Man you have just wrecked Rhun. Kudos to how fast you've gotten them on the back foot. I'm hopeful that with all the eco boosts you'll get from the Sea of Rhun that it will enable you to build elite stacks to throw in all directions. Maybe even float some barrels of elite humans up to Lake-Town if Dale and Erebor suck a** in all the ways they tend to in a Dorwinion Campaign.
I hope to. Plan is to remove Rhun, and then take maybe 10-15 turns to start balling the eco and then go to war with Mordor, DG and maybe Gundabad. Khand is problematic, horse archers are annoying to deal with.
@@epmtotalwar it is the one to the south. I kind of figured you were going to take Darz Ghurum to lock mordor out from Matteram and Enmahadh first on your way to Barad Dur, was more making the observation that Oibamari is a good place to keep Khand off your back bc yeah they are the most frustrating faction to play against in the open field and I wasn't too sure you intended this campaign to go full frontal against the South
You can attempt to take Mataram and aim to outrun the doom stack by taking Elgaer before they arrive to Mistrand. Then you can take the last settlement and have the stack go rebel!
I know its far but for the merchant easily the best option is the hobbit trades next to the shire. its totally worth it even if you have to wait a while until your merchant gets there
erebor may be uncontested to the east but it's that whole gondor complaint you had, they have wars on both borders so the troops go back in forth, if you take the northern most Rhun city and have trade they will ignore that border. plus Kirigathol is the Iron hills, they shouldn't have any mines better than just that there.
This is the right logic but there weren't even any units anywhere out east. They just had a large lack of troops. The iron hills normally have very good mines for trade, it is a misunderstanding that gold mines will always give more than other mine types for merchants. There are lots of other factors that impact it (at least in dac).
@@epmtotalwar I have never messed with trying to find the most money with merchants, just parked them close so I know very little about how they work. but also do Ai get boosts to recruitment because in my erebor campaigns I have terrible times trying to recruit my roster in the beginning because you only start with 2 settelments and one doesn't have a meeting hall. like once I get rolling after a few more settlements it's better but at first you don't get much
@@zachbova9935 \Merchants get you more money the further away from the capital you are. In DAC the most valuable trade good is the smials in hobbiton, easily netting a couple thousand gold a turn
It doesn't help the Elven factions AI when they send Elrond out on his own right next to a full stack of Angmar's army. I swear, I had to babysit him the entire time I fought Angmar as the Northern Dunedain, it's like he had a deathwish.
@@patttrick I think you replied to the wrong comment thread. Khand was a good campaign, we literally fought Mordor, Rhun, Harad and Isengard. AA was neutral, we fought everyone, good and bad.
You don't seem to be aware of the governor's ,2 tier tax trait. You put a town on high tax for 3 to 5 turns. You get a tax trait bonus, go back to normal or low then put on very high tax. 3 to 5 turns later you get a very high tax trait. The governor never loses these traits.
I am very aware of it. I haven't stopped talking about it in Khand and AA campaigns and also in this one I have mentioned it. And it isn't guaranteed to get it in that many turns. I had my Khand governors on Very high for upwards of 20 turns before it hit for some of them. It is a random chance.
@@heavymis Some traits maybe but I think the specific tax one is based on the lv of tax and a % chance each turn on that rate. Don't worry about leaving a late comment mate, I still read them all 😁
Man you have just wrecked Rhun. Kudos to how fast you've gotten them on the back foot. I'm hopeful that with all the eco boosts you'll get from the Sea of Rhun that it will enable you to build elite stacks to throw in all directions. Maybe even float some barrels of elite humans up to Lake-Town if Dale and Erebor suck a** in all the ways they tend to in a Dorwinion Campaign.
I hope to. Plan is to remove Rhun, and then take maybe 10-15 turns to start balling the eco and then go to war with Mordor, DG and maybe Gundabad. Khand is problematic, horse archers are annoying to deal with.
@@epmtotalwar maybe just post up in Oibamari and absorb sieges....keeps Mattaram out of the muck so it can blossom
@@sizzlebang3810 Is that the Khand settlement to the south? Mattaram would still border Mordor, I'd have to take two to keep Mattram safe.
@@epmtotalwar it is the one to the south. I kind of figured you were going to take Darz Ghurum to lock mordor out from Matteram and Enmahadh first on your way to Barad Dur, was more making the observation that Oibamari is a good place to keep Khand off your back bc yeah they are the most frustrating faction to play against in the open field and I wasn't too sure you intended this campaign to go full frontal against the South
And they arrive just as promised.
You can attempt to take Mataram and aim to outrun the doom stack by taking Elgaer before they arrive to Mistrand. Then you can take the last settlement and have the stack go rebel!
This is a good plan, just depends on where the stack spawns.
Don't worry the elven army exists, across the sea in the western lands with all the other elves.
Well that isn't particularly helpful.
@@epmtotalwar unlike your elves at least their fighting, drunk sure, but who in your army isn't?
I know its far but for the merchant easily the best option is the hobbit trades next to the shire. its totally worth it even if you have to wait a while until your merchant gets there
You often get there and another merchant, normally Bree, will just kill your merchant and all the walking will be for nothing.
erebor may be uncontested to the east but it's that whole gondor complaint you had, they have wars on both borders so the troops go back in forth, if you take the northern most Rhun city and have trade they will ignore that border.
plus Kirigathol is the Iron hills, they shouldn't have any mines better than just that there.
This is the right logic but there weren't even any units anywhere out east. They just had a large lack of troops. The iron hills normally have very good mines for trade, it is a misunderstanding that gold mines will always give more than other mine types for merchants. There are lots of other factors that impact it (at least in dac).
@@epmtotalwar I have never messed with trying to find the most money with merchants, just parked them close so I know very little about how they work.
but also do Ai get boosts to recruitment because in my erebor campaigns I have terrible times trying to recruit my roster in the beginning because you only start with 2 settelments and one doesn't have a meeting hall. like once I get rolling after a few more settlements it's better but at first you don't get much
@@zachbova9935 \Merchants get you more money the further away from the capital you are. In DAC the most valuable trade good is the smials in hobbiton, easily netting a couple thousand gold a turn
It doesn't help the Elven factions AI when they send Elrond out on his own right next to a full stack of Angmar's army. I swear, I had to babysit him the entire time I fought Angmar as the Northern Dunedain, it's like he had a deathwish.
This is true, if they at least had a few troops with him he'd have a chance of winning some autoresolves.
I think you have the consciption trait because of your tax rate being on low,you get the negative tax trait
Unless they have made changed the name of that trait for Dorwinion then I believe it is something else. It isn't normally called conscription.
Didn't watch them, baddies.
@@patttrick I think you replied to the wrong comment thread. Khand was a good campaign, we literally fought Mordor, Rhun, Harad and Isengard. AA was neutral, we fought everyone, good and bad.
Built economy buildings in city
Your strategy battle is at the high level but economy is laked
You don't seem to be aware of the governor's ,2 tier tax trait. You put a town on high tax for 3 to 5 turns. You get a tax trait bonus, go back to normal or low then put on very high tax. 3 to 5 turns later you get a very high tax trait. The governor never loses these traits.
I am very aware of it. I haven't stopped talking about it in Khand and AA campaigns and also in this one I have mentioned it. And it isn't guaranteed to get it in that many turns. I had my Khand governors on Very high for upwards of 20 turns before it hit for some of them. It is a random chance.
@@epmtotalwarI thought they had a chance to prog after a building got build. (Just realising that the video is a month old.. hail the algo i guess)
@@heavymis Some traits maybe but I think the specific tax one is based on the lv of tax and a % chance each turn on that rate. Don't worry about leaving a late comment mate, I still read them all 😁