@@kennethfrazee2540 I can't remember where I read it, but doesn't dual-wield cut damage output by 50%? I guess it's like exchanging power for 2x the firing rate
@@jorgekeys1337 tbh in my opinion I thought reach’s AR was the worst. I remember unloading a whole mag and it didn’t kill the guy. But to each his own on his favorite halo AR
@@jpatt85 not to mention the flinch mechanic is broken af, you shouldn’t be able to rapidly flinch someone across the map with your AR or BR and win in a gun fight against snipers
@HeavyWeapons057 if you're playing at a range yes but up close the plasma pistol and ar both bear it when combo with melee. The br was less reliable up close due to its smaller cone of accuracy.
I get it, though. In the vidocs leading up to Halo 3, the Bungie devs mentioned that they really wanted AR fights to come down to who used their grenades & melee best. They didn't want the AR to be the spray-and-pray bullet hose it was in CE (that's the SMG's role now), but rather something that fit better into Halo's golden triangle. (I _don't_ think they succeeded, and that the Halo 3 AR is probably the _worst_ iteration of that gun -- but I get what Bungie was going for.)
@Morgan Null ok, I went to ChatGPT about this, asking where it came from: "one of the sound designers, C. Paul Johnson, using a combination of sounds he made with his mouth and other sound effects. In an interview with The Game Informer Show, Johnson explained that he created the sound by making a "pop" sound with his mouth and layering it with other sounds, including the sound of a compressor and a metal impact. The result was a unique, high-pitched sound that became one of the most recognizable sound effects in the game."
@Morgan Null It feels like a lot of the subsequent games lacked the same quality. I can still distinctly hear the sound of Hunters running around. It's a very distinct metal scraping noise that makes them sound more imposing.
The AR in Reach is the MA37, an outdated model still used by the UNSC Army with terrible accuracy. It would eventually be replaced by the MA40 from Halo Infinite, but the army still used it.
I mean in theory the infinite design is newer, it just has design features reminiscent of the old Reach AR. Like, a couple of things were brought over because they actually were decent, while working on the parts of the AR that were flawed such as its accuracy.
The battle rifle will always be the preferred weapon for me. AR was so inaccurate in the first game. But still so much love. Glad we got to keep both in future games.
Not when you burst fire like the AI marines did. Short but rapid bursts of 3-6 rounds at a time made for a lot more hits on target. Literally drove my buddy insane taking him out at distance he considered outside the effective range of the Assault Rifle in Halo CE.
What I love about the assault rifle was the 60 bullets that they had when I only had one magazine laugh I made sure I used each and every last bullet. You can either hold the trigger or tap the trigger.
@@Tbaggrrr Ah that sound design was soothing. I don't get the love for the Halo 4 design. It sounds like a generic real life assult riffle which was besides the point. It does sound far better than it did in Halo 3 though.
the Halo 5 AR is actually my favorite, classic looking, but redone in a modern, highly detailed way. and the subtle green really reminds me of the Canadian military's standard issue weapon lol. and it was a pretty good gun it just got outshined by the BR and the magnum the whole game.
Well you see, Infinite's AR is actually closer lore wise to the Reach AR, as opposed to the others. In lore, the CE AR is the MA5B, 3's is the MA5C. The Reach AR is actually supposed to be older, called the MA37, only used by the Army, and Infinite's is the MA40. Finally, the MA5D is Halo 4 and 5.
Yeah, what people think is just a series of errors in reality are detailed in game time updates of the UNSC weaponry in accordance to location and context. 😤 Many games just don't care these things. That's one of the many reasons why I love Halo.
@@danielefabbro822 I enjoy it as well. As the games progress, so does the UNSC's weaponry Unless you're the poor Army in Reach, that is And thank you. Good to see another Halo Lore guy on here. While a lot of people just know the weapons under names like "assault rifle", we know there's actually half a dozen different versions of that
Halo Combat Evolved: MA5B, older MA5 model produced and used during the early years of the human-covenant war with lower accuracy and a large 60 round magazine. By 2552, it was mainly used by UNSC Navy personnel, as it's large magazine and poor accuracy made it ideal for fighting in the tight corridors onboard ships, and was therefore the most readily available assault rifle during the Pillar of Autumn's trip to the Halo ring. Halo 3 & Halo 3 ODST: MA5C, a more accurate replacement to the MA5B with a smaller magazine, heavier barrel and a more ergonomically designed handguard. It saw the most use amongst UNSC military personnel throughout the human-covenant war, being used from at least 2531 to 2552. Halo 4 & 5: MA5D, the most recent iteration of the MA series, produced after the conclusion of the human-covenant war. It holds many similarities to the MA5C. Halo Reach: MA37, an outdated predecessor to the MA40 and the MA5B. By 2552, it was still in use by the UNSC army, and was issued to the UNSC Army troopers stationed on planet Reach. Halo Infinite: MA40, the most recent version of the assault rifle to appear, is another older variant of the MA series, on the same lineage as the MA37. However, it has higher accuracy and a slightly larger magazine. Despite being an older design, by the 2560s newer models of the gun with updated features were being mass-produced for renewed military service, to be used in the UNSC's war with The Created.
Dude I miss the 60 bullet mags. It felt very balanced when going against Elite shields. 32 is alright but gotta reload and dodge while Elite shields are still on.
I'm pretty sure with the damage boost exchanged for the smaller mag, you can drop a standard Elite's/Brute's shields before the 32-shot mag goes empty, as long as you're firing from close enough to make sure all the bullets hit (Higher-ranked enemies are a different story). I remember a lot of times in the campaign I just mag-dumped with the AR at close range, or controlled bursts at mid-range, and as soon as I saw the shield break, I swap to my precision secondary for a headshot, or dive in for a melee kill.
@@Lazarultosn legendary the AR is so damn good against the flood, just a few shots and you can take down most forms, except for the tank and spitter forms. Against brutes it takes a mag and a half to chew through a gold brutes armor, but a minor can die to a mag dump, and the higher up blue boy eats a mag and then a punch. Would not recommend against chieftains. Or hunters. Or jackal snipers. Or jackals in general unless close enough to consistently hit the hand or foot. It shreds grunts and drones tho. Even does surprising damage to the scarab core. Only issue is ammo and range, some maps have very few ARs, while others are flooded. And it's range is ok if tap fired but horrendous if at a longer distance than a decent poking stick and holding the trigger
I think when I played, you could have 600 rounds in reserve, but as the further you got in the campaign, the less amount of rounds you could carry in reserve, correct me if I'm wrong
@@KingCooper0755 There is a mission where you start with the AR and 600 bullets in reserve, but as you spend them, you cant get back to those, just the original limit in Reach
There’s actually a reason it doesn’t. So the MA37 which is the reach AR used by the UNSC army has a very impressive service history dating way before the covenant first made contact. The development of the MA5-B came a little later and was the standard issue for the UNSC marine corps. The MA5-C is what we see in halo 3 and has some improvements over the MA5-B and reduced the mag size due to spring pressure on the magazines making the more prone to jamming. But each variant variant has similar features and its own drawbacks. (Lore wise) which is pretty cool to actually see them out some thought in some of the minor changes of the weapon platform.
All of the Halo 1 guns had a unique feeling to them and all stood out in their own way. You can take literally any of them and it feels nice to use them.
The CE AR was my absolute favorite in the whole damn series. I’d ditch the magnum for a shotgun and keep an AR on me at all times in CE and I loved every second of it
@@andrei3436 the thing was an absolute bullethose. I adored that fuckin thing. I could kill like, 8 or 9 grunts with a single mag. Really good for large groups of weaker enemies, plus a good old charge towards an elite while firing, and following up with a quick melee was always a great way to get them out of your way.
@@venerablebrothergoriate5844 not to forget how awesome it is to mow down flood hordes with it too! Man, whenever i faced them, the ar-shotgun combo was the dream
halo 1 ma5b sounded so great, and the armor piercing rounds were underrated. loved halo CE ma5b. no other halo assault rifles had that magical 60 round 7.62x51 mag and that beefy sound.
Man I Remember that Mission From Halo 1 and I use to replay it all the time. Especially the first minutes of the mission where you land on the beach with a bunch of marines. I would always try to Keep as much marines alive as possible before heading further into the island. Til the point where all survived and i would fight the whole squad after killing 2-3 non-aggressive npc soldiers 😅. Good Times. The New Halos are food but the Engine of the first two were Spectacular, never to forget, and fun playthroughs.
Out of all the guns, the DMR in reach still holds the most special place in my heart. Headshots felt so good with it, you know how some guns you can “feel” when you get that one shot kill or hitting good critical shots? Yea that’s it right there. So good in swat . Rip
Definitely agree that Halo 4’s AR is underrated, but from my experience Halo Infinite has the best feeling AR and it’s definitely the most viable. That’s just my opinion though
I absolutely LOVED the og magnum. So powerful it made these towering monsters in a half ton of armor flinch when they shot it. Also I really liked the remote detonated explosives launcher in halo 4.
There’s so much deeper lore to the different variants of each one that stacks up in the chronological place for the time line. Example. Reach Assault rifles are far out because it’s a weapons development planet. The actual change from 60 to 30ish rounds is due to 7.62x51 being way to large to actually fit that many.
Halo 1 AR felt amazing. It along with the Plasma Rifle carried me through SLASO. If you burst fire it like the marine ai, you'll literally never miss and single shot.
Ill always remember when I first played Halo reach it made me miss the classical design that much more, so when we got it back in halo 4 it just gave me another reason to love that game.
The Reach look is the best, I'm so happy they brought it back for Infinite. Classic is cool, but the other one just looks so raw and more like a lethal killing machine in my opinion. I even bought the Nerf gun of it lol
@@keanestewart4837 Infinite is farthest ahead in the timeline but the gun itself is still old. The AR in Infinite is the second oldest model after Reach, the order of oldest to newest being Reach, Infinite, CE, Three, and then both Four and Five which use the same base model.
@@skinlizard2251 yeah I don't understand 343s logic to make the MA40 the current issue rifle by the events of reach. It's like they ditched all the technological advancement of the MA5 models and went back to the pre-covenant war era AR design
@@Gameprojordanconsidering the UNSC was getting their butt kicked I would assume they fell back on old designs because they are easier, quicker, and cheaper to mass-produce
@@Gameprojordani think that the ones the spartains on the ground get are specialized for them while the ones for space security were diffrent and never really meant to be on... planet? On ring?
Halo 5 and Halo infinite had the best AR gameplay wise but my favorite design for the AR is definitely the AR in halo 3 I just wish it was better in gameplay though
@@0JayDoubleU ikr they tried to make the AR in infinite look like the AR from halo reach but personally I agree they should’ve really made the AR have a similar design to the one from halo 3 tbh
The AR ammo counter and overall design has got to be one of the most distinctive and easily recognizable features of the franchise after Chief’s helmet and the warthog.
@@Drakrylos doesn’t matter other than halo CE’s AR its the most inaccurate only has 32 rounds is outperformed in multiplayer worse than it is in other halo games and has to fight Promethians in the campaign. For these reasons it’s my least favorite AR out of all of them in the entire series.
@@ctnknight5624 Inaccurate? Sorry, that's wrong. CE has the most inaccurate AR, and in multiplayer the Halo 4 AR shredded. You're thinking about the Halo Reach AR, *that* one was dogshit.
I’ll NEVER forget playing the original Halo for the first time on Xbox. With the ‘duke’ controller no less. I remember not being able to shut up to my then GF about how ‘right’ it felt to throw a grenade in that game. Makes me nostalgic every time.
Funny enough too in MCC the CE AR jams. When you are out of ammo you actually have to hit the reload button your guy doesn’t do it for you. Lost tons of gunfights to this- where’s in the other ones ur guy reloads it off the rip. Little detail in lore that’s why they changed the ammo count from 60-32/36
I miss this game so much. I played it in 2010 and it was an excellent experience. I hope I can play it again when I have a computer or Xbox. I miss a lot 🥺
I like to imagine at some point in-between the time of halo 2 they decided to keep the design but a higher calibre, meaning a smaller mag size but it definitely hit harder than CEs assault rifle. That thing tickled elite shields 😂
Reach was actually my favorite one. It functioned well and it hit hard enough to justify using it. The reason AR in Halo 1 didn't get used much was that it had as much spread at a distance as the shotgun - except a shotgun hit way harder.
The Halo Reach design was made in response to the rise of modern shooters including gun attachments, so Bungie mad the AR look like it’s silhouette was made with gun attachments I.e. the ammo counter looks like it’s mounted to the gun instead of being part of the gun
My first time playing Halo was with my dad, back then as a young kid i wanted to conserve my AR ammo and used the Magnum alot of the time, man, i really didnt realize how op that was then.
The MA5B in Halo CE has the fastest melee in any of the Halo games It's unbelievably useful. Not only that, in close quarters that thing was an absolute shredder.
This guy didn't mention that the reach rifle was the best design because you could actually feel the accuracy of every bullet hit and hit hard, even able to pop some heads. The Reach team did an amazing job with everything in their game.
I always dumped the assault rifle in CE and picked up the first Covenant weapon I came across. For Flood, the shotgun was king. Also used the plasma grenades more because it was easier to find replacements.
Best way to deal with enemies (big like brutes or elites). Take out the shields with a AR, SMG, Shotgun, or Battle Rifle, then get a couple shots in with your secondary. I personally go with the AR and Battle Rifle. Take out the shields then aim for the head. Best way to get through those guys in my opinion, especially in Infinite when you have to try and salvage your ammo the best you can
The issue with the magnum is that in Halo CE it came with a scope introducing everyone to pistol sniping. It was much more controlled with ammo and more damaging per bullet than the assault rifle. That made the magnum favored over the assault rifle.
I used to be a beast in legendary mode I could clear a room filled with hunters, shrimps,and jackals in no time switching from assault rifle and the magnum..I love this game I have them all so far.
Assemble mod program. Load map. Find Assault rifle tabs. Give it the BR firing effect, set firing noise to shout, increase magazine size to 60, increase maximum ammo to 600. Finally, as it makes sense, set the bullet to cause headshot. Additionally you can increase the impact and detonation sounds as well from medium to shout :) Feels much better during gameplay. If you kill too much with it, just add more enemies.
Halo 2 has mixed feelings. They took out the AR and nerfed the Magnum, but blessed us with the BR and Covie Carbine
The ar became the smg and the original magnum became the battle rifle.
@@miniaturejayhawk8702 it's like they split the AR into better accuracy + range (BR) and wider spread + faster reload time (SMG)
the BR just took the place of the magnum
Duel wield halo2 to validate power, 2 magnums did well at shorter range
@@kennethfrazee2540 I can't remember where I read it, but doesn't dual-wield cut damage output by 50%? I guess it's like exchanging power for 2x the firing rate
The Halo CE AR had the most satisfying sound when you fired it
Absolutely hated the poor accuracy of the rifle but yeah the sound was just way too satisfying
@@Crab_hunter2010 the clip size and damage made up for it
@@Tailstraw_xD btw the MA5C uses 7.62x51mm and M90 shotgun uses 8 gauge
Halo CE assault rifle just felt like really bass heavy or something. It felt powerful as hell
@@Tailstraw_xDyeah but that damage was only within like 3 inches melee range
Infinite absolutely nailed the ar it’s my favorite iteration. Simple and easy to use but accurate and still a solid gun with better players
Agreed! The AR in the games is weak and terrible (not including CE) is powerful and rapid fire as it was always intended 🤌🏼
Much agreed. I like Reaches to, would be nice to be able to reskin to halo 3s
@@jorgekeys1337 tbh in my opinion I thought reach’s AR was the worst. I remember unloading a whole mag and it didn’t kill the guy. But to each his own on his favorite halo AR
AR range needs to be nerfed. No way should you be able to Lazer somebody from halfway across the map.
@@jpatt85 not to mention the flinch mechanic is broken af, you shouldn’t be able to rapidly flinch someone across the map with your AR or BR and win in a gun fight against snipers
I’ll never forgive them for taking away the 60 round magazine.
They increased the damage though
@@whitefangofdawn908Not in halo 3, that thing was cheeks
Real shit, it was a peashooter in Halo 3.
Actually, if you didn’t use the BR or power weapons, you got fucked in H3 multiplayer
@HeavyWeapons057 if you're playing at a range yes but up close the plasma pistol and ar both bear it when combo with melee. The br was less reliable up close due to its smaller cone of accuracy.
I get it, though. In the vidocs leading up to Halo 3, the Bungie devs mentioned that they really wanted AR fights to come down to who used their grenades & melee best.
They didn't want the AR to be the spray-and-pray bullet hose it was in CE (that's the SMG's role now), but rather something that fit better into Halo's golden triangle.
(I _don't_ think they succeeded, and that the Halo 3 AR is probably the _worst_ iteration of that gun -- but I get what Bungie was going for.)
Reach AR is still one of the coolest looking weapons ever designed
Yeah and I liked that crosssair with it too
@@AmericanGrunt. Me too, it was so precise in those first few bullets
It looks kinda bulky and ugly imo, the Halo 3 and Halo 4 designs are my favorite
Too bad it was absolutely garbage in halo reach because enemies had way too much health
@@Fallentoast345bruh legit the opposite. Halo 3 AR is so chunky compared to Reach's which had way more details in the design
"almost reminiscent" bro that's the same damn gun
The Halo CE Assault Rifle sounds incredible, they never got the sound right in following games.
Halo CE sound design was top tier, imo.
I think Halo 4 AR is the best sounding it really feels powerful and can be still be useful on higher difficulties
@Morgan Null I heard in one of the dev interviews/commentary that the plasma pistol sound was made by one of them making a spitting noise haha
@Morgan Null ok, I went to ChatGPT about this, asking where it came from:
"one of the sound designers, C. Paul Johnson, using a combination of sounds he made with his mouth and other sound effects.
In an interview with The Game Informer Show, Johnson explained that he created the sound by making a "pop" sound with his mouth and layering it with other sounds, including the sound of a compressor and a metal impact. The result was a unique, high-pitched sound that became one of the most recognizable sound effects in the game."
@Morgan Null It feels like a lot of the subsequent games lacked the same quality. I can still distinctly hear the sound of Hunters running around. It's a very distinct metal scraping noise that makes them sound more imposing.
To be fair the assault rifle from reach could have been an older design of the ones from the others but that logic is thrown out in infinite
The AR in Reach is the MA37, an outdated model still used by the UNSC Army with terrible accuracy. It would eventually be replaced by the MA40 from Halo Infinite, but the army still used it.
why would it have terrible accuracy? Did they not know how to rifle barrels yet? @@J_C_CH
the assault rifle in reach is pure gargabe :/
the ar in reach looks more refined though. what logic? you shouldn't think of it too much
I mean in theory the infinite design is newer, it just has design features reminiscent of the old Reach AR.
Like, a couple of things were brought over because they actually were decent, while working on the parts of the AR that were flawed such as its accuracy.
First time I played HALO CE back on the Original Xbox I thought the compass at the top of the assault rifle was a way point of where to go.
What's it actually for. I never really paid attention to it.
@@jaydeleon8094 it's just a compass that's all.
@@holyrabbit3307 oh just an actual compass. Fair enough.
actually its supposed to point to the nearest gas giant
@@0JayDoubleU yeah don't know how a compass works in space
Reaches DMR will always hold a place in my heart, literally making the CE magnum a rifle, but more general damage alongside the headshot damage.
Reach DMR carried me on legendary
I miss the blistering rate of fire, really felt like you were unleashing hell downrange
Shame none of it would do anything past normal mode
And missing 80% of those bullets
@@JohnPeacekeeper Missing? Most of the time it seems that nothing comes out the barrel
I miss the 60rnd magazine, I could just fire bursts to control spread like everyone else
Now if only the bullets did actual damage
The battle rifle will always be the preferred weapon for me. AR was so inaccurate in the first game. But still so much love. Glad we got to keep both in future games.
Not when you burst fire like the AI marines did. Short but rapid bursts of 3-6 rounds at a time made for a lot more hits on target. Literally drove my buddy insane taking him out at distance he considered outside the effective range of the Assault Rifle in Halo CE.
Love the CE AR that 60 round goes brrrrrrrrr
@@reducedfaticecreamisjustde1447
How's a submachine gun? It literally shoot 7.62x51mm
The flood makes me burn ammo like crazy
Such a satisfying bullethose
Actually a viable weapon on legendary on ce tho it is a bit risky to hose elites down wish it was that good on the other halos
What kind of assault rifle is the halo gun that master chief uses in halo?
What I love about the assault rifle was the 60 bullets that they had when I only had one magazine laugh I made sure I used each and every last bullet. You can either hold the trigger or tap the trigger.
CE had the best AR, magazine lasted for dayssss.
Yes 👌 the sound and damage
@@Tbaggrrr Ah that sound design was soothing. I don't get the love for the Halo 4 design. It sounds like a generic real life assult riffle which was besides the point. It does sound far better than it did in Halo 3 though.
Magazine*
It was the sound of doom and did massive damage in close quarters
the damage was terrible. You would have to mag dump a blue elite to kill it
the Halo 5 AR is actually my favorite, classic looking, but redone in a modern, highly detailed way. and the subtle green really reminds me of the Canadian military's standard issue weapon lol. and it was a pretty good gun it just got outshined by the BR and the magnum the whole game.
Well you see, Infinite's AR is actually closer lore wise to the Reach AR, as opposed to the others. In lore, the CE AR is the MA5B, 3's is the MA5C. The Reach AR is actually supposed to be older, called the MA37, only used by the Army, and Infinite's is the MA40. Finally, the MA5D is Halo 4 and 5.
there is also the MA5k Carbine of the MA5B
Yeah, what people think is just a series of errors in reality are detailed in game time updates of the UNSC weaponry in accordance to location and context. 😤
Many games just don't care these things.
That's one of the many reasons why I love Halo.
And by the way, Good job Stalin. Very well said sir. 😎👍
@@nickm5419 The MA5K is a rare but very neat variant. I wish they would add it in Infinite or something like that
@@danielefabbro822 I enjoy it as well. As the games progress, so does the UNSC's weaponry
Unless you're the poor Army in Reach, that is
And thank you. Good to see another Halo Lore guy on here. While a lot of people just know the weapons under names like "assault rifle", we know there's actually half a dozen different versions of that
H1s Ar is my favorite the sound of it is beast and it had plenty of ammo and a big mag with 60 bullets
Glad the corps issued these bad boys *instead* of wings
Man, they only gave me two sticks and a rock
And we had to share the rock!
Halo Combat Evolved:
MA5B, older MA5 model produced and used during the early years of the human-covenant war with lower accuracy and a large 60 round magazine. By 2552, it was mainly used by UNSC Navy personnel, as it's large magazine and poor accuracy made it ideal for fighting in the tight corridors onboard ships, and was therefore the most readily available assault rifle during the Pillar of Autumn's trip to the Halo ring.
Halo 3 & Halo 3 ODST:
MA5C, a more accurate replacement to the MA5B with a smaller magazine, heavier barrel and a more ergonomically designed handguard. It saw the most use amongst UNSC military personnel throughout the human-covenant war, being used from at least 2531 to 2552.
Halo 4 & 5:
MA5D, the most recent iteration of the MA series, produced after the conclusion of the human-covenant war. It holds many similarities to the MA5C.
Halo Reach:
MA37, an outdated predecessor to the MA40 and the MA5B. By 2552, it was still in use by the UNSC army, and was issued to the UNSC Army troopers stationed on planet Reach.
Halo Infinite:
MA40, the most recent version of the assault rifle to appear, is another older variant of the MA series, on the same lineage as the MA37. However, it has higher accuracy and a slightly larger magazine. Despite being an older design, by the 2560s newer models of the gun with updated features were being mass-produced for renewed military service, to be used in the UNSC's war with The Created.
Dude I miss the 60 bullet mags. It felt very balanced when going against Elite shields. 32 is alright but gotta reload and dodge while Elite shields are still on.
I'm pretty sure with the damage boost exchanged for the smaller mag, you can drop a standard Elite's/Brute's shields before the 32-shot mag goes empty, as long as you're firing from close enough to make sure all the bullets hit (Higher-ranked enemies are a different story). I remember a lot of times in the campaign I just mag-dumped with the AR at close range, or controlled bursts at mid-range, and as soon as I saw the shield break, I swap to my precision secondary for a headshot, or dive in for a melee kill.
@@Lazarultosn legendary the AR is so damn good against the flood, just a few shots and you can take down most forms, except for the tank and spitter forms. Against brutes it takes a mag and a half to chew through a gold brutes armor, but a minor can die to a mag dump, and the higher up blue boy eats a mag and then a punch.
Would not recommend against chieftains. Or hunters. Or jackal snipers. Or jackals in general unless close enough to consistently hit the hand or foot.
It shreds grunts and drones tho. Even does surprising damage to the scarab core. Only issue is ammo and range, some maps have very few ARs, while others are flooded. And it's range is ok if tap fired but horrendous if at a longer distance than a decent poking stick and holding the trigger
Same. 36 works for me tho
Preferred the 60 round mag and lower damage. It makes the elites feel stronger
I always had a philosophy, whenever the campaign gives you a pistol secondary, only use that pistol through the entire mission.
Why
I wish the Reach AR could hold 60 rounds and 600 in reserve
Like it used to
I think when I played, you could have 600 rounds in reserve, but as the further you got in the campaign, the less amount of rounds you could carry in reserve, correct me if I'm wrong
@@KingCooper0755 There is a mission where you start with the AR and 600 bullets in reserve, but as you spend them, you cant get back to those, just the original limit in Reach
@@Felixlayer ah, okay, thanks for clarifying
There’s actually a reason it doesn’t. So the MA37 which is the reach AR used by the UNSC army has a very impressive service history dating way before the covenant first made contact. The development of the MA5-B came a little later and was the standard issue for the UNSC marine corps. The MA5-C is what we see in halo 3 and has some improvements over the MA5-B and reduced the mag size due to spring pressure on the magazines making the more prone to jamming. But each variant variant has similar features and its own drawbacks. (Lore wise) which is pretty cool to actually see them out some thought in some of the minor changes of the weapon platform.
All of the Halo 1 guns had a unique feeling to them and all stood out in their own way. You can take literally any of them and it feels nice to use them.
The CE AR was my absolute favorite in the whole damn series. I’d ditch the magnum for a shotgun and keep an AR on me at all times in CE and I loved every second of it
Ah, a person with good taste i see
@@andrei3436 the thing was an absolute bullethose. I adored that fuckin thing. I could kill like, 8 or 9 grunts with a single mag. Really good for large groups of weaker enemies, plus a good old charge towards an elite while firing, and following up with a quick melee was always a great way to get them out of your way.
@@venerablebrothergoriate5844 not to forget how awesome it is to mow down flood hordes with it too!
Man, whenever i faced them, the ar-shotgun combo was the dream
One of the main reasons I like halo 5 so much is because it lets you actually aim with almost everything
halo 1 ma5b sounded so great, and the armor piercing rounds were underrated. loved halo CE ma5b. no other halo assault rifles had that magical 60 round 7.62x51 mag and that beefy sound.
Man I Remember that Mission From Halo 1 and I use to replay it all the time. Especially the first minutes of the mission where you land on the beach with a bunch of marines. I would always try to Keep as much marines alive as possible before heading further into the island. Til the point where all survived and i would fight the whole squad after killing 2-3 non-aggressive npc soldiers 😅. Good Times. The New Halos are food but the Engine of the first two were Spectacular, never to forget, and fun playthroughs.
You too! Nice.
The Silent Cartographer
Out of all the guns, the DMR in reach still holds the most special place in my heart. Headshots felt so good with it, you know how some guns you can “feel” when you get that one shot kill or hitting good critical shots? Yea that’s it right there. So good in swat . Rip
The Halo 4 AR is pretty underrated. Sounds beefy and strong and was pretty viable in multiplayer compared to other Halos.
Definitely agree that Halo 4’s AR is underrated, but from my experience Halo Infinite has the best feeling AR and it’s definitely the most viable. That’s just my opinion though
halo 4s gun sounds were excellent. The game itself was ehhhh but it might actually have the best sound design.
@@roelsalinas3536 for sure, you can actually use the AR in multiplayer. In the previous games you would lose to a BR/magnum every time.
I absolutely LOVED the og magnum. So powerful it made these towering monsters in a half ton of armor flinch when they shot it.
Also I really liked the remote detonated explosives launcher in halo 4.
I love the OG CE look of the AR
There’s so much deeper lore to the different variants of each one that stacks up in the chronological place for the time line.
Example.
Reach Assault rifles are far out because it’s a weapons development planet.
The actual change from 60 to 30ish rounds is due to 7.62x51 being way to large to actually fit that many.
I like how in CE the "Assault Rifle" is actually more of a Machine gun with 60 rounds and a "thick" sound.
It's almost an area of effect weapon with how much it sprays.
"Destroy that group of Grunts in a 10 foot area near you."
Look at the mag size. No war that has 60 bullets lol
The gameplay, the visuals and the epic music... Halo is still my favourite game of all time!!! 🥰
I miss the mag size from CE, gotta show the covenant who's boss
I miss that 60 round mag made the gun on its own level
Halo 1 AR felt amazing. It along with the Plasma Rifle carried me through SLASO. If you burst fire it like the marine ai, you'll literally never miss and single shot.
Ill always remember when I first played Halo reach it made me miss the classical design that much more, so when we got it back in halo 4 it just gave me another reason to love that game.
Man i loved that AR on halo ce flood levels, that and the shotgun made me feel like doomguy. Yes even the library on heroic and legendary. Loved it!!
Always nice to randomly see my old art
The Reach look is the best, I'm so happy they brought it back for Infinite. Classic is cool, but the other one just looks so raw and more like a lethal killing machine in my opinion. I even bought the Nerf gun of it lol
Reach was my favourite halo. Something so raw about the story and the ending crushed my soul but it was brilliant
Reach tried to advance CE
Infinite tried to advance Reach
reach is an older model infinite is the latest model
@@keanestewart4837 Infinite is farthest ahead in the timeline but the gun itself is still old. The AR in Infinite is the second oldest model after Reach, the order of oldest to newest being Reach, Infinite, CE, Three, and then both Four and Five which use the same base model.
@@skinlizard2251 yeah I don't understand 343s logic to make the MA40 the current issue rifle by the events of reach. It's like they ditched all the technological advancement of the MA5 models and went back to the pre-covenant war era AR design
@@Gameprojordanconsidering the UNSC was getting their butt kicked I would assume they fell back on old designs because they are easier, quicker, and cheaper to mass-produce
@@Gameprojordani think that the ones the spartains on the ground get are specialized for them while the ones for space security were diffrent and never really meant to be on... planet? On ring?
I can't get enough of your content.
Halo 5 and Halo infinite had the best AR gameplay wise but my favorite design for the AR is definitely the AR in halo 3 I just wish it was better in gameplay though
EXACTLY the way i feel too. It just really bothers me that they tried to go back to a more classic art design with everything EXCEPT the AR
@@0JayDoubleU ikr they tried to make the AR in infinite look like the AR from halo reach but personally I agree they should’ve really made the AR have a similar design to the one from halo 3 tbh
@@ctnknight5624 yeah, to me that ar design is as iconic of an image for halo as the cheif's helmet or cortana.
halo ce has the best assault rifle
I love this little puppy since Halo 3 and CE, it's very reminicent to the Pulse Rifle from Aliens.
“Almost reminiscent” literally the same gun design with minor changes
Ikr
Halo CE had the best one. No better feeling than filling grunts full of lead from that 60 round magazine. Best sound design too
Halo 4 was the only halo that made the assault rifle actually useful and did real damage. Really miss it
AR in halo 5 was pretty badass too!
Halo 5, infinite. Also halo 3’s isn’t as bad as people say you just gotta know how to use it
Didn't they just allow it to do headshots? That's the only reason it felt stronger.
The AR ammo counter and overall design has got to be one of the most distinctive and easily recognizable features of the franchise after Chief’s helmet and the warthog.
but that halo 4 AR sounds nasty as hell tho slaps hard
The reach one sounds better
It is the worst in gameplay though in my opinion
@@ctnknight5624 You're kidding, right? Halo 4's AR had one of the fastest TTKs of the ARs across all the games.
@@Drakrylos doesn’t matter other than halo CE’s AR its the most inaccurate only has 32 rounds is outperformed in multiplayer worse than it is in other halo games and has to fight Promethians in the campaign. For these reasons it’s my least favorite AR out of all of them in the entire series.
@@ctnknight5624 Inaccurate? Sorry, that's wrong. CE has the most inaccurate AR, and in multiplayer the Halo 4 AR shredded.
You're thinking about the Halo Reach AR, *that* one was dogshit.
Combat evolved ar was and always will be the best... the sound... damage.... and look all iconic
Halo 4's AR reverted to the classic look, but made it the most broken AR in the game.
That thing shredded
Needed the mag size and reserve of CE.
Wtf do you mean the most broken? LoL halo 4 AR is one of the best in all halos, it's actually usable instead of bungie halos. LoL
@@marcsalamoun1112 Broken, as in op.
I’ll NEVER forget playing the original Halo for the first time on Xbox. With the ‘duke’ controller no less. I remember not being able to shut up to my then GF about how ‘right’ it felt to throw a grenade in that game. Makes me nostalgic every time.
The halo 4 assault riffle is a beast. It's my main gun for close combat and it's the best in the entire franchise arguably
"The assault rifle came back in all its glory but with less bullets" is wild to me
the infinite and reach ars are so good
absolutely love that reload
Always loved how the assault rifle looks a bit goofy with the triangular top
Funny enough too in MCC the CE AR jams. When you are out of ammo you actually have to hit the reload button your guy doesn’t do it for you. Lost tons of gunfights to this- where’s in the other ones ur guy reloads it off the rip. Little detail in lore that’s why they changed the ammo count from 60-32/36
I miss this game so much. I played it in 2010 and it was an excellent experience. I hope I can play it again when I have a computer or Xbox. I miss a lot 🥺
I like to imagine at some point in-between the time of halo 2 they decided to keep the design but a higher calibre, meaning a smaller mag size but it definitely hit harder than CEs assault rifle. That thing tickled elite shields 😂
Infinite really made shooting the AR a joy
I LOVE the Halo 3 AR. I just wished that it didn’t sound like you’re shaking around a tin can when holding down the trigger
firing the Halo CE Assault Rifle really felt like what guns from the future might be like
Exactly - All of CE was more scifi than the rest of the games
They’re all very similar when you consider that part being an attachment with Hallo 1 & 3s attachment being a different one from Reachs and Infinites
Bungie found out the pistol was the MVP and they nerfd the hing into oblivion.
Halo 1 AR was a beast of a gun, it just sounded so powerful and that muzzle flare was sexy as fuck
I love the infinite AR both in visual and sound design as well as multiplayer and campaign balance and feeling
Reach was actually my favorite one. It functioned well and it hit hard enough to justify using it. The reason AR in Halo 1 didn't get used much was that it had as much spread at a distance as the shotgun - except a shotgun hit way harder.
The Halo Reach design was made in response to the rise of modern shooters including gun attachments, so Bungie mad the AR look like it’s silhouette was made with gun attachments I.e. the ammo counter looks like it’s mounted to the gun instead of being part of the gun
The halo games have never had a bad AR, I think my favorite was halo 5 or 6.
My first time playing Halo was with my dad, back then as a young kid i wanted to conserve my AR ammo and used the Magnum alot of the time, man, i really didnt realize how op that was then.
The Halo 3 AR will always be my personal favorite, from look to functionality
The one thing I can appreciate from Halo 5 is online gameplay and weapons.
Halo and project snowblind are the only 2 games where in heavy combat you scream "where's my pistol!?"
Halo 4 was my favorite AR from a visual stand point. I love the Reach / Infinite design, but the curved look is just much more classic
Halo infinite AR is a breathe of fresh air when your popping rounds one after another in ranked with the bandit
but nothing just sounds as good satisfying crunchy and intimidating as that combat evolved assault rifle
The AR rush from Halo 3 is how you separated the colonels from the generals
Halo reach assault rifle happens to be my favorite, I played that Halo game at friends house with 2-4 friends often or usually us 3
my favorite halo moment was when matser chef said hasta la vista to doctor robotnik. i had the chills
The MA5B in Halo CE has the fastest melee in any of the Halo games
It's unbelievably useful.
Not only that, in close quarters that thing was an absolute shredder.
The Magnum just felt overpowered, super accurate and did a lot of damage
This guy didn't mention that the reach rifle was the best design because you could actually feel the accuracy of every bullet hit and hit hard, even able to pop some heads. The Reach team did an amazing job with everything in their game.
I didn't even know they made a halo 4. Played it when I was young but up until number 2. I also can't believe they made a series out of this show
Being able to unload a clip, while running towards your enemy so you can melee them....pretty fn cool.
Gosh I love the 60 Round MA5, Second places goes to the Halo 3 model followed by Reach. Love em all!
Halo Reach's gun sounds are the absolute standard to this day
I always dumped the assault rifle in CE and picked up the first Covenant weapon I came across. For Flood, the shotgun was king. Also used the plasma grenades more because it was easier to find replacements.
Finally someone calls it magazine instead of “clip”
Remember in halo 1 when the pistol was the best weapon for multiplayer? Was never the same after that.
the halo 2 magnum is good if you dual wield it with a plasma pistol which was probably intentional game design
I always loved the little compass on the rifles screen
Best way to deal with enemies (big like brutes or elites). Take out the shields with a AR, SMG, Shotgun, or Battle Rifle, then get a couple shots in with your secondary. I personally go with the AR and Battle Rifle. Take out the shields then aim for the head. Best way to get through those guys in my opinion, especially in Infinite when you have to try and salvage your ammo the best you can
Just stop
The issue with the magnum is that in Halo CE it came with a scope introducing everyone to pistol sniping. It was much more controlled with ammo and more damaging per bullet than the assault rifle. That made the magnum favored over the assault rifle.
“Almost with a look reminiscent of Reach”
-shows two identical assault rifles-
I call it “old reliable” it’s not great at anything but it puts a smile on my face when I use it.
I used to be a beast in legendary mode I could clear a room filled with hunters, shrimps,and jackals in no time switching from assault rifle and the magnum..I love this game I have them all so far.
Assemble mod program. Load map. Find Assault rifle tabs. Give it the BR firing effect, set firing noise to shout, increase magazine size to 60, increase maximum ammo to 600. Finally, as it makes sense, set the bullet to cause headshot. Additionally you can increase the impact and detonation sounds as well from medium to shout :) Feels much better during gameplay. If you kill too much with it, just add more enemies.