Logan is right that "tabletop role-playing game" isn't good branding, but it's also not really meant to be a brand. It's almost a taxonomic name, not meant for marketing but for classifying the fundamental nature of that type of game as opposed to other types of games. Also, there are acting games already, like improv sports.
I like the idea of just folk magic that people could do in villages or the village witch. Just some hag giving out magic recipes like the lightning rod. One idea I had a while back was a sea hag drowning smugglers with pearls in their mouths to make water breathing amulets that she sells to the town. love hag magic in gereral.
Came into the comments to see if anyone talking about crafting had mentioned Anne Gregersen's "Monster Loot" books for 5e D&D, which are on the DM's Guild. We've used them at our table and they've worked pretty well, and players seem to have enjoyed using them. Sometimes monster parts are useful straight away, other times they can be crafted - for example guard drake teeth can be used as arrowheads to do extra cold damage. Well worth a look :)
Great show, as per usual. I have evolved my crafting, and magic shop systems over the years. And now they are both on a sliding scale from "oreder it from Magizon" to "Run up that hill, to make a deal with a God".
The Enchanting Emporium sounds like great fun and I will definitely check out the kickstarter! I am excited for Peril in Pinebrook to get into schools. Way back in the day, in my school library, I found my D&D gateway drug - the choose-your-own-adventure style book "Circus of Fear (An Endless Quest Book, #10 (1983))". After that, I was desperately hungry for more but there was very little available. Congratulations to Shawn!
Whenever the question of socketed gems/magic stones comes up my mind drifts back to Fable 2 and the DLC that let you buy a jagged rusty looking bottle opener that was needed if you wanted to pry the magic gems out of an old weapon and shove them into a new weapon. For 5e I tried to go as simple as possible with my Materia homebrew. All the iuon stones, Tasha's magic tattoos, divine boons or what have you in the DMG, and other similarly grouped magic items that give you a buff have materia gem equivalents. To use one or more materia gems you need equipment with sockets. Weapons, armor, clothing, jewelery, or even magic/wondrous items that already give a magic effect. Making a socketed item is just like making the normal version of that item. The only difference is that each socket increases the magic item rarity of the item by one. A sword with one socket and no effects has the rarity and price of a common magic item. A sword, or gauntlet, with 6 sockets is an impossible to craft Artifact.
I do like the idea the idea of giving out common magic items that do something mostly useless, and then leaving it up to the players to come up with something game breaking to do with it. My favorite is the Rope of Untying. It is a rope that is incapable of holding any knot, and will come undone instantly anytime you try to tie something up.
Given how incredibly Vague and Evocative™ Undertale is i would have assumed Dael had already played it! Can highly recommend it even all these years later, the music alone is worth it and it's pretty short.
The description of the Seeker as a drama deity reminds me of the Ryujin in Ryuutama, which is designed as a GMPC that facilitates an interesting story for the PCs.
Really pumped for Emporiums. I'm in a bad habit of wanting to introduce wandering magical merchants and then completely spacing on giving them personalities and actual magic items until they're in standing in front of the players, naked and afraid.
The travelling merchants feel super well designed to fit in with twisted taverns where they could easily show up in some tavern if you want them to show up in a game that is much more town focused. Because of when enchanted emporiums will be finished it'll probably be when I start my next campaign in my homebrew setting where all the gods have been slain by adventurers past and the world now moves onward with people being no longer under divine governance, knowing this seeker lore is intersting and conflicitng on if they should show up or not as the reamins of one of the first to die that coalesced into a weaker form.
re: ttrpg, tTalkrpg, etc. I'm old enough to have been playing rpgs since before there were video rpgs, so i resent that WE had to add more letters to our games because they co-opted "rpg". In otehr news, hey you kids, get off my lawn!
Probably the funnest crafting for me is resident evil outbreak. You could use a knife to stab zombies or you could take the duct tape and broomstick and combine them for a spear. You could use the nail gun to shoot enemies or you could use it with boards in the environment to block off a door.
I heard of the iron flame issues (my wife is also super into that series) but it seems to only be Amazon copies, so if someone needs a copy, your best bet is to go to a local bookstore or B&N.
I had zoned out a little bit and half listened to what everyone was saying and all I heard was Ben say "map packs" but I thought he said "MatPat" and thought that MatPat was for some reason contributing to Enchanting Emporiums
Everyone talks about parties hoarding consumable magic items... I would be interested if anyone has experience with putting expiration dates on their consumable magic items. I feel like players would be more inclined to use items they knew would not work if too much time passed since it was crafted.
Tabletop Role-playing Game is an unfortunate result. Back in the days we only called them RPGs. As videogame and computer RPGs got more popular, people tried calling them "electronic RPGs" for some time, I remember, and the analog ones "pen & paper RPGs" or just "RPGs". Eventually, as videogame RPGs blew up (especially with Final Fantasy VII achieving mainstream popularity that overshadowed anything that DnD had), people just started associating RPGs with their electronic counterparts and I guess that's when the term TTRPG became a thing. At least that's the chronology in my head from just consuming both mediums at the time they were growing.
Spent all my skills into crafting in Cyberpunk 2077. The system was so terrible and useless. Now after the recent update, they got rid of the whole system 😂
@@RecklessFables ya the tech skill tree now revolves around your cybernetic enhancements. You can still upgrade some items, but it's available to everyone
Logan is right that "tabletop role-playing game" isn't good branding, but it's also not really meant to be a brand. It's almost a taxonomic name, not meant for marketing but for classifying the fundamental nature of that type of game as opposed to other types of games. Also, there are acting games already, like improv sports.
"Adventure game" is my go-to to describe TTRPGs in a more simple manner
It's SEO friendly.
It's nice that when Shawn isn't here he still gets a shout out
A sad confluence of events he wasn't there to talk about Peril in Pinebrook himself. But we HAD to mention what a great job he did!
I like the idea of just folk magic that people could do in villages or the village witch. Just some hag giving out magic recipes like the lightning rod. One idea I had a while back was a sea hag drowning smugglers with pearls in their mouths to make water breathing amulets that she sells to the town. love hag magic in gereral.
ooooh! Super evocative!!
Oooh! She’s so creepy, and I love her!
Came into the comments to see if anyone talking about crafting had mentioned Anne Gregersen's "Monster Loot" books for 5e D&D, which are on the DM's Guild. We've used them at our table and they've worked pretty well, and players seem to have enjoyed using them. Sometimes monster parts are useful straight away, other times they can be crafted - for example guard drake teeth can be used as arrowheads to do extra cold damage. Well worth a look :)
Great show, as per usual.
I have evolved my crafting, and magic shop systems over the years. And now they are both on a sliding scale from "oreder it from Magizon" to "Run up that hill, to make a deal with a God".
The Enchanting Emporium sounds like great fun and I will definitely check out the kickstarter!
I am excited for Peril in Pinebrook to get into schools. Way back in the day, in my school library, I found my D&D gateway drug - the choose-your-own-adventure style book "Circus of Fear (An Endless Quest Book, #10 (1983))". After that, I was desperately hungry for more but there was very little available. Congratulations to Shawn!
Whenever the question of socketed gems/magic stones comes up my mind drifts back to Fable 2 and the DLC that let you buy a jagged rusty looking bottle opener that was needed if you wanted to pry the magic gems out of an old weapon and shove them into a new weapon.
For 5e I tried to go as simple as possible with my Materia homebrew.
All the iuon stones, Tasha's magic tattoos, divine boons or what have you in the DMG, and other similarly grouped magic items that give you a buff have materia gem equivalents.
To use one or more materia gems you need equipment with sockets. Weapons, armor, clothing, jewelery, or even magic/wondrous items that already give a magic effect.
Making a socketed item is just like making the normal version of that item. The only difference is that each socket increases the magic item rarity of the item by one.
A sword with one socket and no effects has the rarity and price of a common magic item. A sword, or gauntlet, with 6 sockets is an impossible to craft Artifact.
I do like the idea the idea of giving out common magic items that do something mostly useless, and then leaving it up to the players to come up with something game breaking to do with it. My favorite is the Rope of Untying. It is a rope that is incapable of holding any knot, and will come undone instantly anytime you try to tie something up.
Given how incredibly Vague and Evocative™ Undertale is i would have assumed Dael had already played it! Can highly recommend it even all these years later, the music alone is worth it and it's pretty short.
Nilbog...I understood that reference! RIP Nilbog, not the cat
The description of the Seeker as a drama deity reminds me of the Ryujin in Ryuutama, which is designed as a GMPC that facilitates an interesting story for the PCs.
Really pumped for Emporiums. I'm in a bad habit of wanting to introduce wandering magical merchants and then completely spacing on giving them personalities and actual magic items until they're in standing in front of the players, naked and afraid.
The travelling merchants feel super well designed to fit in with twisted taverns where they could easily show up in some tavern if you want them to show up in a game that is much more town focused.
Because of when enchanted emporiums will be finished it'll probably be when I start my next campaign in my homebrew setting where all the gods have been slain by adventurers past and the world now moves onward with people being no longer under divine governance, knowing this seeker lore is intersting and conflicitng on if they should show up or not as the reamins of one of the first to die that coalesced into a weaker form.
I'm with Dael, the Lycanthrope Dagger should turn into a werewolf.
re: ttrpg, tTalkrpg, etc. I'm old enough to have been playing rpgs since before there were video rpgs, so i resent that WE had to add more letters to our games because they co-opted "rpg".
In otehr news, hey you kids, get off my lawn!
congrats!
would be cool if your magic items could be added to the Griffen Saddlebag app
I'mma gonna throw Tabletalk Acting Games in the mix. TAG (like a tag team) for short. Or Tabletop Acting Games.
Got to the password locked landing page for Twisted Taverns. I have never engaged with a book like I did that one. The lore was such a cool secret.
Probably the funnest crafting for me is resident evil outbreak. You could use a knife to stab zombies or you could take the duct tape and broomstick and combine them for a spear. You could use the nail gun to shoot enemies or you could use it with boards in the environment to block off a door.
Tactical Acting Games
I heard of the iron flame issues (my wife is also super into that series) but it seems to only be Amazon copies, so if someone needs a copy, your best bet is to go to a local bookstore or B&N.
I had zoned out a little bit and half listened to what everyone was saying and all I heard was Ben say "map packs" but I thought he said "MatPat" and thought that MatPat was for some reason contributing to Enchanting Emporiums
Structured Pretend Games
Everyone talks about parties hoarding consumable magic items... I would be interested if anyone has experience with putting expiration dates on their consumable magic items. I feel like players would be more inclined to use items they knew would not work if too much time passed since it was crafted.
Tabletop Role-playing Game is an unfortunate result. Back in the days we only called them RPGs. As videogame and computer RPGs got more popular, people tried calling them "electronic RPGs" for some time, I remember, and the analog ones "pen & paper RPGs" or just "RPGs". Eventually, as videogame RPGs blew up (especially with Final Fantasy VII achieving mainstream popularity that overshadowed anything that DnD had), people just started associating RPGs with their electronic counterparts and I guess that's when the term TTRPG became a thing.
At least that's the chronology in my head from just consuming both mediums at the time they were growing.
I don't know, Hasbro putting their lifestyle brand in schools skeeves me out a little bit.
Cat video. This is also a cat video? Cool.
NILBOG !
THANOS WAS A MIN/MAXXER
Dael do you like the music of Chicago?
Spent all my skills into crafting in Cyberpunk 2077. The system was so terrible and useless. Now after the recent update, they got rid of the whole system 😂
Did they? I might finally go back, LOL. The entire gear system was ridiculous
@@RecklessFables ya the tech skill tree now revolves around your cybernetic enhancements. You can still upgrade some items, but it's available to everyone
34:03 "Perelyn Pinebrook" ... ? 🙃
Oof yeah, it is “Peril in Pinebrook”. That was a typo on my part apologies! Been a fool of a Took :D