That is why i found and find it strange that anime watchers [fans/likers/lovers], like this type of art, appearance style in a game. It kind of feels weird and seems strange. I thought of it as a bit similar to Ajin Demi-Human, but it was not.
I had always hoped that for these games they did something similar to the spider-verse films where every character had a different artstyle reflecting how their manga looked
@@WizzTizzlmnesshard disagree, I’m not sure if you’re aware of Naruto Ultimate NinjaStorm but THAT’S what the fans loved. I distinctly remember a time where there were Bleach & One Piece fans hoping for that CC2 treatment.
The thing about the DLC characters, was when you preordered the game they said you would get the first year of DLC for free. So they waited until next year to drop the DLC characters Super sick move
Something of note. You can still buy the game off Japanese stores and play online. It just got taken off of stores elsewhere similarly to both versions of J-Stars.
@@gantz22ify you can still play online in general on any platform. The clans, online shop stuff, and Ranked is down, but Player Matches can still be played.
To me, the biggest crime is the tone. They tried to make this game into a super serious action super hero games while ripping away all the humor element and characrters; within the roster I''ve never seen luffy/naruto/goku keeping that frawned constipated faces for that long, which is so out of character already; and outside of the roster, ripping away the classic funny goofballs like Gintoki, Arale, Kankichi means ripping away part of what makes JUMP so special, especially in a fighting areana games like this, it will be so fun to see how tney move around, throw punches, and take down those edgey baddies.
That’s why I think a Smash Bros movie or any other cross over story is almost impossible. The characters were meant to be protagonists in vastly different stories
The funny part is that, super robot wars series has a amalmaganion of Mecha anime plots into one game along with the original plot. Which the protagonists of each anime came from doesn't have their established status took it away.
Yes, it's still has interesting fixes to the Mecha fans like saving a sympathic character from dying and joined the og protagonist's force but as long the roles are intact on different animes who came from, it's a fair game for everyone.
And yet it still had Jump references that weren't appealing to the West at all, and a plot that felt too cookie-cutter for either audience to get invested in. Really weird middle ground.
I don't think it can be said it was heavily marketed to the western audiences when I was forced to endure grandma Goku's voice and screams with no other option.
There's an important point you missed about why this game failed: Jump Force was clearly targeted to western audience, or at least, what Spike Chunsoft thought western audience would appeal. The first trailer being revealed during E3 for a crossover about series from a magazine only commercialized in Japan and only showcasing big international success was already a hint (this explains why they added Light Yagami out of nowhere). That's why they went for a realistic artistic style or why so much important series for the Shonen Jump are missing (such as Kochikame, Slam Dunk or Otokojuku). The game has been entirely developed with the idea of what do westerners would like to see in the game instead of being a hommage to Shonen Jump history. They wanted it to be an international hit but ended with a soulless cynical game so bad even shonen fans couldn't be blinded by this fact
A bit of a correction here, Jump had at least an american serialization. I don't know about other countries but I have really great memories of subscribing to Jump just so I could get yugioh cards. The only reason it's not currently physically published is just cause, like, the online version is basically everything anyone would want anyway.
I looked it up and it is by Spike Chunsoft! They did waaayy better with the Zero Escape, AI: The Somnium Files, and Pokemon: Mystery Dungeon series than Jump Force!
@@macaroll Yeah, I know Spike Chunsoft is a good studio (they even developed the Dragon Quest games outsourced by Enix). The main difference between Jump Force and the other games they made is that they made Jump Force targeted for an audience they don't belong to, the western audience, despite not knowing what we enjoy in their culture at first. It's like "Oh, western games are all about realism and there are four series that sell extremely well there, so if we make a realistic game with a big focus on these four series, it'll be a massive hit" One of the main reason it's believed we enjoy japanese culture is exotism. We enjoy it because it's different from our own culture, from our codes. What Jump Force tried to do was to "westernize" what we enjoy for being different. Japanese creators doing things under western influence is 100% fine of course but you have to know your subject first and this clearly wasn't the case with Jump Force. I really think if they made a game for themselves (just like J-Stars for example), the game wouldn't be great of course but it would surely be much better than Jump Force
I think the best way to handle the story, is have a group of villains causing trouble in the real world, one major villain per series, then have a true villain that recruited the villains that would give said villain their most desired wish. While your character is a human from the real world and a fan of anime/manga, you can pick your fighting style on one of the playable heroes (villains would unlock after fully beating them in the story, for more replay creating) the way you would unlock abilities are finding manga panels of said ability and you would go through that scene in a way of learning how to use the skill. For the Roster of the more popular series, would give 2 Heroes and 2 Villains, with lesser popular series 1 Hero and 1 Villain, if the series does good, you can add more characters and maybe more series, depending on how many characters per pack will differ in price, but you could also buy them singely.
Since they took the game as a joke when developing it the secret main villain should have been exodia or something dumb like that. Who cares right chunsoft
The NDS versions are still my favorites because they actually felt like a celebration of Jump Comics. All the stages were manga pages, and featured locations from some of Jump's iconic (and underrated) titles. You could rip the spines of the books, combo attacks were a fan's wet dream and teambuilding felt like you were creating your own manga by combining panels from different titles. Also, supports were a neat way of showcasing the cute & wacky characters in Jump's catalogue that didn't make the main roster. If Jump does revisit the idea then they should go all-in on the manga aesthetic or closer to Dragon Ball Fighterz.
The mechanic where each character is represented by a manga panel, with stronger characters/forms taking up more space on the page was a genius way to make you change up the roster between the strongest characters, weaker but still decent characters and support characters. It just feels so perfectly crossover-y.
Imma agree and disagree. I think the fighting is better in jump force, like the mechanics and movement. But the set up in j stars was better. Like the main menu, etc...
I think my biggest gripe with the game was roster diversity, like you went over. One Piece, Naruto, Dragon Ball, and Bleach collectively make up over 40% of the roster by having at least 6 characters each. Granted I'm not a big anime guy, especially when narrowed down specifically to Shonen, so I basically only get the references in the Dragon Ball and Jojo's characters while the extent of my knowledge of basically every other character stops at their name, but even still seeing some series get the short end of the stick or omitted from the game entirely is obviously gonna be a mega buzzkill for the people that like said fcked over series. And, given the timing of the game's release, it's weird that Jojo's literally only had Jotaro and DIO at launch with Giorno being the only later addition, given that the series was riding a high with it's anime hitting a massive peak you'd think they would've added other characters like Joseph, Kira, Jonathan, or Diavolo, but nope. It's just the 3 characters that giga casuals know, and half of them don't even know that Jotaro's name isn't just Jojo. That's the main thing that makes me think it was a cash grab, Jotaro, DIO, and Giorno were, and very much still are, the big 3 of random Twitter memes, the devs didn't want people to buy this game to play as Jotaro Kujo, they wanted people to buy this game to play as the funny ora ora man.
The repetitive gameplay is what killed this game for me. I really enjoyed creating a character and trying out new move combos, despite the limitations that were eloquently mentioned in this video. Yes, it was really enjoyable... for about 2 matches... Even when I won I got bored after a little more than a couple matches, and I knew it was due to the gameplay, but at the time couldn't really put my finger on why. Since you can change the created characters moves, that wasn't the glaring issue for me, it was that no matter which player or character I was facing, it always was the same, so even if I didn't rematch and played someone else, every fight felt extremely similar.
I always had this same issue with fighting games and football too. Sure, the moves and supers are cool, but after you've seen them all once, I'm not going to keep replaying over and over. I can just watch the source material if I want to see cool moves and with better animation too. Speaking of story, mortal kombat, injustice, etc. lose interest rapidly because the story is nothing more than a vehicle to get you to the next fight, meaning there's no room for negotiation or really any other solution to a conflict. Just plot, fight, plot, fight, credits, then never touch story mode again. It doesn't help that you can't even influence the plot or choose a different path or unlock an alternate outcome by beating a scripted unbeatable enemy, for instance. Same way I wouldn't be interested in fifa. Kick a ball for 90 minutes. I'd have seen all I'd ever want to see in just 2 matches. Even worse they release the same thing annually. The new one came out at $60 and last year's is sat right next to it marked down to $15 even though they're nigh identical
That was the real jive with this game really The gameplay LOOKS different with each character, but what's so different from a character like Ichigo to a character like Shishio?
I'm surprised you only saw people praising the artstyle pre-release. The circles where I stayed during the Jump Force hype cycle had people _dogging on_ the artstyle heavy. It got to the point where there were content creators saying basically, "I know the artstyle is weird, but what really makes games fun is the gameplay." Of course, people realized quickly that the gameplay also didn't hold up.
I hate that Jump has never had crossover games outside itself. There are just fun things you can do with the idea of "Jump characters vs. some other company's characters". Imagine a Jump vs. Toei game where you can have the Gokaiger vs. the Strawhats, or Kamen Rider vs. Rock Lee, maybe even Godzilla vs. the Nine-tailed Fox from Naruto. Maybe even a Jump vs. Capcom game where we can get Public Safety vs. the Monster Hunters, or Ryu vs. Goku, or even M.Bison vs. Frieza.
I will say the problem with "3d arena fighters" isn't the formula, it's about how its adapted. The thing that 3d fighters bring to the table is a type of in control cinematic feeling that 2d fighting games or traditional cannot provide, a good example is xenoverse. It is a pretty good game, battles are always cool looking even if losing and you have multiple ways to deal damage and all that. On top of that you have to think about builds and how certain moves counter yours and the super soul system brings a entirely new need for game sense to not give your opponent advantage. Xenoverse has good combat because the variety you have, you can make your build to suit your style and still mostly look cool now imagine that transferred to naruto or bleach or mha even (i exclude one piece because i haven't watched or read it so im not sure how the system works). If im correct you can have 4 supers, 2 ultimate's, one transformation, and one evasive. Imagine that with naruto, of course iron it out and slide in some other rulings with chakra nature. That would provide balance limits as well as build variety depending on the quantity of jutsu they provide. The tldr is that 3d arena fighters are not the problem its how they are lazily done, storm connections is a example and jump force is as well.
The only problem with Xenoverse was that it was too complicated for potato brain Dragon Ball fans who think that picking Gogeta is an "I win" button. Most players didn't even know about chaining supers and ultimates or how to make a good build. Then they would go online, get stomped by someone who actually knows what they're doing, then cry about it and blame the game. 🤮🤮
@dangerousdays2052 Yeah, when you're a serious Xenoverse player, or even just a competent one, it's easy to take for granted all of the simple tech like light vs heavy stamina breaks, comboing with your supers and ultimates, when to use stamina breaks and which one to use when, and not throwing out raw ultimates. The greatest thing about Xenoverse is also the worst thing about it; It's EXTREMELY accessible. It's a very easy game to pick up and play, and as long as you stick to offline activities (story mode, offline PQ's, etc), you have a great time at any skill level. Once you start playing PvP and run into people who know what they're doing though... it basically becomes Mike Tyson in his prime vs a crying infant. An absolute washing. I can understand how that might turn some people off, and I don't think it's entirely their fault. The game is not very good at actually teaching you how to play it and the AI plays nowhere near how even a player of low skill level plays. The way I learned was by throwing myself in the deep end of ranked matches, and watching TH-cam videos of people of high skill level playing the game. I had a great time learning, but not everyone is going to enjoy the slow climb to competence as they get constantly rekt.
@@dangerousdays2052or maybe cause xenoverse is just not a fun game, gameplay is eh for me and the art style makes everyone look like plastic. The Boudikai and raging blast games has it beat for me (Like no beam struggles? Come on, even dragon ball legends has beam struggles and even looks better than xenoverse, its a mobile game)
@@HotFootBunny Looool, are you for real? This has got to be a joke becuz everything you said is literally objectively wrong ahahaha! 🤣😂 Also, beam struggles are dumb. It's not fun just mashing a button really fast to win. There is NO skill in that. But that only proves my point. Yall don't care about skill, yall just wanna mash buttons. 😭😭
@@dangerousdays2052 "Objectively wrong" *Proceeds to not disprove anything I said* Great argument skills dude. And yeah no, beam struggles are extremely cool, Especially when they get creative with them, there are other ways to do beam struggles other than button mashing, idk why you think there is only one way to do them, dragon ball zero Break which is about to come out is being praised for its beam struggles so your just wrong here. And everything else I said was valid, the gameplay is meh, The art style is trash, everyone looks like plastic and is life less, and it's out done by dragon ball legends, a mobile game, that game got a better Intro, better graphics, and even better gameplay imo, and it's a Mobile game. It's currently still semi-popular while xenoverse is only really played by the die hard fans of it and people who use mods
I recall an interview asking about roster diversity in terms of female playable characters. They said that there would be plenty of female characters to play. We only got 5, not including the OC Galena: Rukia, Hancock, Kaguya, Bisky, and Yoruichi. No Android 18, no Sakura, no Uraraka, no Noel Vermillion, no Arale. Really, when they began to tout about the graphics of this game, that’s when I knew this game wouldn’t do too well. A sad shame. And with how bad Jump Force had it, I’m not sure if we’ll get another Shonen Jump crossover again. An even sadder shame.
The saddest part was shonen absolutely does have female characters to choose from they just chose not to add them lmao: Sakura, Lala, Hibari, Medaka, Nami,, The Main chick from Nisekoi, Ichigo 100, etc. They fumbled hard.
I know Dio is one of the most known characters in all of JoJo, but for a videogame choosing to include the character that has the same abilities of Jotaro for lore reasons feels dumb gameplay-wise. Honestly, I wish they'd have gone with Jolyne instead, which is a great choice for a female character
Jump Force. The perfect example of… A: How not to create a game celebrating a franchise’s 50th milestone B: How to ruin the legacy of so many beloved anime shows in one singular game.
Excellent. This covers my grievances with the game. I too was hyped for the game only to be disappointed. The only things I can add is just how much of a mistake getting rid of support characters was. In the previous 3 Jump games the support system was how non battle manga got to be acknowledged. Like, in Jump Ultimate Stars for the DS I used supports from Ichigo 100% and Eyeshield 21, a romcom and sports manga respectively. Without supports they essentially don't get to exist like how Light was only in cutscenes in Jump Force. Also I'd like to add HxH to the list of overly represented series. 4 on release with 2 dlc characters for a total of 6. I know it's a great manga but a series that's spent about 17/25 years of its serialization on hiatus does not deserve so much representation. Especially when so many other great series don't even get 1. Where's Bobobo, Toriko, Kinnikuman, Beelzebub, etc. I never really liked Gintama but any game that claims to celebrate Jump history should at least have Gintoki. You don't get an 18 year run without doing something right. Rather than celebrating 50 years this game feels more like a celebration of 1997-2001 plus DBZ. I never realized that the same developer made J Stars and Burning Blood too. That explains a lot. I have a lot of similar criticisms for those games that I do for this but damn were those 2 a lot better. Maybe they should stick to mystery visual novels and leave fighting games to developers that know how to make them.
I played this game irl with friends all the time and we always had a blast. We still occasionally play when we're over at each other's houses. The problems with the game were part of the fun! It's always a blast to witness someone have a gamer aneurysm when they get hit by a full screen Blue-Eyes Ultimate Dragon from Kaiba, or a near unstoppable counter from Goku.
I’ll be honest Because I believe JUMP FORCE was a Interesting idea with full potential but unfortunately it was Executed very poorly, I mean I did enjoy Playing as Deku especially online but the problem is that everytime he got hurt, he always had his annoying scream like why didn’t they get his sound files from One’s justice that always irritates me sometimes I use him and another big problem I have is that we can’t Customize any of the characters with their outfits and movesets more importantly the villains Gelena and Kane are basically Mira and Towa from Xenoverse 1&2 and the main villain Prometheus is just Pepsi man with his plans that made no sense so I was bummed out that the online servers were shutting down and let’s not forget playing online against players was frustrating with them sp8mming and quitting so fast to avoid losing their ranks. I really hope we Might get a sequel Someday or Not because again JUMP FORCE was a good idea but Executed very poorly, especially with the graphics and cut scenes like those GTA San Andreas mod videos.
I played Jump Force when Xbox had it for free just for the weekend before you had to pay for it and it was a perfect free to play. I feel like if I had spent $60 on it I would’ve been a lot more upset by it. It was just really bland to me, but without spending any money it didn’t hurt. I imagine if they were to make a FTP game like this and have the DLC characters and stuff to keep the game alive I actually wouldn’t mind it. Tighten up the loading screen problems and the story just a little and I think it could’ve had life if they went the FTP route. Not that I think they will ever do that or ever considered something like that, but I wouldn’t mind the alternate reality where that was a thing
Bought it on sale. Glad I own it, my friends come over and we have a blast. Thing is game plays really well on the series X. I respect yall opinion but we can always go back to the time when you had to buy a foreign console just to play an anime game... Jus sayin
I’ve very sad that you cannot play this game online anymore, I loved playing online and I would always check back in when a new DLC character that I was interested in dropped. I was pretty happy when they added my hero academia characters in so that I could make a team of 3 just of characters from that show because only Deku was available at launch
I think people forget that Spike Chunsoft also did the Budokai Tenkaichi games back when they were just called Spike Though Dimps did the regular Budokai games
7:58 Little correction here : Dragon Ball is not a part of the Big 3, the Big 3 is composed of One Piece, Naruto and Bleach. So we actually didn't get fighting styles for all of the Big 3 at launch, since the Bleach style came in later down the line.
@@Limegreenedragon All 3 are amazing mangas but they've never been called "Big 3". The reason One Piece, Naruto and Bleach are called the Big 3 is because they were not only huge phenomenons but also all going on at the same time in the 2000's on the same magazine (WSJ). While Dragon Ball, Saint Seiya and Yu Yu Hakusho were all published on WSJ, they weren't going on at the same time. Yu Yu Hakusho started around when Saint Seiya (the OG series) ended. Their popularity is also no where near Dragon Ball's, especially for Yu Yu Hakusho since it's highly underrated.
Hot take, but i love this game. It's not better than lots of fighting games, but it's fun and a good in-between game to spend under an hour at best. I didn't go in with so much hype, so i appreciate what is there.
If they removed super armor from supers and made it so that the guard will break after taking enough damage, the gameplay would've been at least two times better.
The only thing I found kinda fun was creating my character and having all my favorite moves in one kit buuut what sucks is you cant fight your own creations cause the default AI fights were WAYYY too easy even in the hardest tier. I wish I could have created my own enemies.
Same, the need to stop doing the 3d arena fighters and go traditional 2d fighting games that will last for more than 5 years. I still believe more people could make anime fighting games look and play like that.
I think Jump Force was meant to be played casually. But an MvC2 style shonen jump game would have so much room for competitive play and balancing. Idk why people complain so much about balance as if Goku can’t one shot 90% of the damn roster.
I actually like Jump Force. I do wish the story was better handled. I love having a Character Creation system in games and interacting with my favorite characters, but it felt lacking. And there's some very cheap story mode fights too. Regarding the "realistic" art style they went with... the premise of the game was the manga characters coming to the real world so having "realistic" texture fitted the mold. Now admittingly some characters look weird with realistic texture, but I understood where they were coming for and going for and I appreciate it. I don't think they're "ugly" just a unique twist. Not a perfect game. But, I like it for what it is. PS: Why did you forget that Spike did the Dragon Ball Budokai Tenkaichi series too?
I will expand on the point about Light. Yes, I agree that it was possible for BN to have come up with something to have players able to play as Light and build Light around VERY active emphasis on creativity. Think about it: the Death Note story itself involves Reaper Eyes, which the story makes it a point to avoid Light EVER having that because he would be absolutely broken in the story's context with his already insane stats, hence the halved lifespan penalty for the Reaper Eyes deal that a smarter guy like Light would be wary about. Light works around that and is able to, effectively or otherwise, collect his opposition's real names in other ways for DNing them. And speaking of, I'm pretty sure Light in the story of Jump Force doesn't even have the DN to work with. Just his sharp mind is around, though Atem and Izuku are around to begin with, but even so. I do suppose, though, that BN didn't want to break the point that Light has a bloated ego and bites of underlying selfishness. Even then, surely they could have come up with something without also potentially breaking Light's security consciousness?
My setup would be that Light only has taunts that fill out a Name Meter (representing him getting more information on the target) and his Ultimate, which the MC can't buy. So the strategy would be to create distance/wait for your opponent to start powering up, then you switch to Light and try to fill his Name Meter, then you switch back if he's going to be attacked. Basically, his presence on your roster forces your opponent to constantly try and engage with you so you can't use him, and if they don't then they get picked off. His Ultimate would just be writing the enemy character's name in the Death Note, which works whether they're out or not so your opponent can't just cycle them away. He wouldn't be good in all builds and metas...but that's now fighting games should be imo.
I think if the story was Light and Kira Seperating it would have been Good( Like how In Marvel what if Good Fr Strange was Seperate from His Evil Version in a Episode).
I really enjoyed this game when it came out and fully supported it, I have to admit looking back at it the story felt like it was "hollow" they had some comedy but nobody ever really moved, will admit almost every game has the problem of making a character and they don't do much story wise. (( talking, moving, ect)) The thing I loved the most about the game was learning what special and ultimate moves would combo with each other, I enjoyed piercer of heavens: zero + thunder bolt with with united states of smash, I remember pulling off those moves maybe something else as well and would do 85%+ hp other than the nice visuals and sound effects (( I used an Xrocker so hitting someone was amazing )) few of my friends used to play this and everybody hated the combos I did but we all had fun. Hopefully a new game will come soon
Another issue with Jump Force was just how well the game was basically a big 3 + dragon ball game with a couple other licenses thrown in, even dlc packs a lot of them were bloated with Naruto, bleach, one piece or dragon ball characters. If they just kept updating and fixing the spam meta the game could have had a chance
It's Insane how much Hype there was when Jump Force was revealed at E3 but sadly didn't do so well and was critically panned at Release. I understand that it didn't felt like a Celebration for Shonen Jump and the Graphics, The Animations and Gameplay really hurt it. I Remember Light Yagami & Ryuk not being playable characters really pissed people off, When the Servers finally shut down it really became such an After-thought 😕
"I would have preferred a game like dragon ball fighterZ" that's the problem though games of that quality not only take time but quite often a team of people experienced with 2d fighters to work it on it. Like namco getting arc sys to work on it and clearly... they didn't want to spend that kinda money on this. I feel that's why you get a lot of anime arena fighters compared to 2d fighters. Because QUITE often a lot of the characters in anime arena fighters are very samey because they're made more cheaply.
I wanted this game for Kaiba and Yugi, but upon hearing they were DLC, Sanji's heart attacks dealing no damage, and now this review... I'm glad I never got the game.
Ok let’s be real … how was this ever going to work? Fighters from different series, with different powers, forms, fighting styles… in one game … and also work?
They should’ve had all the characters keep their different animation styles it would’ve made it SOOO much more stylistic. I literally bought this game and played it for a week and never touched it again
Honestly I loved jump force, despite how unpolished it looked, idc about the repetitiveness I loved the fact that I get to customise characters that get to choose from different characters for combos and the rosters too to make different scenarios. Yeah the story is bad but I loved it when playing with friends and when I got bored. 😂
excellent video. really impressed i thought video had 100k views but saw you are a smaller channel and it was uploaded yesteday lol. great production you will make it big
One side note not mentioned (and might only be my opinion) is the turn-off I have: the Soundtrack of in-game fights sounded more like something from a modern movie instead of interesting tbh, it's the bigger problem I have of it. A shame it went down but glad I did get it anyway (and yes I pre-ordered it too, PS4 version) with some merch of it. Also I certainly do agree how the moves didn't quite seem all that great either (again my own selfish views, blame me) such as being a Dragonball Xenoverse 1 & 2 player first, I liked how this one has more customizations on some parts, yet it didn't on a few others, and (here it comes!) how some moves shared from characters in my opinion felt super-nerfed of their origins; Goku/Kakarot's Super Spirit Bomb didn't feel so "super" this time. Not good coverage (like, significantly smaller, even compared to J-Stars when he used it) or damage, didn't home in, etc... and several other Dragonball Style moves didn't quite feel as great either, also even for a bit of more unfamiliar sides in order too: several One Piece style moves weren't as great as in their origins, and Naruto's moves didn't feel so strong either. Moot I guess because this is not their series' games but a crossover, but still... And don't get me started on how annoying it was trying to even get outfits and such unlocked (let alone like you majorly said: "Cash Grab" for certain equipment/attires), truth be told, I didn't actually finish... I should eventually.
I got the game on switch when it was heavily discounted & a few weeks before it was de-listed. I played for less than an hour & have still yet to come back. I did get all the dlc before is was de-listed, pretty sure it cost me a little under $40 in total so yeah, that discount definitely saved me a LOT
I feel like just being able to use your favorite anime character in a fighting game was the sole purpose. Everyone complaining about graphics and balance are ripping the game apart for reasons that weren’t meant to be pushed heavily.
Honestly didn't to see you had such a small channel. This is very well edited and looks like what you could see on a 100k+ subs channel. I'm subbed, this was really good and interesting fr
J-Stars > Jump Force. I would rather Shonen Jump get back to their 2D Roots like it was on their original 2D games like Super Smash Bros. Give characters their own individual moves and make each arena based on each series.
Another huge failure of this game was not having the dubbed voices. Did they not realize the kind of interactions we could have had? Dub VA’s are kings of changing the script to make shit more entertaining, just look at Xenoverse 2.
I'd love for Ganbarion to make another Jump game. They were responsible for the two Jump DS crossovers that were pretty unique, although I think it suffered under hardware limitations. A modern approach to their platform fighter would probably end up pretty good. Side note on the Smash Bros. and Jump Force comparison: Smash Bros. Ultimate did have a shorter development time but reused a lot of assets from and had the same development team from Smash Bros. 4. While Ultimate is a very large and impressive game, it comparably had less new content than every other Smash game disregarding DLC. So the team was already arranged well and they had a lot of assets ready. Comparing it to a completely new game isn't really fair. I understand the main argument, that Jump Force didn't use it's development time well, but I think there are many better examples to show how messy it's development was.
Never played it and have no interest, the direction they went with graphics and art style is too uncanny, the characters look all out of place and the gameplay is also pretty boring No wonder it died so fast
I rember that this and Shinobi Strikers demos were at the Jump booth a couple Anime Expos back. Me and a friend decided to try both but went in thinking Strikers was the one we got the least enjoyment from due to us being burnt out on Naruto and a tad disappointed with the final arc. We ended up absolutely loving Strikers with how fun each Jutsu was and the potential for customization in the full game. Force on the other hand just didn't feel right and we were kind of confused as to why it was a tag system when characters felt the same.
Regardless of why it failed, i guess i’m one of the few who actually hate that it got delisted as I actually enjoyed it, I also do a lotta drawing and one thing i would like to do is draw characters like naruto in a realistic fashion as its something i would always wonder about. Mass audience definitely doesnt like Jump Force but there is at least me and the other small handfuls who still play the game to this day. Its not the best anime arena fighter but its certainly not the worst or as bad as its made out to be ESPECIALLY when compared to games like storm 4 and tenkaichi and fighterz. But thats just my opinion
I firmly believe this game started as D.O.N. 2, and then they realised JUMO's anni was coming around so they added other anime characters. I don't believe the Big 3 were even originally planned, because so much of this game feels Dragon Ball, One Piece, and Naruto centric.
I didn't think I'd find a good video discussing Jump Force again but I guess the YT algorithm actually worked well for once. I remember being hyped fo this game as a fan of the Jump Superstars and Ultimate Stars games on DS. And while I wasn't keen on the art direction in the initial trailer, I was hopeful that things would improve. But as more trailers came out I couldn't get over how cheap and dodgy the animation and gameplay looked, and lack of representation from other shonen shows was crazy. So I knew before release it wasn't for me and I'm glad I saved my money. This kind of series deserves SO much better.
I played this the day it came out for hours and loved it it. Seeing yu gi oh and light yagami pop up not without knowing they were in the game was so kool. Maybe it's because I didn't pay for it but I enjoyed my time playing it.
Exactly I don't understand the hate on this game.. this game was fire 🔥🔥🔥 and all of my friends agree.. I loved it!! And was hooked from the first time I played it
I just dropped Jump Force vids on my channel of me and my friends playing. This game still kicks ass and gets too much hate. We literally just enjoy mixing up characters from different anime and boxing and that I think was the sole purpose of the game. Not to be a competitive fighter but a simple enjoyable arena mix up.
4:58 All of these were published by Bandai Namco, along with the Kamen Rider Climax Heroes series including Kamen Rider Climax Fighters and Kamen Rider Climax Scramble (and the Kamen Rider Dragon Knight game that was basically just Climax Fighters with only the Ryuki riders and the Dragon Knight-exclusive character and suit Xaviax in his Karshian Armor). Oddly there's none for Super Sentai or Power Rangers, Super Sentai has barely gotten any games over the years in general and Power Rangers has had even less. Super Sentai has also only even ever been in _one_ of Banpresto's Compati Hero games and it just _happened_ to be one that didn't include Kamen Rider or Gundam like most of that franchise does.
I will die on this hill: Anime fighters should just be handled by Arc System Works. For those unaware who they are, they're the ones behind the Dragonball FighterZ game, among other anime-style fighting games. They're just the best at it imo.
3 years?! This game died in a month, lol. As a hardcore fighting game fan, REAL fighting games (Streer Fighter, Guilty Gear, Blazblue, Dragon Ball FighterZ, etc), I avoid anything attached to an anime, lol. ESPECIALLY when it's some over-the-shoulder button mashing arena game like this or Ninja Storm. These games are NEVER really good. Just okay to trash. It's time Bandai Namco (and consumers) wake the hell up and stop this arena style mediocrity. Dragon Ball FighterZ is a triumph that BROKE THE CURSE plaguing anime-to-game adaptions and they should stick to that! Only REAL fighting game developers should touch anime IPs. Arc System Works is the GOAT! Let them do it all! I love anime but not enough to be so dumb to spend $60 on these low efforts janky ass games, especially at my age. And it's sad because Demon Slayer got a crap arena game and now Jujutsu Kaisen is getting one too. So sad. They deserve better.
@@Belmont-sw4bu You're not a Tekken player otherwise you'd know that Tekken has a billion more moves to learn and master than the handful of moves in the likes of Street Fighter lmao Stop pretending 2D nerd, you're not one of us.
@@dizzyb2309 no shit I know it has more moves it’s the first thing I saw on practice mode when I got Tekken 5 back in 2005, also “you’re not one of us” please tell me I’m being baited rn
I doubt this will get read and it doesn't matter much, but online quick match is still a working feature. That is very common misconception among those who have heard news of it's shutdown.
One of the suprised I found about this game development are it was made by Spike Chunsoft that are rather small studio that is more specialise make danganronpa games. You can imagine the horror they were told by Bandai to make this game especialy the amount of rooster avaliable they need to do it is no wonder it took them 4 years because they are not fully experiemce to make fighting game. It really have potential but Bandai fumbled it and give such responsibility to a studio that is not well verse making fighting game.
It's crazy that a game based on anime characters went with a realistic art style instead of being anything remotely similar to the source material.
That is why i found and find it strange that anime watchers [fans/likers/lovers], like this type of art, appearance style in a game.
It kind of feels weird and seems strange.
I thought of it as a bit similar to Ajin Demi-Human, but it was not.
I had always hoped that for these games they did something similar to the spider-verse films where every character had a different artstyle reflecting how their manga looked
@@windandfireproductions5358wait was spider verse even release when this game came out
@@windandfireproductions5358 That would actually be so cool
@@WizzTizzlmnesshard disagree, I’m not sure if you’re aware of Naruto Ultimate NinjaStorm but THAT’S what the fans loved. I distinctly remember a time where there were Bleach & One Piece fans hoping for that CC2 treatment.
The thing about the DLC characters, was when you preordered the game they said you would get the first year of DLC for free. So they waited until next year to drop the DLC characters
Super sick move
That’s fucking hilarious I had no idea they did that
💀💀💀
Man and just when I thought I had seen it all lol
Just mad at getting outplayed by them 🤣
I remember it going out of stores so I bought the DLC! I like to think I’m the owner of some pretty rare digital content haha
Something of note. You can still buy the game off Japanese stores and play online. It just got taken off of stores elsewhere similarly to both versions of J-Stars.
You can play it online on the Switch since the Switch version’s servers were handled by Nintendo.
@@gantz22ify you can still play online in general on any platform. The clans, online shop stuff, and Ranked is down, but Player Matches can still be played.
I can play online rn with the standard edition on Xbox One, just not ranked and all that other shit. Just pvp. Which I have no problem with
To me, the biggest crime is the tone. They tried to make this game into a super serious action super hero games while ripping away all the humor element and characrters; within the roster I''ve never seen luffy/naruto/goku keeping that frawned constipated faces for that long, which is so out of character already; and outside of the roster, ripping away the classic funny goofballs like Gintoki, Arale, Kankichi means ripping away part of what makes JUMP so special, especially in a fighting areana games like this, it will be so fun to see how tney move around, throw punches, and take down those edgey baddies.
That’s why I think a Smash Bros movie or any other cross over story is almost impossible. The characters were meant to be protagonists in vastly different stories
@@user-x7dc2pq7n no one was even talking about that! Piss off.
@@user-x7dc2pq7nno it’s not almost impossible, if they spent more time developing the game it would’ve been better but they rushed it
The funny part is that, super robot wars series has a amalmaganion of Mecha anime plots into one game along with the original plot. Which the protagonists of each anime came from doesn't have their established status took it away.
Yes, it's still has interesting fixes to the Mecha fans like saving a sympathic character from dying and joined the og protagonist's force but as long the roles are intact on different animes who came from, it's a fair game for everyone.
This game didn't feel like a Weekly Shōnen Jump anniversary game it felt like a game that was heavily marketed towards the west.
And yet it still had Jump references that weren't appealing to the West at all, and a plot that felt too cookie-cutter for either audience to get invested in. Really weird middle ground.
@@FutureRevolut10narywhich Yakuza game are you talking about?
@@FutureRevolut10nary oh yeahhh dead souls was not executed well at all
@@jumpingmoose5554it did give us american Kiryu so there's some good in it lol
I don't think it can be said it was heavily marketed to the western audiences when I was forced to endure grandma Goku's voice and screams with no other option.
There's an important point you missed about why this game failed: Jump Force was clearly targeted to western audience, or at least, what Spike Chunsoft thought western audience would appeal. The first trailer being revealed during E3 for a crossover about series from a magazine only commercialized in Japan and only showcasing big international success was already a hint (this explains why they added Light Yagami out of nowhere).
That's why they went for a realistic artistic style or why so much important series for the Shonen Jump are missing (such as Kochikame, Slam Dunk or Otokojuku). The game has been entirely developed with the idea of what do westerners would like to see in the game instead of being a hommage to Shonen Jump history. They wanted it to be an international hit but ended with a soulless cynical game so bad even shonen fans couldn't be blinded by this fact
As a Westerner, I didn't mind that at all. The problem was the lack of content.
A bit of a correction here, Jump had at least an american serialization. I don't know about other countries but I have really great memories of subscribing to Jump just so I could get yugioh cards. The only reason it's not currently physically published is just cause, like, the online version is basically everything anyone would want anyway.
I looked it up and it is by Spike Chunsoft! They did waaayy better with the Zero Escape, AI: The Somnium Files, and Pokemon: Mystery Dungeon series than Jump Force!
@@macaroll Yeah, I know Spike Chunsoft is a good studio (they even developed the Dragon Quest games outsourced by Enix). The main difference between Jump Force and the other games they made is that they made Jump Force targeted for an audience they don't belong to, the western audience, despite not knowing what we enjoy in their culture at first. It's like "Oh, western games are all about realism and there are four series that sell extremely well there, so if we make a realistic game with a big focus on these four series, it'll be a massive hit"
One of the main reason it's believed we enjoy japanese culture is exotism. We enjoy it because it's different from our own culture, from our codes. What Jump Force tried to do was to "westernize" what we enjoy for being different. Japanese creators doing things under western influence is 100% fine of course but you have to know your subject first and this clearly wasn't the case with Jump Force. I really think if they made a game for themselves (just like J-Stars for example), the game wouldn't be great of course but it would surely be much better than Jump Force
@@pierrecamilli8978 Well said, yes! Gotta know and pick your audience wisely before making a game.
For someone with such a small channel, this was a really well put together video. Both the video editing and your information. Keep it up man!
I think the best way to handle the story, is have a group of villains causing trouble in the real world, one major villain per series, then have a true villain that recruited the villains that would give said villain their most desired wish.
While your character is a human from the real world and a fan of anime/manga, you can pick your fighting style on one of the playable heroes (villains would unlock after fully beating them in the story, for more replay creating) the way you would unlock abilities are finding manga panels of said ability and you would go through that scene in a way of learning how to use the skill.
For the Roster of the more popular series, would give 2 Heroes and 2 Villains, with lesser popular series 1 Hero and 1 Villain, if the series does good, you can add more characters and maybe more series, depending on how many characters per pack will differ in price, but you could also buy them singely.
Maybe you are the developer we need but don't deserve
Aizen being the ultimate Nick Fury of anime villians would've been amazing.
@@falconeshield Aizen comes to form the Villain Initiative
Since they took the game as a joke when developing it the secret main villain should have been exodia or something dumb like that. Who cares right chunsoft
This sounds like xenoverse
The NDS versions are still my favorites because they actually felt like a celebration of Jump Comics.
All the stages were manga pages, and featured locations from some of Jump's iconic (and underrated) titles. You could rip the spines of the books, combo attacks were a fan's wet dream and teambuilding felt like you were creating your own manga by combining panels from different titles. Also, supports were a neat way of showcasing the cute & wacky characters in Jump's catalogue that didn't make the main roster.
If Jump does revisit the idea then they should go all-in on the manga aesthetic or closer to Dragon Ball Fighterz.
The mechanic where each character is represented by a manga panel, with stronger characters/forms taking up more space on the page was a genius way to make you change up the roster between the strongest characters, weaker but still decent characters and support characters. It just feels so perfectly crossover-y.
That reminds me of Ultimate Marvel vs Capcom 3 Where Stages were Like Comic Book Pagee in a Menu.
@@ThermiteKitty One of the best teambuilding systems in gaming and AFAIK, no other game has attempted something similar.
@@hurricane7727 I just checked it out and it's pretty sick. I love when devs embrace the source material's aesthetic in their UI design.
Didn't suffer jump force's godawful load times lol nor dragging story/empty maps.
J Stars was better. It's a superior celebration of Shonen Jump.
Absolutely
I though Jump force was going to be a better version of J Stars but it Did Disappoint
Yall are delusional. The fighting in jump force felt way more responsive J stars was clunky as cheesy as fuck
Imma agree and disagree. I think the fighting is better in jump force, like the mechanics and movement. But the set up in j stars was better. Like the main menu, etc...
@@RaraPremiumna the power moves look god thats about it
I think my biggest gripe with the game was roster diversity, like you went over. One Piece, Naruto, Dragon Ball, and Bleach collectively make up over 40% of the roster by having at least 6 characters each. Granted I'm not a big anime guy, especially when narrowed down specifically to Shonen, so I basically only get the references in the Dragon Ball and Jojo's characters while the extent of my knowledge of basically every other character stops at their name, but even still seeing some series get the short end of the stick or omitted from the game entirely is obviously gonna be a mega buzzkill for the people that like said fcked over series. And, given the timing of the game's release, it's weird that Jojo's literally only had Jotaro and DIO at launch with Giorno being the only later addition, given that the series was riding a high with it's anime hitting a massive peak you'd think they would've added other characters like Joseph, Kira, Jonathan, or Diavolo, but nope. It's just the 3 characters that giga casuals know, and half of them don't even know that Jotaro's name isn't just Jojo. That's the main thing that makes me think it was a cash grab, Jotaro, DIO, and Giorno were, and very much still are, the big 3 of random Twitter memes, the devs didn't want people to buy this game to play as Jotaro Kujo, they wanted people to buy this game to play as the funny ora ora man.
I wish this had Inuyasha Characters
@@hurricane7727Inuyasha is not jump
@@paulshawn3345 That's Sad.
@@hurricane7727 it's called jump force. Meaning only characters from weekly shonen jump would be included. Inuyasha is from weekly shonen Sunday.
Not gonna lie, I actually got into Jojo because I liked the ora ora from Jotaro in this game lol.
The repetitive gameplay is what killed this game for me. I really enjoyed creating a character and trying out new move combos, despite the limitations that were eloquently mentioned in this video. Yes, it was really enjoyable... for about 2 matches...
Even when I won I got bored after a little more than a couple matches, and I knew it was due to the gameplay, but at the time couldn't really put my finger on why. Since you can change the created characters moves, that wasn't the glaring issue for me, it was that no matter which player or character I was facing, it always was the same, so even if I didn't rematch and played someone else, every fight felt extremely similar.
I always had this same issue with fighting games and football too. Sure, the moves and supers are cool, but after you've seen them all once, I'm not going to keep replaying over and over. I can just watch the source material if I want to see cool moves and with better animation too.
Speaking of story, mortal kombat, injustice, etc. lose interest rapidly because the story is nothing more than a vehicle to get you to the next fight, meaning there's no room for negotiation or really any other solution to a conflict. Just plot, fight, plot, fight, credits, then never touch story mode again. It doesn't help that you can't even influence the plot or choose a different path or unlock an alternate outcome by beating a scripted unbeatable enemy, for instance.
Same way I wouldn't be interested in fifa. Kick a ball for 90 minutes. I'd have seen all I'd ever want to see in just 2 matches. Even worse they release the same thing annually. The new one came out at $60 and last year's is sat right next to it marked down to $15 even though they're nigh identical
That was the real jive with this game really
The gameplay LOOKS different with each character, but what's so different from a character like Ichigo to a character like Shishio?
I'm surprised you only saw people praising the artstyle pre-release. The circles where I stayed during the Jump Force hype cycle had people _dogging on_ the artstyle heavy. It got to the point where there were content creators saying basically, "I know the artstyle is weird, but what really makes games fun is the gameplay."
Of course, people realized quickly that the gameplay also didn't hold up.
I hate that Jump has never had crossover games outside itself. There are just fun things you can do with the idea of "Jump characters vs. some other company's characters". Imagine a Jump vs. Toei game where you can have the Gokaiger vs. the Strawhats, or Kamen Rider vs. Rock Lee, maybe even Godzilla vs. the Nine-tailed Fox from Naruto. Maybe even a Jump vs. Capcom game where we can get Public Safety vs. the Monster Hunters, or Ryu vs. Goku, or even M.Bison vs. Frieza.
SHONEN VS TATSUNOKU!!!🤯🤟🏻💯
I loved the moments in the story when goku or someone yells “get back here!” as the bad guy slowly walks away
I will say the problem with "3d arena fighters" isn't the formula, it's about how its adapted. The thing that 3d fighters bring to the table is a type of in control cinematic feeling that 2d fighting games or traditional cannot provide, a good example is xenoverse. It is a pretty good game, battles are always cool looking even if losing and you have multiple ways to deal damage and all that. On top of that you have to think about builds and how certain moves counter yours and the super soul system brings a entirely new need for game sense to not give your opponent advantage. Xenoverse has good combat because the variety you have, you can make your build to suit your style and still mostly look cool now imagine that transferred to naruto or bleach or mha even (i exclude one piece because i haven't watched or read it so im not sure how the system works). If im correct you can have 4 supers, 2 ultimate's, one transformation, and one evasive. Imagine that with naruto, of course iron it out and slide in some other rulings with chakra nature. That would provide balance limits as well as build variety depending on the quantity of jutsu they provide. The tldr is that 3d arena fighters are not the problem its how they are lazily done, storm connections is a example and jump force is as well.
The only problem with Xenoverse was that it was too complicated for potato brain Dragon Ball fans who think that picking Gogeta is an "I win" button. Most players didn't even know about chaining supers and ultimates or how to make a good build. Then they would go online, get stomped by someone who actually knows what they're doing, then cry about it and blame the game. 🤮🤮
@dangerousdays2052 Yeah, when you're a serious Xenoverse player, or even just a competent one, it's easy to take for granted all of the simple tech like light vs heavy stamina breaks, comboing with your supers and ultimates, when to use stamina breaks and which one to use when, and not throwing out raw ultimates. The greatest thing about Xenoverse is also the worst thing about it; It's EXTREMELY accessible. It's a very easy game to pick up and play, and as long as you stick to offline activities (story mode, offline PQ's, etc), you have a great time at any skill level. Once you start playing PvP and run into people who know what they're doing though... it basically becomes Mike Tyson in his prime vs a crying infant. An absolute washing. I can understand how that might turn some people off, and I don't think it's entirely their fault. The game is not very good at actually teaching you how to play it and the AI plays nowhere near how even a player of low skill level plays. The way I learned was by throwing myself in the deep end of ranked matches, and watching TH-cam videos of people of high skill level playing the game. I had a great time learning, but not everyone is going to enjoy the slow climb to competence as they get constantly rekt.
@@dangerousdays2052or maybe cause xenoverse is just not a fun game, gameplay is eh for me and the art style makes everyone look like plastic. The Boudikai and raging blast games has it beat for me (Like no beam struggles? Come on, even dragon ball legends has beam struggles and even looks better than xenoverse, its a mobile game)
@@HotFootBunny Looool, are you for real? This has got to be a joke becuz everything you said is literally objectively wrong ahahaha! 🤣😂 Also, beam struggles are dumb. It's not fun just mashing a button really fast to win. There is NO skill in that. But that only proves my point. Yall don't care about skill, yall just wanna mash buttons. 😭😭
@@dangerousdays2052 "Objectively wrong" *Proceeds to not disprove anything I said* Great argument skills dude.
And yeah no, beam struggles are extremely cool, Especially when they get creative with them, there are other ways to do beam struggles other than button mashing, idk why you think there is only one way to do them, dragon ball zero Break which is about to come out is being praised for its beam struggles so your just wrong here. And everything else I said was valid, the gameplay is meh, The art style is trash, everyone looks like plastic and is life less, and it's out done by dragon ball legends, a mobile game, that game got a better Intro, better graphics, and even better gameplay imo, and it's a Mobile game. It's currently still semi-popular while xenoverse is only really played by the die hard fans of it and people who use mods
Imagine a shonen jump fighter but closer to DBZF. It would be perfect.
Ew nah
dbfz is nowhere near as good as budokai 3
Better yet Budokai 2 or 3 or 1 at least.
A game where neutral and character expression barely exist? Nahhh, Budokai 4 would be fire or Burst Limit 2.
@@anon3631none of that matter when the game is a competent competitive game
I recall an interview asking about roster diversity in terms of female playable characters. They said that there would be plenty of female characters to play.
We only got 5, not including the OC Galena: Rukia, Hancock, Kaguya, Bisky, and Yoruichi. No Android 18, no Sakura, no Uraraka, no Noel Vermillion, no Arale.
Really, when they began to tout about the graphics of this game, that’s when I knew this game wouldn’t do too well. A sad shame.
And with how bad Jump Force had it, I’m not sure if we’ll get another Shonen Jump crossover again. An even sadder shame.
They should just make a New Game then
The saddest part was shonen absolutely does have female characters to choose from they just chose not to add them lmao:
Sakura, Lala, Hibari, Medaka, Nami,, The Main chick from Nisekoi, Ichigo 100, etc. They fumbled hard.
Many hate sakura including me but no way chose kaguya out of all even tenten is better
I know Dio is one of the most known characters in all of JoJo, but for a videogame choosing to include the character that has the same abilities of Jotaro for lore reasons feels dumb gameplay-wise. Honestly, I wish they'd have gone with Jolyne instead, which is a great choice for a female character
@@PrixtoTNTong. The JoJo franchise have so many characters who'd dominate in a fighting game. Hell imagine have Midler in a game again
Jump Force. The perfect example of…
A: How not to create a game celebrating a franchise’s 50th milestone
B: How to ruin the legacy of so many beloved anime shows in one singular game.
Excellent. This covers my grievances with the game. I too was hyped for the game only to be disappointed. The only things I can add is just how much of a mistake getting rid of support characters was. In the previous 3 Jump games the support system was how non battle manga got to be acknowledged. Like, in Jump Ultimate Stars for the DS I used supports from Ichigo 100% and Eyeshield 21, a romcom and sports manga respectively. Without supports they essentially don't get to exist like how Light was only in cutscenes in Jump Force. Also I'd like to add HxH to the list of overly represented series. 4 on release with 2 dlc characters for a total of 6. I know it's a great manga but a series that's spent about 17/25 years of its serialization on hiatus does not deserve so much representation. Especially when so many other great series don't even get 1. Where's Bobobo, Toriko, Kinnikuman, Beelzebub, etc. I never really liked Gintama but any game that claims to celebrate Jump history should at least have Gintoki. You don't get an 18 year run without doing something right. Rather than celebrating 50 years this game feels more like a celebration of 1997-2001 plus DBZ.
I never realized that the same developer made J Stars and Burning Blood too. That explains a lot. I have a lot of similar criticisms for those games that I do for this but damn were those 2 a lot better. Maybe they should stick to mystery visual novels and leave fighting games to developers that know how to make them.
If only we could get a Jump game developed by Arc System or Capcom
great point
@@Mal-go5dlooh that's interesting,I would like to see every playable MegaMan character especially battle network
Blame the publishers, not the devs (although theyre probably also PARTLY to blame too).
@@Mal-go5dl YES PLEASE!!! That would be wonderful! Leaning more towards Arc Sys though! Their games are bangers!
My big problem with the story is that the characters didn't really interact with each other.
They did not all of them
Most of them didn't even do anything, they were just there Xd
I played this game irl with friends all the time and we always had a blast. We still occasionally play when we're over at each other's houses. The problems with the game were part of the fun! It's always a blast to witness someone have a gamer aneurysm when they get hit by a full screen Blue-Eyes Ultimate Dragon from Kaiba, or a near unstoppable counter from Goku.
Haven't even gotten halfway but I can already tell this is gonna be good!
Fr
I’ll be honest Because I believe JUMP FORCE was a Interesting idea with full potential but unfortunately it was Executed very poorly, I mean I did enjoy Playing as Deku especially online but the problem is that everytime he got hurt, he always had his annoying scream like why didn’t they get his sound files from One’s justice that always irritates me sometimes I use him and another big problem I have is that we can’t Customize any of the characters with their outfits and movesets more importantly the villains Gelena and Kane are basically Mira and Towa from Xenoverse 1&2 and the main villain Prometheus is just Pepsi man with his plans that made no sense so I was bummed out that the online servers were shutting down and let’s not forget playing online against players was frustrating with them sp8mming and quitting so fast to avoid losing their ranks. I really hope we Might get a sequel Someday or Not because again JUMP FORCE was a good idea but Executed very poorly, especially with the graphics and cut scenes like those GTA San Andreas mod videos.
Ultra hero rumble yall ❤️❤️🔥🔥
I played Jump Force when Xbox had it for free just for the weekend before you had to pay for it and it was a perfect free to play. I feel like if I had spent $60 on it I would’ve been a lot more upset by it. It was just really bland to me, but without spending any money it didn’t hurt. I imagine if they were to make a FTP game like this and have the DLC characters and stuff to keep the game alive I actually wouldn’t mind it. Tighten up the loading screen problems and the story just a little and I think it could’ve had life if they went the FTP route. Not that I think they will ever do that or ever considered something like that, but I wouldn’t mind the alternate reality where that was a thing
Bought it on sale. Glad I own it, my friends come over and we have a blast. Thing is game plays really well on the series X. I respect yall opinion but we can always go back to the time when you had to buy a foreign console just to play an anime game... Jus sayin
I’ve very sad that you cannot play this game online anymore, I loved playing online and I would always check back in when a new DLC character that I was interested in dropped. I was pretty happy when they added my hero academia characters in so that I could make a team of 3 just of characters from that show because only Deku was available at launch
Wdym you can play online still I just played a few days ago
All they did was take it off store not servers
@@The.Ghost-lol you caught lyin
You can't play online rank anymore but you still got friendly matches
@@adamtaurusragnathebloodedg8407The Switch version is still online.
It would be a dream to see an arc system made shonen jump with their own art style
That's the goal maybe someday
I think people forget that Spike Chunsoft also did the Budokai Tenkaichi games back when they were just called Spike
Though Dimps did the regular Budokai games
Having Jump Force with ALL DLCs when it was delisted years ago on psn digital is such a flex ngl 😁😁
Yeah fr fr lol my roomate and I got everything before they shut it all down
@@montelhelem8707 hahahaha will always love it thrown away in the bottom of the Library 😜😜
7:58 Little correction here : Dragon Ball is not a part of the Big 3, the Big 3 is composed of One Piece, Naruto and Bleach. So we actually didn't get fighting styles for all of the Big 3 at launch, since the Bleach style came in later down the line.
Dragonball is the daddy of the big 3
@@connerberry4378 You could say that, yeah, as it influenced all of them, especially Bleach.
@@kenkong007the first big three was Dragon Ball, Saint Seya and Yu Yu Hakusho
@@Limegreenedragon All 3 are amazing mangas but they've never been called "Big 3". The reason One Piece, Naruto and Bleach are called the Big 3 is because they were not only huge phenomenons but also all going on at the same time in the 2000's on the same magazine (WSJ).
While Dragon Ball, Saint Seiya and Yu Yu Hakusho were all published on WSJ, they weren't going on at the same time. Yu Yu Hakusho started around when Saint Seiya (the OG series) ended. Their popularity is also no where near Dragon Ball's, especially for Yu Yu Hakusho since it's highly underrated.
@@Limegreenedragonnot seiya its kenshin but who cares big3 is the western made up turn
Hot take, but i love this game. It's not better than lots of fighting games, but it's fun and a good in-between game to spend under an hour at best. I didn't go in with so much hype, so i appreciate what is there.
If they removed super armor from supers and made it so that the guard will break after taking enough damage, the gameplay would've been at least two times better.
The only thing I found kinda fun was creating my character and having all my favorite moves in one kit buuut what sucks is you cant fight your own creations cause the default AI fights were WAYYY too easy even in the hardest tier. I wish I could have created my own enemies.
Arc System Works should be the ones to develop the next Shonen Jump fighting game.
Or CyberConnect2 as well.
@@mordecaiandthekobokerzCyberconnect sucks
@@mordecaiandthekobokerz that is also a solid choice.
Please God no.
@@s3studios597please god yes
A MvC2 style fighter with jumpforce characters would be peak
Same, the need to stop doing the 3d arena fighters and go traditional 2d fighting games that will last for more than 5 years. I still believe more people could make anime fighting games look and play like that.
@@pinksywedarnoc8017 This roster with MvC 2 style fighting would be amazing
I think Jump Force was meant to be played casually. But an MvC2 style shonen jump game would have so much room for competitive play and balancing. Idk why people complain so much about balance as if Goku can’t one shot 90% of the damn roster.
If they added more combos and expanded rosters throughout time it would have been fire
Smash Ultimate was made in 2.5 years, but it reused so much of its content from Smash 4
I actually like Jump Force.
I do wish the story was better handled. I love having a Character Creation system in games and interacting with my favorite characters, but it felt lacking. And there's some very cheap story mode fights too.
Regarding the "realistic" art style they went with... the premise of the game was the manga characters coming to the real world so having "realistic" texture fitted the mold. Now admittingly some characters look weird with realistic texture, but I understood where they were coming for and going for and I appreciate it. I don't think they're "ugly" just a unique twist.
Not a perfect game. But, I like it for what it is.
PS: Why did you forget that Spike did the Dragon Ball Budokai Tenkaichi series too?
I like how they gave Luffy angry eyes thru the whole game lol
I don't think anyone was praising the art style during its reveal, the choice of art direction was soo confusing.
Imagine buying this digitally back then and being STUCK with it 🤕🤕 lesson learned tho
I will expand on the point about Light. Yes, I agree that it was possible for BN to have come up with something to have players able to play as Light and build Light around VERY active emphasis on creativity.
Think about it: the Death Note story itself involves Reaper Eyes, which the story makes it a point to avoid Light EVER having that because he would be absolutely broken in the story's context with his already insane stats, hence the halved lifespan penalty for the Reaper Eyes deal that a smarter guy like Light would be wary about. Light works around that and is able to, effectively or otherwise, collect his opposition's real names in other ways for DNing them. And speaking of, I'm pretty sure Light in the story of Jump Force doesn't even have the DN to work with. Just his sharp mind is around, though Atem and Izuku are around to begin with, but even so.
I do suppose, though, that BN didn't want to break the point that Light has a bloated ego and bites of underlying selfishness. Even then, surely they could have come up with something without also potentially breaking Light's security consciousness?
My setup would be that Light only has taunts that fill out a Name Meter (representing him getting more information on the target) and his Ultimate, which the MC can't buy. So the strategy would be to create distance/wait for your opponent to start powering up, then you switch to Light and try to fill his Name Meter, then you switch back if he's going to be attacked. Basically, his presence on your roster forces your opponent to constantly try and engage with you so you can't use him, and if they don't then they get picked off.
His Ultimate would just be writing the enemy character's name in the Death Note, which works whether they're out or not so your opponent can't just cycle them away. He wouldn't be good in all builds and metas...but that's now fighting games should be imo.
I think if the story was Light and Kira Seperating it would have been Good( Like how In Marvel what if Good Fr Strange was Seperate from His Evil Version in a Episode).
Amazing video, keep it going
I really enjoyed this game when it came out and fully supported it, I have to admit looking back at it the story felt like it was "hollow" they had some comedy but nobody ever really moved, will admit almost every game has the problem of making a character and they don't do much story wise. (( talking, moving, ect)) The thing I loved the most about the game was learning what special and ultimate moves would combo with each other, I enjoyed piercer of heavens: zero + thunder bolt with with united states of smash, I remember pulling off those moves maybe something else as well and would do 85%+ hp other than the nice visuals and sound effects (( I used an Xrocker so hitting someone was amazing )) few of my friends used to play this and everybody hated the combos I did but we all had fun. Hopefully a new game will come soon
12:04 that’s a pretty impressive number if they weren’t all basically identical with different animations
I'm surprised you've got
I wish they have stayed in the 2D format, the DS ones are the best.
Great vid! So glad this was randomly recommended to me
Another issue with Jump Force was just how well the game was basically a big 3 + dragon ball game with a couple other licenses thrown in, even dlc packs a lot of them were bloated with Naruto, bleach, one piece or dragon ball characters.
If they just kept updating and fixing the spam meta the game could have had a chance
It's Insane how much Hype there was when Jump Force was revealed at E3 but sadly didn't do so well and was critically panned at Release. I understand that it didn't felt like a Celebration for Shonen Jump and the Graphics, The Animations and Gameplay really hurt it.
I Remember Light Yagami & Ryuk not being playable characters really pissed people off, When the Servers finally shut down it really became such an After-thought 😕
Talk about JJK Cursed Clash next
It’s a damn shame we’ll never get anything as good as Jump Ultimate Stars on the DS. Imported it back in 2006 and loved it
"I would have preferred a game like dragon ball fighterZ"
that's the problem though games of that quality not only take time but quite often a team of people experienced with 2d fighters to work it on it. Like namco getting arc sys to work on it and clearly... they didn't want to spend that kinda money on this.
I feel that's why you get a lot of anime arena fighters compared to 2d fighters. Because QUITE often a lot of the characters in anime arena fighters are very samey because they're made more cheaply.
I remember being so stoked when the game was announced
And then THIS was what we ended up getting
I have a friend who likes this game but he didn't even disagree with me when I called it "Junk Force" lmao.
Just watching this makes me hyped to play it.
I wanted this game for Kaiba and Yugi, but upon hearing they were DLC, Sanji's heart attacks dealing no damage, and now this review... I'm glad I never got the game.
Sucks for you game is great. 😭 tons of ppl still playing in 2024
i loved the game and still do, i really hope there will be a sequel and i think the graphics are really good
Ok let’s be real … how was this ever going to work? Fighters from different series, with different powers, forms, fighting styles… in one game … and also work?
Super smash bros has done it
@@olegshkurenko-0448 has it though?
They should’ve had all the characters keep their different animation styles it would’ve made it SOOO much more stylistic. I literally bought this game and played it for a week and never touched it again
I liked it because we got to play as Yugi and Kaiba
Honestly I loved jump force, despite how unpolished it looked, idc about the repetitiveness I loved the fact that I get to customise characters that get to choose from different characters for combos and the rosters too to make different scenarios. Yeah the story is bad but I loved it when playing with friends and when I got bored. 😂
I played this recently with my brother and I gotta say I treated this game too harshly it is really fun to play now than it was at launch
excellent video. really impressed i thought video had 100k views but saw you are a smaller channel and it was uploaded yesteday lol. great production you will make it big
One side note not mentioned (and might only be my opinion) is the turn-off I have: the Soundtrack of in-game fights sounded more like something from a modern movie instead of interesting tbh, it's the bigger problem I have of it. A shame it went down but glad I did get it anyway (and yes I pre-ordered it too, PS4 version) with some merch of it.
Also I certainly do agree how the moves didn't quite seem all that great either (again my own selfish views, blame me) such as being a Dragonball Xenoverse 1 & 2 player first, I liked how this one has more customizations on some parts, yet it didn't on a few others, and (here it comes!) how some moves shared from characters in my opinion felt super-nerfed of their origins; Goku/Kakarot's Super Spirit Bomb didn't feel so "super" this time. Not good coverage (like, significantly smaller, even compared to J-Stars when he used it) or damage, didn't home in, etc... and several other Dragonball Style moves didn't quite feel as great either, also even for a bit of more unfamiliar sides in order too: several One Piece style moves weren't as great as in their origins, and Naruto's moves didn't feel so strong either. Moot I guess because this is not their series' games but a crossover, but still...
And don't get me started on how annoying it was trying to even get outfits and such unlocked (let alone like you majorly said: "Cash Grab" for certain equipment/attires), truth be told, I didn't actually finish... I should eventually.
I got the game on switch when it was heavily discounted & a few weeks before it was de-listed. I played for less than an hour & have still yet to come back. I did get all the dlc before is was de-listed, pretty sure it cost me a little under $40 in total so yeah, that discount definitely saved me a LOT
Well... at least I was able to play as Kaiba in a fighting game.
That's Still Something
I feel like just being able to use your favorite anime character in a fighting game was the sole purpose. Everyone complaining about graphics and balance are ripping the game apart for reasons that weren’t meant to be pushed heavily.
Playing the Smash Bros music throughout was a hilarious touch
Flame Hunter: "First of many poorly animated cutscenes"
Me a Xenoverse 2 fan: "First time?"
It was sad to see it go, I was actually quite excited for it, just the models...
But, at least they squeezed some characters into it..
As a Jump Force stan, i say this is accurate but my opinion in unchanged
Honestly didn't to see you had such a small channel. This is very well edited and looks like what you could see on a 100k+ subs channel.
I'm subbed, this was really good and interesting fr
The fact that all 3 of your characters share the same healthbar is what killed it for me so I stuck to Fighters z
Jump Force is literally the sonic 06 of anime based games
J-Stars > Jump Force.
I would rather Shonen Jump get back to their 2D Roots like it was on their original 2D games like Super Smash Bros.
Give characters their own individual moves and make each arena based on each series.
I enjoyed the CAC because I liked theory crafting what abilities work well together.
Would love to know which three characters you pick the most when you play
Another huge failure of this game was not having the dubbed voices. Did they not realize the kind of interactions we could have had? Dub VA’s are kings of changing the script to make shit more entertaining, just look at Xenoverse 2.
Jump force deadass looks like a ue4 fangame lmfao
I'd love for Ganbarion to make another Jump game. They were responsible for the two Jump DS crossovers that were pretty unique, although I think it suffered under hardware limitations. A modern approach to their platform fighter would probably end up pretty good.
Side note on the Smash Bros. and Jump Force comparison: Smash Bros. Ultimate did have a shorter development time but reused a lot of assets from and had the same development team from Smash Bros. 4. While Ultimate is a very large and impressive game, it comparably had less new content than every other Smash game disregarding DLC. So the team was already arranged well and they had a lot of assets ready. Comparing it to a completely new game isn't really fair.
I understand the main argument, that Jump Force didn't use it's development time well, but I think there are many better examples to show how messy it's development was.
Best Jump game still is Jump Ultimate Stars for the DS
I liked seeing the interactions between characters of different series, that's the only good thing I have to say.
Never played it and have no interest, the direction they went with graphics and art style is too uncanny, the characters look all out of place and the gameplay is also pretty boring
No wonder it died so fast
I rember that this and Shinobi Strikers demos were at the Jump booth a couple Anime Expos back. Me and a friend decided to try both but went in thinking Strikers was the one we got the least enjoyment from due to us being burnt out on Naruto and a tad disappointed with the final arc.
We ended up absolutely loving Strikers with how fun each Jutsu was and the potential for customization in the full game. Force on the other hand just didn't feel right and we were kind of confused as to why it was a tag system when characters felt the same.
Regardless of why it failed, i guess i’m one of the few who actually hate that it got delisted as I actually enjoyed it, I also do a lotta drawing and one thing i would like to do is draw characters like naruto in a realistic fashion as its something i would always wonder about. Mass audience definitely doesnt like Jump Force but there is at least me and the other small handfuls who still play the game to this day. Its not the best anime arena fighter but its certainly not the worst or as bad as its made out to be ESPECIALLY when compared to games like storm 4 and tenkaichi and fighterz. But thats just my opinion
Really good video for a channel as small as yours, you deserve more subs
I firmly believe this game started as D.O.N. 2, and then they realised JUMO's anni was coming around so they added other anime characters. I don't believe the Big 3 were even originally planned, because so much of this game feels Dragon Ball, One Piece, and Naruto centric.
I didn't think I'd find a good video discussing Jump Force again but I guess the YT algorithm actually worked well for once.
I remember being hyped fo this game as a fan of the Jump Superstars and Ultimate Stars games on DS. And while I wasn't keen on the art direction in the initial trailer, I was hopeful that things would improve. But as more trailers came out I couldn't get over how cheap and dodgy the animation and gameplay looked, and lack of representation from other shonen shows was crazy. So I knew before release it wasn't for me and I'm glad I saved my money. This kind of series deserves SO much better.
Light should use Ryuk like a stand.
Or similar to Yugi and Kaiba, as a summoned Monster….
I played this the day it came out for hours and loved it it. Seeing yu gi oh and light yagami pop up not without knowing they were in the game was so kool. Maybe it's because I didn't pay for it but I enjoyed my time playing it.
As a console player I LOVE jump force I still play it frequently with friends! Hope to see something similar to this in a few years
As long as they actually put more then just top 3 shonen as playable characters.
Exactly I don't understand the hate on this game.. this game was fire 🔥🔥🔥 and all of my friends agree.. I loved it!! And was hooked from the first time I played it
Jump force is legit one of the most fun game to play with friends, especially if you both know how to make actual combos and know how to fight
I just dropped Jump Force vids on my channel of me and my friends playing. This game still kicks ass and gets too much hate. We literally just enjoy mixing up characters from different anime and boxing and that I think was the sole purpose of the game. Not to be a competitive fighter but a simple enjoyable arena mix up.
4:58 All of these were published by Bandai Namco, along with the Kamen Rider Climax Heroes series including Kamen Rider Climax Fighters and Kamen Rider Climax Scramble (and the Kamen Rider Dragon Knight game that was basically just Climax Fighters with only the Ryuki riders and the Dragon Knight-exclusive character and suit Xaviax in his Karshian Armor). Oddly there's none for Super Sentai or Power Rangers, Super Sentai has barely gotten any games over the years in general and Power Rangers has had even less. Super Sentai has also only even ever been in _one_ of Banpresto's Compati Hero games and it just _happened_ to be one that didn't include Kamen Rider or Gundam like most of that franchise does.
I will die on this hill: Anime fighters should just be handled by Arc System Works.
For those unaware who they are, they're the ones behind the Dragonball FighterZ game, among other anime-style fighting games. They're just the best at it imo.
I liked it. It was fun getting to make my own characters and overall felt like smashing action figures together. It was fun for a good while.
3 years?! This game died in a month, lol. As a hardcore fighting game fan, REAL fighting games (Streer Fighter, Guilty Gear, Blazblue, Dragon Ball FighterZ, etc), I avoid anything attached to an anime, lol. ESPECIALLY when it's some over-the-shoulder button mashing arena game like this or Ninja Storm. These games are NEVER really good. Just okay to trash.
It's time Bandai Namco (and consumers) wake the hell up and stop this arena style mediocrity.
Dragon Ball FighterZ is a triumph that BROKE THE CURSE plaguing anime-to-game adaptions and they should stick to that! Only REAL fighting game developers should touch anime IPs. Arc System Works is the GOAT! Let them do it all!
I love anime but not enough to be so dumb to spend $60 on these low efforts janky ass games, especially at my age.
And it's sad because Demon Slayer got a crap arena game and now Jujutsu Kaisen is getting one too. So sad. They deserve better.
Dragonball Raging blast games and the Budokai Games 1- 3 were Great Too and Naruto Ultimate Ninja Storm Heroes Games in the Psp were great games.
One dimensional 2D nerd. You think you’re hot shit for playing 2D fighters which are easier to pick up and play than the superior 3D ones? 😂
@@dizzyb2309as a Tekken and Soul Calibur fan what did I just read?
@@Belmont-sw4bu You're not a Tekken player otherwise you'd know that Tekken has a billion more moves to learn and master than the handful of moves in the likes of Street Fighter lmao Stop pretending 2D nerd, you're not one of us.
@@dizzyb2309 no shit I know it has more moves it’s the first thing I saw on practice mode when I got Tekken 5 back in 2005, also “you’re not one of us” please tell me I’m being baited rn
I doubt this will get read and it doesn't matter much, but online quick match is still a working feature. That is very common misconception among those who have heard news of it's shutdown.
I liked the roster so much, but the game itself was hard to love
One of the suprised I found about this game development are it was made by Spike Chunsoft that are rather small studio that is more specialise make danganronpa games. You can imagine the horror they were told by Bandai to make this game especialy the amount of rooster avaliable they need to do it is no wonder it took them 4 years because they are not fully experiemce to make fighting game.
It really have potential but Bandai fumbled it and give such responsibility to a studio that is not well verse making fighting game.
10:18 lmao, the hair looks like plastic here!
Dude this videos awesome good job!