Sound Design for Videogames - Breathes based to the Health | Unreal Engine 5, Metasound, Blueprint
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- เผยแพร่เมื่อ 3 ม.ค. 2023
- In this video I will show you the Sound Design that I made for the animation of this videogame 🎮🎹🎶
First of all, I created the Assets for the Breathes of the player when he is injured and has few Health, through the recordings and the audio modellation in Logic Pro X.
Secondly, I created a Widget to communicate with the gameplay and with the Game Instance to keep the player Health throughout each Map of the game.
Then I created an implementation system to Enable the Breathes sound when the Health of the player is less or equal than 40%, and to Disable it when the the Health of the player is more than 40%.
And a last implementation to balance the volume of the Breathes based on the amount of the player Health, using Metasound and Blueprint, in Unreal Engine 5.
I am available as composer and sound designer for your own project
Contact me: davidescuteri.music@gmail.com
Davide Scuteri Music
www.davidescuterimusic.com/
#synthtutorial #sounddesign #unrealengine #metasound #blueprint #davidescuterimusic #davidescuteri - เพลง
Lesson: player health 0% is no good