me waiting for *Obelisk of Phone Snapping/Phoney Smackdown [Difficult]* - Blackhole ~ Dream among the Stars (1-2) (Prelude version of original Floor 1) [Low-Mid Medium] - *Blackhole ~ AuroraTheory (3-4)* [High-Mid Medium] - Blackhole ~ Nuetronium (5-6) [Peak-Medium] - Dimrain ~ Every End (7-8) [High Medium] (Net part + high use of conveyor and spinners) - *Balderact ~ Adrift (9-11)* [Mid Medium] (Netted part are filled with Hard jumps and increased killbrick usage, otherwise medium jumps on unnetted part) - Balderact ~ Chaser (12-13) [Bottom-Hard] (long outside section and high use of marked conveyors, still easy) - *Dimrain ~ Frozen in Black and Silver* (14-15) [Peak-Medium] - Dimrain ~ Twilight Techno [Bottom-Hard] - Dimrain ~ Duality (18-19) (High use of spinners and killbrick, but lil harder) [Low-Mid Hard] - Dimrain ~ Jetstream (20-21) [High-Mid Hard] - Balderact ~ Seamless Void [Low Hard] (22-23) - *Balderact ~ Cossonance* (24-26) [Mid Hard] - Balderact ~ The Lost Entity (27-28) [High Hard] - Dimrain ~ The Disturbance (29-30) [Bottom Difficult] (introduces Truss walk and Basic truss flicks, filled with hard jumps in short netted area.. has a long outside section without all of these but high use of killbrick and spinners) - Dimrain ~ The Prototype (first nerve control section) (60% Outside section, no jump atleast difficult but mixed between medium to hard jumps, no safety net) (31-32) [Low-Mid Difficult] - Dimrain ~ R.E.M III (Extended Nerve control section, you fall.. you lose! but little harder than 31-32, truss walk and partial netted basic truss flick appears here) (33-34) [High Difficult] - Bug Fables ~ Sunflower Dance (End of First nerve control section, break floor and a full net.. with a drawback.. are filled with hard jumps) (35-36) [High-Hard] - Bug Fables ~ The Watcher (37-38) [Peak Hard] (High use of tightropes and killbricks) - Bug Fables ~ Team, it's Getting Serious (Long floors, all Hard jumps, heavy use of Killbricks and not beginner friendly kb net outside section) (39) [Bottom Difficult] - *Bug Fables ~ Usurper II* (40-41) [Low-Mid Difficult] - *Bug Fables ~ TOE (42-44)* [Peak Difficult] (Second nerve control section) (3 Floors of 100% Outside section, sharp increase in killbrick, conveyor and spinner usage, some difficult jumps appears uncommonly, no safety net) (unnetted tightropes, partial netted truss walk, hard tightropes and flicks, has X-momentum jump to X-Launcher, rare spinner that pushes you, 1-5 stud wrap, 1 stickout single wrap, uncommon 1x1 stud jump, uncommon falling platforms, common 1 stud beam jump, high use of spinner, killbrick and conveyors, some killbricks were collideable) -the base difficulty (not artifical difficulty) slowly increases the higher you go- (all jumps in this OoPS were medium to Hard (or fewer difficult jumps))
Just saying that alot of this is still going to be balanced and polished before the next sneakpeak
Thank you!!!
me waiting for
*Obelisk of Phone Snapping/Phoney Smackdown [Difficult]*
- Blackhole ~ Dream among the Stars (1-2) (Prelude version of original Floor 1) [Low-Mid Medium]
- *Blackhole ~ AuroraTheory (3-4)* [High-Mid Medium]
- Blackhole ~ Nuetronium (5-6) [Peak-Medium]
- Dimrain ~ Every End (7-8) [High Medium] (Net part + high use of conveyor and spinners)
- *Balderact ~ Adrift (9-11)* [Mid Medium] (Netted part are filled with Hard jumps and increased killbrick usage, otherwise medium jumps on unnetted part)
- Balderact ~ Chaser (12-13) [Bottom-Hard] (long outside section and high use of marked conveyors, still easy)
- *Dimrain ~ Frozen in Black and Silver* (14-15) [Peak-Medium]
- Dimrain ~ Twilight Techno [Bottom-Hard]
- Dimrain ~ Duality (18-19) (High use of spinners and killbrick, but lil harder) [Low-Mid Hard]
- Dimrain ~ Jetstream (20-21) [High-Mid Hard]
- Balderact ~ Seamless Void [Low Hard] (22-23)
- *Balderact ~ Cossonance* (24-26) [Mid Hard]
- Balderact ~ The Lost Entity (27-28) [High Hard]
- Dimrain ~ The Disturbance (29-30) [Bottom Difficult] (introduces Truss walk and Basic truss flicks, filled with hard jumps in short netted area.. has a long outside section without all of these but high use of killbrick and spinners)
- Dimrain ~ The Prototype (first nerve control section) (60% Outside section, no jump atleast difficult but mixed between medium to hard jumps, no safety net) (31-32) [Low-Mid Difficult]
- Dimrain ~ R.E.M III (Extended Nerve control section, you fall.. you lose! but little harder than 31-32, truss walk and partial netted basic truss flick appears here) (33-34) [High Difficult]
- Bug Fables ~ Sunflower Dance (End of First nerve control section, break floor and a full net.. with a drawback.. are filled with hard jumps) (35-36) [High-Hard]
- Bug Fables ~ The Watcher (37-38) [Peak Hard] (High use of tightropes and killbricks)
- Bug Fables ~ Team, it's Getting Serious (Long floors, all Hard jumps, heavy use of Killbricks and not beginner friendly kb net outside section) (39) [Bottom Difficult]
- *Bug Fables ~ Usurper II* (40-41) [Low-Mid Difficult]
- *Bug Fables ~ TOE (42-44)* [Peak Difficult] (Second nerve control section) (3 Floors of 100% Outside section, sharp increase in killbrick, conveyor and spinner usage, some difficult jumps appears uncommonly, no safety net) (unnetted tightropes, partial netted truss walk, hard tightropes and flicks, has X-momentum jump to X-Launcher, rare spinner that pushes you, 1-5 stud wrap, 1 stickout single wrap, uncommon 1x1 stud jump, uncommon falling platforms, common 1 stud beam jump, high use of spinner, killbrick and conveyors, some killbricks were collideable)
-the base difficulty (not artifical difficulty) slowly increases the higher you go- (all jumps in this OoPS were medium to Hard (or fewer difficult jumps))
whar
obelisk of phone snapping but songs only
wait the gameplay looks really fun (something todc and codc couldn’t do)
I will grind this and make a guide on this when it releases
This looks cool!! I love ToDC
I was planning to make a timestamp but i accidentally clicked on another video and it got erased :/
unfortunate
Ok.
why no effortless 😢
cus i dont like gat
ik it wasnt always gat but i also dont like adding floors under og f1 especially for extremely iconic things like ToDC
@@xx0maxioom:
yh but i made OoM like a year ago now im a changed person
@@xx0maxi u mean jjt?