As a big Banjo-Kazooie/Tooie fan who jilted N&B on release, no one's ever truly convinced me to give this game another shot until now. Gonna head to my local game store to see if I can find a copy asap, great video!
And most of the same media praising NINTENDO for Zelda’s ‘unique’ mechanic elements, were the same reviewers slamming Banjo Kazooie Nuts and Bolts for having it in their game.
@@iwavrQwpX4uB39nilBlQ not really. It’s a really shallow analysis. It was likely a coincidence, but either way TOTK managed to use it in a way that made the game much more engaging and fun.
I never noticed because I never played much of Nuts and Bolts, but it's really eye opening to see how unlocking extra parts serve the same functions as Banjo and Kazooies abilities from previous games.
I couldn't agree more with your comparisons. Nuts and Bolts was the first game that came to mind when I started messing with the building mechanics in ToTK.
You can tell Nintendo misses working with Rare, they'd probably be bought like next level games if it wasn't for the stamper brothers halting Nintendos slow buying of shares to demand they be bought outright.
Rare was going under, they needed to be bought, remember that Microsoft was not Rare's first choice, but Activision saw the state of the studio and canceled its agreement, forcing Rare to return to Microsoft's proposal, it was even said that they were surprised that Microsoft did not take opportunity to renegotiate the deal, as Rare was in a more desperate situation. And Nintendo probably didn't buy the company because it knew about the problems, Rare was their partner when it lost some of its best developers to the crunch.
Its so good to find videos that appreciate Nuts n Bolts, not just that but understanding where Rare came from when they decided to make it a Banjo-Kazooie game, it was one of the best games I ever played when I decided to give it a chance 3 years ago.
I played Nuts and Bolts for the first time in 2010 and I loved it. It was different than kazooie and tooie but they kept the humor and the music was still good too. I also didn't mind the building mechanic as much because I managed to beat the game with just building 3 different vehicles. So for me that gameplay change compared to the older banjo games wasn't even that drastic to me. I wish more people would have given it a chance because by then we would have already seen a sequel.
I believe the true hate the game received was from it changing from nintendo to Xbox, the fanbase was already kinda feeling the change. I believe it would have been diferently perceived if if launched in a Nintendo console. Also, more transparent marketing
man its refreshing to see some praise for nuts and bolts. ive loved the game ever since i first played it way back in 2008, and while i understand how badly people want more of the same old Banjo, N&B was a great break from the mold
I was one of those initially annoyed at the Nuts & Bolts reveal, but watched some videos leading up to release showing off the building, and it wound up being the reason I got a 360. I loved it and have been singing its praises ever since. There was one mission where you had to use a prebuilt vehicle powered only by sails to climb a spiraling course filled with obstacles. I found it really annoying, so I hopped out of the car, turned the sails to point up, and... it worked. It gave the vehicle enough vertical force to let me just fly to the goal and easily clear the TT time. That's one of my most memorable moments I've ever experienced in a game, made me feel like a genius to think outside the box like that. The freedom you had to solve challenges in BotW actually reminded me a lot of Nuts & Bolts. Other games with those kinds of systemic elements tended to be immersive sims like Deus Ex and Dishonored, games where the world and your goals were created to be, well, immersive. Whereas BotW and Banjo both offered overtly video-gamey challenges to overcome, encouraging you to push the systems in more ridiculous ways. So it's funny how TotK wound up doing a vehicle building thing. I feel like Banjo's a better vehicle building game since you have more control over your vehicle. Whereas TotK only has forward, backwards, left, and right, Banjo also has accelerate, brake, and 3 face buttons. Plus its challenges are all specifically designed for vehicles. TotK's vehicle building is arguably more flexible in the sense that it's not limited to a grid. But it's a worse vehicle building game because it isn't a vehicle building game. It's an open world action-adventure game where building vehicles is an option. Anyway, both are great and Banjo really deserves a second chance.
As soon as I saw the building mechanic in the TotK trailer, I knew people were going to make comparisons to Nuts & Bolts. It's a shame N&B never really caught on, but I guess people just weren't ready yet for a game with such open ended puzzle solving. It'd probably be more popular if Rare made something like it nowadays!
I'm really interested to try this game now. I'd like to play what's basically a vehicle based platformer, I also like having to build your own solutions (no matter how bad I'm at it, I really like Kerbal Space Program). So Nuts and Bolts might be a game I love. I do think it's worth saying I'm not interested seeing vehicle building that advanced in Zelda. I'm really enjoying the scrappy and improvisational way of building solutions in that game, which Breath of the Wild kinda lost after its opening hours (although I still am in the opening hours of Tears of the Kingdom) when pushing around rocks and such stopped being that effective.
Using creative vehicle designs to get to areas I wasn't "supposed to get to yet" in Nuts and Bolts was some of the most fun I think I've ever had in a video game. It's definitely not a 3d platformer, and I do wish we got more of those, but I'm very glad we got this game. N&B is a game I forgot how much I loved, but I thinking back on it, was certainly one of my favorites from the 360-era. It's essentially what I always wanted from a Lego game. Also, I think the comparison to ToTK is very accurate. Keep up the good videos!
I loved Banjo-Kazooie growing up, but I never gave Nuts & Bolts a chance, much of the online discourse convinced me it wasn't worth trying. I dunno if this game is necessarily for me, but it's clear that it's a pretty cool game for what it is.
A game that came out in the wrong time. A game that came out ahead of its time. Such a shame. Looking at it now, maybe it is time to give Nuts & Bolts what it deserves. Shame my 360's wireless internet is subpar.
so glad you made this 🙏 Never had an xbox so wasn’t able to play Nuts and Bolts growing up, but always thought the response was over exaggerated. Seemed like a perfectly good game with a really neat customization element. Definitely would have been received better in a post-Minecraft world.
Nuts & Bolts' biggest issue was playing it on a CRT with that tiny text in 2008. Otherwise I think it's a fine game that I tried to love, but couldn't because I prefer the old Banjos. I'll revisit it eventually, but no promises about liking it, I don't particularly enjoy vehicle-based objective gameplay usually. Playing the new Zelda, it's easily the parts I like the least (That and exploring my inventory every time I need a special arrow).
@@iwavrQwpX4uB39nilBlQ believe me, it wasn't enough when it released. They might have put out an update or something, but I did not have the gumption to plug my 360 to the internet back then. It was a different time... 😅
"Nuts and Bolts had a much quieter scene taking place over the pre-HD era of TH-cam" In that respect, then, Nuts and Bolts has a lot in common with the PS2 hidden gem Graffiti Kingdom- except replace building the most unique and creative vehicles with creating the best-looking monstrosities using a character creator that is both archaic and robust at the same time. That might be a game worth covering on this channel, come to think of it! 🤔 The things people have made in that game are something else.
It's definitely worth your time, as well as its predecessor Magic Pengel, which is less platforming and more a psuedo-card battler that still requires you to make crude 3D characters. Also fun fact: Charles Martinet voices an antagonist in that game, I kid you not.
Finally someone gets it. So many Banjo fans are too busy pouting (that it’s something different than another inferior 3d mario game they have nostalgia for) to ever give it a fair shot. This is not only the best Banjo game with the most heart and soul by a mile, but the best game Rare will likely ever make.
You brought up a really good point with the gestalt thing. I find it pretty reductive when people say things like "it's not an [insert franchise] game." I get that yeah, the core mechanics are different, but I feel like there's more to a franchise than just its expected mechanics, and deviations should be allowed to exist, within reason. Obviously consistency and listening to the fans are important, but Nuts & Bolts has always felt like a genuine Banjo game to me, despite its significant mechanical deviation from the rest of the franchise. When looked at as a whole, with the gestalt of its world-building and atmosphere, I think it fits right in with its elder N64 siblings. And I say this as someone who has grown to kind of adore N&B, but still prefers the N64 titles.
I played Nuts and Bolts and while I didn’t hate it, I definitely felt the game was annoying to complete challenges, boring to explore, and a chore to play. The problem with N&B is the "create a vehicle" segment got old fast and depending on your commitment could take a long time for each new mission. TotK however, does it much better by making the creation bite sized and easy to understand and fun to play around with. I never found making things in N&B to be fun, it was more of a chore.
I remember getting this and messing around with it! I never played Banjo and Kazooie as a kid so never felt the disappointment, even if I never beat it
I didn't get a chance to play Nuts and Bolts until literal years after it released. I'd heard enough though to correct my expectations. Banjo-Kazooie is one of my favorite N64 games. One of my favorite collect-a-thons at that. So I went in with proper, if not low, expectations. Overall the game is fine. I have problems with the size of some of the worlds in comparison to how little you do in them during each Act. How few enemies are around in those places to make up for it. That being said it still has that humor I loved from BK and BT. Still has much of that personality attached. I think my current opinion isn't likely to shift much. It is a fun time, but I wish it was either an original game unattached to the franchise or that it came after more "true" Banjo-Threeie. Because of the long wait and the fear the game/series died upon MS's purchase the backlash isn't shocking in hindsight. Especially with the new mechanics not being shown right away. Had this been a spin-off or a fourth game (fifth if we count Grunty's Revenge) it would had been received better I think.
Oh wow, this is a very fun analysis! I recently did a video about Zelda and Nuts & Bolts as well, it's cool to see your different (and super in-depth!) approach. Good stuff 😊👍
N and B was a fun game, I just think it shouldn't have tried to be "the return of banjo." It is a fun building game starring Banjo, and it would've been a lot more successful if people were made more aware of that and we had a more traditional banjo game before it.
I was playing nuts and bolts in the months before the TOTK trailers came out so when they did I was like, what the actual fuck???? You're telling me they just made Zelda nuts and bolts???
I've been a fan of Rare ever since receiving Donkey Kong Country, but I never bought a Microsoft console, out of bitterness over the buyout. I did go 50/50 with a friend on a used copy of N&B for his 360, and we discovered how fun it was. Glad to see the game getting some more positive attention a decade and a half later.
In other news, Blizzard copied Wizards Of The Coasts homework, Shadowrun copied Cyberpunks homework, and all first person shooters have been copying their work off a mirror. I know it's all painfully obvious, but I thought I'd mention it for clarity.
I didnt absolutely hate Nuts & Bolts when I played it on my new Xbox 360 in 2008, but it didn't leave me wanting. I enjoyed making the vehicles, but the game lacked so much *character* from the N64 games. The worlds had an interesting aesthetic, but they were sprawling and empty, and only served as hubs for instanced challenges which utilized portions of it for specific purposes. Cruising around the open world felt pointless as there were no secrets to uncover, no characters to encounter. Enemies were pointless. Even the returning characters felt devoid of the presence they once had. Why is every denizen of Showdown Town either a rhino or a pig? What even *is* Showdown Town? It's like a limbo between a place in Banjo's world and an alternate dimension where Banjo-Kazooie is just a game, yet it's not the real world - and this weird omnipotent realm is inhabited solely by pigs and rhinos... and an assortment of BK characters who are real but also game characters? They just moved in? That said, the music was amazing. I still like to listen to the orchestrated arrangement of Spiral Mountain and imagine what could have been.
Sorry I rambled so long without even discussing the vehicles. That system was good, really! My point is it was poorly served by the game built to contextualize it. I wish they would make a sequel to this with a better world to explore, or that someone else would rip it off wholesale. TotK does not really scratch the itch for me, as I'm early in and making very basic constructs, as I'm more interested in just opening up the map and exploring, and my Zonai device pool is too precious to waste by just messing around at this time.
I meant to say it *did* leave me wanting, but if I edit now the heart will go away and I don't want to mess with your post interaction like that. Good video! You're right that it's a fun and robust building system. My one problem is the steep learning curve. I picked the game up about 9 or 10 years later to try and finally beat the game on my original save, but I forgot my way around the build interface, what parts I had and what they do, etc. I may need to start fresh one day.
I would love to just sit down and play nuts and bolts. problem is I dont want to buy an xbox 360 just for one game. thats pretty silly. nuts and bolts looks fun
Nuts & Bolts Tooie please. I think another possible narrative is that Nintendo saw the ways players were making wild stuff in BOTW and abusing the physics engine and decided to indulge those impulses. Which means players were always wanting Nuts & Bolts. I apologize to Rare on behalf of all gamers.
you: "Banjo kazooie nuts and bolts isnt a banjo-Kazooie game" me: "explain the stop and swop crates, or banjo saying: 'this might add an item in our nuts n bolts adventure!' when you collect an egg in one of the many levels!'
I don't blame rare for nuts and bolts,I blame microsoft,they're the ones that bought rare and killed the franchise and even if nintnedo did copy microsoft's homework,then why did tears of the kingdom do a billion times better? oh that's right it's cause nintendo actually cares about their games and doesn't kill off their own franchise like microsoft does so they took microsoft's crappy idea and made it a billion times better and said this is how you really do it and not kill your franchise afterwards,microsoft you better be watching and taking notes >:(
You are blaming the literally most innocent ones. Microsoft never touched the franchise and it was entirely Rare's own idea and NOT MS to make this game...and also any other game they have released since the buyout. It was Nintendo who didn't want to keep Rare because they didn't care about the studio in their last years before the buyout so Rare was in financial trouble because their games barely sold. And because of that they asked MS and Activision to buy them, the former had more money. Without MS, Rare would have been bankrupt or had way less creative freedom from Activision. You should THANK them instead. They saved Rare. The 'MS ruined Rare' nonsense is just nothing but Nintendo fanboyism.
nuts and bolts' concept was great, but the insulting story, jank physics, pointless hub world, lack of variety in missions/ mission grading and use of the banjo kazooie characters kinda made it fall flat. imagine if it was a blast works game, that would have been GREAT! edit: or Pro am: nuts and bolts, starring timber tiger and the other diddy kong racing characters that never had their own game.
Remember for years how people mindlessly parroted JonTron and others and acted like Nuts and Bolts was a *TRAVESTY AGAINST NATURE?* Then when Nintendo builds upon Nuts and Bolts' blueprint, everyone hails it as genius. I think TotK is wonderful, but lets stop acting like Nuts and Bolts was a bad game. It had faults, yeah, but much like TotK, it offered SO MUCH freedom and creativity when tackling its various challenges.
nuts and bolts still sucks though, physics are jank, showdown town is annoying and pointless, and the story is like a teen titans go episode where they insult the critics for 11 minutes.
@@masonasaro2118 Yeah, the phisics are kinda jank but when you build a good and stable vehicle that controls fine and is perfectly made for a challenge then it is just a minor issue. I don't know how showdown town is annoying and pointless because I think it is the best hubworld in the whole series because it is the only one that isn't linear, brings you to the worlds you want to go quickly and rewards you a lot for exploring it. Besides, Banjo games never really had a good story.
Nuts and Bolts isn’t the game that Banjo fans wanted, but it’s the game they deserved
Nope, it's the game we just... got
@@Dizzula and deserve.
@@BrochachoTheBro
The game we...observed.
@@BBWahoo Deserved
@@BrochachoTheBro
Why must we deserve such punishments!?
As a big Banjo-Kazooie/Tooie fan who jilted N&B on release, no one's ever truly convinced me to give this game another shot until now. Gonna head to my local game store to see if I can find a copy asap, great video!
God speed!
And most of the same media praising NINTENDO for Zelda’s ‘unique’ mechanic elements, were the same reviewers slamming Banjo Kazooie Nuts and Bolts for having it in their game.
And?
@@callinater6133 bias
@@iwavrQwpX4uB39nilBlQ not really. It’s a really shallow analysis. It was likely a coincidence, but either way TOTK managed to use it in a way that made the game much more engaging and fun.
“likely a coincidence”? I didn’t realise you were joking until I read that.
Mario has been jumping for over 35 years.
I never noticed because I never played much of Nuts and Bolts, but it's really eye opening to see how unlocking extra parts serve the same functions as Banjo and Kazooies abilities from previous games.
I couldn't agree more with your comparisons. Nuts and Bolts was the first game that came to mind when I started messing with the building mechanics in ToTK.
You can tell Nintendo misses working with Rare, they'd probably be bought like next level games if it wasn't for the stamper brothers halting Nintendos slow buying of shares to demand they be bought outright.
Rare was going under, they needed to be bought, remember that Microsoft was not Rare's first choice, but Activision saw the state of the studio and canceled its agreement, forcing Rare to return to Microsoft's proposal, it was even said that they were surprised that Microsoft did not take opportunity to renegotiate the deal, as Rare was in a more desperate situation.
And Nintendo probably didn't buy the company because it knew about the problems, Rare was their partner when it lost some of its best developers to the crunch.
Its so good to find videos that appreciate Nuts n Bolts, not just that but understanding where Rare came from when they decided to make it a Banjo-Kazooie game, it was one of the best games I ever played when I decided to give it a chance 3 years ago.
Bad piggies is basically Nuts & bolts in 2D
Bad Piggies is pretty great!
I played Nuts and Bolts for the first time in 2010 and I loved it. It was different than kazooie and tooie but they kept the humor and the music was still good too. I also didn't mind the building mechanic as much because I managed to beat the game with just building 3 different vehicles. So for me that gameplay change compared to the older banjo games wasn't even that drastic to me. I wish more people would have given it a chance because by then we would have already seen a sequel.
I believe the true hate the game received was from it changing from nintendo to Xbox, the fanbase was already kinda feeling the change. I believe it would have been diferently perceived if if launched in a Nintendo console. Also, more transparent marketing
man its refreshing to see some praise for nuts and bolts. ive loved the game ever since i first played it way back in 2008, and while i understand how badly people want more of the same old Banjo, N&B was a great break from the mold
I'm really glad that Bottles got over being dead. I only learned that today, as I never played N&B.
he came back at the end of tooie, didn’t he?
Bottles got revived by the end of Tooie.
what an incredible progression for nuts and bolts from the starting point of "nuts and bolts is bad game because it isn't like banjo kazooie"
I was one of those initially annoyed at the Nuts & Bolts reveal, but watched some videos leading up to release showing off the building, and it wound up being the reason I got a 360. I loved it and have been singing its praises ever since.
There was one mission where you had to use a prebuilt vehicle powered only by sails to climb a spiraling course filled with obstacles. I found it really annoying, so I hopped out of the car, turned the sails to point up, and... it worked. It gave the vehicle enough vertical force to let me just fly to the goal and easily clear the TT time. That's one of my most memorable moments I've ever experienced in a game, made me feel like a genius to think outside the box like that.
The freedom you had to solve challenges in BotW actually reminded me a lot of Nuts & Bolts. Other games with those kinds of systemic elements tended to be immersive sims like Deus Ex and Dishonored, games where the world and your goals were created to be, well, immersive. Whereas BotW and Banjo both offered overtly video-gamey challenges to overcome, encouraging you to push the systems in more ridiculous ways. So it's funny how TotK wound up doing a vehicle building thing.
I feel like Banjo's a better vehicle building game since you have more control over your vehicle. Whereas TotK only has forward, backwards, left, and right, Banjo also has accelerate, brake, and 3 face buttons. Plus its challenges are all specifically designed for vehicles.
TotK's vehicle building is arguably more flexible in the sense that it's not limited to a grid. But it's a worse vehicle building game because it isn't a vehicle building game. It's an open world action-adventure game where building vehicles is an option.
Anyway, both are great and Banjo really deserves a second chance.
As soon as I saw the building mechanic in the TotK trailer, I knew people were going to make comparisons to Nuts & Bolts. It's a shame N&B never really caught on, but I guess people just weren't ready yet for a game with such open ended puzzle solving. It'd probably be more popular if Rare made something like it nowadays!
I'm really interested to try this game now.
I'd like to play what's basically a vehicle based platformer, I also like having to build your own solutions (no matter how bad I'm at it, I really like Kerbal Space Program). So Nuts and Bolts might be a game I love.
I do think it's worth saying I'm not interested seeing vehicle building that advanced in Zelda. I'm really enjoying the scrappy and improvisational way of building solutions in that game, which Breath of the Wild kinda lost after its opening hours (although I still am in the opening hours of Tears of the Kingdom) when pushing around rocks and such stopped being that effective.
Using creative vehicle designs to get to areas I wasn't "supposed to get to yet" in Nuts and Bolts was some of the most fun I think I've ever had in a video game. It's definitely not a 3d platformer, and I do wish we got more of those, but I'm very glad we got this game. N&B is a game I forgot how much I loved, but I thinking back on it, was certainly one of my favorites from the 360-era. It's essentially what I always wanted from a Lego game. Also, I think the comparison to ToTK is very accurate. Keep up the good videos!
Thank you!
I loved Banjo-Kazooie growing up, but I never gave Nuts & Bolts a chance, much of the online discourse convinced me it wasn't worth trying. I dunno if this game is necessarily for me, but it's clear that it's a pretty cool game for what it is.
A game that came out in the wrong time. A game that came out ahead of its time. Such a shame. Looking at it now, maybe it is time to give Nuts & Bolts what it deserves. Shame my 360's wireless internet is subpar.
so glad you made this 🙏 Never had an xbox so wasn’t able to play Nuts and Bolts growing up, but always thought the response was over exaggerated. Seemed like a perfectly good game with a really neat customization element. Definitely would have been received better in a post-Minecraft world.
It's the hoot!
Banjo Kazooie, The BEST Game Series Ever
Don't say dumb lies bro, Nintendo obviously copied Bad Piggies
Nuts & Bolts' biggest issue was playing it on a CRT with that tiny text in 2008. Otherwise I think it's a fine game that I tried to love, but couldn't because I prefer the old Banjos.
I'll revisit it eventually, but no promises about liking it, I don't particularly enjoy vehicle-based objective gameplay usually. Playing the new Zelda, it's easily the parts I like the least (That and exploring my inventory every time I need a special arrow).
there's an option in the settings to make the text bigger haha
@@iwavrQwpX4uB39nilBlQ believe me, it wasn't enough when it released. They might have put out an update or something, but I did not have the gumption to plug my 360 to the internet back then. It was a different time... 😅
Now they want to PATENT the Nuts and Bolts mechanics 😂😂😂😂
"Nuts and Bolts had a much quieter scene taking place over the pre-HD era of TH-cam"
In that respect, then, Nuts and Bolts has a lot in common with the PS2 hidden gem Graffiti Kingdom- except replace building the most unique and creative vehicles with creating the best-looking monstrosities using a character creator that is both archaic and robust at the same time.
That might be a game worth covering on this channel, come to think of it! 🤔 The things people have made in that game are something else.
Haven’t heard of that! I’ll check it out
It's definitely worth your time, as well as its predecessor Magic Pengel, which is less platforming and more a psuedo-card battler that still requires you to make crude 3D characters.
Also fun fact: Charles Martinet voices an antagonist in that game, I kid you not.
Finally someone gets it. So many Banjo fans are too busy pouting (that it’s something different than another inferior 3d mario game they have nostalgia for) to ever give it a fair shot. This is not only the best Banjo game with the most heart and soul by a mile, but the best game Rare will likely ever make.
You brought up a really good point with the gestalt thing. I find it pretty reductive when people say things like "it's not an [insert franchise] game." I get that yeah, the core mechanics are different, but I feel like there's more to a franchise than just its expected mechanics, and deviations should be allowed to exist, within reason. Obviously consistency and listening to the fans are important, but Nuts & Bolts has always felt like a genuine Banjo game to me, despite its significant mechanical deviation from the rest of the franchise. When looked at as a whole, with the gestalt of its world-building and atmosphere, I think it fits right in with its elder N64 siblings. And I say this as someone who has grown to kind of adore N&B, but still prefers the N64 titles.
I played Nuts and Bolts and while I didn’t hate it, I definitely felt the game was annoying to complete challenges, boring to explore, and a chore to play.
The problem with N&B is the "create a vehicle" segment got old fast and depending on your commitment could take a long time for each new mission.
TotK however, does it much better by making the creation bite sized and easy to understand and fun to play around with.
I never found making things in N&B to be fun, it was more of a chore.
Never played nuts and bolts, nor any of the other Banjo-Kazooie games unfortunately. So I don't know much about it.
But this was interesting. Nice.
I remember getting this and messing around with it! I never played Banjo and Kazooie as a kid so never felt the disappointment, even if I never beat it
Me too. I never played a Banjo Kazooie game before I played Nuts and Bolts. I loved building awesome vehicles.
15:08
GAME THEORY: Is KLUNGO YOOKAS BIOLOGICAL FATHER?
I didn't get a chance to play Nuts and Bolts until literal years after it released. I'd heard enough though to correct my expectations. Banjo-Kazooie is one of my favorite N64 games. One of my favorite collect-a-thons at that. So I went in with proper, if not low, expectations. Overall the game is fine. I have problems with the size of some of the worlds in comparison to how little you do in them during each Act. How few enemies are around in those places to make up for it. That being said it still has that humor I loved from BK and BT. Still has much of that personality attached.
I think my current opinion isn't likely to shift much. It is a fun time, but I wish it was either an original game unattached to the franchise or that it came after more "true" Banjo-Threeie. Because of the long wait and the fear the game/series died upon MS's purchase the backlash isn't shocking in hindsight. Especially with the new mechanics not being shown right away. Had this been a spin-off or a fourth game (fifth if we count Grunty's Revenge) it would had been received better I think.
I'v playing nuts and bolts for 7 years... How did I not think about throwing a deep tray over Mr fit during that stupid run challenge
Was so confused at 4 minutes in I thought the video was over lmao
Yeah I could tighten my ad breaks a little better lol
Tears of the kazooie
TOTK is Zelda + rareware-like collect-a-thon + crafting survical + garry's mod :P
Oh wow, this is a very fun analysis! I recently did a video about Zelda and Nuts & Bolts as well, it's cool to see your different (and super in-depth!) approach. Good stuff 😊👍
Thanks! I'll be sure to check out your video in kind :D
N and B was a fun game, I just think it shouldn't have tried to be "the return of banjo." It is a fun building game starring Banjo, and it would've been a lot more successful if people were made more aware of that and we had a more traditional banjo game before it.
Rare said the reason this game exists is because they runout of ideas from platforming Banjo. So they made a spinoff.
I was playing nuts and bolts in the months before the TOTK trailers came out so when they did I was like, what the actual fuck???? You're telling me they just made Zelda nuts and bolts???
Thats what ive been saying sense i seen the gameplay
I've been a fan of Rare ever since receiving Donkey Kong Country, but I never bought a Microsoft console, out of bitterness over the buyout. I did go 50/50 with a friend on a used copy of N&B for his 360, and we discovered how fun it was. Glad to see the game getting some more positive attention a decade and a half later.
From the depths is basically Banjo-Kazooie: Nuts & Bolts on Crack
I believe it's actually just a coincidence, not copying
Nuts & Bolts was awesome! But we need a true Banjo follow up.
Thank you so much.
🫡
Great video man and as a huge Banjo fan I only played a few minutes of Nuts & Bolts but I may give it another go one day 🤘
Commenting for the sake of engagement. I have nothing to add, but for the first time, I see someone selling Nuts and Bolts to me.
In other news, Blizzard copied Wizards Of The Coasts homework, Shadowrun copied Cyberpunks homework, and all first person shooters have been copying their work off a mirror.
I know it's all painfully obvious, but I thought I'd mention it for clarity.
Btw there's a typo in your end screen; "recieve". Anyway nice video!
Huh, how did no one catch this for the past 6 years
THIS IS NOT LEGO ITS MINE CRAFT
Oh Wait No Never Mined
Dragon Quest Did It First
I didnt absolutely hate Nuts & Bolts when I played it on my new Xbox 360 in 2008, but it didn't leave me wanting. I enjoyed making the vehicles, but the game lacked so much *character* from the N64 games. The worlds had an interesting aesthetic, but they were sprawling and empty, and only served as hubs for instanced challenges which utilized portions of it for specific purposes. Cruising around the open world felt pointless as there were no secrets to uncover, no characters to encounter. Enemies were pointless. Even the returning characters felt devoid of the presence they once had. Why is every denizen of Showdown Town either a rhino or a pig? What even *is* Showdown Town? It's like a limbo between a place in Banjo's world and an alternate dimension where Banjo-Kazooie is just a game, yet it's not the real world - and this weird omnipotent realm is inhabited solely by pigs and rhinos... and an assortment of BK characters who are real but also game characters? They just moved in?
That said, the music was amazing. I still like to listen to the orchestrated arrangement of Spiral Mountain and imagine what could have been.
Sorry I rambled so long without even discussing the vehicles. That system was good, really! My point is it was poorly served by the game built to contextualize it. I wish they would make a sequel to this with a better world to explore, or that someone else would rip it off wholesale. TotK does not really scratch the itch for me, as I'm early in and making very basic constructs, as I'm more interested in just opening up the map and exploring, and my Zonai device pool is too precious to waste by just messing around at this time.
I meant to say it *did* leave me wanting, but if I edit now the heart will go away and I don't want to mess with your post interaction like that. Good video! You're right that it's a fun and robust building system. My one problem is the steep learning curve. I picked the game up about 9 or 10 years later to try and finally beat the game on my original save, but I forgot my way around the build interface, what parts I had and what they do, etc. I may need to start fresh one day.
nuts and bolts building mechanics are very similair to kingdom hearts the gameplay function though is very different
Ah yeah! Very similar to the Gummyship
I would love to just sit down and play nuts and bolts. problem is I dont want to buy an xbox 360 just for one game. thats pretty silly. nuts and bolts looks fun
Nuts & Bolts Tooie please.
I think another possible narrative is that Nintendo saw the ways players were making wild stuff in BOTW and abusing the physics engine and decided to indulge those impulses. Which means players were always wanting Nuts & Bolts. I apologize to Rare on behalf of all gamers.
i kid you not, ive been calling tears of the kingdom, "legend of zelda nuts and bolts" since it came out
you: "Banjo kazooie nuts and bolts isnt a banjo-Kazooie game"
me: "explain the stop and swop crates, or banjo saying: 'this might add an item in our nuts n bolts adventure!' when you collect an egg in one of the many levels!'
I did say it was! It's an adventure literally built out of Banjo-Kazooie
@@hotcyder oh, ok. A mishearing on my end. Good to know you cleared it up.
@@Nova_Ghost_Gamer Rare said the reason this game exists is because they runout of ideas from platforming Banjo. So they made a spinoff.
I don't blame rare for nuts and bolts,I blame microsoft,they're the ones that bought rare and killed the franchise
and even if nintnedo did copy microsoft's homework,then why did tears of the kingdom do a billion times better? oh that's right it's cause nintendo actually cares about their games and doesn't kill off their own franchise like microsoft does so they took microsoft's crappy idea and made it a billion times better and said this is how you really do it and not kill your franchise afterwards,microsoft you better be watching and taking notes >:(
You are blaming the literally most innocent ones. Microsoft never touched the franchise and it was entirely Rare's own idea and NOT MS to make this game...and also any other game they have released since the buyout. It was Nintendo who didn't want to keep Rare because they didn't care about the studio in their last years before the buyout so Rare was in financial trouble because their games barely sold. And because of that they asked MS and Activision to buy them, the former had more money. Without MS, Rare would have been bankrupt or had way less creative freedom from Activision. You should THANK them instead. They saved Rare. The 'MS ruined Rare' nonsense is just nothing but Nintendo fanboyism.
nuts and bolts' concept was great, but the insulting story, jank physics, pointless hub world, lack of variety in missions/ mission grading and use of the banjo kazooie characters kinda made it fall flat. imagine if it was a blast works game, that would have been GREAT!
edit: or Pro am: nuts and bolts, starring timber tiger and the other diddy kong racing characters that never had their own game.
Remember for years how people mindlessly parroted JonTron and others and acted like Nuts and Bolts was a *TRAVESTY AGAINST NATURE?*
Then when Nintendo builds upon Nuts and Bolts' blueprint, everyone hails it as genius.
I think TotK is wonderful, but lets stop acting like Nuts and Bolts was a bad game. It had faults, yeah, but much like TotK, it offered SO MUCH freedom and creativity when tackling its various challenges.
nuts and bolts still sucks though, physics are jank, showdown town is annoying and pointless, and the story is like a teen titans go episode where they insult the critics for 11 minutes.
@@masonasaro2118 Yeah, the phisics are kinda jank but when you build a good and stable vehicle that controls fine and is perfectly made for a challenge then it is just a minor issue. I don't know how showdown town is annoying and pointless because I think it is the best hubworld in the whole series because it is the only one that isn't linear, brings you to the worlds you want to go quickly and rewards you a lot for exploring it. Besides, Banjo games never really had a good story.
OK ILL PLAY IT. 😂
Are you actually telling me Rare released a game with Comic Sans
_Comic_ _Sans_
Do we really have to look any further for the reason for its failure
The font was created for these purposes, the use of it in inappropriate places and in an exaggerated way is what made it so annoying.
How do you respond to the idea that Nuts & Bolts is kaka dookie?
I won't take that kind of insult from a Team Fortress 2 fan 😡
@@hotcyder The Engineer could build a better wheely cart than banjo or kazooie!
😮😮😮🙂🙂🙂🎇✨️🎆🎇✨️🎆
You have to understand that nuts and bots is a car game 100% but zelda is like 15% car game
the new zelda game sucks aniway