Tekken 5 had the ghost system in which the AI would learn your moves and implement them. A lot of top players created "ghosts" which were then implemented into the arcade mode. So a lot of those setups and combos are actually taken from real players.
Tekken 7s terrible ai makes playing offline almost worthless especially when they won't do combos even when they're tekken God prime level would be such a great help to warm up and learn some match ups
@@keatonyung938 It's not the only thing for me, its other offline content makes it absolutely Trash. And yet Im weird for wanting devs to make their FG content better than they have past decades.
Couldn't be more wrong. This AI crushes unreactable highs, blocks fast lows, etc. If you want to get better at the game, just play against players. Work on your movement until you aren't getting knowledge checked by brown ranks over and over.
The ghosts data of the characters of higher rank in Tekken 5 dark resurrection and Tekken 6 would make perfect combos once they launch you. It is because they were pre recorded by real persons playing the game and actually made that combo more often when those profiles were used by people. The memory remembers the combo and execute that in the game. But all of this started to fade from TTT2 Onwards, where AI either makes a very short combo, or sometimes no combo at all. Also in higher difficulties, the AI would always duck highs, sidestep, dodge and block your moves.
On one hand I kind of like that they don't do long combos. New players need a friendly environment where they can learn their fundamentals and hone their skills in neutral while still feeling like they're playing a game. Getting launched into a combo when you yourself only know if your character's hopkick can launch or not, let alone know any combos yourself is pretty frustrating. It's probably why a lot of people don't stick around for ranked mode unless they have a friend or two to spar with. On the other hand, that should be something that difficulty settings could easily fix. Plus, new players will eventually have to learn to deal with long combos anyway so it might as well be in a treasure battle where their rank means nothing. Even when considering all of this, the AI in Tekken 7 still isn't good at teaching fundamentals, neutral control, pokes, mobility. It's kind of useless aside from an ego booster for how easy getting to TGP in Treasure Battle is.
TTT2 AI is still pretty strong. Very Hard on Tekken Emperor and Tekken god ranks can still be exploited but if you fight them like a real person, it's gonna be difficult but not impossible. Ultra Hard AI makes me anxious, they can continuously block my attacks and that scares me. They're turtling.. menacingly!
@@PinkManGuy Man, your comment have no sense. Tekken 5 and 6 were hard when you play againts tekken lords / Gods rank AI. Nothing to do with noob people, they wont reach that level without training.
1:20 I hate to admit how I much I laughed at that unreactable Elbow Drop immediately after that absurdly slow Screwdriver. All the camera angle switches after the slam and replays were dramatic AF. 😂
In the Arcade versions, when your Ghost data defeats a human player, you get to earn fight money for customizations. With that kind of AI, your Ghost data is sure to earn some cash. lol
The AI I feared the most in recent memory is Jun and Unknown from Tekken Tag 2. I never understood why they were so strong (apart from the fact I wasn't really good), but I realize their moveset is literally optimized for the bound system of TTT2. They have more moves to keep the enemy on air longer for more hits, so there's that.
I dont remember TTT2 being nearly as hard as T2, I only played the story a few times, but I dont really remember having trouble with the later stages, T2 on the other hand...
You didn’t include the AI’s that would Ki charge after they KO you. I particularly remember Baek doing it a lot. I found it so cool that I started finishing all my matches using Jin’s Mental Alertness
Lol that was me on ultra hard. Either jump and kick or if you jump and they back dashed as you did then kick on the way down. If you do the first and get the launch, you do a full aerial. That's also how I got all characters through Tekken Dojo.
old tekken games also have that zoomed out camera, and based on the tekken 8 trailer its seems its coming back. I wish it comes back with this AI too, also the replay every round. I love it.
I learned to combo from the AI and thats legit, before I would just mash buttons then after seeing the AI wiped out my Full Bar HP with 3-4 Combos, started following the AI's Combo very religiously,
Nowadays when you fight the AI, it feels like you're fighting, well, an AI. That is, one that is very basic and unchallenging. But before, you would feel like you're actually feel like you're fighting Kazuya himself the way he'd electric whiff punish you like that. Or actually feel scared to approach Jack the two ton metal robot.
This was the days. I think the most savage AI i ever faced in the ps2 era was the AI from Soul Calibur 3. OMG! I don't have words to describe how painful was, the perfect block, the guard breaks, i have PTSD every time i remember the bullshits that AI done to me
Savage AI aside, I find it fascinating how outside of the styles of music used and the obvious sound file compression, Tekken has consistently sounded the same for almost its entire lifespan. Like the hit sounds between say for example Tekken 3 and Tekken 7 would probably be really hard to differentiate for me if the ones in the former game weren't compressed. That's actually pretty cool given how a lot of newer fighting games in long-running series will change their attack sounds over time.
Videos like this are super important to what Tekken 8 should be when it comes to offline content. Tekken 7 had the best multiplayer of any Tekken (on PC Wired at least), but at the cost of everything else that made Tekken at home a complete video game.
T7 is my favorite Tekken game but time is definitely not going to treat it well. The offline modes are absolutely pathetic. There will be no reason to ever go back and play it once Tekken 8 comes out and the online playerbase for T7 dies. It is really sad. Meanwhile I still play Tag 1, Tekken 4 and Tekken 5 offline for fun all the time.
@@Arshink It's a shame considering all the characters T7 had with some sure hard cuts possible for T8 roster. You can still enjoy the older games before it to this day because of the better offline content and challenging A.I. T7 seems like a online only Tekken game which is going to hurt it in the long run.
I wanted to make an adaptive AI that reacted to the player's playstyle rather than simply reading inputs and reacting accordingly whenever it wants to. I had some basic concepts in a post, I'll look it up as soon as I'm fixing my PC here...
@@luizhenriquebraunermoraes3175 RNG central only does "good" combos ny pure random chance there's no real intent and it's even worse since it's Yoshi's moveset so the AI definitely unutilizes it more than many if not every other character
The Tekken 2 AI was, is and probably will always be the hardest to defeat. I cannot remember finishing that game without using Paul, Lee or Bruce. And in stages 5 and up it is almost impossible to win, most specially against Devil.
I got ps premium only to finally get my revenge on this game and finally 100% it… It took a lot of tries especially against wang that old wang but i pulled through 🙌🏻
Tekken 6 ai was like an actual player. Steve, alisa, miguel are taunting me when they combo me to death and gets frustrated and stop playing for like days😂
@@INeedAboutTreeFitty makes no difference dude. If you've got two brain cells and your not a scrub the a.i is like fighting a drunk blind person. Ultra hard doesn't change a thing.
That's what I'm thinking, the only way for me to win in Tekken 6 against high ranked ai was to wait for them to run to me and hit them with a launcher, rinse and repeat, very unnatural gameplay, that's because they reacted to my inputs instantaneously so I couldn't just play normally, some obscure and confusing moves that looked like they'd hit high instead of low never worked against them, but always worked against people. Bad habits eventually developed that way.
I met a AI in Tekken Dark Resurrection for PSP Jesus Christ that Bruce AI had like 800 and something W's that thing Cornered me and Wall carried kick me up like crazy doing so many Air combos
Specifically, you couldn't rank up past 1st dan offline iirc. In T6, offline and online ranks were shared but in Tag 2 they were made seperate and as a result, you could rank to max level offline for the first time.
I was doing some random easy mode to unlock hidden modes in psp 5dr, p2 steve got punchparried by my bryan, i mistimed the blue ff2 and he did that backsway punch killing me on the spot I stress the part where i was playing in EASY mode
I don't think Ghost Battle was affected by difficulty(difficulty affect the computer's input reading, but they still couldn't combo. Ghost basically had the tendency of their actual player hence being able to combo). Hopefully the AI in T8 on Ultra Hard+ will be how the AI is in Street Fighter 5 and 6 on level 8; they shimmy, poke well, good anti-air and have 100% combo conversions. Although the sway punch parry thing is bizarre 😂.
hard AI in tekken 3 is manageable. Real treat was tekken 6's Ai. Asura rank and above, pain in the ass. Hate that zamira Ai walking like a fucking spider.
I miss the AI being able to combo after a launch. Tekken 7's AI can be a bit tricky sometimes, but it's a complete pushover compared to the AI in most of the older games.
I haven’t even watched the video but I subscribed bc of how true the title is… I love the tekken AI from 5. It made me practice to the point I had every character down.
There’s also something with the art style, it feels worn in. In the best way possible like it fits with Tekken. Stuff like Halo 4 and Tekken 7 feel sorta glossy? Or the style is off?
This helped me learn the match-up for many characters. Not that it's a complete replacement for a training partner or offline/online competitive play but as a 15yo playing Tekken 5, my learning was accelerated quite a bit from just playing against the AI. AI also helped me establish which strings had highs in them so you could learn when to duck them, learned some good oki options; it's a shame that the T7 AI was such a travesty when even TTT2 had serviceable AI.
Alot better than most of online players 😳😳😳😳
That Lee whiff punish was crazy lmao
@@mathiasprudhomme6495 exactly like can you imagine com whiff punishing that hard 😳 plus kazuya’s electrics uffff
A lot*
Yeah lmao
@@foreveruseless1292 miss you man ! How are you ?
Tekken 5 had the ghost system in which the AI would learn your moves and implement them. A lot of top players created "ghosts" which were then implemented into the arcade mode. So a lot of those setups and combos are actually taken from real players.
do you know how to do that exactly?
This is scary. If given enough data, an AI can be the perfect Knee with godlike execution and reads.
@@vlrginizer927 exactly! Such a challenge, excites me!
@@Prince-Shogunoh hell no
@@thecelestial9677 haha! scared of a challenge?
imagine tekken 7 having this AI, it would make for a excelent training patner
Tekken 7s terrible ai makes playing offline almost worthless especially when they won't do combos even when they're tekken God prime level would be such a great help to warm up and learn some match ups
@@keatonyung938 you can just win by spamming 1 string, in tekken 6 and 5, the AI punish you for that and even wiff punish
@@BuildBrosC lmfao i swear bro. I remember devil beating the absolute dog shit out of me, round 2, every single time😂😂. My mans adapts fast ash
@@keatonyung938
It's not the only thing for me, its other offline content makes it absolutely Trash.
And yet Im weird for wanting devs to make their FG content better than they have past decades.
Couldn't be more wrong. This AI crushes unreactable highs, blocks fast lows, etc. If you want to get better at the game, just play against players. Work on your movement until you aren't getting knowledge checked by brown ranks over and over.
The ghosts data of the characters of higher rank in Tekken 5 dark resurrection and Tekken 6 would make perfect combos once they launch you. It is because they were pre recorded by real persons playing the game and actually made that combo more often when those profiles were used by people. The memory remembers the combo and execute that in the game.
But all of this started to fade from TTT2 Onwards, where AI either makes a very short combo, or sometimes no combo at all. Also in higher difficulties, the AI would always duck highs, sidestep, dodge and block your moves.
On one hand I kind of like that they don't do long combos. New players need a friendly environment where they can learn their fundamentals and hone their skills in neutral while still feeling like they're playing a game. Getting launched into a combo when you yourself only know if your character's hopkick can launch or not, let alone know any combos yourself is pretty frustrating. It's probably why a lot of people don't stick around for ranked mode unless they have a friend or two to spar with.
On the other hand, that should be something that difficulty settings could easily fix. Plus, new players will eventually have to learn to deal with long combos anyway so it might as well be in a treasure battle where their rank means nothing. Even when considering all of this, the AI in Tekken 7 still isn't good at teaching fundamentals, neutral control, pokes, mobility. It's kind of useless aside from an ego booster for how easy getting to TGP in Treasure Battle is.
Tekken Tag 2 still had decent difficulty, although it relied more on insane levels of defense and less on offense. Tekken 7's AI is simply pathetic.
Let's not forget T2 arcade Kazuya would actually read your inputs, and react accordingly. Shit was hard even for pros
TTT2 AI is still pretty strong. Very Hard on Tekken Emperor and Tekken god ranks can still be exploited but if you fight them like a real person, it's gonna be difficult but not impossible.
Ultra Hard AI makes me anxious, they can continuously block my attacks and that scares me. They're turtling.. menacingly!
@@PinkManGuy Man, your comment have no sense. Tekken 5 and 6 were hard when you play againts tekken lords / Gods rank AI. Nothing to do with noob people, they wont reach that level without training.
1:20 I hate to admit how I much I laughed at that unreactable Elbow Drop immediately after that absurdly slow Screwdriver.
All the camera angle switches after the slam and replays were dramatic AF. 😂
Shit caught me off guard 😂
Exact same here. Perfection 🤣🤣🤣🤣🤣
The thing is These AI were reacting frame 1 to most of your move so yea, painful af 💀
Spare frames are punish frames to them
Just like Dragon ball legends AI 😭
Tekken 5 DR had some of the greastest ghost battle AI, i remember a Feng straight up abusing the old oki system on me
I think I rememeber that ghost his name was 'pong!'
AI of Tekken Tag 1 and Tekken 5 were absolute savages. Had a very tough time but it made offline real fun
1:50 AI really just said 'I'm not gonna sugarcoat it'.
What the heck does that meme even mean?
@@wibble6966 For me, a "I'm not gona sugarcoat it" means:
"I'm not going to overrate it, even if it's really that good"
@@wibble6966 it just means 'I'm not gonna pretend everything is sweet, I'ma give it to you real"
Should of been 4 EWGF, he sugarcoated the last one....
➡️⭐➡️↘️🔼
Yeah I agree, AI on tekken 5 was amazing, had a lot of great practice on AI back then
In the Arcade versions, when your Ghost data defeats a human player, you get to earn fight money for customizations. With that kind of AI, your Ghost data is sure to earn some cash. lol
Kinda cute that T5DR Kazuya tried to hit 4 EWGFs in a row 😅
The AI I feared the most in recent memory is Jun and Unknown from Tekken Tag 2. I never understood why they were so strong (apart from the fact I wasn't really good), but I realize their moveset is literally optimized for the bound system of TTT2. They have more moves to keep the enemy on air longer for more hits, so there's that.
Jun/Unknown AI would parry/counter everything i throw at her 💀
TTT2 boss Jun was literally Daigo if he also played Tekken, I hate her parries
@@sakurose9 Yup, even low parries. I always used elbows and knees against her because she can't parry that.
at a certain difficulty in Tekken games the ai actually reads your inputs so its basically watching your controller so it has optimal reaction time
I dont remember TTT2 being nearly as hard as T2, I only played the story a few times, but I dont really remember having trouble with the later stages, T2 on the other hand...
1:20-1:27 That People's Elbow after the Steiner-Driver was straight up uncalled for.
and to top off the end Heihachi had the “up yours” to add to the ruthless savagery😂
You didn’t include the AI’s that would Ki charge after they KO you. I particularly remember Baek doing it a lot. I found it so cool that I started finishing all my matches using Jin’s Mental Alertness
2:22 ayoooo what is this devious af back turned set up that the AI managed to pull off???
You said it man, the kazuya AI had me shocked when it does pewgf two times in a row
For those who know, a jump kick with aerial combo was the only way to beat them
Lol that was me on ultra hard. Either jump and kick or if you jump and they back dashed as you did then kick on the way down. If you do the first and get the launch, you do a full aerial. That's also how I got all characters through Tekken Dojo.
Which version?
It's so weird getting combo-ed by AI after T7. Especially TTT2 60% combos.
Same goes to older KOF games, (94, 95, 96, 97, 98) the AI is just brutal and completely dominating.
old tekken games also have that zoomed out camera, and based on the tekken 8 trailer its seems its coming back. I wish it comes back with this AI too, also the replay every round. I love it.
In the old Tekkens, CPU was a monster, i remember tekken 6 and was hard to beat
tekken 6 AI made me feel like trash
Especially the last mission where you're on the train with the gargoyles. Bruh... That mission was brutal
Tekken 5 dr is no joke.
@@Duracell2 that fucking mission!!! man, it took me so many tries to beat that stage. I forgot how I beat that stage
That Azazel, it still traumatized me
Tekken 6 AI was where I picked up some combos that ain't in movelist.. I just wish I have the AI execution 😂
I learned to combo from the AI and thats legit, before I would just mash buttons then after seeing the AI wiped out my Full Bar HP with 3-4 Combos, started following the AI's Combo very religiously,
Nowadays when you fight the AI, it feels like you're fighting, well, an AI. That is, one that is very basic and unchallenging. But before, you would feel like you're actually feel like you're fighting Kazuya himself the way he'd electric whiff punish you like that. Or actually feel scared to approach Jack the two ton metal robot.
This was the days. I think the most savage AI i ever faced in the ps2 era was the AI from Soul Calibur 3. OMG! I don't have words to describe how painful was, the perfect block, the guard breaks, i have PTSD every time i remember the bullshits that AI done to me
AI out here doing MainMan electrics
Tekken 6 offline gave me 120 hours of gameplay because of how hard the AI goes
Savage AI aside, I find it fascinating how outside of the styles of music used and the obvious sound file compression, Tekken has consistently sounded the same for almost its entire lifespan. Like the hit sounds between say for example Tekken 3 and Tekken 7 would probably be really hard to differentiate for me if the ones in the former game weren't compressed. That's actually pretty cool given how a lot of newer fighting games in long-running series will change their attack sounds over time.
I learned a lot of combos from AIs back in my Tekken 6 days lol especially Steve's.
Bro the fact he KO’d him in the air and then had the nerve to meet him in the air with a jump kick. That’s next level savage bots right there😂🤣 @1:29
Videos like this are super important to what Tekken 8 should be when it comes to offline content. Tekken 7 had the best multiplayer of any Tekken (on PC Wired at least), but at the cost of everything else that made Tekken at home a complete video game.
T7 is my favorite Tekken game but time is definitely not going to treat it well. The offline modes are absolutely pathetic. There will be no reason to ever go back and play it once Tekken 8 comes out and the online playerbase for T7 dies. It is really sad. Meanwhile I still play Tag 1, Tekken 4 and Tekken 5 offline for fun all the time.
@@Arshink It's a shame considering all the characters T7 had with some sure hard cuts possible for T8 roster. You can still enjoy the older games before it to this day because of the better offline content and challenging A.I. T7 seems like a online only Tekken game which is going to hurt it in the long run.
Idk about important being that 7 had far more success than 4, 6 and Tag 2 by themselves and had more than those 3 combined.
I wanted to make an adaptive AI that reacted to the player's playstyle rather than simply reading inputs and reacting accordingly whenever it wants to.
I had some basic concepts in a post, I'll look it up as soon as I'm fixing my PC here...
Thats kinda what the souls games are built off of loosely. Like if u spam a move the enemy changes to a whole new ai to combat the style.
@@adriansimmons814 I never noticed :0
I'll take a closer look sometime, thanks :D
following up since I wanna fight an actually good AI Yoshi
@@weonanegesiscipelibba2973 How does the current AI behave?
@@luizhenriquebraunermoraes3175 RNG central
only does "good" combos ny pure random chance
there's no real intent
and it's even worse since it's Yoshi's moveset so the AI definitely unutilizes it more than many if not every other character
The Tekken 2 AI was, is and probably will always be the hardest to defeat. I cannot remember finishing that game without using Paul, Lee or Bruce. And in stages 5 and up it is almost impossible to win, most specially against Devil.
I got ps premium only to finally get my revenge on this game and finally 100% it…
It took a lot of tries especially against wang that old wang but i pulled through 🙌🏻
Lei and Bruce were the ones that did it for me.
Scandalous that T2 has been left out of this video!
Tekken 6 ai was like an actual player.
Steve, alisa, miguel are taunting me when they combo me to death and gets frustrated and stop playing for like days😂
i remember this
I miss better AI. If I feel like testing some stuff out, it was a good go to. In Tekken 7 it brings no challenge whatsoever.
Never turned the difficulty up huh
@@INeedAboutTreeFitty makes no difference dude. If you've got two brain cells and your not a scrub the a.i is like fighting a drunk blind person. Ultra hard doesn't change a thing.
@@INeedAboutTreeFitty Tekken 7 AI is pathetic even on the hardest difficulty.
@@tpx7414 👌
damn do people really not know that older fighting games the AI blatantly reads your inputs
You can even see it in this video with every single scene
That's what I'm thinking, the only way for me to win in Tekken 6 against high ranked ai was to wait for them to run to me and hit them with a launcher, rinse and repeat, very unnatural gameplay, that's because they reacted to my inputs instantaneously so I couldn't just play normally, some obscure and confusing moves that looked like they'd hit high instead of low never worked against them, but always worked against people. Bad habits eventually developed that way.
People want to be stupid its fun to act like you don't know.
The AI in T5 & T6 did combos and setups, it was actually a good challenge, unlike the braindead AI in T7.
That Jin kick timing in Tag... Amazing! 1:09
I met a AI in Tekken Dark Resurrection for PSP Jesus Christ that Bruce AI had like 800 and something W's that thing Cornered me and Wall carried kick me up like crazy doing so many Air combos
Will always be better than most online players especially T7 onwards
Tekken Ai is evolving but backwards lmao
Broke my psp's screen due to Jin in tekken 6, will be replacing the lcd and yes I am an idiot
You're not alone, bro. I broke my screen by biting my PSP in fury from losing to story mode bot on ultra hard.
@@Mr440c Biting your screen? LMAO
@@Mr440c that's anger right there
HAHAH
1:24 That ppls elbow by King had me rolling 😂
The downside of Tekken 6 ghost battle was that you couldn't rank up i believe. Other than that it was a great AI sparring partner.
Specifically, you couldn't rank up past 1st dan offline iirc. In T6, offline and online ranks were shared but in Tag 2 they were made seperate and as a result, you could rank to max level offline for the first time.
I reached Destroyer on PPSSPP today what do you mean?
Most of the times when the Noh Theater stage rolled in, I knew that my casual a** was in for a beatdown.
I was doing some random easy mode to unlock hidden modes in psp 5dr, p2 steve got punchparried by my bryan, i mistimed the blue ff2 and he did that backsway punch killing me on the spot
I stress the part where i was playing in EASY mode
I don't think Ghost Battle was affected by difficulty(difficulty affect the computer's input reading, but they still couldn't combo. Ghost basically had the tendency of their actual player hence being able to combo).
Hopefully the AI in T8 on Ultra Hard+ will be how the AI is in Street Fighter 5 and 6 on level 8; they shimmy, poke well, good anti-air and have 100% combo conversions.
Although the sway punch parry thing is bizarre 😂.
Them Tekken 2 Law triple spin kicks gets everyone at least one time.
It has been odd to me that the AI doesn't do combos anymore.
You have no idea how BRUTAL the tekken 3 AI could be sometimes
Tekken 2 even worse.
@@holden6104
Kazuya was harder than the final boss in that game.
Tekken 3 is the easiest lol, doesn't even have ultra hard difficulty
hard AI in tekken 3 is manageable. Real treat was tekken 6's Ai. Asura rank and above, pain in the ass. Hate that zamira Ai walking like a fucking spider.
i'll never forget how hard the AI was in Tekken 5/ Dark Resurrection on the highest rank
Tekken 6's ghost battle was very very very fun
The People's elbow from Armor King was vicious LOL
2:03, “so yeah is it too late to Return my T5DR?”
I'm convinced my dad is a Tekken ai but in all fighting games
You took a dive in last bit of the clip.😂😂
I am still playing TDR on my PSP. Though I've found out PS3 AI is much tougher. The hardest AI in the series perhaps
*CPU* : did you just whiff? ... Goodnight!
My headcannon was that the AI in older tekken games was basically players who were super experienced at the game.
basically you're not wrong, apparently
I miss the AI being able to combo after a launch. Tekken 7's AI can be a bit tricky sometimes, but it's a complete pushover compared to the AI in most of the older games.
Tekken 4 story as Bryan for some reason was always so hard for me.
bots when they won't let you attack but juggle you in the final round :
What song is that in the first clip someone please???
Edit: found it. It’s called elegance in violence (Dark Resurrection ost)
0:26 That Kazuya was like… Was that an launcher??? Lemme show you how it’s done!
Kazuya around 2:06 time frame. Why does it sound like he's saying " go to hell. Go to hell"
bro had the difficultly on god of war and didnt think we’d notice
that dark kazuya AI really wave dashed into a perfect combo sheesh
1:50 I had that happen before when fighting against AI Kazuya
Tekken AI is the only opponent that actually _uses_ the 10-Hit Combos.
Ahhhhhh, gotta love that input reading AI.
I haven’t even watched the video but I subscribed bc of how true the title is… I love the tekken AI from 5. It made me practice to the point I had every character down.
I didn't know that crush system was that absurd in older Tekkens
0:03 is that tiger jackson in the background? lmao
They should bring back the ghost ai system
TBF, when you're playing ghost battles you're just fighting your own playstyle.
The Heihachi at the end lmfaoooooo
The fact EVEN the kazuya's ai spam electrics is funny x')
The CPU doing actual combos scares the fuck out of me.
Stage 4 Paul Phoenix in Tekken 3 still gives me nightmares
Tekken 6 ai had me ready to return the game on Christmas when I got it
Man I love ghost battles, still playing tk6 and dr till this day
There’s also something with the art style, it feels worn in. In the best way possible like it fits with Tekken. Stuff like Halo 4 and Tekken 7 feel sorta glossy? Or the style is off?
Tekken 3 and Tag ai: "imma do 2lp EVERY TIME"
Would love to see more of these!
I had so much trouble with T5 AI. Not to mention Jinpachi is probably the hardest final for as well.
Usually there is no AI it’s input reading you in fighting games
I actually learned a few combos watching the AI in Tekken 6
Yo that last fight was a cold lost
The first 10 seconds killed me lmaoooo 🤣
You already know its real when the video starts off with T5DR Poolside theme 🔥😮💨👌💜
0:28 wtf happened to Dragon's Nest?
Tekken 1 and 2, easily the hardest A.I in the series!
I thought I was tripping but I could’ve swore Tekken 6 AI on hardest difficulty was way harder than Tekken 7.
like they know every move you will do
This helped me learn the match-up for many characters. Not that it's a complete replacement for a training partner or offline/online competitive play but as a 15yo playing Tekken 5, my learning was accelerated quite a bit from just playing against the AI.
AI also helped me establish which strings had highs in them so you could learn when to duck them, learned some good oki options; it's a shame that the T7 AI was such a travesty when even TTT2 had serviceable AI.
The difficult AI back then molded a generation
In tekken 5, if you fight against tekken lord AI. You know how it feels to be desperate😂
What’s the name of the first stage? The music is incredible.
After the recent update, Tekken 7 AI difficultly has been ramped up.
in ttt2 they're the best and ruthless actually how i learned to play while watching character tutorials