Yoda's ability says to discard "a" card from your deck. Was it specified by FFG whether it has to be the top card or if it can be any card? Because if it can be any, you could use Yoda to place a high cost card at the bottom of your deck, then discard that card when you deploy him.
Very fast, but fragile mill becoming a mainstay is good just to bail us out of the organized play double loss rule. It's strange to evaluate card design based on OP rules, but a double loss is so back breaking and the most feel bad thing in OP other than a toxic opponent. It's primarily the soft control, heal a ton, make the game go long and either drop bombs or mill your opponents out decks that are causing the super long games and leading to double losses. No matter how fast I play an aggro or mid-range deck, often enough you run into deck pilots that just stretch out the game and put themselves on one win, and then make the match go to time. With hard mill in the meta, those soft control decks have a huge boogey man and will be much less likely to be floating around in the player pool. If I brought a midrange deck, I'd much rather be milled out in 15 minutes and not face a double-loss or concede shenanigans than playing another 30-minute Qira/Green, Krennic Green, Bosk Blue, Han Blue game, etc. I find the force-throw, pillage, shield up decks much more annoying to play against in terms of disruption to a gameplan.
@Direksone makes sense. I was one of those people. I also can't visualize 50 (new) cards and what they do in a deck until I have them in my hand. After playing with the Ahsoka starter I'm massively high on Coordinate and her as a leader in general tbh.
Yoda's ability says to discard "a" card from your deck. Was it specified by FFG whether it has to be the top card or if it can be any card? Because if it can be any, you could use Yoda to place a high cost card at the bottom of your deck, then discard that card when you deploy him.
Yoda is 7 - late - but with Youre my only hope, Luke can come on 5 res. Tested on felt and it works
Very fast, but fragile mill becoming a mainstay is good just to bail us out of the organized play double loss rule. It's strange to evaluate card design based on OP rules, but a double loss is so back breaking and the most feel bad thing in OP other than a toxic opponent. It's primarily the soft control, heal a ton, make the game go long and either drop bombs or mill your opponents out decks that are causing the super long games and leading to double losses. No matter how fast I play an aggro or mid-range deck, often enough you run into deck pilots that just stretch out the game and put themselves on one win, and then make the match go to time. With hard mill in the meta, those soft control decks have a huge boogey man and will be much less likely to be floating around in the player pool. If I brought a midrange deck, I'd much rather be milled out in 15 minutes and not face a double-loss or concede shenanigans than playing another 30-minute Qira/Green, Krennic Green, Bosk Blue, Han Blue game, etc. I find the force-throw, pillage, shield up decks much more annoying to play against in terms of disruption to a gameplan.
I made starter proxies for set 3 and took them to locals. Im MUCH higher on Coordinate and set 3 after getting a taste.
People were/are seriously overhating on Coordinate. Having 3 units is really not a big ask, ESPECIALLY if you have ways to generate tokens.
@Direksone makes sense. I was one of those people. I also can't visualize 50 (new) cards and what they do in a deck until I have them in my hand. After playing with the Ahsoka starter I'm massively high on Coordinate and her as a leader in general tbh.