Wanted to make a very quick video going over the breach maps in the game, as long with which maps you should skip (any map not listed = bad imo). The new map density changes should have 0 impact on breach density, so this list will hold true for post-patch as well. Streaming: www.twitch.tv/fubgun
Why "increased projectile speed" is a preferred modifier on quiver for endgame build version that doesn't have "feathered fletching" passive? I can't find any answer sry to bother...
I've found that rustbowl and blooming fields are two maps that benefit a lot from having Temporalis with blink. So many knee-high steps that you can't walk over but you can blink over.
As much as I want to optimze my pathing, I just find it rather a chore and I just move towards wherever I'm feeling like while clearing what is possible along the way and hating augury at every step
to me willow is F- tier, shit tons of trees and little obstacles, it blocks you, stops you, makes spark disappear(when you cast in front of an obstacle) and hidden grotto is a bit higher in my tierlist
The change says "gems that are INSIDE of meta gems don't get energy". But the skills that deadeye has in cast on shock and cast on freeze are not energy skills (I think only meta skills have energy and people used meta skills inside of cast on shock maybe? Not sure what the setup was)
@@MrTrogdor2099 you have to put “Lightning Ball” inside Cast on Shock. Before you’d throw your combo and the balls would generate the energy thru Lightning Rod to keep Cast on Shock going. It doesn’t seem like it’s working as effective as before the patch
Wanted to make a very quick video going over the breach maps in the game, as long with which maps you should skip (any map not listed = bad imo).
The new map density changes should have 0 impact on breach density, so this list will hold true for post-patch as well.
Streaming: www.twitch.tv/fubgun
Why "increased projectile speed" is a preferred modifier on quiver for endgame build version that doesn't have "feathered fletching" passive? I can't find any answer sry to bother...
I've found that rustbowl and blooming fields are two maps that benefit a lot from having Temporalis with blink. So many knee-high steps that you can't walk over but you can blink over.
setting up blink in a weapon swap also helps solve this a lot if you can't afford temporalis
As much as I want to optimze my pathing, I just find it rather a chore and I just move towards wherever I'm feeling like while clearing what is possible along the way and hating augury at every step
everything that is more fun and keeps you grinding more is in the end the most currency
Hey, Fub! Wasn't sure how to get this message to you, but your passive tree for the new Monk build is for the wrong class. Can you please take a look?
to me willow is F- tier, shit tons of trees and little obstacles, it blocks you, stops you, makes spark disappear(when you cast in front of an obstacle) and hidden grotto is a bit higher in my tierlist
Fub, whats change with cast on shock and meta skills dont take energy from it? From deadeye build
It’s doesn’t affect you.
@@Manylimes why is that ?
It definitely does I’m playing now, your CoS Lightning Ball no longer give charge to the meta skill
The change says "gems that are INSIDE of meta gems don't get energy". But the skills that deadeye has in cast on shock and cast on freeze are not energy skills (I think only meta skills have energy and people used meta skills inside of cast on shock maybe? Not sure what the setup was)
@@MrTrogdor2099 you have to put “Lightning Ball” inside Cast on Shock. Before you’d throw your combo and the balls would generate the energy thru Lightning Rod to keep Cast on Shock going. It doesn’t seem like it’s working as effective as before the patch
Maps are not the issues. Picking 100s of splinters is…
Woo
Vaal Factory is actually not as bad as it seems, you can clear a lot of breach in it, B tier at least I'd say
The vaal map is not bad but the monsters are dangerous .
@@loverock8578 Yep