Hussite Wagons (AoE2)

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ต.ค. 2024
  • Analysis of the Bohemian's Hussite Wagon, including how it protects units behind it, how it counter it, and its ideal match-ups.
    0:31 Stats and cost vs War Wagon
    1:10 How its attack works
    1:45 Hidden stuff (upgrades, bonuses, speed, creation time)
    2:50 Provides cover for units behind it
    4:00 Going way too deep about how it really works
    6:25 No cover vs siege?
    7:30 Counters and ideal match-ups
    ____________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsou...
    Game: Age of Empires II Definitive Edition

ความคิดเห็น • 503

  • @Khannah69
    @Khannah69 2 ปีที่แล้ว +208

    It was made for one reason: to counter cavalry attacks
    AoE2: Hussite wagon is countered by the cavalry

    • @alex_zetsu
      @alex_zetsu ปีที่แล้ว +2

      At least it beats cavalry archers and does OK against camels even if they lose to Paladins or even Knights.

    • @mivapusa
      @mivapusa 10 หลายเดือนก่อน +2

      to be fair, it was made to counter cavalry _when working with flail- and speararmed infantry_

    • @AtticusKarpenter
      @AtticusKarpenter 4 หลายเดือนก่อน

      ​@@mivapusabut it didnt really help spearman infantry against cavalry in AoE 2. If there will be melee cavalry damage reduction aura around each wagon (as this is far easier to code than melee fight between units garrisoned in wagon and units outside it) then it would do justice to anti-cavalry nature of the thing

  • @MikeEmpires
    @MikeEmpires 3 ปีที่แล้ว +690

    It'd be awesome if we could garrison units inside Hussite Wagons.

    • @galangpratama4352
      @galangpratama4352 3 ปีที่แล้ว +3

      Yeah sure!

    • @acbariebasuk
      @acbariebasuk 3 ปีที่แล้ว +107

      There have been units inside, who shots the gun. It should be funny if it behaves differently based on the garrisonned unit. infantry becomes ram, archer-line becomes moveable tower, gun powder units becomes hussite.

    • @diegoramirez7901
      @diegoramirez7901 3 ปีที่แล้ว +10

      @@acbariebasuk That would be awesome

    • @LuxiBelle
      @LuxiBelle 3 ปีที่แล้ว +59

      Garrison units inside, have the wagons follow eachother. We have turned AoE2 into Train Simulator

    • @sauravtripathi4128
      @sauravtripathi4128 3 ปีที่แล้ว +44

      I had posted than on forums, specifically garrisioning foot ranged units. The devs had tried it (Bert Beckman said in an interview with OrnLu), but that idea failed. But I was glad that they tried both of my ideas (the other idea was pack and unpack mechanic like Trebuchets, basically making them moving Kreposts but significantly weaker).

  • @michaeltaylor8698
    @michaeltaylor8698 3 ปีที่แล้ว +126

    I like the fact Hussite Wagons seem to be considered as infantry for the purposes of formation forming. It means they naturally position themselves at the front of formations like you'd want them to.

  • @BoroMirraCz
    @BoroMirraCz 3 ปีที่แล้ว +95

    I really love how historical they went with Bohemians in this DLC. Hussite Wagons being as close to real without some gimmick pack/unpack mechanics, Houfnice, Karlštejn as Bohemian castle, trash monks and monastery techs reflecting that hussite priests were ordinary people (and not some snobby clergy)...

    • @vallytine
      @vallytine ปีที่แล้ว

      I really hope they do more civ building for immersion/accuracy instead of for meta just like this going forward

  • @MadnessTW
    @MadnessTW 3 ปีที่แล้ว +68

    Today I learned:
    Hussite Wagons have a really slow attack animation that explains why pros think they deal no damage (while actually being much more accurate than I thought).
    The Hussite Wagon special effect doesn't apply to siege.
    Eagles have a bonus vs siege. oO

    • @daarom3472
      @daarom3472 3 ปีที่แล้ว +1

      We still dont know though if Gussite wagons absorb damage from Steppe Lancers, Fire Ships or Kamayuks hitting targets behind them :(

  • @milanmach2379
    @milanmach2379 3 ปีที่แล้ว +172

    The age of Polish SotL content is over. The time of the Bomemian hypewagon has come!

    • @Hetschoter
      @Hetschoter 3 ปีที่แล้ว +2

      We are missing the train, but I guess we need to deal with that one

  • @ZendikarMage42750
    @ZendikarMage42750 3 ปีที่แล้ว +143

    I mean, the siege weakness makes sense just from a logic standpoint too. The wagon's just meant to be mobile cover, so it's completely reasonable that projectiles meant to take down buildings would be able to breeze through it and do their normal damage to the things behind it.

    • @Hetschoter
      @Hetschoter 3 ปีที่แล้ว +6

      It's not called "Vozová hradba" ("Wagon castle/fort wall") for a reason

    • @MC-yt1uv
      @MC-yt1uv 3 ปีที่แล้ว +10

      The increased prominence of cannons is also why historically war wagons became less effective. Smaller more mobile cannons introduced during the 16th century could break through war wagons fairly easily.

    • @PrimordialNightmare
      @PrimordialNightmare 2 ปีที่แล้ว +2

      @@MC-yt1uv Yeah, Wikipedia (I'm lazy) cites a battle were german Landsknechts broke a wagon fort with culverines. I wonder how managable it would have been to basically upgrade a war wagon with steel to be able to withstand some fire from smaller artillery.

    • @gothicfan52
      @gothicfan52 2 ปีที่แล้ว +4

      @@PrimordialNightmare < yes make the wagon out of steel, and then maybe give them tracks so it moves around easier, and how about giving them a big cannon?

    • @jakubkonecny7369
      @jakubkonecny7369 2 ปีที่แล้ว +2

      @@MC-yt1uv Yeah but Wagons was primary used in late medieval to stop heavy calvary. Funny fact is that hussites was one of first armies which used cannons and guns efective. Despite they was army of farmers and serfs.

  • @cinderball1135
    @cinderball1135 3 ปีที่แล้ว +110

    2:13 - Onager: *sweating profusely*

  • @Evo_Later
    @Evo_Later 3 ปีที่แล้ว +26

    It's absolutely amazing this 20 year old game has become a live service game. I still have the old version, I don't play much so I haven't got the new one, but I still enjoy your videos.

    • @kR-qj7rw
      @kR-qj7rw 3 ปีที่แล้ว +4

      the definitive edition gave new life to the original aoe even if thts the lest popular
      aoe 2 being the pposter child gets most of the love and updates but its still going strong
      aoe 3 as always is behind 2 but has had probably as much content condenssed into less civs and like 2 gets updates and patches.
      is a good time for all aoe fans

  • @MikeKing001
    @MikeKing001 3 ปีที่แล้ว +18

    There are still many unanswered questions. How do cliffs and elevation influence the damge taken behind them? What about castles both because of the height of the arrows and because they shoot multiple. What about ships fire ships and galleys. What about Cho ko nu. So many questions that need answers.

  • @RedShocktrooperRST
    @RedShocktrooperRST 3 ปีที่แล้ว +26

    Hussite Wagons are really just spiritually the closest you'll get without modding to Tanks in AoE2.

    • @Aquatarkus96
      @Aquatarkus96 ปีที่แล้ว +1

      I had fun playing a few games against the AI just to spam lines of Hussite Wagons, Hand Cannons, Howitzers, with Cannon Galleons providing off shore bombardment.

  • @nemosgaze
    @nemosgaze 3 ปีที่แล้ว +22

    I like how Spanish anything seem to be the epitome of "fully upgraded generic anything"

    • @jokerpenguin9429
      @jokerpenguin9429 3 ปีที่แล้ว +9

      Fully upgraded generic archer

    • @IschmarVI
      @IschmarVI 2 ปีที่แล้ว +3

      @@jokerpenguin9429 still better than teutons crossbows 11

  • @nostalgicdouchebag1912
    @nostalgicdouchebag1912 3 ปีที่แล้ว +6

    I love how you changed the music when you chose bohemians as no1 wagon civ, it's such a nice touch

  • @btarczy5067
    @btarczy5067 3 ปีที่แล้ว +2

    That little touch with the 1st place jingle was gold!

  • @davidpereira5969
    @davidpereira5969 3 ปีที่แล้ว +39

    hussite wagon and monk is quite strong. and in post imp, where gold gets scarce, monks can cost food so its still a powerfull strategy that only gets countered by a large mass of well upgraded light cav

    • @jarmoksvk
      @jarmoksvk 3 ปีที่แล้ว +1

      Czech halbs can easily counter cavalry. They seem to have response for every counter.

  • @Caron_
    @Caron_ 3 ปีที่แล้ว +50

    One thing that hasn't been very clear to me from this video is how the damage reduction works with bonus damage. Is bonus damage applied before or after the reduction?

    • @harooooo1
      @harooooo1 3 ปีที่แล้ว +4

      before

  • @pavlotverdokhlib7627
    @pavlotverdokhlib7627 3 ปีที่แล้ว +11

    I'm totally using box formation in the Bohemian campaign now.

  • @Alibagil03261
    @Alibagil03261 3 ปีที่แล้ว +5

    I have to say - the Bohemian castle is really well portrayed in the game, clearly inspired by one of our more famous castles - Karlštejn.

  • @no1ofconsequence936
    @no1ofconsequence936 3 ปีที่แล้ว +31

    I noticed playing them that once you get Siege Engineers, they have the same range as hand cannoneers, meaning the automatic micro they do because of their range doesn't apply to that combo. It was a bit disappointing, honestly.

    • @imaloser5689
      @imaloser5689 3 ปีที่แล้ว +5

      I know. I honestly sometimes did not research it until after a decisive army fight so that hand cannons benefitted.

    • @curlywhites
      @curlywhites 3 ปีที่แล้ว +1

      Yeah, that made no sense to me.

    • @Metalloblaster
      @Metalloblaster 3 ปีที่แล้ว +2

      I hope they fix this.

    • @darkdill
      @darkdill 2 ปีที่แล้ว +4

      Maybe give them 5.5 range?

    • @no1ofconsequence936
      @no1ofconsequence936 2 ปีที่แล้ว +1

      @@darkdill , that could be nice.

  • @Gui101do
    @Gui101do 3 ปีที่แล้ว +5

    Incredible unit and an even better recap! 👏

  • @AmanaraDev
    @AmanaraDev 3 ปีที่แล้ว +5

    Wow, that Box Formation shot was beautiful!!
    I think the Hussite Wagon needs a bit of melee armor, atm it feels very underwhelming to be completely honest.
    Great video as always SOTL!!

  • @petersmythe6462
    @petersmythe6462 2 ปีที่แล้ว +5

    I like how these things were in part meant to defeat cavalry charges yet they get owned by shock cavalry.

  • @MrShadowThief
    @MrShadowThief 3 ปีที่แล้ว +86

    "BUT THEY'RE FASTER THAN SIEGE." -Hera

    • @Igor369
      @Igor369 3 ปีที่แล้ว +1

      Still lower range than trebs, just use trebs if you can not catch them.

    • @MrDibara
      @MrDibara 3 ปีที่แล้ว +8

      @@Igor369 Trebutchet's projectiles are somewhat slow, though. They could manage a dodge. I think Onagers and Bombard Cannons are the safest bet.

    • @SteelShroom256
      @SteelShroom256 3 ปีที่แล้ว +1

      Unless it's Mongol siege.

    • @CptManboobs
      @CptManboobs 3 ปีที่แล้ว

      @@MrDibara Just play Huns or Britons :^)

    • @IschmarVI
      @IschmarVI 2 ปีที่แล้ว

      garrisoned mongols siege rams 11

  • @megamangos7408
    @megamangos7408 3 ปีที่แล้ว +8

    I'm surprised you didn't mention Monk conversions more. From what I've seen, they're basically siege elephants and are also really hard countered by monks with redemption.

    • @darkdill
      @darkdill 2 ปีที่แล้ว +5

      That may be so, but Bohemians could use Hussite Reforms and then get Heresy for a Food cost.

  • @efroeli
    @efroeli 3 ปีที่แล้ว +1

    I haven't played a game of AoE2 in ten years, yet I eagerly await every video you drop. Awesome work love the channel!

  • @MrChiefsmaster
    @MrChiefsmaster 3 ปีที่แล้ว +34

    I love how the villagers are melting gold in the outro.

    • @AxDhan
      @AxDhan 3 ปีที่แล้ว

      there's an easter egg that if the mining camp is in the most damage bracket of the animation every delivery gives +0.1 gold, so yeah

    • @sergiikuzmenko9917
      @sergiikuzmenko9917 3 ปีที่แล้ว

      @@AxDhan realy?

  • @Dwane77Loki
    @Dwane77Loki 3 ปีที่แล้ว

    The commit you made at the end about box formation is so big brain!

  • @gamingfornoobs2309
    @gamingfornoobs2309 3 ปีที่แล้ว +1

    I love how when he said i’d give it to he bohemians the number 1 music started. Love that soundtrack

  • @genericpersonx333
    @genericpersonx333 3 ปีที่แล้ว +41

    Ironically, the Hussite wagons are not very historical insofar as they really shouldn't be countered by high-melee units. The thing about Hussite Wagons was that their were basically mobile wooden forts, so knights and infantry basically couldn't harm them. Formed in defensive laager or wagon-fort, knights and infantry piled up against the heavy wagons which were too heavy to be hacked apart or pushed over, unable to surmount their high sides without being stabbed, shot, or clubbed. Meanwhile, the Hussites inside were virtually invulnerable, unless a random arrow caught one as he leaned over the top to attack. This is why Hussites could defeat thousands with just hundreds in several battles. As real cannons and catapults were not particularly mobile weapons suitable for field battles in reality, there was no practical way to break a Hussite wagon fort directly so long as the wagon defenders didn't make some serious error.
    Personally, I like the idea of the Hussite Wagons in game having a "battle mode," where the wagons becomes immobile, acquires ungodly amounts of melee and piece armor, and become damage sponges. They would do firearms damage based on range, with melee attackers directly adjacent to the wagon taking 100% damage with 100% accuracy while units up to 6 squares away would take much less as you got further away. The idea would be that the only counter to a wagon would be to snipe it to death slowly with archers out of its range or roll up siege weapons, which would have bonuses specifically against the wagons that negated the high pierce armor, representing that the one thing the wagons weren't made to stop: a massive stone or iron shot from a cannon or catapult.

    • @ikiry0830
      @ikiry0830 3 ปีที่แล้ว +21

      That sounds, to be frank, kinda terrible to play against. A unit good against melee and range, doing huge damage would be a pretty miserable experience. Especially since even archers would only be doing pinpricks of damage against them. A unit can't be dominant against melee and range, with it's only weakness siege weapons.

    • @colombodoesstuff7653
      @colombodoesstuff7653 3 ปีที่แล้ว +8

      @@ikiry0830 Tell that to Christian Crusaders trying to tell Bohemian peasants what they should or shouldn't believe in. :D

    • @andrejansen3281
      @andrejansen3281 3 ปีที่แล้ว +2

      I like your reasoning. Maybe OP still. In-game, mine got wasted by chu-ko-nu =/

    • @Leitis_Fella
      @Leitis_Fella 3 ปีที่แล้ว

      I too was hoping for a cross between a trebuchet and a tower where the wagons have an unpack mode. Maybe not as insane as what you suggest, but enough to make it more historically accurate.

    • @TheTariqibnziyad
      @TheTariqibnziyad 3 ปีที่แล้ว +1

      And here he goes with his boring history lessons

  • @Rakshael
    @Rakshael 3 ปีที่แล้ว +42

    "Professional Artistic Render Using Cutting Edge Microsoft Paint Technology"
    Sir I don't even play this game and you just earned a like from me hahaha

  • @gaylynnhorncri
    @gaylynnhorncri 3 ปีที่แล้ว +36

    Pretty curious of the effects of Hussite wagons with organ guns, towers, elevations, castles, chokonu, and navy. Like do multiple arrows hit the Hussite wagon once or all? What about Carval ship with the ability to shoot through units?

    • @samstark568
      @samstark568 3 ปีที่แล้ว

      I had some of the exact same questions.

    • @zyleemamisoup9675
      @zyleemamisoup9675 3 ปีที่แล้ว +2

      in the wiki it says that scorpion and caravel doesnt get affected by this damage reduction and just does their full damage

    • @Jeremy-gy7me
      @Jeremy-gy7me 3 ปีที่แล้ว

      You can see that in the mangonel test that each projectile does 1 damage, and that probably holds true for all multiprojectile attacks. From the video it seems to go on a per projectile hitting the target basis, so castles extra arrows which have high accuracy will have each arrow do 1 damage to the wagon it passes over, but a tower which will miss some arrows will only do 1 damage per arrow that hits its intended target.

  • @joshmcirish352
    @joshmcirish352 3 ปีที่แล้ว +1

    Never knowing about it before, I love the idea of a Hussite wagon.

  • @BigPapaKaiser
    @BigPapaKaiser 3 ปีที่แล้ว

    I don't know why but the wolf trying to chew on the wagons and just getting shot dead is hilarious at the start xD

  • @Max-ej4oh
    @Max-ej4oh 3 ปีที่แล้ว +12

    I fought against a Bohemian player recently, first time. Didn't know what to do against these massed thick bois.
    Was so confused, then I realized too late they were siege, though they were like Korean wagons.
    So pike and archery mix with skirms just in case he brings his own archers, needless to say that didn't go too well.
    It didn't, actually go well at all.

  • @darthvaderbutwayshittier7054
    @darthvaderbutwayshittier7054 3 ปีที่แล้ว +43

    I still miss the intro.

  • @jamestipsfedora
    @jamestipsfedora 3 ปีที่แล้ว +4

    Just got here from the scholagladiatoria video on flails that mentioned they used them in Hussite Wagons.

  • @darthkarl99
    @darthkarl99 3 ปีที่แล้ว +10

    I feel like this video missed one important aspect, and thats how castle age units stack up against castle age Hussite Wagons. Imperial Age, most melee units with full upgrades trade in an acceptable manner against Elite Wagons, but Castle Age Wagons are a different story with them trading very well against almost everything.

    • @MrDibara
      @MrDibara 3 ปีที่แล้ว +2

      So the Bohemian's gameplay is best suited for Castle Age. *Got it.* _>writing down for future reference

    • @Booklat1
      @Booklat1 3 ปีที่แล้ว +6

      @@MrDibara more like wagons actually being able to steamroll in castle. in imperial the civ has lots of options too

    • @ProperlyBasic11
      @ProperlyBasic11 3 ปีที่แล้ว +1

      They are slow to build, expensive, and require a castle. An opponent creating knights out of 2 stables will be able to overwhelm the wagons. Pikemen can be made to counter the knights, but then magonels can hit both the pikes and the wagons.

    • @Booklat1
      @Booklat1 3 ปีที่แล้ว +3

      @@ProperlyBasic11 i mean, if you get to make knights and mangonels before the opponent gets to wagons and pikes you really do deserve to win

    • @MrDibara
      @MrDibara 3 ปีที่แล้ว

      @@ProperlyBasic11 So basically, Celts eat Bohemians for breakfest.

  • @elmanhux
    @elmanhux 3 ปีที่แล้ว +4

    box-shaped wagon is at its best when used in a box formation...
    so BOXS'CEPTION it is!

  • @eduardrevin3104
    @eduardrevin3104 3 ปีที่แล้ว

    Friday, after work, am extremely tired of searching for something good on YT to watch with my pizza.
    And then SOTL uploads. What a great beginning for the weekend.

  • @Ysangrim
    @Ysangrim 3 ปีที่แล้ว +79

    I kept wondering how would they fare against water units. Does the covering effect cover units against Dragon Ships and Galleys?

    • @FirestormX9
      @FirestormX9 3 ปีที่แล้ว +6

      it'd function the same as it does against ground siege units. As the ships are siege units too.

    • @curlywhites
      @curlywhites 3 ปีที่แล้ว +1

      @@FirestormX9 What? Siege units that benefit from blacksmith upgrades? Well, depends on the ship. But both ships mentioned are the ones that benefit from blacksmith upgrades. Also, I've played Mongols a lot and don't remember noticing Mangudai taking down ships extra fast.

    • @FirestormX9
      @FirestormX9 3 ปีที่แล้ว +2

      @@curlywhites the univ upgrade for siege units is just named like that. +20% damage to buildings and the range increase on ships would just make the ships super OP especially considering cannon galleons. For the ships mentioned, the galleys essentially become scorpions as they share the same projectile once upgraded. So the function would be the same. All civs have some form of siege engineers though. The ships aren't archers, I mean, that part is pretty much straightforward. They should have a seperate upgrade icon for ships only but for some reason they didn't do that and just clubbed it into the archer upgrades. There are blacksmith upgrades which benefit towers too but towers aren't archers, those are defensive buildings, right? The upgrades aren't exactly the sole determining factor for the unit type. But the wagon defense stat vs towers would be there but basically useless because of the hitbox. To gain the wagon protection they'd need to be super close to the towers but in doing so they'd become more vulnerable anyway so it becomes redundant.

    • @curlywhites
      @curlywhites 3 ปีที่แล้ว

      @@FirestormX9 okay, so show me where ships are siege.

    • @FirestormX9
      @FirestormX9 3 ปีที่แล้ว

      @@curlywhites why?

  • @scroggin92
    @scroggin92 3 ปีที่แล้ว +2

    These are like medieval tanks. Watched a few games and they seem extremely OP on closed maps

  • @GhostCryProductions
    @GhostCryProductions 3 ปีที่แล้ว +2

    Having a squad of Hussite Wagon, Scorpion, Onager, and Archer really confuses the AI as it just doesn’t know what to about it.
    Also, imagine taking full damage despite having other units if front you. This message was brought to you by the Hussite Wagon Gang.

  • @drhoagy_4459
    @drhoagy_4459 3 ปีที่แล้ว +1

    yooooo new outro music is really cool

  • @Binarokaro
    @Binarokaro 3 ปีที่แล้ว

    Oh I love this tbh, I love that this is a strategic support unit instead of a "spam this and win" unit. This really changes things up a bit. I wouldn't mind if they take more unique units in this direction in the future.

    • @harooooo1
      @harooooo1 3 ปีที่แล้ว

      see how its used in expert Arena teamgames. It's definitely more of a "spam this and win" unit rather than a support one.

  • @jordanottesen1186
    @jordanottesen1186 3 ปีที่แล้ว

    Finding all of the subtle jokes in this video is my new favorite pastime.

  • @Keln02
    @Keln02 3 ปีที่แล้ว +1

    Interesting.
    In a game that came out over 20 years ago, I would not have thought that the projectiles would have a live hitbox in flight.
    I would have just thought it to be a check on reaching arrival coordinates.

  • @DanielBerke
    @DanielBerke 3 ปีที่แล้ว +3

    Great overview, but now I'm curious about their "hitbox blocking" mechanic: do they take friendly fire from the mangonel line firing over top of them? Or is it specifically damage from enemy units only?
    Edit: Just tested, they don't seem to take friendly fire from projectiles passing overhead.

  • @telenelatelin8632
    @telenelatelin8632 3 ปีที่แล้ว +1

    Been playing them recently, really fun combo!

  • @MikeEmpires
    @MikeEmpires 3 ปีที่แล้ว +4

    I recommend everyone learning about the Hussite Wars. It’s really interesting. Jan Zizka is a bad ass and he revolutionized warfare back then.

    • @janstastny9294
      @janstastny9294 3 ปีที่แล้ว

      Yes, Hussite wars are really interesting topic, they have many people, who had many ideas like Jan Želivský, Jakoubek ze Stříbra or Prokop Holý

  • @MrMerildoll
    @MrMerildoll 3 ปีที่แล้ว

    I don't even play AoE that much but I truly love your vids, thank you

  • @KageRyuu6
    @KageRyuu6 3 ปีที่แล้ว +4

    "God bless Henry!" ~Kingdom Come Deliverance.

  • @Hellblazer1o2
    @Hellblazer1o2 3 ปีที่แล้ว +8

    “Siege counters the wagons”
    I don’t know how a siege unit will counter a wagon if it gets destroyed in one hit by a few bohemian bombard cannons(they are called honufices or something)

    • @RobotShield
      @RobotShield 3 ปีที่แล้ว

      Yep especially on arena where you can’t easily get light cav or anything to sweep in and take out the bbc

  • @galangpratama4352
    @galangpratama4352 3 ปีที่แล้ว +10

    The real bohemian Siege unit is the Hussite Wagon. Very epic and good.

  • @KalinGames
    @KalinGames 3 ปีที่แล้ว +1

    1:00 hahah the classic song when you reach #1, very noice

  • @Tepalus
    @Tepalus 3 ปีที่แล้ว +1

    As I said last video, I like the change of combat. Obuchs taking off armor, the wagons giving cover. We already had siege cutting trees. Maybe monks could give some buffs and nerfs too.

    • @aurawolf664
      @aurawolf664 3 ปีที่แล้ว

      i like the AoE4 idea of a group of monks being able to mass convert a small area, but it does look pretty overpowered lol

  • @alian6965
    @alian6965 3 ปีที่แล้ว +1

    Box information looks hilarious but its effective while moving

  • @Carbon-hl8ds
    @Carbon-hl8ds 3 ปีที่แล้ว +1

    I think the reason siege does full damage is to show how projectiles from bows and hand cannons get stuck or deflect off the armour, while the more powerful siege just blasts through.

  • @BIGPILGRIM420
    @BIGPILGRIM420 3 ปีที่แล้ว

    i'm gonna walk down the aisle to that #1 on the list track

  • @estellebright2579
    @estellebright2579 3 ปีที่แล้ว +9

    Based on T90 video, it appears that Hussite wagon is pretty powerful in arena setup and mass wagon can beat higher level players with correct civ matchup in castle age, even with the counter built. I think dev might introduce negative melee armour just like ram to give wagon general weakness against melee units rather than just siege, as mass wagon takes out low number siege handily.

    • @ReeperRiopel
      @ReeperRiopel 3 ปีที่แล้ว +1

      Its always a battle of historical accuracy vs game balance. Historically accurate hand cannons would probably one shot more often (man imagine if all ranged had a critical factor to represent head shots?)

    • @IRONJUGGERNOT
      @IRONJUGGERNOT 3 ปีที่แล้ว

      The wagon isn't xbow, it requires more than just a few mangos to win. It's like arb vs mango, you need to have support for them. I personally think that scout knight would have been more effective in that situation.

    • @naphackDT
      @naphackDT 3 ปีที่แล้ว +3

      @@ReeperRiopel Hand cannons shouldn't be more deadly than long bows, though.
      The reason gunpowder won out is that anyone can be recruited to wield a rifle within a week, while training a longbowman takes ten years just to build the requisite back muscles to a point where they can physically draw a heavy war bow.

    • @kingargie
      @kingargie 3 ปีที่แล้ว

      I assuming you're referring to the "Bohemian Nightmare" game? I think that the stats on the unit are fine, but that game showed that their cost (specifically gold) and readiness in the Castle Age is an issue. The best counters to the wagon are upgraded/Imperial units, which takes a lot of research time and resources to get to. Wagons, which are an extremely strong Castle Age unit (which is fine), don't require nearly as much time and resource investment to get an optimal unit. So not only are they extremely strong in Castle Age (especially under certain circumstances), but they require less investment than their counters; which should justify them having a higher cost, at least in the Castle Age, or until their Unique Tech is researched.

  • @kell2859
    @kell2859 3 ปีที่แล้ว +3

    I just love that you barely need upgrades for the wagons, it makes them easy to blend in with the rest of your army.

  • @MicaiahBaron
    @MicaiahBaron 3 ปีที่แล้ว +1

    0:34 RIP Wolf, the true hero.

  • @DerpwaldDuck
    @DerpwaldDuck 3 ปีที่แล้ว

    That "Top 2 Wagon civs" was hilarious xD

  • @SonaraRuna
    @SonaraRuna 3 ปีที่แล้ว +6

    While I will never be able to use these effectively because I'm bad at this game, the mechanics behind the HW are fascinating.

  • @torashiki5646
    @torashiki5646 3 ปีที่แล้ว +9

    I wonder how mandatory is the Elite upgrade for a purely support/wall role.

  • @arcomegis9999
    @arcomegis9999 3 ปีที่แล้ว +1

    I just checked about the Hussite Wagons. Turns out there are men garrisoning inside it, a lot. It is supposed to be an anti-cavalry device and the projectiles are a mixture of handgunners and crossbows. Therefore, it should have projectiles as much as a Chu Ko Nu.

  • @troydowns7748
    @troydowns7748 3 ปีที่แล้ว +14

    It would be really interesting if walls blocked half the damage like this.

    • @rafad9044
      @rafad9044 3 ปีที่แล้ว +1

      Walls are too OP even without that 11

    • @EinFelsbrocken
      @EinFelsbrocken 3 ปีที่แล้ว

      *trebs go brrr*

    • @aurawolf664
      @aurawolf664 3 ปีที่แล้ว +1

      sooo implement higher wall hitboxes, increase treb and ram damage against walls specifically. whats the problem?

    • @EliasHasle
      @EliasHasle ปีที่แล้ว +1

      @@rafad9044 Are walls OP? A single hole (e.g. poked by a few petards in a second,) is all you need to flush in with light cavalry and wreck the economy, unless the defender reacts really fast with quickwalls or has other units or defensive buildings ready. If walls were to become OP, people would start using siege towers, which they don't...

  • @chingamfong
    @chingamfong 3 ปีที่แล้ว +112

    It's kinda outrageous the Hussite wagon isn't called the War wagon, just because Koreans got their totally inaccurate unique unit 20 years ago

    • @kaiserstritz136
      @kaiserstritz136 3 ปีที่แล้ว +42

      Koreans should have Hwacha siege unit !

    • @habibainunsyifaf6463
      @habibainunsyifaf6463 3 ปีที่แล้ว +8

      @@kaiserstritz136 hwacha siege unit and hwarang archer unit?

    • @JiPrime
      @JiPrime 3 ปีที่แล้ว +3

      @@habibainunsyifaf6463 hwarang were non-existent by the time when Turtle Ships were a thing

    • @johnapple6646
      @johnapple6646 3 ปีที่แล้ว +15

      @@JiPrime So were onagers though. Why use a catapult when we got cannons?

    • @richardsuquar380
      @richardsuquar380 3 ปีที่แล้ว +2

      @@JiPrime So were the Vikings........

  • @MichaelFlambe
    @MichaelFlambe 3 ปีที่แล้ว +4

    Hey Spirit,
    I'm fairly confident arrows (all projectiles infact) travel in straight lines in aoe2. The collision is primarily determined with 2D hitboxes, (one centred on the projectiles shadow) and the other on the unit.
    Note that shadows of projectiles always travel in a straight line towards to the target. The height of the projectile is merely a sprite offset trick that follows a parabola between the known point A (firing unit) and point B (target (+targets velocity if ballistics is researched). Arrows destroy themselves when the parabola hits a negative number (i.e. they've hit the ground) and then it checks the shadows position and the units position if a hit has occurred.
    If the shadow of the projectile passes through a cliff object, (or in this case a Hussite wagon hit box).. it knows to reduce its damage by half.

  • @minikawildflower
    @minikawildflower 3 ปีที่แล้ว +1

    0:35 poor wolf never knew what was coming

  • @GarfieldRex
    @GarfieldRex 3 ปีที่แล้ว +1

    Huszar Magyar: this is my moment to shine 😎

  • @a-a-ron3542
    @a-a-ron3542 3 ปีที่แล้ว

    I feel like that unboxing was solid…

  • @MantisAoECivilisationConcepts
    @MantisAoECivilisationConcepts 3 ปีที่แล้ว +6

    I think they are greatly designed and actually add an interesting mechanic to the game. Their attack animation can be a bit wonky sometimes though :D

  • @DAT1METALROCKER
    @DAT1METALROCKER 3 ปีที่แล้ว

    I’ve been waiting for this video. Thanks big guy 😎

  • @ayushpurohit8266
    @ayushpurohit8266 3 ปีที่แล้ว

    The box formation:- Yes, it's my time to shine

  • @Dwane77Loki
    @Dwane77Loki 3 ปีที่แล้ว +1

    Aw heck yea I love these! Is there another civ overview in the pipeline?

  • @The_welsh_cobrachicken
    @The_welsh_cobrachicken ปีที่แล้ว +1

    So I just thought of a tactic and I'm sure other people have thought of it before but still. A bohemians and Chinese team with a hussite wagon square around a mass of chi ko nus would probably be a mess to deal with unless you have decent pierce armor or good siege

  • @KateValeica
    @KateValeica ปีที่แล้ว

    That wolf at the start was shooting for the stars

  • @ameeshupadhyay
    @ameeshupadhyay 3 ปีที่แล้ว

    Have you considered making historical-narrative based videos with AOE2 scenario editor?
    There are several channels that do short military history type videos, but the animations tend to be very rudimentary (boxes representing units moving, flanking etc.) I think you'd have a considerable advantage given your audience and the existing history groundwork in AOE itself
    Somewhat unrelated, I somehow find your content similar to another popular youtuber Lemmino - maybe because I learn a bunch of interesting things from each. His channel is also a good template for narrative-based content

  • @dragosd8992
    @dragosd8992 3 ปีที่แล้ว +2

    In the 5th mission of the Lithuanians, next to the town center outside yellow city, there is a pig, a goose and a turkey labeled as 3 aoe players( can't remember the name ) if someone wants to go check. It's a funny Easter egg

    • @muetzenchaot
      @muetzenchaot 3 ปีที่แล้ว +1

      I just checked, these are the aoe2 player names of three Forgotten Empires developers. Each of these devs has created one of the Dawn of the Dukes campaigns respectively. :)

    • @dragosd8992
      @dragosd8992 3 ปีที่แล้ว +2

      @@muetzenchaot oh okay i didn’t know that. I was confused at first because a turkey is uncommon in European maps. Then I clicked on it and I got even more confused XD. Thought it was a bug in my game

  • @ashg9023
    @ashg9023 3 ปีที่แล้ว

    Seems like an incredible counter to the Briton longbow/trib scrub strat

  • @pyjobijecnorix5986
    @pyjobijecnorix5986 3 ปีที่แล้ว

    Some Hussite Wagons+Houfnice+Halbedier+Hand Cannon+Monks inside a square formation is really formidable. The Wagons tank everything up, against cavalry attack you have the +20% on Halbediers, against onagers or rams you have the houfnice which has pretty nice range. if you make this formation out of +-50 pop it's basically a walking castle :D but it's important to have them in defensive stance, otherwise they just break the formation

  • @rubywest5166
    @rubywest5166 3 ปีที่แล้ว

    Tfw you were really excited to see an in depth SotL explanation of how the damage reduction mechanic works with scorpions...
    And the answer is “It does nothing against siege, it’s basically the same as normal lol”

  • @manyhack5215
    @manyhack5215 3 ปีที่แล้ว +2

    0:39 RIP Wolf.

  • @destruction8946
    @destruction8946 2 ปีที่แล้ว

    they should give the projectile blocking ability to rams and give units an ability to ignore certain units like rams that way one ram doesn't force you to micro manage your archers, but the ram strat still works

  • @AgeofNoob
    @AgeofNoob 3 ปีที่แล้ว +9

    9:51 - This box formation looks pretty cool, but a bunch of Paladins would still steamroll them :D

    • @szylaj
      @szylaj 3 ปีที่แล้ว +3

      trash monks inside formation: "wolololololo..."

    • @JimRFF
      @JimRFF 3 ปีที่แล้ว +3

      @@szylaj real talk tho, trash monks is probably the most underrated ability that Bohemia has in the late game... opponent has some hard counters to your army? Allow my 47 monks to sing you the song of my people *wolololo*

    • @lukasosterloher9105
      @lukasosterloher9105 3 ปีที่แล้ว

      @@szylaj And add a few +25% bonus damage helbs in there for good measure.

    • @mlu7686
      @mlu7686 3 ปีที่แล้ว

      @@JimRFF I don’t understand the trash monks. Isn’t the tech super expensive? Then you are in imperial age facing and army of 80 hussars or skirmishers, what are the monks gonna do unless you are a computer and can micro 100 monks at once; now if the tech also made the monks auto convert...

    • @gonzaloolivera1954
      @gonzaloolivera1954 3 ปีที่แล้ว

      @@mlu7686 The tech is VERY cheap for what it does 800f 450g to replace all costs for food in the late game is very strong. Sure in a trashwar it isnt very good for the amount of micro needed to make it worth but in teamgames were there is trade and your allies are also helping, adding those monks can turn things around. Arena games also can see those monks early on and a few halbs with them are more than enough. Auto convert is completely and utterly broken thou XD AI mass monks is a hell of a nightmare imagine that accompanied by human macro and micro of the halbs or other units

  • @Mamy321
    @Mamy321 3 ปีที่แล้ว +1

    They also FULLY block arrows from forum and castle, acting like a shield if placed correctly

  • @mitchellbur4010
    @mitchellbur4010 3 ปีที่แล้ว +1

    In Age IV they should make a unique battle formation for each of the Civs. If the bohemians get in, they can get box formation. 😁

  • @Jondiceful
    @Jondiceful 3 ปีที่แล้ว +1

    So now for the follow-up question: since the hussite and Korean War wagons seem to have complementary strengths and weaknesses, would an allied force compromised of them be effective?

  • @VampiroGaming
    @VampiroGaming 3 ปีที่แล้ว

    Very good analysis!

  • @NinjaSushi2
    @NinjaSushi2 5 หลายเดือนก่อน

    I'm surprised more civilizations didn't try this throughout history.

  • @KHariram
    @KHariram 3 ปีที่แล้ว

    A more accurate description would be that units with blast damage ignore Hussite wagon's effect. Mangonel, bombard cannon and scorpion all deal some sort of blast damage and hence do full damage to unit behind the wagon. Trebs on the other hand do get weaker when hitting units behind. This can help in treb wars. The treb behind the wagon only takes 25 damage from enemy trebs. This also applies when trebs are targeting 1x1 buildings. A wagon in front of them effectively doubles their hitpoints. Unfortunately warwolf trebs do full damage to bohemian trebs behind wagons as they have blast damage.

  • @scout4996
    @scout4996 3 ปีที่แล้ว

    That box formation is aesthetic as fuck

  • @ercaner_buzbey
    @ercaner_buzbey 3 ปีที่แล้ว

    You know because of these Hussite Wagons Ottoman Empire started to invest in gunpowder techs in the first place. So they are really significant in historical sense as well

  • @Flavourius
    @Flavourius 3 ปีที่แล้ว

    9:45 This is the way, nothing can stop this deathball.
    Ethiopian player with Torsion Engines: "How cute."

  • @EpicNinjaShiro
    @EpicNinjaShiro 3 ปีที่แล้ว

    "Circle the wagons!"
    "Hey! This isn't the wild west!!"

  • @henke37
    @henke37 3 ปีที่แล้ว +1

    Now I want to see how well it deals with fireships.

  • @destruction8946
    @destruction8946 2 ปีที่แล้ว

    wolf: I don't like how that wooden box is looking at me.

  • @terrab1ter4
    @terrab1ter4 3 ปีที่แล้ว

    AoE Devs: "Here you go, a new dlc/patch release!
    Spirit: "Oh boy. It's Christmas time again!"

  • @Drachnyn95
    @Drachnyn95 3 ปีที่แล้ว

    Onagers against hussite wagons is going to be very tricky when the bohemian monks come along. Even with all its bonus damage the mangonel needs 3 shots to finish a hussite wagon. I wonder how well light cav spam is equipped to deal with a full blown monk wagon push.

  • @PGBuysNya
    @PGBuysNya 3 ปีที่แล้ว

    practical box formation POG