The Short Circuit Is Weird

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  • เผยแพร่เมื่อ 29 พ.ค. 2024
  • Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
    I thinking we could call it the func jump. My dream update contains a patch to this item that makes the damage tick even when an enemy is not inside of it so this can be done whenever. I'm sure Valve is getting right on that as we speak!!! :D
    My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com
    Thumbnail SFM made by: / py_bun
    Various animations by @shounic
    Sound editing and mixing by @SoundSmithTF2
    Reason this video exists: @Anthid_
    Hammer jargon translator: @grizzlyberry
    0:00 - intro
    2:51 - deleting
    4:59 - jumping
    8:21 - jumping (higher)
    12:12 - jumping (even higher)
    13:30 - jumping (even higher still)
    13:54 - outro
  • เกม

ความคิดเห็น • 1.7K

  • @UncleDane
    @UncleDane  4 หลายเดือนก่อน +551

    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

    • @bbeckett3809
      @bbeckett3809 4 หลายเดือนก่อน +7

      I was just watching ur old short circit video. Man

    • @allenisballin2846
      @allenisballin2846 4 หลายเดือนก่อน

      Damn

    • @kingcrawful7903
      @kingcrawful7903 4 หลายเดือนก่อน +55

      nuh uh

    • @azure273
      @azure273 4 หลายเดือนก่อน +3

      common uncle w

    • @Omabatfartsbruh
      @Omabatfartsbruh 4 หลายเดือนก่อน +31

      why did that infect your intro

  • @bobertbang
    @bobertbang 4 หลายเดือนก่อน +2292

    Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!

    • @tappajaav
      @tappajaav 4 หลายเดือนก่อน +174

      Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise

    • @YouzACoopa
      @YouzACoopa 4 หลายเดือนก่อน +55

      time to investigate cp_steel

    • @Eagan_Gbao
      @Eagan_Gbao 4 หลายเดือนก่อน +22

      Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?

    • @dothedotxom
      @dothedotxom 4 หลายเดือนก่อน +11

      Control points are able to hold stickies im pretty sure

    • @QuintessentialWalrus
      @QuintessentialWalrus 4 หลายเดือนก่อน +34

      @@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.

  • @MlguelPires
    @MlguelPires 4 หลายเดือนก่อน +2232

    Can't wait to go back to TF2 and see people going crazy on the last point of badwater

    • @cherrydude.378
      @cherrydude.378 4 หลายเดือนก่อน +91

      And the swarm of engineers trying all the spots

    • @CoolSs
      @CoolSs 4 หลายเดือนก่อน +31

      and failing miserably

    • @TF2_Gamer
      @TF2_Gamer 4 หลายเดือนก่อน +23

      you'll join and then hear it... "boom headshot"

    • @podporWidelec
      @podporWidelec 4 หลายเดือนก่อน +11

      @@TF2_Gamer Snipin's a good job, mate

    • @yimyom
      @yimyom 4 หลายเดือนก่อน +7

      It's challengin' woark, outta doars..

  • @21deciBels
    @21deciBels 4 หลายเดือนก่อน +498

    Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump

    • @cicloneike
      @cicloneike 3 หลายเดือนก่อน +25

      That and where Stickies roll off as well.

  • @Max0r
    @Max0r 3 หลายเดือนก่อน +421

    thank yuou uncle danothan

    • @startown4814
      @startown4814 3 หลายเดือนก่อน

      when incorrect summary of elden ring | shit & cum?

    • @jakestaheli8532
      @jakestaheli8532 3 หลายเดือนก่อน +18

      Max0r plays tf2??

    • @codyjordan8722
      @codyjordan8722 3 หลายเดือนก่อน +5

      fascinating.

    • @carlosbustos8096
      @carlosbustos8096 3 หลายเดือนก่อน +6

      Dude i cant escape the ultrakill fandom

    • @t_bcYT
      @t_bcYT 2 หลายเดือนก่อน +1

      keep running or join them

  • @_CRUMPP_
    @_CRUMPP_ 4 หลายเดือนก่อน +1482

    This could quite possibly create the first ever line of engineer jump maps.

    • @panofnoodlez1377
      @panofnoodlez1377 4 หลายเดือนก่อน +191

      Sentry jump maps are a thing

    • @griggorirasputin6555
      @griggorirasputin6555 4 หลายเดือนก่อน +101

      A new type of jump is fun, but sentry jumps have their own cool stuff to em

    • @JigglesMcRibs
      @JigglesMcRibs 4 หลายเดือนก่อน +49

      @@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.

    • @panofnoodlez1377
      @panofnoodlez1377 4 หลายเดือนก่อน +5

      @@JigglesMcRibs Yeah I know the original jump academy you can

    • @yesthisisdonut
      @yesthisisdonut 4 หลายเดือนก่อน +11

      ​@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc

  • @SirNarax
    @SirNarax 4 หลายเดือนก่อน +2297

    I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.

    • @DashFlashTheLife
      @DashFlashTheLife 4 หลายเดือนก่อน +37

      Yo; you must be the editor! Great video!

    • @InsightReasoning
      @InsightReasoning 4 หลายเดือนก่อน +74

      This issue is actually replicated in different instances with different results.
      Most notably, Soldier with Gunboats.
      When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user.
      I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.

    • @the_potatoe
      @the_potatoe 4 หลายเดือนก่อน +11

      how did you comment 7 hours ago when the video was released 11 minutes ago?

    • @Treblaine
      @Treblaine 4 หลายเดือนก่อน +3

      Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.

    • @Tkmined
      @Tkmined 4 หลายเดือนก่อน +5

      Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.

  • @pux0rb
    @pux0rb 4 หลายเดือนก่อน +250

    Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.

    • @bugsmith9751
      @bugsmith9751 3 หลายเดือนก่อน +5

      i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!

    • @matthewhill5734
      @matthewhill5734 3 หลายเดือนก่อน +7

      I dont think source is weird about moving geometry, I think source is just plain weird

    • @Suspicious-Carl
      @Suspicious-Carl 2 หลายเดือนก่อน

      Oh i thought not being able to put stickies in certain places was a balance thing

    • @irregularassassin6380
      @irregularassassin6380 2 หลายเดือนก่อน +1

      @@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird.
      Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.

    • @huttyblue
      @huttyblue 2 หลายเดือนก่อน

      ​@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs.
      There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)

  • @Pudding404
    @Pudding404 3 หลายเดือนก่อน +137

    Be expecting a massive influx of short circuit battle engineers on badwater in the coming month.
    Or just shortcurcuit jumpmaps, one if the two.
    *Or both*

    • @soggybreadman4035
      @soggybreadman4035 3 หลายเดือนก่อน +5

      Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick.
      I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.

  • @BlueShellshock
    @BlueShellshock 4 หลายเดือนก่อน +718

    Joker: "I believe what doesn't kill you, just makes you... stranger."

    • @goodboi3319
      @goodboi3319 4 หลายเดือนก่อน

      For anyone wondering look up “Tommy wiseau joker”

    • @blueshellchaser4920
      @blueshellchaser4920 4 หลายเดือนก่อน +3

      Omg it’s a blueshell in the wilde

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 4 หลายเดือนก่อน +2

      And it really doesn't kill people because it's main use is defensive!

    • @fakeplayer9088
      @fakeplayer9088 4 หลายเดือนก่อน

      Get out!

    • @alexs5814
      @alexs5814 4 หลายเดือนก่อน

      Batman: "I never asked for this!"

  • @Finnaware
    @Finnaware 4 หลายเดือนก่อน +1734

    Okay Dane, Short me Circuit...

    • @Finnaware
      @Finnaware 4 หลายเดือนก่อน +82

      My Circuit has been Shorted, cool stuff

    • @seanwilson5753
      @seanwilson5753 4 หลายเดือนก่อน +16

      how was it

    • @danielbob2628
      @danielbob2628 4 หลายเดือนก่อน +31

      ​@@seanwilson5753Truly circuit-shorting.

    • @Finnaware
      @Finnaware 4 หลายเดือนก่อน +23

      @@seanwilson5753 Happy new year 1997!

    • @biggestestMatt
      @biggestestMatt 4 หลายเดือนก่อน

      she Uncle on my Dane til I Short Circuit

  • @Vorobey69
    @Vorobey69 4 หลายเดือนก่อน +282

    I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers!
    Very clean editing too

    • @mr.d00m37
      @mr.d00m37 3 หลายเดือนก่อน +6

      Vorobey you are the GOAT man

    • @wr3nche5
      @wr3nche5 3 หลายเดือนก่อน +4

      vorobey jumpscare

    • @ClydeIsFake
      @ClydeIsFake 3 หลายเดือนก่อน +2

      hi vorobey

    • @cowboypeashooter
      @cowboypeashooter 3 หลายเดือนก่อน +3

      I sense gameplay footage

  • @dumphat
    @dumphat 4 หลายเดือนก่อน +273

    9:23 Anthid : *forbidden information* Shh dont tell vale
    Dane : Shows it to us
    But to be fair what are they gonna do? fix it? yeah right

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 3 หลายเดือนก่อน +11

      That’s the only thing they ever fix

    • @torpid5092
      @torpid5092 3 หลายเดือนก่อน +41

      "TF2 Update 2/2/2024
      - Fixed the Engineer being able to jump with the Short Circuit
      - Removed VAC and the Votekick system
      - Updated the localization files"

    • @slendyfia_9497
      @slendyfia_9497 3 หลายเดือนก่อน +2

      ​@@torpid5092 NOOOOOO

    • @okie9025
      @okie9025 3 หลายเดือนก่อน +1

      ​@@torpid5092 You forgot:
      - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation)
      - Removed Herobrine

  • @Fppiq
    @Fppiq 4 หลายเดือนก่อน +508

    To me this will always be the Blu Team Class Wars Gun of all time

    • @antoni4582
      @antoni4582 4 หลายเดือนก่อน +5

      ain't that the truth lmfao, that shit is a requirement for some matches

  • @cherrydude.378
    @cherrydude.378 4 หลายเดือนก่อน +3761

    This is why I love TF2. 17 years and the game hasn't been explored to it's fullest potential!
    Edit: My comment got liked by Uncle Dane!! I'm so happy!

    • @burnthompson286
      @burnthompson286 4 หลายเดือนก่อน +129

      All the best games have that crazy jank that even the devs just have to say "idk, it just works!"

    • @Alexandritax
      @Alexandritax 4 หลายเดือนก่อน +5

      have your 100th like of the day.

    • @damsen978
      @damsen978 4 หลายเดือนก่อน +3

      I think it was already, because bots.

    • @ecciq
      @ecciq 4 หลายเดือนก่อน +12

      Tf2 players too busy spending 5k hours playing the game, somehow not improve in that time and result in calling any good players cheaters (can include racist comments)

    • @cherrydude.378
      @cherrydude.378 4 หลายเดือนก่อน +9

      @@damsen978 No it wasn't, just because bots exist doesn't mean the game hasn't been explored yet, in fact I think the content creation in TF2 hasn't been fully explored, even if Valve doesn't give the game updates, look at the videos we got from people like Solarlight, Uncle Dane, Elmaxo, Great Blue, The Chucklenuts.

  • @DevixianTheOriginal
    @DevixianTheOriginal 4 หลายเดือนก่อน +19

    THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.

  • @taylorpinkblob5140
    @taylorpinkblob5140 4 หลายเดือนก่อน +150

    also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen

    • @alexkaplan6581
      @alexkaplan6581 4 หลายเดือนก่อน +12

      Mr. Stereotypes

    • @mewmew8932
      @mewmew8932 4 หลายเดือนก่อน

      the Guide to all Menn@@alexkaplan6581

  • @SmubFinger
    @SmubFinger 4 หลายเดือนก่อน +424

    hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.

    • @DrMonty-ng5fo
      @DrMonty-ng5fo 4 หลายเดือนก่อน +16

      That's a great theory, can't think of any better explanation

    • @user-gh1uv6cb8h
      @user-gh1uv6cb8h 4 หลายเดือนก่อน +31

      With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3

    • @strangejune
      @strangejune 4 หลายเดือนก่อน +8

      Probably not. That would be an incredibly silly way to code objects that change.

    • @SmubFinger
      @SmubFinger 4 หลายเดือนก่อน +33

      @@strangejune tbf tf2 coding itself is very silly consistently

    • @unknowndetail625
      @unknowndetail625 4 หลายเดือนก่อน +4

      i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug

  • @the-dn3zw
    @the-dn3zw 4 หลายเดือนก่อน +157

    Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.

    • @redamber483
      @redamber483 4 หลายเดือนก่อน +22

      quote from Scout : "Here's a schematic for you , my a$$"

    • @chipflakethesillyone
      @chipflakethesillyone 4 หลายเดือนก่อน

      ​@@redamber483Alrighty then, erectin' an ass.

    • @orlandodanielgonzalezalcar3360
      @orlandodanielgonzalezalcar3360 4 หลายเดือนก่อน

      ​@@redamber483erectin' an ass

    • @Atdoam
      @Atdoam 4 หลายเดือนก่อน +6

      MannCo would like to know your location

  • @willkeinnamen5829
    @willkeinnamen5829 4 หลายเดือนก่อน +44

    Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later

  • @AvastAntiPony9445
    @AvastAntiPony9445 3 หลายเดือนก่อน +17

    Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object.
    So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.

  • @user-kk7co7ux5f
    @user-kk7co7ux5f 3 หลายเดือนก่อน +4

    Having an "this is sponsered by" just smoothly fade in AND seeing the dispenser actually play the video gave me that feeling from watching a new season of something, amazing

  • @trixsomethingsomething2095
    @trixsomethingsomething2095 4 หลายเดือนก่อน +51

    "Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."

  • @PekaCheeki
    @PekaCheeki 4 หลายเดือนก่อน +16

    immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn

  • @LucidMakesVideos
    @LucidMakesVideos 4 หลายเดือนก่อน +4

    Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!

  • @SimulatedLecter
    @SimulatedLecter 4 หลายเดือนก่อน +60

    I'm going to see a bunch of short circuit engineers in my games now aren't I.

    • @JackRabbittm
      @JackRabbittm 4 หลายเดือนก่อน +6

      Definitely in Badwater and badnblitz last if nowhere else...
      Soldiers and Demomen are already horrified.

    • @TheDoc_K
      @TheDoc_K 3 หลายเดือนก่อน +5

      I mean, you were going to see them anyway.
      but they fly now.

    • @SenpaiSocrates
      @SenpaiSocrates 3 หลายเดือนก่อน +1

      to be fair, i used it before it was brokenly funny

  • @tev5040
    @tev5040 4 หลายเดือนก่อน +72

    I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.

    • @lord_toker
      @lord_toker 4 หลายเดือนก่อน +5

      Shounic's stuff is very distinctive, the collaboration is really nice to see.

    • @Rami1039
      @Rami1039 3 หลายเดือนก่อน +1

      Except for the ad tho

  • @fann3447
    @fann3447 4 หลายเดือนก่อน +4

    Seventeen years after its release and I'm still learning

  • @eGrillad
    @eGrillad 3 หลายเดือนก่อน +6

    I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')

  • @wet0wl
    @wet0wl 4 หลายเดือนก่อน +41

    I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.

    • @Ch33seGr8er
      @Ch33seGr8er 4 หลายเดือนก่อน +3

      Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.

    • @wet0wl
      @wet0wl 4 หลายเดือนก่อน +7

      @@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.

    • @ahunter7563
      @ahunter7563 3 หลายเดือนก่อน

      @@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use.
      A jumper version would be way more fair and allow interesting mini sentries placement

    • @wet0wl
      @wet0wl 3 หลายเดือนก่อน +1

      @@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 หลายเดือนก่อน

      ​@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump.
      Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective.
      Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective.
      A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.

  • @colemanbubar5098
    @colemanbubar5098 4 หลายเดือนก่อน +59

    0:41- Well I for one absolutely adore Deus Ex: Human Revolution.

    • @hemingwaybromfield3722
      @hemingwaybromfield3722 4 หลายเดือนก่อน +7

      Same. Immersive Sims are too niche to be well known, sadly.

    • @nekakagiggle
      @nekakagiggle 4 หลายเดือนก่อน +4

      It's so over for Deus Ex fans

    • @AzureFoxen
      @AzureFoxen 4 หลายเดือนก่อน

      I just finished play Dues Ex for nostalgia

    • @krulak292
      @krulak292 4 หลายเดือนก่อน +3

      ​@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them

    • @mewmew8932
      @mewmew8932 4 หลายเดือนก่อน

      i've heard of it a lot@@hemingwaybromfield3722

  • @kendallparrish4751
    @kendallparrish4751 3 หลายเดือนก่อน +2

    Living for the jet set radio future audio in the background I love that game

  • @robinrai4973
    @robinrai4973 3 หลายเดือนก่อน +6

    love the 90s tracks and sfx
    utilising this jank is straight out of melee too lol

  • @sparklebum
    @sparklebum 4 หลายเดือนก่อน +9

    8:35 yeehaw deliveryboy jumpscare

    • @Manchweld
      @Manchweld 18 วันที่ผ่านมา

      I was so confused for a second (i didnt understand what was going on there)

  • @wizops5773
    @wizops5773 3 หลายเดือนก่อน +5

    The nice nascar detail at the tr_floatway caught me off guard 😂😂

  • @dabobhimself2967
    @dabobhimself2967 4 หลายเดือนก่อน +23

    I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.

  • @Sirebellum1337
    @Sirebellum1337 4 หลายเดือนก่อน +2

    I think it says a lot about shounic that I recognized his editing style before seeing his name in the description

  • @bendypencil2519
    @bendypencil2519 4 หลายเดือนก่อน +19

    I nearly screamed when I heard the song at 8:23
    I've always thought to myself it would be amazing in this kind of video lmao, great work dane

  • @Iron_Soil
    @Iron_Soil 4 หลายเดือนก่อน +116

    If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries

    • @-RandomStranger-
      @-RandomStranger- 4 หลายเดือนก่อน +16

      How to balance the wrangler: make it a primary 👍

    • @wet0wl
      @wet0wl 4 หลายเดือนก่อน +2

      @@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?

    • @The-jy3yq
      @The-jy3yq 4 หลายเดือนก่อน +11

      ​@@wet0wl"Who needs a shotgun with _Sentries_ like these?~"
      but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities

    • @forceawakens4449
      @forceawakens4449 4 หลายเดือนก่อน +4

      ​@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking

    • @Fatsaver
      @Fatsaver 4 หลายเดือนก่อน +2

      Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.

  • @Puffchuffer69
    @Puffchuffer69 4 หลายเดือนก่อน +2

    I love the jet set radio music and aesthetic this video has. Crazy good editing too!

  • @JayzealiaBanks
    @JayzealiaBanks 4 หลายเดือนก่อน +1

    It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be

  • @C0DY420
    @C0DY420 4 หลายเดือนก่อน +172

    The discovery of short circuit jumping could honestly make it more viable

    • @LeafMaltieze
      @LeafMaltieze 4 หลายเดือนก่อน +23

      It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.

    • @Humanresouces
      @Humanresouces 4 หลายเดือนก่อน +12

      ​@@LeafMaltiezeI think he means that it makes it even better, like the detonator.

    • @mikehatter979
      @mikehatter979 4 หลายเดือนก่อน +3

      @@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.

    • @StickCannon
      @StickCannon 4 หลายเดือนก่อน +1

      Its been discovered ages ago its just a small risky gimmick

    • @CrunchyCrumbles
      @CrunchyCrumbles 3 หลายเดือนก่อน +1

      this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy

  • @pipeshokan9752
    @pipeshokan9752 4 หลายเดือนก่อน +5

    Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)

  • @buzzsburner.8286
    @buzzsburner.8286 4 หลายเดือนก่อน +1

    I knew it was going to get crazy as soon as I saw dane short circuit jump

  • @PrideOnInsightGamer
    @PrideOnInsightGamer 3 หลายเดือนก่อน +1

    Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!

  • @DatSexyMew
    @DatSexyMew 4 หลายเดือนก่อน +3

    What'd be cool is if they removed the cattle prod thing that was basically useless, made the energy ball the primary fire, but then made M2 actually work like a rocket jump at the same cost, but without needing an enemy player to bounce off of.

  • @lyra5366
    @lyra5366 4 หลายเดือนก่อน +23

    I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.

    • @pikazooka
      @pikazooka 3 หลายเดือนก่อน

      Imagine a map where a random majority is dynamic surfaces

  • @Score_Magala
    @Score_Magala 3 หลายเดือนก่อน +1

    What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then.
    So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that

  • @-VictorGames-
    @-VictorGames- 4 หลายเดือนก่อน +5

    Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer.
    With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange.
    And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still.
    Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.

    • @irregularassassin6380
      @irregularassassin6380 4 หลายเดือนก่อน +1

      Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.

    • @-VictorGames-
      @-VictorGames- 4 หลายเดือนก่อน

      @@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes.
      Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature.
      It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one.
      Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs.
      I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.

  • @jimmymuffin6281
    @jimmymuffin6281 3 หลายเดือนก่อน +3

    0:41 ill have you know my mother played that game

  • @masterofthecontinuum
    @masterofthecontinuum 3 หลายเดือนก่อน +1

    If valve added like 3 new crates, all with strangifiers for the weapons in the game that still have no strange variant(there's like 35-40 of them btw), I could die happy.

  • @Marty_9kata
    @Marty_9kata 6 วันที่ผ่านมา

    4:27 Uncle Dane goes full Shounic mode

  • @AnAshenSpirit
    @AnAshenSpirit 4 หลายเดือนก่อน +2

    this is some flare gun jump tier niche movement and i love it

  • @hughman3241
    @hughman3241 4 หลายเดือนก่อน +9

    The engineer now has more rocket jumping mechanisms than soldier, lol

  • @lil_lion69
    @lil_lion69 3 หลายเดือนก่อน +2

    As soon as I saw 4:30 I was like that is shounic, looked in the description and my thoughts were confirmed

  • @TinMines
    @TinMines 3 ชั่วโมงที่ผ่านมา

    A great place I’ve found to get a hang of using the smaller jump off of players is on the 2fort. There are very frequently players who are going for melee by each side of the bridge and short circuit jumping gives perfect height to get onto the bridge

  • @Evilevie11
    @Evilevie11 3 หลายเดือนก่อน +8

    Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.

  • @thegreatautismo224
    @thegreatautismo224 4 หลายเดือนก่อน +10

    4:24 Awesome shounic-style editing

    • @ilikecurry2345
      @ilikecurry2345 4 หลายเดือนก่อน +1

      Either it's Shounic-style, or it's actually Shounic himself.

    • @physicsland3264
      @physicsland3264 4 หลายเดือนก่อน +1

      It actually is shounic, judging by the description

    • @ilikecurry2345
      @ilikecurry2345 4 หลายเดือนก่อน

      @@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.

    • @thegreatautismo224
      @thegreatautismo224 3 หลายเดือนก่อน +1

      @@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao

  • @thereegamer1560
    @thereegamer1560 4 หลายเดือนก่อน +1

    I'm not sleeping tonight until I can fly in badwater

  • @JQSHl
    @JQSHl 3 หลายเดือนก่อน +1

    Shoutout to the man, the myth, the legend, Anthid the Pyro god for discovering this!

  • @krullachief669
    @krullachief669 4 หลายเดือนก่อน +6

    Most based soundtrack choice around.

  • @OfficialAlfiethegamer
    @OfficialAlfiethegamer 4 หลายเดือนก่อน +41

    I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there

    • @MacheTheFerret
      @MacheTheFerret 4 หลายเดือนก่อน +3

      iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to

    • @robert9016
      @robert9016 4 หลายเดือนก่อน

      Most of my hours are in Demoman, so remembering these spots will be a little easier.

  • @inktime4916
    @inktime4916 3 หลายเดือนก่อน +2

    Uncle Dane song
    1) He was born, he was grown
    In heavy Team Fortress times
    From Texas, super-class
    Genius in front of us
    Refrain
    Uncle DANE the engineer
    Sentry done and dispenser here
    Uncle DANE the engi-here
    Teleport us in right way
    Uncle DANE the engi-brain
    Galsses, hat and cool white beard
    Uncle DANE the engi-main
    Don't let down us anyway
    2)Hey, look out, cause he is alright here
    Teleporting bread to our way
    And he knows everything, cause of his engi-gene
    Shoot gun, pistol, wrench, 10 thousand games
    And, new game and new win, with flawless victory
    Ask, who in this team, the engineer
    But with his EXP, you can't be gibus team
    And no matter train, or MGE
    He like rock, hard and strong
    He just crossed through hours pain
    And we must cap the point
    Here no fate, or talent - train!
    Engineering hard and smart
    Fun with enemy team loud
    You can hear you can feel
    But try gent, good, kind and quiet
    Refrain x2

  • @Theorak
    @Theorak 4 หลายเดือนก่อน

    You know what needs to happen now: map makers, build a bouncy castle for shortcircuit engineers, using only those floor assets. Please.

  • @Sadihivoch
    @Sadihivoch 4 หลายเดือนก่อน +3

    now everyone will do this... uncool

  • @stolenshortsword
    @stolenshortsword 4 หลายเดือนก่อน +10

    YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!

    • @kdariver8411
      @kdariver8411 4 หลายเดือนก่อน +1

      lol redits

  • @MarcusFigueras
    @MarcusFigueras 4 หลายเดือนก่อน

    I imagine the game just sees the animated surfaces, and the in game check for surfaces isn't complex enough to know which one is the "real" surface so it just blows it up on both

  • @TheSeabornGaming
    @TheSeabornGaming หลายเดือนก่อน

    The fact there is still things being learned about TF2 really makes me smile

  • @rami8354
    @rami8354 4 หลายเดือนก่อน +4

    Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off

  • @bac0ntoast
    @bac0ntoast 4 หลายเดือนก่อน +4

    I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited

    • @Keavon
      @Keavon 4 หลายเดือนก่อน +1

      It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.

    • @bac0ntoast
      @bac0ntoast 4 หลายเดือนก่อน

      @@Keavon for sure

  • @lebanana2524
    @lebanana2524 4 หลายเดือนก่อน

    now, we need a custom map with 30 dynamic surfaces everywhere so that we can have a funny map where we can have engineers one shotting eachother
    or a map with 3 dynamic surfaces everywhere so we can just mess around with the jump

  • @rock283
    @rock283 3 หลายเดือนก่อน

    On cashworks last, its because the vault door falls down onto the final point causing a third effect. You also can go into the vault and see the sweet sweet gold.

  • @kuroyame973
    @kuroyame973 4 หลายเดือนก่อน +12

    i've been playing as engineer for 400 hourss and never knew you could jump with it

    • @TheGhostThatWas
      @TheGhostThatWas 4 หลายเดือนก่อน +2

      Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.

    • @user-zt3hc5qj2u
      @user-zt3hc5qj2u 4 หลายเดือนก่อน +8

      the space bar:

    • @DOG_EATER_1887
      @DOG_EATER_1887 4 หลายเดือนก่อน

      No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!

  • @SUCHMISH
    @SUCHMISH 4 หลายเดือนก่อน +4

    7:53 You were practicing your Market Gardening there weren't you??
    I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!

  • @Fastrox
    @Fastrox 4 หลายเดือนก่อน

    It's always awesome to see that despite this game not having an update for 6 years the community still manages to find new ways to make every class a trolldier.

  • @kathy444
    @kathy444 4 หลายเดือนก่อน +1

    She gon' make me jump with my Short Circuit like I'm Mega Man

    • @mechonis_buster
      @mechonis_buster 4 หลายเดือนก่อน

      Don't worry Mega Dane drops January 30th! ❗️❗️
      Listen ❗️❗️

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster 4 หลายเดือนก่อน +3

    As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.

  • @randomdudeonyoutube5343
    @randomdudeonyoutube5343 4 หลายเดือนก่อน +4

    tf2

  • @Leander_
    @Leander_ 3 หลายเดือนก่อน

    I love this. This is what no content for multiple years does to a community: we occupy ourselves with finding Source spaghetti.

  • @lukaasadorian5824
    @lukaasadorian5824 4 หลายเดือนก่อน

    I can't wait for a 50 health texan to drop onto my medic in cashworks and practically bounce right back into the sky from a completely unnecessary melee crit

  • @averagegamer5697
    @averagegamer5697 4 หลายเดือนก่อน +4

    No way uncle dane posted again

  • @charu1473
    @charu1473 4 หลายเดือนก่อน +4

    Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following

    • @STFwrinkle
      @STFwrinkle 4 หลายเดือนก่อน

      caught me off guard too

    • @Arakus99
      @Arakus99 3 หลายเดือนก่อน

      pretty sure it was sarcasm

  • @julixpinguimon8023
    @julixpinguimon8023 4 หลายเดือนก่อน +1

    10:14 ok Dane you got me, great ad placement

  • @Stefano--
    @Stefano-- 4 หลายเดือนก่อน

    So many years, and still discovering weird tricks and mechanics. Best online fps ever.

  • @ZestyJesus
    @ZestyJesus 4 หลายเดือนก่อน +5

    You will never convince me that this weapon is fun, fair, or balanced
    but
    good video

    • @henischick
      @henischick 4 หลายเดือนก่อน

      ya

  • @endogladry9073
    @endogladry9073 3 หลายเดือนก่อน

    I love to see you making the content you want to make, Dane. You’re a big part of what got me back into TF2 after years. Keep having fun ❤❤

  • @NotAlterDenny
    @NotAlterDenny 2 หลายเดือนก่อน

    I was thinking “hey didn’t you just make a video about the short circuit not long ago”, then I realized that the video was made *5 years ago* . Time sure is flying.

  • @iordan-uj2eq
    @iordan-uj2eq 3 หลายเดือนก่อน

    i love how in this clip 0:27 he shoots the mini sentry, to like make him work harder

  • @sexuallyconfusedpenguin2646
    @sexuallyconfusedpenguin2646 3 หลายเดือนก่อน

    The quirk of double exploding when contact with dynamic surfaces actually also effects other weapons. Namely the dragon's fury is the one I found most notable.
    Since it then does 25 damage from the first hit, and 75 from the second, it's enough to sent players flying. Not to mention 100 damage + after burn, and potentially fall damage, means a one shot kill to all light classes that don't have support.

  • @TheUltimateAbuser
    @TheUltimateAbuser 4 หลายเดือนก่อน +1

    Funny story: I was actually playing simulator battles waiting for battle when i started watching this video

  • @orgdotedufilms7633
    @orgdotedufilms7633 4 หลายเดือนก่อน

    chuckle dante could talk about the short circuit, the panic attack, and the jag forever

  • @darkranger116
    @darkranger116 4 หลายเดือนก่อน

    hell yeah dude, ive been doing this for years now, randomly finding a new dynamic surface over time (because i dont make maps and have no idea which ones were which) was always so much fun

  • @bobbob-sn9fk
    @bobbob-sn9fk 3 หลายเดือนก่อน

    the funniest thing happened to me yesterday. I was playing on upward and saw a short circuit engineer running towards me in a straight line trying to do the jump and i just thought about how everytime a tf2uber uploads a new tech video everyone uses it for a week and then after says it sucks

  • @Boonetube27
    @Boonetube27 3 หลายเดือนก่อน +2

    I was wondering why I thought this video was kinda strange… it’s because I saw you cover this weapon before!
    Both art is great too!

  • @Kop32353
    @Kop32353 3 หลายเดือนก่อน +2

    seems like live tf2 and the classic sourcemod both have a secondary for engie that can make him fly up with a boom

  • @knuxenglish
    @knuxenglish 4 หลายเดือนก่อน +1

    I was playing in 2fort and there was this Chad engi that walked into the enemy base and killed their medic with the short circuit primary fire.

  • @Nightmare_52
    @Nightmare_52 4 หลายเดือนก่อน

    this is how i escape pyros or aggressive scouts, people dont usually look up so by the time ive come back down they have wandered off or died by my team, sentry or shotgun to the head

  • @Swidz
    @Swidz 3 หลายเดือนก่อน

    You just unlocked the Trollgineer gameplay, and now there is no going back

  • @Mr-Moron
    @Mr-Moron 3 หลายเดือนก่อน +1

    Of course Anthid’s the guy who discovered this. Dude’s built different.

  • @weegee42069
    @weegee42069 4 หลายเดือนก่อน +1

    Fun fact:The short circuit is perfect to vibe check spys (to see if he has a Dedringer)