@@RobertLovesGames in general as a warden loyalist, i've noticed that even if we lose a lot of territory and have to deal with heavy defenses, we are still in a decent spot as long as we have our MPFs and Comp fields, if we keep combat out of those locations then we are doing really well. this war i never really felt threatened by collies as a backline logi player for the most part, other than morgen's crossing occasionally getting some ineffective partisans.
@@cosmicbananas8084This has been my experience too. Even after large colonial pushes, warden logi is coordinated enough to prepare defenses and arm counterattacks. Wardens are typically very happy simply defending until coordinated offensives are ready to go
I fought in Farranac Coast and Westgate the whole war as Warden in the Noble Regiment. The Colonials put up one hell of a resistance on the Western Front. It was iconic that was ended in the west.
- At this point, it's just Collie whole nation mindset problem. - You guys gain so much land but no builder. When Warden pushes back, everything steamrolls and you have no time to concrete your defense.
Yea I agree. Colonials start off so strong and then just crumble. You can even see it with colonial content creators. Most aren’t playing as much past day 20.
yes and no, there is a huge tech penalty for trying to build in non-friendly territory. So any early collie gains will at best be protected by tier 2 before the wardens can retaliate. Teching a concrete bunker base, for example, in non-friendly territory takes at least 2 weeks irl to get howis compared to 4-5 days in friendly. The early war is very much favored for the defenders.
I find this so funny cause I have the exact same feeling. But opposite, on Charlie it is the Wardens who lack combat engineers/post-combat engineers. After we (Colonials) were pushed back from the Treasury 2 days after I could still hop in a boat, cross the river without fear of AI bunkers ripping me apart 😅
@Panzerless_SGbuilding is one of those aspects that has no/little faction difference (beyond designing for cultlers v tremolas). So it comes down to organisation and willingness to play
It's 90% the tech penalty honestly. When it's a skirmish over no man's land but one side gets perm AI, AT garrisons etc twice as fast as the other side (not to mention artillery killing anything till you tech howitzers - the last tech) the attacking side has to fight 10 times harder to stay on the offensive
EVERY battle i’m in, as a warden we get push back constantly with very few and short push that result in loss, with horrible casualties in our side, and somehow we won…
@@RobertLovesGames Or the right ones! I often try to find the most desperate fights to try to save them. It feels those can bring the most of impact instead of joining the steamroll which doesn't care if the have 50 or 40 soldiers.
The fingers landings were so addictive. Lived off that high for the rest of the war. Highly suggest to any new players to do any landings. Thank you Robert for your awesome videos.
Hi a warden here tanking in the 82DK, Since you were glossing over the fight at Farranac. I wanna give my respects to the grind of a battle that was fought there. Before the taking of Jade Cove, the colonial 420st almost completely pushed us out of terra. Eventually we would push them back to jade cove and quickly maneuver to Macha’s keening in the East for a secret bridge crossing. To where grueling hours were spent surrounding Jade cove which would be eventually taken!! Especially when our clans op was over we had other clans like NOBLE continue the pressure. Thanks to all that fought there as that front was a fun slog!
I’m only one guy :D wish I had more time to add even more depth and stories like these. Feel free to join the discord if you have time to add stories like this if you have time! Thanks for adding this context!
@@RobertLovesGames We lost our fronline fac at Terra 2 times, and built it 3 times so 82DK came out ahead in the end. The weekend op that broke jade cover is legendary by now since at the start of it, we had over 150 people attending. The hex obviously can't hold that many so the queuehole was strong. I left just after we had taken Pleading wharf after a 6 hour fight, but the rest of the regiment stayed to fight, until the op was officially ended at 8AM the following morning, all of FC under warden control.
NOBLE and 82DK lost many a good men on the hills of scarp of Ambrose. RIP BRAVE WARDEN MEN To summarize the Faranac fight the collies held the line at Jade for weeks. They even pushed us back to bonehaft at one point. NOBLE started a major offensive to take Machas, Tera, scarp of Ambrose, followed up by husk hollow falling the day after. This was supported by 82DK, DNA, 27th, and I know many others.The bridges held until finally the east of Jade was dropped and we started cutting their logi. Then the unthinkable a counteroffensive!!! The retook Tera Machas and scarp briefly. It looked bleak but then a combined arms of artillery tanks, and just some crazy men with guns pushed back to the bridges again. Concrete structures were built from these ashes and a new plan was set. The push was made from the east again but this time with more security to avoid a Backline brawl. Jade cove was harassed by naval and was tapped! Victa fell shortly after and soon NOBLES train logi field the front into Westgate. Millions of supply value delivered and utilized to slowly but surely push the war into Westgate. World of tanks erupts and concrete bases are crashed against like waves on an ocean. Thousands die but eventually the push gets them to longstone where the final point was won!
Tbf Colonial's have some good gear, some is OP.. but the Colonial 'hive mind' just doesn't seem to be there.. resulting in the early to mid war gains and late loss.
At least with these last 3 wars I played as Colonial it kinda seems like the Colonials stop playing around the 20 day mark. You can even see it from some of the content creators. It seems like the mentality right now is "oh we played a lot in the first half of the war and got burnout" which I don't know why some of them have tried to correct this by starting later in the war or just starting off a bit slower at the start. This is just my opinion and what I've noticed so it may not be true.
@@RobertLovesGamesgood point. There’s quite a few warden regiments that hop in mid/late war. I suspect that’s also why we appear weak at the start of most wars
This was the first war I've participated in. I was Warden and I had a blast. I wouldn't have found this game without this channel. My favorite part was being surrounded by Colonials at Calahan's Gate in the first few days of the war and fighting till we had nothing left but pistols and clubs. I spent the rest of the war at Farranac Coast watching the front line move only several yards a day.
Nice! Good first war! And that's awesome to hear! I bet that was a fun fight! I was on one night it was happening but the que was to high for me to get in :D Thanks for sharing this and GGs!
War 119 taught us something. The new colonial tank is OP, from early to end game. That's 1 great new asset. The legendary newbie regiment KGG won a new war...still 0 defeat. Thank you MSA for the good fight. For us newbies, having veterans as opponents was very formative.
Absolutely love the increased use of animations! Frame rate on them seems a little low though compared to previous ones you've done. Keep it up, love your content!
Thank you! This time around was kind of a test run since this is the first time the animator worked with me on war summary. And the holidays being right in the middle of working on this did not help :D I will make sure to look at the framerates better and the next one will be even better and more refined! Thanks for the feedback and kind words!
I was one of the grunts fighting on the warden's side in the Deadlands. It was really a fight with sticks and stones at Callahan's boot, there was just no logis coming in. Then the cavalry just arrived with tanks and all, it was majestic. I was also at Callahan's gate, it was a bloody push. And then it was just a standstill at Iron's end for DAYS on end, with mortars, tanks, MGs firing day and night, the safe-houses changing hands constantly and the sneaking around in the city was so much fun
King's Cage was hell on the Colonial side. Since day 1 until 300mm research on day 16 we held the line. We had at most 15 active people maintaining the defenses and holding back the daily onslaught. We eventually lost the 300mm battle that is traditional for this hex. Last day of us holding this hex was absolute cinema though. 10 150mm guns firing non stop for 3 hours while getting shelled by howitzer retaliation, just to break their forward SCs at The Manacle. It was an exhausting two weeks.
Kings cage was an interesting fight in war 119. The western section of kings cage was basically an open border for both collies and wardens. We wardens would use kings cage to do partisan shenagians in westgate and fanarc while at the same the collies would constantly rake over any defenses built up on the western side with flame tanks. Western kings cage never really ever got defenses built up. Another funny feature of the kings cage fight was the CONSTANT back and forth of listening kits. I suspect the same listening kits must have changed hands several dozen times. We'd find a listening kit in our territory and go redploy it on 420st obs bunkers in westgate. They would find our kits and do the same back to us, LK'd our watch towers.
No mention of how Deadlands was cracked circa Day 25/26: Wardens did three concurrent RSC operations into deadlands. One RSC group was staged in Linn of Mercy and two separate RSC groups were in Marban Hollow, all hitting Deadlands concrete at the same time.
No reports were given to me about this. Honestly the reports slowed down near the end of the war with holidays sadly. Would love someone like you in the discord though for future wars giving me stories like this :D Thanks for sharing this!
TLDR of the war for colonials vets push the first 2 weeks -> gloat -> get pushed back -> blame newbie clans -> quit the war -> lose -> blame a stupid gunboat as the reason why you lost.
lol sounds about right. Wish the Colonials didn't give up every time a war gets to 15-20 days. Granted a lot of players don't give up but there are certain players that act like what you just stated which can be pretty annoying.
Excellent work Robert! I can imagine how much time and effort it took to piece all this together. The graphics were simple and clean, which matches your style perfectly.
Thank you! I still have a lot to improve on and will continue to make them better each time. Thanks to the yourself and PressCorp for collaborating. Look forward to continuing to work with you all!
As a warden, most of my time was spent in Reaver's Pass, most of the time I was a medic, i can count on one hand how many times I saw Scuttle Town. the colonials down there have my respect for the buddy knows that you gave to so many warden and how many times we lost tanks.
It was really fun to see a lot of familiar and dedicated faces down at fort rictus/Scuttletown during that back and forth. It was such a grind but we really didn't give up on the warden side. I also put in some 30 hours as a warden medic down there and boy was there always plenty of work. So often did I stay on thinking that we would managed to break into Scuttletown and get a foothold... only to be pushed out again.
@@RobertLovesGames GG, i think one thing you should have added was during one of the warden pushes towards scuttletown the wall of tripod in placements, we were met with on a clift edge. i sadly have no screenshots of it
I had built the 68mm guns at Alchimio days prior to the Colonial longhook landing. Those 68mm guns created a dry hole in the longhook preventing it from anchoring.
thanks for making these recaps. your videos are what got me into this game. fighting in reaver's pass for a week of my life was some of the most fun I've ever had in a game. happy warden weekend!
This was my first war! I've decided to be a Warden loyalist and I am proud of my brothers and sisters. I joined on, I think, day 12? Seeing rows of mobile artillery batteries firing with live communication was one of my first experiences. Shortly after it came with a sticky charge on some colonial tanks. I've done a floating artillery mission, with me and someone else who was new (mostly) getting it all prepared on our own besides making the boat. Incredible time. I've put 18 hours in and have done 99% infantry but the MMO experience with something like this has been a experience I have been craving without realizing it.
This was my first war, I joined the Collie Royal Infanty regi tanking, pushing Callaghans and in the fighting retreat of Westgate/Farnac Had so much fun with the nice blokes of Royal!
I actually played for a while before taking an abrupt leave (I have other things to focus on). But I do remember my main focus was around the stalemate at Clahstra (if I’m correct that is). I remember holding out, dying, looting and bringing corpse loot back to the boxes behind the bridge. It was a sight to behold, and while I never saw the breakthrough, it was good to see it, even if I didn’t participate for the latter portion of the war.
> SC battle in King's Cage > Colonial having 12hrs tech lead for 300mm shell > Still lose SC battle, failed to destroy 1 out of 3 nearest Warden SC before dying to Warden push. > Claimed that destorying targets within 350m radius is a success, despite SC have 1000m range. Facepalm
Saltmarch was besieged and surrounded by the Colonials for 8 hours straight on D1. It was 102VK initially that held Saltmarch and then joined by 27th spawning in to help hold. ROMAN clan yeeted a truck through the Colonial lines to bring in Bmats that allowed us to hold for another 2 hours. Most fun fight i ever had while my ass getting kicked in, good fight.
Thank you so much for narrating the timeline of this war. Since I had to miss it, your video is a great way to learn about how the 119 war went. In between, I would also like to know how the new changes introduced with this war performed. Do you think I can count on such a video ?
No problem! Glad you liked it! For updates I normally give them 2-3 wars to see how they interact with everything and then sometimes I give an update in one of my videos. So the answer is possible but it might be another month or so before I have strong opinions about what has been added :D
@@RobertLovesGames Hear you, I share that thought. I'll be looking forward to this video. One more thing - I am a soloplayer Foxhole and will be for a long time to come. But I also know about the break-wars and their impact on the game. So I want to know for sure, before devoting time to a new war, if it's not a break-war. Are there any public communication channels from where I can find out information that key regiments are scheduled to have a break ?
This is one of the games that I think my inner general could do well. I can just see the map and know what the key positions are, where to put the fortifications on and how to cut off the enemy's logistics
Endless Shore here - the regiments and randoms living in the Endless Lane put their blood and sweat into rhis win and we well deserved to see it happen Big shout outs to KRGG, DNA, NIGHT, FMAT and many many others!!! ~ FEARS
KRGG here, so happy to have work with you during this war! I loved the cohesion of your regiment! As a Frenchman, it's always special to advance alongside an English regiment but it's really effective. I hope we'll have other cooperations! For Callahan!
Love the video. In regards to colonial late game, my half joking answer is that colonials burn themselves out maintaining defenses in a large area while wardens let colonials push so they dont get burned out. My more serious answer is that the combination of slow tech speed in enemy territory, the inability for colonial 150mm SPGs to attack howies due to decrew and turret disable and the depressing state of the colonial navy makes colonial endgame not really interesting. More specifically with the navy, the colonial gunboat is much weaker with the 20mm nerf, taking away its only benifit to being slower and unprotected compared to the warden gunboat. Then the colonial sub being difficult to maneuver combined with the audio trick the lets the uncontested warden gunboats find them and camp them until they surface leaves the warden navy uncontested to snowball by building up their fleet bigger and bigger while the colonials constantly lose their ships. Imo need the devs to buff the colonial gunboat, patch being able to hear subs under the water, and give coli sub something extra like more battery + dive depth (dive lower than depth charges). Then colonial navy can have a chance. No idea what to do about colonial SPG. Its foobar, cant attack concrete that has howies.
Woo! If you all have any other stories report feel free to send a member or two over to my discord and feel free to let me know what other operations or stories you are apart of for future wars :D
82DK guy here, even I didnt attend any major push, as my lack of time, the Farranac/Westgate front was mostly stalemate, until break at the Jade Cove and Break on Kingstone with Stema Landing region. Even Wardens had tanks, and some organisation, we couldnt get over tens or possibly hundres of tanks and snipers rifles, which colonials had. The fights was intense to the very end.
I've played since the early 1 hex days, when i got it for free. I have always played Warden. Aside from those very early days, I've consistently noticed that the Colonials seem to be much more susceptible to morale issues than the Wardens, especially in late war.
My regi had their main base in Blemish and we really fought hard in Gibbets Field in KG until the very end but it was very sad when all our hard work got lost to the flame of warden artillery.
Imma be real, the last two weeks of war 119 was just a clean up op. Collies just totally gave up after like 3 weeks, it was kinda sad participating in aldeaurs cutler sqaud mobs and geting 0 reaction from the collies as 30 dudes pve'd loch mor to death basically for free. Collies just let us PVE these massive conc fortresses and they had like 8 randos defending them. Shoutout to the collies in westgate, we smashed your nothern defenses in literally within minutes of the westgate bober first going up but ya'll rallied near the middle section of the hex and stopped us pretty good. At least ya'll in westgate didn't give up. I ended up switching to charlie in the last weeks of 119 because at least the collies actually fight there.
For sure! Kind of why I called it the turning point because as soon as the Wardens got the lead they didn't stop and just kept steam rolling us. The westgate collies did a great job I thought! GGs!
Sableport never fell. For 119, that's where my regiment called home and the defenses surrounding Light's End as well as Cinderwick were key in preventing any advancements into Sableport from the North or the East. I lost count how many times Talonsfort fell and how many tanks of all variants were lost on both sides when there was a push from the North.
I was one of the people who successfully resupply deadlans as a warden i had to go thru enemy terrorists to get to my fellow wardens, it was my first logistics run and definitely not my last, when i was there it was just a great big fire they did great holding them off.
The colonial vets and msa faced a delimna that war which no one ever talks about. It's either they hold GLA on the west or clean up and push back Fear and KRGG. Msa and thier mothers spawned in everytime they saw lambda tag which was their major fixation. But everytime they do an operation or a counter west, fears and krgg gain ground to the east. Msa was also having too much with naval larping pond after they killed ulster with a destroyer so it was the interest of the gla council to declared north of linn of mercy and callahan's passage to be a dmz. We wished them luck bring a destroyer to south of the moors. 😂 Gla and the west held knowing that the collies had tunnel vision. Thier mission to keep msa in thier lane so that the east can push. They were aided in defense though by many vets from all fronts, ĺikewise gla did the same to the east when krgg and fears was hard pushed and then countered attacked by taking king cage and then tomb. They also did the eastern clans a favor by helping on tap ops on the bath and the fingers. Managing all fronts is kind of exhausting for MSA and colonial vets so i kind of understand them why they want to quit mid war due to all the blaming and drama at Sigil drama channel no. 468. Colonial simply do not have the morale and clan coordination as wardens do.
I haven't got to use them a whole lot yet but my initial thought is I agree. I think it's kind of dumb that the devs make snipers and shotguns have different damage values for the different factions. But I'm willing to hear arguments as well on why this is needed :D
I'm a bit sad, didn't cover the Warden's invasions into Origin that the colonial navy and ORKS held back despite having ZERO help from our land based colonial regiment brothers or the fact that the Wardens lost several logi ships to partisans and thefts
Unfortunately I can only really report on what other players send me at least in detail. Would have loved information like that in my discord! Maybe next time :D Thanks for sharing that though!
This was my first war and i played as a collonials and all that i can say is that wardens had far more artilery than us all the battles i fought i was constantly shelled
I have actually been wanting a bit more of that social experience. I've considered myself a bit of a Warden loyalist with 1 win 0 losses under my belt, but is it quite noticeable that someone who wants a social experience would like to do?
The fact that an entire faction is dedicated to “let’s just sit and wait till we win” as factional asymmetry is why devs are just braindead. Why I swapped from Warden. Literally just winning until devs had enough and give placebo nerfs/buffs like a sledgehammer. Playing colonial is being a literal NPC waiting on wardens to finally counterattack over T2 no mans land into collie backlines which have no natural protection/chokepoints besides bulwark(you can glitch through bulwark) and larp facs. It’s so saddening playing collie when you actually know what’s going to happen, and I didn’t even mention naval imbalance 😂
I'm not a fan of this mentality as well. I wish getting a lot of territory at the start mattered more and made more of a difference. Maybe it does and the Colonials are just not capitalizing on it. But overall I'm not a fan of "just wait until like day 15-20 and then win the war ha. I'm not the best person to talk about balance as I don't know numbers and values of things but overall there does seem to be a change that needs to be made when we get to mid and late game for wars. Thanks for your thoughts on this.
I fought in the first days in Fishermans row and that was alot of fun. Played as a medic and a soldier, it never felt incredibly one sided and was alot of fun. Later in the war I was also able to steal a colonial gunboat :D
War 119 was hell in the few spots I actually went to, Callahans passage, the warden push into it started to fail as my tank went in, as we crossed our mics cut out as the hex lagged so our driver pulled us back a hex so he could rejoin, after he rejoin we hoped back into the small “push” we jumped into what I call a slaughter as we entered we got to see a pile of warden tanks pushed back to the border wall trying to cross getting bombed by infantry and tanks, with the nemis coming over to the pile of wounded tanks shooting a bolt of grenades destroying 2 tanks, and tracking our tank, after getting back a hex we where met with the enemy nemis who tryed to kill us but our trusty out law tanked it even though it had lost it’s shiny armor with in a second of being up in calluhans, that long mf proceeded to get domed by a light tank who was coming up to also go into calluhans in witch we had to break the bad news, not another friendly warden tank came from calluhans, I had counted at least 10 the first time we went and it seemed those 10 died, the rest of the time was us waiting with other friendly tanks joining in, gathering a lot of silver hands and a lone Chinese scout tank who proceeded to camp the border, after 20 minutes of waiting the other tanks decided we should charge across back into calluhans, we made it through with new colis meeting us, we pulled up to the rocks seeing nothing but a base, we decided to attack it, as soon as we fired colis swarmed, and they took every silver hand we had out because they where slow and we where cowards running faster than there fat ass could run, ween then Changed fronts changed drivers and gunners, and as soon as we had swapped and made it to the battle we immediately got destroyed and blamed our gunner for being unlucky as he was playing the dam toilet meme
Wow that is crazy! Thanks for sharing this story! Need this kind of story in the discord for future wars. Props to you all for holding up. And not sure if I know what the toilet meme is :D lol Thanks again for sharing that!
What frustrates me about fellow Colonials is how easily they burn out and give up, even when we're clearly winning - I have NEVER seen wardens throw a game when they're winning, yet somehow, colonials seem to consistently throw games over and over again, hiding behind the "burnout" excuse. If they get burnt out, perhaps they should evaluate what makes them burnt out and DO SOMETHING DIFFERENT. For example, Colonials in 119 simply REFUSED to fight in the Islands, instead obsessing over the old colonial strategy of "middle lane wins", calling Islands and Eastern hexes like Fingers "unimportant" - they said the same thing in 118 and 117; this is exactly why Wardens were able to so easily capture the islands, and up till now have been able to control all island hexes. They refuse to use their navy because "NakkiNakkiNakki", or "Islands hard" - which is honestly just an excuse to cover the fact that Colonials as a faction (especially Colonial logi clans) are still tank and train-obsessed. It's a stupid cultural mindset within the Colonial faction that has yet to change, but will eventually have to as the air force update is going to make their beloved tank doctrine even less effective than it is now. The key to winning now is Naval and control of the seas, and Collies simply have to accept this and take naval seriously.
I'm going to be honest I don't like it either. Seems like Colonials play a lot in the first half and then always get "burnout" in the second half. I would like to see a stronger second half of the war from the Colonials some time soon. I think you summed up the issue for the colonial side quite well. I hope to see some changes on their side soon. Thanks for sharing this!
HI THERE!!! warden (but in future) here, when will approximately war 120 start? Just going to buy the game on 30-31 of December and doesn't want to play in the end of the game😅
Hello! War 120 has started already and has been going on for 4 days. So we will be about one week into the war around when you get it. Feel free to DM me on discord if you need help learning anything or have any questions!
I understand theres alot of fronts to cover but Callahan's Passage is where the colonials lost the morale war. If they pushed through, they would be in our relatively light defended backline. I dont think you really covered that aspect on how it was a coinflip. Had the colonials kept pressure in the middle at its peak, they would have broken through. Wardens were fighting for every inch because we knew right behind us was basically nothing. When we pushed them out, we were confused why the colonials threw a win away. I think they gave up too soon rather than being defeated.
I didn't honestly get many reports from Callahan's Passage. My commentary was almost all based on just looking at how the territories traded over the war. Would have been nice to hear a few things from that region. Like you just saying this would have been great insight that I could have included. Thanks for your thoughts on this!
The last hours on Terminus are always tank spam vs tank spam, the BT my regiment brough got from 40 to 50 kills in the 6-8 hours it was there, with the kill streak ending alongisde the victory screen.
But it's a lot of fun! I was in Terminus at the end of war 117 and had a blast! I just like the layout of that fight because it's like nothing else around the map. GGs!
Why did squid's tap ops did not make make it in the highlight? Warden taking a backline VP with only handful of vets on both the Fingers and the Baths was HUGE because paved way for an invasion after colonials lost their stockpile and concrete.
No one sent me any information on it! Hopefully I can have people like you send me these kind of reports for future war reports to make sure they get covered!
@@RobertLovesGames. Wardens can never take Reavers or threaten terminus if The Fingers is still in colonial control. The Baths is hard nut to crack, especailly if it has good concrete, it hold for a week even if surrounded. That why for me, was the real turning point because not only did it reset all a VP and killed crucial bunkers, bit also invigorated the vet morale that was hanging by a thred after the loss of maiden, lochan and ulster. I was part of the fingers op and joined in the landing at the Fingers that took the vp.
As long as the war starts from the east or west, WARDEN will give up because they don't have good terrain to build super defenses. Regardless of whether the war breaks out in the north or the south, the north is a place officially designed for WARDEN to defend. As long as the colonial frontline defenses were breached, the plain terrain to the south offered no remedy. Everything is the official expectation, and players are just being toyed with by the official.
Rob isnt just a youtuber. Guy is a fulltime war reporter at this point. You should spend a war not fighting and playing both sides just talking to people and capturing footage.
at one point there was 3 sht in westgate and im im proud because one of those sht's was mine (it shot only one shot in entire war but im stil proud of it)( i didnt died but there was no coloniall tanks to kill so i decided to just in case to stay in west gate with crew and wait) and im from [BA]
@@RobertLovesGames I keep swapping! I don't remember exactly what wars I was in, My first war was Colonial, we lost, second war was warden, we lost, then i took a good break, came back determined for a Colonial victory, and the last three wars have, been, unkind ):. Looking back i've only played warden's once, but idk. Just want a W.
Problem was that during the initial Green tide, the colonials got visually the advantage and tought they would get an early victory. But they started to lose the momentum because our lines of defenses were built and it was simply a matter of wearing them down. After two weeks, the momentum changed, we had teched many tools, and had just got the Silverhand. And we started our counter-offensives. Problem was: most colonials basicly had given up at this point, some clans completly disappearing from the field. The Colonial Navy was completly unable to do anything really dangerous against the Warden Navy who had lots of experience by then. Our SHT were starting to be built and we never felt in real danger, even in the back lines. The colonials basicly burned themselves by not taking there own time to consolidate what they had conquered, and then once there line were breached. They crumbled. Then it was only a matter of time.
I was stuck doing facility labour and naval QRF this war. Sadly no front line action, gg's, but a bit of a boring war for me personally. Was hoping to try the new gear but dev man nerfed all the colonial tactics within hours of us figuring it out. Hopefully some better wars in 2025. Great vid as always robert.
@@RobertLovesGames I was in charge of making sure Terminus didnt burn to ground with all those new fancy fire mortars on gunboats. So any warden gunboat that went past iron junction probably had bumped into the WLL Coast Guard.
@@RobertLovesGames Yes it blows out exponentially but investing time in map creation and adding hexes can scale. Adding shards only fractures everything and puts an obstacle in the way of actually doing the work to scale.
As a Colonial, I had the impression that war 119 was half Warden kicking ass, half Colonials getting ass kicked.
lol! We did a good job during the first 20 days! Colonials need to learn how to keep their gains :D
@@RobertLovesGames in general as a warden loyalist, i've noticed that even if we lose a lot of territory and have to deal with heavy defenses, we are still in a decent spot as long as we have our MPFs and Comp fields, if we keep combat out of those locations then we are doing really well. this war i never really felt threatened by collies as a backline logi player for the most part, other than morgen's crossing occasionally getting some ineffective partisans.
@@cosmicbananas8084This has been my experience too. Even after large colonial pushes, warden logi is coordinated enough to prepare defenses and arm counterattacks. Wardens are typically very happy simply defending until coordinated offensives are ready to go
I fought in Farranac Coast and Westgate the whole war as Warden in the Noble Regiment. The Colonials put up one hell of a resistance on the Western Front. It was iconic that was ended in the west.
@@RobertLovesGames ironically thats also the wardens problem
- At this point, it's just Collie whole nation mindset problem.
- You guys gain so much land but no builder. When Warden pushes back, everything steamrolls and you have no time to concrete your defense.
Yea I agree. Colonials start off so strong and then just crumble. You can even see it with colonial content creators. Most aren’t playing as much past day 20.
yes and no, there is a huge tech penalty for trying to build in non-friendly territory. So any early collie gains will at best be protected by tier 2 before the wardens can retaliate. Teching a concrete bunker base, for example, in non-friendly territory takes at least 2 weeks irl to get howis compared to 4-5 days in friendly. The early war is very much favored for the defenders.
I find this so funny cause I have the exact same feeling. But opposite, on Charlie it is the Wardens who lack combat engineers/post-combat engineers.
After we (Colonials) were pushed back from the Treasury 2 days after I could still hop in a boat, cross the river without fear of AI bunkers ripping me apart 😅
@Panzerless_SGbuilding is one of those aspects that has no/little faction difference (beyond designing for cultlers v tremolas). So it comes down to organisation and willingness to play
It's 90% the tech penalty honestly. When it's a skirmish over no man's land but one side gets perm AI, AT garrisons etc twice as fast as the other side (not to mention artillery killing anything till you tech howitzers - the last tech) the attacking side has to fight 10 times harder to stay on the offensive
EVERY battle i’m in, as a warden we get push back constantly with very few and short push that result in loss, with horrible casualties in our side, and somehow we won…
Ha! You were just picking the wrong battles I guess. I've had that happen to me during a war as well though.
@@RobertLovesGames Or the right ones! I often try to find the most desperate fights to try to save them. It feels those can bring the most of impact instead of joining the steamroll which doesn't care if the have 50 or 40 soldiers.
Because the logistic... Our logi boys are amazing
I hate you blue boys...We take 10 inches, you all take 9.
Aye, good lad.
You made the Collies pay for every inch of land they took.
The fingers landings were so addictive. Lived off that high for the rest of the war. Highly suggest to any new players to do any landings. Thank you Robert for your awesome videos.
Yes! I always try and join landings when I can. Defending or attacking is a blast! And thank you!
Fr. They where so fun. Also our Dock we made at the Flair was funny as hell 😂
It was FR the most fun I've had playing foxhole. Seeing it taken back late in the war was pretty satisfying
Praise be the Oil
Hi a warden here tanking in the 82DK, Since you were glossing over the fight at Farranac. I wanna give my respects to the grind of a battle that was fought there. Before the taking of Jade Cove, the colonial 420st almost completely pushed us out of terra. Eventually we would push them back to jade cove and quickly maneuver to Macha’s keening in the East for a secret bridge crossing. To where grueling hours were spent surrounding Jade cove which would be eventually taken!! Especially when our clans op was over we had other clans like NOBLE continue the pressure. Thanks to all that fought there as that front was a fun slog!
The siege of Terra will not be forgotten.
I’m only one guy :D wish I had more time to add even more depth and stories like these. Feel free to join the discord if you have time to add stories like this if you have time!
Thanks for adding this context!
@@RobertLovesGames No worries! I totally get that there’s way too many stories to cover.
@@RobertLovesGames We lost our fronline fac at Terra 2 times, and built it 3 times so 82DK came out ahead in the end. The weekend op that broke jade cover is legendary by now since at the start of it, we had over 150 people attending. The hex obviously can't hold that many so the queuehole was strong. I left just after we had taken Pleading wharf after a 6 hour fight, but the rest of the regiment stayed to fight, until the op was officially ended at 8AM the following morning, all of FC under warden control.
NOBLE and 82DK lost many a good men on the hills of scarp of Ambrose. RIP BRAVE WARDEN MEN
To summarize the Faranac fight the collies held the line at Jade for weeks. They even pushed us back to bonehaft at one point. NOBLE started a major offensive to take Machas, Tera, scarp of Ambrose, followed up by husk hollow falling the day after. This was supported by 82DK, DNA, 27th, and I know many others.The bridges held until finally the east of Jade was dropped and we started cutting their logi. Then the unthinkable a counteroffensive!!! The retook Tera Machas and scarp briefly. It looked bleak but then a combined arms of artillery tanks, and just some crazy men with guns pushed back to the bridges again. Concrete structures were built from these ashes and a new plan was set. The push was made from the east again but this time with more security to avoid a Backline brawl. Jade cove was harassed by naval and was tapped! Victa fell shortly after and soon NOBLES train logi field the front into Westgate. Millions of supply value delivered and utilized to slowly but surely push the war into Westgate. World of tanks erupts and concrete bases are crashed against like waves on an ocean. Thousands die but eventually the push gets them to longstone where the final point was won!
Tbf Colonial's have some good gear, some is OP.. but the Colonial 'hive mind' just doesn't seem to be there.. resulting in the early to mid war gains and late loss.
At least with these last 3 wars I played as Colonial it kinda seems like the Colonials stop playing around the 20 day mark. You can even see it from some of the content creators. It seems like the mentality right now is "oh we played a lot in the first half of the war and got burnout" which I don't know why some of them have tried to correct this by starting later in the war or just starting off a bit slower at the start. This is just my opinion and what I've noticed so it may not be true.
@@RobertLovesGamesgood point. There’s quite a few warden regiments that hop in mid/late war. I suspect that’s also why we appear weak at the start of most wars
This was the first war I've participated in. I was Warden and I had a blast. I wouldn't have found this game without this channel. My favorite part was being surrounded by Colonials at Calahan's Gate in the first few days of the war and fighting till we had nothing left but pistols and clubs. I spent the rest of the war at Farranac Coast watching the front line move only several yards a day.
Nice! Good first war! And that's awesome to hear! I bet that was a fun fight! I was on one night it was happening but the que was to high for me to get in :D Thanks for sharing this and GGs!
War 119 taught us something. The new colonial tank is OP, from early to end game. That's 1 great new asset.
The legendary newbie regiment KGG won a new war...still 0 defeat.
Thank you MSA for the good fight. For us newbies, having veterans as opponents was very formative.
Fear not my fellow hydrocarbonates. WE may have lost the holy field but our bodies become one with the holy substance.
lol! I love it! Thanks for bringing this type of fun to the game :D
Absolutely love the increased use of animations! Frame rate on them seems a little low though compared to previous ones you've done. Keep it up, love your content!
Thank you! This time around was kind of a test run since this is the first time the animator worked with me on war summary. And the holidays being right in the middle of working on this did not help :D I will make sure to look at the framerates better and the next one will be even better and more refined! Thanks for the feedback and kind words!
@@RobertLovesGames Nothing ever goes 100% smoothly the first time. Overall the animations were a great addition!
I was one of the grunts fighting on the warden's side in the Deadlands. It was really a fight with sticks and stones at Callahan's boot, there was just no logis coming in. Then the cavalry just arrived with tanks and all, it was majestic. I was also at Callahan's gate, it was a bloody push.
And then it was just a standstill at Iron's end for DAYS on end, with mortars, tanks, MGs firing day and night, the safe-houses changing hands constantly and the sneaking around in the city was so much fun
It sounds like you were at the heart of some of the most intense fighting of the war! Thanks for sharing that! GGs!
I fought with you my brother.
It was Majestic.
God bless the 27th!
King's Cage was hell on the Colonial side. Since day 1 until 300mm research on day 16 we held the line. We had at most 15 active people maintaining the defenses and holding back the daily onslaught. We eventually lost the 300mm battle that is traditional for this hex. Last day of us holding this hex was absolute cinema though. 10 150mm guns firing non stop for 3 hours while getting shelled by howitzer retaliation, just to break their forward SCs at The Manacle. It was an exhausting two weeks.
Love this summary! Hope to get something like this from you or someone else for future war reports :D Thanks for sharing this!
Kings cage was an interesting fight in war 119. The western section of kings cage was basically an open border for both collies and wardens. We wardens would use kings cage to do partisan shenagians in westgate and fanarc while at the same the collies would constantly rake over any defenses built up on the western side with flame tanks. Western kings cage never really ever got defenses built up.
Another funny feature of the kings cage fight was the CONSTANT back and forth of listening kits. I suspect the same listening kits must have changed hands several dozen times. We'd find a listening kit in our territory and go redploy it on 420st obs bunkers in westgate. They would find our kits and do the same back to us, LK'd our watch towers.
No mention of how Deadlands was cracked circa Day 25/26: Wardens did three concurrent RSC operations into deadlands. One RSC group was staged in Linn of Mercy and two separate RSC groups were in Marban Hollow, all hitting Deadlands concrete at the same time.
No reports were given to me about this. Honestly the reports slowed down near the end of the war with holidays sadly. Would love someone like you in the discord though for future wars giving me stories like this :D Thanks for sharing this!
TLDR of the war for colonials vets
push the first 2 weeks -> gloat -> get pushed back -> blame newbie clans -> quit the war -> lose -> blame a stupid gunboat as the reason why you lost.
lol sounds about right. Wish the Colonials didn't give up every time a war gets to 15-20 days. Granted a lot of players don't give up but there are certain players that act like what you just stated which can be pretty annoying.
Excellent work Robert! I can imagine how much time and effort it took to piece all this together. The graphics were simple and clean, which matches your style perfectly.
Thank you! I still have a lot to improve on and will continue to make them better each time. Thanks to the yourself and PressCorp for collaborating. Look forward to continuing to work with you all!
Big fan love the war updates
Thank you! Enjoy the war 119 summary :D
As a warden, most of my time was spent in Reaver's Pass, most of the time I was a medic, i can count on one hand how many times I saw Scuttle Town. the colonials down there have my respect for the buddy knows that you gave to so many warden and how many times we lost tanks.
The back and forth from Endless to Scuttletown was crazy! GGs! And thanks for sharing that!
It was really fun to see a lot of familiar and dedicated faces down at fort rictus/Scuttletown during that back and forth. It was such a grind but we really didn't give up on the warden side. I also put in some 30 hours as a warden medic down there and boy was there always plenty of work.
So often did I stay on thinking that we would managed to break into Scuttletown and get a foothold... only to be pushed out again.
@@RobertLovesGames GG, i think one thing you should have added was during one of the warden pushes towards scuttletown the wall of tripod in placements, we were met with on a clift edge. i sadly have no screenshots of it
Nice war summary! Feels like a documentary imo.
Thank you! There is still a lot I can improve on to make these better :D
I had built the 68mm guns at Alchimio days prior to the Colonial longhook landing. Those 68mm guns created a dry hole in the longhook preventing it from anchoring.
Nicely done! Need these little details for other war summary videos :D Thanks for sharing that!
thanks for making these recaps. your videos are what got me into this game. fighting in reaver's pass for a week of my life was some of the most fun I've ever had in a game. happy warden weekend!
No problem! Love making them! Reavers Pass was a crazy one! Especially during the last couple of days. GGs!
This was my first war! I've decided to be a Warden loyalist and I am proud of my brothers and sisters. I joined on, I think, day 12? Seeing rows of mobile artillery batteries firing with live communication was one of my first experiences. Shortly after it came with a sticky charge on some colonial tanks. I've done a floating artillery mission, with me and someone else who was new (mostly) getting it all prepared on our own besides making the boat. Incredible time. I've put 18 hours in and have done 99% infantry but the MMO experience with something like this has been a experience I have been craving without realizing it.
Nice! And I love to hear that! For Callahan! And thanks for sharing some of your first experiences! Glad you are enjoying the game!
This was my first war, I joined the Collie Royal Infanty regi tanking, pushing Callaghans and in the fighting retreat of Westgate/Farnac
Had so much fun with the nice blokes of Royal!
Nice! I got to roll around in a BT with them in Westgate one night. Was fun!
I spent 36 straight hours digging trenches & bunkers in Callahan’s Passage at one point.
Wow! Well done! I hope you had some other diggers with you causing doing it solo can make someone go insane ha
I actually played for a while before taking an abrupt leave (I have other things to focus on). But I do remember my main focus was around the stalemate at Clahstra (if I’m correct that is). I remember holding out, dying, looting and bringing corpse loot back to the boxes behind the bridge. It was a sight to behold, and while I never saw the breakthrough, it was good to see it, even if I didn’t participate for the latter portion of the war.
Nice! Glad I could talk about the breakthrough of that battle!
> SC battle in King's Cage
> Colonial having 12hrs tech lead for 300mm shell
> Still lose SC battle, failed to destroy 1 out of 3 nearest Warden SC before dying to Warden push.
> Claimed that destorying targets within 350m radius is a success, despite SC have 1000m range.
Facepalm
lol! Might be a skill issue for that one :D
I appreciate your work doing these war recaps
Thank you! o7
Amazing video as always, your vids have allowed me to introduce many friends to this wonderfull game
Thank you! And that’s awesome to hear!
Appreciate news videos about the war.
A Warden in Rancher's fast here
Glad you liked it!
Saltmarch was besieged and surrounded by the Colonials for 8 hours straight on D1.
It was 102VK initially that held Saltmarch and then joined by 27th spawning in to help hold.
ROMAN clan yeeted a truck through the Colonial lines to bring in Bmats that allowed us to hold for another 2 hours.
Most fun fight i ever had while my ass getting kicked in, good fight.
Nice! Wish I could have added this :D thanks for sharing that!
Thank you so much for narrating the timeline of this war. Since I had to miss it, your video is a great way to learn about how the 119 war went.
In between, I would also like to know how the new changes introduced with this war performed. Do you think I can count on such a video ?
No problem! Glad you liked it! For updates I normally give them 2-3 wars to see how they interact with everything and then sometimes I give an update in one of my videos. So the answer is possible but it might be another month or so before I have strong opinions about what has been added :D
@@RobertLovesGames Hear you, I share that thought. I'll be looking forward to this video.
One more thing - I am a soloplayer Foxhole and will be for a long time to come. But I also know about the break-wars and their impact on the game. So I want to know for sure, before devoting time to a new war, if it's not a break-war. Are there any public communication channels from where I can find out information that key regiments are scheduled to have a break ?
This is one of the games that I think my inner general could do well. I can just see the map and know what the key positions are, where to put the fortifications on and how to cut off the enemy's logistics
Nice! Hope to see you in game some time leading some builders in making a mega base or leading a group to do some partisan work :D
Endless Shore here - the regiments and randoms living in the Endless Lane put their blood and sweat into rhis win and we well deserved to see it happen
Big shout outs to KRGG, DNA, NIGHT, FMAT and many many others!!!
~ FEARS
KRGG here, so happy to have work with you during this war! I loved the cohesion of your regiment! As a Frenchman, it's always special to advance alongside an English regiment but it's really effective. I hope we'll have other cooperations! For Callahan!
Love the video. In regards to colonial late game, my half joking answer is that colonials burn themselves out maintaining defenses in a large area while wardens let colonials push so they dont get burned out.
My more serious answer is that the combination of slow tech speed in enemy territory, the inability for colonial 150mm SPGs to attack howies due to decrew and turret disable and the depressing state of the colonial navy makes colonial endgame not really interesting.
More specifically with the navy, the colonial gunboat is much weaker with the 20mm nerf, taking away its only benifit to being slower and unprotected compared to the warden gunboat.
Then the colonial sub being difficult to maneuver combined with the audio trick the lets the uncontested warden gunboats find them and camp them until they surface leaves the warden navy uncontested to snowball by building up their fleet bigger and bigger while the colonials constantly lose their ships.
Imo need the devs to buff the colonial gunboat, patch being able to hear subs under the water, and give coli sub something extra like more battery + dive depth (dive lower than depth charges). Then colonial navy can have a chance.
No idea what to do about colonial SPG. Its foobar, cant attack concrete that has howies.
8:33 I would never thought that our regiment (ANV) is gonna be at one of youre videos i like you so much and i am thankfull
Woo! If you all have any other stories report feel free to send a member or two over to my discord and feel free to let me know what other operations or stories you are apart of for future wars :D
Yeah we Are preparing something in Linn of Mercy tomoriw
*tomorow*
I'm returning to Foxhole because I'm on university vacation and decided to check this to see how the war is going.
I did not expect the oil cult
Nice! Hope your studies are going well! And yes the oil cult was a good time :D
82DK guy here, even I didnt attend any major push, as my lack of time, the Farranac/Westgate front was mostly stalemate, until break at the Jade Cove and Break on Kingstone with Stema Landing region. Even Wardens had tanks, and some organisation, we couldnt get over tens or possibly hundres of tanks and snipers rifles, which colonials had. The fights was intense to the very end.
Appreciate the early game callout!!!
No problem!!
I've played since the early 1 hex days, when i got it for free. I have always played Warden. Aside from those very early days, I've consistently noticed that the Colonials seem to be much more susceptible to morale issues than the Wardens, especially in late war.
the sableport maginot was a work of art, hats off to those who built and maintained it
Sad I didn't get to see it! Next time hopefully!
My regi had their main base in Blemish and we really fought hard in Gibbets Field in KG until the very end but it was very sad when all our hard work got lost to the flame of warden artillery.
So it goes in war. I hope you had fun though :D GGs!
i can say I proudly used arty as my first ever game played of foxhole for 3 hours straight
That’s awesome to hear!
Imma be real, the last two weeks of war 119 was just a clean up op. Collies just totally gave up after like 3 weeks, it was kinda sad participating in aldeaurs cutler sqaud mobs and geting 0 reaction from the collies as 30 dudes pve'd loch mor to death basically for free. Collies just let us PVE these massive conc fortresses and they had like 8 randos defending them.
Shoutout to the collies in westgate, we smashed your nothern defenses in literally within minutes of the westgate bober first going up but ya'll rallied near the middle section of the hex and stopped us pretty good. At least ya'll in westgate didn't give up.
I ended up switching to charlie in the last weeks of 119 because at least the collies actually fight there.
For sure! Kind of why I called it the turning point because as soon as the Wardens got the lead they didn't stop and just kept steam rolling us. The westgate collies did a great job I thought! GGs!
CSU CSU - we had a lot of fun there :)
GGs! Nicely done with your operations!
Sableport never fell.
For 119, that's where my regiment called home and the defenses surrounding Light's End as well as Cinderwick were key in preventing any advancements into Sableport from the North or the East. I lost count how many times Talonsfort fell and how many tanks of all variants were lost on both sides when there was a push from the North.
Also, #RobertForYTPArtner
Woo! They held strong! And yea Talons went done quite a bit but good on you all for holding the line! GGs!
At one time, Deadlands was besiege by 6 rsc from different side. 4 Marban and 2 from Linn. All have their own target in DL.
Dang! I wish I would have had this in my report! :D Thanks for sharing that!
Which faction are you going to for war 120, Robert?
I’m warden for the next 3 wars! Playing with HCNS!
I was one of the people who successfully resupply deadlans as a warden i had to go thru enemy terrorists to get to my fellow wardens, it was my first logistics run and definitely not my last, when i was there it was just a great big fire they did great holding them off.
The colonial vets and msa faced a delimna that war which no one ever talks about. It's either they hold GLA on the west or clean up and push back Fear and KRGG. Msa and thier mothers spawned in everytime they saw lambda tag which was their major fixation. But everytime they do an operation or a counter west, fears and krgg gain ground to the east. Msa was also having too much with naval larping pond after they killed ulster with a destroyer so it was the interest of the gla council to declared north of linn of mercy and callahan's passage to be a dmz. We wished them luck bring a destroyer to south of the moors. 😂
Gla and the west held knowing that the collies had tunnel vision. Thier mission to keep msa in thier lane so that the east can push. They were aided in defense though by many vets from all fronts, ĺikewise gla did the same to the east when krgg and fears was hard pushed and then countered attacked by taking king cage and then tomb. They also did the eastern clans a favor by helping on tap ops on the bath and the fingers.
Managing all fronts is kind of exhausting for MSA and colonial vets so i kind of understand them why they want to quit mid war due to all the blaming and drama at Sigil drama channel no. 468. Colonial simply do not have the morale and clan coordination as wardens do.
I love your channel.
Thank you!!
I second this! You are a true hero sir!
The collies had us in the first half, I though we were going to lose and then suddenly fingers fell and the war was reversed
Yep! Warden navy stands strong! Hoping to see a strong Colonial navy soon!
thunderfoot actually wasnt a victory point this war, the second to last VP to fall was actually the blemish surprisingly
Oh that's good to know! The reports I received said Thunderfoot was one. Thanks for letting me know!
I think the imbalance in snipers is significant. But im willing to hear arguments.
I haven't got to use them a whole lot yet but my initial thought is I agree. I think it's kind of dumb that the devs make snipers and shotguns have different damage values for the different factions. But I'm willing to hear arguments as well on why this is needed :D
Pls do a review on the current war on the Charlie server❤🎉 Love the Channel.
I don't have any information on that war sadly ha :D That would be another big project! And thank you!
I'm a bit sad, didn't cover the Warden's invasions into Origin that the colonial navy and ORKS held back despite having ZERO help from our land based colonial regiment brothers or the fact that the Wardens lost several logi ships to partisans and thefts
Unfortunately I can only really report on what other players send me at least in detail. Would have loved information like that in my discord! Maybe next time :D Thanks for sharing that though!
This was my first war and i played as a collonials and all that i can say is that wardens had far more artilery than us all the battles i fought i was constantly shelled
I felt as though our arty was little weak this war as well. It was always 1-2 random guns on the front. No big arty operations or anything like that.
@@RobertLovesGames yeah i agree but i still had a great time didnt know i would like the game this much
It's kinda funny to see this documentary-like type of format only to hear "and yea I got about 40 kills as infantry" Lol
lol! Some of the quotes are pretty comical and I think it helps break the tone every now and then in a good way :D
I feel like wardens talk more in discords while colonials talk more in game.
As someone who plays both factions I agree!
I have actually been wanting a bit more of that social experience. I've considered myself a bit of a Warden loyalist with 1 win 0 losses under my belt, but is it quite noticeable that someone who wants a social experience would like to do?
The fact that an entire faction is dedicated to “let’s just sit and wait till we win” as factional asymmetry is why devs are just braindead. Why I swapped from Warden. Literally just winning until devs had enough and give placebo nerfs/buffs like a sledgehammer.
Playing colonial is being a literal NPC waiting on wardens to finally counterattack over T2 no mans land into collie backlines which have no natural protection/chokepoints besides bulwark(you can glitch through bulwark) and larp facs. It’s so saddening playing collie when you actually know what’s going to happen, and I didn’t even mention naval imbalance 😂
I'm not a fan of this mentality as well. I wish getting a lot of territory at the start mattered more and made more of a difference. Maybe it does and the Colonials are just not capitalizing on it. But overall I'm not a fan of "just wait until like day 15-20 and then win the war ha.
I'm not the best person to talk about balance as I don't know numbers and values of things but overall there does seem to be a change that needs to be made when we get to mid and late game for wars. Thanks for your thoughts on this.
personaly i think the middle hexes have the best fights
Deadlands does for sure!
I fought in the first days in Fishermans row and that was alot of fun. Played as a medic and a soldier, it never felt incredibly one sided and was alot of fun. Later in the war I was also able to steal a colonial gunboat :D
Nice! I have not done island fighting for while now especially when the war starts. I need to come check it out again sometime! GGs!
War 119 was hell in the few spots I actually went to, Callahans passage, the warden push into it started to fail as my tank went in, as we crossed our mics cut out as the hex lagged so our driver pulled us back a hex so he could rejoin, after he rejoin we hoped back into the small “push” we jumped into what I call a slaughter as we entered we got to see a pile of warden tanks pushed back to the border wall trying to cross getting bombed by infantry and tanks, with the nemis coming over to the pile of wounded tanks shooting a bolt of grenades destroying 2 tanks, and tracking our tank, after getting back a hex we where met with the enemy nemis who tryed to kill us but our trusty out law tanked it even though it had lost it’s shiny armor with in a second of being up in calluhans, that long mf proceeded to get domed by a light tank who was coming up to also go into calluhans in witch we had to break the bad news, not another friendly warden tank came from calluhans, I had counted at least 10 the first time we went and it seemed those 10 died, the rest of the time was us waiting with other friendly tanks joining in, gathering a lot of silver hands and a lone Chinese scout tank who proceeded to camp the border, after 20 minutes of waiting the other tanks decided we should charge across back into calluhans, we made it through with new colis meeting us, we pulled up to the rocks seeing nothing but a base, we decided to attack it, as soon as we fired colis swarmed, and they took every silver hand we had out because they where slow and we where cowards running faster than there fat ass could run, ween then Changed fronts changed drivers and gunners, and as soon as we had swapped and made it to the battle we immediately got destroyed and blamed our gunner for being unlucky as he was playing the dam toilet meme
Wow that is crazy! Thanks for sharing this story! Need this kind of story in the discord for future wars. Props to you all for holding up. And not sure if I know what the toilet meme is :D lol Thanks again for sharing that!
@ wish I did but I start to take a brake and had no clue the war ended
What frustrates me about fellow Colonials is how easily they burn out and give up, even when we're clearly winning - I have NEVER seen wardens throw a game when they're winning, yet somehow, colonials seem to consistently throw games over and over again, hiding behind the "burnout" excuse. If they get burnt out, perhaps they should evaluate what makes them burnt out and DO SOMETHING DIFFERENT. For example, Colonials in 119 simply REFUSED to fight in the Islands, instead obsessing over the old colonial strategy of "middle lane wins", calling Islands and Eastern hexes like Fingers "unimportant" - they said the same thing in 118 and 117; this is exactly why Wardens were able to so easily capture the islands, and up till now have been able to control all island hexes. They refuse to use their navy because "NakkiNakkiNakki", or "Islands hard" - which is honestly just an excuse to cover the fact that Colonials as a faction (especially Colonial logi clans) are still tank and train-obsessed. It's a stupid cultural mindset within the Colonial faction that has yet to change, but will eventually have to as the air force update is going to make their beloved tank doctrine even less effective than it is now. The key to winning now is Naval and control of the seas, and Collies simply have to accept this and take naval seriously.
I'm going to be honest I don't like it either. Seems like Colonials play a lot in the first half and then always get "burnout" in the second half. I would like to see a stronger second half of the war from the Colonials some time soon.
I think you summed up the issue for the colonial side quite well. I hope to see some changes on their side soon. Thanks for sharing this!
HI THERE!!! warden (but in future) here, when will approximately war 120 start? Just going to buy the game on 30-31 of December and doesn't want to play in the end of the game😅
Hello! War 120 has started already and has been going on for 4 days. So we will be about one week into the war around when you get it. Feel free to DM me on discord if you need help learning anything or have any questions!
Report, just swept Stlican Hex, For Callahan brothers! (Charlie)
Thanks for the report! Need you in the discord and on Able some day :D keep up the good fight on Charlie!
I understand theres alot of fronts to cover but Callahan's Passage is where the colonials lost the morale war. If they pushed through, they would be in our relatively light defended backline. I dont think you really covered that aspect on how it was a coinflip. Had the colonials kept pressure in the middle at its peak, they would have broken through. Wardens were fighting for every inch because we knew right behind us was basically nothing. When we pushed them out, we were confused why the colonials threw a win away.
I think they gave up too soon rather than being defeated.
I didn't honestly get many reports from Callahan's Passage. My commentary was almost all based on just looking at how the territories traded over the war. Would have been nice to hear a few things from that region. Like you just saying this would have been great insight that I could have included.
Thanks for your thoughts on this!
The last hours on Terminus are always tank spam vs tank spam, the BT my regiment brough got from 40 to 50 kills in the 6-8 hours it was there, with the kill streak ending alongisde the victory screen.
But it's a lot of fun! I was in Terminus at the end of war 117 and had a blast! I just like the layout of that fight because it's like nothing else around the map. GGs!
Why did squid's tap ops did not make make it in the highlight? Warden taking a backline VP with only handful of vets on both the Fingers and the Baths was HUGE because paved way for an invasion after colonials lost their stockpile and concrete.
No one sent me any information on it! Hopefully I can have people like you send me these kind of reports for future war reports to make sure they get covered!
@@RobertLovesGames. Wardens can never take Reavers or threaten terminus if The Fingers is still in colonial control. The Baths is hard nut to crack, especailly if it has good concrete, it hold for a week even if surrounded. That why for me, was the real turning point because not only did it reset all a VP and killed crucial bunkers, bit also invigorated the vet morale that was hanging by a thred after the loss of maiden, lochan and ulster.
I was part of the fingers op and joined in the landing at the Fingers that took the vp.
westgate and farnac was wild SZ was there with a tank many a night
Westgate really was! I fought there a lot during this war!
The seaport was a life saver, was it SCUM that kept it stocked? I was never able to figure out who was working on it
As long as the war starts from the east or west, WARDEN will give up because they don't have good terrain to build super defenses.
Regardless of whether the war breaks out in the north or the south, the north is a place officially designed for WARDEN to defend. As long as the colonial frontline defenses were breached, the plain terrain to the south offered no remedy.
Everything is the official expectation, and players are just being toyed with by the official.
hmmmm this is certainly an interesting take. I will have to think about this one some more. Terrain for sure plays a role in the game.
Sadly i joined at the end of this war. Of course on warden side in the BA regiment.
Rob isnt just a youtuber. Guy is a fulltime war reporter at this point. You should spend a war not fighting and playing both sides just talking to people and capturing footage.
lol! Well I can’t play both sides unfortunately ha. But I’ll do my best to get all the info about the wars that I can!
@ if you don’t wanna alt for it you might be able to get a warden escort that can keep you safe.
I’m playing warden this war and I was wondering where you usually are bc I really want to meet
I’m warden and playing with HCNS so I’ll be in Howl County a lot this war :D
Is hncs a joinable regiment
K
at one point there was 3 sht in westgate and im im proud because one of those sht's was mine (it shot only one shot in entire war but im stil proud of it)( i didnt died but there was no coloniall tanks to kill so i decided to just in case to stay in west gate with crew and wait) and im from [BA]
I really like Foxhole, but I have yet to be on the winning side...I get winning isn't everything in this game, but it'd be nice to like, win a war.
lol oh no! Do you keep swapping factions? Or just been Colonial last 3 wars?
@@RobertLovesGames I keep swapping! I don't remember exactly what wars I was in, My first war was Colonial, we lost, second war was warden, we lost, then i took a good break, came back determined for a Colonial victory, and the last three wars have, been, unkind ):. Looking back i've only played warden's once, but idk. Just want a W.
colonial navy really needs to get a grip bc it is a real liability
Reports I've heard is they are working on it. Hopefully we will see a stronger navy force on their side soon!
A great news report on the war. Love the idea of a cult forming due to player made lore. The humour and larping of this community coming together 😅
Thanks! And I love that as well! What a cool story to happen this war!
Confirmed wardens are cultists
lol! Can’t be trusted!
I was on warden ship shelling thunder foot
Nicely done! Bet that was a good fight!
@ we shelled there artillery which allowed are infantry to move up great night
MANUS MORTIS STANDS!
Woo!!
I just played for the first time last night
Nice! That’s great to hear. Feel free to DM me on discord if you have any questions or need help with anything!
@ thanks!
Problem was that during the initial Green tide, the colonials got visually the advantage and tought they would get an early victory.
But they started to lose the momentum because our lines of defenses were built and it was simply a matter of wearing them down.
After two weeks, the momentum changed, we had teched many tools, and had just got the Silverhand. And we started our counter-offensives.
Problem was: most colonials basicly had given up at this point, some clans completly disappearing from the field. The Colonial Navy was completly unable to do anything really dangerous against the Warden Navy who had lots of experience by then.
Our SHT were starting to be built and we never felt in real danger, even in the back lines.
The colonials basicly burned themselves by not taking there own time to consolidate what they had conquered, and then once there line were breached. They crumbled. Then it was only a matter of time.
Cool!
Thanks!
KEEEYYYAAAHHHHH!!!!!!
Woo!!
You gotta stop mixing up east and west lmao
lol I really do! I don’t know what’s wrong with me ha
I was stuck doing facility labour and naval QRF this war. Sadly no front line action, gg's, but a bit of a boring war for me personally. Was hoping to try the new gear but dev man nerfed all the colonial tactics within hours of us figuring it out. Hopefully some better wars in 2025. Great vid as always robert.
Nice! Did you stop some of those Stema attacks? Also seemed like you had fun rolling around in that APC :D and thank you!
@@RobertLovesGames I was in charge of making sure Terminus didnt burn to ground with all those new fancy fire mortars on gunboats. So any warden gunboat that went past iron junction probably had bumped into the WLL Coast Guard.
Oh Alpha shard. Who cares, no one is allowed to play on Alpha shard.
Sharding is dumb.
This is certainly a take. But yes I agree I don’t like shards.
@@RobertLovesGames Yes it blows out exponentially but investing time in map creation and adding hexes can scale. Adding shards only fractures everything and puts an obstacle in the way of actually doing the work to scale.
No more video about war 119, go back to hammering srap or con. Also be around for when T2 is up or you will miss a lot of thing HCNS does.
lol! This is finally done so I can play more again!