The Short Circuit Is Weird

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 1.8K

  • @UncleDane
    @UncleDane  10 หลายเดือนก่อน +624

    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

    • @TrueIrishAmerican
      @TrueIrishAmerican 10 หลายเดือนก่อน +9

      I was just watching ur old short circit video. Man

    • @allenisballin2846
      @allenisballin2846 10 หลายเดือนก่อน +1

      Damn

    • @kingcrawful7903
      @kingcrawful7903 10 หลายเดือนก่อน +62

      nuh uh

    • @azure273
      @azure273 10 หลายเดือนก่อน +4

      common uncle w

    • @Omabatfartsbruh
      @Omabatfartsbruh 10 หลายเดือนก่อน +36

      why did that infect your intro

  • @bobertbang
    @bobertbang 10 หลายเดือนก่อน +3769

    Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!

    • @tappajaav
      @tappajaav 10 หลายเดือนก่อน +254

      Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise

    • @YouzACoopa
      @YouzACoopa 10 หลายเดือนก่อน +77

      time to investigate cp_steel

    • @Eagan_Gbao
      @Eagan_Gbao 10 หลายเดือนก่อน +35

      Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?

    • @dothedotxom
      @dothedotxom 10 หลายเดือนก่อน +14

      Control points are able to hold stickies im pretty sure

    • @QuintessentialWalrus
      @QuintessentialWalrus 10 หลายเดือนก่อน +48

      @@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.

  • @21deciBels
    @21deciBels 10 หลายเดือนก่อน +1070

    Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump

    • @cicloneike
      @cicloneike 10 หลายเดือนก่อน +72

      That and where Stickies roll off as well.

  • @Max0r
    @Max0r 10 หลายเดือนก่อน +983

    thank yuou uncle danothan

    • @startown4814
      @startown4814 9 หลายเดือนก่อน

      when incorrect summary of elden ring | shit & cum?

    • @jakestaheli8532
      @jakestaheli8532 9 หลายเดือนก่อน +41

      Max0r plays tf2??

    • @codyjordan8722
      @codyjordan8722 9 หลายเดือนก่อน +14

      fascinating.

    • @carlosbustos8096
      @carlosbustos8096 9 หลายเดือนก่อน +20

      Dude i cant escape the ultrakill fandom

    • @t_bcYT
      @t_bcYT 9 หลายเดือนก่อน +5

      keep running or join them

  • @pux0rb
    @pux0rb 10 หลายเดือนก่อน +480

    Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.

    • @bugsmith9751
      @bugsmith9751 10 หลายเดือนก่อน +7

      i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!

    • @matthewhill5734
      @matthewhill5734 10 หลายเดือนก่อน +15

      I dont think source is weird about moving geometry, I think source is just plain weird

    • @Suspicious-Carl
      @Suspicious-Carl 9 หลายเดือนก่อน +1

      Oh i thought not being able to put stickies in certain places was a balance thing

    • @irregularassassin6380
      @irregularassassin6380 9 หลายเดือนก่อน +5

      @@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird.
      Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.

    • @huttyblue
      @huttyblue 8 หลายเดือนก่อน +1

      ​@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs.
      There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)

  • @MlguelPires
    @MlguelPires 10 หลายเดือนก่อน +2729

    Can't wait to go back to TF2 and see people going crazy on the last point of badwater

    • @cherrydude.378
      @cherrydude.378 10 หลายเดือนก่อน +115

      And the swarm of engineers trying all the spots

    • @CoolSs
      @CoolSs 10 หลายเดือนก่อน +44

      and failing miserably

    • @TF2_Gamer
      @TF2_Gamer 10 หลายเดือนก่อน +35

      you'll join and then hear it... "boom headshot"

    • @podporWidelec
      @podporWidelec 10 หลายเดือนก่อน +16

      @@TF2_Gamer Snipin's a good job, mate

    • @yimyom
      @yimyom 10 หลายเดือนก่อน +11

      It's challengin' woark, outta doars..

  • @Vorobey69
    @Vorobey69 10 หลายเดือนก่อน +430

    I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers!
    Very clean editing too

    • @mr.d00m37
      @mr.d00m37 10 หลายเดือนก่อน +11

      Vorobey you are the GOAT man

    • @wr3nche5
      @wr3nche5 10 หลายเดือนก่อน +13

      vorobey jumpscare

    • @UrCakeLol
      @UrCakeLol 10 หลายเดือนก่อน +5

      hi vorobey

    • @cowboypeashooter
      @cowboypeashooter 10 หลายเดือนก่อน +6

      I sense gameplay footage

  • @SirNarax
    @SirNarax 10 หลายเดือนก่อน +2523

    I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.

    • @DashFlashTheLife
      @DashFlashTheLife 10 หลายเดือนก่อน +39

      Yo; you must be the editor! Great video!

    • @InsightReasoning
      @InsightReasoning 10 หลายเดือนก่อน +82

      This issue is actually replicated in different instances with different results.
      Most notably, Soldier with Gunboats.
      When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user.
      I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.

    • @the_potatoe
      @the_potatoe 10 หลายเดือนก่อน +11

      how did you comment 7 hours ago when the video was released 11 minutes ago?

    • @Treblaine
      @Treblaine 10 หลายเดือนก่อน +3

      Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.

    • @Tkmined
      @Tkmined 10 หลายเดือนก่อน +5

      Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.

  • @dumphat
    @dumphat 10 หลายเดือนก่อน +373

    9:23 Anthid : *forbidden information* Shh dont tell vale
    Dane : Shows it to us
    But to be fair what are they gonna do? fix it? yeah right

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 10 หลายเดือนก่อน +12

      That’s the only thing they ever fix

    • @torpid5092
      @torpid5092 10 หลายเดือนก่อน +60

      "TF2 Update 2/2/2024
      - Fixed the Engineer being able to jump with the Short Circuit
      - Removed VAC and the Votekick system
      - Updated the localization files"

    • @slendyfia_9497
      @slendyfia_9497 10 หลายเดือนก่อน +2

      ​@@torpid5092 NOOOOOO

    • @okie9025
      @okie9025 10 หลายเดือนก่อน +1

      ​@@torpid5092 You forgot:
      - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation)
      - Removed Herobrine

    • @dljb7463
      @dljb7463 2 หลายเดือนก่อน

      It's been mostly fixed, the ball will only explode if it hits an enemy now

  • @_CRUMPP_
    @_CRUMPP_ 10 หลายเดือนก่อน +1819

    This could quite possibly create the first ever line of engineer jump maps.

    • @panofnoodlez1377
      @panofnoodlez1377 10 หลายเดือนก่อน +227

      Sentry jump maps are a thing

    • @griggorirasputin6555
      @griggorirasputin6555 10 หลายเดือนก่อน +125

      A new type of jump is fun, but sentry jumps have their own cool stuff to em

    • @JigglesMcRibs
      @JigglesMcRibs 10 หลายเดือนก่อน +59

      @@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.

    • @panofnoodlez1377
      @panofnoodlez1377 10 หลายเดือนก่อน +6

      @@JigglesMcRibs Yeah I know the original jump academy you can

    • @yesthisisdonut
      @yesthisisdonut 10 หลายเดือนก่อน +20

      ​@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc

  • @Pudding404
    @Pudding404 10 หลายเดือนก่อน +185

    Be expecting a massive influx of short circuit battle engineers on badwater in the coming month.
    Or just shortcurcuit jumpmaps, one if the two.
    *Or both*

    • @soggybreadman4035
      @soggybreadman4035 10 หลายเดือนก่อน +7

      Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick.
      I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.

  • @BlueShellshock
    @BlueShellshock 10 หลายเดือนก่อน +789

    Joker: "I believe what doesn't kill you, just makes you... stranger."

    • @goodboi3319
      @goodboi3319 10 หลายเดือนก่อน

      For anyone wondering look up “Tommy wiseau joker”

    • @blueshellchaser4920
      @blueshellchaser4920 10 หลายเดือนก่อน +4

      Omg it’s a blueshell in the wilde

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 10 หลายเดือนก่อน +2

      And it really doesn't kill people because it's main use is defensive!

    • @fakeplayer9088
      @fakeplayer9088 10 หลายเดือนก่อน

      Get out!

    • @alexs5814
      @alexs5814 10 หลายเดือนก่อน

      Batman: "I never asked for this!"

  • @DevixianTheOriginal
    @DevixianTheOriginal 10 หลายเดือนก่อน +37

    THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.

  • @cherrydude.378
    @cherrydude.378 10 หลายเดือนก่อน +4461

    This is why I love TF2. 17 years and the game hasn't been explored to it's fullest potential!
    Edit: My comment got liked by Uncle Dane!! I'm so happy!

    • @burnthompson286
      @burnthompson286 10 หลายเดือนก่อน +150

      All the best games have that crazy jank that even the devs just have to say "idk, it just works!"

    • @Alexandritax
      @Alexandritax 10 หลายเดือนก่อน +8

      have your 100th like of the day.

    • @ecciq
      @ecciq 10 หลายเดือนก่อน +17

      Tf2 players too busy spending 5k hours playing the game, somehow not improve in that time and result in calling any good players cheaters (can include racist comments)

    • @cherrydude.378
      @cherrydude.378 10 หลายเดือนก่อน +9

      @damsen978 No it wasn't, just because bots exist doesn't mean the game hasn't been explored yet, in fact I think the content creation in TF2 hasn't been fully explored, even if Valve doesn't give the game updates, look at the videos we got from people like Solarlight, Uncle Dane, Elmaxo, Great Blue, The Chucklenuts.

    • @God_tf2
      @God_tf2 10 หลายเดือนก่อน +3

      The heavy update will come out when it'll be explored to it's fullest potential

  • @LucidMakesVideos
    @LucidMakesVideos 10 หลายเดือนก่อน +8

    Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!

  • @Finnaware
    @Finnaware 10 หลายเดือนก่อน +1808

    Okay Dane, Short me Circuit...

    • @Finnaware
      @Finnaware 10 หลายเดือนก่อน +93

      My Circuit has been Shorted, cool stuff

    • @seanwilson5753
      @seanwilson5753 10 หลายเดือนก่อน +18

      how was it

    • @danielbob2628
      @danielbob2628 10 หลายเดือนก่อน +37

      ​@@seanwilson5753Truly circuit-shorting.

    • @Finnaware
      @Finnaware 10 หลายเดือนก่อน +24

      @@seanwilson5753 Happy new year 1997!

    • @biggestestMatt
      @biggestestMatt 10 หลายเดือนก่อน

      she Uncle on my Dane til I Short Circuit

  • @AvastAntiPony9445
    @AvastAntiPony9445 10 หลายเดือนก่อน +20

    Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object.
    So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.

  • @Fppiq
    @Fppiq 10 หลายเดือนก่อน +534

    To me this will always be the Blu Team Class Wars Gun of all time

    • @antoni4582
      @antoni4582 10 หลายเดือนก่อน +7

      ain't that the truth lmfao, that shit is a requirement for some matches

  • @taylorpinkblob5140
    @taylorpinkblob5140 10 หลายเดือนก่อน +185

    also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen

    • @alexkaplan6581
      @alexkaplan6581 10 หลายเดือนก่อน +14

      Mr. Stereotypes

    • @mewmew8932
      @mewmew8932 10 หลายเดือนก่อน

      the Guide to all Menn@@alexkaplan6581

  • @SmubFinger
    @SmubFinger 10 หลายเดือนก่อน +452

    hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.

    • @DrMonty-ng5fo
      @DrMonty-ng5fo 10 หลายเดือนก่อน +18

      That's a great theory, can't think of any better explanation

    • @АлексейКондр-э8р
      @АлексейКондр-э8р 10 หลายเดือนก่อน +33

      With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3

    • @strangejune
      @strangejune 10 หลายเดือนก่อน +7

      Probably not. That would be an incredibly silly way to code objects that change.

    • @SmubFinger
      @SmubFinger 10 หลายเดือนก่อน +38

      @@strangejune tbf tf2 coding itself is very silly consistently

    • @unknowndetail625
      @unknowndetail625 10 หลายเดือนก่อน +5

      i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug

  • @robinrai4973
    @robinrai4973 10 หลายเดือนก่อน +15

    love the 90s tracks and sfx
    utilising this jank is straight out of melee too lol

  • @the-dn3zw
    @the-dn3zw 10 หลายเดือนก่อน +178

    Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.

    • @redamber483
      @redamber483 10 หลายเดือนก่อน +27

      quote from Scout : "Here's a schematic for you , my a$$"

    • @ChipAwesomeSauce
      @ChipAwesomeSauce 10 หลายเดือนก่อน

      ​@@redamber483Alrighty then, erectin' an ass.

    • @orlandodanielgonzalezalcar3360
      @orlandodanielgonzalezalcar3360 10 หลายเดือนก่อน

      ​@@redamber483erectin' an ass

    • @Atdoam
      @Atdoam 10 หลายเดือนก่อน +9

      MannCo would like to know your location

  • @eGrillad
    @eGrillad 10 หลายเดือนก่อน +8

    I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')

  • @willkeinnamen5829
    @willkeinnamen5829 10 หลายเดือนก่อน +53

    Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later

  • @Puffchuffer69
    @Puffchuffer69 10 หลายเดือนก่อน +5

    I love the jet set radio music and aesthetic this video has. Crazy good editing too!

  • @bendypencil2519
    @bendypencil2519 10 หลายเดือนก่อน +21

    I nearly screamed when I heard the song at 8:23
    I've always thought to myself it would be amazing in this kind of video lmao, great work dane

  • @JayzealiaBanks
    @JayzealiaBanks 10 หลายเดือนก่อน +4

    It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be

  • @TorosAndMakis53
    @TorosAndMakis53 10 หลายเดือนก่อน +66

    "Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."

    • @ImortalSlayerchannel
      @ImortalSlayerchannel 10 หลายเดือนก่อน +2

      You did the thing

    • @TorosAndMakis53
      @TorosAndMakis53 10 หลายเดือนก่อน +2

      ​@@ImortalSlayerchannelYes!

    • @crockstonyt
      @crockstonyt 10 หลายเดือนก่อน +5

      The only good comment on this video

  • @PekaCheeki
    @PekaCheeki 10 หลายเดือนก่อน +20

    immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn

  • @SrS1lly_real
    @SrS1lly_real 10 หลายเดือนก่อน +36

    0:05 the song

    • @D4PP3R
      @D4PP3R 5 หลายเดือนก่อน +7

      Dapper Dogs Frontier Justice

    • @The_dumb_luck
      @The_dumb_luck 4 หลายเดือนก่อน +2

      Idk bro

    • @InfiniteUniverse04_18
      @InfiniteUniverse04_18 3 หลายเดือนก่อน

      "HIDEKI NAGANUMA, Richard Jacques & Toronto - Everybody Jump Around"

  • @iordan-uj2eq
    @iordan-uj2eq 10 หลายเดือนก่อน +7

    i love how in this clip 0:27 he shoots the mini sentry, to like make him work harder

    • @rainwobrain
      @rainwobrain 3 หลายเดือนก่อน

      U mean her?

    • @Brezal
      @Brezal 3 หลายเดือนก่อน

      ​@@rainwobrain what

    • @rainwobrain
      @rainwobrain 3 หลายเดือนก่อน

      @@Brezal :3

  • @tev5040
    @tev5040 10 หลายเดือนก่อน +77

    I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.

    • @lord_toker
      @lord_toker 10 หลายเดือนก่อน +6

      Shounic's stuff is very distinctive, the collaboration is really nice to see.

    • @Rami1039
      @Rami1039 10 หลายเดือนก่อน +1

      Except for the ad tho

  • @lil_lion69
    @lil_lion69 10 หลายเดือนก่อน +7

    As soon as I saw 4:30 I was like that is shounic, looked in the description and my thoughts were confirmed

  • @dabobhimself2967
    @dabobhimself2967 10 หลายเดือนก่อน +26

    I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.

  • @DannyDukeKaboom
    @DannyDukeKaboom 10 หลายเดือนก่อน +9

    The nice nascar detail at the tr_floatway caught me off guard 😂😂

  • @colemanbubar5098
    @colemanbubar5098 10 หลายเดือนก่อน +66

    0:41- Well I for one absolutely adore Deus Ex: Human Revolution.

    • @hemingwaybromfield3722
      @hemingwaybromfield3722 10 หลายเดือนก่อน +8

      Same. Immersive Sims are too niche to be well known, sadly.

    • @nekakagiggle
      @nekakagiggle 10 หลายเดือนก่อน +5

      It's so over for Deus Ex fans

    • @AzureFoxen
      @AzureFoxen 10 หลายเดือนก่อน

      I just finished play Dues Ex for nostalgia

    • @krulak292
      @krulak292 10 หลายเดือนก่อน +3

      ​@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them

    • @mewmew8932
      @mewmew8932 10 หลายเดือนก่อน

      i've heard of it a lot@@hemingwaybromfield3722

  • @Score_Magala
    @Score_Magala 10 หลายเดือนก่อน +1

    What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then.
    So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that

  • @SimulatedLecter
    @SimulatedLecter 10 หลายเดือนก่อน +65

    I'm going to see a bunch of short circuit engineers in my games now aren't I.

    • @JackRabbittm
      @JackRabbittm 10 หลายเดือนก่อน +5

      Definitely in Badwater and badnblitz last if nowhere else...
      Soldiers and Demomen are already horrified.

    • @SenpaiSocrates
      @SenpaiSocrates 10 หลายเดือนก่อน

      to be fair, i used it before it was brokenly funny

  • @fann3447
    @fann3447 10 หลายเดือนก่อน +6

    Seventeen years after its release and I'm still learning

  • @pipeshokan9752
    @pipeshokan9752 10 หลายเดือนก่อน +6

    Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)

  • @Pinkish_Ponk
    @Pinkish_Ponk 10 หลายเดือนก่อน +5

    4:20 feels like when a Jojo character's stand ability is defeated and the good guy is explaining how hes able to bypass the enemys deletion ability

  • @wet0wl
    @wet0wl 10 หลายเดือนก่อน +45

    I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.

    • @Ch33seGr8er
      @Ch33seGr8er 10 หลายเดือนก่อน +3

      Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.

    • @wet0wl
      @wet0wl 10 หลายเดือนก่อน +8

      @@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.

    • @ahunter7563
      @ahunter7563 10 หลายเดือนก่อน

      @@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use.
      A jumper version would be way more fair and allow interesting mini sentries placement

    • @wet0wl
      @wet0wl 10 หลายเดือนก่อน +3

      @@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.

    • @Buglin_Burger7878
      @Buglin_Burger7878 10 หลายเดือนก่อน

      ​@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump.
      Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective.
      Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective.
      A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.

  • @kendallparrish4751
    @kendallparrish4751 10 หลายเดือนก่อน +2

    Living for the jet set radio future audio in the background I love that game

  • @C0DY420
    @C0DY420 10 หลายเดือนก่อน +176

    The discovery of short circuit jumping could honestly make it more viable

    • @LeafMaltieze
      @LeafMaltieze 10 หลายเดือนก่อน +24

      It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.

    • @Humanresouces
      @Humanresouces 10 หลายเดือนก่อน +13

      ​@@LeafMaltiezeI think he means that it makes it even better, like the detonator.

    • @mikehatter979
      @mikehatter979 10 หลายเดือนก่อน +3

      @@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.

    • @StickCannon
      @StickCannon 10 หลายเดือนก่อน +1

      Its been discovered ages ago its just a small risky gimmick

    • @CascadiaVile
      @CascadiaVile 10 หลายเดือนก่อน +2

      this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy

  • @GatoPaint
    @GatoPaint 10 หลายเดือนก่อน

    aight this video is top nerdy TF2 stuff... and I love it 👁️👄👁️

  • @sparklebum
    @sparklebum 10 หลายเดือนก่อน +12

    8:35 yeehaw deliveryboy jumpscare

    • @LettuceGayming
      @LettuceGayming 7 หลายเดือนก่อน

      I was so confused for a second (i didnt understand what was going on there)

  • @PrideOnInsightGamer
    @PrideOnInsightGamer 10 หลายเดือนก่อน +1

    Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!

  • @-VictorGames-
    @-VictorGames- 10 หลายเดือนก่อน +8

    Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer.
    With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange.
    And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still.
    Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.

    • @irregularassassin6380
      @irregularassassin6380 10 หลายเดือนก่อน +1

      Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.

    • @-VictorGames-
      @-VictorGames- 10 หลายเดือนก่อน

      @@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes.
      Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature.
      It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one.
      Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs.
      I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.

  • @redsteyexpert797
    @redsteyexpert797 6 หลายเดือนก่อน +3

    It’s so strange that this game makes mechanics out of thin air, like it has the risk mechanics and everything

  • @thegreatautismo224
    @thegreatautismo224 10 หลายเดือนก่อน +10

    4:24 Awesome shounic-style editing

    • @ilikecurry2345
      @ilikecurry2345 10 หลายเดือนก่อน +1

      Either it's Shounic-style, or it's actually Shounic himself.

    • @physicsland3264
      @physicsland3264 10 หลายเดือนก่อน +1

      It actually is shounic, judging by the description

    • @ilikecurry2345
      @ilikecurry2345 10 หลายเดือนก่อน

      @@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.

    • @thegreatautismo224
      @thegreatautismo224 10 หลายเดือนก่อน +1

      @@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao

  • @nylonzero9048
    @nylonzero9048 20 วันที่ผ่านมา

    14:23 "It's called rocket jumping."
    "I know. It's one of my favorite techniques."

  • @lyra5366
    @lyra5366 10 หลายเดือนก่อน +24

    I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.

    • @pikazooka
      @pikazooka 10 หลายเดือนก่อน +1

      Imagine a map where a random majority is dynamic surfaces

  • @sanitylost4271
    @sanitylost4271 10 หลายเดือนก่อน +1

    Considering how many views this video got, I like to think many people searched for actual IRL short circuits, but ended up watching video about TF2 weapon.

  • @Iron_Soil
    @Iron_Soil 10 หลายเดือนก่อน +116

    If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries

    • @-RandomStranger-
      @-RandomStranger- 10 หลายเดือนก่อน +16

      How to balance the wrangler: make it a primary 👍

    • @wet0wl
      @wet0wl 10 หลายเดือนก่อน +2

      @@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?

    • @The-jy3yq
      @The-jy3yq 10 หลายเดือนก่อน +12

      ​@@wet0wl"Who needs a shotgun with _Sentries_ like these?~"
      but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities

    • @forceawakens4449
      @forceawakens4449 10 หลายเดือนก่อน +4

      ​@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking

    • @Fatsaver
      @Fatsaver 10 หลายเดือนก่อน +2

      Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.

  • @Bone_Incidents
    @Bone_Incidents 2 วันที่ผ่านมา +1

    Can’t wait for the training version of short circuit to come out

  • @aforkingfork
    @aforkingfork 7 หลายเดือนก่อน +14

    0:03 HE SAID THE THING

    • @wbiddy4301
      @wbiddy4301 4 หลายเดือนก่อน +2

      Ain’t no way uncle really said that he fr a icon for that

  • @Sirebellum1337
    @Sirebellum1337 10 หลายเดือนก่อน +2

    I think it says a lot about shounic that I recognized his editing style before seeing his name in the description

  • @JessYoutubeAccount
    @JessYoutubeAccount 9 หลายเดือนก่อน +7

    Hey Dane, I recently started playing on UT after a friend recommended it and I saw your vids. It was amazing for awhile but I got randomly banned by a UT Moderator for "cheating". A large majority of my play time is on medic, my stats are absolute garbage, I have never said much of anything in vc or text chat, and I have no idea what mod had a bad day or why they decided I would be their target. Looked around and it sounds like this happens to others. I'm trying to get it appealed but honestly this is just absurd, I hope you stop your sever mods for doing this to people. I'm not trying to get a reply, my notifications are off, but I just want to be another person bringing attention to this so maybe others wont be banned from playing with their friends for no reason.

  • @julixpinguimon8023
    @julixpinguimon8023 10 หลายเดือนก่อน +1

    10:14 ok Dane you got me, great ad placement

  • @jimmymuffin6281
    @jimmymuffin6281 10 หลายเดือนก่อน +3

    0:41 ill have you know my mother played that game

  • @Vjack_0
    @Vjack_0 10 หลายเดือนก่อน

    Dane going CRAZY with this upload schedule

  • @SourceEnginePlayer
    @SourceEnginePlayer 10 หลายเดือนก่อน +4

    4:14
    IS THAT A SHOUNIC REFRENCE

    • @lgmrszd
      @lgmrszd 10 หลายเดือนก่อน +1

      Not a reference, shounic did this part, he's in the video description

    • @Thisisabucketboi
      @Thisisabucketboi 10 หลายเดือนก่อน

      IS THAT A TF2 REFERENCE?!

    • @spicywings4614
      @spicywings4614 10 หลายเดือนก่อน

      i mean shounic did some anims for this vid so

  • @Fastrox
    @Fastrox 10 หลายเดือนก่อน

    It's always awesome to see that despite this game not having an update for 6 years the community still manages to find new ways to make every class a trolldier.

  • @hughman3241
    @hughman3241 10 หลายเดือนก่อน +8

    The engineer now has more rocket jumping mechanisms than soldier, lol

  • @M9trix
    @M9trix 6 หลายเดือนก่อน +1

    4:27 Uncle Dane goes full Shounic mode

  • @stolenshortsword
    @stolenshortsword 10 หลายเดือนก่อน +10

    YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!

    • @kdariver8411
      @kdariver8411 10 หลายเดือนก่อน +1

      lol redits

  • @hellbentstudios8721
    @hellbentstudios8721 10 หลายเดือนก่อน

    About a year or two ago I thought that TF2 really is just going to fizzle out and be left as a memory. That there's nothing new to cover. Well, over the course of that time you have proven me wrong again, again, again and again yet again here. Thank you Uncle, for helping me rediscover this game I oh so adore.

  • @bac0ntoast
    @bac0ntoast 10 หลายเดือนก่อน +5

    I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited

    • @Keavon
      @Keavon 10 หลายเดือนก่อน +1

      It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.

    • @bac0ntoast
      @bac0ntoast 10 หลายเดือนก่อน

      @@Keavon for sure

  • @inktime4916
    @inktime4916 10 หลายเดือนก่อน +2

    Uncle Dane song
    1) He was born, he was grown
    In heavy Team Fortress times
    From Texas, super-class
    Genius in front of us
    Refrain
    Uncle DANE the engineer
    Sentry done and dispenser here
    Uncle DANE the engi-here
    Teleport us in right way
    Uncle DANE the engi-brain
    Galsses, hat and cool white beard
    Uncle DANE the engi-main
    Don't let down us anyway
    2)Hey, look out, cause he is alright here
    Teleporting bread to our way
    And he knows everything, cause of his engi-gene
    Shoot gun, pistol, wrench, 10 thousand games
    And, new game and new win, with flawless victory
    Ask, who in this team, the engineer
    But with his EXP, you can't be gibus team
    And no matter train, or MGE
    He like rock, hard and strong
    He just crossed through hours pain
    And we must cap the point
    Here no fate, or talent - train!
    Engineering hard and smart
    Fun with enemy team loud
    You can hear you can feel
    But try gent, good, kind and quiet
    Refrain x2

  • @notIndecisive
    @notIndecisive 10 หลายเดือนก่อน +7

    7:40 americans will use anything that isnt the metric system

  • @Davtwan
    @Davtwan 10 หลายเดือนก่อน

    I was today years old when I learned you can “explosive”-jump with The Short Circuit.
    Also wasn’t expecting a heavily edited video so soon. You’re too good for us.

  • @krullachief669
    @krullachief669 10 หลายเดือนก่อน +6

    Most based soundtrack choice around.

  • @pot-wielders
    @pot-wielders 10 หลายเดือนก่อน

    Is it a bird? Is it a plane? No, it’s Engineer!
    WHY THE HELL IS A TF2 ENGINEER FLYING IN THE SKY?!

  • @Alfiethegamerr
    @Alfiethegamerr 10 หลายเดือนก่อน +41

    I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there

    • @MacheTheFerret
      @MacheTheFerret 10 หลายเดือนก่อน +3

      iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to

    • @robert9016
      @robert9016 10 หลายเดือนก่อน

      Most of my hours are in Demoman, so remembering these spots will be a little easier.

  • @masterofthecontinuum
    @masterofthecontinuum 10 หลายเดือนก่อน +1

    If valve added like 3 new crates, all with strangifiers for the weapons in the game that still have no strange variant(there's like 35-40 of them btw), I could die happy.

  • @Evilevie11
    @Evilevie11 10 หลายเดือนก่อน +8

    Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.

  • @eddygecko3184
    @eddygecko3184 10 หลายเดือนก่อน

    This is one of the best tf2 deep dive videos ever made! I could not believe this video was 15 minutes, I heard the ending music and it felt like I'd only been watching for 3

  • @dljb7463
    @dljb7463 2 หลายเดือนก่อน +1

    Note: as of at least spetember 2024, you can ONLY short circuit jump if the orb colides with an enemy, trying to do so otherwise (even on dymanic surfaces) does not work.

  • @rami8354
    @rami8354 10 หลายเดือนก่อน +4

    Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off

  • @wolfcl0ck
    @wolfcl0ck 10 หลายเดือนก่อน

    The short circuit is double-exploding because the boundary box check and the collision check are happening simultaneously. Func_doors, prop_dynamics, and the like handle collision checks with projectiles differently than tracktrains and movelinears. The most likely reason for this bug is that the short circuit handles collision differently than other projectiles, and probably has the same function for both collision and boundary box checks. An easy way to confirm this would be to make an affected object with a large mismatched boundary box, like a func_door made of two walls.

  • @SUCHMISH
    @SUCHMISH 10 หลายเดือนก่อน +4

    7:53 You were practicing your Market Gardening there weren't you??
    I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!

  • @Festivex1
    @Festivex1 10 หลายเดือนก่อน +1

    If I get styled on this hard by an engineer, I think I might uninstall.

  • @kalel4everr
    @kalel4everr 10 หลายเดือนก่อน +12

    i've been playing as engineer for 400 hourss and never knew you could jump with it

    • @TheGhostThatWas
      @TheGhostThatWas 10 หลายเดือนก่อน +2

      Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.

    • @chapel1337
      @chapel1337 10 หลายเดือนก่อน +8

      the space bar:

    • @DOG_EATER_1887
      @DOG_EATER_1887 10 หลายเดือนก่อน

      No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!

  • @rickeyheard4454
    @rickeyheard4454 10 หลายเดือนก่อน

    I like to imagine that Dane just watches soldier and scout and whoever else move around a ton and he's just like "I'm gonna fucking learn how to do that with engie even if it's the most complicated non-reliable form of movement ever."

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster 10 หลายเดือนก่อน +3

    As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.

  • @TheUltimateAbuser
    @TheUltimateAbuser 10 หลายเดือนก่อน +1

    Funny story: I was actually playing simulator battles waiting for battle when i started watching this video

  • @User-c8ee448fc1
    @User-c8ee448fc1 10 หลายเดือนก่อน +4

    No way uncle dane posted again

  • @daanstrik4293
    @daanstrik4293 10 หลายเดือนก่อน

    You and those working with you have now officially left a permanent mark on the TF2 landscape: The gokuneer. Flying around and shooting lasers

  • @TeaSlurp_SDH
    @TeaSlurp_SDH 10 หลายเดือนก่อน +3

    now everyone will do this... uncool

  • @RiffRaffish
    @RiffRaffish 10 หลายเดือนก่อน +1

    You called Deus Ex Human Revolution a game noone has ever heard of just to annoy me, and it worked

  • @charu1473
    @charu1473 10 หลายเดือนก่อน +4

    Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following

    • @STFwrinkle
      @STFwrinkle 10 หลายเดือนก่อน +1

      caught me off guard too

    • @Arakus99
      @Arakus99 10 หลายเดือนก่อน

      pretty sure it was sarcasm

  • @MarcusFigueras
    @MarcusFigueras 10 หลายเดือนก่อน

    I imagine the game just sees the animated surfaces, and the in game check for surfaces isn't complex enough to know which one is the "real" surface so it just blows it up on both

  • @pyrofromtf2
    @pyrofromtf2 10 หลายเดือนก่อน +4

    I am Pyro. Ask me anything.

    • @Thisisabucketboi
      @Thisisabucketboi 10 หลายเดือนก่อน

      Pyro from tf2, when will Rick Astley come and save us

    • @Ruthles5games
      @Ruthles5games 8 หลายเดือนก่อน +1

      Do you love arson?

    • @pyrofromtf2
      @pyrofromtf2 8 หลายเดือนก่อน +1

      @@Ruthles5games yes

    • @Cel684
      @Cel684 6 หลายเดือนก่อน

      What do you think about Fred: The Movie

  • @themasterofshoes
    @themasterofshoes 10 หลายเดือนก่อน

    Honestly, I think this is the first time I actually watched an entire sponsor advertisement. The memes are just too great
    You could've changed the thousand yard-stare to the thousand hammer-unit stare though

  • @randomdudeonyoutube5343
    @randomdudeonyoutube5343 10 หลายเดือนก่อน +4

    tf2

  • @thomasw5154
    @thomasw5154 หลายเดือนก่อน

    The reason why some surfaces hit you higher into the air is because of the way the floor map is build, tf2 maps often have items layered onto the ground, the short circuit hits 2 layers of ground and therefore instead of sending you 30 damage of height it ends up sending you 45

  • @Udhek
    @Udhek 10 หลายเดือนก่อน +5

    Uncle dane
    If this comment gets 100.000.000 likes
    You have to upload a video of Era Warfare in roblox

  • @BUMMY105
    @BUMMY105 10 หลายเดือนก่อน

    Oh dear god he summoned the flying engineer meta on us.
    The flood gates have opened. All of hell breaks loose. The only things I got on me are my shotgun, my wrench, some shells, and a pack of cuban cigars. May fate bring us together in piece.

  • @Leander_
    @Leander_ 10 หลายเดือนก่อน

    I love this. This is what no content for multiple years does to a community: we occupy ourselves with finding Source spaghetti.

  • @eeeeee8762
    @eeeeee8762 10 หลายเดือนก่อน

    I want a short circuit update to allow for a circuit jump everywhere at any time