One channel for sfx and other ones for music would do, I guess. I was looking around and Commando had 3 channels, but some other games have used 4 channels. So now, I'm curious how many channels c64 really had and if it was possible for Commando to play music and sfx at the same time.
It's incredible that the in-game music alone makes this a better version than the arcade. There were so many insanely good UK composers in the 8 bit era, and none were better than Hubbard.
Well done, incredible skills! I remember playing this on c64 in Germany ‘91 at a military base. Could only get to level 3 back then. Haven’t played it since. Great game, killer music!
Well the limit was a total of 3 channels i think - you could use all 3 for music, sfx or a combination of each. On this game you there is a single channel Sound effect for picking up the ammo box and for throwing a grenade. Then this effect triggers, it replaces one of the music channels (it's noticable as it's the main tune, but you can still hear the base track whislt the sound effect plays)
The Atari ST had the same problem too, due to only having three channels. However, the Atari 8-bit computers (the XL and XE), which had my favourite sound chip of the 8-bit systems, didn't suffer from this issue.
This was my first game i had for my C64. Got it in 1985 on audio tape, befor i even got my C64 ! I bought it myself when i was 12, with the Pocket money my parents gave me. It helped me to trick my parents into buying me a C64 a bit later, on my 13st birthday :D
@Lightway Animated Pictures Traduction for non-Engrish people: It was my first game I had for my C64. I had it in 1985 on audio cassette, even before I had my C64! I bought it myself when I was 12, with the pocket money my parents gave me. It helped me encourage my parents to buy me a C64 later on my 13th birthday.
Thanks for the game play! I was 7 years old when I played this. Every time I lost I had to start from the beginning, it left no room for error, well maybe 4-5 errors. Great memories.
I didn't know there was a C64 version with all 8 levels. NOT a bad game, fun to play...but it was the music that was sheer genius. One of the best tracks on the trusty old C64 !
Rob Hubbard did not compose the main track of Commando. Even the arrangements at the end are taken from the arcade. Hubbard rearranged the music from the arcade that was composed by Tamayo Kawamoto. Hubbard wrote the highscore theme though.
Grand Master of the Commodore, I bow to your amazing skills! I never got past Level 2 without cheats for unlimited lives. That was a really great walkthrough!
Ah memories. I had a camp counselor bootleg this for me on floppy back in the day. The version I had used to lag from all the graphics on the screen when too much activity was going on and I didn't get those animations between levels. You're really good.
I was about 12 years old when I played this game to death with a mate of mine on our C64s! What an awesome game this is! The music is phenomenal and etched in my brain. Loved the original arcade version too. If I remember it correctly, the game would continue after completing it and me and my mate completing the game several times in one go. That became a competition. This was my first speed running experience. The game over music is the best I ever heard. Wow!
ah the nostalgia. I have always loved the music it was one of my fav melodies in my childhood. It's cute how the computer couldn't play more than 2 audio lines of 8 bit at that time. I remember not being able to finish the game when I was 6 years old, on C64. And then I have downloaded an emulator when I was 17 and completed in in the first run, in like 9 minutes or smg haha
It did have 3 channels but the music used all of them so some FX took over one of the channels here. Hubbard extensively used quick switching within a channel to evoke the auditory illusion of having four or five music channels.
"I endeavoured to produce a screen with the feel of a much-expanded version. The main image had exactly what I needed: a 'Band of Brothers' worn-looking soldier with a netted helmet and festooned with grenades and ammo clips (just like the game). Around him, I added as many of the familiar game elements as I could, with special attention to the palm trees and the newly added helicopter, which are what most people remember from the arcade game." -- Steven Day, graphic artist (Commando 2014, C64)
I remember getting it at the same time as Rambo, but commando took me ages to work through it because I was fighting every single soldier. Now I realise you just walk forward and bypass as much fighting as possible and soldiers just disappear! Love that music though.
I respect you for that bro! Killing all the enemies should be the goal! I loved that game back in the time, but I never tried to kill all the enemies. I in fact just ran forward. Your way was the way of the true warrior. I never got to beat the game anyhow...
The NES version has its positive points. It's got 16 levels, and they added a ton of secret areas! It's a shame that flickering is so bad on it; the C64 version is a real achievement in that it manages so many moving sprites at once, and without even slowdown.
I also just remembered that my friend had bought this game when it came out and I used one of my copying programs to copy it and it worked great. The 80s...
Does anybody remember the quiet and beautiful music at the score name entering sequence? That was a relax after this hell. Perfect game. Next week I will show this video to my students.
If you throw your grenade just right, you can blast the barrel off of the bunker turret buildings and leave the building intact. I remember being entertained with that lol
@@fuzzywzhe I tried it many years ago, but I didn't get the same feeling. I thought they are emulators and there is some lag/delay from the input. But I will give the whole thing a second try.
@@laserbuddha There might be lag/delay on a television, but there should be none on a computer. This is because modern televisions often buffer video information before displaying it although you should be able to turn this off. I'm an engineer, so I'm kind of strict with definitions. A simulator simulates a system in software, and EMULATOR is hardware that simulates a system, usually with FPGAs. I'm like the only one that insists on using the proper terminology though. Basically, I'm in the right by calling it a "simulator", but everybody thinks it's wrong. It doesn't matter.
@@laserbuddha The way MOST simulators work (there's several), is that it runs the instructions of the computer through a program that simulates the real chip and the real hardware and then it WAITS, for a timer, that is running at the same speed as the vertical blanking interval of the CRT, and the displays the screen, then it repeats. There shouldn't be any lag, maybe 1/60th of a second. The computer I'm on right now, would put a supecomputer from the 1990's to shame. This machine can run my old C=64 computer at about 1000x times the speed of a real machine, and it's INTERPRETING the code that is running on it. The simulation for old arcade machines are so perfect, that high scores and so on can be submitted from simulators. You do have to declare you played on a simulator and which one though, you CAN cheat on simulators with save states. As a kid in engineering school, I didn't imagine this would be possible within my lifetime. We are WELL beyond where we imagined we'd be at. We're at the point where a single SD Card contains more information than I ever imagined would be possible within my lifetime. It can contain more books than it's possible to read in any person's lifetime. Every movie, television show, radio program, song I ever have heard, comfortably fits on a $200 device.
This game is my big achievement in life. I was so good at it, at home I had completed it 6 times. Then there was an arcade machine with commando on, people used to gather to see me crush it. Fast forward, I'm now a mediocre middle aged man.. nah just kidding, I'm crushing life now as well 😂
I wonder how much raster time is left? Improvements Id like to see :) 1. Increase the grenade area of effect 2. Increase grenade distance by holding button/key longer 3. *Maybe* play SFX via $d418 samples?
ah the C64 games' tracks. they sound very complex compared to tracks in other gaming platforms in its time and felt like you were in the arcades (at least on some arcade port games like this one)
Too bad it didn't have any sounds other than tossing a grenade. The arcade version did. As for the music, wikipedia says: "The Commodore 64 port's theme, a more complex and extended version of the arcade music, was created in less than 12 hours by Rob Hubbard, "[I] started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the C64 version. [...] By the time everyone arrived at 8:00 in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10:00". "
I can tell he is not using a real traditional joystick when he's playing this game! You get a completely other feeling to it, but he's still doing a good job!
I'm sorry to pour water on the wine, but where is the sound of machine gun fire in a "surprise" shooting game? and the characteristic/iconic drums sounds from the original game? Sincerally, In a shooting game I prefer to hear the best bullets/FX sounds possibles.
Yeah, my version only had the first three levels, which I was fortunately able to complete- I remember the burning building at the end. I don’t remember the helicopter dropping you off at the beginning either, but still an epic playthrough with a legendary soundtrack! Edit: nvm, just read the description- 8 levels would have been amazing back then!
The version I played in the 80s had fewer levels or areas. Maybe 3 or 4 max I can't remember exactly. Actually, the version I have on my son's C64 now has fewer levels too. I was very surprised to see the additional levels in this video.
Ikari Warriors was an SNK arcade game that had controllers which you could rotate from left to right so you could be walking backwards whilst firing forwards this mean't that the 8 bit home computer ports of the game weren't as good as it didn't have proper joystick support although I think you could get around this if you were playing using the keyboard
still one of the best tracks ever
it is
Damn Right ✅️
@@JayKhwaja Fuck yeah!
I wish a band covered this
@@fullspectrumgeek5925 th-cam.com/video/f2rws8l4Kiw/w-d-xo.html&ab_channel=AkiJ%C3%A4rvinen
Still love that metallic sound in the music track, Rob Hubbard was a genius.
I remember playing this and being absolutely amazed at the graphics. This was a great game.
One channel for sfx and other ones for music would do, I guess. I was looking around and Commando had 3 channels, but some other games have used 4 channels. So now, I'm curious how many channels c64 really had and if it was possible for Commando to play music and sfx at the same time.
@@januzi2 3 chanels only and most games had music and sfx
3 Sid Channel + 1 digi track with tricks
The graphics didn't amaze me, but the soundtrack did.
It's incredible that the in-game music alone makes this a better version than the arcade.
There were so many insanely good UK composers in the 8 bit era, and none were better than Hubbard.
What Memories we had back in the 80s 🙏🕊
I played this game when I barely turned 6. It was my very first played video game ever‼️ I still love it even now.🕹️📺
i've never forgotten that music, 40 years after...
One of the best soundtracks ever, loved this game
The music on this is something else
One of the absolute best game soundtracks EVER
The music is badass.
@TheTrueGamer66 ROFL.
It's my second favourite Hubbard track next to Zoids
the music isn't bad and it' not an ass either
Unfortunately the tempo is off due to this being on a PAL system. If it was on NTSC, it would be playing at the proper rate.
@@SanjaySingh-oh7hv wrong Hubbard wrote ALL HIS MUSIC ON PAL C64s PAL IS THE NATIVE SOUND FOR ALL HIS TUNES
Well done, incredible skills! I remember playing this on c64 in Germany ‘91 at a military base. Could only get to level 3 back then. Haven’t played it since. Great game, killer music!
The C64 version only had 3 levels. This is the arcade version with 8 levels.
It's incredible, even the Sid Chip had its limitations, you never could do fx and music together.
Not true some of the more modern homebrew games do exactly that
Well the limit was a total of 3 channels i think - you could use all 3 for music, sfx or a combination of each. On this game you there is a single channel Sound effect for picking up the ammo box and for throwing a grenade. Then this effect triggers, it replaces one of the music channels (it's noticable as it's the main tune, but you can still hear the base track whislt the sound effect plays)
@@dogbadger this specific tune made a 5 channel illusion based on someones research
The Atari ST had the same problem too, due to only having three channels.
However, the Atari 8-bit computers (the XL and XE), which had my favourite sound chip of the 8-bit systems, didn't suffer from this issue.
This was my first game i had for my C64. Got it in 1985 on audio tape, befor i even got my C64 !
I bought it myself when i was 12, with the Pocket money my parents gave me. It helped me to trick my parents into buying me a C64 a bit later, on my 13st birthday :D
@Lightway Animated Pictures
Traduction for non-Engrish people:
It was my first game I had for my C64. I had it in 1985 on audio cassette, even before I had my C64!
I bought it myself when I was 12, with the pocket money my parents gave me. It helped me encourage my parents to buy me a C64 later on my 13th birthday.
I still have it too :)
When I was a kid I recorded this music while I played the game on a tape cassette and played it day in and day out
I got into machine code just to rip out all the music from the games so I could play them in full and record it on tape :)
this music is sooooooooo brilliant. Almost as good as the music of "international karate" (which is a masterpiece)
Music takes me right back-i remember the plastic piano keys you placed on top of the keyboard
Thanks for the game play! I was 7 years old when I played this. Every time I lost I had to start from the beginning, it left no room for error, well maybe 4-5 errors. Great memories.
that music
man the feels the music brings back. LOVED this game as a kid, me an the brother would play it for hours.
I remember rocking this game hardcore when I was like 8 years old.
Dont lie 😜
IT was dificult to beat
@@Mrgreenbrixx nope
I didn't know there was a C64 version with all 8 levels. NOT a bad game, fun to play...but it was the music that was sheer genius. One of the best tracks on the trusty old C64 !
Music from Rob Hubbard...awsome!
So,i don't forget Chris Huelsbeck and Martin Galway, the 3 best C64 compositors...
Matt Gray
jeroen tel -mark cooksey -reyn ouwehand -jonathan dunn- martin galway -david whittaker-Neil Brennan-
Johannes Bjerregaard-thomas danko
@@nawletorre7136 Yes Danko & Huelsbeck the "sample engineers"
Cough Ben Daglish Cough Jeroen Tell Cough
Rob Hubbard did not compose the main track of Commando. Even the arrangements at the end are taken from the arcade. Hubbard rearranged the music from the arcade that was composed by Tamayo Kawamoto. Hubbard wrote the highscore theme though.
Grand Master of the Commodore, I bow to your amazing skills! I never got past Level 2 without cheats for unlimited lives. That was a really great walkthrough!
Ah memories. I had a camp counselor bootleg this for me on floppy back in the day. The version I had used to lag from all the graphics on the screen when too much activity was going on and I didn't get those animations between levels. You're really good.
I was about 12 years old when I played this game to death with a mate of mine on our C64s! What an awesome game this is! The music is phenomenal and etched in my brain. Loved the original arcade version too.
If I remember it correctly, the game would continue after completing it and me and my mate completing the game several times in one go. That became a competition. This was my first speed running experience.
The game over music is the best I ever heard. Wow!
ah the nostalgia. I have always loved the music it was one of my fav melodies in my childhood. It's cute how the computer couldn't play more than 2 audio lines of 8 bit at that time. I remember not being able to finish the game when I was 6 years old, on C64. And then I have downloaded an emulator when I was 17 and completed in in the first run, in like 9 minutes or smg haha
It did have 3 channels but the music used all of them so some FX took over one of the channels here.
Hubbard extensively used quick switching within a channel to evoke the auditory illusion of having four or five music channels.
One of my favourite c64 games .winter games and Pitstop 2 and 3d golf.
"I endeavoured to produce
a screen with the feel of
a much-expanded version.
The main image had exactly
what I needed: a 'Band of
Brothers' worn-looking
soldier with a netted
helmet and festooned with
grenades and ammo clips
(just like the game). Around
him, I added as many of
the familiar game elements
as I could, with special
attention to the palm
trees and the newly added
helicopter, which are what
most people remember
from the arcade game."
-- Steven Day, graphic artist (Commando 2014, C64)
The Track is still one of the best 😎🙏🏼
That music is pure,pure, PURE C64.
And it's rad. 😎
I have the arcade version..I love this game as a kid..the music to this game is epic..so love it😊👍🏻
I remember getting it at the same time as Rambo, but commando took me ages to work through it because I was fighting every single soldier. Now I realise you just walk forward and bypass as much fighting as possible and soldiers just disappear! Love that music though.
I respect you for that bro! Killing all the enemies should be the goal! I loved that game back in the time, but I never tried to kill all the enemies. I in fact just ran forward. Your way was the way of the true warrior. I never got to beat the game anyhow...
Me too. It's not finished until everyone of them are dead.
This game was very hard when I was kid. It still is when I see this video:)
This is as awesome as it was 30 years ago! Although, he isn't really doing it Commando-style, now is he... :)
The C64 version shredders the nes version all the way!!!
The NES version has its positive points. It's got 16 levels, and they added a ton of secret areas! It's a shame that flickering is so bad on it; the C64 version is a real achievement in that it manages so many moving sprites at once, and without even slowdown.
johneygd this game is trash. Terrible graphics and the music is unbearable. Give it a rest.
@@CheapJabroni Not sure if troll or just a young boy...
Yeah I played this first and was pretty disappointed when I played the NES version
Had no idea it would be different
Nes version is still decent tho
@@LarsTragel-zh7ei ehhh nope 🤷🏻♂️🤷🏻♂️
Amazing how I experienced a factual 2D scroll-game as a 3D shooter back in the day. Combined with the *epic* music this is one for the books.
Lol, I haven't played this since 87 or 88! I remember thinking how awesome the graphics and music were at the time. I would love to go back!
I also just remembered that my friend had bought this game when it came out and I used one of my copying programs to copy it and it worked great. The 80s...
If i was going into battle this would be playing in my head. Classic!
I know its the real c64 deal when grenade throws interrupt the musics =)
Lolz..
Lol when computers only had 3 channels of sound
😂😂😂👍🏼
I used to turn the sound up so high and my mum would scream to turn it down from the kitchen. No way turning this sound track down !!
Does anybody remember the quiet and beautiful music at the score name entering sequence? That was a relax after this hell. Perfect game. Next week I will show this video to my students.
I go to sleep listening to the soundtrack. Perfect
more like gym
I must admit that I have never seen the 3rd level before!
I mainly just used to turn the game on to listen to the music!
One of the hardest, most enjoyable and frustrating games I ever played as a kid. No matter how many hours I tried to complete it, I never beat it.
If you throw your grenade just right, you can blast the barrel off of the bunker turret buildings and leave the building intact. I remember being entertained with that lol
I'm going to buy a C64 just so I can play this game!
You can play these games online at this point, even within a web browser. I would never own an old system now, my computer can simulate anything.
@@fuzzywzhe I tried it many years ago, but I didn't get the same feeling. I thought they are emulators and there is some lag/delay from the input.
But I will give the whole thing a second try.
@@laserbuddha There might be lag/delay on a television, but there should be none on a computer. This is because modern televisions often buffer video information before displaying it although you should be able to turn this off.
I'm an engineer, so I'm kind of strict with definitions. A simulator simulates a system in software, and EMULATOR is hardware that simulates a system, usually with FPGAs. I'm like the only one that insists on using the proper terminology though. Basically, I'm in the right by calling it a "simulator", but everybody thinks it's wrong. It doesn't matter.
@@fuzzywzhe But aren't they also simulating the os from c64 (online games) and the delay is also from this?
@@laserbuddha The way MOST simulators work (there's several), is that it runs the instructions of the computer through a program that simulates the real chip and the real hardware and then it WAITS, for a timer, that is running at the same speed as the vertical blanking interval of the CRT, and the displays the screen, then it repeats.
There shouldn't be any lag, maybe 1/60th of a second. The computer I'm on right now, would put a supecomputer from the 1990's to shame. This machine can run my old C=64 computer at about 1000x times the speed of a real machine, and it's INTERPRETING the code that is running on it.
The simulation for old arcade machines are so perfect, that high scores and so on can be submitted from simulators. You do have to declare you played on a simulator and which one though, you CAN cheat on simulators with save states.
As a kid in engineering school, I didn't imagine this would be possible within my lifetime. We are WELL beyond where we imagined we'd be at. We're at the point where a single SD Card contains more information than I ever imagined would be possible within my lifetime. It can contain more books than it's possible to read in any person's lifetime. Every movie, television show, radio program, song I ever have heard, comfortably fits on a $200 device.
There was an annoying flickering of the characters on the original version. Looks like this has been fixed here :-)
Yeah, that made the 1985 original pretty tough, along with the slowed action that came with it
Doctor: You have 11 minutes to live.
Me:
Commando is basically "Get to da choppa!".
Anyway, this is a MAN'S game. Let any COD player attempt to play it, and they will DIE.
My only complaint about this version is it lacked the POWs you could rescue for extra points. Otherwise a great port from the arcade!
this is what inspired me to join special forces
That is really weird and worrying
Well done Officer!
Looks like inspiration for a few NES games. Firstly gun smoke, of cause, jackal, guerilla war. Some mechanics from battletoads and double dragon.
This game is my big achievement in life.
I was so good at it, at home I had completed it 6 times. Then there was an arcade machine with commando on, people used to gather to see me crush it.
Fast forward, I'm now a mediocre middle aged man.. nah just kidding, I'm crushing life now as well 😂
It was all about that diagonal move. Fucked em up everytime.
I remember this but only on black and white screen.
I played the shit out of this as a kid, but I don't think I ever managed to get to the end.
I LOVE C64 ❤❤❤FOREVER ❤❤❤❤🎉
I wonder how much raster time is left?
Improvements Id like to see :)
1. Increase the grenade area of effect
2. Increase grenade distance by holding button/key longer
3. *Maybe* play SFX via $d418 samples?
Tomorrow I will show my 11 year old son what I played 30 years ago ... the boy will fall from his chair
What the hell is cube thing at the start of level 2? 1:38
ah the C64 games' tracks. they sound very complex compared to tracks in other gaming platforms in its time and felt like you were in the arcades (at least on some arcade port games like this one)
Too bad it didn't have any sounds other than tossing a grenade. The arcade version did.
As for the music, wikipedia says:
"The Commodore 64 port's theme, a more complex and extended version of the arcade music, was created in less than 12 hours by Rob Hubbard, "[I] started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the C64 version. [...] By the time everyone arrived at 8:00 in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10:00". "
The game isn’t that hard if you make no mistakes 😂😂😂😂😂
Great video and play. Thanks for sharing
It was the First Game a schoolfriend showed me on his breadbin c64 back in the day in 1982. the reason i got infected until today
Why do the bullets move so slowly? I guess they throw the bullets by hand instead of shooting them. Ouch, that hurt, you hit me with that bullet!
1:37 apparently Speed Racer in the Mach-5 is fighting for the badguys XD
I can tell he is not using a real traditional joystick when he's playing this game! You get a completely other feeling to it, but he's still doing a good job!
I'm sorry to pour water on the wine, but where is the sound of machine gun fire in a "surprise" shooting game? and the characteristic/iconic drums sounds from the original game? Sincerally, In a shooting game I prefer to hear the best bullets/FX sounds possibles.
Music is just great :) game too
There was a version of this where all the enemy soldiers looked a bit like storm troopers.
My first favorite and playinq qame❤️❤️❤️❤️❤️
One of not many games i clocked on c64
i had all dull games, this is what i wanted... then
Damn that game was hard.
When I got really stuck I used to phone the man at the shop and he would tell me how to get through the next part.
10 minutes walkthrough and I never passed even to level 5. Today's games - 3 days max and you're all done.
the track is superb, but besides that programatically is a masterpiece also
Grey soldier army: i fear no man
But that...thing...
[1 blue soldier]
It scares me
The music rocks
Aww man, I never had the long version ;(
Yeah, my version only had the first three levels, which I was fortunately able to complete- I remember the burning building at the end. I don’t remember the helicopter dropping you off at the beginning either, but still an epic playthrough with a legendary soundtrack!
Edit: nvm, just read the description- 8 levels would have been amazing back then!
lol I used to stand at the gate entrance, aim 45' into the gate and spawn camp all the bad guys LOL
Do the blue bazooka guys have long black beards?
I always thought those were black masks?
Super gra
Didn’t this get rebadged as Rambo?
Einfach nur Geil
What's new in this version?
awesome game
Huh I had played a cracked version from a friend and I think it only had the first 4 areas.
The version I played in the 80s had fewer levels or areas. Maybe 3 or 4 max I can't remember exactly. Actually, the version I have on my son's C64 now has fewer levels too. I was very surprised to see the additional levels in this video.
well ok now I see the description :-)
First video game I ever beat.
I never rech at this level 😮😮
Is this pal? The music is too slow
Capolavoro capcom difficile x nn dire quasi impossibile.
I used a joystick for one one my feet and fired the granades with a toe 🙂
and kids complain nowadays, mario world 3d is "hard", pfff....
Commando as it should have been the 1st time.
There was a Rambo game which played the same, and there was also one called "Who Dares Wins".
and Ikari Warriors, the best one, I think
hayesmaker
Okay, but wasn't Ikari a two player game?
Ikari Warriors was an SNK arcade game that had controllers which you could rotate from left to right so you could be walking backwards whilst firing forwards this mean't that the 8 bit home computer ports of the game weren't as good as it didn't have proper joystick support although I think you could get around this if you were playing using the keyboard
This game is almost as hard as Battletoads