no idea, I wrote this following arma 3 biki and all it does is run code within 3Den editor, this is not a running mission you could just make a composition for use in zeus that will spawn a trigger and do just that for all units in area
sufficiently, if you disable their AI "path" they won't go anywhere, they change stances as normal, they relay information to commander as normal, it's really up to you, you can always put a trigger that will enable their walking back, they fire weapons competently and hide when shot at, occasionally they may blow themselves up if you give them a launcher and put them in a bad spot. One thing to consider in arma 3 in general is not to put everyone in one group, it taxes the cpu too much, but you already know that.
@@przemysawgraca7893 I thought it was exactly the opposite, no? The more units you have split apart from each other, the more taxing it is on the CPU. Since "Squad Leaders" tax more than regular Infantry. At least, that's what I know? Feel free to correct me :)
@@captainpepe5159 I thought so as well and made giant groups garrisoning whole sections of the base, a big group is reporting to their commander and he gives orders back, this generates huge traffic on radio and it hit my cpu harder than multiple groups, feel free to test that theory
Awesome ! I've been looking for something like this ! Thanks !
Nice!
is this the same as Lambs Task Garrison, or other zeus mods "Garrison" modules?
no idea, I wrote this following arma 3 biki and all it does is run code within 3Den editor, this is not a running mission
you could just make a composition for use in zeus that will spawn a trigger and do just that for all units in area
Wow. This is awesome... How do they react to contact tho?
sufficiently, if you disable their AI "path" they won't go anywhere, they change stances as normal, they relay information to commander as normal, it's really up to you, you can always put a trigger that will enable their walking back, they fire weapons competently and hide when shot at, occasionally they may blow themselves up if you give them a launcher and put them in a bad spot. One thing to consider in arma 3 in general is not to put everyone in one group, it taxes the cpu too much, but you already know that.
@@przemysawgraca7893 I thought it was exactly the opposite, no? The more units you have split apart from each other, the more taxing it is on the CPU.
Since "Squad Leaders" tax more than regular Infantry. At least, that's what I know? Feel free to correct me :)
@@captainpepe5159 I thought so as well and made giant groups garrisoning whole sections of the base, a big group is reporting to their commander and he gives orders back, this generates huge traffic on radio and it hit my cpu harder than multiple groups, feel free to test that theory