I can hear the last guy screaming like Yoko Oh No LOOOOOOOL the build description is always my favorite part because you explain things in a way that is concise, clear and easy to understand without skimming detail but only as necessary and always bring to attention things that are nice to take onto account for a better ac but, cool paintjob and even cooler gameplay
the Nachreicher arms actually go well with the Etsujin since their recoil is so low. However I do agree the Kikaku booster has no business being on that build.
2:08 I wanna point something out here, he isn't affected by recoil at all here as 1) huxly doesn't generate recoil, 2) etsujin has in practicallity 0 recoil, it's like 3 or something and on top of that they're burst weapons, so the nacht arms are perfect for etsujin
@@W1Robur I decided that I hate myself and did the math to double check, and nachtreiher has just enough recoil control to handle double etsujin. Double etsujin requires recoil control of about 82 and nachtreiher arms has 87, so it's close but still enough.
Just tested, firing perfectly simultaneously nacht arms just start to miss at effective range on like the last burst. Will miss literally like two bullets during the last or second to last burst at the effective range. Weirdly, had several times where it misses some in the second to last and then is perfect for the last burst Edit: also note that the effective range will be ricocheting anyways, so something you care about would be 30 m closer, and you might not even miss those then.
I haven’t tried double nachts for them, but honestly the etsujins are so low recoil that are we suuuurre they’re hurt that bad by the nachts? Also been a while since I used them tbh. If he had any other smg or something actually auto hell yeah dude’s a fuckin’ nut, but etsujins might be able to keep the first half+ of the clip on target even with those arms since the recoil is so low. Keep in mind, usual recoil calculation doesn’t apply the same because they’re burst weapons. At the same time, being burst they’re gonna be fucked up even more by not firing at the same exact time, and those arms might struggle there.
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I can hear the last guy screaming like Yoko Oh No LOOOOOOOL the build description is always my favorite part because you explain things in a way that is concise, clear and easy to understand without skimming detail but only as necessary and always bring to attention things that are nice to take onto account for a better ac but, cool paintjob and even cooler gameplay
Yeah audio will be better next time
the Nachreicher arms actually go well with the Etsujin since their recoil is so low. However I do agree the Kikaku booster has no business being on that build.
Love the vids bro. I wouldnt mind seeing whiffs in a match and an explanation on how to avoid those. Might make a good teaching moment
2:08 I wanna point something out here, he isn't affected by recoil at all here as 1) huxly doesn't generate recoil, 2) etsujin has in practicallity 0 recoil, it's like 3 or something and on top of that they're burst weapons, so the nacht arms are perfect for etsujin
Fire rate effects recoil more than recoil itself. Etsujin requires higher Rc arms than nacht.
@@W1Robur I decided that I hate myself and did the math to double check, and nachtreiher has just enough recoil control to handle double etsujin.
Double etsujin requires recoil control of about 82 and nachtreiher arms has 87, so it's close but still enough.
@@d0nat136 u right, thought etsujin was 6 recoil for some reason.
@@W1Robur Hard to keep track of all the numbers in this game. If you do that then you're a freak of nature
Just tested, firing perfectly simultaneously nacht arms just start to miss at effective range on like the last burst. Will miss literally like two bullets during the last or second to last burst at the effective range.
Weirdly, had several times where it misses some in the second to last and then is perfect for the last burst
Edit: also note that the effective range will be ricocheting anyways, so something you care about would be 30 m closer, and you might not even miss those then.
For the first part, his arms are fine
Yup I thought etsujin had 6 recoil
Smooth moves bro!!!!
You are not that guy pal.
Hey Buddy
Nnahhhhh💀😭😭😭
Jeshhhhhhh
Bro chilll
he's not your guy, friend
Double Huxley is horrifying if the pilot knows what they're doing, and how to build an ac lolol
Yass, we should do some Bunk 3v3’s.
Magic, Gmoney and I teamed up and had a Bunk Bonanza the other day
Love the paint job
That was some epic fights
Fuckin sick paintjob. Something about it looks familiar.
Yup did my version of the paint Lloyd did for me a few vids back
🎉🎉🎉sup this is Raven VI-II-I
Fella in the first fight would've benefited from the vp46D or vp46S arms better.
I haven’t tried double nachts for them, but honestly the etsujins are so low recoil that are we suuuurre they’re hurt that bad by the nachts?
Also been a while since I used them tbh. If he had any other smg or something actually auto hell yeah dude’s a fuckin’ nut, but etsujins might be able to keep the first half+ of the clip on target even with those arms since the recoil is so low.
Keep in mind, usual recoil calculation doesn’t apply the same because they’re burst weapons. At the same time, being burst they’re gonna be fucked up even more by not firing at the same exact time, and those arms might struggle there.
Is the silent start intended? You usually talk about the build a bit, but It's completly silent except for the game background music
Audio was wacky this recording. Next one will be better
0:02 PC, PlayStation, or Xbox? Because I can’t get that on PC or PlayStation
Playstation. Code should work! I screencapped from the ps5