5 YEARS In BLENDER Before I Knew About This

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  • เผยแพร่เมื่อ 31 ม.ค. 2023
  • Twitter: Atti3D
    Patreon: / atti
    Discord: / discord
    IMPORTANT UPDATE****
    This project files doesn't contain the alembic file I used. The file is huge and I can't find anywhere that will host it for free without putting it on google drive and for privacy reasons I won't be doing that. I am trying to figure something out for the future. I apologize. If you know of a site that can host it for free without compromising privacy for you and I pls lmk on discord.
    Project File (free): attimp4.gumroad.com/l/rfdox
    #photoshop #3d #blender #b3d #render #abstract #scifiart #surreal #3dart #design #mdcommunity #renderzone #illustration #adobe #visual_creatorz #graphicdesign #artdirection #octanerender #behance #styleframe #motion #motiondesign #art #satifying #nostalgia #nostalgic #watersim #simulation #motiondesign #motiongraphics #clothsimulation #houdini
  • เกม

ความคิดเห็น • 177

  • @1polygonewithme
    @1polygonewithme ปีที่แล้ว +59

    ‼‼HEADS UP in Blender 3.4 The bake kept crashing. I switched to blender 3.3, and it worked OK. If you're having issues with caching, switch to blender 3.3.‼‼

    • @pornstarSR
      @pornstarSR ปีที่แล้ว

      Im also having issue with the bake. 3.4.1 crashes for sure, 3.3 wasnt working at first, it wouldnt capture the frames. it starts the bake but the cache is empty. its weird cause the viewport cache shows the sim. 3.3 works but I had to save AS A 3.3 file type ( easy, open in 3.3 and save ). not just loading the 3.4.1 file and trying to bake.

    • @vrayprof327
      @vrayprof327 ปีที่แล้ว +2

      for me not worked 3.3 version, so I switched to an older version (2.82) that I had already installed in my pc and finally worked. don't ask me why🤷‍♀

    • @pornstarSR
      @pornstarSR ปีที่แล้ว

      @@vrayprof327 Agreed Im still having problems with caching the sim in 3.3 and 3.4 I thought I had a workaround earlier, and now its broken again

    • @pornstarSR
      @pornstarSR ปีที่แล้ว +1

      seems so far that the Inner Cube collisions are causing my break. I built the scene without the center "inner" cube and its caching and working.

    • @arch-x
      @arch-x ปีที่แล้ว +1

      Lts versions are always the best

  • @till.sen_wlc
    @till.sen_wlc ปีที่แล้ว +7

    Amazing tutorial and the alembic workaround to get hairs on the cloth particles is awesome! Love it!

  • @animatorFan74
    @animatorFan74 ปีที่แล้ว +5

    This is awesome..... really awesome job here. So glad you found this combination of tools, using explode with cloth sim and hair sim. I didn't even know you could get this kind if layering going on with these effects.
    It's freakin cool.... love it :)

  • @spacepenguin2570
    @spacepenguin2570 ปีที่แล้ว +83

    Just found you. Most professional motion graphics and simulations done in blender quickly probably ever. Wow great job keep it up. Shocked you only have 2k subs, you deserve way more

    • @arsenart648
      @arsenart648 ปีที่แล้ว +1

      True

    • @MasqueArt
      @MasqueArt ปีที่แล้ว +2

      2K? that guy exploded, he is on 3.3 in 4 days. Adding me as well.

    • @morplagro1545
      @morplagro1545 ปีที่แล้ว

      @@MasqueArt Yep! He deserves it, almost 4k now... and I'll join you.

    • @TreeFrogOnATree
      @TreeFrogOnATree ปีที่แล้ว

      That sure changed quickly :D

    • @gabrielhildemar6259
      @gabrielhildemar6259 ปีที่แล้ว +1

      12K !

  • @gaurisam
    @gaurisam ปีที่แล้ว +10

    I thank my stars that I stumbled upon you. Maaann PLEASE NEVER STOP MAKING TUTORIALS. Keep exploring more possibilities. We are all here for it! 😊

  • @noaburr
    @noaburr ปีที่แล้ว +21

    Awesome results and looks very easy to follow! One thing you might've missed while recording the tutorial - you hid the emitter in viewport mode but not in renders. (11:40)
    Also consider using the Timing panel in the particle system settings to get some variation in hair length. Just crank up the random slider in Hair > Render > Timing.
    100% agree with you otherwise to use multiple particle systems - especially for fur. Animals have multiple layers of fur with different properties, so having multiple systems and making each one longer, thinner, lighter and less dense than the last really helps sell the look of realistic fur. You can get *really* pretty results with animated/simulated hair just by following that rule of thumb.

  • @slimsheikki
    @slimsheikki ปีที่แล้ว +4

    damn, thank you for the great tutorial, keep it up and you'll blow up any day soon! i've been searching for these types of tutorials, so, you have my subscription :)

  • @karleclaire
    @karleclaire ปีที่แล้ว +1

    Thank you for creating these kinds of tutorials. Hope you make more!

  • @xDaShaanx
    @xDaShaanx ปีที่แล้ว +1

    Your tutorials are a god send. I hope your channel blows. Subbed to you and turned the notifications as well. :)

  • @creative_kumeluf
    @creative_kumeluf ปีที่แล้ว +1

    damn this tutorial is sooo cool, been using blender for 2 years now and there is still so much more to learn through great tutorials like this one :D

  • @violentpixelation5486
    @violentpixelation5486 ปีที่แล้ว

    I love Blender AND tutorials like this. Packed with easy to digest information. 👍💯 Thanks alot.

  • @qulzam685
    @qulzam685 ปีที่แล้ว

    just got here! what a wonderful content. please don't stop and keep posting frequently

  • @benjaminehrenberg
    @benjaminehrenberg ปีที่แล้ว +1

    This is exactly what I’m searching for. Amazing videos. Thanks for sharing.

  • @costamikael
    @costamikael ปีที่แล้ว

    Dude this is amazing! It is impressive because the result is something we only expect to find in houdini.
    Congrats bro! 🔥🔥

  • @Jaymee599
    @Jaymee599 ปีที่แล้ว +8

    Yo, awsome tutorial!! A tip to bake all the particle systems together; under each layer of the particle system, go the the cache settings and give each one a different name, ie hair1, hair2 etc. You should then be able to bake all dynamics. I've done this a lot for dynamic paints when using multiple layers, so I'm assuming it'll be a similar story for the particle system :D

    • @attimp4
      @attimp4  ปีที่แล้ว +6

      Yo, this is mad helpful. Thank you!

    • @fakenamerealguy7084
      @fakenamerealguy7084 ปีที่แล้ว +1

      We've got a hero over here, ty!

    • @RomboutVersluijs
      @RomboutVersluijs ปีที่แล้ว +1

      Also, always check disk cache so you won't loose th cache after a restart. Otherwise they are baked to the tmp folder, which gets cleared after a restart

  • @senseoffender9655
    @senseoffender9655 ปีที่แล้ว +6

    holy shit dude thanks for putting this out there :) i had all my fingers crossed for this ever since i saw you short. Please don't give up your search for vellum sims in blender ;)

  • @mycroft16
    @mycroft16 ปีที่แล้ว +3

    That was one of the most well done tutorials I've seen. You wasted no time. You covered everything as you were doing it. You blasted through a fairly advanced sim and yet made it extremely accessible to follow. Well done sir! Subscribing.

  • @mauriciovisconti4089
    @mauriciovisconti4089 ปีที่แล้ว

    Exciting technique! for use it as in this case or to explore other possibilities.
    Thanks for the tutorial and for the file!

  • @Rengine_3D
    @Rengine_3D 2 หลายเดือนก่อน

    Thank you so much for this tutorial! Loved creating it! 😍

  • @Lusches77
    @Lusches77 ปีที่แล้ว

    ur last 3 vids are realy amazing, thank you so much for sharing !

  • @legalmoney2k146
    @legalmoney2k146 ปีที่แล้ว

    ' I JUST WANT TO SEE WHAT I CAN DO WITH THIS'
    ITS NOT HARD TO SEE WHY THIS IS SO WELL DONE THANKS FOR SHARING
    PUSHING THE BOUNDARIES OF WHAT THE PROGRAM IS CAPABLE OF IS BOUND TO CREATE BEAUTIFUL RESULTS

  • @AndyRedwood
    @AndyRedwood ปีที่แล้ว

    Great stuff - clear to follow and beautiful results - thanks!

  • @horiamoldovean6074
    @horiamoldovean6074 ปีที่แล้ว +1

    Men love your friking tutorials, keep it up you gonna get a lot of subscribers real soon.
    Love how you approach it as recreating a lot of the effects from Houdini, a software that I want to learn but the license gets me every to postpone it. Also blender might become as powerful as Houdini in a couple of years.

  • @sece09
    @sece09 ปีที่แล้ว

    This is sick! Keep making these

  • @namdhis
    @namdhis ปีที่แล้ว +8

    Please make more vfx tutorials like this. Thanks!

  • @sammedia3d
    @sammedia3d 9 หลายเดือนก่อน

    Awsome tut! I love seing stuff flying away so this one gained you my SUB 🙂

  • @gamerboi3687
    @gamerboi3687 ปีที่แล้ว

    This is mind-blowing!!! Subbed!!

  • @haktwld
    @haktwld ปีที่แล้ว

    Thank the Algorithm! So glad I found your channel. Your presentation is solid and I'm really impressed with your pace and delivery. Super informative.

    • @haktwld
      @haktwld ปีที่แล้ว

      Subbed and dinged!

  • @fingfufar9878
    @fingfufar9878 ปีที่แล้ว

    Please don't stop making these 🔥

  • @pablito4323
    @pablito4323 ปีที่แล้ว

    GREAT JOB! this looks cleeeeeean

  • @PIXXO3D
    @PIXXO3D ปีที่แล้ว +1

    Excellent video

  • @tommyismyname
    @tommyismyname ปีที่แล้ว

    just subbed. high quality content lives here

  • @nonexternal
    @nonexternal ปีที่แล้ว

    A trick you might use to replicate the peeling effect. Is having vertex points on each side pinned, then you use a combiner function in the vertex data node iirc. and use a object to control a weight emission on top of it, drag it down and have the vertex weight mix/edit turn the pins of as u go down. Ud probably need more than that for the pulling effect. Maybe it could be done with Sewing links, thats removed in some fashion with the same technique

    • @khlorghaal
      @khlorghaal ปีที่แล้ว

      sounds like it would work, i would use softbody instead, for edge plasticity, which is the closest thing to proper tearing
      but when you push a sim to do things it isnt meant to, it can be enormous labor and compute time to get decent stability

  • @kiwivi21
    @kiwivi21 ปีที่แล้ว

    Wow that looks awesome, I love it

  • @schirleyamaral
    @schirleyamaral 9 หลายเดือนก่อน

    Thank you!! Amazing tutorial!

  • @mostlyharmless88
    @mostlyharmless88 7 หลายเดือนก่อน

    This is so dope. thank you. for sharing!

  • @gentoki2626
    @gentoki2626 ปีที่แล้ว

    thank you for your work and your tut 🙏🙏🔥🔥

  • @thedevo01
    @thedevo01 ปีที่แล้ว

    This channel is golden!
    Apparently the YT recommendation algorithm is working again.
    Sub'd!

  • @chadyonfire7878
    @chadyonfire7878 ปีที่แล้ว

    great stuff man thx

  • @himfrfr1187
    @himfrfr1187 ปีที่แล้ว

    You inspire me to go beyond

  • @RomboutVersluijs
    @RomboutVersluijs ปีที่แล้ว

    You should throw in an animated harmonic item. This can attract tue hair parts and they will follow it a vit. You can also use voids. Thats also a super nice one

  • @GaryParris
    @GaryParris ปีที่แล้ว

    Nice work, yeah i think you are really just getting started :O)

  • @RomboutVersluijs
    @RomboutVersluijs ปีที่แล้ว

    Always check "disk cache" when doing a bake of a simulation, otherwise you loose everything after a system restart. If you don't use disk cache, it writes everything to the tmp folder and this gets cleared after restarting

  • @pamparam4637
    @pamparam4637 ปีที่แล้ว +3

    Dude, your tutorials are like some little chest with some unbelievable gems! Thanks

  • @elenadimopoulou3890
    @elenadimopoulou3890 6 หลายเดือนก่อน

    Perfect tutorials well done !!!

  • @Nology_Gaming
    @Nology_Gaming ปีที่แล้ว

    Great Tutorial had a problem but its fixed now!

  • @RayOddname
    @RayOddname 11 หลายเดือนก่อน

    randomly stumbled upon your channel: so S(L)ICK, love it!

  • @jakub2jagrik
    @jakub2jagrik 9 หลายเดือนก่อน

    Absolute legend. So creative.

  • @colepat
    @colepat ปีที่แล้ว

    this is insane bro

  • @Meowzed
    @Meowzed ปีที่แล้ว

    awsome idea and tutorial

  • @danelongden
    @danelongden ปีที่แล้ว

    I'm completely new to Blender and my first project was making an animated light up Pokeball! Think this will be my next project :))

  • @ZacMarcus
    @ZacMarcus ปีที่แล้ว

    more tutorials please these are amazing

  • @MadManTnT
    @MadManTnT ปีที่แล้ว

    Thank you!

  • @pornstarSR
    @pornstarSR ปีที่แล้ว

    great quick tutorial.

  • @EladBarness
    @EladBarness ปีที่แล้ว +4

    Great tutorial!
    P.s you could do the fabric thingy you showed in blender actually in a few different ways, you could use meatballs in combination of cloth sim
    Or maybe sticky particles
    You could also to it with geometry nodes with closest path and some math or with simulation nodes
    But again, amazing stuff!

  • @gamebox9067
    @gamebox9067 ปีที่แล้ว

    bro youve just blew my mind wtf

  • @sudipto30
    @sudipto30 ปีที่แล้ว

    Awesome tutorial .

  • @HenMor
    @HenMor ปีที่แล้ว

    Amazing

  • @ryanleethomas
    @ryanleethomas ปีที่แล้ว +1

    Subbed. Would love to see this rigged on an animal model moving forward (running) and “vaporizing”

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt ปีที่แล้ว

    Awesome animation. Cant get the weight paint to show when the empty is closing in on it. Im probably tired and will return to this tomorrow.

  • @archlyn1
    @archlyn1 ปีที่แล้ว

    Thank you! More please. Pretty please!

  • @pretendingmakingsmth3125
    @pretendingmakingsmth3125 ปีที่แล้ว

    First thing (sticky cloth) is possible at some point. One friend of mine recreated this thing and it was pretty cool (detaching cloth from one another)

  • @Tychoof
    @Tychoof ปีที่แล้ว

    very cool

  • @LFPAnimations
    @LFPAnimations ปีที่แล้ว

    For some reason it never clicked to me that you can layer simulations in blender by baking then one at a time and then saving as alembic.

  • @Achelon
    @Achelon ปีที่แล้ว

    Wouldn't it be possible by using the blender cloth stitching to be able to get the same type of look as that ripping effect?

  • @808unexpected3
    @808unexpected3 ปีที่แล้ว

    Thank you.

  • @Serif_Tunes
    @Serif_Tunes ปีที่แล้ว

    great video

  • @EROSNERdesign
    @EROSNERdesign ปีที่แล้ว +2

    Fabulous tut!

  • @rrgeada
    @rrgeada ปีที่แล้ว

    my hair starts to go crazy, don't know why, I did the same as you but with a different obj

  • @abrahamwondafrash7549
    @abrahamwondafrash7549 ปีที่แล้ว

    very cool tutorial.

  • @PriyaMED
    @PriyaMED ปีที่แล้ว +1

    Looking like an exploding Tribble🤣👌

  • @brian7android985
    @brian7android985 ปีที่แล้ว

    Peeling apart could be done with Cloth and Geometry Nodes

  • @amrtahtawi
    @amrtahtawi ปีที่แล้ว +2

    Amazing Tutorial! and THANK YOU for sharing this! Appriwcate you creative work.

  • @lionmike247
    @lionmike247 ปีที่แล้ว +1

    You the man! Your videos are awesome!

  • @rakibhasan1300
    @rakibhasan1300 ปีที่แล้ว

    Great

  • @tungphamquang788
    @tungphamquang788 ปีที่แล้ว +1

    I have a problem when baking the hair , they are straight up like there is wind force even those I didn't have any force and I try with both gravity on n off

  • @sir_justinius
    @sir_justinius ปีที่แล้ว

    Pretty sure that if I tried this now, my PC tower would start to float up and shoot into the stratosphere. I'll tackle this when I've upgraded some of my hardware.

  • @RomboutVersluijs
    @RomboutVersluijs ปีที่แล้ว

    Going bchrck out mantissa, this dude creates crazy scenes in blender. Lots to fbthen will nake your system cry for more power. Vut they are so cool

  • @JRBEditor
    @JRBEditor ปีที่แล้ว

    quick question but if you were to animate a character and possibly save it as a alembic would this effect work to create some sort of disintegration look the main point is the animation of the character and not a still model. not sure if you tested this yourself but figured id ask before attempting this myself

    • @attimp4
      @attimp4  ปีที่แล้ว +1

      Yes this would work just fine. The tutorial I showed in the beginning of the video demonstrates that exactly.

    • @JRBEditor
      @JRBEditor ปีที่แล้ว

      @@attimp4 yeah that’s where I got that idea I appreciate it the tut definitely something imma add to some animations I do in the future

  • @jinx-xinj
    @jinx-xinj ปีที่แล้ว +1

    bro i love your tuts

  • @multiartistthatyouneed
    @multiartistthatyouneed ปีที่แล้ว

    Looks cool! I tried to repeat this, but weights were blue =(

  • @TheNewton
    @TheNewton ปีที่แล้ว

    Thanks for the tut.
    2:06 add explode modifier - doesn't do anything
    So what's the key piece? Shouldn't it just work since there's a particle system like the docs say is needed?

    • @attimp4
      @attimp4  ปีที่แล้ว

      Are you saying it isn't working for you? Or just responding to what I said in the video?

  • @jaredwine5366
    @jaredwine5366 ปีที่แล้ว

    What GPU are you running? Awesome tutorial

    • @attimp4
      @attimp4  ปีที่แล้ว +2

      3080

  • @alexdeluca6533
    @alexdeluca6533 ปีที่แล้ว +1

    How do i bevel the cube every way i try it doesnt work

  • @vamslee
    @vamslee ปีที่แล้ว

    Mannnn can you please show me your render settings as well, whenever i try to render my png sequence it ends up looking like shit

  • @mycroft16
    @mycroft16 ปีที่แล้ว

    Houdini is... well, damn. Blender keeps updating and adding new things and streamlining, etc. Sims aren't there yet. Houdini is the clear leader. But I think Blender will get to a point where it's at least close enough for most purposes. It has already made significant leaps in just the last couple of years.

  • @RomboutVersluijs
    @RomboutVersluijs ปีที่แล้ว

    Bake all should work properly. Because it will bake everything system, both particle and wind simulation at once. Again use disk cache here and save a new file so it will load and show next time you open the file after a system restart

    • @RomboutVersluijs
      @RomboutVersluijs ปีที่แล้ว

      Ps i believe the trick to get them s bake all to work, is to click delete all bakes before you could convake all. It always works properly for me when I do that

    • @RomboutVersluijs
      @RomboutVersluijs ปีที่แล้ว

      Ps Al's take note, when you do the baking, do not change your file name. Otherwise when you reopen it, you loose Al links to the baked cache. You can rely nk it by renaming the folder and files, but that's tedious work

    • @RomboutVersluijs
      @RomboutVersluijs ปีที่แล้ว

      Did you actually tried the hair bsdf? I the nk it will look even better, it specially made for rendering hair betterr and more realistic

  • @SantoSVD98
    @SantoSVD98 ปีที่แล้ว

    Nice results, i like It :)
    One question, when i bake an animation, what Will take the weight of the bake? The file when i baked It?
    And what Is an alembic file?

    • @attimp4
      @attimp4  ปีที่แล้ว

      not sure what you mean by "take the weight" but alembic is just a file type. Used mainly for holding animation data for a mesh.

    • @SantoSVD98
      @SantoSVD98 ปีที่แล้ว

      @@attimp4 I mean that when u bake an animation u have to store all the baked information and this take a lot of Memory space (sometimes Gigabites depending on the animation) . My question was, when the Memory of the Baked animation Is stored. In the current blended file, in Another temp file, etc...?

    • @attimp4
      @attimp4  ปีที่แล้ว

      ​@@SantoSVD98 It saves to it's own folder. Not the blend file. When you bake you can select the file output for the cache. By default it will save the cache to your temp folder.

  • @davidsussens4478
    @davidsussens4478 ปีที่แล้ว

    Do you think you could use the same effect to do a dandylion blowing in the wind?

    • @attimp4
      @attimp4  ปีที่แล้ว

      100% could be done with some changes

  • @petergrant600
    @petergrant600 ปีที่แล้ว

    When I import the alembic file, the animation is does not show up. Is there a fix for that?

  • @XPol555
    @XPol555 ปีที่แล้ว +1

    so i am following a tutorial of a guy that followed a tutorial of a guy that (probably) had the time to read the docs? what a time to be alive fellow scholars

    • @danelongden
      @danelongden ปีที่แล้ว

      that's literally how research works lmao

  • @christiangschweng1552
    @christiangschweng1552 ปีที่แล้ว

    And now I know, how to make stuff desintegrate, as if Thanos snapped his fingers :D

  • @borisstanchev1532
    @borisstanchev1532 ปีที่แล้ว

    I had SO MUCH FUN doing this, that's what it's all about. Tweaking and stuff. Stay off the drugs kids. Love ya buddy.

    • @attimp4
      @attimp4  ปีที่แล้ว

      love you too

  • @hussam3091
    @hussam3091 ปีที่แล้ว +1

    Keep going ❤️❤️

  • @Red-oe6bl
    @Red-oe6bl ปีที่แล้ว

    what computer hardware do you use ?

  • @TiagoTiagoT
    @TiagoTiagoT ปีที่แล้ว

    The question shouldn't be "is that possible on Blender?", but "how much of the work has already been done to make that on Blender?". Almost everything can be done on Blender, in some cases it's just a single button press, in others you need to write code yourself and/or do a lot of things manually.

  • @straydog654
    @straydog654 2 หลายเดือนก่อน

    what blender version is this? im on 4.1 and its not working at all when I render it and export it as alembic.

  • @1polygonewithme
    @1polygonewithme ปีที่แล้ว +2

    I'm using blender 3.4 soon as I hit the bake button it Crashes is anyone else having the same issue.???? I've tried reducing particles and subdivision with no results. Same issue crashes.

    • @JaredLodwickDesign
      @JaredLodwickDesign ปีที่แล้ว

      Same issue. It works if I scrub through the timeline, though. It can't be my hardware, must be a software bug.

    • @JaredLodwickDesign
      @JaredLodwickDesign ปีที่แล้ว

      A slightly more effective (though time consuming) method is to skip through each frame one by one, since 3.4 seems to delete cache data if you scrub backwards? Turn on 'disk cache', scrub, then export as Alembic. Hope that helps.

  • @daniellord-vera6987
    @daniellord-vera6987 ปีที่แล้ว

    unfortunately after importing the file it doesn't work properly it stays stuck and stretches out for some reason anyone know the problem ?

  • @user-du4je8id7h
    @user-du4je8id7h 11 หลายเดือนก่อน

    Is it normal that we can't do this with other shapes, constantly bugging out