Hey everyone! I've noticed a lot of you are curious about those rectangular lights outside the window in our latest tutorial. We picked up this technique from the talented @3am.rendering, who created this beautiful interior scene. This method is great for achieving balanced brightness, especially on those cloudy, overcast days. ☁However, if you're a fan of keeping things simple with mainly HDRI lighting, our GI (www.d5render.com/posts/advanced-d5-gi-ground-truth) is more than up to the task and will definitely meet your lighting needs ✨. We've shared the results of both lighting setups on our channel's post for you to take a look (bit.ly/4cUIGVG). Thanks for all your suggestions!
D5 looks great, but this reminds me of the old scanline render hacks of the 2000's. Surely there must be a more effective way of having the environment light the scene without need for six exterior lights! Hope future versions address this as the program has so much potential!
Look, D5 Render is good. But... having to do all this "hack" to properly light the environments is a bit too much, right? In my opinion, the program's native lighting needs a little more quality.
I'm agree, why direct hdri light source can't be as efficient as these area lights? I can understand it's necessary for indirect light source, but why would i have to do that even for direct light source?
Im an architect and do both exterior and interior renders. I do exterior rendering in D5 coz of the easiness setting the surrounding landscape, But Im afraid to use D5 coz, my laptop screams, when using it. I use both D5 and Enscape . Enscape got rest mode so it keeps it silent to most of the time when doing realtime work, while d5 always screams and laptop throttles often , I changed my laptop once, thinking its the problem of laptop, my second laptop also screams like the previous one. Coz of that I use enscape for doing interiors and use fake lights to create raytraced looking shadows and images as in D5. When using D5 the entire office knows I have opened it. Please D5 make a rest mode or like prebaked lights like lumen as seen in UE5. Thats not good looking to see pixelated raytraced noise shining here and there .The program has so much potential, I hope the company make use of it .
I use d5 for my landscape design and it lags way too much when I started putting my grasses and trees for some certain amount, i can't even move my camera. I'm using rtx 3050 for my graphics (i know it's too low) but i can so much more in Twinmotion with this graphic card, it's lagging but not as much as d5
Hey everyone! I've noticed a lot of you are curious about those rectangular lights outside the window in our latest tutorial. We picked up this technique from the talented @3am.rendering, who created this beautiful interior scene. This method is great for achieving balanced brightness, especially on those cloudy, overcast days. ☁However, if you're a fan of keeping things simple with mainly HDRI lighting, our GI (www.d5render.com/posts/advanced-d5-gi-ground-truth) is more than up to the task and will definitely meet your lighting needs ✨. We've shared the results of both lighting setups on our channel's post for you to take a look (bit.ly/4cUIGVG). Thanks for all your suggestions!
D5 looks great, but this reminds me of the old scanline render hacks of the 2000's. Surely there must be a more effective way of having the environment light the scene without need for six exterior lights! Hope future versions address this as the program has so much potential!
light needs more bounces to be "better" but that also kills real time preview
Nice tutorial! I've never thought of using so many outside lights!
Fantastic.....thank you, I'm quite struggeling to get good balanced results....this tutorial made it easy..
Look, D5 Render is good. But... having to do all this "hack" to properly light the environments is a bit too much, right? In my opinion, the program's native lighting needs a little more quality.
I'm agree, why direct hdri light source can't be as efficient as these area lights?
I can understand it's necessary for indirect light source, but why would i have to do that even for direct light source?
It would be greatful, if we can control the number of light bounces .And also the ambient occlusion slider, LOD slider .etc...
Good tutorial, but when placing the lights outside the window, keeping the same angle makes it hard to understand if lights are outside or inside
Thanks for sharing this techniques
🎉🎉🎉❤❤❤ d5 amazing
it was a great tutorial but, why SIX lights outside?! seems too much imo, i prefer to work with a better hdri...
Exactly mate
Im an architect and do both exterior and interior renders. I do exterior rendering in D5 coz of the easiness setting the surrounding landscape, But Im afraid to use D5 coz, my laptop screams, when using it. I use both D5 and Enscape . Enscape got rest mode so it keeps it silent to most of the time when doing realtime work, while d5 always screams and laptop throttles often , I changed my laptop once, thinking its the problem of laptop, my second laptop also screams like the previous one. Coz of that I use enscape for doing interiors and use fake lights to create raytraced looking shadows and images as in D5. When using D5 the entire office knows I have opened it. Please D5 make a rest mode or like prebaked lights like lumen as seen in UE5. Thats not good looking to see pixelated raytraced noise shining here and there .The program has so much potential, I hope the company make use of it .
I use d5 for my landscape design and it lags way too much when I started putting my grasses and trees for some certain amount, i can't even move my camera. I'm using rtx 3050 for my graphics (i know it's too low) but i can so much more in Twinmotion with this graphic card, it's lagging but not as much as d5
Too many lights for just one room 😮
hello D5 i want to subscribe but please provide gcash payment or make a link for gcash payment