Quick Guide to Texture Baking in Substance Painter

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 31

  • @Astra2
    @Astra2 ปีที่แล้ว +5

    I'm in complete and utter shock. How could anyone do this? This is just beyond comprehension. I didn't know it was possible to make a tutorial this good.

  • @jasonnehceis3267
    @jasonnehceis3267 2 ปีที่แล้ว +4

    Thank you for that.. A request/recommendation would be to instead of gloss over the different mesh bakers, explain what each one does and why you would use it or need it etc etc.

  • @Anonymouse007
    @Anonymouse007 2 ปีที่แล้ว +2

    So we don't need to separate each mesh for bake?

  • @DimitryArsenev
    @DimitryArsenev 3 หลายเดือนก่อน

    In my Texture set settings i not have cursor - only "hand cursor" its not make anything in this sections.

  • @emptybruh
    @emptybruh 4 หลายเดือนก่อน

    Should I always bake to my set projects resolution?

  • @MegaZarty
    @MegaZarty ปีที่แล้ว

    Dude, THANK YOU.

  • @alexmouthon
    @alexmouthon 2 ปีที่แล้ว

    thanks bro! i love your voice

  • @paulawbswbs
    @paulawbswbs ปีที่แล้ว

    OPenGL also for DAZ3D?

  • @Perfectionado
    @Perfectionado 2 ปีที่แล้ว +1

    Thanks for this guide. I'm returning to 3D modelling after about 6 years after graduation in Game Design and Art. My question is that this looks so easy compared to what we did to bake out maps in Max. I cant remember the name but it did involve cages and the process was super finicky. Is that now a thing of the past and this would be perfectly fine for industry standard or is this like a quick and clean version with a cage method being preferred? Would appreciate a response and thanks again!

    • @shinyvelo788
      @shinyvelo788 ปีที่แล้ว

      It's acceptable standard

    • @customizablemilk353
      @customizablemilk353 ปีที่แล้ว

      do you mean 3ds max? baking in that software is a nightmare compared to other softwares.

  • @furkancankaya2233
    @furkancankaya2233 3 ปีที่แล้ว +10

    why no body explain what is baking and why we should bake...

    • @freddrabble
      @freddrabble 2 ปีที่แล้ว +4

      you bake so that you can take details from a high poly model onto the lowpoly game ready version

    • @ahtiandr
      @ahtiandr 2 ปีที่แล้ว +3

      in a case where your lowpoly is also your high poly, you bake in order to get the maps so they could guide the tools like generators to properly add the details. Generators wont work correctly if there is no curvature or ao information.

    • @furkancankaya2233
      @furkancankaya2233 2 ปีที่แล้ว +1

      @@ahtiandr well after 6 month I learnd why we should bake. I also learn modelling sculpting and animating. Now Im learning coding for unity. But thanks.

    • @aussieraver7182
      @aussieraver7182 ปีที่แล้ว +3

      ​@@furkancankaya2233 Once you get the hang of programming and you know 3D modelling/texturing/animation, then you're practically a wizard.
      Being able to create 3D environments and program mechanics to interact with said 3D environments, all by yourself.
      It's amazing, good luck!

    • @feralmode
      @feralmode 9 หลายเดือนก่อน

      they have an “introduction to texture baking” video on this channel and also they have a whole tutorial series on it in their marketplace but i agree it’s something that’s not discussed much in general on 3d channels. it’s strange because it seems like such an essential part of the 3d process but as a noob like me it seems like people just skip over it.

  • @justinnixon5823
    @justinnixon5823 ปีที่แล้ว

    that option is not showing up

  • @marwandeer6133
    @marwandeer6133 2 ปีที่แล้ว

    OMG THANKS YOU SOOOO MUCH!

  • @ElektronikGirlEpic
    @ElektronikGirlEpic 2 ปีที่แล้ว

    Thanks guys. I have been using substance for 2 years and didn't know the bake option... Feel so dumb haha

    • @fnmarket
      @fnmarket  2 ปีที่แล้ว

      No worries! :)

  • @denebedwards1830
    @denebedwards1830 2 ปีที่แล้ว

    Hello, I am painting .obj for Virtual Tabletops in Substance painter, but I can't get the mesh and the texture to link when exporting. Is there a way to get them both baked together so I don't have to export to blender to bake?

  • @yeshacroe9354
    @yeshacroe9354 3 ปีที่แล้ว

    hello why is my curvature empty????

  • @justinnixon5823
    @justinnixon5823 ปีที่แล้ว

    sorry they move it to the bottom of the screen. I have it on steam it is a little different.

  • @MarDanBay
    @MarDanBay 2 ปีที่แล้ว

    Hi, how can i import baked model from marmoset to substance painter? (is it possible?)

    • @ahtiandr
      @ahtiandr 2 ปีที่แล้ว

      Just drag and drop your baked texture maps into substance painter and set them as textures.

  • @onaligan
    @onaligan 2 ปีที่แล้ว

    I see my texture weird.

  • @varuns1896
    @varuns1896 3 ปีที่แล้ว +1

    Second comment 😀

  • @vrendviz1886
    @vrendviz1886 3 ปีที่แล้ว

    Wwway 1st like 🕺🏻

  • @alinarangi7826
    @alinarangi7826 2 ปีที่แล้ว

    Hi thanks for your tutorial, recently I finished my first 3d model, unwraped, sculpt and the issue is baking normal this is part of mesh I want to know why the seams appear in sculpted places, im trying lots of methods, if you take a look at my mesh very appreciate it
    drive.google.com/file/d/1hj9iWgLCP-JQ-pjv22TPxEa7Xg8pYPP8/view?usp=drivesdk