GGC 2012 - The Five Domains of Play

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  • เผยแพร่เมื่อ 6 ต.ค. 2024

ความคิดเห็น • 8

  • @legacythegame
    @legacythegame 10 ปีที่แล้ว +3

    This is really profound stuff, more people need to see this!

  • @Komatik_
    @Komatik_ 6 ปีที่แล้ว +4

    Neuroticism as "motivation to feel sad" doesn't seem right at all. As far as I know, it's a measure of how often and how intensely you end up experiencing negative emotions (primarily things like fear, anxiety, disgust, stuff that steers us away from danger). That is, the tuning of our warning systems, not a measure of an active desire to be a nervous wreck. People high on Neuroticism just end up having more negative experiences because their systems trigger even more false alarms than those of low Neuroticism scorers'. An active desire to experience negative emotions sounds far more like a description of someone with a high degree of the Openness facet of Emotionality, if even that.

    • @takatacheroki2624
      @takatacheroki2624 5 ปีที่แล้ว

      It could also refer to how well people handle negative emotions or are otherwise able to disassociate the game from real life. I know that I tend to be overly empathetic, and so I don't like to play games that toy with the players' emotions, even though I like games with well-developed characters and lore. I know one game I have that, because it was such an emotional rollercoaster, I can't ever bring myself to play it again while also being completely unable to part with it.

  • @eastlynburkholder3559
    @eastlynburkholder3559 4 ปีที่แล้ว

    This was useful.

  • @rickardelimaa
    @rickardelimaa 7 ปีที่แล้ว

    I find it weird that Neuroticism is something psychologists take into account. To me, there are two polars: positive emotions and negative emotions. They will affect how we see the world and draw conclusions from it (from the book Emotions and Convictions - How Feelings Affect Our Thoughts). Someone with more negativity critiques more and draws conclusions by going into the smallest amount of aspects, where the person with positive emotions instead brush things over and take shortcuts in the decision-making. The research Yaysayers and Naysayers talk about how yaysayers meet the world with an open mind and is rewarded with adventure, where naysayers instead keep control over their world.
    A normal person takes different decisions depending on the emotions that human has at the moment. Filled with negative emotions, and you're more closed to take in new things (control), you are more bound to see challenges everywhere, you judge with yourself as the center, and you tend to be more analytical. So negative emotions are all part of the extremes of Openness, Conscientiousness, Extraversion, and Agreeableness. The other polar, the positive emotions, are the opposite in these scales. So while the four talk about WHO you are, Neuroticism talk about HOW you do. At least this is my opinion after listening to Paul Ekman and reading Nico Frijda - leading experts on emotions and, for the later, how they affect decision-making.
    What I think is important is to realize that each one of these four differs from time to time for the same person, because they are affected by the level of Neuroticism.

  • @icarusunited
    @icarusunited 5 ปีที่แล้ว +1

    That is because Resident Evil 5 is a good game for everyone. lol

  • @Weightingtablesafter
    @Weightingtablesafter 5 ปีที่แล้ว +4

    if he would stop trying to be funny, this was a great talk