Is it a bad sign that one of my first thoughts after finishing the game for the first time was "I wonder what Warlock's thoughts would be?" Have I become sheeple? Please respond, I need to know if I should be worried or not
I definitely did not expect this video this soon. I want to play BG3 on my own but before I get through a couple Elden Ring playthroughs, Armored Core 6, FF 7 Intergrade, RE 2 Remake and Persona 3 remake and Hades 2 when it releases, I'll forget everything I've seen in this video.
@@phalamy9180 I had watched 4 of his videos before this: originally an algorithmic suggestion for his jagged alliance 3 vid completely by accident and enjoyed it so much I clicked on the russian mexican (leaving it as ambiguous as it sounds, baby) fallout mod, then the quebecois anarchist fallout tactics mod, then the deus ex total conversion that closed with his disgust at the contemporary state of the 'state' around him and intention to leave before it gets worse. That's a hell of a character arc, and I've been watching for a week and a half.
Well, the game doesn't really do a good job at convincing or incentivizing the player to be evil in the first place. It's all just chaotic murder hobo.
I love how Warlokcracy Dark Urge is a villain...who freed from brainwashing, came to the realization his dad is kind of an imbecile and decides to become classy, successful evil. Perfect.
The fact that a single character (Jaheira), who you didn't expect much of because of her rather shallow previous appearances, persuaded you to change your character from evil to good speaks volumes to the quality of the writing, acting etc.
This is literally how it went for me as well during my 2nd DU playthrough and it surprised me. I'd actually done an almost full evil run as my first DU char in which Jaheira died during the Moonrise assault. I'd only had some hazy memories from my attempts at playing the original 2 games, yet she still managed to make such an impact despite showing so late during BG3. Amazing character.
Something tells me he rushed through the game to release the video asap while the hype for BG3 is still high, and probably didn't even noticed the option to hide the helmets (i know it took me a while on my first playthrough to realise I could hide them). Seeing how he didn't finish Shadowheart's questline, same with Astarion's questline, the "Baldur's Mouth Gazette" questline, didn't even explore that mage tower in Act 3 with all the BiS caster gear, didn't kill the dragon, and so on. So it was all either edited out, or more likely just rushed the main story, and killed half the companions and quest givers to make a video quicker. Was made even more obvious when he said there's another 25 hours left, before he even entered Act 3 lol. Gaming is a job for most of these channels, ain't nobody got time to explore and indulge themselves. But then again, it *was* a Dark Urge playthrough, so who knows.
@BL00DYME55 No. He missed some quests, yes, but that's going in blind for you. If you don't read a wiki or walkthrough you will miss quests. The dragon fight especially was basically impossible for him to find because Wyll wasn't around and there's nothing hinting he even exists without him. And he did finish Shadowheart's quest, he literally shows Viconia in the video. The newspaper quest is so pointless I can't blame him for not showing it. You can't show every meanimgless sidequest in a 75 minute video. The only notable quest he seemingly ignored was Astarion's quest Also wtf was that comment about him spending 25 hours in Act 3? Are you implying that's evidence he tushed it? My first playthrough was around 80 hours, so around 27 hours for each act, and I definitely didn't rush it Also, if he rushed through the game to catch up on hype, why would he have taken 2 months to release this video? The game was released on 3rd of August, this video on 3rd of October. The people that actually rushed to ride the hype released videos on the week of release, not 2 months after
@@BL00DYME55he did a video because he loved it, not because of the hype. He doesn’t like reviewing newer games at all, and only did this one because I bought him it and he knew he had to share his thoughts lol
I find it hard to put into words my unreasonable love for this game. I forgot what it felt like to fall in love and so lose myself in a videogame like this.
A redemption Dark Urge playthrough seems to be one of the best ones you can do. This game is the first isometric RPG I actually played, and I absolutely fell in love with it pretty quickly. I mistakenly chose Dark Urge blindly, without really knowing much about it. Needless to say, I was in for one of the most enjoyable story and gameplay experiences ever. Spoilers ahead I absolutely enjoyed the entire game, even act 3. I really, really liked the idea of trying to suppress the urges, as much as possible (I have a tendency to play the ultra good guy). I also went with cleric for some reason, I thought it would be cool. I am currently thinking of starting a campaign as Karlach, but I also want to do a super evil Dark Urge playthrough at some point
@@fyaunzaun I only kinda agree. I feel like a lot of the time playing evil and going murderhobo gimps your rewards unless you have mods like "vendors drop EVERYTHING when killed" installed. Not to mention, going evil takes away 2 of your companions in exchange for 1.
@@fipipip Not really. Most of the time it's 'get more/better rewards and more content' for being good. Evil almost always gets shafted as the hardest/worst way to play. Which I guess can be a bad thing in a shitty game, which BG3 isn't.
Having just completed a redeemed human durge templar character that hooked up with shadowheart, I feel like it could have been Abit better, I was expecting that I would be under more pressure to not murder someone in certain dialogue scenes if I chose to not do it, it's somewhat there in act 2 but it's completely dropped in act 3. The only thing I can compare it to what I was expecting was something along the lines of the beast of darkness with guts to anyone who knows the berserk series, a mindless monster that seeks to permanently takeover my mind and kill everything in its path, regardless of it being friend, foe or lover. Perhaps I was expecting to much.
20:19 -- I was able to figure this out pretty early on when I picked up on the fact that the Guardian refers to the mind flayers as illithids. I'm pretty sure the only characters in the game that call them that are the giths and the mind flayers themselves. The fact that a disembodied voice asks you to imagine a guardian the moment you get tadpoled, all while singing an entrancing song about how you should totally succumb to the flow and stop resisting, was a pretty big red flag as well. Also, I appreciate the game throwing a pretty good misdirection at you by introducing the Orpheus quest, so you can't be completely certain who the Guardian is even if you do pick up on these details.
Yeah, they did a full 180 from early access. Previously, the line was, "Who do you dream of at night?" and pushed you to use your powers ao they'd have more influence on you and your companions. I'm a bit disappointed they did away with it, but I get to fly and turn into a displacer beast later on so I won't complain.
@@braith117 Yeah, from what I understand, the Dream Visitor from early access and the Guardian from the final release are two completely different characters after the story went through some iteration (which is normal and happens with any game). The Dream Visitor was supposed to be your tadpole communicating with you telepathically. My guess is that the Emperor didn't exist at the time and it was just the chained Orpheus in the prism. To be honest, I like the change. The original twist (if my interpretation is correct and the twist was changed in the first place, that is) would be way too obvious, while with the Emperor you never know what to expect until the very end. Also, it would discourage players from using illithid powers and consuming additional tadpoles, which isn't great from the game design standpoint. Either way, if you really think about it, the Guardian is just the Dream Visitor with extra steps, since the Absolute is manipulating the Emperor (as is revealed at the morphic pool), who is manipulating the player.
And as the Dark Urge's knife strikes for one last time. As the final droplet of blood falls. As the curtain closes on a desolate world. Three words are heard, whispered by scaled lips: "VENGEANCE FOR MODOC"
I actually really love the freedom the game offers, even when it risks trivialising the gameplay (because it is a roleplaying game after all). At the end of Act 2 before it made people hostile towards me and put me into scripted fights, I chose to murder most of the people beforehand while they were still neutral towards me - which made the scripted segments easier . Besides the boss, nobody was granted protection or hidden away in an unreachable location. I think its nice when you're allowed to think outside the box instead of the developers forcing their own ideas of how something should be done, or believing a game must keep a consistence of difficulty.
That was what made Deus Ex so fun, you could rig up a bunch of mines to kill a boss character or just bring a gep gun and blow them to smithereens very anticlimactically.
The game for me is way to casual. No interactions with items, every interaction comes down to either dialogue, or abilities. Simple as that. There is little thinking out of the box with this title. Actually posted up a negative review of it for that exact reason, so I'm not sure what game you are playing but my argument was they don't make you think outside the box, which is one of your points. So either I'm wrong or you are. And considering there is no interaction and limited crafting, clearly you are wrong and talking about another title. All of your points is an oxymoron since your basis for reasoning doesn't exist (Freedom the game offers), there is limited freedom. It's an openworld game, and even then heavily impacted and scaled down. It's no Bg1,2 or Div. Better yet Owlcat would have been better off instead of Larian, as Larian have cunted the formula. The game is heavily trivialized. Only thing you are right about. Again abilities, that's why it's so simple. It's a mongoloids introduction into crpgs.
@@Prof.PwnalotJesus.. Ok.. I literally made one point, not points, which wasn't an oxymoron, and it was a legitimate example of freedom when compared to other games. There's definitely arguments to be made about your claims that there are no interactions between items and there being no freedom, but I don't want to argue with a person who thinks one's opinion and perception of a game is fact and should be shared by everyone. It's not rational.
I never do wholy evil playthroughs because I feel bad. But this game goes so hard in how evil you can be that I'm just... impressed. And horrified. Thanks for showing me what darkness looks like, Warlockracy.
Just fyi, theres a spell called "remove curse", it removes curses, like the one you had on Astarion for the longest time. Also available in scroll form
@@ethanduncan1646 considering that there are plenty of healing options (including a bajillion of potions), that there is a scroll for everything and that a dedicated healer = lower dps = less dead enemies = more damage taken overall, then support clerics (healers) rank among least useful classes in the game. A party of 2 melee warriors and 2 offensive casters deals with problems much more efficiently, takes less damage in the process and requires less healing at the end of combat. For example, my party with a 6/6 Sorcerer Paladin (who mostly casts Smite and occasionally Haste), an Open Hand Monk with 3 levels of Thief Rogue, a Magic Missle focused pure Wizard and a Battle Master pure Fighter can demolish absolutely anything in a turn or two with rarely more than a scratch. The longest boss fight in Act 3 (Raphael) has lasted 3 rounds and the boss was dead midway through turn 2. Shadowheart was joining the party only for her story bits, then went right back to being a benchwarmer.
@@Szoki86 light clerics are good spellcasters, tho with the haste changes from 5e no support class buffs can compete with a sorc's twin haste. Healing in dnd is mostly for picking up downed people. Healing classes big benefit is being able to get someone up just using a bonus action, but in bg3 you can do that on any class by dragging a potion onto the ground and off-hand attacking it, which is really what makes the support role worse off.
@@Szoki86 mf if you think Clerics are underpowered in dungeons and dragons 5e you don't have enough knowledge of the system to be making judgements like this
@@xamotii7988 you are confusing actual 5e with a video game based on 5e. BG3 is not exactly the same and a video game cannot give you as much freedom as playing the source material, nor can it react as well to your plans and actions as a DM can. A video game won't spawn more enemies if the fghts become too easy nor will it stop giving you magical items if you grow too powerful. Unlike DMs, video games are schematic. Video games exist to be won. Are clerics uderpowered in 5e? No, they are invaluable. Are they weak in BG3? Not at all. But are they more useful in BG3 than a purely damage dealing build, like a sorcadin or a fighter/rogue hybrid dual wielding hand crossbows? No. They won't drag you down, they can do some crazy things after all, but they aren't nearly as efficient as some other classes and the fights will be somewhat harder. Once you start playing BG3 without a cleric, you will realize the game never required for you to have one, because it is supposed to be beatable no matter what is your class and what (if any) companions you bring along. I finished all 3 of my tactician playthroughs with more health potions than I could ever need and Shadowheart was a resident benchwarmer (or dead) in all of them. Going from traditional 6 party members down to 4 didn't help clerics either, because it further pushes the need to balance the game around not having a specific class in your active group. This makes cleric-only problems rare and presents pure damage dealers as much more useful to have. Not to mention that haste and greater invisibility are the two best buffs in the game and those lie in wizard's and sorcerer's domain. Tl;dr a cleric is fine, but take a wizard or a paladin instead.
8:10 - Don't even have to kill the Cambion. Shadowheart has a command spell that has a chance of forcing it to drop the sword on the ground for you to yoink. Which is a lot more manageable (especially with savescumming) and a higher difficulty setting.
You can kill her from far away withou trigger an encounter with her, then trigger the event for Wyill to report that indeed you alredy kill Karlach to get the robe, then revive karlach and recruit her 😏
Actually reading that book on thorms room gives you the dialogue options that eventually lead to you being able to skip the 1st phase of the 2nd fight w him through a persuasion check.. if you dont read that book you wont get the option, so yea curious players are awarded w knowledge, but knowledge is power.. reading rainbow🌈
Baldur's Gate 3 reminded me that it's not me who grew up got tired of games, it is modern games which fail to entertain. Since I bought BG 3, I've spent 3 months playing nothing but it, completing the game 10 times in a row within almost 700 hours. It is truly a masterpiece that shines as a beacon of hope in the sea of souless husks that is modern game industry.
Personally, I prefer running a charisma-based Dark Urge (Durge). See, it's so much more entertaining to deceive and persuade people into doing what the Durge wants, so that the Durge can remove obstacles protecting their target for an easier kill. After all, Bhaal is the god of Murder, not the god of fighting. Besides, there's nothing so dangerous as a serial killer who can talk people into letting their guard down before plunging in the knife.
I once created a tiefling bard character who volunteered for the local Harpers in his hometown. I don’t recall said work involving combat against Warlockracy. =P
Its almost depressing knowing that another game of this caliber won't be released for some time, and definitely not by any other company. Like when I finished the game, and I had practically 100%'d it, I just felt a little empty but fulfilled.
Lae'Zel's got a killer arc and is top tier waifu bait for true men and women of culture. On topic though, I gotta say I was reaaaaally impressed with BG3. I tried and failed to get into DOS2, but I wanted to at least give this a shot after a lot of people I at least pretend to respect told me it was good, and surprise! It was really good!
47:55 So, about that, you can heal her if you throw health potions near her. The impact creates a small blue smoke surface that heals anyone that stands on top of it. So you can still heal her, just not give her equipment.
It was late into the run when I realized it was Lae'zel who had been there for me all along. She hammered the Illithid ship captain. she hammered bandits, warriors, mechs, demons, and even demi-gods. But most of all she hammered her way into my heart. I can see why some may fall in love with Shadowheart but I know exactly why Ill stay in love with Bae'zel.
I think your the minority here, I haven't finished the game so no spoilers. Lae'zel is an asshole for some reason, and wants to kill the dude who is imprisoned in the relic that protects us. (I know nothing beyond that) She's done nothing but insult me the whole playthrough and I struggle to fight the urge to kill her. Not the dark urge, just a regular urge to kill the single NPC I actually hate.
@@controlcore1 no, for some reason orin kidnapped her and I let her die because she was literally the one character I did not care about I would have saved anyone else I must say though, through my playthrough i failed about 50% of the dark urge resist checks and that really tanked my affinity with everyone, I didn't get any romance options because they were all in the yellow. Lae'zel was the only one who actually was rude though, everyone else kinda kept to themselves whenever I tried to talk to them I gotta say, the dark urge storyline is absolutely amazing though. Fuckin awesome reveal at the end, finally freed myself of the urge. Had no NPCs to share my freedom with though, I used to be friends with Gale but then I accidentally wiped out everyone at last light inn. Even though I was resisting the urge, it was a lonely path. My teammate romanced karlach and went with her to the hell thing so she didn't explode, I chose to rebuild Baldurs Gate. By myself
Your observation about whimsical larian writing for divinity is spot on i was worried abut this aspect as well before the release since all 3 larian games begin at sunking ship
Funny you should mention Larian making Planescape Torment 2, I was just thinking that they should make Neverwinter Nights 3. The only thing missing from BG3, for me at least, is a Neverwinter Nights-esque toolset to let community modders make infinity content.
I actually want Waterdeep to get a videogame. Though too urban focused but would get a dungeon crawl right under the city. Oh and getting a spotlight on Eilistraee Church dedicated to Drow Goddess version of Drizzt before Drizzt was created and also wholesome (if into nude dance).
Sir, The "we'll be killing them all!" followed immediately by a rock to the head knocking you out of the ship; and your "... but *not* right now" is top tier. You are a brilliant story teller. 😂
The corpse of the god reference is likely from "Neverwinter Nights 2 - Mask of the Betrayer", another set of games of similar genres that are also good and set in the same universe. You climb up Cyric, if memory serves, and have the option to eat whats left of his soul.
It's Myrkul skull in Nwn 2 by the time of Nwn 2 he's dead same as Baal. And there is another sweet reference music theme when you speak with Ketheric in illithid colony is the same or almost the same theme which played when you visited astral plane in Mask of Betrayer and speak with myrkul's skull
A little piece of trivia on EYE since you are going to review it: "Brouzouf" is an actual French slang word, it comes from a Le Monstre (a satirical journal) article that talked about "Brouzoufland", a fictionnal country whose money, the Brouzouf, was going in hyperinflation. It is now used to designate an undetermined amount of money, usually large. You can also use it in place of Euros, like "This cost 400 brouzoufs". I don't think the generations after mine use that word, though :D As for BG3 (SPOILERS AHEAD) I sometimes wonder if the Guardian was not supposed to be the Netherbreain in earlier version of the story, as I think the song "Down the river" would make much more sense if it was the brain trying to lure you with a hot drowess (In my case)
So glad I stumbled upon this comment, because it's first time I see someone to explain what brouzouf is in real life. Thank you. Also, I think EYE is an underdeveloped masterpiece, love the game for the many good concepts I never saw in other games and the gameplay itself, the story was also amazing, but its it just my cupof wacky tea tho, a lot of people hate this game for the exact same things.
Your bg3 theory is half right, from what i read in earlier versions the dream person was to be another thing, where they want you to stay with them forever "down by the river" in paradise. At least from what i remember
Minthara's a lot nicer if you break her out of the mind control she's under. Funny how that works. She is ABSOLUTELY PISSED OFF at the jerks who were mind controlling her though so from that point on your options for them are basically murder, murder, murder or murder.
She's still a Drow though like Viconia she's interesting and has nuance unlike Viconia there isn't a way to "redeem" her she's evil and will always be evil which makes sense to even get her you have to be an evil sob(yes I'm aware you can get her without doing that and keep companions who would otherwise leave but shit will get wonky doing that). I've also heard she's still bugged despite having a hot fix dedicated to fixing her.
This video will bring new comers to warlockracy So let me tell what his channle is all about its about It's about exploring games made a 10 or 20 year's ago and his personality and his accent make the video 10x better This why warlockracy reviews are good they go into every thing about the games and how most of them were made by love from the creators And he isn't afraid to critize these games even if they were universly loved
1:05:11 the best part is because Raphael is a Cambion and not a true devil, the "Die in Avernus, cease to exist" rule doesn't apply, so even if you kill him, he CAN come back as a true Devil. After some liberal torturing from his dad.
Ironically in order to maximize your evil as a dark urge character you actually have to be on the good path for awhile to get access to some of the more evil acts you can do.
I like reading. I don't mind if RPGs get a little long-winded. That said, the Karlach Avernus ending was basically Larian's pitch for the Planescape sequel to me; and I'm here for it.
Wasn't expecting you to cover this, but I'm glad to get your usual extensive take on it. Won't be picking it up myself anytime soon and never got in to BG1/2, but I've been wanting to make sense of the game. Also as usual, you didn't disappoint. I already knew it was horny, infected with brain parasites and making the rest of the AAA industry uncomfortable, but now I know for sure. Thanks, Warlock.
17:50 To answer your question about Shadowhart's artifact : If you don't have her in your party, you probably dismissed her by that point, in which case the artifact teleports to your inventory. (there's special dialogue about this later) If you killed her at the beach, the artifact flies towards you (special cutscene, also ressurrecting her after looting the artifact causes her to be permanently hostile towards you and attack on sight) If you didn't recruit her by that point (by abandoning her in the nautilod, ignoring her at the beach and/or not resting once)... I don't know didn't try this scenario yet. But to hazard a guess the Absolute compels you to obey and you do for a few moments, probably some special cutscene plays and you get control back after some time. This game puts absurd thought into the smallest details, there's a hidden quest where you get to kill a "special" redcap, you can choose to sacrifice one of your companion's soul to get it's favour instead. One of them being Gale which is... very special too, if Gale is sacrificed you get a special ending after 3 days and no, you can't avoid that after comitting to this choice, Gale cannot be ressurrected without his soul.
If you don't have the artifact by the - Absolute forcing you to listen - part of the Goblin Camp, Shadowheart shows up with the artifact. The camp scene was in the early access but isnt in the full release.
Funny you mention the Josh Sawyer should get 120 million to make pillars 3 because just tweeted that like 3 days ago saying he’s “waiting on the call from Microsoft any day now”
@@exilestudios9546 nope they’re still working on that, Avowed isn’t following The Watcher so it’s not considered a true Pillars game. Hopefully it does well enough for Obsidian to get a green light on PoE3 tho
Fun detail: during the Early Access the second character you create wasn't described as a guardian. You were asked "Who do you dream of?" and the character was in a light gown rather than armor, and more forward with romantic advances during early dream visitations. I can only assume playtesters who got the chance to see further acts reacted extremely negatively to the revelation in that context so a change was made.
That or some 20 year old proto cat lady with bright dyed hair complained the the dream lady was sexy so they put the heaviest set of plate armor on the dream visitor
@@tim4330 Are the proto cat ladies with dyed hair complaining about sexy ladies in the room right now? Seriously, you should go play BG3 because it totally lets you make up a guy to be angry at.
The plot changed a lot Originally the "guardian" wasn't the Emperor trying to help but an manifestation of the tadpole seducing you to accept it Also fun fact, originally every character would be an dark urge, but play testers wanted to have an more "good" character that they can control at all times, thus the Tav was made But you can still notice that the Durge is the character you are meant to play
That's interesting... I didn't play any of the betas and still made a sexy lady for my Tav self insert on my first play through thinking it might be some kind of companion that might as well be potential marriage material. The fact you do sort of get the chance to have sex with... it... makes sense now. The people at Larian know their audience.
Lol, I saw the thumbnail and thought, "Oh, did they add body shape 3 and 4 to Dragonborns? Nice!" And then was disappointed that elves are still able to be bigger than my barbarian lizard self.
While hardly mainstream, there have been attempts at reviving the old first-person dungeon crawl style. I'm personally very fond of the Etrian Odyssey series, which started as a homage to WIzardry before developing its own identity. Unfortunately, being Japanese-made games on the Nintendo DS and 3DS, they probably had limited ability to reach fans of their inspiration in the West. Still some of my favorite games, though.
the first 3 Etrian Odyssey got a quiet release to steam recently, I wish more people would talk about and notice the games now that their on PC, while each game has very positive reviews they each only have a few 100 reviews each
Casually dropping hidden lore about Wizardry 9 reminds me of the first time I found out about Mark Blakemore. I saw Grimoir: herald of the winged exemplars during a sale and did a quick google search. I saw he described himself as a modern Neanderthal and just assumed that was a cute way of saying he made retro games. I was no prepared for the rabbit hole I was about to fall into.
Forgotten Realms *is* generic fantasy, at least in the sense it mashed together a couple dozen thematic settings. If, say, you're undecided if you want somewhat Tolkien-esque mystique, Arthurian legends, or a nation of Wizard KGB slavedrives who upsurge their economy by selling magical items by a cartload... good news, Waterdeep, Cormyr, and Thay are about 2 months journey from each other.
You may be correct. I’ve played a few online tabletop adventures set in the Forgotten Realms and I can attest to a few claims of this popular setting being “generic” fantasy. In my experience, this setting draws inspiration from countless mythological and pop-culture sources like a melting pot of all kinds of fantastical creatures and forces of nature. Having said that, I must admit that even my homebrew D&D campaign setting, the Incognitus Multiverse, may be guilty of being a little “generic”, even though my sources of inspiration tend to be more handpicked, if anything.
@@MysteryEzekudeTake it from an RPG veteran, D&D and Forgotten Realms included: it absolutely is generic, but generic doesn't have to mean 'bad', mind you. For example, Dresden Files is this super-generic urban fantasy that's like an old World of Darkness joke[0] made manifest, but it's ludicrously good if players aren't children that can't share the spotlight. Having distinct inspirations and compartmentalized influences is the bedrock of RPGs. Things become generic in a bad way when they either: a) blend all those ideas into this milquetoast, indistinct crap where races are flanderized stereotypes and the party that met in a tavern needs to aid paladin rescue a princess; b) take all that stuff and be subversive just for the sake of it, so elves are your stereotypical stuck-up rich-bitch types... but whoa-eey, a wacky tweest: instead of displaying androgyny, the elven males are so masculine even the nerdy wizards look like Henry Cavill. Forgotten Realms isn't bad. But it definitely is a hodge-podge of ideas executed all-round well, but with its own problems. I'm more of a Mystara fan, though. [0] How many regular mortals from New York do you need to change a lightbulb? - All four of them.
The thing is, I never noticed the era of RPG Death. I was a console gamer during the era in question due to lacking the funds necessary for a computer, so my RPG choices were limited largely to JRPG games. The game where I got acquainted with character choice and consequence wasn't the Baldur's Gate series, but games like Chrono Trigger and The 7th Saga. However, some people are going to argue that those aren't "true" rpgs compared to Planescape, Baldur's Gate, etc. RPGs have, I think, always existed on a kind of sliding scale, due to technical limitations, so that the "true" rpgs could only exist on the PC market with the loosest requirements possible, which honestly limited the audience for them. Things like player agency, choice, and consequence have always been limited by hardware limitations and the developers having to work within those limits. With PCs, those limits can be very flexible, but for consoles, those limitations only change once every few years. But, in a way, those limitations can breed creativity, like how the PS1's limited draw distance required the Silent Hill devs to create the signature fog to hide those limitations from the player. The great RPGs of before were only possible on the PC, but many of them had flaws that may well have been the results of having very loose boundaries on what they could put in and leave out, as opposed to a console game where you have a very limited box to work with regarding how much can fit. Unlimited time, money, staff, and resources with unlimited space to put it into can potentially result in a bland game... like Starfield. Meanwhile, with Baldur's Gate 3, the game's actual budget likely wasn't on the scale of something like Diablo 4, but it resulted in a far more memorable and enjoyable game than D4 was, even before Activision Blizzard started pumping the micratransactions for all they were worth. Ten years from now, people will still be playing BG3. Will anyone even remember D4 by then? Starfield might, due to how easy it'll be to mod, but vanilla Starfield won't have the legs to keep it going on its own. But the JRPG, or the single route limited choices RPG if you prefer, will always have a place in my heart. I mean, yes, you can't make the same kind of meaningful choices as BG3, but the fact that the devs could focus on a single path means that there's more room for spectacle and interesting plot twists because the devs will know exactly where you're going to go and do and see. FF16 is barely an RPG in many ways, but it still manages to be one of the few AAA games that wasn't a total disappointment this year filled with AAA disappointments. I want to think that the umbrella of the term RPG is wide enough to accommodate both BG3 and FF16.
What you didn't mention in this video, perhaps for the best, is the somewhat convoluted quest chain needed to discover the Emperors original identity. And as far as party composition goes i could've done an evil playthrough in Acts 1+2 as Astarion-Shadowheart-Lazael+PC Wizard was the standard party for me till the middle of act 3, except Minsc and Jaehira being quite enjoyable.
My man let us speak a Planescape game by Larian into existence! Great review as usual, this particular playthrough really highlights the spectrum of choices available to the player and what in the meta would be considered "unoptimal" but makes for a more engaging narrative with an evil summabitch that unexpectedly turns away from it towards the end of the game.
I was so happy when I saw this on my timeline. Your idea about Gazprom funding Wizardry 9 is extremely funny and I'll be playing that game in my nightmares from now on.
To absolutely maximize slayer-skin: - 11 fighter for improved extra attack or 3 attacks a turn. - 1 barbarian for an increase of 3 ac via unarmored defense (constitution). - recruit to cast warding bond that waits at camp for an additional 1 to ac. - Bloodlust elixir for 1 extra action per round provided you kill. Even then it would still suck. Being a druid is much better as a wisdom maxed monk can get an additional 5 to ac while wildshaped as an owlbear for a maximum of 22ac with warding bond. The problems with slayer-skin is that its: - once per long rest - underpowered by the time you get it at the cusp of act 3 - its a shitty deathclaw communication ended.
Its somewhat of a tradition in BG for the Slayer form (while super cool) to be completely useless in gameplay. Maybe Jergal is real and game devs are his clerics and followers
Yeah, hard agree. I ended up aborting my own dark urge run because the slayer form, while fun, left me really unsatisfied after playing around with it for a short while. Didn't feel worth losing out on Dammon/most valued or romanced companion/Jaheira, Minsc and the Harpers at all, depending on the choices you make. The unique story bits were a treat, though, very fun to do as your not-first playthrough imo.
Heh. Love that bit of "The Harpers are a group dedicated to fighting me in every game". Just made me smile because The Harpers... well even reading a lot of Forgotten Realms novels where they show up they don't really have any coherent ideology I've tracked. Mostly just "oppose evil". They're the Rebels for the sake of being Rebels in a strange way. Seeking to build nothing or achieve nothing, but only work contrary to others. Which is only slightly less stupid than it sounds to me. Because... well... one of the things I was always fascinated with in D&D is that 'Good' and 'Evil' aren't aesthetic choices from your subjective point of view as it does seem to be in reality. "Good" and "Evil" are as real and physical to their worlds as... Nitrogen or Plutonium is to our world. They are physical things that can be detected, measured, interacted with, etc. It's such a fascinating thing for me because it's so contrary to reality. "Evil" isn't just a case of being socially maladjusted. "Evil" leaves a lingering taint in the world. Something that's invisible to the naked eye, but has a distinct effect like Radiation or Electromagnetism. Source books mention things like how sources of "Evil" basically corrupt everything around them spawning more of itself, propagating until stopped. And similarly "Good" also acts the same way. As does "Law" and "Chaos". It's such a... bizarre concept to ponder. And one that honestly most D&D properties don't really use too much outside of like... things set in Ravenloft.
The vague devotion to balance and incoherent ideology, I just never saw the appeal. It's kind of an elaborate friend's club of powerful people. Ironically I like a lot of the individual members but as a group it always felt hollow.
The Harpers feel less like a coherent group and more of a chess piece to use as the plot dictates. They've been around so long they're basically a part of Faerun. Individuals like Jaheria are great characters but honestly we could do without them I feel and only the lorebeards will get upset they aren't involved.
@@ComicalConqueror I don't think so. I mean part of the fun of Ravenloft, or even when they ported Rokugan into D&D, is playing with that concept. That evil or good (they almost never use Law and Chaos) isn't actually just something where you can say "Well from my point of view the Jedi are evil!". You're in Ravenloft, you do bad things. And the world responds to it as the Dark Powers further twist the dread realms in response. That if you're say a Lawful Good Paladin (as they had to be then) in the Dread Realms you look like someone just lit a bonfire in a dark cave and further twist things away from hopelessness, despair, and darkness to an extent. Or in Rokugan an Obsidian Weapon is a weapon of madness. It's powerful. It can hack through the gristly creatures out there like no tomorrow. But... it's also a source of madness. Always risking exposure. Or Jade being something that purifies the environment around it. That it can even absorb overwhelming sources of evil that might otherwise twist you into some spawn of the pit. There's a lot of fun that can be involved in the concept. I think the reason why people rebel against it at times is mostly because... it asks for consideration. That "What do you mean my player character, who did a villainous thing, actually had an impact on the world in a negative sense?" and such. "What do you mean that unleashing an actual source of evil on the land further made the land evil?". Granted D&D could use more use of the Law-Chaos axis. People throw a fit when it's not included in a list of alignments... but I haven't seen a D&D product really USE Law-Chaos since... the mid 90s with Planescape's Blood War source book? All conflicts and story beats are set in the Good-Evil conflict.
"Goa'uld tries to posess the Antichrist. Doesn't turn out well for the Goa'uld." I love this premise and I love that it is BG3's main 'evil' path. 1:09:05 I didn't catch this the first time 'round, but Withers is continuing the Narrator's paragraph. Baller move, but also staggering in its implications.
SPOILER: It's a damn clever idea to seduce a potential party member you despise and essentially feed her to Baal. Kills her and fulfills your Dark Urge.
I'm currently in the middle of Act 2, and it's awesome how different my playthrough has been than yours. I sided with the tieflings and the druids, rescued Halsin, and killed all the goblins. But I was also forced to kill all the myconids when they attacked me after a single non-threatening dialogue interaction. I've only watched half this video, will have to come back for the rest once I finish the game.
Damn, going to have to pause this till I finish the game myself. IMO your original Baldurs Gate video is your best content to date (looking forward to BG2 and the expansions), and a small part of the reason I picked up BG3 myself. I never really followed the DOS games, or the BG3 development and early access. But when the game released to near universal praise I figured 'what the hell'. As a 5E enjoyer, the game does a truly phenomenal job capturing the experience of playing table top, the narrator especially has the feel of a good GM. Also, unexpectedly and surprisingly the best stealth gameplay I've seen in a good while.
"I... I do not remember your love, Ellesime. I have tried to. I have tried to recreate it, to spark it anew in my memory. But it is gone... a hollow, dead thing. For years, I clung to the memory of it. Then the memory of the memory. And then nothing. The Seldarine took that from me, too. I look upon you and I feel nothing. I remember nothing but you turning your back on me, along with all the others. Once my thirst for power was everything. And now I hunger only for revenge. And... I... Will... HAVE IT!!" - Jon Irenicus
I think it's a bit disengenuous to call Larian AAA, especially in comparison to Obsidian. Remember that for the majority BG3's development Larian was working with 200-250 employees, which is about what Obsidian is working with now. Larian upscaled once early access did so well in the later part of BG3's development. Also, that large budget is in large part due to it's success in early access. Obsidian could do the same thing if it was a half-way decent company and didn't bank it's entire identity on a game that came out almost 15 years ago (of which very few of that team even work there anymore).
6:50 You actually get tons of usage of the simultaneously turns. Any time you have two party members who turns are next to each other you can swap between them
As much as I absolutely LOVE your content, I don’t want any spoilers because this game is so amazing and I just have to experience it for myself the first time. Instead, I’ll going to go watch your Baldurs Gate 1 video and then finish this one after I beat 3… after all I only have about 100 hours left (for this play through) lol
Ohhhh you'd NEVER think the strange lady in your mind that you handbuilt [presumably] to be as sexy as possible, and who is always "protecting" you at the perfect times to show it, is an ILLITHID? CRAZY! IMPOSSIBLE PLOT TWIST!
The gist of the Guardian is immediately very obvious but then again the greater context of the Emperor and his motivations for it are kind of built to be unguessable.
To be fair, Spelljammer came about at a much later date than Forgotten Realms, at a time when the head of TSR was actively fucking with the company and driving them into the ground. One of their writers was given an opportunity to create a Sci-Fi setting and made Spelljammer as a fuck you to the head. As revenge, she only allowed one print run of Spelljammer. To my knowledge, it wasn't until much later when Spelljammer and other settings like Planescape were incorporated into Forgotten Realms.
It is possible to figure out what the guardian is by who are they fighting, the shape of their body indicates their race. So I kinda figured it out by the time the first dream visitor interaction ended
Im a HUGE BG2 fan, I was overlooking this game for a while since I never could get into Larian's previous games, holy shit what a mistake that was. BG3 is really something special, one of those rare sequels to a legendary game that not only does justice to the original but even surpasses it in many ways.
One thing I really appreciate with Baldur's Gate 3 is that it's become a kind of 'water cooler' game: a shared event that everyone can talk about and pick apart in different ways. It's a big-budget title that hit mainstream success, yet still feels born of a tabletop setting for that niche appeal. It's also good-but-not-too-good; there are big problems (Minsc is kind of wasted and Viconia got done dirty, IMO) but the obvious effort in the production makes it hard to outright hate, and the flaws tend to make it entertaining or at least interesting to talk about. We all see basically the same plot, but there are enough little variations, hidden content, and clever combat or puzzle solutions to liven up the discussion. Anyway, excellent video, and props for going Dark Urge right up until Jaheira starts judging you for it. She legit has a strong arc over the series, and they struck a good balance of hitting the nostalgia button but also giving her stuff to do. Storming Moonrise Towers with her had a real 'like old times' feeling to it, and thinking hard about the cast I'm not sure there's any other character I'd have wanted in her place.
Hm, tbh I didn't think it was particularly short. There's plenty of content, but the main quest line could probably use a little more to round things out.
@@Nergalsama01 there is a big, Upper City-sized hole in act 3 that becomes quite apparent once you get there. I wouldn't mind if some of the stuff from Act 3 was moved to another, seperate district - the (Lower) city is almost overfilled with shit to do, and it shows in performance issues.
@@ciaacho1 Yeah, I know about that. Honestly didn't miss another huge city district, though. The Lower City was full enough with stuff as it is, imo. IF Larian ever decide to restore the Upper City, I'd prefer it if they transplanted some Lower City stuff into the Upper City, like Cazador's Palace maybe, or put Gortash into a palace of his own instead of having him hang out in Wyrm's Rock.
Sorry for spoilers, but I needed to play this.
balls hurt gay 3
Is it a bad sign that one of my first thoughts after finishing the game for the first time was "I wonder what Warlock's thoughts would be?" Have I become sheeple? Please respond, I need to know if I should be worried or not
sorry i can't watch and support you till i finish it :c
And we needed YOU to play this 😅
I definitely did not expect this video this soon. I want to play BG3 on my own but before I get through a couple Elden Ring playthroughs, Armored Core 6, FF 7 Intergrade, RE 2 Remake and Persona 3 remake and Hades 2 when it releases, I'll forget everything I've seen in this video.
Didn’t think we’d get this until at least 10 years after the release
Lore +1
When I started playing, I knew I had to get him to play.
That's how long it will take me to finish this game if I don't stop creating new characters every time I finish act 1. Lol
Gives him an excuse to review it again ten years after the definitive version
@@davidgoodwin5095that's literally why I didn't finish this video lol. I'm still wrapping up act 1
Oh no Warlockracy sold his soul to the modern RPG's. Prepare the torches!
To be fair, this is a modern RPG in good old fashioned style. The goodest oldest fashionest of styles.
If he had one from the begining.
Warlockracy turned WOKE!!! 🤬🤬😡😡😡😡
@@ne0nmancerWOKE WARLOCKRACY BE LIKE
GENDEROUT 2 FOR GAY PEOPLE
WHAT'S PRONOUNING ON IN GENDEROUT ONLINE
THE SHE (ANARCHIST GENDEROUT HER)
@@ne0nmancer Always has been.
"Baldurs gate is like a cat you see, we love it, but it is also a murderer"
-Warlockracy 2023
His views are always amazing!
"And down came the claw"
“And that, love, was that.”
The lord of murder shall flourish
For many mouser cats, that is true.
The magic of BG3 is that it actually convinced Warlockracy to not be a chaotic evil murder hobo towards the end of the game, if ever so slightly,
Emphasis on the slightly part
Vengeance for Modoc !
Game writing so good it made Warlockracy himself have a character arc
@@phalamy9180 I had watched 4 of his videos before this: originally an algorithmic suggestion for his jagged alliance 3 vid completely by accident and enjoyed it so much I clicked on the russian mexican (leaving it as ambiguous as it sounds, baby) fallout mod, then the quebecois anarchist fallout tactics mod, then the deus ex total conversion that closed with his disgust at the contemporary state of the 'state' around him and intention to leave before it gets worse. That's a hell of a character arc, and I've been watching for a week and a half.
Well, the game doesn't really do a good job at convincing or incentivizing the player to be evil in the first place. It's all just chaotic murder hobo.
I love how Warlokcracy Dark Urge is a villain...who freed from brainwashing, came to the realization his dad is kind of an imbecile and decides to become classy, successful evil. Perfect.
Sounds like a pretty accurate description of Caine the Dark Father. =P
The fact that a single character (Jaheira), who you didn't expect much of because of her rather shallow previous appearances, persuaded you to change your character from evil to good speaks volumes to the quality of the writing, acting etc.
This is literally the best comment damn dude
This is literally how it went for me as well during my 2nd DU playthrough and it surprised me. I'd actually done an almost full evil run as my first DU char in which Jaheira died during the Moonrise assault. I'd only had some hazy memories from my attempts at playing the original 2 games, yet she still managed to make such an impact despite showing so late during BG3. Amazing character.
I mean it's not really convincing to be evil in this game in the first place... the only evil in the game is just chaotic murderer.
I like how you chose to keep everyone's goofy looking helmets on
Nothing compares to the majesty of the Colovian Fur Hat.
@@CrazyxEnigma Indeed. It's like a gift. A gift from the heavens, even.
Something tells me he rushed through the game to release the video asap while the hype for BG3 is still high, and probably didn't even noticed the option to hide the helmets (i know it took me a while on my first playthrough to realise I could hide them). Seeing how he didn't finish Shadowheart's questline, same with Astarion's questline, the "Baldur's Mouth Gazette" questline, didn't even explore that mage tower in Act 3 with all the BiS caster gear, didn't kill the dragon, and so on. So it was all either edited out, or more likely just rushed the main story, and killed half the companions and quest givers to make a video quicker. Was made even more obvious when he said there's another 25 hours left, before he even entered Act 3 lol. Gaming is a job for most of these channels, ain't nobody got time to explore and indulge themselves. But then again, it *was* a Dark Urge playthrough, so who knows.
@BL00DYME55 No. He missed some quests, yes, but that's going in blind for you. If you don't read a wiki or walkthrough you will miss quests.
The dragon fight especially was basically impossible for him to find because Wyll wasn't around and there's nothing hinting he even exists without him. And he did finish Shadowheart's quest, he literally shows Viconia in the video. The newspaper quest is so pointless I can't blame him for not showing it. You can't show every meanimgless sidequest in a 75 minute video. The only notable quest he seemingly ignored was Astarion's quest
Also wtf was that comment about him spending 25 hours in Act 3? Are you implying that's evidence he tushed it? My first playthrough was around 80 hours, so around 27 hours for each act, and I definitely didn't rush it
Also, if he rushed through the game to catch up on hype, why would he have taken 2 months to release this video? The game was released on 3rd of August, this video on 3rd of October. The people that actually rushed to ride the hype released videos on the week of release, not 2 months after
@@BL00DYME55he did a video because he loved it, not because of the hype. He doesn’t like reviewing newer games at all, and only did this one because I bought him it and he knew he had to share his thoughts lol
"Cinematogrophy in Balder Gates. You know what? We're all gonna make it" is the most unreasonably funny line
Finally, my favorite "small documentary about Videogames I never heard of" TH-camr is back. love you eastern european nerd dad.
And with another small documentary about a Videogame I never heard of.
:P
I can´t (or want) to imagine him as a dad. That would be Baldurs Gare in real life - and he knows that!
I find it hard to put into words my unreasonable love for this game. I forgot what it felt like to fall in love and so lose myself in a videogame like this.
The only recentish game that did that to me is battle brothers.
Check out a game called wartales. I think you may like it.
A redemption Dark Urge playthrough seems to be one of the best ones you can do. This game is the first isometric RPG I actually played, and I absolutely fell in love with it pretty quickly. I mistakenly chose Dark Urge blindly, without really knowing much about it. Needless to say, I was in for one of the most enjoyable story and gameplay experiences ever.
Spoilers ahead
I absolutely enjoyed the entire game, even act 3. I really, really liked the idea of trying to suppress the urges, as much as possible (I have a tendency to play the ultra good guy). I also went with cleric for some reason, I thought it would be cool. I am currently thinking of starting a campaign as Karlach, but I also want to do a super evil Dark Urge playthrough at some point
I played a Dark Urge Druid, wood elf and loved my Redemption story. Romanced Astarion.
@@fyaunzaun I only kinda agree. I feel like a lot of the time playing evil and going murderhobo gimps your rewards unless you have mods like "vendors drop EVERYTHING when killed" installed. Not to mention, going evil takes away 2 of your companions in exchange for 1.
@@fipipip Not really. Most of the time it's 'get more/better rewards and more content' for being good. Evil almost always gets shafted as the hardest/worst way to play.
Which I guess can be a bad thing in a shitty game, which BG3 isn't.
Having just completed a redeemed human durge templar character that hooked up with shadowheart, I feel like it could have been Abit better, I was expecting that I would be under more pressure to not murder someone in certain dialogue scenes if I chose to not do it, it's somewhat there in act 2 but it's completely dropped in act 3.
The only thing I can compare it to what I was expecting was something along the lines of the beast of darkness with guts to anyone who knows the berserk series, a mindless monster that seeks to permanently takeover my mind and kill everything in its path, regardless of it being friend, foe or lover.
Perhaps I was expecting to much.
20:19 -- I was able to figure this out pretty early on when I picked up on the fact that the Guardian refers to the mind flayers as illithids. I'm pretty sure the only characters in the game that call them that are the giths and the mind flayers themselves. The fact that a disembodied voice asks you to imagine a guardian the moment you get tadpoled, all while singing an entrancing song about how you should totally succumb to the flow and stop resisting, was a pretty big red flag as well.
Also, I appreciate the game throwing a pretty good misdirection at you by introducing the Orpheus quest, so you can't be completely certain who the Guardian is even if you do pick up on these details.
Yeah, they did a full 180 from early access. Previously, the line was, "Who do you dream of at night?" and pushed you to use your powers ao they'd have more influence on you and your companions.
I'm a bit disappointed they did away with it, but I get to fly and turn into a displacer beast later on so I won't complain.
@@braith117 Yeah, from what I understand, the Dream Visitor from early access and the Guardian from the final release are two completely different characters after the story went through some iteration (which is normal and happens with any game). The Dream Visitor was supposed to be your tadpole communicating with you telepathically. My guess is that the Emperor didn't exist at the time and it was just the chained Orpheus in the prism.
To be honest, I like the change. The original twist (if my interpretation is correct and the twist was changed in the first place, that is) would be way too obvious, while with the Emperor you never know what to expect until the very end. Also, it would discourage players from using illithid powers and consuming additional tadpoles, which isn't great from the game design standpoint.
Either way, if you really think about it, the Guardian is just the Dream Visitor with extra steps, since the Absolute is manipulating the Emperor (as is revealed at the morphic pool), who is manipulating the player.
i feel like the ilithid thing is not the real twist about that character's identity, lol
@@IEatYourSandwiches yeah. Crazy that there's something more surprising about them
Damn this is some spoilery crap ngl
Narrator: “In lumbering style, you got away with murder.”
Warlockracy: “For the 20th time today!”
This New Vegas mod is fucking crazy
And as the Dark Urge's knife strikes for one last time. As the final droplet of blood falls.
As the curtain closes on a desolate world.
Three words are heard, whispered by scaled lips:
"VENGEANCE FOR MODOC"
I actually really love the freedom the game offers, even when it risks trivialising the gameplay (because it is a roleplaying game after all). At the end of Act 2 before it made people hostile towards me and put me into scripted fights, I chose to murder most of the people beforehand while they were still neutral towards me - which made the scripted segments easier . Besides the boss, nobody was granted protection or hidden away in an unreachable location. I think its nice when you're allowed to think outside the box instead of the developers forcing their own ideas of how something should be done, or believing a game must keep a consistence of difficulty.
That was what made Deus Ex so fun, you could rig up a bunch of mines to kill a boss character or just bring a gep gun and blow them to smithereens very anticlimactically.
Larian prides themselves in putting seemingly needless effort into things that 99.9% of players will never find.
The game for me is way to casual.
No interactions with items, every interaction comes down to either dialogue, or abilities.
Simple as that.
There is little thinking out of the box with this title.
Actually posted up a negative review of it for that exact reason, so I'm not sure what game you are playing but my argument was they don't make you think outside the box, which is one of your points.
So either I'm wrong or you are.
And considering there is no interaction and limited crafting, clearly you are wrong and talking about another title.
All of your points is an oxymoron since your basis for reasoning doesn't exist (Freedom the game offers), there is limited freedom.
It's an openworld game, and even then heavily impacted and scaled down.
It's no Bg1,2 or Div.
Better yet Owlcat would have been better off instead of Larian, as Larian have cunted the formula.
The game is heavily trivialized.
Only thing you are right about.
Again abilities, that's why it's so simple.
It's a mongoloids introduction into crpgs.
@@Prof.PwnalotJesus.. Ok..
I literally made one point, not points, which wasn't an oxymoron, and it was a legitimate example of freedom when compared to other games.
There's definitely arguments to be made about your claims that there are no interactions between items and there being no freedom, but I don't want to argue with a person who thinks one's opinion and perception of a game is fact and should be shared by everyone. It's not rational.
@@Prof.Pwnalot what do you mean no interactions? what do you consider interactions?
I never do wholy evil playthroughs because I feel bad. But this game goes so hard in how evil you can be that I'm just... impressed. And horrified. Thanks for showing me what darkness looks like, Warlockracy.
Just fyi, theres a spell called "remove curse", it removes curses, like the one you had on Astarion for the longest time. Also available in scroll form
Once you realize clerics have spells to counter every debuff Shadowheart will never oeave the party
@@ethanduncan1646 considering that there are plenty of healing options (including a bajillion of potions), that there is a scroll for everything and that a dedicated healer = lower dps = less dead enemies = more damage taken overall, then support clerics (healers) rank among least useful classes in the game. A party of 2 melee warriors and 2 offensive casters deals with problems much more efficiently, takes less damage in the process and requires less healing at the end of combat.
For example, my party with a 6/6 Sorcerer Paladin (who mostly casts Smite and occasionally Haste), an Open Hand Monk with 3 levels of Thief Rogue, a Magic Missle focused pure Wizard and a Battle Master pure Fighter can demolish absolutely anything in a turn or two with rarely more than a scratch. The longest boss fight in Act 3 (Raphael) has lasted 3 rounds and the boss was dead midway through turn 2.
Shadowheart was joining the party only for her story bits, then went right back to being a benchwarmer.
@@Szoki86 light clerics are good spellcasters, tho with the haste changes from 5e no support class buffs can compete with a sorc's twin haste. Healing in dnd is mostly for picking up downed people. Healing classes big benefit is being able to get someone up just using a bonus action, but in bg3 you can do that on any class by dragging a potion onto the ground and off-hand attacking it, which is really what makes the support role worse off.
@@Szoki86 mf if you think Clerics are underpowered in dungeons and dragons 5e you don't have enough knowledge of the system to be making judgements like this
@@xamotii7988 you are confusing actual 5e with a video game based on 5e. BG3 is not exactly the same and a video game cannot give you as much freedom as playing the source material, nor can it react as well to your plans and actions as a DM can. A video game won't spawn more enemies if the fghts become too easy nor will it stop giving you magical items if you grow too powerful. Unlike DMs, video games are schematic. Video games exist to be won.
Are clerics uderpowered in 5e? No, they are invaluable. Are they weak in BG3? Not at all. But are they more useful in BG3 than a purely damage dealing build, like a sorcadin or a fighter/rogue hybrid dual wielding hand crossbows? No. They won't drag you down, they can do some crazy things after all, but they aren't nearly as efficient as some other classes and the fights will be somewhat harder. Once you start playing BG3 without a cleric, you will realize the game never required for you to have one, because it is supposed to be beatable no matter what is your class and what (if any) companions you bring along. I finished all 3 of my tactician playthroughs with more health potions than I could ever need and Shadowheart was a resident benchwarmer (or dead) in all of them. Going from traditional 6 party members down to 4 didn't help clerics either, because it further pushes the need to balance the game around not having a specific class in your active group. This makes cleric-only problems rare and presents pure damage dealers as much more useful to have. Not to mention that haste and greater invisibility are the two best buffs in the game and those lie in wizard's and sorcerer's domain.
Tl;dr a cleric is fine, but take a wizard or a paladin instead.
8:10 - Don't even have to kill the Cambion. Shadowheart has a command spell that has a chance of forcing it to drop the sword on the ground for you to yoink. Which is a lot more manageable (especially with savescumming) and a higher difficulty setting.
Losing Wyll is okay, but disapointing Karlach actually causes me physical pain
trash
Simp
Just kill her so u
get Wylls Robe and then u only gotta deal with him
karlach is the reddit option
You can kill her from far away withou trigger an encounter with her, then trigger the event for Wyill to report that indeed you alredy kill Karlach to get the robe, then revive karlach and recruit her 😏
Actually reading that book on thorms room gives you the dialogue options that eventually lead to you being able to skip the 1st phase of the 2nd fight w him through a persuasion check.. if you dont read that book you wont get the option, so yea curious players are awarded w knowledge, but knowledge is power.. reading rainbow🌈
Baldur's Gate 3 reminded me that it's not me who grew up got tired of games, it is modern games which fail to entertain. Since I bought BG 3, I've spent 3 months playing nothing but it, completing the game 10 times in a row within almost 700 hours. It is truly a masterpiece that shines as a beacon of hope in the sea of souless husks that is modern game industry.
Personally, I prefer running a charisma-based Dark Urge (Durge). See, it's so much more entertaining to deceive and persuade people into doing what the Durge wants, so that the Durge can remove obstacles protecting their target for an easier kill. After all, Bhaal is the god of Murder, not the god of fighting. Besides, there's nothing so dangerous as a serial killer who can talk people into letting their guard down before plunging in the knife.
"Harpers are a secret organization seemingly dedicated to fighting ME"(c)
Truer words have never been said.
they *say* their mission is to fight evil, but. . .
Wait, no, that tracks.
I once created a tiefling bard character who volunteered for the local Harpers in his hometown. I don’t recall said work involving combat against Warlockracy. =P
Its almost depressing knowing that another game of this caliber won't be released for some time, and definitely not by any other company. Like when I finished the game, and I had practically 100%'d it, I just felt a little empty but fulfilled.
Lae'Zel's got a killer arc and is top tier waifu bait for true men and women of culture.
On topic though, I gotta say I was reaaaaally impressed with BG3. I tried and failed to get into DOS2, but I wanted to at least give this a shot after a lot of people I at least pretend to respect told me it was good, and surprise! It was really good!
Bae'Zel top tier
Lae'zel is a good Karen. Weird concept but it works.
-Is racist
-Pushy
-Ignorant and proud of it
@@JoshSweetvaleshe gets better
47:55 So, about that, you can heal her if you throw health potions near her. The impact creates a small blue smoke surface that heals anyone that stands on top of it.
So you can still heal her, just not give her equipment.
It was late into the run when I realized it was Lae'zel who had been there for me all along. She hammered the Illithid ship captain. she hammered bandits, warriors, mechs, demons, and even demi-gods. But most of all she hammered her way into my heart. I can see why some may fall in love with Shadowheart but I know exactly why Ill stay in love with Bae'zel.
I think your the minority here, I haven't finished the game so no spoilers.
Lae'zel is an asshole for some reason, and wants to kill the dude who is imprisoned in the relic that protects us. (I know nothing beyond that)
She's done nothing but insult me the whole playthrough and I struggle to fight the urge to kill her. Not the dark urge, just a regular urge to kill the single NPC I actually hate.
@@whiteboy4045 has your opinion changed as you've played
@@controlcore1 no, for some reason orin kidnapped her and I let her die because she was literally the one character I did not care about
I would have saved anyone else
I must say though, through my playthrough i failed about 50% of the dark urge resist checks and that really tanked my affinity with everyone, I didn't get any romance options because they were all in the yellow.
Lae'zel was the only one who actually was rude though, everyone else kinda kept to themselves whenever I tried to talk to them
I gotta say, the dark urge storyline is absolutely amazing though. Fuckin awesome reveal at the end, finally freed myself of the urge. Had no NPCs to share my freedom with though, I used to be friends with Gale but then I accidentally wiped out everyone at last light inn.
Even though I was resisting the urge, it was a lonely path. My teammate romanced karlach and went with her to the hell thing so she didn't explode, I chose to rebuild Baldurs Gate. By myself
@@whiteboy4045 oh nice! i'm starting my own run (as dirge the durge) because i've heard good things
@@controlcore1 oh my bad dude, I must have spoiled something for you
Your observation about whimsical larian writing for divinity is spot on i was worried abut this aspect as well before the release since all 3 larian games begin at sunking ship
Funny you should mention Larian making Planescape Torment 2, I was just thinking that they should make Neverwinter Nights 3. The only thing missing from BG3, for me at least, is a Neverwinter Nights-esque toolset to let community modders make infinity content.
I actually want Waterdeep to get a videogame.
Though too urban focused but would get a dungeon crawl right under the city.
Oh and getting a spotlight on Eilistraee Church dedicated to Drow Goddess version of Drizzt before Drizzt was created and also wholesome (if into nude dance).
Sir,
The "we'll be killing them all!" followed immediately by a rock to the head knocking you out of the ship; and your "... but *not* right now" is top tier.
You are a brilliant story teller. 😂
The corpse of the god reference is likely from "Neverwinter Nights 2 - Mask of the Betrayer", another set of games of similar genres that are also good and set in the same universe. You climb up Cyric, if memory serves, and have the option to eat whats left of his soul.
good call on the reference, though I think it's Myrkul not Cyric
It's Myrkul skull in Nwn 2 by the time of Nwn 2 he's dead same as Baal. And there is another sweet reference music theme when you speak with Ketheric in illithid colony is the same or almost the same theme which played when you visited astral plane in Mask of Betrayer and speak with myrkul's skull
Warlock definitely knows about Mask of the Betrayer
Watching a number of BG3 reviews, but *this one* was the one I needed.
"tell him true soul!"
"I have never seen this woman before in my life"
Lmao you narration makes everything extra funny.
The background music (i.e. “The Entertainer”) makes his gags all the more hilarious.
A little piece of trivia on EYE since you are going to review it: "Brouzouf" is an actual French slang word, it comes from a Le Monstre (a satirical journal) article that talked about "Brouzoufland", a fictionnal country whose money, the Brouzouf, was going in hyperinflation.
It is now used to designate an undetermined amount of money, usually large. You can also use it in place of Euros, like "This cost 400 brouzoufs". I don't think the generations after mine use that word, though :D
As for BG3 (SPOILERS AHEAD) I sometimes wonder if the Guardian was not supposed to be the Netherbreain in earlier version of the story, as I think the song "Down the river" would make much more sense if it was the brain trying to lure you with a hot drowess (In my case)
So glad I stumbled upon this comment, because it's first time I see someone to explain what brouzouf is in real life. Thank you. Also, I think EYE is an underdeveloped masterpiece, love the game for the many good concepts I never saw in other games and the gameplay itself, the story was also amazing, but its it just my cupof wacky tea tho, a lot of people hate this game for the exact same things.
"The meaning of Brouzouf may have had to do with the French way of life, and has been lost to time. But the word remains."
Your bg3 theory is half right, from what i read in earlier versions the dream person was to be another thing, where they want you to stay with them forever "down by the river" in paradise. At least from what i remember
Minthara's a lot nicer if you break her out of the mind control she's under.
Funny how that works.
She is ABSOLUTELY PISSED OFF at the jerks who were mind controlling her though so from that point on your options for them are basically murder, murder, murder or murder.
She's still a Drow though like Viconia she's interesting and has nuance unlike Viconia there isn't a way to "redeem" her she's evil and will always be evil which makes sense to even get her you have to be an evil sob(yes I'm aware you can get her without doing that and keep companions who would otherwise leave but shit will get wonky doing that). I've also heard she's still bugged despite having a hot fix dedicated to fixing her.
Man, guess I'll watch this five years from now, or whenever I manage to finish the game.
This video will bring new comers to warlockracy
So let me tell what his channle is all about its about
It's about exploring games made a 10 or 20 year's ago and his personality and his accent make the video 10x better
This why warlockracy reviews are good they go into every thing about the games and how most of them were made by love from the creators
And he isn't afraid to critize these games even if they were universly loved
As a newcomer, thanks! Been wondering who tf is this guy
I would describe him sort of like the Wernher Herzog of video game essayists
1:05:11 the best part is because Raphael is a Cambion and not a true devil, the "Die in Avernus, cease to exist" rule doesn't apply, so even if you kill him, he CAN come back as a true Devil. After some liberal torturing from his dad.
"The Hitleress" is the best nickname anyone has given Minthara ngl.
Makes me love her even more
Ironically in order to maximize your evil as a dark urge character you actually have to be on the good path for awhile to get access to some of the more evil acts you can do.
Yeah, especially saving Jaheira and Minsc. The betrayal at the temple of Bhaal has a beautiful payoff.
@@ManforSomeMarketsor giving the night song to laroakan? lol
Basically manipulative evil?
I like reading. I don't mind if RPGs get a little long-winded. That said, the Karlach Avernus ending was basically Larian's pitch for the Planescape sequel to me; and I'm here for it.
Wasn't expecting you to cover this, but I'm glad to get your usual extensive take on it. Won't be picking it up myself anytime soon and never got in to BG1/2, but I've been wanting to make sense of the game. Also as usual, you didn't disappoint. I already knew it was horny, infected with brain parasites and making the rest of the AAA industry uncomfortable, but now I know for sure. Thanks, Warlock.
17:50 To answer your question about Shadowhart's artifact :
If you don't have her in your party, you probably dismissed her by that point, in which case the artifact teleports to your inventory. (there's special dialogue about this later)
If you killed her at the beach, the artifact flies towards you (special cutscene, also ressurrecting her after looting the artifact causes her to be permanently hostile towards you and attack on sight)
If you didn't recruit her by that point (by abandoning her in the nautilod, ignoring her at the beach and/or not resting once)... I don't know didn't try this scenario yet. But to hazard a guess the Absolute compels you to obey and you do for a few moments, probably some special cutscene plays and you get control back after some time.
This game puts absurd thought into the smallest details, there's a hidden quest where you get to kill a "special" redcap, you can choose to sacrifice one of your companion's soul to get it's favour instead. One of them being Gale which is... very special too, if Gale is sacrificed you get a special ending after 3 days and no, you can't avoid that after comitting to this choice, Gale cannot be ressurrected without his soul.
Shadowheart will show up in your camp and attempt to kill you, as voices are driving her insane.
If you don't have the artifact by the - Absolute forcing you to listen - part of the Goblin Camp, Shadowheart shows up with the artifact. The camp scene was in the early access but isnt in the full release.
Funny you mention the Josh Sawyer should get 120 million to make pillars 3 because just tweeted that like 3 days ago saying he’s “waiting on the call from Microsoft any day now”
arent they still making that 3d elder scrolls style game set in the pillars universe or did that get rightfully scrapped?
@@exilestudios9546 nope they’re still working on that, Avowed isn’t following The Watcher so it’s not considered a true Pillars game. Hopefully it does well enough for Obsidian to get a green light on PoE3 tho
Fun detail: during the Early Access the second character you create wasn't described as a guardian. You were asked "Who do you dream of?" and the character was in a light gown rather than armor, and more forward with romantic advances during early dream visitations. I can only assume playtesters who got the chance to see further acts reacted extremely negatively to the revelation in that context so a change was made.
That or some 20 year old proto cat lady with bright dyed hair complained the the dream lady was sexy so they put the heaviest set of plate armor on the dream visitor
@@tim4330 Are the proto cat ladies with dyed hair complaining about sexy ladies in the room right now? Seriously, you should go play BG3 because it totally lets you make up a guy to be angry at.
The plot changed a lot
Originally the "guardian" wasn't the Emperor trying to help but an manifestation of the tadpole seducing you to accept it
Also fun fact, originally every character would be an dark urge, but play testers wanted to have an more "good" character that they can control at all times, thus the Tav was made
But you can still notice that the Durge is the character you are meant to play
That's interesting... I didn't play any of the betas and still made a sexy lady for my Tav self insert on my first play through thinking it might be some kind of companion that might as well be potential marriage material. The fact you do sort of get the chance to have sex with... it... makes sense now. The people at Larian know their audience.
Lol, I saw the thumbnail and thought, "Oh, did they add body shape 3 and 4 to Dragonborns? Nice!" And then was disappointed that elves are still able to be bigger than my barbarian lizard self.
I literally finished the game a minute ago and said , I'l watch some youtube before going to bed and this popped up the second I did
While hardly mainstream, there have been attempts at reviving the old first-person dungeon crawl style. I'm personally very fond of the Etrian Odyssey series, which started as a homage to WIzardry before developing its own identity. Unfortunately, being Japanese-made games on the Nintendo DS and 3DS, they probably had limited ability to reach fans of their inspiration in the West. Still some of my favorite games, though.
the first 3 Etrian Odyssey got a quiet release to steam recently, I wish more people would talk about and notice the games now that their on PC, while each game has very positive reviews they each only have a few 100 reviews each
Wizardy is still a thing in Japan
Casually dropping hidden lore about Wizardry 9 reminds me of the first time I found out about Mark Blakemore. I saw Grimoir: herald of the winged exemplars during a sale and did a quick google search. I saw he described himself as a modern Neanderthal and just assumed that was a cute way of saying he made retro games. I was no prepared for the rabbit hole I was about to fall into.
Forgotten Realms *is* generic fantasy, at least in the sense it mashed together a couple dozen thematic settings. If, say, you're undecided if you want somewhat Tolkien-esque mystique, Arthurian legends, or a nation of Wizard KGB slavedrives who upsurge their economy by selling magical items by a cartload... good news, Waterdeep, Cormyr, and Thay are about 2 months journey from each other.
You may be correct. I’ve played a few online tabletop adventures set in the Forgotten Realms and I can attest to a few claims of this popular setting being “generic” fantasy. In my experience, this setting draws inspiration from countless mythological and pop-culture sources like a melting pot of all kinds of fantastical creatures and forces of nature.
Having said that, I must admit that even my homebrew D&D campaign setting, the Incognitus Multiverse, may be guilty of being a little “generic”, even though my sources of inspiration tend to be more handpicked, if anything.
@@MysteryEzekudeTake it from an RPG veteran, D&D and Forgotten Realms included: it absolutely is generic, but generic doesn't have to mean 'bad', mind you. For example, Dresden Files is this super-generic urban fantasy that's like an old World of Darkness joke[0] made manifest, but it's ludicrously good if players aren't children that can't share the spotlight.
Having distinct inspirations and compartmentalized influences is the bedrock of RPGs. Things become generic in a bad way when they either:
a) blend all those ideas into this milquetoast, indistinct crap where races are flanderized stereotypes and the party that met in a tavern needs to aid paladin rescue a princess;
b) take all that stuff and be subversive just for the sake of it, so elves are your stereotypical stuck-up rich-bitch types... but whoa-eey, a wacky tweest: instead of displaying androgyny, the elven males are so masculine even the nerdy wizards look like Henry Cavill.
Forgotten Realms isn't bad. But it definitely is a hodge-podge of ideas executed all-round well, but with its own problems. I'm more of a Mystara fan, though.
[0] How many regular mortals from New York do you need to change a lightbulb?
- All four of them.
Forgotton realms is only generic fantasy in that it being the setting dnd uses has proliferated it so throughly to be genericised
The thing is, I never noticed the era of RPG Death. I was a console gamer during the era in question due to lacking the funds necessary for a computer, so my RPG choices were limited largely to JRPG games. The game where I got acquainted with character choice and consequence wasn't the Baldur's Gate series, but games like Chrono Trigger and The 7th Saga. However, some people are going to argue that those aren't "true" rpgs compared to Planescape, Baldur's Gate, etc.
RPGs have, I think, always existed on a kind of sliding scale, due to technical limitations, so that the "true" rpgs could only exist on the PC market with the loosest requirements possible, which honestly limited the audience for them. Things like player agency, choice, and consequence have always been limited by hardware limitations and the developers having to work within those limits. With PCs, those limits can be very flexible, but for consoles, those limitations only change once every few years.
But, in a way, those limitations can breed creativity, like how the PS1's limited draw distance required the Silent Hill devs to create the signature fog to hide those limitations from the player. The great RPGs of before were only possible on the PC, but many of them had flaws that may well have been the results of having very loose boundaries on what they could put in and leave out, as opposed to a console game where you have a very limited box to work with regarding how much can fit.
Unlimited time, money, staff, and resources with unlimited space to put it into can potentially result in a bland game... like Starfield. Meanwhile, with Baldur's Gate 3, the game's actual budget likely wasn't on the scale of something like Diablo 4, but it resulted in a far more memorable and enjoyable game than D4 was, even before Activision Blizzard started pumping the micratransactions for all they were worth. Ten years from now, people will still be playing BG3. Will anyone even remember D4 by then? Starfield might, due to how easy it'll be to mod, but vanilla Starfield won't have the legs to keep it going on its own.
But the JRPG, or the single route limited choices RPG if you prefer, will always have a place in my heart. I mean, yes, you can't make the same kind of meaningful choices as BG3, but the fact that the devs could focus on a single path means that there's more room for spectacle and interesting plot twists because the devs will know exactly where you're going to go and do and see. FF16 is barely an RPG in many ways, but it still manages to be one of the few AAA games that wasn't a total disappointment this year filled with AAA disappointments.
I want to think that the umbrella of the term RPG is wide enough to accommodate both BG3 and FF16.
What you didn't mention in this video, perhaps for the best, is the somewhat convoluted quest chain needed to discover the Emperors original identity.
And as far as party composition goes i could've done an evil playthrough in Acts 1+2 as Astarion-Shadowheart-Lazael+PC Wizard was the standard party for me till the middle of act 3, except Minsc and Jaehira being quite enjoyable.
My man let us speak a Planescape game by Larian into existence!
Great review as usual, this particular playthrough really highlights the spectrum of choices available to the player and what in the meta would be considered "unoptimal" but makes for a more engaging narrative with an evil summabitch that unexpectedly turns away from it towards the end of the game.
I was so happy when I saw this on my timeline. Your idea about Gazprom funding Wizardry 9 is extremely funny and I'll be playing that game in my nightmares from now on.
BG3 puts to bed that stupid argument that we never would have got Fallout 3 or Van Buren because there is no demand for those types of games anymore.
To absolutely maximize slayer-skin:
- 11 fighter for improved extra attack or 3 attacks a turn.
- 1 barbarian for an increase of 3 ac via unarmored defense (constitution).
- recruit to cast warding bond that waits at camp for an additional 1 to ac.
- Bloodlust elixir for 1 extra action per round provided you kill.
Even then it would still suck. Being a druid is much better as a wisdom maxed monk can get an additional 5 to ac while wildshaped as an owlbear for a maximum of 22ac with warding bond.
The problems with slayer-skin is that its:
- once per long rest
- underpowered by the time you get it at the cusp of act 3
- its a shitty deathclaw
communication ended.
Its somewhat of a tradition in BG for the Slayer form (while super cool) to be completely useless in gameplay. Maybe Jergal is real and game devs are his clerics and followers
Yeah, hard agree. I ended up aborting my own dark urge run because the slayer form, while fun, left me really unsatisfied after playing around with it for a short while. Didn't feel worth losing out on Dammon/most valued or romanced companion/Jaheira, Minsc and the Harpers at all, depending on the choices you make.
The unique story bits were a treat, though, very fun to do as your not-first playthrough imo.
Heh. Love that bit of "The Harpers are a group dedicated to fighting me in every game". Just made me smile because The Harpers... well even reading a lot of Forgotten Realms novels where they show up they don't really have any coherent ideology I've tracked. Mostly just "oppose evil". They're the Rebels for the sake of being Rebels in a strange way. Seeking to build nothing or achieve nothing, but only work contrary to others.
Which is only slightly less stupid than it sounds to me. Because... well... one of the things I was always fascinated with in D&D is that 'Good' and 'Evil' aren't aesthetic choices from your subjective point of view as it does seem to be in reality. "Good" and "Evil" are as real and physical to their worlds as... Nitrogen or Plutonium is to our world. They are physical things that can be detected, measured, interacted with, etc.
It's such a fascinating thing for me because it's so contrary to reality. "Evil" isn't just a case of being socially maladjusted. "Evil" leaves a lingering taint in the world. Something that's invisible to the naked eye, but has a distinct effect like Radiation or Electromagnetism. Source books mention things like how sources of "Evil" basically corrupt everything around them spawning more of itself, propagating until stopped. And similarly "Good" also acts the same way. As does "Law" and "Chaos".
It's such a... bizarre concept to ponder. And one that honestly most D&D properties don't really use too much outside of like... things set in Ravenloft.
The vague devotion to balance and incoherent ideology, I just never saw the appeal. It's kind of an elaborate friend's club of powerful people. Ironically I like a lot of the individual members but as a group it always felt hollow.
Well it sucks massive shit, that's mostly why everyone tries to ignore it.
@@kushanblackrazor6614this is because the Harper's were initially written by hacks and everyone else has been just trying to make do for years
The Harpers feel less like a coherent group and more of a chess piece to use as the plot dictates. They've been around so long they're basically a part of Faerun. Individuals like Jaheria are great characters but honestly we could do without them I feel and only the lorebeards will get upset they aren't involved.
@@ComicalConqueror I don't think so. I mean part of the fun of Ravenloft, or even when they ported Rokugan into D&D, is playing with that concept. That evil or good (they almost never use Law and Chaos) isn't actually just something where you can say "Well from my point of view the Jedi are evil!". You're in Ravenloft, you do bad things. And the world responds to it as the Dark Powers further twist the dread realms in response. That if you're say a Lawful Good Paladin (as they had to be then) in the Dread Realms you look like someone just lit a bonfire in a dark cave and further twist things away from hopelessness, despair, and darkness to an extent.
Or in Rokugan an Obsidian Weapon is a weapon of madness. It's powerful. It can hack through the gristly creatures out there like no tomorrow. But... it's also a source of madness. Always risking exposure.
Or Jade being something that purifies the environment around it. That it can even absorb overwhelming sources of evil that might otherwise twist you into some spawn of the pit.
There's a lot of fun that can be involved in the concept. I think the reason why people rebel against it at times is mostly because... it asks for consideration. That "What do you mean my player character, who did a villainous thing, actually had an impact on the world in a negative sense?" and such. "What do you mean that unleashing an actual source of evil on the land further made the land evil?".
Granted D&D could use more use of the Law-Chaos axis. People throw a fit when it's not included in a list of alignments... but I haven't seen a D&D product really USE Law-Chaos since... the mid 90s with Planescape's Blood War source book? All conflicts and story beats are set in the Good-Evil conflict.
"Goa'uld tries to posess the Antichrist. Doesn't turn out well for the Goa'uld."
I love this premise and I love that it is BG3's main 'evil' path.
1:09:05 I didn't catch this the first time 'round, but Withers is continuing the Narrator's paragraph. Baller move, but also staggering in its implications.
SPOILER:
It's a damn clever idea to seduce a potential party member you despise and essentially feed her to Baal. Kills her and fulfills your Dark Urge.
I'm currently in the middle of Act 2, and it's awesome how different my playthrough has been than yours. I sided with the tieflings and the druids, rescued Halsin, and killed all the goblins. But I was also forced to kill all the myconids when they attacked me after a single non-threatening dialogue interaction. I've only watched half this video, will have to come back for the rest once I finish the game.
Damn, going to have to pause this till I finish the game myself. IMO your original Baldurs Gate video is your best content to date (looking forward to BG2 and the expansions), and a small part of the reason I picked up BG3 myself. I never really followed the DOS games, or the BG3 development and early access. But when the game released to near universal praise I figured 'what the hell'. As a 5E enjoyer, the game does a truly phenomenal job capturing the experience of playing table top, the narrator especially has the feel of a good GM. Also, unexpectedly and surprisingly the best stealth gameplay I've seen in a good while.
FYI. You can throw any potion on an NPC and it will apply the effects.
14:36 Funny thing, you can get the whole inventory if you knock them out, then kill them for XP after you loot them.
"I... I do not remember your love, Ellesime. I have tried to. I have tried to recreate it, to spark it anew in my memory. But it is gone... a hollow, dead thing. For years, I clung to the memory of it. Then the memory of the memory. And then nothing. The Seldarine took that from me, too. I look upon you and I feel nothing. I remember nothing but you turning your back on me, along with all the others. Once my thirst for power was everything. And now I hunger only for revenge. And... I... Will... HAVE IT!!" - Jon Irenicus
killing minthara damn Warlock what have you done!
I like to imagine that the cleric of Bane I played in the early access as one of the absolute followers that gets killed in the first act.
I've enjoyed this a lot. Thank you.
Extra Topping> Playing BG:EE while this plays on the second monitor in the background.
Opens with Laezel romance scene? Based choice
Killing Sarevok "They expect one of us in the wreckage brother."
genuinely lmao'd multiple times, you're a precious gift to us
Bro pulled dark urge on the first play through. Impressive
I think it's a bit disengenuous to call Larian AAA, especially in comparison to Obsidian. Remember that for the majority BG3's development Larian was working with 200-250 employees, which is about what Obsidian is working with now. Larian upscaled once early access did so well in the later part of BG3's development.
Also, that large budget is in large part due to it's success in early access. Obsidian could do the same thing if it was a half-way decent company and didn't bank it's entire identity on a game that came out almost 15 years ago (of which very few of that team even work there anymore).
Even if nobody else got me, I know Shadowheart, Astarion, and Laezel got me.
CAN I GET AN AMEN
I knew you'd play this but didn't expect a video about it to be honest, but I'm glad to see it.
6:50 You actually get tons of usage of the simultaneously turns. Any time you have two party members who turns are next to each other you can swap between them
It's especially useful in multiplayer, makes combat go by so much faster.
Seeing warlock murder a couple of tieflings instead of taking the dungeon backdoor behind the goblin cell 💀💀💀
my favorite part of baldur's gate 3 reviews is seeing how much of those videos are just in the first act. if its over 50% of the video take a drink
The reason it’s the longest is because this is when you explain the basics.
As much as I absolutely LOVE your content, I don’t want any spoilers because this game is so amazing and I just have to experience it for myself the first time. Instead, I’ll going to go watch your Baldurs Gate 1 video and then finish this one after I beat 3… after all I only have about 100 hours left (for this play through) lol
YES! I Literally rewatched your other baldurs gate videos. So happy to see this one!
41:50 when a man does not fear demonetization
>dark urge
>absolute side
ahah no... im not going to spoil myself of my 2nd playthrough; thank you anyway. ill watch this in like a month or more
Ohhhh you'd NEVER think the strange lady in your mind that you handbuilt [presumably] to be as sexy as possible, and who is always "protecting" you at the perfect times to show it, is an ILLITHID? CRAZY! IMPOSSIBLE PLOT TWIST!
The gist of the Guardian is immediately very obvious but then again the greater context of the Emperor and his motivations for it are kind of built to be unguessable.
To be fair, Spelljammer came about at a much later date than Forgotten Realms, at a time when the head of TSR was actively fucking with the company and driving them into the ground. One of their writers was given an opportunity to create a Sci-Fi setting and made Spelljammer as a fuck you to the head. As revenge, she only allowed one print run of Spelljammer. To my knowledge, it wasn't until much later when Spelljammer and other settings like Planescape were incorporated into Forgotten Realms.
I like that you said the cloak looked stupid but all the hats Dragonborn wear all look terrible lol.
Modern bg3 au where Gortash hoards emeralds and makes twitter even worse
This is the only reason I come to TH-cam anymore. Warlockracy and witty puns. He covers both.
I like , but i can't look at your video until I completly finish this master piece.
It is githyanki tradition to ride dragons: this is exactly as it should be.
Nice. I'll watch this in 15 years.
So I've been somewhat obsessed with this game since launch, and I love the way you play it to bits.
I hope you play this as not a murder hobo, because many of these characters are very good.
Honestly when I first fought Raphael and he started singing his own theme song I just about died laughing, he is LITERALLY a fuckin disney villain.
I am glad you played this game my friend.
Your commentary through this playthrough is hilarious, and I really love the personal journey of your Dark Urge! Team Jaheira forever
It is possible to figure out what the guardian is by who are they fighting, the shape of their body indicates their race. So I kinda figured it out by the time the first dream visitor interaction ended
Im a HUGE BG2 fan, I was overlooking this game for a while since I never could get into Larian's previous games, holy shit what a mistake that was. BG3 is really something special, one of those rare sequels to a legendary game that not only does justice to the original but even surpasses it in many ways.
One thing I really appreciate with Baldur's Gate 3 is that it's become a kind of 'water cooler' game: a shared event that everyone can talk about and pick apart in different ways. It's a big-budget title that hit mainstream success, yet still feels born of a tabletop setting for that niche appeal. It's also good-but-not-too-good; there are big problems (Minsc is kind of wasted and Viconia got done dirty, IMO) but the obvious effort in the production makes it hard to outright hate, and the flaws tend to make it entertaining or at least interesting to talk about. We all see basically the same plot, but there are enough little variations, hidden content, and clever combat or puzzle solutions to liven up the discussion.
Anyway, excellent video, and props for going Dark Urge right up until Jaheira starts judging you for it. She legit has a strong arc over the series, and they struck a good balance of hitting the nostalgia button but also giving her stuff to do. Storming Moonrise Towers with her had a real 'like old times' feeling to it, and thinking hard about the cast I'm not sure there's any other character I'd have wanted in her place.
I can't watch this video yet because of spoilers but I'm still glad it exists.
A shame so much got cut from the last act, feels way too short once you got Minsk.
Boo went for the last act's eyes.
Hm, tbh I didn't think it was particularly short. There's plenty of content, but the main quest line could probably use a little more to round things out.
@@Nergalsama01 there is a big, Upper City-sized hole in act 3 that becomes quite apparent once you get there. I wouldn't mind if some of the stuff from Act 3 was moved to another, seperate district - the (Lower) city is almost overfilled with shit to do, and it shows in performance issues.
@@ciaacho1 Yeah, I know about that. Honestly didn't miss another huge city district, though. The Lower City was full enough with stuff as it is, imo. IF Larian ever decide to restore the Upper City, I'd prefer it if they transplanted some Lower City stuff into the Upper City, like Cazador's Palace maybe, or put Gortash into a palace of his own instead of having him hang out in Wyrm's Rock.
yep Cazador and Gortash are definitely the most lacking and I hope they do them justice in some sort of Definitive Edition @@Nergalsama01