Liked and commented for the algorithm, unfortunately I got here past the 24 mark. Hopefully with helps even a little. The editing is amazing and he’s very well spoken.
The main menu theme for me could be described as doubtfulness, whether you'll start the game or back out from playing it entirely that theme kinda captures it for me.
Love this read on the main menu theme too!!! Honestly it's such a nuanced track to me that I think you could have so many reads on it and they're all fairly thoughtful/intelligent.
What really did it for me while playing the game is that most areas don't even have music In the prison cells map, for example, the only sounds you'll hear are your foorsteps on the metal bridge, and then suddenly, a guard spotting you, which can instantly throw you off and scare the living green hue out of you
I love how with Song of Torment, the ticking starts with music around it, and then the music just ends, with the ticking being the only thing you hear. It is slow, steady, focussing your mind on just the ticking. It leads you to anticipate the end, when something will show up, and then, it just ... ends. I just really love Song of Torment particularly. When you get so used to the nice calm of Ma'habre streets, it really keeps you on edge
I was sitting in my car today, waiting peacefully for my wife to get out of work with Spotify going, when Pulse and Anxiety started playing at full blast and scared the absolute fcking sht out of me. Then this video popped up in my algo
I did a playthrough of this game for twitch and I quit my playthrough once I got to Mahabre. It is because of the 'calm' track. The coughing sounds were disturbing me so badly that I couldn't think straight and ended up going in circles. I never finished the game and I'm scared to go back because I might be unable to complete it again for the same reason.
Hell of a thing to have trauma from a game. I get it though. I remember reading a horror webcomic that I dropped simply because it was too disturbing for me. It genuinely makes me feel nauseous to remember what little I read through.
The guitar part of Prelude to Darkness reminds me of Cahara’s S ending. The droning music in the beginning being the trauma he suffered in the dungeon, forever haunting him, yet he did what he came for, securing his family’s safety for generations to come, though he will always fear the worst…
I've been meaning to make a video on F&H Audio design and you nailed it, Can't wait to see and hear more from you I'm now Subbed :D Edit: Only issue I have is the audio balancing, as you're going on a run on thought the entire time while being louder than the audio itself not an issue for me as I know the sounds and I can keep up, but for a few friend of mine it was jarring for them
Helloo! Really great video, love your analysis. Something I noticed I just wanted to raise was the very very tight cuts/edits between lines at points. Something I'd recommend is leaving some breaths in between lines and/or finding a bit of silence to insert to help with the flow of your sentences. Words jumping in suddenly one after the next can be quite jarring, especially in a video about audio. Overall though, amazing work!
THIS IS SO GOOD WHAAA,, you are insanely underrated and I hope this video blows up. Your voice is so soothing and your analysis was really well thought out and executed.
YAAAAASSSS!!!! Someone's finally breaking down Miro's absolutely GOD-TIER sound design and music!!! 😁 The craziest part about it all IMO is that he had literally ZERO musical experience/training before creating the first game! He'd never played an instrument, didn't know how to read music, etc... Like how the hell is that even possible???? O_o Every single song and sound effect is literally PERFECT!!! 😳🤯
Great work! Indepth and constructed, but little bit too fast, both with narrating and overall tempo of presentation. Not enough time to digest the information of consecutive segments, in my opinion. Would be amazing to see video about Termina on this topic. Again, much appreciated, thumbs up!
I've thought about if I want to or not, mostly because Termina has a lot more music and I have less experience with the game overall. I had another idea for Termina but with the reception of this video, I might pivot a bit and just make multiple videos on different topics related to Termina.
The algorithm is pulling mate. I'd suggest to pace the narration a bit, as it ain't too relaxing tbf. Perhaps go with a deeper voice and pause abitta more. Tbh I'd rather watch a 40+ minutes badass video essay than a 30 mins rush. Great work on the timestamps btw. Subscribed to see you cook!
Good video, but highly suggest taking pauses at times and talking a little slower. You didn't give much time to really process many of the points you made before going straight to the next, and for much of the video the music you're talking about is barely audible.
Very fair! I struggled quite a bit with where I wanted the music to be relative to my voice, especially since this is the first video I’ve done where the music really mattered, so I’ll definitely take some time to give it some breathing room on the next video. Especially since Funger’s soundtrack also tends to lean really quite on the mix lol. Appreciate the feedback!
I could hardly hear anything but your voice which is ironic since the video is supposed to be about game audio. Maybe talk less and slower to let the audience engage with the main focus of the video? Super Eyepatch Wolf made a wonderful review on F&H for example. Jacob Geller is also great at conveying the charms of the games he likes.
Just found this and I’m already waiting on how would you describe the track that plays when you’re in Rher’s dimension apartment building in Termina. That one terrifies me 🥹 * could not find the tracks name, but it plays where you find moonscorched Marcoh!
@@SadClap for me it’s the perfect embodiment of discomfort. The track with the ambient sounds just screams ‘you’re not supposed to be here so get tf out’. Of course the entire game is telling you this bc of how aggressive everything is but not even the underground church exploration part, that should be way more gruesome due to what you see there, just doesn’t feel as claustrophobic as being inside the apartments. It goes without saying that any Rher’s dimension feels claustrophobic but that track alone makes me nervous and way more aware that it is claustrophobic :’)
Agree. I think what makes it so good is that the very first time you listen to it, you don't really know if the screams are part of the track or from the environment (same goes with the "machine" sounds). It's similar to the chained dudes at the top of the Department Store screaming 24/7, you don't know until you check the source And yeah, the church basement is claustrophobic but for different reasons i guess (Crimson Fathers, blood pools, COFFINS and narrow corridors). Easy game over if you're not prepared. Thanks for taking your time to respond, have a good day/may your Funger runs be lucky :)
ZEUS GIVE THIS LOVELY MAN MORE VIEWS, AND MY LIFE IS YOURS!!
Zeus answered your call, this was in my reccomended,
But the correct quote asks ares... kratos never gave his life to zeus
@@TC70 I'm just a parrot mimicking other's nonsensical jabbering (I'm just copy pasting the meme) also thank you tons of kisses
Liked and commented for the algorithm, unfortunately I got here past the 24 mark. Hopefully with helps even a little. The editing is amazing and he’s very well spoken.
The main menu theme for me could be described as doubtfulness, whether you'll start the game or back out from playing it entirely that theme kinda captures it for me.
Love this read on the main menu theme too!!! Honestly it's such a nuanced track to me that I think you could have so many reads on it and they're all fairly thoughtful/intelligent.
What really did it for me while playing the game is that most areas don't even have music
In the prison cells map, for example, the only sounds you'll hear are your foorsteps on the metal bridge, and then suddenly, a guard spotting you, which can instantly throw you off and scare the living green hue out of you
I love how with Song of Torment, the ticking starts with music around it, and then the music just ends, with the ticking being the only thing you hear. It is slow, steady, focussing your mind on just the ticking. It leads you to anticipate the end, when something will show up, and then, it just ... ends.
I just really love Song of Torment particularly. When you get so used to the nice calm of Ma'habre streets, it really keeps you on edge
Hear a bird cry irl while watching this and felt my heart skip a beat. Sound is powerful
I was sitting in my car today, waiting peacefully for my wife to get out of work with Spotify going, when Pulse and Anxiety started playing at full blast and scared the absolute fcking sht out of me.
Then this video popped up in my algo
I did a playthrough of this game for twitch and I quit my playthrough once I got to Mahabre. It is because of the 'calm' track. The coughing sounds were disturbing me so badly that I couldn't think straight and ended up going in circles. I never finished the game and I'm scared to go back because I might be unable to complete it again for the same reason.
Hell of a thing to have trauma from a game. I get it though. I remember reading a horror webcomic that I dropped simply because it was too disturbing for me. It genuinely makes me feel nauseous to remember what little I read through.
@@jacobfreeman5444 do you remember its name??
That's such a good censor mod tho kinda cute they made the Sylvian cultist dance
The thumping sound in the opening screen seems to be a cardiogram, a device for examining heartbeats. Thematically, it's quite fitting.
Begging you to do a video on the termina audio
Second this!
Sometimes it’s not the presence of a soundtrack, but the utter lack of one that inspires the most fear
The sound design in this game is the best I've ever heard, and that was before you pointed out a bunch of things I'd missed. Excellent video.
The guitar part of Prelude to Darkness reminds me of Cahara’s S ending. The droning music in the beginning being the trauma he suffered in the dungeon, forever haunting him, yet he did what he came for, securing his family’s safety for generations to come, though he will always fear the worst…
niche videos like this are my Roman Empire ❤ beautiful video, I hope you'll make part 2 on Termina!
I've been meaning to make a video on F&H Audio design and you nailed it, Can't wait to see and hear more from you I'm now Subbed :D
Edit: Only issue I have is the audio balancing, as you're going on a run on thought the entire time while being louder than the audio itself
not an issue for me as I know the sounds and I can keep up, but for a few friend of mine it was jarring for them
Helloo! Really great video, love your analysis. Something I noticed I just wanted to raise was the very very tight cuts/edits between lines at points. Something I'd recommend is leaving some breaths in between lines and/or finding a bit of silence to insert to help with the flow of your sentences. Words jumping in suddenly one after the next can be quite jarring, especially in a video about audio. Overall though, amazing work!
Oh! Also be mindful of cutting audio half way through a breath :)
less than 1k views?? tf?? deserves way more love. great job 👍👍👍👍
THIS IS SO GOOD WHAAA,, you are insanely underrated and I hope this video blows up. Your voice is so soothing and your analysis was really well thought out and executed.
Thank you for this video - the music is the first thing I think of when I remember this game. Your analysis is perfect
Also, we need one for Termina now. 😁 That music goes even harder IMO. He got notably more comfortable in his composition skills.
YAAAAASSSS!!!! Someone's finally breaking down Miro's absolutely GOD-TIER sound design and music!!! 😁
The craziest part about it all IMO is that he had literally ZERO musical experience/training before creating the first game! He'd never played an instrument, didn't know how to read music, etc... Like how the hell is that even possible???? O_o Every single song and sound effect is literally PERFECT!!! 😳🤯
Great video I loved this style and the way you explained it all keep it up!
GREAT ANALYSIS! ❤
Excellent video
THANK YO UF RO MAKING THIS
great video!
Great work! Indepth and constructed, but little bit too fast, both with narrating and overall tempo of presentation. Not enough time to digest the information of consecutive segments, in my opinion. Would be amazing to see video about Termina on this topic. Again, much appreciated, thumbs up!
Phenomenal analysis of the music, any chance of you doing the same for termina? I’d love to see your take on it
I've thought about if I want to or not, mostly because Termina has a lot more music and I have less experience with the game overall. I had another idea for Termina but with the reception of this video, I might pivot a bit and just make multiple videos on different topics related to Termina.
The algorithm is pulling mate. I'd suggest to pace the narration a bit, as it ain't too relaxing tbf. Perhaps go with a deeper voice and pause abitta more. Tbh I'd rather watch a 40+ minutes badass video essay than a 30 mins rush. Great work on the timestamps btw. Subscribed to see you cook!
A wild video game documentary appeared.
Мужик вот я понимаю, что ты рассказываешь, что-то интересное так что буду ждать когда включу переводчик
Bro that transition at 9:10 went hard as fuck
Cool stuff
Would have been cool if the video would play the sounds that are being talked about.
Good video, but highly suggest taking pauses at times and talking a little slower. You didn't give much time to really process many of the points you made before going straight to the next, and for much of the video the music you're talking about is barely audible.
Very fair! I struggled quite a bit with where I wanted the music to be relative to my voice, especially since this is the first video I’ve done where the music really mattered, so I’ll definitely take some time to give it some breathing room on the next video. Especially since Funger’s soundtrack also tends to lean really quite on the mix lol. Appreciate the feedback!
Please give time for examples to play out because there's only so much a detailed description can give.
I recommend looking up videos of vgm analysis.
ambiance is detrimental to games in this genre. funger's execution of this is most commendable
What do you mean it's detrimental?
@@nobodiesbusiness2731 yeah I'm very confused by that opinion, ambience is key to horror and every decision a composer makes is intentional
I've been waitng a video about this!!
I could hardly hear anything but your voice which is ironic since the video is supposed to be about game audio.
Maybe talk less and slower to let the audience engage with the main focus of the video?
Super Eyepatch Wolf made a wonderful review on F&H for example.
Jacob Geller is also great at conveying the charms of the games he likes.
do fear and hunger termina!
how do I write music similair to f&h or death note?
Didnt know diddy dungeon was scary
Uber goated vid 😛😛😛😛😛
commenting for algorithm
Only 14k views? That's far too low.
Can you do termina.
is it just me, or does this guy talk really quick?
Just found this and I’m already waiting on how would you describe the track that plays when you’re in Rher’s dimension apartment building in Termina. That one terrifies me 🥹
* could not find the tracks name, but it plays where you find moonscorched Marcoh!
th-cam.com/video/8RdI8-XwGQk/w-d-xo.html this one?
@@SadClap oh yeah this one!
@@reginaokami i love that track, its the difference between "man, this dimension kinda sucks" and "i cant bear it anymore, need to gtfo asap"
@@SadClap for me it’s the perfect embodiment of discomfort. The track with the ambient sounds just screams ‘you’re not supposed to be here so get tf out’. Of course the entire game is telling you this bc of how aggressive everything is but not even the underground church exploration part, that should be way more gruesome due to what you see there, just doesn’t feel as claustrophobic as being inside the apartments.
It goes without saying that any Rher’s dimension feels claustrophobic but that track alone makes me nervous and way more aware that it is claustrophobic :’)
Agree. I think what makes it so good is that the very first time you listen to it, you don't really know if the screams are part of the track or from the environment (same goes with the "machine" sounds).
It's similar to the chained dudes at the top of the Department Store screaming 24/7, you don't know until you check the source
And yeah, the church basement is claustrophobic but for different reasons i guess (Crimson Fathers, blood pools, COFFINS and narrow corridors). Easy game over if you're not prepared.
Thanks for taking your time to respond, have a good day/may your Funger runs be lucky :)
the menu clicking sounds gross!