Letting Red Draw Cards! | Magic: The Gathering Design | March of the Machine MTG

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  • เผยแพร่เมื่อ 21 ส.ค. 2024
  • Thanks for watching Good Morning Magic! If you enjoyed the episode, it'd mean a lot to me if you subscribed: it only takes one click, and helps grow the channel.
    --------------------
    Red has picked up some new tricks in the last decade - let me talk about how it came to be and the rules around them!
    Have a question? Post a comment! You can also catch me, Gavin Verhey, on the rest of the internet at:
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    Twitter: / gavinverhey
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    Thumbnail background art is from Wrenn's Resolve in March of the Machine by Viko Menezes
    #magicthegathering #mtgmarch #design

ความคิดเห็น • 304

  • @10JudgeP
    @10JudgeP ปีที่แล้ว +394

    We 100% settled on impulsive draw lol

    • @andyspendlove1019
      @andyspendlove1019 ปีที่แล้ว +47

      My man’s still holding out for “Chandraw” lmao

    • @gaminggeckos4388
      @gaminggeckos4388 ปีที่แล้ว +3

      Only problem is that “Impulse” is a BLUE card with NOTHING to do with impulse draw

    • @TheSpiritombsableye
      @TheSpiritombsableye ปีที่แล้ว +17

      ​@@gaminggeckos4388 but Reckless Impulse isn't. Be that as it may, I'll switch between that and the "Elkin" effect.

    • @gaminggeckos4388
      @gaminggeckos4388 ปีที่แล้ว +3

      @@TheSpiritombsableye So then “reckless draw” would work better than impulse

    • @TheSpiritombsableye
      @TheSpiritombsableye ปีที่แล้ว +7

      @@gaminggeckos4388 no. Reckless Impulse is more prominent as a card than Impulse.

  • @janmelantu7490
    @janmelantu7490 ปีที่แล้ว +161

    I like calling it “impulse draw” as a nod to “Act on Impulse” and “Reckless Impulse”. Personally my favorite card like this is Light Up the Stage, as the Spectacle cost makes it feel even more Red

    • @ifyouwantmoneythengivemeev8094
      @ifyouwantmoneythengivemeev8094 ปีที่แล้ว +1

      I like the that name. the only wrinkle in that logic is that the card *Impulse* is actually blue.

    • @voltcorp
      @voltcorp ปีที่แล้ว +3

      @@ifyouwantmoneythengivemeev8094 tbf it's a terrible name for a BLUE card if we're talking flavor wrinkles

  • @andyspendlove1019
    @andyspendlove1019 ปีที่แล้ว +145

    I’ve only ever heard the “exile the top X cards, you may play them until Y turn” effect called impulse draw, and I think it’s a fantastic name. It really captures the red philosophy of the mechanic.
    The only disappointing part of the mechanic is that it’s difficult to give a keyword to, since there is often a lot of variation in the aforementioned X and Y from card to card.

    • @bobfranklin2572
      @bobfranklin2572 ปีที่แล้ว +5

      "Impulse draw 2 until the end of this turn"

    • @andyspendlove1019
      @andyspendlove1019 ปีที่แล้ว +4

      @@bobfranklin2572 yeah, as I’ve thought about it some more this morning I think it could work like “Until end of turn, impulse 2.” Or “until your next end step, impulse 1.”

    • @corvusblackfeather456
      @corvusblackfeather456 ปีที่แล้ว

      How bout "haul" since that's what you also call a lot of things you buy in one go IRL?

    • @jcstaff1007
      @jcstaff1007 ปีที่แล้ว +1

      Why not call the keyword “Impulse!”

    • @colaocha1115
      @colaocha1115 ปีที่แล้ว

      The problem is "Impulse" is a blue card that lets you look at the top 4 and put 1 in your hand and the rest on the bottom. And there are a bunch of cards that do similar things to that that get called impulse effects.

  • @mikotagayuna8494
    @mikotagayuna8494 ปีที่แล้ว +44

    I have been critical of red, green and white having access to card draw thinking about it in terms of power creep, flavorfail and color bleed. Now, I realize that MtG has evolved to the point where all colors absolutely need some form of card draw, removal and quality creatures at every mana cost. Impulse draw, like the fight mechanic in green, is a superb way of imagining how each color would approach each of its needs and will make the game better. I just hope they don't go overboard with them like the use of treasure tokens.

  • @yurisei6732
    @yurisei6732 ปีที่แล้ว +72

    Impulsive draw has been one of the best ideas in a long time, and I love how far the idea of exiling cards to cast later has come, especially opponent's cards. I agree that standardising timings would be very helpful, but even without that, it interacts so well with red and red/black themes, creating a fast-paced feel even in long games, lots of replayability and a lovely sense of barely-controlled chaos.

    • @bobfranklin2572
      @bobfranklin2572 ปีที่แล้ว

      Love the profile pic 😁

    • @Alikaoz
      @Alikaoz ปีที่แล้ว +1

      Yeah! Nothing like playing a Reckless Impulse on turn 2 praying to not hit a mv4+ Chandra

  • @SebastianCova
    @SebastianCova ปีที่แล้ว +98

    I like Impulse Draw. Feels red, sounds reckless.

  • @dennisbradford7216
    @dennisbradford7216 ปีที่แล้ว +46

    Reckless Impulse was printed over a year and a half ago, of which Wrenn's Resolve is just a functional reprint. So it's not exactly new ground, and I had assumed at the time from the name "Reckless Impulse" that "impulse draw" had become the default term at WOTC.

    • @rizzouh
      @rizzouh ปีที่แล้ว +6

      Yeah, not really sure what the point is into not mentioning Reckless impulse, but telling about a clear functional reprint as "our new idea for this set". Seems like trying to take credit for something...

    • @MartinoMaroso
      @MartinoMaroso ปีที่แล้ว +2

      Btw this video just made me realize why they didn't reprint the same card. They felt commander like format needed another iteration of the card. I just hope it won't affect pauper too much.

    • @seandun7083
      @seandun7083 ปีที่แล้ว +2

      There is also act on impulse from m15, so that nickname has been around for a while

    • @Alikaoz
      @Alikaoz ปีที่แล้ว

      ​@@MartinoMarosoor just, you know, this thing called standard can have 8.

    • @MartinoMaroso
      @MartinoMaroso ปีที่แล้ว

      @@Alikaoz none is even playing the original one in std 🙈

  • @netanelaker4437
    @netanelaker4437 ปีที่แล้ว +45

    Duration isn't the only problem - it's also what you are allowed to play. Some say "play" and some cast.

    • @DayOfCasual
      @DayOfCasual ปีที่แล้ว

      Because you don't cast lands but play them...

    • @netanelaker4437
      @netanelaker4437 ปีที่แล้ว +8

      @@DayOfCasual I know, what I'm saying is that you need to double check these cards to see if it's play or cast.

    • @freddiesimmons1394
      @freddiesimmons1394 ปีที่แล้ว +1

      ​@@DayOfCasual and some cards dont let you play the lands. So it's granular again

    • @andygoody2599
      @andygoody2599 ปีที่แล้ว

      Modern cards say play to allow you to use lands. You can't cast lands.

    • @freddiesimmons1394
      @freddiesimmons1394 ปีที่แล้ว +3

      @@andygoody2599 OP knows. Hes saying that the templating is not consistent

  • @CanadianBaconPwnage
    @CanadianBaconPwnage ปีที่แล้ว +10

    Ive been rocking Koth, Fire of Resistance in Standard/Brawl, and I love how good of a long game Mono red midrange has right now with him. Impulse draw is absolutely a big part of that, but with Koth drawing a mountain every turn, rummaging feels like straight up card advantage as well. Koth is such a beautifully designed Planeswalker, and Mono Red Midrange has felt great with him included.

  • @Quest762
    @Quest762 ปีที่แล้ว +24

    Red: draws card
    Pinkertons: “you sure about that?”

  • @Nic1700
    @Nic1700 ปีที่แล้ว +5

    I enjoy the way Seasoned Pyromancer works for red draw. Sometimes it's rummaging, but when your heckbent or hellbent it's straight up card draw.

  • @igolark
    @igolark ปีที่แล้ว +6

    I also absolutely love also the other way to draw in red! Discard hand and then draw. You have to hurry to use spells in hand in order to get a good value.
    It's also my favourite way to play magic: there are some cards that are week, but in the right moment with a right synergy can be strong.
    And also open another way to play red: cards in hand matters! I've done a commander deck about it and It's my favourite deck

  • @tazmily2205
    @tazmily2205 ปีที่แล้ว +13

    Little sad ya didn't mention my favorite impulse draw card, Light up the Stage, I remember it helping quite alot in my first pre-release ever for Ravnica Allegiance in my Rakdos deck. Seeing Wrenn's Resolve essentially being the middle mode of it felt nice.

  • @bounceday
    @bounceday ปีที่แล้ว +9

    Chan-draw ICANT 💀

    • @GoodMorningMagic
      @GoodMorningMagic  ปีที่แล้ว +4

      Make it happen with me! It's not too late to get it to stick!!
      (Narrator: It was definitely too late)

  • @Ashen-Crow
    @Ashen-Crow ปีที่แล้ว +11

    I think clue tokens are the absolute perfect draw for white, they just need to be more interacted with, for example there could be a Traben inspector but you can choose to either investigate once or sacrifice up to 2 clues and draw that many cards on etb, some equipment that etbs investigate 1 and every time you swing you can sac a clue to draw a card. You can also lean on the "You need various pieces to solve a mystery" like an enchantment that says "If you control 7 or more clues their activated abilites cost {2} less to activate" or "If you control 5 or more clues they have '{2}, sac: draw 2 cards' ".
    (hire me WOTC no joke)

  • @HelminthCombos
    @HelminthCombos ปีที่แล้ว +15

    Big Score is my favorite version since you get treasures as well so it can be a ramp card.

    • @jianhaogao7608
      @jianhaogao7608 ปีที่แล้ว

      Big Score = power creep version of Unexpected Windfall & Pirate's Pillage

    • @jaspershepherdsmith9047
      @jaspershepherdsmith9047 ปีที่แล้ว

      Big Score is not card advantage though. It's a 2 for 2

  • @pajurr
    @pajurr ปีที่แล้ว +1

    Hello ! Great video topic ! As a red player, I have many things to say for this video !
    - First, I think, like "'Landfall" that precedes the card effect "when a land comes into play", if you had a different name before "until end of turn" and "until end of next turn", we would not have to search our card text for the word "next". like "Impulse draw" and "Quick draw" or something. Easy way for players to differenciate the 2 versions.
    - Secondly, you sneaky designer, Wrenn's Resolve is presented like the latest product out of the oven, but it is a copy of Reckless Impulse, not that I am complaining, but you presented it like the latest technology haha.
    - Also I would like to say I love the new mechanic that is slowly explored the last 2 years with red commanders, = rewarding players playing cards from exile. I am thinking of Prosper, Laelia and Faldorn (really good job, I love Baldur's Gate commander decks, they are for the most part amazing). I love this new way of playing, and I am excited to have others like those. For now it has been Treasures, +1/+1 counters for when your library is exiled, and tokens, I am interested to see the next ones, and by looking at Edhrec, I am not the only one loving this mechanic.
    - I just finished working on a Grenzo, Havoc Raiser commander deck, which is working on this mechanic of playing exiled cards. I love that you designers, thought about that, if you do not have enough mana to play cards from your opponents' library, you can just goad a creature. Forcing interaction by interacting, I love it !
    - I would say that I am not sure of the direction of Unlucky Witness, isn't it encouraging you to not swing with it, a red creature, and to pillowfort, to only block with it, so that you might play the card during your next turn with fresh mana ? In my opinion it should be reversed. Like : if it dies during your turn, exile the cards until the end of your next turn, so that you have almost 2 turns to see the card and hatch a plan. Whereas if it dies during an opponent's turn, you exile it until your next end step.
    And because maybe it is too powerful for rakdos, sacrifice decks, you put 2 red pips on it ? I do not know, you are the designer, but I love thinking about this.
    - Finally, you talk about all this, but because you work on the cards that come out in 1/2/3 years, you know if there are changes to this mechanic in the forseeable future right ? How much time is there between when you start working on a product and the moment you finish working on to it ? Also between this moment of finish and the moment it is available on shelves ?
    Anyway have a very good day, and I do not know if there is a better place to ask questions to you, so here I am writing books in the comment section !
    Have a good day ! (x2)

  • @awsmex5399
    @awsmex5399 ปีที่แล้ว +10

    Would love to hear more about reds ability to wheel. Is this something design has moved away from?

    • @damienjohnson3450
      @damienjohnson3450 ปีที่แล้ว +1

      No. We have gotten several wheel cards just this past year.

    • @awsmex5399
      @awsmex5399 ปีที่แล้ว +1

      @@damienjohnson3450 I should be more specific. Will we be seeing another wheel that can net you card advantage such as the original wheel of fortune? Or have we moved onto wheels that only provide card selection in red.

    • @davidbain7629
      @davidbain7629 ปีที่แล้ว +1

      They occasionally make wheel effects that can net you cards but I do not think anything will be as efficient as the original.

    • @damienjohnson3450
      @damienjohnson3450 ปีที่แล้ว

      @@awsmex5399 you mean like Change of Fortune? Unless you are asking for a reprint of Wheel of Fortune exactly.

    • @awsmex5399
      @awsmex5399 ปีที่แล้ว +1

      @@damienjohnson3450 mostly wondering if red will get wheels that allow you to go up on cards. So just for ex something like discard your hand then draw a card for each mountain you control. So you could discard say 2 cards then draw 5.

  • @daltoncagle5394
    @daltoncagle5394 ปีที่แล้ว +1

    I absolutely love these videos. It's nice to get a game designer's perspective on the evolution of game mechanics like these.

  • @cassie5248
    @cassie5248 ปีที่แล้ว +1

    One iteration of impulse draw that could be a useful tool for graveyard sets would be if, instead of exiling, you milled the cards and could play them from your graveyard until end of turn

  • @validtangent
    @validtangent ปีที่แล้ว +3

    I'd love to hear your thoughts on the additional quirk of how much of red card draw is public knowledge. Do you consider this a second downside, in addition to its temporary nature?
    (Thanks for putting so much work into red card draw!)

    • @GoodMorningMagic
      @GoodMorningMagic  ปีที่แล้ว +3

      Red isn't very good at keeping secrets. I actually find the face up pattern interesting tension when you reveal something like a Lightning Bolt - but nice that the tension releases after a turn cycle.

    • @jackgillespie4594
      @jackgillespie4594 ปีที่แล้ว +1

      @@GoodMorningMagic This makes me think about the unused Toralf card design that leaned into the "braggadocios god of heroic deeds" flavor and had "all players play with their hands revealed"- what are you, some kind of Starenheim-rejecting, Skald-Fearing, "can't block warriors" Coward who doesn't want me seeing your hand? what are you hiding in there, are you bluffing having good spells? look at my hand i have SEVEN BURN SPELLS AND NO LANDS. FEAR ME.

    • @validtangent
      @validtangent ปีที่แล้ว

      @@jackgillespie4594 While I am totally down for the intimidation factor of showing my 3+ burn spells, sometimes it's nice to have a secret combat trick or be able to bluff that a mountain is something else.

  • @Rebeluke92
    @Rebeluke92 ปีที่แล้ว +2

    Impulse draw x of y (exile the top y cards of your deck. Until the end of your next turn, you may play up to x of them, paying their mana cost)

  • @RoboJay-jq3cu
    @RoboJay-jq3cu ปีที่แล้ว +1

    I still call it Chandraw Gavin. I'm keeping your dream alive.
    (I also have a Chandra tribal deck and like saying "now im gonna 'Chandraw three cards')

  • @jongailey85
    @jongailey85 ปีที่แล้ว +1

    Red card draw is perfect the way it is in my opinion. In terms of color pie it represents red’s philosophy really well.
    As far as white, I think the way white card draw is right now makes sense for it in the color pie. White card draw engines are usually established by committing heavily to the board with tokens or with one-off effects, or by cooperation and diplomacy. It often requires a couple different moving parts in order to really start netting you cards. The whole “strength in numbers” philosophy is really encapsulated in white’s current options. I think white is doing well right now and could stand to continue to get more stuff like this. I do not think we should get a white Harmonize or anything like that, however.

  • @justinpermar9301
    @justinpermar9301 ปีที่แล้ว

    Thanks Gavin for another fantastic movie about history of magic design!

  • @tommyg121
    @tommyg121 ปีที่แล้ว +1

    FLAVOR JUDGE: If we consider the hand to be the conscious mind of the player, and the library the memories and collective experience of the player, the name impulsive draw is perfect because it never comes into the casters conscious mind. It's something they just instinctively know to do.
    I judge it as a perfect name.

  • @calebbrown1068
    @calebbrown1068 ปีที่แล้ว

    My favorite form of Red card draw is having Zada, Hedron Grinder in your Command Zone. Cantripping for 10 or even more cards feels great and finally brings Red in-line with decks that have real draw power.

  • @Logic-cg7qy
    @Logic-cg7qy ปีที่แล้ว +1

    So many good ideas and card design from Ice Age & Alliances. Interesting to see how it can be referenced for new mechanics 25 years later!

  • @TunnelSnakesrule13
    @TunnelSnakesrule13 ปีที่แล้ว

    An entire video to answer a question that could have been answered with a single word.
    Yes.

  • @rynebillings2226
    @rynebillings2226 ปีที่แล้ว +1

    The different timing with Impulsive Draw is actually why I didn't enjoy playing Prosper personally. Remembering what cards lasted until my current end step vs the next turn's end step made it really hard for me to follow

  • @Tha3l
    @Tha3l ปีที่แล้ว

    Back when I was working on a custom magic set, I added a keyword for this kind of draw. I called it "Hallucinate", which fit the flavor well (though it might not be broadly applicable enough for magic as a whole).

  • @stuvius
    @stuvius ปีที่แล้ว

    Light up the stage is one of my favorite cards printed in the last 10 years so I would say this is a hit for me!

  • @Donmegamuffin
    @Donmegamuffin ปีที่แล้ว +1

    We seem to have overlooked possibly the most used and useful spell with this effect in 60-card formats: Light up the stage!
    Surely this is the most recent forefather of the "until your next turn" impulse draw effects? Which was followed up by Reckless Impulse and Wrenns resolve?

  • @zeusalternative1270
    @zeusalternative1270 ปีที่แล้ว

    I honestly think that it could had been done with the Zuko's dragon training's approach, fire is not only destruction, is energy, is light, is life. So you know, learning about the true meaning of fire and how to appreciate it could be a nice setting for a red card draw.

  • @Couldnt_Be_Bothered
    @Couldnt_Be_Bothered ปีที่แล้ว

    I've been adoring my new Chiss Goria commander deck. I love just cracking random stuff off the top of my library and having a giant pile of exiled stuff.

  • @dylanmiller9162
    @dylanmiller9162 ปีที่แล้ว +1

    CHANDRAW bless you Gavin

  • @christina.morris
    @christina.morris ปีที่แล้ว +1

    I love these effects. They feel so good to play, and create this sense of urgency that just feels very Red-special shout out to Light Up the Stage for that. While that one's definitely more of an aggro card, it just *feels* great

  • @IITh3WorMII
    @IITh3WorMII ปีที่แล้ว

    “Impulse Draw” after Reckless Impulse, one of the first cards I ever pulled starting Magic.

  • @LairScavenger
    @LairScavenger ปีที่แล้ว

    I really like Subira and Chandra, Heart of Fire effects that ask you to discard your hand in exchange for some limited form of card draw or Chan-draw. I understand that discard and draw "that many" is more fair, but I like discarding your hand and drawing a set number of cards as a reward for playing quickly. That "aha!" moment of "discarding my hand isn't a cost if I'm hellbent" is great every time.

  • @TeaHauss
    @TeaHauss ปีที่แล้ว +3

    white's card draw being attached to small bodies matters and etb's is very good, tho it does incentivize a certain deckbuild. it's a little hard to imagine what white card draw could be like without relying on creatures, but I'm looking forward to future designs

    • @yurisei6732
      @yurisei6732 ปีที่แล้ว

      White in general I think has a reactivity problem. It can't ramp without waiting for other people to do stuff, either. Maybe white needs ramp and card draw that looks similar to green's, where the proactive effects tend to be looking specifically for lands or creatures. White could perhaps look specifically for artifacts and small creatures, and assume those artifacts will be mana rocks?

    • @jackgillespie4594
      @jackgillespie4594 ปีที่แล้ว +2

      Actually, cantripping on small creatures is one of the four big ways that white can draw cards now according to WOTC! The other prominent ways are "jump through a hoop for up to one card each turn", "draw a card as a tax for doing something instead of charging mana or countering the ability", and "symmetrical draw effects that give card(s) to an opponent(s)".
      They all have their strengths and weaknesses I think- "jump through a hoop" is probably the most reliable and consistent, and I really like the flavor of white having to uphold practices or hold itself to a higher standard in order to get rewarded, I think it's super fun and flavorful. I like that it can be anything white cares about, from lifegain to attacking with two or more creatures to mentor of the meek style "when a creature with mana value 3 or less does yada yada". I think it's interesting that cantrip creatures and jumping through hoops are cut off at giving one card at a time because you're more in control of it, but taxing and symmetrical drawing lets you draw multiple in the same turn or even at once because they rely on the actions your opponents take.

    • @corey2232
      @corey2232 ปีที่แล้ว

      I feel like white's draw should almost always be attached to permanents, which alone would make it stand out among how each color draws cards.
      It doesn't have to be creatures though. Enchantments, Battles, colored equipment, etc. or even triggered abilities that come from those permanents.

  • @1Shayz1
    @1Shayz1 ปีที่แล้ว

    I'm gonna call it Chandraw from now on and link back to this video any time someone asks about it lol
    Big score saw a lot more play than I had expected it. I feel like in a sense cards like that are almost more powerful than blue due to the ability to double as an easy way to purposefully chuck stuff into your graveyard and fix your mana. It does way more than just draw cards which imo is too versatile at common
    For me the most powerful of these types of cards has been light up the stage. Playing red in the recent ravnica block was just so fun. You really had to think about what order to play your cards to keep the engine of mana and cards going compared to the aggro metas we have today

  • @SuperKittenator
    @SuperKittenator ปีที่แล้ว +2

    I always wonder why cards like Wheel of Fortune aren't more common

  • @mattrusconi5162
    @mattrusconi5162 ปีที่แล้ว +1

    Right now in Pauper, Mono Red Kuldrotha is "drawing" more cards than Mono Blue Fairies, which is suppoused to be the primary draw color. And to top it all off, its also the deck which plays its cards the fastest since they are all MV 2 or less. Giving Red card draw is good, but it when the drawback can be so easily ignored because the fast nature of red cards mitigates the small window of time the card draw gives you, you face a deck that can kill you fast if you don't interact with it, and can recover if you do and kill you in the long run.

  • @jasonclarkson3246
    @jasonclarkson3246 7 หลายเดือนก่อน +1

    More cards like valakut exploration would be nice. It still feels like red in that you’re revealing your hand to your opponents, which is pretty reckless and remains on theme.

  • @jcstaff1007
    @jcstaff1007 ปีที่แล้ว

    Keyword it as: “Impulse x cards” (exile x cards from your library you may play them until end of next turn.) as reminder text. And then phase that out over time to just be “Impulse 3 cards”

  • @Natedogg2
    @Natedogg2 ปีที่แล้ว

    There's probably some irony in the flavor text of Wild Guess saying "No guts, no glory", but then choosing to play it safer with the mana cost and costing it at RR.

  • @Nic1700
    @Nic1700 ปีที่แล้ว

    Occasionally I've heard it called "use it or lose it" draw, which I think is the most informative. But I hear impulsive draw the most

  • @vivi_for_real
    @vivi_for_real ปีที่แล้ว +1

    i call “exile the top, you may play it until X” impulse draw as well :)

  • @paladia_gorom1973
    @paladia_gorom1973 ปีที่แล้ว +1

    Just a reminder that prosper is not the only exile matters commander. Faldorn also exists!

  • @garabartero
    @garabartero ปีที่แล้ว

    Impulse draw is such a cool and flavorful term, I had to reread one card the first time I heard the term and it became very clear from then on what it meant.

  • @graefx
    @graefx ปีที่แล้ว +1

    Impulse is how Ive always refered to it and that feels right. Red is Impulsive, the draw is ephemeral. Galvanic Relay has risen to my favorite implementation. That and Urabrask, Heretic Praetor.
    On the topic of how White draws, part of me feels the emphasis on commander has hurt the color pie and the strategic trade offs with picking colors. Should the question of card advantage be more "How does this color scale, what does it do late game" A corner stone of Green was always that yes it ramps to drop a big body early, but then it runs out of gas as a trade off. Then with giving Green access to card draw, it cause a lot of grief on the table experience.

  • @EriqT
    @EriqT ปีที่แล้ว

    "Chandraw" is hilarious!

  • @dyne313
    @dyne313 ปีที่แล้ว

    We made an even crappier version of looting called rummaging, and that was perfect for Red.
    That jives with what they think of red.

    • @dyne313
      @dyne313 ปีที่แล้ว

      It feels more red because it's worse than Blue
      Blue can't NOT be the most powerful color in the game.

  • @tuxxle8830
    @tuxxle8830 11 หลายเดือนก่อน

    I think red could just use some net-positive rummaging for actual card advantage on top of card selection. I really like Azra Oddsmaker from Battlebond, no surprise that it’s one of your cards, Gavin. But I’d love to see more effects like that in mono red for some repeatable card advantage on a few rare cards, like what blue has for Rhystic Study and white has for Esper Sentinel.

  • @SirToastyToes
    @SirToastyToes ปีที่แล้ว +1

    I remember when Staff of Nin was a mono red Commander staple as a 6 mana Phyrexian Arena

  • @Farfetchd.
    @Farfetchd. ปีที่แล้ว

    Every color needs a way to see more cards. Similarly every color should be allowed to meaningfully interact with the stack. Reprieve from the new set is an absolute slam dunk of a design. Now its green's turn for some meaningful stack interaction. There's no reason colorless should have more access to stack manipulation than green does. (See: Warping Wail vs Green Slime)

  • @howieherbst6619
    @howieherbst6619 3 หลายเดือนก่อน

    Got it.
    Card name: Last Ditch Effort
    1RR
    Sorcery
    Draw 3 cards
    Until the end of your next turn, whenever you cast a spell, discard a card.
    Exile Last Ditch Effort.

  • @k9commander
    @k9commander ปีที่แล้ว

    1) I love these.
    2) The community calls it impulse draw. Likely named after Act on Impulse.
    3) When it comes to WHITE, i have 2 problems with its draws. I don't know if others feel the same.
    3.1- The draws are not focused around a single white theme. Token draw doesn't fit into an Angel or ETB deck. If archetype draw is what you want for white, fine; just make sure there is enough for each archetype.
    3.2- Please reprint some of the draws you have already made.

  • @magnusprime962
    @magnusprime962 หลายเดือนก่อน

    As a lover of Chandra and puns, I badly wish that “Chan-draw” had taken off. Unfortunately I’ve only ever heard it referred to as impulse draw. I’ll probably use that whenever I need to explain something to people, but in my heart Chan-draw will live on.

  • @egoish6762
    @egoish6762 ปีที่แล้ว

    Jeska's will is THE commander card for it, but it would be nice to see a next turn version without the ritual.
    I think light up the stage is my favourite constructed card with the effect, would be nice to see some mana reduction (or even free in eternal formats) versions of this tied to a red activity that's not spectacle.

  • @markcargill1304
    @markcargill1304 ปีที่แล้ว

    Red honestly should've continued more down the path of full hand discard. and 1 mana versions. 1 red: Discard your hand draw 2+ cards. Going beyond 2 cards could be a criteria for things like the number of the cards in your discard pile with the same name. This is the kind of power that makes the most sense for red. Either you've burned through your resources already so your hand is minimal already, or you are impatient and just want something now that's better thus you're willing to pay the cost of losing your whole hand. This fits the old school wheel of fortune red as well which in my mind is the quintassential red draw.
    Impulse variants could be tuned up as well. 1 red discard your hand, impulse draw 3.

  • @kwagmeijer26
    @kwagmeijer26 ปีที่แล้ว

    impulse draw feels great, but treasure is a weird mana ramp for red. Treasure is often about building up resources and planning to use them for the future, which feels very antithetical to red. I think some sort of over-exhersion of lands that drains future turns would make sense for them (perhaps using stun counters)

    • @jackgillespie4594
      @jackgillespie4594 ปีที่แล้ว

      Yeah, but red a color known for artifact synergy, artifact sacrifice, and most of all is primary in one-shot Mana rituals. It makes more sense in red than anywhere else

  • @wavesofbabies
    @wavesofbabies ปีที่แล้ว

    Impulsive draw makes sense to me as the name. Its red in name and flavour.

  • @Phe0nix1986
    @Phe0nix1986 ปีที่แล้ว

    You did smash red and you’re well on the way with white. :)

  • @hearmth6618
    @hearmth6618 ปีที่แล้ว +5

    I'd like to see a red colorshifted Phyrexian Arena someday that deals 1 damage to you and lets you draw a card each of tour upkeeps, with a name like "Phyrexian Furnace". 🌋💖

    • @joto5459
      @joto5459 ปีที่แล้ว +1

      I think it would be better if it was discard a card draw a card

    • @hearmth6618
      @hearmth6618 ปีที่แล้ว +2

      @@joto5459 Fair, that'd probably be more balanced 😹

    • @DayOfCasual
      @DayOfCasual ปีที่แล้ว

      @@hearmth6618 feeding into your graveyard renimation every turn would be more balanced? rotfl no

  • @thedarklord8388
    @thedarklord8388 ปีที่แล้ว

    First off, love the video. I am happy to see you addressing red card draw. To me it is the biggest weakness of the color, and the main reason why it's still the weakest color in EDH.
    Also, I think white card draw is in a great place right now. It's varied, and players have a good amount of tools to catchup with their opponents. Now I think white can stand on the same tier as black in terms of EDH effectiveness.
    Now onto my main point. Red is still not in a great place. It's doing a lot better than it is 10 years ago. It could still be A LOT better.
    Impulse draw has too many weaknesses. Between losing important cards forever if you can't pay for it in time. To giving information away to your opponents. If discard strategies were more prominent in the format, I would be more forgiving. But it is not the case. I overall don't run impulse unless it's stapled to another powerful effect like mana generation via Jeska's will.
    One card I wished you commented on in the video but didn't was Seize The Spotlight. Which came with the New Capenna commander decks. That I think is a much better design for red card draw as it's about manipulating your opponents and taking advantage of the board state to get card draw.
    That's a design i'd like to see a lot more of going forward. As far as I am concerned, seize the spotlight is the first truly effective and yet flavorfully Red Divination.

  • @chayadol
    @chayadol ปีที่แล้ว

    I normally would love to have red a normal draw more, but I have to admit Impluse draw is really cool mechanic,.
    I was skeptical at first until I try it on my red deck and using the word play the card instead of cast is also huge different.(right after the "next turn") imop!
    Such a good mechanic and fit really well with red.

  • @Yakiro255
    @Yakiro255 ปีที่แล้ว

    I remember mono red in commander being almost impossible to build. You couldn't be aggressive and burn out when there was 120 collective life. You had to pick a gimmick commander and hope it carried you.

  • @elliot.6995
    @elliot.6995 ปีที่แล้ว

    Luckily we can fall back on "anticipate" for referring to what the actual card Impulse does.

  • @renrewplayz3156
    @renrewplayz3156 ปีที่แล้ว

    For me atleast I feel that Light up the stage really hit it perfect for impulsive draw.

  • @Ungi35
    @Ungi35 6 หลายเดือนก่อน

    the red draw i like most is draw cards but then discard random cards. best example being rowdy crew. i wish there were more cards like that. they allow you to net gain cards but risk you discarding the cards you actually need. best way for red to stockpile cards while feeling red. but there need to be some more powerful cards that do this in order to make it worth the risk. especially for commander this would help red and if you put it on a 6drop or so, it wouldnt really hurt other formats.
    the other red draw i like is seasoned pyromancer, but to make it worth for red in commander it should probably be twice as expensive but also twice as many cards discarding and drawing. knollspine dragon is a good example for this type of draw that works in commander.

  • @freddiesimmons1394
    @freddiesimmons1394 ปีที่แล้ว

    4:33
    Hey, Chandra Flamecaller generates card advantages

  • @CaptCajun0528
    @CaptCajun0528 ปีที่แล้ว

    I really like these videos Gavin. Thanks!

  • @jaysalvadoriiisalvosa1625
    @jaysalvadoriiisalvosa1625 ปีที่แล้ว

    I think "Impulse" has already stuck in the consciousness of the players, and it would be convenient if it's given a shortcut. Something like "Impulse 2" (exile two cards from top of library and play until next end of turn).

  • @pedrohdalla
    @pedrohdalla ปีที่แล้ว

    Talking about card advantage, one thing that is blue but should be nice to add to white is gaining control of opponent's permanents
    While blue have this kind of "mind control" aesthetic, I can also see white politically convincing/bribing an enemy to be an ally

  • @RockZerr
    @RockZerr ปีที่แล้ว

    act on impuls artwork is so cool

  • @SaltySparrow
    @SaltySparrow ปีที่แล้ว

    Not mentioning Reckless Impulse to move forward your non-impulse agenda. I see you Gavin, I see you.

  • @obviouslyray
    @obviouslyray ปีที่แล้ว

    Experimental Frenzy! I don't need card draw. I can't do that anyways. Besides, draw is like prepping a spell in dnd. I'm red, I don't need to prep. I need to cast. Whatever comes to mind. Screw my hand.

  • @israeldelarosa5461
    @israeldelarosa5461 ปีที่แล้ว

    Though I've never seen this as proper Red Draw, I've always considered actual Red Draw to be like you draw a certain number of cards, but then need to discard the same amount (or more) during your endphase. Short term gains at the cost of long term advantage. Think Into the Void or Card of Demise if you play Yugioh.

  • @aaron9797
    @aaron9797 ปีที่แล้ว

    i think trading card selection for card advantage with cards that say "each player draws a card, each opponent discards a card"

  • @AzuriteCoast
    @AzuriteCoast ปีที่แล้ว

    I've only ever heard it called "Impulse Draw."

  • @honeyham6788
    @honeyham6788 ปีที่แล้ว

    I've only ever heard this be called Impulse-Draw

  • @IronGlorfindel
    @IronGlorfindel ปีที่แล้ว

    I'm kinda disappointed my personal favorite of these cards didn't get even a showing, Valakut Exploration. As someone who HATES putting random cards (and potential combo pieces) off the top of my library in exile, this is the *one* effect that puts my mind at ease. It neatly combines the recursion-friendly discarding with impulse. I feel like I can't run both impulse and situational cards.

  • @saltberry15
    @saltberry15 ปีที่แล้ว

    Reckless Impulse / Wrenn’s Resolve is my favorite magic card. One more copy of this card at common, please!
    It would be cool if white, and green got something like this at common too.
    By the way, Drannith Magistrate is way too hateful to red commander reliant decks that utilize impulsive draw!

  • @lawrencelamontagne328
    @lawrencelamontagne328 ปีที่แล้ว

    Impulse draw is what I regularly hear.

  • @rhysticbuddy61
    @rhysticbuddy61 ปีที่แล้ว

    You could also do something with card text like exile the top (even #) of cards from your library, whenever you play one of these cards from exile, put a "banish counter" on another card in exile. Cards with a banish counter on them can't be played. Something to the effect of card selection and card draw in one where you get to play 2 of 4 or 3 of 6 cards you exile and it keeps those cards around a bit longer, but at a cost or if you have multiple exile effects you can use the weaker source of exile to fuel the stronger source and it gives lands in exile a way to fuel more plays as well.

    • @JasonOshinko
      @JasonOshinko ปีที่แล้ว

      See Tectonic Giant and Mishra's Research Desk.

  • @iandegiovani4703
    @iandegiovani4703 ปีที่แล้ว

    Would be fun to know more about the green draw too.

  • @majinshinsa
    @majinshinsa ปีที่แล้ว +1

    I only play the versions that let you wait a turn to use the cards. I'm too afraid of being out of mana when something good gets exiled lol

  • @lucasrios2089
    @lucasrios2089 ปีที่แล้ว

    my girlfriend has been learning MtG and it's been fun explaining the color pie, this is useful information. Also Wrenn's Resolve went into my Storm deck already

    • @dennisbradford7216
      @dennisbradford7216 ปีที่แล้ว

      I don't know why Gavin didn't mention it, but Wrenn's Resolve has the exact same effect as the card Reckless Impulse, which came out over a year and a half ago.

  • @twarnold14
    @twarnold14 ปีที่แล้ว

    Me, someone who started in M13: Wait, rummaging wasn't a thing for a long time? I thought it had been around for a while, like with merfolk looter. I didn't know rummaging goblin was new then.

  • @benjaminlehman3221
    @benjaminlehman3221 ปีที่แล้ว

    White draw has officially been solved but land ramp is low. But at least there are artifacts

  • @summerof893
    @summerof893 ปีที่แล้ว

    I like light up the stage a lot as well

  • @Yesnomu
    @Yesnomu ปีที่แล้ว

    Love these kinds of retrospectives! Maybe blue "removal" for the next possible thing to look at? Since Blue now doesn't have Pongify, and the auras we've been seeing have been pretty bad for constructed.

    • @drew-id
      @drew-id ปีที่แล้ว

      I introduce you to resculpt.

    • @Yesnomu
      @Yesnomu ปีที่แล้ว

      @@drew-id Note the "now". Since Phasing of Zhalfir, blue does not get new Pongify effects printed anymore.

  • @leandromafe
    @leandromafe ปีที่แล้ว

    I think impulse draw is what me and a lot of folks call it.

  • @abuelovinagres4411
    @abuelovinagres4411 ปีที่แล้ว

    At least, in my playgroup, we often refer to that "exile the top N cards from your library and play them this turn" effect as _Robo de Impulso_ (Impulse Draw in spanish, since that's our native language).
    Try to adapt to our language something as clunky as Chan-Draw (Which seems still funny as hell to me).

  • @omegasybers1110
    @omegasybers1110 ปีที่แล้ว

    White did get a lot of cool tools the last couple of years, but I'd love for it to be less staxy. Cards like Archavist of Augma or Esper Sentinal are great, but do not actually draw cards most of the time. Effects like Mangara and Bennie are better as a design space and conditional carddraw feels very white, but especially as those effects are restricted and most of the time clunky, they don't generate a lot of value while also not feeling like they have a real impact

  • @imrahil_327
    @imrahil_327 ปีที่แล้ว

    Chan-draw so underrated

  • @LarsIsReal
    @LarsIsReal ปีที่แล้ว

    and that is how we gave mono red burn 8x reckless impulse😂

  • @MrUnreal9111
    @MrUnreal9111 ปีที่แล้ว

    I wish white had an effect "Draw X cards, target opponent may pay Y for each card you have drawn this way and draws X cards"
    White politics draw is really underwhelming if your opponent can decide and play around it easily. (WB commander precon from Strixhaven is a testament to it) Breena is only playable if Isshin can break the parity etc.
    Absolutely love Loran though. you can use her when the timing suits you and not your opponent and she destroys something too so there is an additional effect.

  • @LORDofATLANTIS
    @LORDofATLANTIS ปีที่แล้ว

    I’m 2 min in and this is one of the best mtg videos ever

    • @LORDofATLANTIS
      @LORDofATLANTIS ปีที่แล้ว

      Waiting full video for expressive iteration