How to boost brightness in long rooms while maintaining balance | Community-made Tutorial

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 17

  • @D5Render
    @D5Render  2 หลายเดือนก่อน +2

    Hey everyone! I've noticed a lot of you are curious about those rectangular lights outside the window in our latest tutorial. We picked up this technique from the talented @3am.rendering, who created this beautiful interior scene. This method is great for achieving balanced brightness, especially on those cloudy, overcast days. ☁However, if you're a fan of keeping things simple with mainly HDRI lighting, our GI (www.d5render.com/posts/advanced-d5-gi-ground-truth) is more than up to the task and will definitely meet your lighting needs ✨. We've shared the results of both lighting setups on our channel's post for you to take a look (bit.ly/4cUIGVG). Thanks for all your suggestions!

  • @77lowebowski
    @77lowebowski 2 หลายเดือนก่อน +10

    D5 looks great, but this reminds me of the old scanline render hacks of the 2000's. Surely there must be a more effective way of having the environment light the scene without need for six exterior lights! Hope future versions address this as the program has so much potential!

    • @xRaptorScreamx
      @xRaptorScreamx 2 หลายเดือนก่อน

      light needs more bounces to be "better" but that also kills real time preview

  • @ricardocoji.3d
    @ricardocoji.3d 2 หลายเดือนก่อน +8

    Nice tutorial! I've never thought of using so many outside lights!

  • @catsven1973
    @catsven1973 2 หลายเดือนก่อน

    Fantastic.....thank you, I'm quite struggeling to get good balanced results....this tutorial made it easy..

  • @diegorender3d
    @diegorender3d 2 หลายเดือนก่อน +16

    Look, D5 Render is good. But... having to do all this "hack" to properly light the environments is a bit too much, right? In my opinion, the program's native lighting needs a little more quality.

    • @Virtual_art_studio
      @Virtual_art_studio 2 หลายเดือนก่อน +3

      I'm agree, why direct hdri light source can't be as efficient as these area lights?
      I can understand it's necessary for indirect light source, but why would i have to do that even for direct light source?

  • @vmafarah9473
    @vmafarah9473 2 หลายเดือนก่อน

    It would be greatful, if we can control the number of light bounces .And also the ambient occlusion slider, LOD slider .etc...

  • @xRaptorScreamx
    @xRaptorScreamx 2 หลายเดือนก่อน +4

    Good tutorial, but when placing the lights outside the window, keeping the same angle makes it hard to understand if lights are outside or inside

  • @bolbolegypttuber
    @bolbolegypttuber 2 หลายเดือนก่อน

    Thanks for sharing this techniques

  • @sunitparanjape2722
    @sunitparanjape2722 2 หลายเดือนก่อน

    🎉🎉🎉❤❤❤ d5 amazing

  • @cristofollis
    @cristofollis 2 หลายเดือนก่อน +2

    it was a great tutorial but, why SIX lights outside?! seems too much imo, i prefer to work with a better hdri...

  • @vmafarah9473
    @vmafarah9473 2 หลายเดือนก่อน +1

    Im an architect and do both exterior and interior renders. I do exterior rendering in D5 coz of the easiness setting the surrounding landscape, But Im afraid to use D5 coz, my laptop screams, when using it. I use both D5 and Enscape . Enscape got rest mode so it keeps it silent to most of the time when doing realtime work, while d5 always screams and laptop throttles often , I changed my laptop once, thinking its the problem of laptop, my second laptop also screams like the previous one. Coz of that I use enscape for doing interiors and use fake lights to create raytraced looking shadows and images as in D5. When using D5 the entire office knows I have opened it. Please D5 make a rest mode or like prebaked lights like lumen as seen in UE5. Thats not good looking to see pixelated raytraced noise shining here and there .The program has so much potential, I hope the company make use of it .

    • @rualsanglianhmunhlei1573
      @rualsanglianhmunhlei1573 หลายเดือนก่อน

      I use d5 for my landscape design and it lags way too much when I started putting my grasses and trees for some certain amount, i can't even move my camera. I'm using rtx 3050 for my graphics (i know it's too low) but i can so much more in Twinmotion with this graphic card, it's lagging but not as much as d5

  • @brdklt
    @brdklt 2 หลายเดือนก่อน +1

    Too many lights for just one room 😮

  • @ahmadsali7168
    @ahmadsali7168 2 หลายเดือนก่อน

    hello D5 i want to subscribe but please provide gcash payment or make a link for gcash payment