark End and Light End are my favourite monsters, too bad modern ygo is terrible for then, but hey, at least they are cool 😂
Negated activations mean the card was not successfully activated which is why continuous/field spells go directly to grave, similar to negated summons. They don't actually have to destroy the card; they won't stay on the field.
this interestingly also works for pendulums. They go to the grave to. And Trapmonsters cease being monsters.
@@falscher2 also correct! super good to know especially cause pendulums not going to faceup extra is pretty huge
I hate how the fucking whales from the Arc-v manga keep getting support while Light/Dark End Dragon are synchro monsters without any sinergy with LADD.
Seriously, I wish LADD had support based around him. Such a good boss monster even in the current meta.
Now they're getting their support lol
When continuous, equips and fields are activation negated, they go to GY contrary to effect negation.
More precisely, when the activation of the card is negated, they go to the GY. If they're already face-up on the field and activate an _effect_ which is activation-negated, they stay on the field. (negating activation of cards prevents them from hitting the field, in the same sense that negating summons prevents monsters from hitting the field)
(edit - added emphasis to "effect")
I dont care how many Duels and streams you have seen, from the duellogs ... you will never get used to his laugh , truly one of a kind :)
I hope duel logs tries Nemleria.
Nemleria also is fun to summon light and darkness dragon with. Just because it has no normal summons.
It can't search ladd tho
hi there, are there any more archetypes that doesn't use their normal summons like lyrilusc or nemleria? so i can play old cards that needs to be tributed sorry i'm a newbie
@@engame1702 there's decks all about normal summoning multiple times per turn to tribute summon their boss monsters like floowandereeze, monarch, true draco and qliphort however they aren't particularly strong at the moment so temper your expectations a bit before jumping in
I use it as a rank 10 spam deck
@@engame1702currently horus would work quite well but its a bit pricey in the tcg so be warned
If you negate the activation of a field spell, it doesn't stay on the field; the field spell has to resolve.
Amazing how the Duel Logs learned 2 field spell/continuous spell rulings in one duel.
A continuous/field spell that sees it activation negated is sent to the GY by game mechanics.
LAD can be handled by chaining to your own cards. It's effect can only trigger onto a chain once
Treeborn frog still keeps going in standby phase in MD. I use it everyday.
What happens when u use reverse trap with light and darkness dragon. Reverse trap changes the increase to decrease, and decrease to increase with those abilities
Negating S/T *card* activations is like negating monster summons. It goes straight to GY.
Have you done or be willing to do a magnet warrior deck Mr. Logs?
4:21 "my deck is so big..." 😂
Ladd turbo is very cool in 2024.
The field card went to graveyard because it's activation was negated not it's effect, the field card never completely made it onto the field.
it was in the material zone, got it
The evil log 🗿
Since LADD always trigger even when it can't negate. Does that mean it'll force cards with when to miss timing? Like Lady Lab
1:30
It would only stay if the effect was negated. The activation was negated. Entirely different.
Ash negates effects, not activations. That's why Ash doesn't send equips, continuous, and field spells to the grave
Ah, nice to know
i was testing smth abt LADD :
-activate reverse trap (this turn, effect that reduce / increase atk def will be reversed)
-summon LADD
-if an effect activated, LADD negate it + gain 500 atk
-the twist, in any ygo sim / game, LADD cant nefate anymore after that (dont know if this is correct ruling or sim bug)
theres a ruling preventing that so you cant infinite loop LADD
@@tmac_56 in theory, even without ruling it should be impossible to make infinite loop around LADD eff since while it is mandatory, its not actually continuous and would always a CL2
@@satyayana1399 im not sure but even skill drain would resolve 2nd if you just activated it, I think only way out of this loop would be to activate skill drain or something similar in response to LADD triggering, which is kinda hard to pull off. which is why im glad they ruled it lol
@@tmac_56 activate a card (lets say it was skilldrain) , LADD mandatory so it'll negate said card (except card that cannot be responded and counter trap). if negated eff were a continuous. the neg would only last until end phase and the eff of the continuous would apply (if applicable)
if multiple card somehow active and form a chain link (i.e a player got multiple cursed bamboosword + volcanic scattershot then use reversal quiz that obviously would negated by LADD. but quiz send user card on field and hand. and cursed bamboo + volcanic scattershot eff auto trigger if they hit gy by any means) LADD would automatically negate effect in the last CL
LADD and appolousa work the same way. meaning, player can get around them by using effect as higher CL than them (i.e : card/eff used (CL1), LADD triggered as mandatory (so, auto CL2) , if at this time someone use eff it'll be a CL3 and it will resolve
@TheDuelLogs DuelLogs: Yugioh master duel is correct with the rulling, even thought the card you activated is continous because it negated activation of the card, not the activation of the effect of the card. When the card itself activation is negated and it does not say where it goes, the card is not on the field and also not in your hand when the activation of card is negated, so that is why it is send to the graveyard since it can't stay in bad limbo. For the case of negating monster effect, then the monster would stay, it is only spell and trap card, also when it comes to spell and trap card light and dark dragon can only negated the activation of card, it cannot negated the effect activation of spell and trap card. But if it could then the field spell would already be on the field and negated the activation of the effect of that field spell card in that case the field spell card would stay. If you don't believe look at this your opponent activated half a pendulum scale, and you negated the activation the pendulum monster will go in the graveyard and not face-up in the extra deck since, it was not send from the field to the graveyard, it was send from bad limbo to the graveyard, while if the pendulum monster was already in the pendulum zone, and activated an ignition like effect, and you have an effect that negated the activation of that, and destroy it, in this case the pendulum would go face-up in the extra deck, but if it does not mention where it goes in this case it would just stay in the pendulum zone with the igniton like effect activation negated.
Could logs have called by the grave the second xyz bird in grave to prevent the (quick effect) no battle damage effect?
This deck is also weirdly affordable. Like, all the URs are staples people probably have already anyway.
even when you activate a field spell, the card has to complete activate to remain on the field, if the activation wasnt succesful, the card is not considered part of the field, so it leaves it
I have no idea what you’re talking about with Swap Frog. As far as I remember, you could not Normal Summon Swap Frog with its own effect. You could Special Summon it by pitching Waters repeatedly, but that of course has a cost.
I love the YIIK Michaels
Could've callee by the other bird in GY for game?
Reminds me of the time I used a ladd/laeveteinn combo to have an immortal monster.
Iirc ladd nukes the board on death and SS laeveteinn, laeveteinn equips ladd from bin.
Shouldve chained tip to the first negate then grab the effect negation spell but ladd is a weird card to interact with
Why the name of the Master Duel Account said Meowie!? lol
RATS RATS WE ARE THE RATS 🐀
I didn't know Light And Darkness Dragon removed the card after negating it I might add that to my deck of Monarchs.
They make a card that can give tha dude 8000 atk (live haks I think)
Nah if possible what you do is find a convoluted way to pump LADD with stats so that they have a whole lot of activation negates for the lols.
The heck is an activation vs the other thing
there is a difference to Negate effect and Negate activation
11:30 wait there's a Fucho in the GY you can Called By it you would've won aaah-
whatever we still won lol
If you play LADD with reverse trap, you actually have infinite negate sinc he will gain atk and def instead of losing it
In theory but theres a ruling preventing that, probably why the opponent doesn’t run it
THAT ENDING OMG
I love duel logs laugh so goofy so real
truly a manga chazz moment
Im mad. I want this deck too. Along with DMOC support.
fyi, that is not how negating activation works. Mr. Logs is mistaking it for negating the effect.
Wonder if the opponent is an Utada fan with that name
If it’s a continuous, spell or field spell or continuous trap negating the activation it would be destroyed
I use to play ladd all the time back in the day. Its not hard to understand it and to get around. It’s definitely annoying.
Free da toad!
You play runick. You cant look down on anyone.
fr same for kashtira
Playing a deck like that and quitting after that many turns is fatherless behavior
TheHaiyaaatoLogs.....
ELiT
You coulda called by that xyz noob 😂wtf exhange 😢
When u don't play right no one wants to play you, mercy is 6ay
Go back to kindergarten wtf