Cleaning up Gravity Sketch Models in Blender // Becoming a VR Artist Ep. 19

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  • เผยแพร่เมื่อ 13 ก.ค. 2024
  • In the previous video, we remodeled our Tilt Brush tree scene in VR with Gravity Sketch. Now, we learn how it needs to be cleaned up before it can be exported. This is just a QUICK intro, we will be diving deeper into this in future videos.
    This is part of a longer series on becoming a VR Artist. If you'd like to start at the beginning, go here:
    • Becoming a VR Artist /...
    You can find all the files for this course here:
    drive.google.com/drive/folder...
  • แนวปฏิบัติและการใช้ชีวิต

ความคิดเห็น • 24

  • @badgamerkat
    @badgamerkat 4 ปีที่แล้ว +14

    This is so cool! I bought the quest so I could try tiltbrush, then I bought gravity sketch, and now you're talking about blender. I think my head is going to explode but I love it, lol.

    • @kurtroembke4380
      @kurtroembke4380 4 ปีที่แล้ว

      Luckily Blender is free!! :P How does the Quest work with Tilt Brush and Gravity Sketch? Thinking about getting one eventually...

  • @mica4977
    @mica4977 3 ปีที่แล้ว +1

    I love your Banana example to explain unwrapping UVs (6:08) XD

  • @davidcormier5560
    @davidcormier5560 4 ปีที่แล้ว +2

    A real gold mine. Thank you so much! Can't wait to see your next videos.

  • @xrplayground
    @xrplayground 4 ปีที่แล้ว

    Amazing! Specially solving the GS exported obj files.

  • @Ar7ific1al
    @Ar7ific1al 4 ปีที่แล้ว +2

    I want to point out something about the GS model vs the TB model.
    The GS model seems to be almost entirely quads, while the TB model is entirely tris. I'm sure you (Danny) know this, but a lot of viewers might not: Blender has a tris-to-quads function which converts tris to quads with an angle threshold. Doing so can make it a *lot* easier to UV map the TB model.

  • @VIRTUALCENT
    @VIRTUALCENT 4 ปีที่แล้ว +4

    This is amazing all of it. Thank you so much for sharing!

    • @TheSpatialCanvas
      @TheSpatialCanvas  4 ปีที่แล้ว +2

      VINCENT thank you! I’m sorry I had to skip so many details in this last video, I just wanted to get the basics out. I promise I’ll go more in-depth in the future

  • @3dfuture673
    @3dfuture673 4 ปีที่แล้ว

    Just awesome tutorial! ^^

  • @Assortment54321
    @Assortment54321 2 ปีที่แล้ว

    Subbing just because you have a cool voice. I haven't even started learning Gravity Sketch. xD

  • @DanDareX75
    @DanDareX75 4 ปีที่แล้ว +1

    Thanks for covering this. Exactly the info I needed. Especially the blender part! ('really not comfy with this program) Finally I can use 3d coat and substance.

  • @ASloth.
    @ASloth. ปีที่แล้ว

    Did you ever make a video about the texturing process? I can't find it, but I would love that.

  • @toldosclimatic
    @toldosclimatic 4 ปีที่แล้ว

    Gracias por la explicación, no entiendo ingles pero sigo los pasos! suscrito

  • @baldmansvan
    @baldmansvan 3 ปีที่แล้ว

    Who would dislike this?

  • @Scenarman
    @Scenarman 3 ปีที่แล้ว

    Hi Danny, with the last version of Gravity Sketch, we have more options. Fbx keep the layers, but if I choose "Render" in GS, I can't (in Blender) use "Shape keys" and "Sculpt tools", I need to choose "Contrl" instead of "Render" in GS, but with this option, in Blender I haven't the sub-div and I need to apply the Sub-D in Blender, bu I can use ShapeKeys and Sculpt Tools. Do you confirm my process is good? Do I make a mistakes? Thank you a lot for your tutorials :);)

  • @serge.gilles.richard-seriago
    @serge.gilles.richard-seriago 3 ปีที่แล้ว +2

    I don't see merge vertices in Blender 2.9. Is it still there?

    • @donna2016..
      @donna2016.. 3 ปีที่แล้ว

      Doesn't appear for me either...

    • @BrianHockenmaier
      @BrianHockenmaier 2 ปีที่แล้ว +1

      I think I found it. The option to merge vertices has moved from the "Vertex" to the "Mesh" menu. I'm pretty new to blender but it looks like it did the same thing as in the video.

  • @25grfx
    @25grfx 3 ปีที่แล้ว

    For some reason, Blender keeps turning my quads into tris. And I copied your export settings exactly so I don't understand what I'm doing wrong. What am I missing?

    • @TheSpatialCanvas
      @TheSpatialCanvas  3 ปีที่แล้ว +5

      This video may be out of date (working on a new batch). You need to export your mesh with "Control verts" not "Rendered" when exporting as OBJ. GS renders your mesh as tris in app, your quads are basically just a rendering trick that needs to be baked in.

    • @25grfx
      @25grfx 3 ปีที่แล้ว

      @@TheSpatialCanvas thank you for your response. I'll try that. Your video's have been extremely helpfull. Greetings, Gert

  • @donna2016..
    @donna2016.. 3 ปีที่แล้ว +2

    "Merge vertices" is not there...

    • @BrianHockenmaier
      @BrianHockenmaier 2 ปีที่แล้ว +1

      Look in the "Mesh" Menu rather than Vertex menu

  • @areywings
    @areywings 4 ปีที่แล้ว

    Danny this is amazing but you need to stop making videos at 3am, please rest and sleep well, your health is important