OK this is crazy now, i just come from a video about "fatal racing"...where below there was metal jesus himself in the comments, exactly 8 years ago. i stumble over this video and here he is...LGR, exactly 8 years ago.this world is getting smaller and smaller!
I believe I played the shareware/demo of this that came of the Duke Nukem 3D CD-Rom. I played that demo for hours wherever I got it. Thanks for helping relive and discovery the glory days of DOS gaming again. Welcome to TH-cam. I'm re-watching and liking everything you put out.
Didn’t see it mentioned yet but Tei Tenga is the planet DOOM was supposed to be on. It’s still in some of the computer textures and here it is as a playable world in Terminal Velocity ;)
Tom Hall was a designer for both Doom and Terminal Velocity. 'Tei Tenga' was kind of his thing, he originally thought it sounded like a cool name for a star system that would 'fit' in the Aliens universe (Doom was originally supposed to be an Aliens fps but they couldn't get the license).
TV was such an awesome game - one I've wanted to revisit for a while but I was really worried it hadn't aged well and didn't wan to ruin my nostalgic memories. I remember being mindblown by the fact that you could destroy terrain (well, the trees and such), and was always so satisfied by the way everything threw debris. IIRC, this game actually has as "debris" setting, and that's where I first learned the word.
@@Pixelmusement hahaha, sounds fair. I used to play it with an ancient Gravis joystick back when I was a kid. If I were to dive into it today, I'd probably be stuck with keyboard/mouse controls which would still be enjoyable, but definitely not nearly as immersive or fun
I don't think I heard this mentioned, but one of the things that I found impressive was how vast each planet was (or at least appeared to be). I recall flying quite far and still discovering terrain and powerups and such that I hadn't seen before; in fact, I never recall finding an actual end to the world no matter how far I flew. I'm curious if the maps were just that big or if there was some trickery to make them seem that way (I wonder if they used a wraparound or some such). Anyway, I think it was pretty technically impressive for its time.
The maps only feel as big as they are because the landscape polygons are pretty big; the entire landscape is represented with surprisingly little data. On top of that, each world's map is the ENTIRE planet, as in, every level for a world is on the same map, thus why you can find powerups and enemies in the middle of nowhere when you go exploring. As a test, check your coordinates when you find something interesting, then go to those coordinates while in a different level on the same planet. ;)
I like the music and the afterburner of this game very much. I almost played the game just for pressing the afterburner button while listening to the soundtrack. Sweet memory's :)
A game like this that I loved when I was a teenager but have never seen ever since is Sinistar unleashed. It's a Windows game though so not much cop for adg, but I've never seen anyone cover it!
I wish they'd release the source code to this game so that people could make upgraded ports. It'd be awesome to play it with a longer draw distance and higher resolution. Maybe they could fix that tunnel bug, too.
There was a port on Android by Trebuchet Entertainment LLC which has a higher resolution and works well even on an old Samsung Galaxy S6 with higher resolution
Good review! This was one of my all-time favorites as a kid (along with TIE Fighter and also the "sequel" Fury3). In retrospect I still think this a good game (particularly for its time), but I can see now that it lacks in depth in some areas (especially when compared to the greatness of TIE Fighter). But still good enough to go back and play for some fun though (and now it has a legit Android port too!). It was fun playing on my family's PC, a Packard Bell multimedia PC from circa 1993 with a Pentium 60. IIRC it could handle the standard VGA resolution just fine but sometimes struggled with SVGA. A Pentium 150 that my grandpa got a bit later could run it with ease though with everything maxed.
Very late to the party but here goes. LOVED this game but the difficulty spike when you hit the second section was brutal. Loved the rocking sound track from the first section "Ymir". I do remember a invincibility code though for those who want to play and just blow up stuff. "TRIGODS" typed in once you engage in the regular gameplay will give you invincibility. You know that you've got it right when the words "Invincible!" appears on your screen. Have fun!
I think this game is the 3d evolution of the 2d arcade shootemups that were so popular in the 80s. It works both in a first person and a 3rd person perspective. Descent is more like an FPS in a twisted 3d environment. I don't know why there wasn't more of this kind of stuff in later times, it is a pretty simple and straighforward genre , yet it just disappeared (in both its 2d and 3d forms) since the start of the new millenium.
+Klutzly Wurtzly TV was unique in that it was sort of in-between the physics of Descent and a flight simulator. Games like it (and its sequels) did follow suit, but many lack the charm or playability. In terms of games like Descent though, there's several now! Overload is being made by the same guys who made Descent, plus Descent Underground is in the works too! I myself am ALSO working on such a game, though it's gonna be a couple years at least before it's ready to go. :B
I got episode 1 of this off a compilation shareware CD. I remember that in that version, the first few levels were set in a snowscape. The layout was the same as with the registered version, but the game was set in winter. Anyhow it is on my Steam wishlist. I am just waiting for a discount. I remember enjoying it.
There ARE actually snow-themed levels in this game so my guess is there was a texture pack mix-up with the one you had... or maybe it was intentional as a Christmas thing? I should look into that when I get a chance... :o
Man - I definitely played a lot of Hellbender back in the day but I had no idea that it was so similar to other games released previously. I recently found my old Hellbender disc and was hoping to give it a play but i'm concerned about the playability due to it being for old school windows. Maybe I should check this out as an alternative especially if its easily available on GOG
+Travis Beamon The engine used in this game is relatively solid and does not use hardware acceleration, so you should be able to get it working on modern Windows. However, given its age you may need to coax it into working using something like DXWnd. If you look up the fillers I did not too long ago on various Windows sequels to DOS games you can get an idea of how to use that program. :B
Terminal Velocity is a contender for "Fondest Memories of Games I Didn't Really Play". I was enamored by its technical prowess--CPU mixed digital music in an era of OPL FM, smooth 3D CPU graphics pre-Direct3D or Glide, fluid controls--but I probably played it 5-10 minutes at a time and probably a few hours total. Yet I'll call it a cool game while games I played longer might be deemed shit.
Not sure if you meant to not mention it, or if you just wanted to focus on the game itself. (As this is episode 5, early episodes of just about anything usually means that they had an idea standards which changed over time as they made more episodes) But, this game was another that had a floppy version as well as CD. The basic difference was the CD version had cinematic intros for all stages, an extra hidden stage, better graphics settings, better detail to textures, and a few other bonuses. (If these early videos were just your standards and weren't aware, it's fine, not really nit-picking as it's just for facts... overall I love your videos and you pretty much cover all the necessary details of every DOS game I have seen so far, and seriously, nice job. ^_^ ) In the video, you mentioned your version of the game installed DOS-BOX. This is probably an added benefit if you purchased from 3DRealms website today. Also, the original game requires 4 megs of RAM with 8 megs of RAM recommended, not 16, running on a 486 DX/2 66 (DX/4 100 really recommended). Although yes, for a DOS game, the more RAM, the better. I'm not sure why it requires 16 megs as you mentioned, unless they fixed a few bugs in the original game but with the requirement being you needed more RAM to use the added fixes. I definitely know it needs 8 as I still have the original CD version and it even said it right on the jewel case. Mobygames even has a shot showing this. www.mobygames.com/game/dos/terminal-velocity/cover-art/gameCoverId,171290/ Course, if you prefer to use 16 megs or more, don't see the harm, just saying that the original specs were 8 megs. (If this was already mentioned, my apologies or the repeated post)
+CooperTeam Yeah, the original 3D Realms download for this game included DOSBox for easier installing and setting up. The first 15 episodes of ADG are unscripted, so I was kinda having to discuss things as I remembered them and wasn't fact checking myself as well as I should've, though that said, there absolutely IS a 16 MB RAM requirement for this game IF you intended to play with both SVGA graphics AND hi-res textures at the same time. In fact, the help file specifically lays out that 4 MB is the minimum requirement, +4 for SVGA, +8 for Hi-Res Textures. So SVGA with regular textures is 8 MB, VGA with Hi-Res Textures is 12 MB, and SVGA with Hi-Res Textures is 16 MB.
Flashback to kindergarten me just flying around shooting things not knowing what the hell is going on because I don't know English and I have the attention span of a toddler
Wow...8 years since your last comment in this video. Let's change that. Been enjoying your older (but gooder!) videos lately. I wanted to alert you that Terminal Velocity has been re-released on the Switch. I've not played it yet but it's going on my wish list. Not sure if it's been released elsewhere. Have a good one, Kris.
Yeah, there was a new edition posted to Steam a few days ago which I'd been keeping my eyes on, but I haven't bought it yet because I STILL don't have an answer as to if HOTAS joysticks are supported or not, even after contacting the publisher directly. I've also noted that the current license holder, Ziggurat, has kinda been doing this thing where they revive old games which got attention through people on TH-cam like myself, LGR, and others, with only a minimal of effort, so I'm not 100% certain if the new release is worth the cash when the original is still extremely playable AND playable with a HOTAS setup. :P
Man, I had a demo for Hellbender that I think came with a joystick or something I had. That game was WILD. I've been meaning to revisit that one as well, but last time I tried to find it was ages ago, and I couldn't find it anywhere.
I played the shit out of this game practically non stop. Someone could've been crumpling my balls and I wouldn't have noticed as long as I had this game to distract me.
Just finished it, thanks to your video! Still a very fun game, but I really didn`t like level 6 (stupid caves and awful endboss), and level 9 was a little lazy. Anyway, it was totally worth it.
It's going to be amazing having all your video's on here, as I love going on video watching sprees of video's I love, but the layout at pixelmusement won't allow me to watch them all without having to click the next one and there's no way I know to make a playlist. I've already gone through the majority of LGR's video's and i'll now be able to watch yours over and over :D
"You either played Terminal Velocity because you were avoiding Windows 95, or you played Fury 3 because you were into Windows 95" -- I know this is an old video but that line always seemed weird to me. Just it seems more likely you would have played Terminal Velocity because the shareware levels were included with popular games like Duke Nukem 3D, which is how I played it. Also its weird hearing one of the levels is called "Tei Tenga." I associate that name with a Doom WAD (one that attempts to tell an actual story) and the name itself apparently comes from, if I remember correctly, an early concept for Doom's story where it took place on an alien station of that name rather than on the backs of Sailor Mars' pet ravens. Like.... was that kind of info about Doom widely known in 1994, that a game this soon after could make a reference like that? I suppose it could've been mentioned in a magazine or something...
This video was before I started scripting and so I wasn't conveying my thoughts as well as I could've. The line about playing TV or Fury3 depending on your OS was more-so in reference to how people who spoke about one of those two games RARELY spoke about the other, or often didn't even know it was a thing, at least from my experience talking to others about those games. As for Tei Tenga, remember that Id and Apogee weren't exactly unknown to each other; It's very likely Apogee knew about some of Doom's early concepts and when those didn't come to pass they decided to use one of those names for themselves. (Maybe OKed it with Id first? I dunno.)
I don't have _Terminal Velocity,_ I have _Fury^3,_ so I'm only conjecturing. What if, when you pick up an invisibility, the enemies continue to shoot at your last known location, and if you happen to be in the way, you get hit. As an extension of this conjecture, anytime you shoot, you might be providing the enemy an update on your whereabouts; _Descent_ is similar in this respect.
That's actually EXACTLY how it works in the Descent games; That said, this video's so old by this point, and unscripted, that I don't recall where this fits in here?
Hey cool, I never knew about that one! From the looks of it, it's a memory speed test which is estimating exactly how much power can be pushed through the system for generating the graphics; useful to know when you're developing a game so that you don't exceed the limits of what a typical computer would be capable of! :B
Played the TV shareware, and then got the full game as part of PC Gamer's legendary July 2000 Classic Games Collection CD. To be honest, I never really cared much for the game. I did play it through to the end, but it just didn't do it for me, somehow.
Which is fair. This is definitely a game meant to be played with a full-featured flightstick as I remember not really enjoying it that much back when I originally played it as a kid with just the keyboard. :P
@@Pixelmusement I did have a flight stick. Not one of the expensive ones with rudders or whatnot, but a cheap one with maybe 4 total buttons on it including the trigger. TIE Fighter is the game standing out in my memory the most which I used it with.
@@thewhyzer Yeah, later in life I got a Thrustmaster T.Flight X HOTAS joystick and that suddenly made Terminal Velocity a heck of a lot more fun, mainly because having more precise control over your throttle greatly improves how playable the game is! :B
@@Pixelmusement Looking things up, I'm pretty sure in the 90s my flight stick was a Quickshot of some type. I've had another one I forget after that, and my current one, gathering dust in my closet for the past decade or so, is the Logitech ATK3. I just haven't played anything needing it in forever, the Xbox 360 controller seems perfectly fine for my controller needs. Should I ever decide to try playing one of the space combat sims which are also gathering dust in my backlog, I may dig it out... but desk space is at a premium right now.
+ChozoSR388 Although I believe there's an official reason, if I were to just GUESS, I would say invalid memory pointers, invalid linkage of the end of the tunnel to the outside world, missing entries in the texture lists to get old textures swapped out and new textures swapped back in... there could be a bunch of reasons. :B
+Jez This episode is nearly 7 years old and pre-dates me scripting my videos, (started scripting with Episode 16), so it's possible I explained something really badly, but I don't remember and would have to rewatch the entire thing to know what it was! ^_^;
+Krys Karr I'm TECHNICALLY a Sagittarius, which is the opposite of Gemini, but I lead a very opposite kind of life, so Gemini is way more fitting for me. :)
+Sean Lavoie I've literally only played multiplayer ONCE, with the shareware version, and promptly wrote it off as being super-repetitive with no real strategy. :P
@@Pixelmusement I can't believe I missed your reply over 2 years ago. I don't remember how well the multi player worked, but I trust your opinion. Some of the ".wav" files in the file folder can be activated (maybe anytime) by hitting number keys. One file was the weird, but funny "Yeah your mom." I don't think anyone ever mentioned that in any review . . . I haven't checked recently though.
+Sean Lavoie It wouldn't surprise me if no video reviews ever mention the multiplayer, as setting it up to even record footage of it would be a trip and a half with today's tech. :P
I know, right? It saddens me to see where the studio is nowadays.
Found you, Clint!
OK this is crazy now, i just come from a video about "fatal racing"...where below there was metal jesus himself in the comments, exactly 8 years ago. i stumble over this video and here he is...LGR, exactly 8 years ago.this world is getting smaller and smaller!
@@rainasy1766 the magic of the internet ♥️
I played the crap out of this game when I was a kid.
I loved this game when I was younger! My dad had all the good dos games!
I believe I played the shareware/demo of this that came of the Duke Nukem 3D CD-Rom. I played that demo for hours wherever I got it. Thanks for helping relive and discovery the glory days of DOS gaming again. Welcome to TH-cam. I'm re-watching and liking everything you put out.
Didn’t see it mentioned yet but Tei Tenga is the planet DOOM was supposed to be on. It’s still in some of the computer textures and here it is as a playable world in Terminal Velocity ;)
Tom Hall was a designer for both Doom and Terminal Velocity. 'Tei Tenga' was kind of his thing, he originally thought it sounded like a cool name for a star system that would 'fit' in the Aliens universe (Doom was originally supposed to be an Aliens fps but they couldn't get the license).
TV was such an awesome game - one I've wanted to revisit for a while but I was really worried it hadn't aged well and didn't wan to ruin my nostalgic memories. I remember being mindblown by the fact that you could destroy terrain (well, the trees and such), and was always so satisfied by the way everything threw debris.
IIRC, this game actually has as "debris" setting, and that's where I first learned the word.
If you really want to revisit this, make sure you have a HOTAS joystick setup handy, because TV plays WAY better with such a thing! ;)
@@Pixelmusement hahaha, sounds fair. I used to play it with an ancient Gravis joystick back when I was a kid. If I were to dive into it today, I'd probably be stuck with keyboard/mouse controls which would still be enjoyable, but definitely not nearly as immersive or fun
I don't think I heard this mentioned, but one of the things that I found impressive was how vast each planet was (or at least appeared to be). I recall flying quite far and still discovering terrain and powerups and such that I hadn't seen before; in fact, I never recall finding an actual end to the world no matter how far I flew. I'm curious if the maps were just that big or if there was some trickery to make them seem that way (I wonder if they used a wraparound or some such). Anyway, I think it was pretty technically impressive for its time.
The maps only feel as big as they are because the landscape polygons are pretty big; the entire landscape is represented with surprisingly little data. On top of that, each world's map is the ENTIRE planet, as in, every level for a world is on the same map, thus why you can find powerups and enemies in the middle of nowhere when you go exploring. As a test, check your coordinates when you find something interesting, then go to those coordinates while in a different level on the same planet. ;)
I like the music and the afterburner of this game very much. I almost played the game just for pressing the afterburner button while listening to the soundtrack. Sweet memory's :)
Very nice "walkthrough" and review. Almost teases to me to install this game after so many years :) Thx
A game like this that I loved when I was a teenager but have never seen ever since is Sinistar unleashed. It's a Windows game though so not much cop for adg, but I've never seen anyone cover it!
I wish they'd release the source code to this game so that people could make upgraded ports. It'd be awesome to play it with a longer draw distance and higher resolution. Maybe they could fix that tunnel bug, too.
There was a port on Android by Trebuchet Entertainment LLC which has a higher resolution and works well even on an old Samsung Galaxy S6 with higher resolution
Good review! This was one of my all-time favorites as a kid (along with TIE Fighter and also the "sequel" Fury3). In retrospect I still think this a good game (particularly for its time), but I can see now that it lacks in depth in some areas (especially when compared to the greatness of TIE Fighter). But still good enough to go back and play for some fun though (and now it has a legit Android port too!). It was fun playing on my family's PC, a Packard Bell multimedia PC from circa 1993 with a Pentium 60. IIRC it could handle the standard VGA resolution just fine but sometimes struggled with SVGA. A Pentium 150 that my grandpa got a bit later could run it with ease though with everything maxed.
Very late to the party but here goes. LOVED this game but the difficulty spike when you hit the second section was brutal. Loved the rocking sound track from the first section "Ymir". I do remember a invincibility code though for those who want to play and just blow up stuff. "TRIGODS" typed in once you engage in the regular gameplay will give you invincibility. You know that you've got it right when the words "Invincible!" appears on your screen. Have fun!
Remember this game being part of a CD containing Duke Nukem 3D. Short but fun.
Wacky Wheels, Realms of Chaos, Rise of the Triad, and Terminal Velocity I think were all included on the Duke3D disc. Loved those demos lol
Superb Game, i could play it for hours.
Glad you mentioned the similarity to Fury³! I was wondering about that.
This game was AWESOME back in the day!
I think this game is the 3d evolution of the 2d arcade shootemups that were so popular in the 80s. It works both in a first person and a 3rd person perspective. Descent is more like an FPS in a twisted 3d environment. I don't know why there wasn't more of this kind of stuff in later times, it is a pretty simple and straighforward genre , yet it just disappeared (in both its 2d and 3d forms) since the start of the new millenium.
+Klutzly
Wurtzly TV was unique in that it was sort of in-between the physics of Descent and a flight simulator. Games like it (and its sequels) did follow suit, but many lack the charm or playability. In terms of games like Descent though, there's several now! Overload is being made by the same guys who made Descent, plus Descent Underground is in the works too! I myself am ALSO working on such a game, though it's gonna be a couple years at least before it's ready to go. :B
This soundtrack defined my youth
Remember playing the hell out Fury 3 (The weird Microsoft branded version of the game) as a kid.
+Robster881 Fury3 is actually a completely different game, just happens to use the same engine and has the same style of gameplay. :B
It is some upgrade from Amiga 500. We were moving from Amigas to PC back then.
~13:20 Wait...Tei Tenga? Well, Doom, you gave that one planet to another game!
I got episode 1 of this off a compilation shareware CD. I remember that in that version, the first few levels were set in a snowscape. The layout was the same as with the registered version, but the game was set in winter.
Anyhow it is on my Steam wishlist. I am just waiting for a discount. I remember enjoying it.
There ARE actually snow-themed levels in this game so my guess is there was a texture pack mix-up with the one you had... or maybe it was intentional as a Christmas thing? I should look into that when I get a chance... :o
Some fun facts, this same company would later develop Monster Truck madness. They were a real whiz developing nice 3d games for DOS and later Windows.
Damn, I remember this from back in the day!
Man - I definitely played a lot of Hellbender back in the day but I had no idea that it was so similar to other games released previously. I recently found my old Hellbender disc and was hoping to give it a play but i'm concerned about the playability due to it being for old school windows. Maybe I should check this out as an alternative especially if its easily available on GOG
+Travis Beamon The engine used in this game is relatively solid and does not use hardware acceleration, so you should be able to get it working on modern Windows. However, given its age you may need to coax it into working using something like DXWnd. If you look up the fillers I did not too long ago on various Windows sequels to DOS games you can get an idea of how to use that program. :B
This games was nicknamed as Tyrian 3D among my friends.
i miss this great game it was a blast reminds me of crimson sky very good flight controls
would be nice to see the wepons as you describe them...
i enjoyed this, i remember playing the shareware version of this game over and over. is this series still being made?
Heres hoping for a remake
Terminal Velocity is a contender for "Fondest Memories of Games I Didn't Really Play". I was enamored by its technical prowess--CPU mixed digital music in an era of OPL FM, smooth 3D CPU graphics pre-Direct3D or Glide, fluid controls--but I probably played it 5-10 minutes at a time and probably a few hours total. Yet I'll call it a cool game while games I played longer might be deemed shit.
Not sure if you meant to not mention it, or if you just wanted to focus on the game itself. (As this is episode 5, early episodes of just about anything usually means that they had an idea standards which changed over time as they made more episodes) But, this game was another that had a floppy version as well as CD. The basic difference was the CD version had cinematic intros for all stages, an extra hidden stage, better graphics settings, better detail to textures, and a few other bonuses. (If these early videos were just your standards and weren't aware, it's fine, not really nit-picking as it's just for facts... overall I love your videos and you pretty much cover all the necessary details of every DOS game I have seen so far, and seriously, nice job. ^_^ )
In the video, you mentioned your version of the game installed DOS-BOX. This is probably an added benefit if you purchased from 3DRealms website today. Also, the original game requires 4 megs of RAM with 8 megs of RAM recommended, not 16, running on a 486 DX/2 66 (DX/4 100 really recommended). Although yes, for a DOS game, the more RAM, the better. I'm not sure why it requires 16 megs as you mentioned, unless they fixed a few bugs in the original game but with the requirement being you needed more RAM to use the added fixes. I definitely know it needs 8 as I still have the original CD version and it even said it right on the jewel case. Mobygames even has a shot showing this. www.mobygames.com/game/dos/terminal-velocity/cover-art/gameCoverId,171290/
Course, if you prefer to use 16 megs or more, don't see the harm, just saying that the original specs were 8 megs. (If this was already mentioned, my apologies or the repeated post)
+CooperTeam Yeah, the original 3D Realms download for this game included DOSBox for easier installing and setting up. The first 15 episodes of ADG are unscripted, so I was kinda having to discuss things as I remembered them and wasn't fact checking myself as well as I should've, though that said, there absolutely IS a 16 MB RAM requirement for this game IF you intended to play with both SVGA graphics AND hi-res textures at the same time. In fact, the help file specifically lays out that 4 MB is the minimum requirement, +4 for SVGA, +8 for Hi-Res Textures. So SVGA with regular textures is 8 MB, VGA with Hi-Res Textures is 12 MB, and SVGA with Hi-Res Textures is 16 MB.
the song is Pachelbel - Canon In D Major and there is a adlib version that sounds way better XD
Flashback to kindergarten me just flying around shooting things not knowing what the hell is going on because I don't know English and I have the attention span of a toddler
ah my moms favorite game of all time :D
im more of a tie fighter kiddo.
but still the music in this was awesome.
I played the hell outta this game. Always liked the above-the-land flying genre like Sand Warriors or G-police.
anyone knows end music? i think i heard it in much better quality, but is it from the game?
+Michal Haša Even I'm forgetting where that music came from. I can assure you it's from the game, I just don't remember from WHERE in the game. :P
Wow...8 years since your last comment in this video. Let's change that. Been enjoying your older (but gooder!) videos lately. I wanted to alert you that Terminal Velocity has been re-released on the Switch. I've not played it yet but it's going on my wish list. Not sure if it's been released elsewhere. Have a good one, Kris.
Yeah, there was a new edition posted to Steam a few days ago which I'd been keeping my eyes on, but I haven't bought it yet because I STILL don't have an answer as to if HOTAS joysticks are supported or not, even after contacting the publisher directly. I've also noted that the current license holder, Ziggurat, has kinda been doing this thing where they revive old games which got attention through people on TH-cam like myself, LGR, and others, with only a minimal of effort, so I'm not 100% certain if the new release is worth the cash when the original is still extremely playable AND playable with a HOTAS setup. :P
@@Pixelmusement I had not considered this. Thanks for the heads up.
The "version" (at least when it comes to gameplay) I remember was Hellbender
Man, I had a demo for Hellbender that I think came with a joystick or something I had. That game was WILD. I've been meaning to revisit that one as well, but last time I tried to find it was ages ago, and I couldn't find it anywhere.
Good news everyone! Terminal Velocity is coming back on March 14th!
You can bet that's gonna make it into a filler video in the not too distant future following! ;)
The muzak in this gaem
I played the shit out of this game practically non stop. Someone could've been crumpling my balls and I wouldn't have noticed as long as I had this game to distract me.
Just finished it, thanks to your video! Still a very fun game, but I really didn`t like level 6 (stupid caves and awful endboss), and level 9 was a little lazy. Anyway, it was totally worth it.
It's going to be amazing having all your video's on here, as I love going on video watching sprees of video's I love, but the layout at pixelmusement won't allow me to watch them all without having to click the next one and there's no way I know to make a playlist. I've already gone through the majority of LGR's video's and i'll now be able to watch yours over and over :D
yeah this was super fun with joy stick
Anyone remember the taunts you can use on multi player?
My brother and I had some fun death matches with this game.
Happy 20th anniversary
I have this video game Full and I Liked to played this game. :-)
there's also an android port and i love the mod music in this game
is it related to hellbender
+Hervé De Rinel Yup! Terminal Velocity came first, shortly followed by Fury3, then Hellbender. :B
ah thanks for the info never knew it was a whole sery but i loved the demo
"You either played Terminal Velocity because you were avoiding Windows 95, or you played Fury 3 because you were into Windows 95" -- I know this is an old video but that line always seemed weird to me. Just it seems more likely you would have played Terminal Velocity because the shareware levels were included with popular games like Duke Nukem 3D, which is how I played it.
Also its weird hearing one of the levels is called "Tei Tenga." I associate that name with a Doom WAD (one that attempts to tell an actual story) and the name itself apparently comes from, if I remember correctly, an early concept for Doom's story where it took place on an alien station of that name rather than on the backs of Sailor Mars' pet ravens.
Like.... was that kind of info about Doom widely known in 1994, that a game this soon after could make a reference like that? I suppose it could've been mentioned in a magazine or something...
This video was before I started scripting and so I wasn't conveying my thoughts as well as I could've. The line about playing TV or Fury3 depending on your OS was more-so in reference to how people who spoke about one of those two games RARELY spoke about the other, or often didn't even know it was a thing, at least from my experience talking to others about those games. As for Tei Tenga, remember that Id and Apogee weren't exactly unknown to each other; It's very likely Apogee knew about some of Doom's early concepts and when those didn't come to pass they decided to use one of those names for themselves. (Maybe OKed it with Id first? I dunno.)
I finished this game. ;)
I don't have _Terminal Velocity,_ I have _Fury^3,_ so I'm only conjecturing. What if, when you pick up an invisibility, the enemies continue to shoot at your last known location, and if you happen to be in the way, you get hit. As an extension of this conjecture, anytime you shoot, you might be providing the enemy an update on your whereabouts; _Descent_ is similar in this respect.
That's actually EXACTLY how it works in the Descent games; That said, this video's so old by this point, and unscripted, that I don't recall where this fits in here?
Press ctrl z at the main menu.
I'd love to know what this is.
Hey cool, I never knew about that one! From the looks of it, it's a memory speed test which is estimating exactly how much power can be pushed through the system for generating the graphics; useful to know when you're developing a game so that you don't exceed the limits of what a typical computer would be capable of! :B
Played the TV shareware, and then got the full game as part of PC Gamer's legendary July 2000 Classic Games Collection CD. To be honest, I never really cared much for the game. I did play it through to the end, but it just didn't do it for me, somehow.
Which is fair. This is definitely a game meant to be played with a full-featured flightstick as I remember not really enjoying it that much back when I originally played it as a kid with just the keyboard. :P
@@Pixelmusement I did have a flight stick. Not one of the expensive ones with rudders or whatnot, but a cheap one with maybe 4 total buttons on it including the trigger. TIE Fighter is the game standing out in my memory the most which I used it with.
@@thewhyzer Yeah, later in life I got a Thrustmaster T.Flight X HOTAS joystick and that suddenly made Terminal Velocity a heck of a lot more fun, mainly because having more precise control over your throttle greatly improves how playable the game is! :B
@@Pixelmusement Looking things up, I'm pretty sure in the 90s my flight stick was a Quickshot of some type. I've had another one I forget after that, and my current one, gathering dust in my closet for the past decade or so, is the Logitech ATK3. I just haven't played anything needing it in forever, the Xbox 360 controller seems perfectly fine for my controller needs. Should I ever decide to try playing one of the space combat sims which are also gathering dust in my backlog, I may dig it out... but desk space is at a premium right now.
I wonder why the right tunnel crashes the game...that's a really weird bug.
+ChozoSR388 Although I believe there's an official reason, if I were to just GUESS, I would say invalid memory pointers, invalid linkage of the end of the tunnel to the outside world, missing entries in the texture lists to get old textures swapped out and new textures swapped back in... there could be a bunch of reasons. :B
Ah, I gotcha, yeah.
I remember Hellbender :-)
I still have it :) One of my favorite games, Hellbender.
awesome review..loved this game but the music got a bit repedative...
Erm, you have throttle control with the keyboard too, you just use 2 keys.
+Jez This episode is nearly 7 years old and pre-dates me scripting my videos, (started scripting with Episode 16), so it's possible I explained something really badly, but I don't remember and would have to rewatch the entire thing to know what it was! ^_^;
Weird thinking that Terminal Reality just put out a REALLY awful cash grab of a game when compared to this awesomeness.
I straight up played this in 95. It was cool. not descent cool......
Woah. my name is Krys and I am a Gemini 😐
+Krys Karr I'm TECHNICALLY a Sagittarius, which is the opposite of Gemini, but I lead a very opposite kind of life, so Gemini is way more fitting for me. :)
You didn't mention the multi player taunts. I was hoping to hear: "Ya your mom."
+Sean Lavoie I've literally only played multiplayer ONCE, with the shareware version, and promptly wrote it off as being super-repetitive with no real strategy. :P
@@Pixelmusement I can't believe I missed your reply over 2 years ago. I don't remember how well the multi player worked, but I trust your opinion. Some of the ".wav" files in the file folder can be activated (maybe anytime) by hitting number keys. One file was the weird, but funny "Yeah your mom." I don't think anyone ever mentioned that in any review . . . I haven't checked recently though.
+Sean Lavoie It wouldn't surprise me if no video reviews ever mention the multiplayer, as setting it up to even record footage of it would be a trip and a half with today's tech. :P
I have taken shits that were more influential than this game
Congrats. You must be very popular among your friends.