RizomUV: User Interface Update 2024

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 120

  • @Motionworks
    @Motionworks 7 หลายเดือนก่อน +12

    Maybe add "Shift" when clicking on other parameter reveal buttons to automatically lock any parameters that are already revealed. This would save having to lock a panel before clicking another reveal button.

    • @RizomUV
      @RizomUV  7 หลายเดือนก่อน +8

      That's not bad at all my friend 🙂👍

    • @Hype3D-dp9fg
      @Hype3D-dp9fg 7 หลายเดือนก่อน +4

      i had the same option in my mind when he started to explain how the "lock" works... would be a nice timesaver

  • @Tahldon-kun
    @Tahldon-kun 4 หลายเดือนก่อน +1

    Hey, thanks for taking the time to go through all of these changes. This helps immensely, especially with how you systematically broke it all down. Seriously, thanks a ton for your work and great job on the presentation.

    • @RizomUV
      @RizomUV  3 หลายเดือนก่อน

      Thank you 🥰

  • @Grezgo
    @Grezgo 6 หลายเดือนก่อน +6

    As for somebody who wanted to try the rizom for first time I feel like with new UI all the tutorials and guides seems to be outdated are you guys going to update the RizomUV Basics playlist to the new 2024 UI ?

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน +1

      Yes

    • @Veritanky
      @Veritanky 6 หลายเดือนก่อน

      @@RizomUV good, because learning from your tutorials is great, but as theres no (or at least i dont know about it) search bar its very hard sometimes to follow them as have to open/check all tabs to try to find what tutorial is telling me about

  • @Karimozoro
    @Karimozoro 2 หลายเดือนก่อน +6

    As a new user, I am struggling a lot with the new UI. So no it is not helpful to have the UI change that much. Every tutorial that I find online is in the old UI and I can't find any of those buttons in the new UI. I still don't know where the geometry in the topocopy button is. If you want to stick to the new UI, please recreate the toturials with the new UI

    • @RizomUV
      @RizomUV  2 หลายเดือนก่อน +1

      " I still don't know where the geometry in the topocopy button is." - I don't really understand this, could you rephrase?
      "please recreate the tutorials with the new UI" - I'm in the process of doing this.

  • @ZodiacII
    @ZodiacII 5 หลายเดือนก่อน +7

    I'm a new artist and and can't find any new A-Z tutorial how this New RizomUV work. All tutorial from the old version. Can you guy please release some new tutorial?

    • @RizomUV
      @RizomUV  4 หลายเดือนก่อน

      We will be updating them soon.

    • @ZodiacII
      @ZodiacII 4 หลายเดือนก่อน

      @@RizomUV I'm waiting here for too long ^^

    • @delic5034
      @delic5034 2 หลายเดือนก่อน

      @@RizomUV Your're taking so long!

  • @cjadams7434
    @cjadams7434 7 หลายเดือนก่อน +3

    this is totally a brand new application as far as I’m concerned well done well done well done!

    • @RizomUV
      @RizomUV  7 หลายเดือนก่อน +1

      Thanks 🙂

  • @crossfiregamepro
    @crossfiregamepro 28 วันที่ผ่านมา +2

    Previously, I had almost everything structured and spread across the whole screen. Now, everything is on the right bar, which makes me endlessly scroll to find the needed option.
    This program serves a specific task, which is working with UVs, and in my opinion, you don't need to hide a lot, and you don't need to prioritize viewport sizes that much.
    Like It's not Photoshop, Maya, or whatever.
    I think when someone buys a program like this, they're probably not new to the industry and will switch between settings/tools a lot. Designing the UI as a toolbox is more suitable than a Swiss knife. I wish you could add an option to use the OG version until you get more feedback and fully polish this.
    Best case scenario is where you can actually drag whole blocks (packing, transform, unwrap, etc.) whatever you want and ability to expand these blocks to get more options.

    • @RizomUV
      @RizomUV  28 วันที่ผ่านมา

      Thanks for the feedback.
      We are still developing and expanding the UI, these are the necessary first steps.

  • @reaktorleak89
    @reaktorleak89 6 หลายเดือนก่อน +2

    Actually you were right, the first time I opened Rizom I was overwhelmed and didn't touch it since. But with this update I'm willing to go back in.

  • @krzysztofgryzka
    @krzysztofgryzka 3 หลายเดือนก่อน +1

    Really great job and awesome presentation. Thank you very much for developing new UI. Rizom UV radically speed up my technical works.

    • @RizomUV
      @RizomUV  3 หลายเดือนก่อน

      That's lovely to hear, thanks!

  • @josebp7282
    @josebp7282 2 หลายเดือนก่อน +4

    I really preffer the old ui, is much easier to work with, the new is worse for new users like me because we are all the time looking for where the things are now, a little bit frustrating. Would be awesome to have the chance to chose which UI we want.

    • @RizomUV
      @RizomUV  2 หลายเดือนก่อน

      We know that change is always painful, but this was absolutely necessary for us to keep adding features without the UI becoming a total mess.
      I'm currently re-recording the "RizomUV basics" tutorial series using the new UI, so that should help.

    • @sungerbob1786
      @sungerbob1786 หลายเดือนก่อน +1

      @@RizomUV we really need new tutorials. thank you.

  • @connorjade5460
    @connorjade5460 หลายเดือนก่อน +2

    I wish we could've goten a search bar too for every settings like in blender

    • @RizomUV
      @RizomUV  28 วันที่ผ่านมา

      Thanks for the feedback

  • @dannymcm26
    @dannymcm26 หลายเดือนก่อน +1

    This looks cool, but I recently purchased the software and noticed that most of the tutorials are now outdated. The latest version appears to be significantly different from the tutorials, making it difficult to follow along. Will updated tutorials be released soon, or should I continue using the 2023 version for now?

    • @RizomUV
      @RizomUV  หลายเดือนก่อน

      I will be remaking the "RizomUV Basics" tutorials soon.

  • @Mukesh-Gutka
    @Mukesh-Gutka 2 หลายเดือนก่อน +3

    Please make a tutorial series for new rizom interface it's hard to follow along with new interface by watching old tutorial.

    • @TheTriexy
      @TheTriexy 2 หลายเดือนก่อน +1

      Yeah that will be nice :)

  • @MB-rg7sc
    @MB-rg7sc 6 หลายเดือนก่อน +4

    The new update has some interesting ideas but having things that were previously available at all times now being hidden behind dropdowns and unfoldable menus is just tedious
    While the initial UI is much cleaner the right side of the screen is now completely filled with way more random stuff that was just fine where it was (like the fill or prevent overlaps toggles)
    Not being able to save the UI is also quite annoying

  • @jaguelo1
    @jaguelo1 4 หลายเดือนก่อน +1

    Thank you, it make sense now.

  • @AdamNakonieczny
    @AdamNakonieczny หลายเดือนก่อน +1

    New UI is great.

    • @RizomUV
      @RizomUV  หลายเดือนก่อน

      Thank you!

  • @GoldenMoonFilms
    @GoldenMoonFilms 2 หลายเดือนก่อน +1

    Please Is there a way to revert to previous UI ? Game developer here, I used your software to pack vehicle models really fast as I got used to it. Now I cant even find basics like align tool. it has slowed my workflow rapidly. If reverting to old UI isnt possible, Could you add this feature ? if not is there a way to download previous build ?

    • @RizomUV
      @RizomUV  2 หลายเดือนก่อน

      There isn't a way to revert to the old UI.
      By the way, anything to do with moving islands, like "aligning" is under the transform tool.
      Yes you can download previous builds, log into your account, go to downloads, and scroll down.

  • @super-six-four
    @super-six-four 6 หลายเดือนก่อน +2

    reeeeally handy and useful update!!!
    in a previous versions windows and tools layout were unsavory and discomfort.
    i wish you to think about the depressive UI color scheme as well. make it more pleasant and saturated, contrast and less dark.

  • @MorrackVL
    @MorrackVL 13 วันที่ผ่านมา +1

    As someone who has been using Rizom for years, I got used to working very fast with the old UI. I dislike minimalistic approaches to UI's and applications, as they usually result in slowing down the process and getting a headache.
    However, I do agree that bringing some options together has more sense (transform options as example). It is just that for me, a lot of the magic of Rizom happens with customizing the behavior of different islands. (grouping, orienting, straightening, Density and so on). The old UI made this very easy and fast and was very intuitive because once I learned what every button does, I became really fast.
    Let me just note I did find all the options I am looking for, but now I just have a very cluttered right side of my screen. And for almost every option I don't have/know the key bind to, I have to move my mouse all the way to the right, scroll a bit, and eventually find the option I need, which is slower (especially on a 4k screen). (I did lock all the options I need, and thank you for making this possible).
    I would have loved if you just enhanced the previous UI a bit. Like for example, if I click a button on the packing settings, and it expands the settings to how they were before and be able to choose which settings to be minimalistic and which not. Or at least make the settings undockable so I can have them as hovering windows that I can dock somewhere else or just keep undocked and use however I see fit. The UI scaling does help a little bit, but I do not think is a viable solution to the cluttered right side of the screen. In fact, I have to scroll more.
    Thank you for your continued contribution to the 3D community as a whole. I really like to see that you want to change things and keep things neat and add more features. Rizom is one of my favorite 3D apps. I really love it. But I believe that the UI could be improved further.

    • @RizomUV
      @RizomUV  13 วันที่ผ่านมา

      This is just a first step, we will continue to improve the UI

  • @marchik3d
    @marchik3d 2 หลายเดือนก่อน +2

    почему инструменты, относящиеся к Transform Tool не появляются когда я нажимаю горячую клавишу Tab? Ведь она включает Transform Tool, теперь приходится закреплять эту панель и постоянно перещёлкивать туда и обратно)

    • @RizomUV
      @RizomUV  2 หลายเดือนก่อน

      That's a good idea! You should join our discord and add this in our feature request channel!

    • @ivanv6400
      @ivanv6400 2 หลายเดือนก่อน

      Интерфейс ужасный... Часто использую Constraints, Pin и пр. теперь нужно только по хоткеям работать или лазить по меню.
      Нужен выбор смены на старый интерфейс или возможность откреплять верхние меню и протаскивать по вьюпорту, как Marvelous D. Многие кнопки стали недоступны без 2-3 кликов.

    • @RizomUV
      @RizomUV  2 หลายเดือนก่อน

      @@ivanv6400 You know you can rip constraints and pins from the dropdown menu, and place them in the panel right?

  • @lebombe8342
    @lebombe8342 6 หลายเดือนก่อน +2

    Very helpful. Thanks

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน

      Thanks for checking out RizomUV 2024!

  • @BongbokCG
    @BongbokCG 7 หลายเดือนก่อน +3

    Wow, Great💙

    • @RizomUV
      @RizomUV  7 หลายเดือนก่อน

      Thanks!

  • @yogiyoboy1926
    @yogiyoboy1926 13 วันที่ผ่านมา

    I really prefer the old UI is there any way I can switch back to the old UI like the option "use legacy UI" in settings so that it can be user choice.

    • @RizomUV
      @RizomUV  12 วันที่ผ่านมา

      No, there is no option to return to the old UI

    • @yogiyoboy1926
      @yogiyoboy1926 12 วันที่ผ่านมา

      @@RizomUV Can we get one in the upcoming updates.

    • @RizomUV
      @RizomUV  12 วันที่ผ่านมา

      @@yogiyoboy1926 - No, we are not returning to the old UI.

  • @qwerty7389
    @qwerty7389 4 หลายเดือนก่อน +1

    I've just learned of your software and I was looking to purchase Rizom (or Headus) very soon, I was looking at purchasing this week, as I'm in serious need of a better UV solution. However, your previous, yet thorough tutorials are based on your old UI layout. I can foresee this as being a HUGE sticking point and an area of massive confusion for new students. Will these tutorials be updated and when? Searching for hidden menus has never been my desired solution, especially if you can't tear away pop-up windows to use on multiple monitors... I have 3 monitors

    • @RizomUV
      @RizomUV  4 หลายเดือนก่อน

      Yes , these videos will be updated.

  • @Михаил-я7у7ф
    @Михаил-я7у7ф 3 หลายเดือนก่อน +3

    Вроде бы хорошие изменения интерфейса, если посмотреть это видео и понять логику. Список групп так вообще крутая штука. Странно, что много негативных комментариев

    • @RizomUV
      @RizomUV  3 หลายเดือนก่อน +1

      I love you 🥰

  • @infectoid666
    @infectoid666 3 หลายเดือนก่อน +3

    Will say a returning user to the software about to buy it, relearning with the new UI and I gotta say from a production standpoint on the software itself, some foresight on not having any real infrastructure to support a major overhaul like that was a huge drop of the ball for whoever made that decision. None of your tutorials are for this UI, so you're forced to spend more time trying to find where the modules even are than actually learning the software's strengths and why to buy it at all. You have to remember that the people using this software come from a background already used to overcomplicated UI's and grew somewhat accustomed to them (maya, max, blender, etc etc). The old UI looked great and straightforward. This new one is convoluted and a disaster. If you're going to change the UI to this degree, have the ability to at least undock the windows entirely or have us decide what -we- think is 'cluttered'. Was on the right track with whoever thought of the ability to click and drag the icons onto the overhead toolbar, too bad the only ones worth putting out that you have access to are the pins.

    • @RizomUV
      @RizomUV  2 หลายเดือนก่อน

      I'm in the process of creating content featuring the new UI, will be with you soon.

  • @AlvarGG
    @AlvarGG 3 หลายเดือนก่อน +2

    Now that I've been using it for months. The update of the UI is still painfull and slows me down. The old one was bad, but this one is bad too. I really like the software, and you guys do a great job hope this ui gets another update in the future that makes it more customizable. Thanks for all 🙏

    • @RizomUV
      @RizomUV  3 หลายเดือนก่อน

      It's a work in progress, and this is just the first step.

    • @AlvarGG
      @AlvarGG 2 หลายเดือนก่อน +1

      @@RizomUV I trust you guys and I'm sure you will deliver an amazing product. Thank you for the hard work. ✊

  • @xdghost1913
    @xdghost1913 หลายเดือนก่อน +2

    UI is much better now and havings these videos helps alot, Thanks

    • @RizomUV
      @RizomUV  หลายเดือนก่อน

      Love hearing that! Thank you!

  • @JoshPurple
    @JoshPurple 6 หลายเดือนก่อน +1

    Great work, Great update and Thank You 🏆🏆🏆🏆😁!

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน +1

      Cheers!

  • @MaximumHorizons
    @MaximumHorizons 5 หลายเดือนก่อน +1

    Cool update, one day working to feel comfortable. But can't find checkerboard texture tiling like in older versions, by pressing page up page down keys. Hellllpme😢

    • @RizomUV
      @RizomUV  5 หลายเดือนก่อน

      It's under the "UV set" attributes, under the section called "Texture scaling"

  • @yungbuttermilch
    @yungbuttermilch 7 หลายเดือนก่อน +2

    Is it a free update for users with maintenance?

    • @RizomUV
      @RizomUV  7 หลายเดือนก่อน +3

      If you have a license that isn't expired, it's all yours 🙂

  • @rovapinov7985
    @rovapinov7985 4 หลายเดือนก่อน

    Please tell me where the "block group location" button went? In version 23 there was an option to block the group's boundaries, but now the group moves to any location

    • @RizomUV
      @RizomUV  4 หลายเดือนก่อน

      I'm sorry but I have no idea what you mean by "block group location" or "block the group's boundaries", what exactly did this button do? and where was in located in 2023?

    • @rovapinov7985
      @rovapinov7985 4 หลายเดือนก่อน

      @@RizomUV This button used to be in "island and groups". It was called "Locked frame". It allows you to lock only the shape and position of a group frame, but elements inside the group can be deformed/repacked.

    • @RizomUV
      @RizomUV  4 หลายเดือนก่อน

      @@rovapinov7985 it's now replaced by trims, have look at the TrimSheet tab, located in the left panel docker

  • @MaximumHorizons
    @MaximumHorizons 5 หลายเดือนก่อน

    Another thing I would like to see in this wonderful piece of software is perhaps some kind of video on how to manage overlapping islands. I often work with a huge amount of overlap (not just repeating parts, but also islands that I place over hidden or dark areas of the model). For example, I can mark an area (not just a rectangular one, but a more custom shape) and automatically pack all the islands I have selected or those that are unlocked, it doesn’t matter. Now it looks like this, I create an Ambient Occlusion Map, and based on its black and white colors I create a mesh. Empty spaces are automatically filled with small items. This is faster than manual assembly if there are more than a hundred parts, but all these transformations also take time, then, when I’ve already unloaded it, check it, bake it AO, and again, can’t fast select all overlapped islands, when I’ve already passed it through the bridge, and saved the scene in any 3D editor.

    • @RizomUV
      @RizomUV  5 หลายเดือนก่อน

      I'm sorry, but I don't really understand what your question is? Are you asking...
      • How do I select overlapping islands?

  • @zayarnaing7496
    @zayarnaing7496 2 หลายเดือนก่อน

    hello, where should I change the duration of tool-tips popping while the cursor hovering on something?

    • @RizomUV
      @RizomUV  2 หลายเดือนก่อน

      You can't, what's the issue?

  • @goncharovpavel4236
    @goncharovpavel4236 6 หลายเดือนก่อน +1

    Hello!
    How can I save specific Margin and Padding values ​​so that they are loaded when the program starts or the Mesh is loaded? I don’t use gaming standards and I don’t need the canonical 32 px on a 4k grid. How can I fix a custom value instead of correcting it every time I load mash?

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน

      @@goncharovpavel4236 hi, have a look at the preferences dialog. Default values can be set there. Be careful however that these default values are set only to meshes that don't have these value set already. It means that you'll see a change only if you load a mesh that has no UVs or UVs not created by RizomUV

    • @goncharovpavel4236
      @goncharovpavel4236 6 หลายเดือนก่อน

      @@RizomUV I watched this dialogue) where are the Margin and Padding settings in it? Please tell me. Thank you!

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน

      @@goncharovpavel4236 - My apologies, I made a mistake. Padding and Margin settings cannot be set as default values. they are set in the main UI.
      Feel free to join our discord and make a feature request: discord.com/invite/UjsFx7Y

    • @goncharovpavel4236
      @goncharovpavel4236 6 หลายเดือนก่อน +1

      @@RizomUV No problem, I was just interested in this option. I joined the channel, I’ll test a new version, I’ll write later)) Thank you for answering the questions.

  • @tahirayd3350
    @tahirayd3350 3 หลายเดือนก่อน

    WHERE IS ORBIT BUTTON IN UV VIEPORT?

  • @GAMERRAZUMNO
    @GAMERRAZUMNO 6 หลายเดือนก่อน

    New interface is much cleaner. Previously I was really overwhelmed with all the clutters and if for some reason I didn't work with the program for some time I always need to returt to your tutorials videos. But, I have a question, it's really annoying me, but why do you have attribute settings on the right side (half of which you use with 3D viewport, which is on the left side) and group panel on the left side (which you use with UV viewport, which is on the right side)? It's like switching between places all over the place. Also, it would be great if I could move or snap the upper panel with UV Sets, Seams, Unwrap, etc, to the right or something, because right now pin functions in Unwrap section located too far away from UV viewport, and when working on UltraWide monitor it's especially feels annoying. Next, I was wondering why I keep selecting faces/edges behind the object and couldn't find the option so here I am looking why it is the way it is, and new approach is much better, reminds me of Fusion360 or something, I don't remember actually, but it would be great for me if I could override the moving options (I'm usually moving mouse from left to right when selecting, so for me it would be great if I could select only faces facing me, and when from right to left then all others).
    Also, about those transitions in the video. With this video and previous it feels dizzy because it's low FPS and too long. If you make this transitions faster and higher FPS it will feel much better.

  • @MatheooPL
    @MatheooPL 5 หลายเดือนก่อน

    It would be nice if the new group tab also displayed already assigned materials names to meshes. You can select by material, but it's hidden in a dropdown menu.

  • @paultsoro3104
    @paultsoro3104 3 หลายเดือนก่อน

    where can I locate the Align Crush?

    • @RizomUV
      @RizomUV  3 หลายเดือนก่อน

      It's now part of the universal align tool

  • @MrAdamJW
    @MrAdamJW 7 หลายเดือนก่อน +4

    This is looking amazing. What an update. ! !
    I guess the only thing is.... Please make the new right-click context menus DARK, or have them match the UI... White just seems so odd compared to the rest of the UI. Nit-picking I know.

    • @RizomUV
      @RizomUV  7 หลายเดือนก่อน

      Thank you!
      You're not Nit-picking at all, as I've already made the same request.

  • @ДмитрийАнатольевич-ш5б
    @ДмитрийАнатольевич-ш5б 5 หลายเดือนก่อน

    Is it possible to remove the menu and just make hotkeys for maya bridge import and export? What commands does the bridge use for export and import?

    • @RizomUV
      @RizomUV  4 หลายเดือนก่อน

      What menu are you referring to?

    • @ДмитрийАнатольевич-ш5б
      @ДмитрийАнатольевич-ш5б 4 หลายเดือนก่อน

      @@RizomUV I meant the interface of the bridge plugin for Autodesk Maya, from the official page of RizomUV (Lightwave3D Bridge). Is it possible to create commands for export/import in Python for Lightwave3D Bridge in order to use them for hot keys or Marking Menu in Maya. Or they are somewhere and I just haven’t found them.

    • @RizomUV
      @RizomUV  4 หลายเดือนก่อน

      @@ДмитрийАнатольевич-ш5б - We don't create or maintain any of the bridges. These are made by independent 3rd party devs. You'll have to ask the creator.

  • @azweinger
    @azweinger 14 วันที่ผ่านมา +1

    Big update, I can't really comment on that, for I need some time to get used to it. It's a pity that 3d mouse support still isn't there. For many, it is an essential piece of hardware streamlining different navigation models of different software.

  • @ubernoob458
    @ubernoob458 7 หลายเดือนก่อน +2

    Love it but I think the monthly price point is still high for hobbyists that love the tool. Indie pricing for a years license something similar to Autodesk 3ds max would be helpful. I think you would appeal to an even larger audience while still retaining your studio users who pay the premium.

    • @RizomUV
      @RizomUV  7 หลายเดือนก่อน

      Are you looking in the right place on our website?
      A perpetual RizomUV license with 12 months of updates is €149.90
      An indie 3DSMax License is €422.05
      🤷‍♂

    • @firekernelcom
      @firekernelcom 6 หลายเดือนก่อน +1

      brah, 149Euro for Perpetual license of industry standart app...... it's not similar to 3ds max it's perpetual and it's cheaper. Rizom have great price

  • @vi8799
    @vi8799 5 หลายเดือนก่อน

    At first I liked the interface changes, but after a while I started to notice that I had to repeatedly open and close the same tabs because they no longer fit on the screen at the same time, while having a lot of empty space. Different menus, often with repeated names, are now scattered on different sides of the screen, which causes me confusion.
    If I try to move the vertical border of the tools (right panel), making it narrower, some of the buttons, instead of being reorganized into the next row, are simply removed from the screen. As a result, I am forced to keep this panel as wide as possible, so that the widest row of buttons fits into it. It's just inconvenient, instead of making the interface cleaner, I'm forced to waste space on empty panels.

    • @RizomUV
      @RizomUV  5 หลายเดือนก่อน

      You realise you can lock panels so you can keep the ones you want to view on screen right?
      In regards to your second issue, do you happen to have a low resolution screen?

    • @vi8799
      @vi8799 5 หลายเดือนก่อน

      @@RizomUV 1. Yes. All the buttons I needed previously fit the entire screen in height, now they don't. You've increased the amount of empty space on each shelf, the height of the header, and so on.
      2. I have full hd screen tablet + 4k (200% or so scaling) setup so basicaly they look the same in terms of icons/button size. The height of the entire right panel is now determined by the widest shelf, because otherwise the buttons fall outside the screen and cannot squeeze like in blender or be reached or moved in any way except by making the panel wide enough. At the same time, most of the other shelves are half empty and cannot be filled.
      Most of these problems would be solved by a manual editing for each shelf, like in Zbrush, where any button can be placed anywhere. I don't use half of the buttons anyway, some of them have hotkeys. I'd rather make one big custom shelf with all buttons I need, and hide the rest.
      The previous interface was a bit button-heavy, but it was functionally simple and had everything I needed. Now it's overloaded with "buttons to access buttons".

    • @RizomUV
      @RizomUV  5 หลายเดือนก่อน

      @@vi8799 - Could you join our discord? discord.com/invite/UjsFx7Y
      Chat will be more immediate, plus we can share images.

  • @super-six-four
    @super-six-four 6 หลายเดือนก่อน

    is it tablet friendly?

  • @barashkavet
    @barashkavet 11 วันที่ผ่านมา

    👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎

  • @leiyan3118
    @leiyan3118 6 หลายเดือนก่อน +1

    Since they have all been made into dropdown menus, why can't dropdown menus automatically pop up like Blender when the mouse pointer hovers? This is very necessary in heavy UV work! I hope that the suggestions can be adopted in future updates. Thank you!

    • @leiyan3118
      @leiyan3118 6 หลายเดือนก่อน +1

      In versions before 2024, icons that users may or may not use were placed outside, causing the UI to look crowded. In the 2024 version, some high-frequency functions actually require multiple clicks to be found, so The UI design of this software has taken two extremes. I personally believe that if a foldable menu is used, it is best to be able to automatically pop up the foldable menu when the cursor hovers (the duration of hovering can be set by the user). Or, like C4D, users can DIY the position of icons themselves, allowing them to put their commonly used items together

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน

      @@leiyan3118 thanks for the feedback. Yes this can be done. To be 100% clear, you mean what by drop down menu? The icon that displays multiple icon choices like the one to select the texture on the viewport bars?

    • @leiyan3118
      @leiyan3118 6 หลายเดือนก่อน

      @RizomUV Yes, your understanding is completely correct

    • @leiyan3118
      @leiyan3118 6 หลายเดือนก่อน

      @@RizomUV In versions before 2024, icons that users may or may not use were placed outside, causing the UI to look crowded. In the 2024 version, some high-frequency functions actually require multiple clicks to be found, so The UI design of this software has taken two extremes. I personally believe that if a foldable menu is used, it is best to be able to automatically pop up the foldable menu when the cursor hovers (the duration of hovering can be set by the user). Or, like C4D, users can DIY the position of icons themselves, allowing them to put their commonly used items together

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน

      @@leiyan3118 can you contact Remi on our discord. We did something that you may try. We would like you to confirm that we answer your request before going further dev

  • @paultsoro3104
    @paultsoro3104 3 หลายเดือนก่อน +3

    Too many buttons to click. Because of this update, you should have a button to switch to the legacy UI. The new UI slows my workflow by 60%.

    • @RizomUV
      @RizomUV  3 หลายเดือนก่อน +2

      Remember, you can drag buttons out of the dropdown menus and place them on your panels 🙂

  • @arejustpolygons8890
    @arejustpolygons8890 6 หลายเดือนก่อน

    I think rizom needs a similar pack by material just like PackMaster for some companies workflow is a most,

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน +2

      We already have that, for quite some time now 🤷‍♂

  • @qp_fa
    @qp_fa 6 หลายเดือนก่อน

    Hi. I want to know what is the difference between VS and RS ? I've read on your website but can't imagine :/ Can u guys pls explain more ?
    And I think that we should have a custom function for bring the old UI back :D I like the old one

    • @RizomUV
      @RizomUV  6 หลายเดือนก่อน +1

      Virtual Spaces = Your model / UVs are going to end up in a Virtual Space (rendering, game engine)
      Real Space = Your UVs are going to be brought into the real world (think laser cutting guides, manufacturing)
      Regarding the UI, we're not bringing the old one back.

  • @vavegrine
    @vavegrine 9 วันที่ผ่านมา

    ok its now unusable unless you make custom binds to every function you need, cuz otherwise you will need to constantly switch between all these tabs. bruh

  • @soujirooda7989
    @soujirooda7989 5 หลายเดือนก่อน

    why is it that when I set a texel density on a shell then use pick density on said shell it gives a different texel density all of a sudden.

    • @RizomUV
      @RizomUV  5 หลายเดือนก่อน

      we fixed the issue, check if you run the last update

  • @unintendedxp
    @unintendedxp 6 หลายเดือนก่อน +6

    terrible terrible terrible update. everything is mass. couldnt find anything. its something like start from zero. Thanks god, algorithm still same so there is no feature about that. only terrible interface and uv sheets. no need... 2023 is still best of the best on UV editing.

  • @KhymenkoOleksandr
    @KhymenkoOleksandr 5 หลายเดือนก่อน +4

    They just buried such a good program. For me it died with this update. It's a pity.

  • @saimonsobolev8796
    @saimonsobolev8796 8 วันที่ผ่านมา

    give people the opportunity to return to the old interface. This is just terrible, there's nothing more to say