oh shit mb, it's short for priority, so if your wave is past the middle point of the lane you have priority in your lane, or prio. Thanks for pointing that out, I'll add it to the description.
There was a lot of useful information, thanks ! I always freeze in a solo lane whatever the matchup and it works 9/10 of times around ritualist/archon. I spend my first mag harrassing the opponent while they shove then I hide behing barrels and last hit / continue harrassing. The biggest benefit to me is that their creeps are closer to me in most situations so it gives me a lot of opportunity for denies, even with low bullet velocity characters like warden. Barrels OP ! From my experience at this rank the opponent will spend a lot of ammo on damaging creeps and after taking a lot of harass they'll get angry and spend a lot of ammo harrassing my barrels or the tower and losing farm. I highly recommend it, I have double their farm in most of my games. And switch to fully aggro after a power spike like slowing hex or combat barrier. In rare situations they know what they are doing and it can backfire, but there isn't much they can do to get ahead besides securing all of their souls and getting boxes. The tower damage will be negligible this early in the game.
Dude this happened to me recently too. I was Ivy and I was against a Geist and knew that she was gonna poke me really hard with her bombs, so I just froze the wave and the entire first 6 minutes she was later focused on just trying to kill me and completely ignored souls. I ended up at like 6k with her at 2k before she finally started playing differently. It really opened my eyes that you don’t need kills to get a soul advantage (at least at low to mid elo lobbies, which is what I am)
I’m an fps player… I don’t au mobas at all… I saw it was incredible popular in its origin in Warcraft 3, and I did try LoL but it was so boring to me. I think deadlock is fun.. so getting some game knowledge is hugely appreciated!
I had been wondering what I'm supposed to do when neither side is able to take down the guardian and laning feels like it's taking forever. Now I know: shove the wave in to their guardian and head over to help a neighboring lane that's pushed up to your guardian.
The amount of lanes I've won since tower changes by simply letting idiots shove waves to get "wave prio" (priority to what I'll never know in this situation it's 0 mins and no boxes up) then I static my wave from behind the tower we're I'm essentially immune from harassment hell half the time after that they get so worked up that they dive tower because i'm 60% hp and feed me a kill. hell half of them even lose a creep every wave for the first 3 waves because creeps die so fast. Wave prio must be done with intention and especially with how fast creeps are dying mindless shoving only produces results against other enemies that mindlessly shove, you can get a lot done by pushing at 2/3 mins for boxes/camps or 5 mins for a rotation into another lane for a gank but the idea that shoving a wave is better than staticing it gives you "priority" is fast become one of those myths at least when it comes to the first 3-4 waves. Good guide for new players but always remember ideal wave state is dependent on a lot of things not just shove = good For note I'm archon 6 not someone who's crazy good or anything but I've got 10k hours over 10 years in other mobas and with the tower protection from creeps early there's almost no loss to farming under tower early, in fact if you're able to manipulate the wavestate you can tank creeps but if they hit you back they have to tank a tower that will auto home in on them. Not to mention the increased attack range of towers that will go from inactive to shooting enemies if they shoot you on the stairs, there's plenty of ways to exploit "enemy wave priority" and make it your own.
I've really liked these guides man. If you wanted to dump some time into it a visual guide of all of these tips would be so useful, otherwise it can be hard to follow when the gameplay doesn't match.
yeah I was going to do that initially but it's pretty hard to do in post, in retrospect and for future guides I should have talked over gameplay and explained it
Idk if it's just cause I can just beat people in duels but freezing the lane usually doesn't feel great cause giving up highground is really bad in deadlock in general but especially in the laning phase. So many abilities rely off of hitting walls or having lee-way behind/infront for hitting them that being on the bridge just gives you a lot of innate survivability/pressure. I'm oracle 4 for reference. I usually only utilize freezing vs characters who are just really scary to fight in the laning stage (Mirage, McG, Bebop.) Or if the character just doesn't care if you go on the bridge (Vindicta, Grey Talon.) Oh and I'm usually on him so I don't run into it often, but obviously you should freeze the lane vs Lash specficly when he has ult up or if he's waiting for a roll out. Ult cause ulting someone into tower is a free kill, roll out cause you want the minions to die while he's out of lane and cause if you play near tower he's less likely to get much off the roll out. Although you can def still slam people playing at the edge of their tower.
5:37 i'm like 95% sure the actual timer for speed boost is 4:50, not to be nitpicky but that 10 seconds can be the difference between taking a tower and intimg
Mcginnis can freeze wave with her wall(is it technically freezing? Idk) by walling the top of her stairs as creeps come in. This will move the contact point onto your side
Yes but remember you aren't really freezing. They are going to have more troopers than you because you wall. Still useful but you need to clear the two waves and they aren't losing souls
11:19 Yeah I’m way too guilty of this. Alchemist with ~160 hrs in deadlock and no prior moba experience and I’m finding myself in the landing phase for way too long. Sometimes it gets as bad as 15-17 minutes even after a walker or two dies. 💀
@@MidknighttxtI have a follow-up, does this mean that if the enemy lane duo is doing this while a teamfight is happening, say around the 10min mark is the optimal strategy one player freezes while another goes to the fight?
@@tron3747 there's a lot of variables in that but past 8 minutes there really shouldn't be any duo lanes (since souls are no longer split 100-100) and freezing is pretty pointless that late into the game. The correct play would be, if you can make it top the fight, shove wave and go to the fight, if you can't make it in time, just use the fight to split the tower or walker in your lane.
then the more carry-oriented hero is winning cause a stable lane=easy farm=earlier power spike if you aren't the carry, then call for help. If nobody comes, despair. (lol)
it's good to call over a teammate to bruit force the guardian or switch with one of your teammates on a farming character like seven or haze. In high mmr you can also bait urn to pull them off or just run it if they stay in lane and trade the guardian
I liked the guide, my only question is if I’m winning the lane, it’s best to have prio over freezing and punishing the opponent in laning against because I can boost my own farm by jungling and/or ganking right?
It kinda depends but if you're winning it can be good to shove the wave to roam and farm but it can also be good to freeze to try to keep killing the enemy lanner when they walk up. Basically it's good to stop freezing when you are strong enough to kill the enemy under their tower
Bro, laning in deadlock really insane! The game have interesting mechanics. I would like to play it, but my pc is so weak for gaming without freezes, i saw deadlock on Boosteroid, but can't find it on other platforms. Maybe you could make a review about deadlock in cloud gaming? It would be interesting!
I didn't even know you could play deadlock through cloud gaming, it would be a funny video to try it out. Also as far as other platforms it says it's on Shadow and airgpu but I haven't verified that
What specs does your pc have?? if it has a descent enough gpu it should be fine. I play on a GTX 1650 with low specs and below 1080p res and get around 60fps avg
Thanks I hope I can apply this. Laning is by far my weakest phase of the game I spend all my gold on items just staying alive and often only come out with 5k souls by 10 minute mark and spend next 10/15 mins of game trying to catch up. I get harassed so hard but when I try harass them it feels like I do no damage and when I try focus on cs and play back I get harassed for free. At my level it's rare they will push wave out then go do other stuff usually they just keep pushing advantage and either deny or harass me more and feels impossible to just exist in lane
@@Midknighttxt Will try that. I guess I usually stand too close to the creep wave and in the open to cs rather than behind cover and being aware of enemy position. Usually why I do better with heavy sustain heroes like ivy and mo in lane
0:20 really disagree with this blanket statement to push the first wave to try to get prio. This is very matchup dependent, and people who don't understand that (which is probably everyone to whom this concept is new, and wasn't already pushing for prior appropriately) will just end up feeding as a result whenever they're in an unfavorable matchup for pushing.
Yes in a negative matchup it’s bad to shove but most matchups in this game are neutral or have a less than 1% difference in win rate. Also I believe before you know what good and bad matchups are you aren’t really at an elo where it matters too much and the way you will improve most rapidly is just by fighting and learning through experience. Then when you know bad matchups you have enough time in the game for it to matter but before then it really is just the better player wins the lane.
I doubt midnight disagrees with this pov either. But explaining this is more in depth than a single statement could cover. Is the matchup bad? Is the player playing the matchup optimally? Is freezing the wave actually the better option? The last question is touched on a bit but it definitely took more than a single statement to cover.
@@Midknighttxt fair, I think there's probably some general guidelines for newer or lower ranked players to evaluate if they're in a good or bad matchup to push Lane, but you're right in that just getting the reps in will probably contribute more to their overall growth then learning a bit about how to assess matchups, though ideally you would do both.
Yeah I agree that you need more than one statement to actually cover that, but I honestly think it's pretty important for new or low-ranked players to at least be aware that those matchups do affect how you want to play Lane even if they aren't at the place where they need to devote much time or energy to focus on that aspect. It's pretty easy for new players to latch on to rules of thumb, and can be pretty hard to dislodge those later on. @@Arunnn241
this video was so useful but that mirage wall jump > punch to clear the fence broke my brain LMAOO is there a good vid or doc for a list of lineups like this?
Can you explain how to best rotate? Even when I get lane prio and go rotate to help a lane adjacent to me, I’ve then come back to my guardian nearly dead from full hp despite only being gone 30 seconds or so. Furthermore when you say “catch my wave when I come back” do you mean the enemy creep wave???
Depending on the duration of your roam you might be trading some guardian HP so that's why it's important to make sure the roam has value and you have to full shove then be quick. Also I'm not quite what time you mean but when doing camps or boxes you can normally catch your wave before it get to your guardian. Just when roaming you might miss one
With the new matchmaking I've been winning my lane and struggling on midgame decisions. I'm in Emmissary and I feel like midgame is predominantly deathball in blue or green lane for 15 minutes. I try to splitpush or farm our camps to get ahead but a lot of my teammates feed into the single lane fight. What would you recommend for a balance in midgame decision making? by the time the game is at 20 minutes the enemy team has taken out all our walkers and we're really behind. I want to be more impactful in the match and not feed as well.
What character would you say are good at clearing neutral camps early on? I play Abrams and sometimes it feels like it takes to long to clear neutrals early game after taking lane prio.
I have a question abt freezing, I wanna confirm one of its uses. Is the advantage essentially “if I can’t have any, no one will” Minus the troops you kill whom are flashing? Like EVERYONE gets less souls in this lane, but I’m able to at least get those last hits vs the other person being at a weaker position and less chances for last hits?
once you get good at freezing you shouldn't miss any troopers, but the advantage is they have to say on your side of the map to farm, and you can hide behind your tower if you're behind or try to kill them if you're ahead
I do so good in the lane and I was a previous oracle, but now I’m down to archon 3 but feeling like I’m playing way better than I was before. I’m experimenting with different heroes. Mostly play support dynamo. Should I focus on win rate? Stats? Because no matter the role I play I’m still deranking. Should I maybe be playing a less support character/build and play more selfish?
Edit; does player dmg really matter? Like if I have around 10-15k is that bad? Also what obj dmg should I be aiming for per game? I feel like when I play dynamo I win a lot and feel impactful but on other characters I feel useless in the sense even if I do really good (most souls, kills, assists,) I still lose
win rate and stats don't matter too much, just focus on improving and analyzing your mistakes. Most people who are higher ranked have been dropping because they redid the rank distributions to pull everyone more towards the center and dropped most players. Also because the game is so new the ranked system is pretty bad so don't focus too much on your rank and more just try to improve. Lastly player damage matters if you're playing a character that loves to fight but if you're playing a support like dynamo your damage should be pretty low since you're more there to support than do damage. Also as far as objective damage don't mind that too much, as long as you aren't the bottom for it you're doing fine, especially if you're playing a support.
I'm emissary 5 or w.e. I play mc g and find stats don't really matter for the new ranked. It seems it's mainly based of win rate. Win you rank up lose you derank. I could go 1/10 and still rank up. But I'm mc g so split pushing and taking obj is a prio for me.
Hi first of all great video! Although other people talk about laning, i love how this video goes indepth on each minute as I feel like I autobot during my games and knowing how crucial laning stage is i would love to get your insights on what happens if you are losing your lane and if you lost your guardian early. I noticed in my games when im losing i cant keep fighting in my lane since the enemy player has a soul advantage on me already, but at the same time do i just let my guardian die? Second if I lost my guardian early do I go help another lane or do I go start farming? Whenever I start farming it feels like I can't catch up with everyone else since I notice i still fall behind on souls. Or do I just push in the wave and farm after I get the enemies guardian? Sorry its a bit long, but would love to hear your insights on this and again great content been watching since early november and have learned a lot ever since 😁
if you lost your lane early it's good to farm, if you aren't catching up it's probably because you aren't integrating catching waves into your farming or you're losing waves while farming. If you start losing it's good to freeze or to start playing very safe and just try to slow the bleeding. As far as giving your guardian, if the enemy can dive you it's best to give it or call a teammate over to gank or switch. If the enemy can't kill you under your guardian you don't want to give it.
@@Midknighttxtthank you for replying and your insight on what to do if lost lane I do tend to be aggressive and not respect the opponent. Still trying to practice as well freezing lane as sometimes it's difficult in a duo lane situation. Also trying to balance pushing and then farming the camps. Will try to keep these in mind during my games, love to see more videos like these mixed with the match reviews 😁
I like them, I started using them so people would comment on how to get them so I could farm interaction, then no one cared 😭 Although I don't like how the shields look
7:55 we're calling Seven a Hyper Carry?? Am i missing what that means, are you applying it to farming or laning specifically and not the normal sense of a character carrying the team to a win, typically through setting up or confirming a lot of kills?
I'm applying to any very farm based hero, as I’ve seen most people refer to, and would consider, Haze, Seven, Infernus, and Wraith the current hyper carries
@@Midknighttxt okay interesting, I honestly don't see many people see wraith as a hyper carry since her kit was nerfed so much a month and 2 months ago, though obviously she's still good character. My experience and what I see in high ELO games, and what I hear from pretty much everyone, is that seven gets a lot of farm but does nothing with it to contribute to the win, whereas someone like Haze or infurnace actually turns that soul lead into a meaningful kit that can win fights. So I I think I generally agree with what you're calling hyper carry, (and I don't have previous MOBA experience so I definitely don't claim to have a great handle on the terms) I would just disagree that seven belongs in that group. Could be wrong though, just haven't really seen any evidence of him actually carrying with his soul lead
@@deftcg I definitely think seven can carry if played correctly, but I agree, it's to the same capacity as someone who I wouldn't classify as a hyper carry. I think mostly we just have slightly different definitions for the term, mine is probably a little skewed by the fact that I come from other mobas and in other mobas the hyper farmers and hyper carries tend to be more one and the same
I think seven is 100% a hyper carry by design but he's currently in a bad place and will struggle to get online (notably because of his lack of escapes) and won't be too effective in the late game compared to his counterparts. He's a bad hyper carry but a hyper carry nonetheless
Also isn’t freezing kinda bad? The amount of technically extra souls you get is offset by the fact they probably get to run a camp or two, and then they also get prio, and is it even possible to freeze if they’re on top of you? You don’t really explain when to do it. (Unless you did and I’m an idiot, which is a possibility)
if they go to do camps they lose the wave and end up losing souls, you are giving up prio but as long as you com when your lanner is roaming or if they're just not a character like likes to roam you're good
Very informative, thanks :) I was wondering since you say it's not worth it staying in lane after guardian dies or generally after 8 minutes, do you just leave at that point even if the enemy is still in lane farming creeps/pushing your guardian? Basically what I wonder is, are creeps and/or your guardian worth so little after 8 minutes?
it's good to call over a teammate to bruit force the guardian or switch with one of your teammates on a farming character like seven or haze. In high mmr you can also bait urn to pull them off or just run it if they stay in lane and trade the guardian
Creeps and Guardians don't lose worth after 8min but you can move around more (to gank a lane or get a camp) but come back to lane if you see an opportunity to damage an enemy objective or protect one of yours. Keeping guardians alive is always extremely important as they give your team a shop and you're preventing the enemy team from getting their first flex spot (they need 3 out of the 4 guardians)
I'll think I'm doing these things well and then I'll look up and I have 1k souls and my OP has 1.3 and im like wait what i swear ive been the one denying THEM a ton, where did they sneak in THAT many extra soul orbs that I didnt see and thought I was ahead? wtf?
20 seconds in and you've lost me. What is prio?!
oh shit mb, it's short for priority, so if your wave is past the middle point of the lane you have priority in your lane, or prio. Thanks for pointing that out, I'll add it to the description.
Priority to leave lane. Its basically keeping the enemy busy so you can leave
@@Midknighttxt Moba players also sometimes use the term "Lane Equilibrium"
More prevalent in Dota, where equilibrium is FAR more varied due to aggro and pulls
i've heard lane equilibrium but never "lane prio," is that a league of legends thing
There was a lot of useful information, thanks !
I always freeze in a solo lane whatever the matchup and it works 9/10 of times around ritualist/archon. I spend my first mag harrassing the opponent while they shove then I hide behing barrels and last hit / continue harrassing. The biggest benefit to me is that their creeps are closer to me in most situations so it gives me a lot of opportunity for denies, even with low bullet velocity characters like warden. Barrels OP !
From my experience at this rank the opponent will spend a lot of ammo on damaging creeps and after taking a lot of harass they'll get angry and spend a lot of ammo harrassing my barrels or the tower and losing farm.
I highly recommend it, I have double their farm in most of my games. And switch to fully aggro after a power spike like slowing hex or combat barrier.
In rare situations they know what they are doing and it can backfire, but there isn't much they can do to get ahead besides securing all of their souls and getting boxes. The tower damage will be negligible this early in the game.
Dude this happened to me recently too. I was Ivy and I was against a Geist and knew that she was gonna poke me really hard with her bombs, so I just froze the wave and the entire first 6 minutes she was later focused on just trying to kill me and completely ignored souls. I ended up at like 6k with her at 2k before she finally started playing differently. It really opened my eyes that you don’t need kills to get a soul advantage (at least at low to mid elo lobbies, which is what I am)
This is actually the best laning guide I've ever seen. You're killing it, Midknight!
I’m an fps player… I don’t au mobas at all… I saw it was incredible popular in its origin in Warcraft 3, and I did try LoL but it was so boring to me. I think deadlock is fun.. so getting some game knowledge is hugely appreciated!
I had been wondering what I'm supposed to do when neither side is able to take down the guardian and laning feels like it's taking forever. Now I know: shove the wave in to their guardian and head over to help a neighboring lane that's pushed up to your guardian.
Call your teammates for a gank.
As a new player to Deadlock and moba's, this was very helpful, thanks.
Always learn something new when I watch your videos
The amount of lanes I've won since tower changes by simply letting idiots shove waves to get "wave prio" (priority to what I'll never know in this situation it's 0 mins and no boxes up) then I static my wave from behind the tower we're I'm essentially immune from harassment hell half the time after that they get so worked up that they dive tower because i'm 60% hp and feed me a kill. hell half of them even lose a creep every wave for the first 3 waves because creeps die so fast.
Wave prio must be done with intention and especially with how fast creeps are dying mindless shoving only produces results against other enemies that mindlessly shove, you can get a lot done by pushing at 2/3 mins for boxes/camps or 5 mins for a rotation into another lane for a gank but the idea that shoving a wave is better than staticing it gives you "priority" is fast become one of those myths at least when it comes to the first 3-4 waves.
Good guide for new players but always remember ideal wave state is dependent on a lot of things not just shove = good
For note I'm archon 6 not someone who's crazy good or anything but I've got 10k hours over 10 years in other mobas and with the tower protection from creeps early there's almost no loss to farming under tower early, in fact if you're able to manipulate the wavestate you can tank creeps but if they hit you back they have to tank a tower that will auto home in on them. Not to mention the increased attack range of towers that will go from inactive to shooting enemies if they shoot you on the stairs, there's plenty of ways to exploit "enemy wave priority" and make it your own.
I've really liked these guides man. If you wanted to dump some time into it a visual guide of all of these tips would be so useful, otherwise it can be hard to follow when the gameplay doesn't match.
yeah I was going to do that initially but it's pretty hard to do in post, in retrospect and for future guides I should have talked over gameplay and explained it
@Midknighttxt totally, lots of editing work! In the meantime dude keep up the great work
@@Midknighttxtmaybe a white board app can help illustrate some concept with low effort
@@zilliq-qz5uw good point, I might try that next guide
Idk if it's just cause I can just beat people in duels but freezing the lane usually doesn't feel great cause giving up highground is really bad in deadlock in general but especially in the laning phase. So many abilities rely off of hitting walls or having lee-way behind/infront for hitting them that being on the bridge just gives you a lot of innate survivability/pressure. I'm oracle 4 for reference.
I usually only utilize freezing vs characters who are just really scary to fight in the laning stage (Mirage, McG, Bebop.) Or if the character just doesn't care if you go on the bridge (Vindicta, Grey Talon.)
Oh and I'm usually on him so I don't run into it often, but obviously you should freeze the lane vs Lash specficly when he has ult up or if he's waiting for a roll out. Ult cause ulting someone into tower is a free kill, roll out cause you want the minions to die while he's out of lane and cause if you play near tower he's less likely to get much off the roll out. Although you can def still slam people playing at the edge of their tower.
I mean yeah it's situational and it's good against strong lanners or people that are bad matchups for you, like you're saying
5:37 i'm like 95% sure the actual timer for speed boost is 4:50, not to be nitpicky but that 10 seconds can be the difference between taking a tower and intimg
I appreciate you mentioning it! i didn't know
i’ve been working on freezing wave if i get behind and it’s super nice
yeah it's really useful for coming back into the game
Mcginnis can freeze wave with her wall(is it technically freezing? Idk) by walling the top of her stairs as creeps come in. This will move the contact point onto your side
Earthshaker players hate this one simple piece of plagiarism ;)
Yes but remember you aren't really freezing. They are going to have more troopers than you because you wall. Still useful but you need to clear the two waves and they aren't losing souls
A box route video would be huge bro
I'll start working on a short one
11:19 Yeah I’m way too guilty of this. Alchemist with ~160 hrs in deadlock and no prior moba experience and I’m finding myself in the landing phase for way too long. Sometimes it gets as bad as 15-17 minutes even after a walker or two dies. 💀
lol yeah it's good to self reflect and try to break the habit, when I started playing mobas I really struggled with staying in lane
@@MidknighttxtI have a follow-up, does this mean that if the enemy lane duo is doing this while a teamfight is happening, say around the 10min mark is the optimal strategy one player freezes while another goes to the fight?
@@tron3747 there's a lot of variables in that but past 8 minutes there really shouldn't be any duo lanes (since souls are no longer split 100-100) and freezing is pretty pointless that late into the game. The correct play would be, if you can make it top the fight, shove wave and go to the fight, if you can't make it in time, just use the fight to split the tower or walker in your lane.
But what if its 15 minutes of the game and both guardians on your lane are up and neither your or enemy team wants to help with push?
then the more carry-oriented hero is winning cause a stable lane=easy farm=earlier power spike
if you aren't the carry, then call for help.
If nobody comes, despair. (lol)
it's good to call over a teammate to bruit force the guardian or switch with one of your teammates on a farming character like seven or haze. In high mmr you can also bait urn to pull them off or just run it if they stay in lane and trade the guardian
Characters like Haze should be rotating into lanes to push OBJ’s and try to open up lanes for their teammates.
I have constructive criticism, not for you, but for the viewers. Like this video! I criticise anyone that doesn’t like this video
I liked the guide, my only question is if I’m winning the lane, it’s best to have prio over freezing and punishing the opponent in laning against because I can boost my own farm by jungling and/or ganking right?
It kinda depends but if you're winning it can be good to shove the wave to roam and farm but it can also be good to freeze to try to keep killing the enemy lanner when they walk up. Basically it's good to stop freezing when you are strong enough to kill the enemy under their tower
Bro, laning in deadlock really insane! The game have interesting mechanics. I would like to play it, but my pc is so weak for gaming without freezes, i saw deadlock on Boosteroid, but can't find it on other platforms. Maybe you could make a review about deadlock in cloud gaming? It would be interesting!
I didn't even know you could play deadlock through cloud gaming, it would be a funny video to try it out. Also as far as other platforms it says it's on Shadow and airgpu but I haven't verified that
What specs does your pc have?? if it has a descent enough gpu it should be fine. I play on a GTX 1650 with low specs and below 1080p res and get around 60fps avg
@@matrix9155 i felt your pain
@@matrix9155 I play on 1050 ti, on low settings with FSR, its lagging only when there is a huge battle happening.
Great content, subbed.
Thanks I hope I can apply this. Laning is by far my weakest phase of the game I spend all my gold on items just staying alive and often only come out with 5k souls by 10 minute mark and spend next 10/15 mins of game trying to catch up. I get harassed so hard but when I try harass them it feels like I do no damage and when I try focus on cs and play back I get harassed for free. At my level it's rare they will push wave out then go do other stuff usually they just keep pushing advantage and either deny or harass me more and feels impossible to just exist in lane
yeah I'd examen your positioning if you feel like you're always being poked down. Try to focus on using cover and playing behind your wave
@@Midknighttxt Will try that. I guess I usually stand too close to the creep wave and in the open to cs rather than behind cover and being aware of enemy position. Usually why I do better with heavy sustain heroes like ivy and mo in lane
W vid
0:20 really disagree with this blanket statement to push the first wave to try to get prio. This is very matchup dependent, and people who don't understand that (which is probably everyone to whom this concept is new, and wasn't already pushing for prior appropriately) will just end up feeding as a result whenever they're in an unfavorable matchup for pushing.
Yes in a negative matchup it’s bad to shove but most matchups in this game are neutral or have a less than 1% difference in win rate. Also I believe before you know what good and bad matchups are you aren’t really at an elo where it matters too much and the way you will improve most rapidly is just by fighting and learning through experience. Then when you know bad matchups you have enough time in the game for it to matter but before then it really is just the better player wins the lane.
I doubt midnight disagrees with this pov either. But explaining this is more in depth than a single statement could cover. Is the matchup bad? Is the player playing the matchup optimally? Is freezing the wave actually the better option?
The last question is touched on a bit but it definitely took more than a single statement to cover.
@@Midknighttxt fair, I think there's probably some general guidelines for newer or lower ranked players to evaluate if they're in a good or bad matchup to push Lane, but you're right in that just getting the reps in will probably contribute more to their overall growth then learning a bit about how to assess matchups, though ideally you would do both.
Yeah I agree that you need more than one statement to actually cover that, but I honestly think it's pretty important for new or low-ranked players to at least be aware that those matchups do affect how you want to play Lane even if they aren't at the place where they need to devote much time or energy to focus on that aspect.
It's pretty easy for new players to latch on to rules of thumb, and can be pretty hard to dislodge those later on. @@Arunnn241
@@deftcg agreed, and I appreciate you're feedback :)
this video was so useful but that mirage wall jump > punch to clear the fence broke my brain LMAOO is there a good vid or doc for a list of lineups like this?
could you drop a timestamp of the jump? also to my knowledge there’s no doc or video on it, but I could make one if people wanted it.
@@MidknighttxtI think they meant 11:02
Jump, wall jump backwards, heavy melee. That's it. It's really, really simple tbh
yeah its the one everyone in the comments isnmentioning, its pretty simple but im just wondering if there are anymore
@@bbaaii4771 you can do that anywhere, but there is other wall jump tech spots for more complicated jumps
Can you explain how to best rotate? Even when I get lane prio and go rotate to help a lane adjacent to me, I’ve then come back to my guardian nearly dead from full hp despite only being gone 30 seconds or so.
Furthermore when you say “catch my wave when I come back” do you mean the enemy creep wave???
Depending on the duration of your roam you might be trading some guardian HP so that's why it's important to make sure the roam has value and you have to full shove then be quick. Also I'm not quite what time you mean but when doing camps or boxes you can normally catch your wave before it get to your guardian. Just when roaming you might miss one
With the new matchmaking I've been winning my lane and struggling on midgame decisions. I'm in Emmissary and I feel like midgame is predominantly deathball in blue or green lane for 15 minutes. I try to splitpush or farm our camps to get ahead but a lot of my teammates feed into the single lane fight. What would you recommend for a balance in midgame decision making? by the time the game is at 20 minutes the enemy team has taken out all our walkers and we're really behind. I want to be more impactful in the match and not feed as well.
it's good to fight with your team when they're fighting over objectives but if it's a pointless fight just use the action to split another lane
What character would you say are good at clearing neutral camps early on? I play Abrams and sometimes it feels like it takes to long to clear neutrals early game after taking lane prio.
it does take awhile on some characters but try to double melee the camp to speed it up, Also the best one for doing camps early is probably seven
I have a question abt freezing, I wanna confirm one of its uses.
Is the advantage essentially “if I can’t have any, no one will” Minus the troops you kill whom are flashing?
Like EVERYONE gets less souls in this lane, but I’m able to at least get those last hits vs the other person being at a weaker position and less chances for last hits?
once you get good at freezing you shouldn't miss any troopers, but the advantage is they have to say on your side of the map to farm, and you can hide behind your tower if you're behind or try to kill them if you're ahead
please make a crate route vid 🥺🥺
Lol yeah I can make a short video on it
I do so good in the lane and I was a previous oracle, but now I’m down to archon 3 but feeling like I’m playing way better than I was before. I’m experimenting with different heroes. Mostly play support dynamo. Should I focus on win rate? Stats? Because no matter the role I play I’m still deranking. Should I maybe be playing a less support character/build and play more selfish?
Edit; does player dmg really matter? Like if I have around 10-15k is that bad? Also what obj dmg should I be aiming for per game? I feel like when I play dynamo I win a lot and feel impactful but on other characters I feel useless in the sense even if I do really good (most souls, kills, assists,) I still lose
win rate and stats don't matter too much, just focus on improving and analyzing your mistakes. Most people who are higher ranked have been dropping because they redid the rank distributions to pull everyone more towards the center and dropped most players. Also because the game is so new the ranked system is pretty bad so don't focus too much on your rank and more just try to improve. Lastly player damage matters if you're playing a character that loves to fight but if you're playing a support like dynamo your damage should be pretty low since you're more there to support than do damage. Also as far as objective damage don't mind that too much, as long as you aren't the bottom for it you're doing fine, especially if you're playing a support.
I'm emissary 5 or w.e. I play mc g and find stats don't really matter for the new ranked. It seems it's mainly based of win rate. Win you rank up lose you derank. I could go 1/10 and still rank up. But I'm mc g so split pushing and taking obj is a prio for me.
Hi first of all great video! Although other people talk about laning, i love how this video goes indepth on each minute as I feel like I autobot during my games and knowing how crucial laning stage is i would love to get your insights on what happens if you are losing your lane and if you lost your guardian early.
I noticed in my games when im losing i cant keep fighting in my lane since the enemy player has a soul advantage on me already, but at the same time do i just let my guardian die?
Second if I lost my guardian early do I go help another lane or do I go start farming? Whenever I start farming it feels like I can't catch up with everyone else since I notice i still fall behind on souls. Or do I just push in the wave and farm after I get the enemies guardian?
Sorry its a bit long, but would love to hear your insights on this and again great content been watching since early november and have learned a lot ever since 😁
if you lost your lane early it's good to farm, if you aren't catching up it's probably because you aren't integrating catching waves into your farming or you're losing waves while farming. If you start losing it's good to freeze or to start playing very safe and just try to slow the bleeding. As far as giving your guardian, if the enemy can dive you it's best to give it or call a teammate over to gank or switch. If the enemy can't kill you under your guardian you don't want to give it.
@@Midknighttxtthank you for replying and your insight on what to do if lost lane
I do tend to be aggressive and not respect the opponent. Still trying to practice as well freezing lane as sometimes it's difficult in a duo lane situation. Also trying to balance pushing and then farming the camps.
Will try to keep these in mind during my games, love to see more videos like these mixed with the match reviews 😁
Thoughts on the fancy new health bars mr midknight?
I like them, I started using them so people would comment on how to get them so I could farm interaction, then no one cared 😭 Although I don't like how the shields look
Okay answer please tell me, how did you make your mirage 1 your 2?
if you are referring to the description, last patch they switch his first and second ability so it really fucks with muscle memory
7:55 we're calling Seven a Hyper Carry?? Am i missing what that means, are you applying it to farming or laning specifically and not the normal sense of a character carrying the team to a win, typically through setting up or confirming a lot of kills?
I'm applying to any very farm based hero, as I’ve seen most people refer to, and would consider, Haze, Seven, Infernus, and Wraith the current hyper carries
@@Midknighttxt okay interesting, I honestly don't see many people see wraith as a hyper carry since her kit was nerfed so much a month and 2 months ago, though obviously she's still good character.
My experience and what I see in high ELO games, and what I hear from pretty much everyone, is that seven gets a lot of farm but does nothing with it to contribute to the win, whereas someone like Haze or infurnace actually turns that soul lead into a meaningful kit that can win fights.
So I I think I generally agree with what you're calling hyper carry, (and I don't have previous MOBA experience so I definitely don't claim to have a great handle on the terms) I would just disagree that seven belongs in that group.
Could be wrong though, just haven't really seen any evidence of him actually carrying with his soul lead
@@deftcg I definitely think seven can carry if played correctly, but I agree, it's to the same capacity as someone who I wouldn't classify as a hyper carry. I think mostly we just have slightly different definitions for the term, mine is probably a little skewed by the fact that I come from other mobas and in other mobas the hyper farmers and hyper carries tend to be more one and the same
I think seven is 100% a hyper carry by design but he's currently in a bad place and will struggle to get online (notably because of his lack of escapes) and won't be too effective in the late game compared to his counterparts. He's a bad hyper carry but a hyper carry nonetheless
@@Midknighttxt okay gotcha, thanks for explaining!
Box routes ❤
Also isn’t freezing kinda bad? The amount of technically extra souls you get is offset by the fact they probably get to run a camp or two, and then they also get prio, and is it even possible to freeze if they’re on top of you? You don’t really explain when to do it. (Unless you did and I’m an idiot, which is a possibility)
if they go to do camps they lose the wave and end up losing souls, you are giving up prio but as long as you com when your lanner is roaming or if they're just not a character like likes to roam you're good
Very informative, thanks :)
I was wondering since you say it's not worth it staying in lane after guardian dies or generally after 8 minutes, do you just leave at that point even if the enemy is still in lane farming creeps/pushing your guardian? Basically what I wonder is, are creeps and/or your guardian worth so little after 8 minutes?
it's good to call over a teammate to bruit force the guardian or switch with one of your teammates on a farming character like seven or haze. In high mmr you can also bait urn to pull them off or just run it if they stay in lane and trade the guardian
Creeps and Guardians don't lose worth after 8min but you can move around more (to gank a lane or get a camp) but come back to lane if you see an opportunity to damage an enemy objective or protect one of yours.
Keeping guardians alive is always extremely important as they give your team a shop and you're preventing the enemy team from getting their first flex spot (they need 3 out of the 4 guardians)
I'll think I'm doing these things well and then I'll look up and I have 1k souls and my OP has 1.3 and im like wait what i swear ive been the one denying THEM a ton, where did they sneak in THAT many extra soul orbs that I didnt see and thought I was ahead? wtf?
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