That choice of going [GRAINx2 = ALCOHOL = FOODx2] over [GRAIN + GRAIN = FOOD] tradeoff should be taught in econ classes as an illustration of comparative advantage.
"...and we don't want to build a passenger rail, it's expensive, it's really expensive, and you just won't get the money back like you do with industry" The US rail network has agreed with your assessment :)
This series ended up being the reason why I bought the game and basically playing the same mods and map style (not the same seed). This game is so relaxing to play
Thanks for this series , I just started playing this game and was extremely frustrated with the tutorials . You have made it easy to understand how the game works .
Great video, enjoying every minute of it, thank you! Transport Fever 2 is slowly becoming my favorite game, ever ( the classic Sid Meier Railroad Tycoon is still the best). 17:26 Quick comment - another solution is to reassign a black line train to the orange line train, then build another black line train at the existing depot, no new depot necessary.
I really enjoy this series, thank you. One thing I want to mention, you seem to be configuring the lines and vehicles in terms of prior experience and instincts about this game. But you can utilize the "rate" information of each single line and configure the vehicles in order to get close to 2:1 ratio. Maybe you are aware of that I didn't know, but I wanted to remind. Great content.
Just wanted to comment on the rate statistics too :D Keep the rate just above production/shipment with minimum vehicle maintenance cost and you maximized your efficiency and profit :D
A good reminder for sure. Using the rate stat takes all the guess work out of how many vehicles you ought to have. I think he is vaguely aware of that but for some reason ignores it and just chooses to guess at what he needs. He also seems vaguely aware of what the demand is but does not actually apply that knowledge. There is 400 demand for crude oil but only 100 demand for refined oil. So if he really wanted to take away all that crude he would have closer to 4x the rate on that line compared to the oil-fuel line.
Hey Squirrel, If a train depot does not immediately recognise a train line, (target line is "behind" another line) you can assign the train to another line temporarily. When the train reached a point at which it is going the right way (towards the target line), you can assign the train to the target line and it will find it. In your case this would be Loughton Crude-Oil (temporary) and Loughton Oil-Fuel (target).
I am loving this series. It is entertaining to watch and a great tutorial for someone who regularly goes bankrupt by the 1870's! Thanks.I can't wait for the next episode.
I really enjoyed Transport Fever before but haven't played it in a while. This series inspired me to play again, with these exact conditions/mods. It was fun; I'd amassed a billion by the 1940's. (Using meta-gaming; companies will pay based on distance, even if there's a much closer source. So if you pick, say, a farm next to a city that demands bread, but then run a train line to a bakery halfway across the map, you can make a _ton_ of money really easily. I built a dual bridge across the central lake that cost 36 million, but the coal and iron delivery lines it serviced were soon making that much every couple of years.)
Lol I so needed more transport fever that I actually bought the game, already reached 2 billion w/ same settings but medium difficulty. Now just started on a hard difficulty with similar settings but american towns and vehicles, making some really nice profits on all the lines I have abusing the fact that vehicles in bad condition will just keep running with higher emission. Ive found that even busses connecting towns is a huge profit, and trains even more! great tip for everyone, in the transport line statistics you can see the rate of each line (how many goods cycle through it each year) Its so useful for balencing the amount of trucks/trains you need on connected lines!
Just wanted to comment on the rate statistics too :D Keep the rate just above production/shipment with minimum vehicle maintenance cost and you maximized your efficiency and profit :D
@@ksenojiva are you also saying that a town demand of 100 van be satisfied fully with a 100 rate line? If so, tomorrow I'm calculating how many trucks I can cram on each line for maximum throughput :)
Loving the series! I wanted to get into this game about a year ago from having played OpenTTD for many years and this series has explained things beautifully and has made me start playing it again.
I...don't know why I found this channel but I'm here now and I'm hooked! Thanks squirrel keep them coming brother! Love these kinds of games never watched them on TH-cam though.
I've just recently started to watch this series and I am loving it! Back then Squirrel's series on the first Transport Fever got me into buying that game (and I've played it a lot!), now similar thing is likely to happen again...
Looking forwards to the next one. I usually make sure the depot is square/90 degrees on the side of the trainroute, so that trains can come out to the right and to the left at any point in time.
i guess in adition u can use the double bread for loughton aswell. 1 unit of Barrel = 2 unit of bread. therefore u have excess anyway, so why not just pump it up aswell on loughton :D. im sure u planned that anyway
Loving the series and I am playing along with the same settings. I am on my second attempt you are so right about not being able to build yourself out if a problem.
Apologies if you sort this later in the video, but why not have the fuel trucks go from the middle station? Saves unloading and reloading into the crude train, and the tunnel over the rail, and the middle station is closer to the town too, so a shorter route.
I believe the reason is money. You get paid for moving goods based on distance, so he gets paid to take it by train to the station that's past the town, then gets paid to take it by truck to the town. If he took it off the train sooner he'd get paid less for the train part.
@@spyone4828 oh, I thought it was distance from source to destination (so fuel plant to town) - otherwise surely you could game the system by having loads of loops or unnecessary transfers to get paid more for the same cargo?
@@kinew9212 I have seen other TH-camrs say that is exactly the case: you get paid based on the direct distance between start and end, and a long route is just increasing expenses. But Squirrel seems confident that train and truck get counted separately, so he'll get paid for the distance between the train stations as the crow flies.
At about 17:20 you mention the impossibility of getting a new train onto the orange line from the south. Could you asign the new train to the black line, and then when it is on that line re-assign it to the northern running orange line?
Could the fuel not get to the town quicker by offloading at loughton and being taken by trucks from there instead? The extra train journey and the longer truck route is less efficient?
If you want to spawn a train for your orange line from the existing shed, just set it up for the black line and change its allocation once you reach the crude oil point. That worked for me.
Hi! I'm just alittle late for the show, but Im here now, and loving it! Never played the game, but really want it now. Q: To save the cost of adding a new train depo, could you make a "dead line" and make the train use that line, and change it when it has crossed the split in the line?
At 17:24 you say that spawning a train won't get it to the fuel line; I'm fairly sure it will, as long as it has the cross tracks to do so and signals. The cases where it won't is if you don't have the diamond crosses properly set, or your signals are one-way in such a fashion as it is a logical impossibility. To get it on orange line, it will just go to crude, back up, go to oil, and rather than cross on the diamond to the west, stay on the rail to align it with the platform for the start of the fuel line.
Good series. I think that a bit more time should be put towards filters and when they are needed. Right now the whole infrastructure is so simple (eg. clear sinks and sources) that filters really are not needed yet, yes? Where filters help me is when stuff is being transported to locations where it may accept the items, but you don't want that to happen. I also see it as useful when I have set up a triangle of 3 points (1-2-3-1-2...) and both 2 and 3 accept items from 1 but I only want them to go to 2. Anyways, I learned some stuff about the same, so I hope you keep up with them. Cheers,
Build the Train Depot on the end of the line just past the station. If the station needs to grow later, you can remove it or just run extra tracks alongside it.
I kind of disagree about passenger rails. Better in the later game as you can increase capacity but if you set up inter city transit connecting it to a passenger rail network you can make a killing (still less than industry but way higher than busses)
At a two line station I seldom bother with the diamond crossing, and just have a left to right (in direction of travel) lane change. Also worth mentioning that double slip switches have slower speed limits than normal points.
I see we're out here just trapping people at work for eternity, sorry, you have no road access. Overtime is now mandatory, in fact, it's just called time now. :) 6:30
14:43 "When it gets to Loughton, we want it to load nothing and unload everything", now that's gonna work out real well for ya
Yep I noticed that. Was wondering when he would
Went to the comments for this
i was going crazy when he did that. i just can't handle stuff like this. in my mind, i was screaming at him "u didn't load anything". 😅
yep i was gonna type that xD
19:05 The RELIEF :)
That choice of going [GRAINx2 = ALCOHOL = FOODx2] over [GRAIN + GRAIN = FOOD] tradeoff should be taught in econ classes as an illustration of comparative advantage.
"...and we don't want to build a passenger rail, it's expensive, it's really expensive, and you just won't get the money back like you do with industry"
The US rail network has agreed with your assessment :)
Its really profitable later on in the game when the cities get much bigger
@@ralphanator4 which would explain why bigger US cities have railways
#mom
The Canadian train system is even worse. Here passenger trains have to yield to cargo trains.
never been on a train unless it was at denver airport
I'm loving this series. I wish it was more frequent.
Me as well
Me too!!!
I second that!
Fr!!!
Man me too!
I don't know why everyone is so excited for this series but I am as well and i'm totally here for it.
Omg yes it feels like I've waited a lifetime for this episode
@@ViktorVonfuling lol 😂
This series ended up being the reason why I bought the game and basically playing the same mods and map style (not the same seed). This game is so relaxing to play
same i like it a lot
I’m gonna wait for it to go on sale, but yeah
It's a fantastic game. Running hundreds of mods at a time is not uncommon as you add more vehicle types and such. It's endless.
Wow
I’m really loving this series. I especially like how you explain things. Please keep making more. It’s really entertaining and fun to watch
the adult me overthinking how we make food out of alcohol, sips my beer, takes a long look at the beer can continues watching the game....
We’ve all been waiting for the next episode of this series and now it’s finally here after 2 weeks!
Wrong, we want another series of landlord super 🤣🤣
@@derick2986 Both can be true
Thanks for this series , I just started playing this game and was extremely frustrated with the tutorials . You have made it easy to understand how the game works .
Yessss I'm liking the idea of the grain into alcohol into food line leading to everything in that corner of the map being linked up.
I have been playing TF since it came out, and I've learned more with this series than I could have imagined. SO COMPLETE. Thanks.
Great video, enjoying every minute of it, thank you! Transport Fever 2 is slowly becoming my favorite game, ever ( the classic Sid Meier Railroad Tycoon is still the best).
17:26 Quick comment - another solution is to reassign a black line train to the orange line train, then build another black line train at the existing depot, no new depot necessary.
I really enjoy this series, thank you. One thing I want to mention, you seem to be configuring the lines and vehicles in terms of prior experience and instincts about this game. But you can utilize the "rate" information of each single line and configure the vehicles in order to get close to 2:1 ratio. Maybe you are aware of that I didn't know, but I wanted to remind. Great content.
Just wanted to comment on the rate statistics too :D
Keep the rate just above production/shipment with minimum vehicle maintenance cost and you maximized your efficiency and profit :D
A good reminder for sure. Using the rate stat takes all the guess work out of how many vehicles you ought to have. I think he is vaguely aware of that but for some reason ignores it and just chooses to guess at what he needs. He also seems vaguely aware of what the demand is but does not actually apply that knowledge. There is 400 demand for crude oil but only 100 demand for refined oil. So if he really wanted to take away all that crude he would have closer to 4x the rate on that line compared to the oil-fuel line.
Don't forget to build internal city bus routes, they usually make a bit of money and they help keep down traffic(they also increase destinations)
You have achieved an excellent balance of explaining things without droning. Top tier entertainment. Well done squirell
Yes been waiting ages for this
Hey Squirrel,
If a train depot does not immediately recognise a train line, (target line is "behind" another line) you can assign the train to another line temporarily.
When the train reached a point at which it is going the right way (towards the target line), you can assign the train to the target line and it will find it.
In your case this would be Loughton Crude-Oil (temporary) and Loughton Oil-Fuel (target).
Please don't forget Landlord Super. Keep up the good work
"I'm only Human after all" uhh.... you're a Squirrel.
I am loving this series. It is entertaining to watch and a great tutorial for someone who regularly goes bankrupt by the 1870's! Thanks.I can't wait for the next episode.
I really enjoyed Transport Fever before but haven't played it in a while. This series inspired me to play again, with these exact conditions/mods. It was fun; I'd amassed a billion by the 1940's. (Using meta-gaming; companies will pay based on distance, even if there's a much closer source. So if you pick, say, a farm next to a city that demands bread, but then run a train line to a bakery halfway across the map, you can make a _ton_ of money really easily. I built a dual bridge across the central lake that cost 36 million, but the coal and iron delivery lines it serviced were soon making that much every couple of years.)
Lol I so needed more transport fever that I actually bought the game, already reached 2 billion w/ same settings but medium difficulty. Now just started on a hard difficulty with similar settings but american towns and vehicles, making some really nice profits on all the lines I have abusing the fact that vehicles in bad condition will just keep running with higher emission.
Ive found that even busses connecting towns is a huge profit, and trains even more!
great tip for everyone, in the transport line statistics you can see the rate of each line (how many goods cycle through it each year) Its so useful for balencing the amount of trucks/trains you need on connected lines!
Just wanted to comment on the rate statistics too :D
Keep the rate just above production/shipment with minimum vehicle maintenance cost and you maximized your efficiency and profit :D
@@ksenojiva are you also saying that a town demand of 100 van be satisfied fully with a 100 rate line? If so, tomorrow I'm calculating how many trucks I can cram on each line for maximum throughput :)
@@jesse291 It works but not that reliably. City demand seems to fluctuate somewhat.
@@ksenojiva and it grows as the population grows from filling that need.
Yeah at 19:17 I was going to jump the gun a few minutes earlier and post a comment, but figured you would find the mistake in short order.
Loving the series! I wanted to get into this game about a year ago from having played OpenTTD for many years and this series has explained things beautifully and has made me start playing it again.
Great breakdown of why you do things. I have learnt so much new stuff on this series already!!
This is like the greatest series ever for some reason. I can't wait to pick this game up! Hope it runs better than cities skylines on my laptop
Great to see the new episode! THX!
I really love this series, you make content that scratches itches I didn’t even know I had
Thank you for all the gameplay videos and mods/links to each mod. Much appreciated!
I...don't know why I found this channel but I'm here now and I'm hooked! Thanks squirrel keep them coming brother! Love these kinds of games never watched them on TH-cam though.
I'm loving this series. Very informative.
I've just recently started to watch this series and I am loving it! Back then Squirrel's series on the first Transport Fever got me into buying that game (and I've played it a lot!), now similar thing is likely to happen again...
so far.. the only sensible and analytical TF2 player on youtube... well done squirrel
No one:
TF2: 1 alcohol makes 2 food
Me: Yep, that's my life in a nutshell
Lapping up the great advice. Loving this game, still working through the campaign at the moment.
You are very good. A lot of the games and sims that I buy is because of you and your tutorials, so thank you very much and keep up the good work.
Heck yeah! I’m so glad this series is back.
This series and land lord super are very enjoyable mate. Keep it up and thank you!
i’m addicted to this series oh my god
Me too, these 2 weeks have felt like eternity
Looking forwards to the next one.
I usually make sure the depot is square/90 degrees on the side of the trainroute, so that trains can come out to the right and to the left at any point in time.
25:00 There is a distillery right across the river of that town near the top with closer grain fields.
This is my next binge on entertainment
Definitely need more of this series, man!
i guess in adition u can use the double bread for loughton aswell. 1 unit of Barrel = 2 unit of bread. therefore u have excess anyway, so why not just pump it up aswell on loughton :D. im sure u planned that anyway
ooooohhhhh, signal spacing - very nice!
Great series. Please keep it up.
Loving the series and I am playing along with the same settings. I am on my second attempt you are so right about not being able to build yourself out if a problem.
Your ability to think two-three steps ahead is awesome
19:15 I was not posting a comment for that, but because I’m dirty minded😂❤
Really enjoying this!
Apologies if you sort this later in the video, but why not have the fuel trucks go from the middle station? Saves unloading and reloading into the crude train, and the tunnel over the rail, and the middle station is closer to the town too, so a shorter route.
I believe the reason is money. You get paid for moving goods based on distance, so he gets paid to take it by train to the station that's past the town, then gets paid to take it by truck to the town. If he took it off the train sooner he'd get paid less for the train part.
@@spyone4828 oh, I thought it was distance from source to destination (so fuel plant to town) - otherwise surely you could game the system by having loads of loops or unnecessary transfers to get paid more for the same cargo?
@@kinew9212 I have seen other TH-camrs say that is exactly the case: you get paid based on the direct distance between start and end, and a long route is just increasing expenses. But Squirrel seems confident that train and truck get counted separately, so he'll get paid for the distance between the train stations as the crow flies.
"I'm only human" LIAR!
God tier level gaming right here.
I am so excited for this series keep up the good work
Very nice video.
Looking forward to episode 5!
Finally, a new episode :D
best tutorial i ever saw. so cool relaxed and full of knowlegde thats cool :) thanks
Love this series Squirrel!
PLEASE don't make us wait another 2 weeks for the next episode. Loving the content!
At about 17:20 you mention the impossibility of getting a new train onto the orange line from the south. Could you asign the new train to the black line, and then when it is on that line re-assign it to the northern running orange line?
Holy shit this series is awesome
Great videos you have mate.
Congrats
Could the fuel not get to the town quicker by offloading at loughton and being taken by trucks from there instead? The extra train journey and the longer truck route is less efficient?
You're exactly right.
If you want to spawn a train for your orange line from the existing shed, just set it up for the black line and change its allocation once you reach the crude oil point. That worked for me.
Hi!
I'm just alittle late for the show, but Im here now, and loving it!
Never played the game, but really want it now.
Q: To save the cost of adding a new train depo, could you make a "dead line" and make the train use that line, and change it when it has crossed the split in the line?
I’ve been looking every couple days for this episode.
I've been looking 3 times a day LUL
Keep them coming!
I never would have guessed that 1 Alcohol could create 2 Food.
Nice, keep the good job!
I’m so excited for more!!! Keep it up.
Keep this going sir squirrel
At 17:24 you say that spawning a train won't get it to the fuel line; I'm fairly sure it will, as long as it has the cross tracks to do so and signals. The cases where it won't is if you don't have the diamond crosses properly set, or your signals are one-way in such a fashion as it is a logical impossibility. To get it on orange line, it will just go to crude, back up, go to oil, and rather than cross on the diamond to the west, stay on the rail to align it with the platform for the start of the fuel line.
Fun fact, the diamond track you built on either side of the oil station is called a Frog by us railworkers here in Canada
Good series. I think that a bit more time should be put towards filters and when they are needed. Right now the whole infrastructure is so simple (eg. clear sinks and sources) that filters really are not needed yet, yes?
Where filters help me is when stuff is being transported to locations where it may accept the items, but you don't want that to happen. I also see it as useful when I have set up a triangle of 3 points (1-2-3-1-2...) and both 2 and 3 accept items from 1 but I only want them to go to 2.
Anyways, I learned some stuff about the same, so I hope you keep up with them.
Cheers,
Well done, another well explained tutorial, 👍
i wish they add night and weather
I need more of this!
I grew up going to Mablethorpe beach only a stones throw from my mums house - really wierds me out everytime you say that name!😅😅
Build the Train Depot on the end of the line just past the station. If the station needs to grow later, you can remove it or just run extra tracks alongside it.
19:21 when your college professor makes a mistake and your unsure if you need to say something
To is a genius
Recolour the trains!
At the diamond interchange thing, I can never enter it to work on my saves even on straight tracks
I kind of disagree about passenger rails. Better in the later game as you can increase capacity but if you set up inter city transit connecting it to a passenger rail network you can make a killing (still less than industry but way higher than busses)
Yes finally another episode!!
17:40 Couldn't you just spawn a new train on the black line, and then assign it to the orange line?
At a two line station I seldom bother with the diamond crossing, and just have a left to right (in direction of travel) lane change. Also worth mentioning that double slip switches have slower speed limits than normal points.
True but entering and exiting the station you're slow anyway.
This has hit the algorithm and I’m glad I found it.
Rather than a bridge over the track (8:00), you could have added a road depot and a road on the other side of the train station.
24:47 It's big brain time.
15:26 "We've set the filters correctly..." Sure about that? lol
My anxiety was through the roof when that train wasn't set up to take the oil to be converted into fuel 🤣🤣🤣
This game is so complicated for me. I just watch Squirrel play it. lol
great vid thanks
No truck go faster then 90. Stone bridge is perfectly fine.
but not for the future. there's going to be faster vehicles in the future and a bridge is a relatively big investment in roads.
please upload this more often XD
Just got transport fever 2 the other day, I'm slowly learning what to do, just the vanilla game is a bit overwhelming at first
Not sure why, but I can't stop watching.. help.
ITS HERE
I see we're out here just trapping people at work for eternity, sorry, you have no road access. Overtime is now mandatory, in fact, it's just called time now. :) 6:30