Baba Is You's Developer's Cognitohazard That Makes You Cognitively Impaired

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
  • what a cog
    hempuli.itch.io/cogmount
    Short games playlist: • ALL Short Games / One-...
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ความคิดเห็น • 60

  • @randomsword10
    @randomsword10 28 วันที่ผ่านมา +167

    Honestly, this one wasn't even that cursed, this is just how cogs actually work

    • @vitowidjojo7038
      @vitowidjojo7038 28 วันที่ผ่านมา +45

      This video feels like a series of icely learning physics class.

    • @BryanLu0
      @BryanLu0 28 วันที่ผ่านมา +17

      As we all know, Icely has no experience with the outside world (animals)

  • @CoolKiller28
    @CoolKiller28 28 วันที่ผ่านมา +150

    I am genuinely surprised that Icely some how managed to get through this entire game without learning how gears work

  • @tygerion4404
    @tygerion4404 28 วันที่ผ่านมา +19

    Spinning cogs have two forms of parity; clockwise and counterclockwise (also known as Widdershins, though that word is relatively uncommon nowadays). Two adjacent turning cogs will always have the opposite parity. If you have a cog turning clockwise, and put another beside it, the second will turn widdershins- and, vice-versa, a cog placed beside a widdershins cog will turn clockwise.
    As a result, two cogs that have a third placed between them will turn the same way as each other, while the one between them will be the opposite. So every cog with an odd number of cogs between it and the origin will be synchronized with the origin's direction, while every cog with an even number of cogs between it and the origin will be the opposite parity from the origin.
    If you connect two cogs by a belt, they will be synchronized to the same parity- either clockwise or widdershins.
    So, if you place two cogs that are connected with a belt adjacent to each other... They'll want to have teh same parity (due to the belt), but also the opposite parity (due to adjacency). Much like if you're trying to push a box both left and right, the 'forces' cancel out causing them- and the entire chain of cogs- to freeze up.
    As a side note: the gray cogs here will only turn one way- either clockwise, or widdershins, and have arrows on them, indicating which way they'll turn (presumably, they've got a ratchet system, which only lets them turn one way). If you're trying to turn them the wrong way, the mechanism gets jammed.

    • @tygerion4404
      @tygerion4404 28 วันที่ผ่านมา +2

      ... Come to think of it, this would be... _somewhat_ feasible to port into Baba. Perhaps something like...
      "[Cog] [Near] [Clockwise] [Is] [Widdershins]",
      "[Cog] [Near] [Widdershins] [Is] [Clockwise]",
      "[Cog] [Feeling] [Widdershins] [Near] [Clockwise] [Is] [Stuck]",
      "[Cog] [Feeling] [Clockwise] [Near] [Widdershins] [Is] [Stuck]",
      "[Cog] [Near] [Stuck] [Is] [Stuck]",

    • @chri-k
      @chri-k 28 วันที่ผ่านมา

      now we need four-dimensional cogs that can rotate in two planes at once

  • @bwaindead5539
    @bwaindead5539 28 วันที่ผ่านมา +81

    if this was color coded it probably would have been ten times easier

    • @Evilmon2
      @Evilmon2 28 วันที่ผ่านมา +9

      Yeah, the arrows on the one-way ones are a bit hard to tell while they're moving. Something like red for clockwise and green for widdershins. Maybe a faint color for currently spinning that direction, and a dark color with the arrows on the gear for the one-ways.

    • @hunterchichester5720
      @hunterchichester5720 28 วันที่ผ่านมา +2

      ​@@Evilmon2 widdershins?

    • @Evilmon2
      @Evilmon2 28 วันที่ผ่านมา +13

      @@hunterchichester5720 You know, the 4 cardinal directions: turnwise, widdershins, hubward, and rimward.
      (It's a real (but very old) way of saying counter-clockwise.)

    • @tehdarkneswithin
      @tehdarkneswithin 28 วันที่ผ่านมา +2

      @@Evilmon2 GNU Terry Pratchet

  • @tsumgye5370
    @tsumgye5370 28 วันที่ผ่านมา +53

    ayo, finally a puzzle game that gives me with education in mechanical engineering an advantage!
    btw, the reason that the connected cogs can't spin when directly adjacent to each other is probably because the belt constrains both cogs to always turn in the same direction, but two cogs adjacent to each other always want to turn in opposite directions. So when they have to do both, they stop and bind.
    Seemed like you got some understanding of that by the time you finished though

  • @chri-k
    @chri-k 28 วันที่ผ่านมา +6

    we have found icely's weakness: rotation.
    Now we need someone to make 4D cogs with double rotation.
    ( but don't forget to include worm gears )

  • @NotQuartz
    @NotQuartz 28 วันที่ผ่านมา +28

    not sure why you're calling Hempuli's least cursed game cursed. This is literally just how they work

  • @aleksanderwasowicz8499
    @aleksanderwasowicz8499 28 วันที่ผ่านมา +25

    It's isn't compecated. Cog can turn right or left. Connected cog (by being near) always turns in opposit way. U can think about it like parity of a bishop (bishop on black can't land on white). Chained cogs always turn in the same way, so they need to be on the same parity. Lastly, parity is required only in groups of connected cogs (by being near), not for chained cogs at a distance. Therefore, U can connect groups of different parity cogs by chained cogs.

    • @aleksanderwasowicz8499
      @aleksanderwasowicz8499 28 วันที่ผ่านมา +2

      4:30 Parity.
      7:38 Yes, they are iff on the same parity.
      9:35 Not at all, it's just parity.

  • @paulomatute4114
    @paulomatute4114 28 วันที่ผ่านมา +16

    Oh this one looks pretty creative
    For cogs to work each one that is adjacent needs to go in the opposite direction
    The ones that are connected by a belt are going in the same direction, that is why they don't work adjacent to each other

  • @existantperson9145
    @existantperson9145 28 วันที่ผ่านมา +10

    has he never heard of a pulley

  • @sadmate_
    @sadmate_ 28 วันที่ผ่านมา +23

    Cognitive Behavioral Aromatherapy

    • @iamghostorami
      @iamghostorami 28 วันที่ผ่านมา

      I'm too lazy to check if that's a real word

    • @Lttmtf
      @Lttmtf 28 วันที่ผ่านมา +1

      @@iamghostorami nice smell make you feel better

    • @sadmate_
      @sadmate_ 26 วันที่ผ่านมา +1

      The original is "therapy" at the end which is another meme (CBT) but aromatherapy is very real yes lol​@@iamghostorami

  • @mathematicskid
    @mathematicskid 28 วันที่ผ่านมา +6

    geometrically impaired

  • @user-un8hy5dd3j
    @user-un8hy5dd3j 27 วันที่ผ่านมา +3

    This game is not a cognitohazard, this video is! Icely is casually stealing Baba is you's developer's powers.

  • @theominouspigeon
    @theominouspigeon 28 วันที่ผ่านมา +11

    balls

    • @C.R.J.
      @C.R.J. 28 วันที่ผ่านมา

      agree

    • @TheCaregiverSITMOB
      @TheCaregiverSITMOB 17 วันที่ผ่านมา

      cogs balls agree

  • @NexusCubed2950
    @NexusCubed2950 28 วันที่ผ่านมา +2

    "There are certain things missing as aspects of my cognition that i cannot help" - Icely desperately struggling with cogs

    • @chri-k
      @chri-k 28 วันที่ผ่านมา +1

      i never thought _this_ is what he'd be bad at with puzzle games.

    • @NexusCubed2950
      @NexusCubed2950 27 วันที่ผ่านมา +1

      @@chri-k right?? I thought bro was really good at all puzzles, guess its not his niche. Also your username and profile picture match my irl name and profile picture!! thats pretty cool

  • @MrChaomen
    @MrChaomen 27 วันที่ผ่านมา +2

    Poor Icely never played The Incredible Machines series in childhood. You should give it a try, only part of challenges are cog related so it'll be ok

  • @maxvangulik1988
    @maxvangulik1988 28 วันที่ผ่านมา

    1. adjacent cogs can only spin in opposite directions. Otherwise they jam because the teeth push on each other.
    2. cogs connected by a belt will always spin in the same direction.

  • @phantomdergwulf
    @phantomdergwulf 28 วันที่ผ่านมา +2

    Cognitive Baba Advanced

  • @floppy8568
    @floppy8568 28 วันที่ผ่านมา

    2:16 Oh, it's something from mechanics, it's called a CHAIN DRIVE

  • @dzaki8331
    @dzaki8331 28 วันที่ผ่านมา +1

    Baba is you developer probaby just wanted to learn mechanical engineering and designed a puzzle game around it

  • @carpedm9846
    @carpedm9846 27 วันที่ผ่านมา

    Cogs that are next to eachother turn the opposite ways.
    Cogs that are connected via belt turn the same way.
    The directional cogs can only turn one way. Attempting to turn it other way bricks the system.
    If a cog would need to turn both ways, it bricks the system.
    All interactions follow from these 4 rules.

  • @ivanovtv9817
    @ivanovtv9817 28 วันที่ผ่านมา +3

    what is this ominous music in background? (its not a game music, game is silent)

  • @30IYouTube
    @30IYouTube 28 วันที่ผ่านมา +1

    Developer Cognative Baba Advanced

  • @khalief_.
    @khalief_. 28 วันที่ผ่านมา +2

    cog pushing [insert something lmao i forgot]

  • @24ayn5
    @24ayn5 28 วันที่ผ่านมา

    oh this is actually a really neat concept

  • @Deachuu
    @Deachuu 28 วันที่ผ่านมา +2

    i love COGS!!!!!!!!

  • @Invira_zero
    @Invira_zero 28 วันที่ผ่านมา +1

    the only thing that keeps me from offing myself are your videos.
    thank you

  • @AexisRai
    @AexisRai 28 วันที่ผ่านมา

    You would save characters if you called him Hempuli

  • @mrfmashups
    @mrfmashups 28 วันที่ผ่านมา

    cog bcog acog

  • @LehanineFaicalYuto
    @LehanineFaicalYuto 28 วันที่ผ่านมา +1

    it's pretty simple all you need to keep in mind is that the cogs alternate is the first one is turning left the next one will be turning right.

    • @LehanineFaicalYuto
      @LehanineFaicalYuto 28 วันที่ผ่านมา

      if two cogs are linked with a band that means they turn in the same direction that's why you can't have two cogs linked next to each other since that can't turn in different directions in in the same direction at the same time.

    • @LehanineFaicalYuto
      @LehanineFaicalYuto 28 วันที่ผ่านมา

      the gray cogs can only turn in one direction so they need to be in the correct order.

  • @Khusyasy
    @Khusyasy 27 วันที่ผ่านมา

    Cog Battle Turned (CBT)

  • @dontmindme2937
    @dontmindme2937 28 วันที่ผ่านมา

    We do need to connect our cogs

  • @dimoniysh5075
    @dimoniysh5075 28 วันที่ผ่านมา

    Cognitohazard battle advanced

  • @waterinferno2071
    @waterinferno2071 28 วันที่ผ่านมา

    Baba dev is evolving into bcat122a slowly but surely. More unhinged puzzles, I hunger

  • @amaryllis0
    @amaryllis0 27 วันที่ผ่านมา

    Pst the proper word for "directionalness" is "parity"

  • @YT-gv3cz
    @YT-gv3cz 28 วันที่ผ่านมา

    This is the first time i hear anyone say directionalness

  • @C.R.J.
    @C.R.J. 28 วันที่ผ่านมา

    cog battle advanced

  • @semajniomet981
    @semajniomet981 28 วันที่ผ่านมา

    `8:15 Cog Is Not Pull.

  • @lunabob-ie5qx
    @lunabob-ie5qx 28 วันที่ผ่านมา

    belt battle advanced

  • @RupertAndCheese
    @RupertAndCheese 28 วันที่ผ่านมา

    Fourteen-year-old boy (probably) doesn't understand directions.

  • @omegahaxors3306
    @omegahaxors3306 28 วันที่ผ่านมา

    Bad visual communication and way too easy to brute force. Not a great game but a good foundation for what was to come.