Sound Design for Videogames - Breathes based to the Health | Unreal Engine 5, Metasound, Blueprint

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  • เผยแพร่เมื่อ 3 ม.ค. 2023
  • In this video I will show you the Sound Design that I made for the animation of this videogame 🎮🎹🎶
    First of all, I created the Assets for the Breathes of the player when he is injured and has few Health, through the recordings and the audio modellation in Logic Pro X.
    Secondly, I created a Widget to communicate with the gameplay and with the Game Instance to keep the player Health throughout each Map of the game.
    Then I created an implementation system to Enable the Breathes sound when the Health of the player is less or equal than 40%, and to Disable it when the the Health of the player is more than 40%.
    And a last implementation to balance the volume of the Breathes based on the amount of the player Health, using Metasound and Blueprint, in Unreal Engine 5.
    I am available as composer and sound designer for your own project
    Contact me: davidescuteri.music@gmail.com
    Davide Scuteri Music
    www.davidescuterimusic.com/
    #synthtutorial #sounddesign #unrealengine #metasound #blueprint #davidescuterimusic #davidescuteri
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