Molecular Script Addon Compilation Blender

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 เม.ย. 2017
  • This is a compilation of all the molecular script addon simulations I have made thus far.
    ----------------------------------------------
    Background Music:
    "Can Can" by OffenBach.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FIND ME ON SOCIAL MEDIA:
    LBRY:
    lbry.tv/$/invite/@BlenderRook...
    Facebook
    / blenderrookie
    BitChute
    www.bitchute.com/channel/ICxp...
    BlendSwap
    www.blendswap.com/user/Blende...
    Blender Rookie URL:
    / blenderrookie
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DONATE:
    SubscribeStar
    www.subscribestar.com/blender...
    Paypal
    paypal.me/BlenderRookie
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Software I Use:
    Live Streaming: OBS(freeware)
    obsproject.com/
    3D Editor: Blender 3D (freeware)
    www.blender.org
    Video Editor: Cyberlink PowerDirector14 (payware)
    www.cyberlink.com
    MP4 Encoder: HandBrake (freeware)
    handbrake.fr
    Audio Editor: Audacity (freeware)
    www.audacityteam.org
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    My Hardware:
    Desktop
    Motherboard: Asrock B350
    CPU: Ryzen 5 1600X
    2X - GPU: Nvidia GTX 1060 6GB
    RAM: 32GB GSkill Ripjaws 4 X 8GB
    500GB NVME Western Digital Black
    COOLING: Arctic Freezer 240mm AIO
    Laptop
    HP Envy Laptop (model# 15-k253ca)
    CPU i7-4720hq
    No GPU
    16GB RAM (Crucial)
    240 GB SSD (Western Digital)
    1 TB HDD (Toshiba)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    #BlenderRender #Blender3D #Freeware #Animation #CGI #VFX #Simulation #ComputerGenerated #Mischief #PowerDirector #Cyberlink #VideoEditor #MolecularScript
    If you would like to download and install the "Molecular Script" here's the link.
    drive.google.com/file/d/18_ni...
    I am a Blender rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique.
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 443

  • @globalrandomness
    @globalrandomness 3 หลายเดือนก่อน +3

    This video made my childhood. THANK YOU

  • @thanadejhwangsutham3184
    @thanadejhwangsutham3184 2 หลายเดือนก่อน +2

    This video became my childhood because when I was four years old I watched it I couldn't find it this age but I finally found it again

  • @lawrenceborst9043
    @lawrenceborst9043 6 ปีที่แล้ว +28

    3:10 absolutely in love with that shot

  • @the_trouble_makers103
    @the_trouble_makers103 8 หลายเดือนก่อน +1

    I actually enjoy this.

  • @toddspeck9415
    @toddspeck9415 2 ปีที่แล้ว +1

    Absolutely amazing.

  • @SourceAwareness
    @SourceAwareness ปีที่แล้ว

    You're The Man!!! Excellent, excellent work. 😊😊 I find great inspiration from your Masterpieces. Best Wishes

  • @shockerson
    @shockerson 2 ปีที่แล้ว +2

    ITS ABSOLUTELY BRILLIANT

  • @ItzBIULD
    @ItzBIULD 3 ปีที่แล้ว +4

    3:51 factories be like:
    Also very satisfying

  • @BuriedinDisguise
    @BuriedinDisguise 6 ปีที่แล้ว +15

    Great video, so fun to watch this, and the music is such a welcome change compared to the other videos you see on TH-cam with those annoying EDM mixes blasting away in the background. I just bought an HP spectre x360 for working in Blender and other graphic apps, it's cool to see you did all this on a laptop. That got me excited to know that we have enough power in laptops to do these kinds of thing. I'm sure 10x the particles here though and you could be rendering for days. Great job and a sub.

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +2

      Thanks. Yeah, I try to somewhat match the music to the video and I almost always turn the volume down on the music so that it sounds like it's in the background. I have seen far too many good videos ruined by loud in your face music that doesn't fit.
      Yeah, all of this was rendered on my HP Envy laptop. Let me make a suggestion when it comes to doing this stuff on laptops. Be patient and install a freeware like "CoreTemp" so that you can monitor the temp of the CPU and then set the CPU clock frequency to a point where the temp will not go over 80c. "Intel Extreme Tuning Utility" can be used to change the clock frequency. I say all that because although 80c is still relatively safe, 100c can ruin the CPU and my laptop will run in the 90s if I don't turn down the clock speed. That's a little close for my comfort. I'd rather underclock a bit while rendering and be assured that my CPU survives.
      BTW, I looked up the benchmarks on that i7 6500u that's typically in the spectra and it has a 4427 Passmark score. That's not bad. Just be patient. You will run out of memory before you run out of CPU. BTW, my laptop has 8GB of memory just like the spectra. So theoretically, you should be able to do the same number of particles.
      I got luck when I found my laptop. I found it on sale 2 years ago for $550 and it has a i7 4720hq CPU.

    • @TechPersonReal
      @TechPersonReal 5 ปีที่แล้ว

      Thanks for the advice! My desktop has 12GB of memory, integrated graphics, and a 3GHz quad-core i5. I was able to get around 600,000 particles before my computer froze and I had to force restart.

    • @laurogiles9452
      @laurogiles9452 2 ปีที่แล้ว

      @@BlenderRookie ll

  • @braidedbands3654
    @braidedbands3654 6 ปีที่แล้ว +9

    This should be on "the most satisfying video compilations"

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +3

      I'd rather the people come here to get satisfied. LOL

    • @spacez920
      @spacez920 3 ปีที่แล้ว

      I don’t agree because all of the things on there aren’t really satisfying.

  • @Nocliphere0425
    @Nocliphere0425 ปีที่แล้ว +2

    13:37 this reminds me of planet collision

  • @colonelmustang337
    @colonelmustang337 6 ปีที่แล้ว +7

    Can i ask what were your molecular script settings for the 3:08 cube? I've been trying all night and I can't get a similar effect. And awesome work, man.

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +3

      I no longer have the project file but I'm pretty sure I could duplicate it. It looks like it was a 50 by 50 grid. The connection or link length was probably set to 0.25 - 0.5, the friction setting was set to probably about .1 or .2, the dampening was probably set to .75 and the sub steps was probably about 40

  • @wampytampy1427
    @wampytampy1427 6 ปีที่แล้ว +5

    You know what I'm done I have to watch this everyday I'm subbing this has to turn into a trend NOW XD

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +3

      Thank you and thanks for the sub.

    • @sergsailoro1387
      @sergsailoro1387 2 ปีที่แล้ว

      @@BlenderRookie 6мвуокуовт6уаяупя11111111

  • @Ethan-do3kh
    @Ethan-do3kh 6 ปีที่แล้ว +1

    This is amazing this is fricking art

  • @accelerator5524
    @accelerator5524 7 ปีที่แล้ว

    Looks really cool

  • @icanhaskpop1239
    @icanhaskpop1239 3 ปีที่แล้ว +5

    I question some of your texture and material choices, but this is better than anything I've done with Blender so far. Very interesting.

    • @BlenderRookie
      @BlenderRookie  3 ปีที่แล้ว

      I am terrible at texturing and these were made before I even got that good.

  • @user-tu9fp2kw7y
    @user-tu9fp2kw7y 2 ปีที่แล้ว

    It’s just to satisfying

  • @Ivan_Galaxy
    @Ivan_Galaxy 3 ปีที่แล้ว +1

    Pretty relaxing

  • @iputmilkbeforethecereal
    @iputmilkbeforethecereal 5 ปีที่แล้ว +10

    ODDLY SATISFYING !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @brunowunderbar9781
    @brunowunderbar9781 7 ปีที่แล้ว +29

    i could watch this for hours

  • @braidedbands3654
    @braidedbands3654 6 ปีที่แล้ว +3

    15:07 and I love how it illustrates an after burn light on the foam like look :-)

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +1

      I had the setting set so that the glowing particles could stick to the grey particles. But yeah, I kinda liked the look too. Thanks.

  • @OsmoZchannel
    @OsmoZchannel 7 ปีที่แล้ว

    Very nice music choice ! I hate those EDM on the compilation videos Im used to. Your music taste won you a new subscriber ;)

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว

      Thanks. But what's "EDM"?

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว

      I just figured it out.. EDM(Electronic Dance Music)..

    • @eluddite889
      @eluddite889 7 ปีที่แล้ว

      need to go with the super mario kart theme on all vids

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว

      Do you mean the theme song? Won't that flag the copyright police?

  • @officialgrood7895
    @officialgrood7895 6 ปีที่แล้ว

    Great work!!!!!

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว

      Thanks...

    • @onforetv7891
      @onforetv7891 2 ปีที่แล้ว

      I Agree, His Edited is so Literal Great!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 ปีที่แล้ว +1

    It's satisfying!!!

  • @rogueanime505
    @rogueanime505 6 ปีที่แล้ว +4

    WOW! So damn cool! Excellent physical demos. Bet these were very fun to do! ~V~

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +2

      Yeah, they were fun to do.

    • @wwy1413
      @wwy1413 5 ปีที่แล้ว

      Ggg4rhh

  • @BlenderRookie
    @BlenderRookie  5 ปีที่แล้ว +10

    Nearly 800K views on this video. Thank you so much to all of you for taking the time to watch it. I never would have thought it would have done this good...

    • @MrPaceTv
      @MrPaceTv 5 ปีที่แล้ว +2

      you never know what the future holds so you just try your best

    • @AntorasStudio
      @AntorasStudio 5 ปีที่แล้ว

      Hi you actually are the only reason why I still watch TH-cam today XD

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      @@AntorasStudio Thank you.

    • @AntorasStudio
      @AntorasStudio 5 ปีที่แล้ว +1

      No thank you ;)

    • @timhayward834
      @timhayward834 5 ปีที่แล้ว

      Blender Rookie kook

  • @user-lg7cb6sr5z
    @user-lg7cb6sr5z 6 ปีที่แล้ว +2

    you just earned yourself a sub, man.

  • @epicskypictures3716
    @epicskypictures3716 5 ปีที่แล้ว +3

    Love watching your stuff. Great Work. What version of Blender are you using for the with the Molecular Script?

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      I can't do molecular script anymore. I cannot get it to work even on older versions. Currently I have the newest version of Blender but it won't work with it. I am currently trying to come up with a solution.

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว +1

      I was able to get the molecular script to work on the installed version 2.79b. But only if I don't have flip fluids installed. Apparently there is some sort of conflict with the molecular script and flip fluids. My only solution that I know of is for me to keep flip uninstalled unless I need it. The molecular script doesn't seem to interfere with flip though. It's weird.

  • @crazygino77
    @crazygino77 5 ปีที่แล้ว +4

    2:53 I like it

  • @matthewomeara3537
    @matthewomeara3537 3 ปีที่แล้ว +4

    How do you get a gradient on the particles like your cube at 3:00? I have tried everything. Incredible work.

    • @BlenderRookie
      @BlenderRookie  3 ปีที่แล้ว +1

      Cube inside a cube inside a cube inside a cube. Each cube is its own particle system and each system has its own color particle.

    • @matthewomeara3537
      @matthewomeara3537 3 ปีที่แล้ว

      @@BlenderRookie wow, thank you so much for replying!

    • @BlenderRookie
      @BlenderRookie  3 ปีที่แล้ว

      @@matthewomeara3537 You are welcome.

  • @varkboys9999
    @varkboys9999 5 ปีที่แล้ว +2

    100% this is my new guilty pleasure

  • @noenaem1389
    @noenaem1389 7 ปีที่แล้ว +3

    So awesome!!! These are just awesome to watch! How long did these take to render?

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +1

      I usually set the samples low enough so that it will take between 2-8 minutes per frame.

    • @noenaem1389
      @noenaem1389 7 ปีที่แล้ว

      Nice! looks really good! might just want to try using prettier color pallettes and it is perfect

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว

      Tell me what you think about the colors on this one. This is a mini compilation of simulations that are very similar. The last one(not the black and yellow), I think the colors look nice. th-cam.com/video/aJwArExUYpM/w-d-xo.html

  • @stephenhargreaves9011
    @stephenhargreaves9011 6 ปีที่แล้ว

    Your textures could use some work, but hell, do you have the particle systems nailed!!!

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว

      When I made these, I didn't even know how to UV Unwrap.

    • @stephenhargreaves9011
      @stephenhargreaves9011 6 ปีที่แล้ว

      Honestly, it's not an issue. Your work with particles is simply awesome.

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว

      Thanks dude...

  • @movietv8208
    @movietv8208 4 ปีที่แล้ว +1

    Awesome

  • @EndermanPierce
    @EndermanPierce 5 ปีที่แล้ว +4

    Jesus I want to squeeze one of these

  • @2subscriberswithnovideo299
    @2subscriberswithnovideo299 3 ปีที่แล้ว +2

    Dude you have some serious talent and a powerfull full pc😂

    • @BlenderRookie
      @BlenderRookie  3 ปีที่แล้ว

      These were done on an old laptop.

    • @2subscriberswithnovideo299
      @2subscriberswithnovideo299 3 ปีที่แล้ว

      @@BlenderRookie how i have a good pc and i takes me about a hour just do render 2 donuts falling down stairs😂

  • @UnauthorizedExpression
    @UnauthorizedExpression 6 ปีที่แล้ว +1

    How do you keep the textures lined up with that first one when you cut the circle out of the plane? Do you UV project from the camera?

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +1

      I just eyeballed the alignment and cut the texture out of a single video frame and then applied it to the door. I just used the default flat texturing and the texture coordinate node. It took a few times to get it right. I am sure there are better ways to do it but that's what I came up with. I wish I could remember better details but it has been a while since I did this.

    • @UnauthorizedExpression
      @UnauthorizedExpression 6 ปีที่แล้ว

      Well the result is very good. I usually feel stuck with a mesh once it's uv textured. Ur method makes sense.

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว

      I'm glad I was able to explain it so it made sense.

  • @Guyfrombladerunner
    @Guyfrombladerunner 3 ปีที่แล้ว +12

    More important than my homework :D

    • @BlenderRookie
      @BlenderRookie  3 ปีที่แล้ว +5

      No, no no. Gotta do the homework. Don't grow up all ignorant like me.

    • @Guyfrombladerunner
      @Guyfrombladerunner 3 ปีที่แล้ว +4

      @@BlenderRookie e I already finish my homework :)

  • @MarkoMood
    @MarkoMood 7 ปีที่แล้ว +4

    Is there a way to do this for non-spherical objects? When I do it with non-spherical objects, they behave like spheres with an invisible sphere shaped collision margin around them.

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +5

      If you use the particle system I think they all act like spherical objects. However, if you do it with rigid body physics and set the physics to treat them like a mesh, it will react according to the shape of the objects. However, it will use far more computer power. In my case, if I were to do something like this with the rigid body system, I'd be limited to only about 20,000 objects before my computer ran out of resources. Whereas most of these simulations have 100,000 plus particles.

    • @MarkoMood
      @MarkoMood 7 ปีที่แล้ว +1

      I understand. Thank you for the quick reply!

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +1

      You are welcome. I try to respond to every comment.

    • @JoseLopez-rk2bo
      @JoseLopez-rk2bo 6 ปีที่แล้ว

      thrilledburst q

    • @JoseLopez-rk2bo
      @JoseLopez-rk2bo 6 ปีที่แล้ว

      Blender Rookiep

  • @frostxiipineapples3083
    @frostxiipineapples3083 6 ปีที่แล้ว +1

    blender rookie i subscribed :D

  • @jurgenvantomme
    @jurgenvantomme 4 ปีที่แล้ว +1

    Cool!

  • @valquirialeandrodasilva8729
    @valquirialeandrodasilva8729 5 ปีที่แล้ว +1

    wow!

  • @psdgraphics
    @psdgraphics 4 ปีที่แล้ว

    15:18 you have 64000 particles in that tower, seems a lot. Is that volume with grid particles setting? If I try with a grid with resolution 20 or more it become so slow to move around in blender. Blender 2.81 on hi-end PC.

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว +1

      I have used 150 grid resolution with volume before and it gets a little laggy. But even with a very weak computer, 20 grid should be no problem. If you have a good system and 20 is slow, then you have some sort of issue causing problems. My first guess would be that your particles are too big and are being created while intersecting each other.

  • @s0up_dev
    @s0up_dev 3 ปีที่แล้ว +2

    3:13 - I felt like I was getting beheaded

  • @shamequecoleman8344
    @shamequecoleman8344 3 ปีที่แล้ว +1

    I like your channel

  • @Cyber_Kriss
    @Cyber_Kriss 4 ปีที่แล้ว

    This is a nice "How to fry your graphic card" serie

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      When I made this I didn't even have a graphics card. I only had a laptop with integrated graphics.

    • @Cyber_Kriss
      @Cyber_Kriss 4 ปีที่แล้ว

      @@BlenderRookie How is this possible ? so many objects include too much polygons... Is there something I don't understand ? Is it possible to replicate an object without rising the number of polys ? I don't know if its possible in Blender...

    • @wowmuchshiba7516
      @wowmuchshiba7516 3 ปีที่แล้ว

      K there is a handy button called “shade smooth”. That makes low poly objects (works best with spheres look super smooth)

  • @gooberjr73official
    @gooberjr73official วันที่ผ่านมา

    bro, I remember this in 2018

  • @gregor3234
    @gregor3234 3 ปีที่แล้ว

    What pc specs was used and how old were u when u made this? Btw great work

    • @BlenderRookie
      @BlenderRookie  3 ปีที่แล้ว +1

      For all the animations in this video I made on an HP laptop with a i7 47020hq with only built in graphics.
      I was old. I am so old I am bald and have gray hair.
      Thanks.

  • @beatrizmf9965
    @beatrizmf9965 4 ปีที่แล้ว +3

    1:17

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว +1

      That took forever to get right.

  • @bradynharris2966
    @bradynharris2966 6 ปีที่แล้ว

    These look like someone just throwing stuff around making them hit each other!

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว

      That's pretty much what I was going for.

  • @jameschristopher196
    @jameschristopher196 4 ปีที่แล้ว +3

    2:14 oooooooooooooooofff

  • @lukepritchard7832
    @lukepritchard7832 6 ปีที่แล้ว +2

    How did you make the big rectangle tower at 14:50?
    -Do you make an array of 50 x 50 cubes
    -How can that light of a material stand stay in the same place \
    Love the simulations

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +1

      There is an addon called "molecular script" that you can download from here. pyroevil.com/molecular-script-download/
      Once you install it, its settings will be in the particle system panel. In the molecular script setting you can set the particles to be connected.
      But as far as creating the array, it's not like how it's done with rigid bodies. It's done with the particle system. Here's a tutorial made by the creator of that addon. th-cam.com/video/VPE5sxr2t58/w-d-xo.html

    • @lukepritchard7832
      @lukepritchard7832 6 ปีที่แล้ว

      Holy cow thank you for responding so quickly
      I have the molecular script. I should have clarified that.
      I can make a 50 x 50 square that will stick together. When I try and make the rectangle the particles are spread out length wise much further.
      The only way i could do it is making an array of those Molecular cubes. however they keep falling.
      I will check out his tutorials for sure.
      Thank you.

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +1

      You are welcome. I try to respond to everyone.
      That's why once you create the rectangle you need to "apply the scale" by pushing CTRL+A and choose scale. Do that everytime you change the size of a molecular script emitter object. Once you do that reenter the grid resolution in the particle system and they will be spaced evenly.

    • @lukepritchard7832
      @lukepritchard7832 6 ปีที่แล้ว

      What were the settings of your rectangle. how did you make it so the cube absorb the impact of the emitter.

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +1

      The particles being shot at the cube must also be molecular script and the two check boxes(activate self collision & collision with others) must be checked on both the cube and the gun.

  • @cryptocoder5553
    @cryptocoder5553 3 ปีที่แล้ว

    I remember this.

  • @PinColorado
    @PinColorado 4 ปีที่แล้ว

    1,764,588,478,457,796,854,257,367,145,765,757,865

  • @wow-up5my
    @wow-up5my 6 ปีที่แล้ว +1

    how did you do the emission in the middle of the cube at 2:54

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว

      I had multiple cube emitters and instead of filling the volume with particles, I filled the faces. Each emitter cube had a smaller cube inside. Each emitter cube produced a different color particle. The innermost cubes produced particles with an emission shader. Each emitter cube created its own layer of the final particle cube.
      I hope that makes sense.

    • @wow-up5my
      @wow-up5my 6 ปีที่แล้ว +1

      Blender Rookie Cool, and thanks for the fast reply

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว

      You are welcome.. I try to reply to everyone.

  • @Jay-kc2pm
    @Jay-kc2pm 5 ปีที่แล้ว

    Unfortunately it seems the site for the download is no longer accessible. I would love to use this for my projects, but I'm not sure where else I'd find it. : /

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      Here's a link so you can download a backup copy I have. drive.google.com/file/d/18_ni3ZhGrXndzqp2ROFh34-sQpdkGKQN/view?usp=sharing

  • @ayelmao5962
    @ayelmao5962 6 ปีที่แล้ว

    Nut

  • @lucindamuschialli1378
    @lucindamuschialli1378 2 ปีที่แล้ว

    Leo was 10 years old in April 2017.

  • @agentsnake4988
    @agentsnake4988 5 ปีที่แล้ว +11

    1:13 satisfied

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      LOL

    • @Adinkya
      @Adinkya 4 ปีที่แล้ว +1

      @@BlenderRookie can u make a tutorial on this I'm new and want to do this :(

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      @@Adinkya Here is a tutorial I made that's about the basics. Once you learn the basics the rest is just your imagination. th-cam.com/video/i_xFJrZDKYw/w-d-xo.html

  • @yinyanghassen9873
    @yinyanghassen9873 5 ปีที่แล้ว +1

    the rad and blue marbles had grvity and I saw planet marbles orbiting it

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      Yeah 13:33 I'd like to say that was intentional but it was just luck.

  • @LordOdin
    @LordOdin 5 ปีที่แล้ว

    How did this not take 5 years to simulate

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      Lucky I guess. Especially being that this was done on a laptop.

  • @elifer6844
    @elifer6844 4 ปีที่แล้ว

    Çok ama çok güzel

  • @1001panoramas
    @1001panoramas 4 ปีที่แล้ว +2

    Many thanks. Very very nice work.
    Is there a chance that the script will be compiled for mac OS X?

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      I have no idea. I have never used Mac for reasons like this where compatibility comes into play.

    • @kiranroye6498
      @kiranroye6498 3 ปีที่แล้ว

      Jus so u know it works now

  • @paulm5662
    @paulm5662 5 ปีที่แล้ว +1

    Would you mind to share the setup or the .blend of the last scene? Thank you.

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      I don't remember the settings because it was nearly 3 years ago. But I used the molecular script addon.

  • @espen990
    @espen990 7 ปีที่แล้ว +2

    What I dislike about sims is how slow they are. Looks like the moon landing...

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +1

      There is a reason for it. They actually aren't slow. They are actually so big that the large scale makes them look slow. For example, the clip where the ball is smashing through the cube, the ball is 25 meters in diameter. The reason most simulations are simulated on such a large scale is because physics based computer simulations are just past their infancy and into the toddler stage of development. Basically programs like Blender still need years more development before they can accurately simulate physics on a real life scale in an accurate way.

    • @olfmombach260
      @olfmombach260 7 ปีที่แล้ว +1

      Blender Rookie
      Good explanation. You can actually see this if you turn on the units in Blender.
      Another question: How did you make the stream of accelerated particles at 14:55?

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว

      Olf Mombach, that gatling gun simulation is made entirely with the particle system with the molecular script addon. When I set the number of subframes(I think was 25) I then set the particle emitter that represented the gun to a number that would emit 1 particle per a sub frame.
      So basically the idea was this. If I wanted the gun to fire for 100 frames and each frame had 25 subframes, then I would tell that emitter to produce 2500 particles over 100 frames. That means there's nearly a constant stream of particles that resemble a super fast fire rate. I set the starting velocity of the particles to I think as high as it would go. I also added motion blur to it.

    • @olfmombach260
      @olfmombach260 7 ปีที่แล้ว +1

      Blender Rookie
      Alright, thanks.

  • @nitrogen1281
    @nitrogen1281 4 ปีที่แล้ว +4

    0:05 you forgot to remove the tracker's

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว +3

      Nope, didn't forget. I never intended to remove them.

  • @jessicalawheed6735
    @jessicalawheed6735 3 ปีที่แล้ว +3

    What were your settings for the piece at 4:11?

    • @BlenderRookie
      @BlenderRookie  3 ปีที่แล้ว +1

      Size deflect on, molecular script on, friction setting in molecular script about 0.05 and dampening to about 0.75, probably around 19 substeps. The rest are the default other than maybe particle size.

  • @sakidezin9806
    @sakidezin9806 5 ปีที่แล้ว

    Are you planning to upgrade this marvelous addon for blender 2.8?

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      I didn't make it and I don't know much about python coding. But as far as I know the person who created the molecular script(PyroEvil) has mentioned nothing about doing so.

  • @TheDipperPinez27
    @TheDipperPinez27 5 ปีที่แล้ว

    My satisfaction senses are tingling
    I have a fetish for these kinds of stuff
    help

  • @reesalvin6539
    @reesalvin6539 6 ปีที่แล้ว +1

    You should make one of those “Satisfying videos,” show them how it’s done...

  • @skittle311
    @skittle311 5 ปีที่แล้ว +2

    *3:00*

  • @Tastemystyl3
    @Tastemystyl3 4 ปีที่แล้ว

    any way to get a addon like this for 2.79, or 2.8 cant seem to find these any more

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว +1

      You asked for a link for the addon in my flooded hallway video two days ago and I gave you the link within a few minutes of your question. Here it is again. drive.google.com/file/d/18_ni3ZhGrXndzqp2ROFh34-sQpdkGKQN/view?usp=sharing

  • @andrewevenson7798
    @andrewevenson7798 5 ปีที่แล้ว +5

    These animations are beautiful, but. I wish you would have put just a little more effort into their environment lol. The particles looked so real, it didn’t fit the simplistic environment.

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      Complex background will add significantly to the total render time. Especially when talking sometimes 1000s of frames.

    • @andrewevenson7798
      @andrewevenson7798 5 ปีที่แล้ว

      Blender Rookie, I know, and I suppose if you don’t have the time to let it render then that’s fine. It’s just out of place, that’s all.

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว +1

      Although I now have a desktop with a discrete GPU, when I made these I had to render them on my laptop.

    • @shreeshmahobiya3601
      @shreeshmahobiya3601 ปีที่แล้ว

      ​@@BlenderRookie seriously l saw this 5 times

  • @EchtMerlin
    @EchtMerlin 5 ปีที่แล้ว +1

    How i can use this in blender? I installed it and found it to in Blender. But now idea, how to use it. Have you some explain? Thanks;)

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว +1

      I don't think I have ever made a tutorial on the molecular script. However, the creator of the addon made this tutorial. It's the one I used to learn how to use it. th-cam.com/video/VPE5sxr2t58/w-d-xo.html

    • @EchtMerlin
      @EchtMerlin 5 ปีที่แล้ว +1

      @@BlenderRookie Thanks, for this Link! I'll learn this Tut soon:)

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      @@EchtMerlin You are welcome.

  • @Quarther
    @Quarther 5 ปีที่แล้ว

    is there a 2.8 version of the script?

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      No, not that I know of. The newest version is for like 2.6.

  • @user-tu9fp2kw7y
    @user-tu9fp2kw7y 2 ปีที่แล้ว

    No I meant I love your videos

    • @BlenderRookie
      @BlenderRookie  2 ปีที่แล้ว

      I don't remember what you are referring to but I appreciate your compliment.

    • @user-tu9fp2kw7y
      @user-tu9fp2kw7y 2 ปีที่แล้ว

      Ok

  • @skydawn5675
    @skydawn5675 2 ปีที่แล้ว

    这是一个插件?我能用它模拟简单的湿润泥土块?并且可以用其他刚体促使他移动?

    • @BlenderRookie
      @BlenderRookie  2 ปีที่แล้ว

      Yes, it's an addon. It's called molecular script.
      是的,它是一个插件。它被称为分子脚本。
      Shì de, tā shì yīgè chājiàn. Tā bèi chēng wèi fēnzǐ jiǎoběn.
      github.com/u3dreal/molecular-plus/releases/tag/1.1.5
      Yes, you can use it to simulate wet sand and soil.
      是的,您可以使用它来模拟湿沙和土壤。
      Shì de, nín kěyǐ shǐyòng tā lái mónǐ shī shā hé tǔrǎng.
      Yes, you can make a rigid body object also a collision object. That way it can affect the particles. But unfortunately there's no way to get the particles to affect the rigid body objects.
      是的,您可以使刚体对象也成为碰撞对象。这样它就可以影响粒子。但不幸的是,没有办法让粒子影响刚体对象。
      Shì de, nín kěyǐ shǐ gāngtǐ duìxiàng yě chéngwéi pèngzhuàng duìxiàng. Zhèyàng tā jiù kěyǐ yǐngxiǎng lìzǐ. Dàn bùxìng de shì, méiyǒu bànfǎ ràng lìzǐ yǐngxiǎng gāngtǐ duìxiàng.

  • @peterhindes56
    @peterhindes56 7 ปีที่แล้ว

    how did you do this in blender

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +1

      I used the particle system in addition to the molecular script addon by Pyro Evil and then baked and rendered.

  • @user-tu9fp2kw7y
    @user-tu9fp2kw7y 2 ปีที่แล้ว

    But amaze videos

  • @lanceabao264
    @lanceabao264 4 ปีที่แล้ว

    1:45 look the backround the ball and the cube is in the church

    • @lanceabao264
      @lanceabao264 4 ปีที่แล้ว

      Cant you see it hes inside the church and a coffin who dies?

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      @@lanceabao264 In a church yes, but not a coffin. It looks like a communion table of the fancy catholic variety..

  • @alexanderderamos7193
    @alexanderderamos7193 2 ปีที่แล้ว

    This Is REAL

  • @tarviky
    @tarviky 7 ปีที่แล้ว

    But i dont get this point, what the practical use for 3D artists to use the spheres instead of real water, so as far as i understand the final long term goal of this addon will be to create realistic fluids and substances like sand,snow ... Hopefully not the spheres? Everywhere those spheres whenever i am watching Blender fluid simulations, why.? Or maybe you cannnot scale them down 100 times so it will look like a water because of the resources its needed and long render times?

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +1

      The particle system set to the "fluid" setting is used to simulate fluid and yes, in those simulations the particle size is really tiny. However, the molecular script isn't meant to simulate fluids. But instead to simulate physical particles like you said, sand or snow. However, most people, me included, generally don't have a powerful enough computer to simulate the crazy large number of particles needed for sand or snow. So, we do stuff like what you see in this video. Basically thousands of balls or BBs.

    • @tarviky
      @tarviky 7 ปีที่แล้ว +1

      Thanks, got it

  • @randomblenderstuff2131
    @randomblenderstuff2131 4 ปีที่แล้ว +3

    How Did You Do 1:14

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      That's done with the molecular script addon. The particles are generated(source volume) and that results in particles in the shape of the emitter. The particles are also linked together. If you get the settings just right they will tear apart kinda like clay.

    • @randomblenderstuff2131
      @randomblenderstuff2131 4 ปีที่แล้ว

      @@BlenderRookie What were the settings for I am trying to get similar results also great video

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      @@randomblenderstuff2131
      I don't remember. It has been a long time.

  • @JackWhitehead1
    @JackWhitehead1 5 ปีที่แล้ว

    Can't say I wasn't aware of the 9/11 imagery around the 15 minute mark

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว +1

      Yeah, because we all know glowing balls took them down and they wobbled the whole way down.

  • @kendarr
    @kendarr 7 ปีที่แล้ว +44

    Man.. My GPU is crying

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +3

      My laptop never stops crying.

    • @kendarr
      @kendarr 7 ปีที่แล้ว +2

      Holy cow you render that on a laptops CPU?,

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +2

      Yeah. My laptop has a i7 4720hq. That's a really good laptop processor. I think it comes in 2nd in passmark's common laptop processor comparison chart.

    • @kendarr
      @kendarr 7 ปีที่แล้ว

      It indeed its an awesome CPU, but nothing beats a GPU for 3D rendering times, for instance, on my machine i have a FX 6300 its kinda like a medium I5, and something that takes 1 minute on my GTX 660, takes like 5-7 on my CPU. Also you said down there that it look about 2-8 minutes per frame, how many frames are there? ahaha

    • @BlenderRookie
      @BlenderRookie  7 ปีที่แล้ว +2

      I agree. GPUs rule. I wish I had one....
      My typical animation is 300 - 900 frames. But my longest one was like 7200 frames. But, when I'm not doing particle fluids or have really huge bake files, I will use Sheep It to help with the rendering. That's a free render farm.

  • @moardps
    @moardps 4 ปีที่แล้ว

    opps

  • @jayh5992
    @jayh5992 6 ปีที่แล้ว +2

    4:40 Holy shit, render time???

    • @BlenderRookie
      @BlenderRookie  6 ปีที่แล้ว +1

      I think it took a little more than a day to render that scene

  • @beatrizmf9965
    @beatrizmf9965 4 ปีที่แล้ว +1

    4:27

    • @BlenderRookie
      @BlenderRookie  4 ปีที่แล้ว

      That's one of my favorite scenes.

  • @kimberlytynes4485
    @kimberlytynes4485 3 ปีที่แล้ว +3

    I love the internet

  • @MemeCentralWasTaken
    @MemeCentralWasTaken 5 ปีที่แล้ว

    How do you slice the objects?

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      How do you mean? Are you asking how to cut an object in two?

    • @MemeCentralWasTaken
      @MemeCentralWasTaken 5 ปีที่แล้ว

      @@BlenderRookie Thanks for answering
      I mean when an object(a sword or a plane) collides with another object and cuts it in half
      3:05

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      @@MemeCentralWasTaken The cube isn't a single object. It's made up of thousands of objects that are linked together. The knife only breaks the link. The objects and links are created using the "molecular script" addon.

    • @MemeCentralWasTaken
      @MemeCentralWasTaken 5 ปีที่แล้ว

      @@BlenderRookie yes i know but how do you add so many particles,i have like 200 in a cube.
      Also,what settings do you put for it to act like that(links,search,damping,broken)
      Im sorry for asking too much

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      @@MemeCentralWasTaken since it's 1:00am here I will hold off on explaining the setting until later. But I will try to explain after I get to sleep and get home from work.

  • @dandersonanimation2016
    @dandersonanimation2016 5 ปีที่แล้ว

    0:57-3:50 MORTAL KOMBAT FATALITIES 3D SHAPES EDITION

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      I must be old. I don't get the reference. I understand Mortal Kombat is a game. We had those arcade machines at the bowling alley in the 80s.

    • @dandersonanimation2016
      @dandersonanimation2016 5 ปีที่แล้ว

      @@BlenderRookie I said that because one of the cubes explodes the other cube and the spheres are going through the cubes ending them with a hole.

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว +1

      @@dandersonanimation2016 Thank you for explaining.

    • @dandersonanimation2016
      @dandersonanimation2016 5 ปีที่แล้ว

      @@BlenderRookie Your welcome.

  • @janmejaygupta4148
    @janmejaygupta4148 5 ปีที่แล้ว

    Goodbye Instagram we found a new source

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      I don't have a clue what that means.

  • @haidynsarmy941
    @haidynsarmy941 5 ปีที่แล้ว

    Make a satisfying video of this

  • @user-tu9fp2kw7y
    @user-tu9fp2kw7y 2 ปีที่แล้ว

    And keep. It

  • @lunarentertainment6809
    @lunarentertainment6809 5 ปีที่แล้ว +1

    4:05

  • @pactube8833
    @pactube8833 5 ปีที่แล้ว +1

    RIP PC

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      LOL It would be that bad with my current system. But back when I did these I did them on my laptop.

  • @phoenixday-evans980
    @phoenixday-evans980 5 ปีที่แล้ว

    Please do in reverse also I'm subscribed

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      At one point I was playing the animations forward and then backward. But people hated it.

  • @devinandcarrietotaldrama505
    @devinandcarrietotaldrama505 4 ปีที่แล้ว

    When i saw the thumbnail i saw themightymidge from twow his book

  • @poptoonsskaff2016
    @poptoonsskaff2016 5 ปีที่แล้ว +1

    One week to render

  • @Tombaysbot
    @Tombaysbot 5 ปีที่แล้ว +1

    Если бы это рендерили на моем компе, он бы на первом кадре рванул ко всем чертям

    • @BlenderRookie
      @BlenderRookie  5 ปีที่แล้ว

      LOL I rendered those on a laptop.