Fallout Board Game | How to Play, Setup, Playthrough

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 22

  • @ChristianTheJew
    @ChristianTheJew 3 ปีที่แล้ว +24

    FIXES: 1. Enemies count an unexplored tile as one space when moving during activation phase.
    2. You start out with the characters initial SPECIAL token, and then also draw another token at random. Same token = redraw. Starting tokens = 2.
    3. Enemy tokens flipped to active during activation phase do not immediately attack a player on their space. Regardless of their aggression modifier.

    • @KnightKnowledge
      @KnightKnowledge  3 ปีที่แล้ว +5

      Thanks for providing clarifications!

  • @energize_r886
    @energize_r886 3 ปีที่แล้ว +5

    I'm asian and my english is not strong but you can explain so clear and so deep now i'm understanded after read the rules book and get nothing, thank you so much bro!

    • @KnightKnowledge
      @KnightKnowledge  3 ปีที่แล้ว +2

      I'm glad it was helpful! I try to be as clear and concise as possible in my videos :)

  • @OutOfPrintGM
    @OutOfPrintGM 2 ปีที่แล้ว +3

    I have the game and was struggling to get my head around some of the rules but your video was very helpful

  • @kylekonchar2228
    @kylekonchar2228 4 ปีที่แล้ว +5

    I got this game for the holidays.... I was confused but this video helped out a ton. Thank you.

    • @KnightKnowledge
      @KnightKnowledge  4 ปีที่แล้ว +1

      I'm glad it helped, hope you enjoy it!

  • @tokyohanamura
    @tokyohanamura 4 ปีที่แล้ว +4

    Got a factory sealed copy from a Dirt Cheap last week & some instructions sounding contradicting like the add# instructions explained in the quest rewards
    As for your Stand By insert problem, a good way to resolve that is by putting the map tiles in the middle (along with the other things that you punch out), Pip-Boy player status boards on the top by the lip of the box, & everything else in the top/bottom pockets on the Stand By insert. Looks sloppy in the middle, but it keeps that nice insert in there along with less stuff rattling around the box
    Regardless, awesome upload! It helped clear up some of the complicated instructions

    • @KnightKnowledge
      @KnightKnowledge  4 ปีที่แล้ว

      Glad it helped you out! Hope you have fun!

  • @dennispabin8979
    @dennispabin8979 4 ปีที่แล้ว +3

    Thank you so much! Great tutorial, but did you switch up the rules of how much damage you receive after that first fight?

  • @Thesavagesouls
    @Thesavagesouls 2 ปีที่แล้ว +1

    I'm feeling inclined to just scrap all that influence mecanics and just roleplay quests until I finish main quest or die.

    • @KnightKnowledge
      @KnightKnowledge  2 ปีที่แล้ว +1

      that's definitely an option; play the way that is fun to you!

  • @markobanjac2068
    @markobanjac2068 4 ปีที่แล้ว +2

    Hey man, so this is kinda late but I just got a Fallout board game and I love your videos and found this one and wanted to see what you think about the game. Anyway I have a question about a combat and maybe you know whats correct in this situation. So if I fight aggressive enemy and don't kill him and he does not go into hiding, does he attacks me automatically next round? I mean before my actions, because he is aggressive? (sop not because of agenda cards but just because we are in the same spot and he is aggressive)

    • @KnightKnowledge
      @KnightKnowledge  4 ปีที่แล้ว +1

      Great question; I checked the rulebook and only if the enemy activates (bottom right of the agenda card) does it initiate a fight. And then you treat it as if you initiated combat (rolling your dice to determine whether you defeated it and how much, if any, damage you take).

  • @okiemax
    @okiemax 2 ปีที่แล้ว +1

    Thank you! I tried this at a shop yesterday and almost tossed the last bit of my dignity down a well because i couldnt get a few rules down

  • @bradpitt5355
    @bradpitt5355 2 ปีที่แล้ว +1

    50:52 another nuke was droped

  • @worgen65
    @worgen65 3 ปีที่แล้ว +1

    At around 15:14 when he’s going over the anatomy of a quest card. Are players supposed to know the rewards? It doesn’t seem to make sense for them to do so, especially with some of the more rewarding quests, but then you basically need a DM who isn’t playing, and instead reads it all like a D&D DM

    • @KnightKnowledge
      @KnightKnowledge  3 ปีที่แล้ว

      No, they're not supposed to know what the rewards is.

    • @worgen65
      @worgen65 3 ปีที่แล้ว

      @@KnightKnowledge Thank you!

  • @simslover2icecresmxx77qq6
    @simslover2icecresmxx77qq6 3 ปีที่แล้ว +1

    Thank you for this!

  • @chingching3614
    @chingching3614 3 ปีที่แล้ว +1

    This was a big help