This actually sums it up nicely. People think of FATAL as "the freaky game made by the weird sexual fetishist" but don't actually think about what they're saying. They expect degeneracy. They don't expect autistic levels of detail.
Amazing video. Fatal is something every ttrpg hobbyist learns about one day if they go further down than 5e D&D. It might take days, months years or decades but eventually, they will learn of this other land...
I’ve been vaguely curious about this game spoken of only in whispers for nearly 20 years, but never met anyone who actually played it. So thanks for satisfying that curiosity. When you broke down the optimal scenario for literally farming up to level 2 I thought I was going to lose it. I never knew that one of the most infamous games in modern history had a level of systemic minutiae that would make an EVE Online corporate officer blush. Thanks for taking the bullet on this one.
Imagine if F.A.T.A.L. 3rd edition came out tomorrow and this guy has been working on it for 20 years and it’s beautiful. It is simplified down to remove the most absurd levels of minutiae but it is still wonderfully detailed. Every thing has been balanced perfectly, the jobs are all fleshed out, it’s actually playable, the only weird aspect is that there is still a section that allows you to roll for anal circumference although there’s nothing to use that information for, it’s just there for posterity. It becomes the most popular TTRPG ever, easily eclipsing D&D. That would be great
I can't imagine anyone but the author ever managing to successfully run this monstrosity. It's hard to imagine even getting the players through character generation. I have never had a player who would sit through that. I couldn't even slog through the book.
I have. It's...playable. Somewhat. The combat rules literally don't tell you how many squares you can move, and what action it is for a melee weapon attack. It covers brawling and archery/crossbows, but not melee weapons.
this is a quite funny phenomenon... when game writers assume that something is so obvious (either by itself, or supposedly flowing from other rules), it doesn't need to be stated. On a certain indie wargames writer's Discord, a quote of unspecified other game writer, who answered a question about game's rules by telling the asker that "you charge in the usual manner", is a bit of a meme.
@@adzi6164 IIRC in this case, it's because it originally came with a chargen program that's supposed to do the math for you. RPGGeek actually has some of it archived as the F.A.T.A.L. Character Generator but there's other downloads (the disposition and temperament tests) that haven't been waybacked. So this is more an early case of a techbro techbro-ing than assuming things are obvious, assuming you're gonna get all the extras from his site to run this.
@@adzi6164 This is both funny and incredibly frustrating. The rest of us didn't write this thing and it actually does need to be stated. On the other extreme are Japanese ttrpgs that are so determined to explain absolutely everything multiple times that a simple system like Sword World balloons to 700+ pages. Okay, I get it.
I really doubt the authors ever ran their own game. The whole thing reads like a pair of shitty teenagers trying to come up with the most edgy stuff to add onto the pile of nonsense they've already written down & forgotten about.
I don't think RaHoWa can be done as every version of it I've seen has been missing a lot of the needed mechanics. It does have a famous "Monster Manual" of horrible racial stereotypes (and also the odd logic that whites while being the superior species, are the only ones without a super power. According to what I remember a high end black person could immobilize several city blocks with their stench. While the intended racism is obvious, realize this individual can still do it.... whatever the innuendo). At any rate as I said in my essay, I don't think FATAL is a real RPG attempt, but a parody like HOL, and the designer trying to defend it or whatever is just to make it funnier due to people taking it too seriously. See, if you want to look at really bad, utterly pretentious RPGs you can find them, and the difference between them and FATAL is obvious. For example "World Of Synibbar" another famous case is actually more or less playable, if a mess, and it's a giant book like FATAL. Another one of this sort is "Aria: Canticle Of The Monomyth", seriously try and get your brain around that one. If you wanted the "serious" version of what FATAL is, there was one infamous game called "Nephilim", I believe several games were eventually released under that title, but this one was a small press, self-published, project that the developer made only a couple hundred copies of and wound up selling them to a discounter eventually when he couldn't find anyone to play or seriously review it. Sort of like "Space Ninja Cyber Crisis XDO" (an RPG I actually own), it was seen as an urban legend of sorts, though there has been a bit of verification in the pre-internet age, including scans at a few points. There are other games by this title though. At any rate "Nephilim" is basically about the concept of an impure race of divine-mortal hybrids so profane god tried to destroy them and failed, this is what the great flood was about (and is loosely based on reality). The part the bible missed is that after the attempted murder the Nephilim rose up and killed both God and The Devil and this is why they are not around and there are no miracles anymore. In that game you play one of these beings who are now the dominant force in creation, and who have no real point other than to exist and toy with mortals and sometimes feud with each other over who can bring the most suffering. You are basically totally goffik and dark, and nearly all powerful. The game was based on what was the Amber "Diceless Role-Playing" series and includes all kinds of rules that simply make power in the game judged by comparison to other players at the table in a sort of in-group scaling system. As who is more omnipotent can only be judged in comparison to other omnipotent beings (yes this is the logic), players had points to basically give themselves specialties, define pocket realities, and all kinds of things. The game is mostly a pile of lore that comes down to how pointless existence is, and how much fun it is to bring unspeakable suffering to intelligent beings... sexual pleasure and pain, or the combination of the two being two of the only things a bored Nephilim can enjoy. Great set up right? Okay notice what's missing? Yeah, any kind of actual plot, antagonists (or those who can oppose the Nephilim) or even a reason for players to work together or interact at all, as by definition they can't really even destroy each other as they are all omnipotent beings despite relative power scaling within the group that might imply it was some kind of PVP game. The game includes detailed rules and lots of fiction about sadistic sex molestation and murder by omnipotent beings and the horror mortal women feel when they get the attention of one of these divine edgelords. Oh and if I remember all female Nephalim are lesbians for some reason, not that they need to breed as they are endless and eternal anyway.... and babies are gross or something, except when your murdering them for lulz to cause emotional suffering in mortals. So, for anyone who encountered this, a game would basically be a bunch of edgelords of the worst kind sitting around a table, spaced out to likely avoid each other's BO, and then talking about all how the horrible things they want to do to mortals, and coming up with ways to torture people, while some really bored, and confused GM, would likely be sitting there going "uh yeah, okay, you can do that" as remember this is Diceless and the characters are basically omnipotent. I imagine the only thing beyond this would be remarking on the one edgelord who has the female rapist characer as opposed to a more normal male rapist character. It's really not worth finding, even if possible, but as far as I can tell nobody bought this unless it caught their attention at a discount, and then they mostly went "WTF this is like the worst crap WW ever did with an excuse to basically not have a game system, and a ton of horrible murder fiction representing someone's very specific omnipotent rape fantasies". As far as I know no one ever attempted to play it, as the story is the creator could not find anyone to do it at a con even for demonstration games. This would be like the legitimate attempt at FATAL would look like I think. Given stuff like this and the other ones I mentioned, I think FATAL is a joke as I said, not just a terribly bad, but sincere, game.
@@jeremyrichard2722 That sounds a lot like wraeththu (another bad rpg) with the "Okay notice what's missing? Yeah, any kind of actual plot, antagonists" description.
i remember there was once a video on FATAL it was a long, long series that was all a build up to an "the aristocrats" joke, i wish it was still around since or got a reupload
If you made a CRPG around this that could do all the mathematical heavy lifting, I guess you could make it...playable? Inasmuch as something with an anal circumference chart could be considered playable, of course.
It doesn't need to have a chart. There just had to be dozens upon dozens of menus that show your character emm "traits", so there would be a window with sexual details and there would be single row describing your anal circumference. If it would have no graphics only text, or alternatively a simple Icewind Dale graphics then you would not need to make any asset differences based on appearance stats.
More than a decade ago, a rewrite of F.A.T.A.L. was one of my many projects. It was so tedious and required reworking the base system so much that I just said, "screw it". Still like the idea of breaking down main stats a bit (Charisma being derived from a combination of various traits that make one charismatic) as I think it is a great way to really see where/how your PC shines. Like, yeah, you may look ugly, but you carry yourself with confidence and move with grace, which makes you unconventionally attractive.
This gives me the impression the designer got jaded when he realised ttrpg's aren't as cool as they initially seemed and made this as a kind pf cynical joke. Like "I'll show those lamers at the game store how stupid this genre is"
On RPGnet they claimed it was a joke, and I believe them. Games like H.O.L. were out (a parody of RPGs and full of the same kinda jokes as FATAL). White Wolf had Black Dog line, which had all kinds of edgiboi nonsense, gamifiying sex perverts and the holocaust. SLA Industries was a game along same wavelength, and Necromunda was a thing. FATAL reads as an over the top satire of all that 90s edge, taking all those elements and breaking the dial at 11. Did it succeed? Comedy is subjective. But it fit in and in its beginning was passed around forums as a joke. Then some got offended, and the RPGnet review went viral....and here we are
@@cdubsb3831 No, he wasn't. That wasn't the same Byron Hall as the creator. Assuming you got that off of 1d6chan (which had it erroneously listed), again not Byron. The actual Byron is married and pretty much just works on various small businesses that eventually fail. Last one was 2019
The thing is that for all its pages upon pages worth of tables it's not really as detailed as you'd think a man's magnum opus heartbreaker would be, if a thing wasn't part of the man's hyperfixation in that moment it's either a underwritten nothing or just copied and pasted from somewhere else.
Made sure to like the video. I’ve seen many videos not giving the game / dude a fair shot going so far as to wish harm upon the guy. You gave the guy a fair shot, I’m giving you one.
This video made me seriously respect Byron Hall, also the third hypothesis you suggested would explain why, as another anon said, the depraved sections look like they were added in the middle of already complete work, with the distinction between them suggesting either they were made by a different author, or at a different time, with the actual reason being that it changed from an overshadowed passion project to a game that sought infamy.
I remember this game being used for a social experiment. The results were incredibly interesting. The people who read it and simply say "This is too detailed and crunchy. It has things that don't matter to a TTRPG experience.", were normal otherwise. These people when shown in groups or when old messages were pulled up were the good guys you always hear about or your average joe who's so plain white bread sues for copyright violations. These people did not freak out at the adult content but just noted it was too much. These people understood this was niche and most immediately came to the conclusion that the creator was likely a history buff with Asperger's. Then we get to those to have a vitriolic reaction to the adult content in it. They often times would claim terrible things of the creator. Those people when placed under the same scrutiny turned out to be some of the worst people on earth. The lightest offender here was one of those creepy people that tries to force ERP into games they run or join. To these people Byron was the worst person on earth, he had to be for some reason or another and they are now looking at something that's far more descriptive and has rules for things most people would never want in their game so they took the chance and went after him as some kind of neo bad guy from WW2 among many other claims. These people weren't just convinced Byron was evil but that anyone who didn't also think that way was just as bad as he was and even claimed they supported SA. Truly a fascinating social experiment. I think it was chalked up to trying to hide their own debauchery by casting down another's. In the end though those same people had every idea what they subjected themselves to and it was hilarious to see so many of them actually admit they thought they hid their debauchery better and some even attempted to bribe the people interviewing to alter or lose certain details. Byron may have unwittingly made a detector of sorts for a certain type of pest and all because of his autism powered fascination with history and TTRPG's.
Mr. Notepad Anon, I think you are missing a common theory, which happens to be the one I hold to. That is simply that it's a giant joke he probably worked on in his spare time with some friends, and released as a gag. Understand parody RPGs do exist, for example 1994 I think it was saw the release of "Human Occupied Landfill" and then later a supplement that was called "Buttery Wholesomeness" which as I'm sure you can guess was nothing but. My theory that this is a joke is simply that it takes a lot of the tropes gamers were joking about ourselves, the silly things that gaming could be, and magnifies every one of those things from 90s-early 2000s gaming culture to an extreme. Remember during the 1990s, when this project tended to start, pretty much all of pop culture was "Extreme" and full of all kinds of sex, and ultra-violence, comics in particular were mocked for this for a while, and yes this did leak into gaming, where today we still even have stereotypes about the edgelord dude in the black trenchcoat with the infernal themed backstory and the twin katanas. See, the autism-type theory doesn't make sense because people with that kind of fixation rarely get things wrong, and he did, and typically always in the most absurd way possible. Allegedly actually looking into his citations (I have not verified this) is much like the classic "House Of Leaves" in that some of them do not exist, and those that do don't say what he says they do, but the title sounds like something that a weird scholar might use to reinforce their point. As this video also points out the game doesn't actually even work as there are parts of it missing, but the way it reads sounds exactly like something a "math autist" or stat obsessed weirdo would come up with. When it comes to math in particular remember that when a normie looked at RPGs, many thought it was something like this, even if it wasn't, they mostly saw the charts and the piles of numbers. Also at the time due to concerns over "kids in the hobby" and early attempts at gatekeeping or trying to create "elite" games, there were more than a few now-forgotten games, especially sci-fi games, that had mechanics deliberately designed to drive away the unworthy, some even required the use of a calculator with scientific functions and a basic knowledge of how to use them for character generation. This was done based on the idea that while not uncommon only people of a certain level would even be able to get in on the ground floor. I think FATAL is parodying this kind of idea as a lot of people knew about it. When it comes to the sex stuff, understand there were all kinds of jokes about what sexually repressed losers gamers were, and it was common self parody. In reality when sex stuff happened in RPGs, it was rarely what you hear in jokes. That said games did think it was funny that repressed losers with dice might actually try and represent sex with dice and say "roll to hit" when engaging in intercourse, implying they might miss as a joke. This kind of thing was why Phil Foglio had a recurring joke in "Dragon Magazine" that he was going to do a series on "Sex in RPGS" in "What's New With Phil and Dixie" but it never happened, it was a parody of the whole idea, though he did go on to do things like "Xxxenophile" briefly. Likewise there was the ever growing "Fidonet D&D Complete Sex Handbook" which was a giant mass of complicated stats, jokes, and sexual deviancy, circulated and expanded for lulz, it was a lot like "FATAL" to be honest, and later of course later we had an internet version which actually recycled a lot of the same material, it was a self aware joke. Also understand there were edgelord publishers doing stuff, especially online, for example there was an actual article in one of the many small-press RPG magazines (it might have been Shadis, but I'm not sure) that had a lengthy article about elven sexual practices, including the idea that they had sex with Cooshees (Elven Dogs) and expanded their intelligence with magic for romantic purposes because well.... they are just that one with nature. I'd imagine this was never used in any game. As far as the sexual assault stuff, understand that at the time you had White Wolf doing the complete edgelord thing, and people knocking that off unsuccessfully with pretentious gothy games where you'd just play some kind of supernatural sex molester or something. Most failed and are now totally unknown, but FATAL's obsession with sex assault in a general fantasy game while claiming some kind of justification for it based on "history" to me seemed like a likely parody of that. As does the words "Adult Lechery" being in the title. Now if the game had actually been properly researched, with working mechanics, I might be inclined to say it warrants serious consideration, but for those that read this far understand people who actually took the time to read this seriously as opposed to laughing at it (as most do) have noted there is a random spell effect that "Casts Fatal and destroys the world", entire sub-systems that sound hilariously stupid and based on nerd parodies aren't actually there, and really even concepts like "rolling for anal circumfeance" or figuring out dick size were jokes from "RPG sex handbooks", the only expansion on what was even then a tired gag was actually putting it into character generation. As far as the math for some of the "classes" like Farmer and having all those useless professions, that is probably the joke, and a reference to RPGs with bloated skill lists, including things that could not possibly come up. For example you could learn Meteorology in "TMNT" so unless I wanted to make a literal "Weather Bunny" or something as a joke and have it on my sheet for RP purposes, what does that have to do with a martial arts game based about homeless mutants beating the crap out of things? The gag being most of this was unplayable (beyond mechanics being missing) and anyone doing it would likely just cheat like in other RPGs and just pick whatever they wanted to play... nobody really used random tables, and the gag was they made everything have one, even stupid things.... as far as the Urination skill, I can only assume that's a gag on the old argument about some GMs forcing people to "roll for everything" such as simply mounting a horse, knowing full well eventually just by statistics people will fail. This was a game where you literally had to roll to pee... Oh and as a final note, for those who might be considering this (and actually read it) look at the hand to hand combat moves list in FATAL and note a lot of them come from Pro-wrestling. Do you really think someone claiming to have obsessively researched all of the rest of this stuff, right down to medieval whoring (a lot) wouldn't have said researched even basic grappling? Nope, they cribbed that crap right from shows put on by the WWF as it was known then (now the WWE). Stop and think about some of this, and realize the only pattern of behavior here that can actually make sense is that it's a joke.... it's basically what they later did with "Hackmaster" (albeit Hackmaster one upped it as the game removes a lot of the perversion in favor of actually being playable.... though god knows who would want to).... and yeah, Hackmaster is an entire parody RPG book line for serious, serious, game nerds, and even has it's own association for people who want to try and play it once in a while as a joke (or did at one point).
Wow good deep dive. Why did it take 20 years for ANYONE to give this game a REAL review. The ones that show up are all just propenganda. They only whine about the r*pe and don't go into how bad it us to play. Some go into the demons skills, but leave it at that. One issue is BDSM? The game REALY hates BDSM and uses terms before 1988 when BD SM merged into BDSM after the LGBT movement. I saw a special about Fetishes on MTV growing up. Disney and CN fucked us up huh. Also no human sacrifices, incest, or beastuality.
After shamefully admitting I wasted about 6-8 hours digging through the book and forcing myself to gradually condition myself to turn off all human emotion while reading and look strictly at the game mechanics for what they are and are trying to accomplish... it has some good ideas in it, but it came out ahead of its time. I don't recommend anyone do that unless they can REALLY suppress their rage and disgust and even then it's not a good idea. It's shockingly similar to aspects contained within 5e in a couple ways, though handled in a different manner. 1) Chargen. Characters were never meant to be made by hand. The expectation was everyone would use a provided software program or official spreadsheet. Take one look at D&D Beyond and that's just what they've done. It's stuffed full of racism and stereotypes... but it seemingly does so for the GM, not the players. The sexism, racism, agism and other revolting elements overtly added into the chargen process means you could set a few required fields to get a "elderly female basketweaver" and it'll give you that in stat format with all the expected tropes, stereotypes and disabilities... because it's baked into the system. If we see the sort of character portrayed in a motion picture, we don't immediately cry foul that the character is smaller, weaker and not capable of walking more than 33 minutes at a time and demand equality. Polished into an application and the unnecessary lascivious content stripped out, the chargen process would make for a decent NPC generator. As a system meant for actual people to use to make their own character... it's god awful. I imagine it came about by some ill-conceived table argument that the gamers thought *all* characters, player-made or DM-made should be created with exactly the same rules. No bonus stats, advantages or anything at all to distinguish PCs from the beggar on the street but a lucky roll of the dice. It's not a system for making heroes. 2) Alignment. While 5e tossed it out the window, FATAL did the opposite and doubled down. Not only does it have a revamped lawful / chaos spectrum renamed to ethics / morality, it incorporated a very weird temperament system of four scales based on medieval humors. The medical kind, not the funny kind. While what most would call 'alignment' is meant to model the characters inner worldview on issues like family, country, etc, the added four 'temperament' scales are there to describe outward behavior and personality. It's something like a mash-up of 5e's trait system with a Myers-Briggs typing. Both try to add personality quirks to a spreadsheet. LETHAL could certainly have done something about the lackluster descriptions though. While it has similarities, it's most certainly NOT D&D. The mechanics it does have for core adventuring tasks are either non-existent or miss the mark entirely in favor of overly sexualized and very dark meme humor. The obnoxiously constant average demanded by bell curves and next to non-existent character advancement make it more suitable for an oppression simulation than heroic fantasy game.
People can say what they want about FATAL, but it's not all bad. (Wow, that was hard to type.) Beyond the lewd, gore, injustice and obscene, it has some very novel mechanics that would work well in an RPG system. the problem is FATAL doesn't have a game system. It's a hodgepodge of random ideas not put into any coherent order or with any thought of actually being playable. It's a shame, really.
This game is like if you decided to make fear and hunger into a TTRPG but instead of having the complex themes of religion, cruelty and the nature of human existence it replaces it with obscenity crassness and is just lacks the nuance of fear and hunger
Oh jesus. I found out about FATAL and, incidentally, the Aristocrats joke in one swoop the moment i did some deep diving on traditional gaming in general like, eight or nine years ago. You opened up some kind of portal, and those are the only concise and polite terms i have. I look forward to the chaos- subbed. ❤ #RFAC
I legitimately believe that last bit. That this was all an elaborate troll. An autistically elaborate troll to reach Herostratusian levels of infamy and the mad lad did it then vanished.
Where the heck does one even find this dumpster fire with the images and all intact? (Internet archive seems to be lacking in a lot of the art.) or seems…off.
Minor issue I had with the video: FATAL was never published. It was created and distributed via a website. Then a second, sanitized edition was created, presumably shopped around for publication. Then, failing to find that publisher, was also distributed via a website. I don't like people talking about FATAL like it's some wonderous dark element of the RPG sphere/mythos/history. It was a juvenile, racist incel accountant's take on juvenile, racist incel dark fantasy. It was much more boring than it was edgy. Those looking for that will merely find the game too boring to be usable. Farcically unplayable. Those interested in the rather mediocre and heavily procedural systemics will either drown in them or be put off by all the edginess prevalent throughout the deserts of pointless minutia. It's a game truly for no one; it's obvious why it was never actually published. Any copies out in the wild were self-printed or bought from someone who self-printed them. The actual purveyor of the "worst published RPG ever" title is World of Synnibarr. It's juvenile energy and mediocre systemics have far better development and produced a semi-playable, yet still farcical game. Plus it was actually published at one point, unlike FATAL.
As Frank Trollman (a pen name for one renowned RPG reviewer) put it: "You might think that FATAL is cool like walking on your sister having rouchy sex with your mother and when caught, both of them showing you middle finger. When in fact it's more like walking on your racist, homophobic, incel brother masturbating to Archie comics while throwing around slurs"
Weirdly detailed, yet also cherrypicked, lots of copypasta serving only to inflate the page count, half of the races don't even function, and the character creator gives you a random sample of NPCs instead of, you know, the kind of exceptional people who would actually go on adventures. Also can I be offended as an autistic for being even vaguely compared to this travesty?
Best way I can put it: "In the section about the common sense tab, the author seems to make a joke about how people don't have it. The same author who put their name and face on a book that lets you test the vaginal depth of a 4 year old to calculate how much damage they'll take when they get assaulted because its not an if but a WHEN in this game, not because its a random possibility, but because the author focused so much of the game around it, that it takes up 4 of the 10 character sheets. And this author thought that everyone and their mother WOULD buy this game, but doesn't understand why people didn't. A game made up of 900 pages of rules, some of which don't work, and the ones that do are all the ones that people have problems with, not cause they're hard, but because they're horrible things being reinforced as some sortof divine truth for some reason. And thos author still makes fun of nerds for not having common sense."
5'10 as average in medieval England? weren't people on the whole significantly smaller until relatively recently due to sub-par to poor nutrition, even among the wealthy? So much for being "the most historically/mythologically accurate TTRPG on the market" Dude also included the humoral theory as an actual mechanical thing too
@@RacerC45 Nah, game's not "Good" in any mechanical sense. I think I made that pretty clear during the FarmMaxxing segment. It IS interesting though. Mostly because you prove my point at the end true. Again.
"Hey i want to read F.A.T.A.L. for the raunchy stuff!"
"FOOL! It's just a ton of MATH"
This actually sums it up nicely. People think of FATAL as "the freaky game made by the weird sexual fetishist" but don't actually think about what they're saying. They expect degeneracy. They don't expect autistic levels of detail.
easy logic check -fail-
It's pretty much the creator's fantasy, so maybe it's for people who love unnecessarily complex and completely pointless math?
Amazing video. Fatal is something every ttrpg hobbyist learns about one day if they go further down than 5e D&D. It might take days, months years or decades but eventually, they will learn of this other land...
I did infact learn this week
Took me 3 years. It’s a thing alright. Good for memes.
I’ve been vaguely curious about this game spoken of only in whispers for nearly 20 years, but never met anyone who actually played it. So thanks for satisfying that curiosity. When you broke down the optimal scenario for literally farming up to level 2 I thought I was going to lose it. I never knew that one of the most infamous games in modern history had a level of systemic minutiae that would make an EVE Online corporate officer blush. Thanks for taking the bullet on this one.
Imagine if F.A.T.A.L. 3rd edition came out tomorrow and this guy has been working on it for 20 years and it’s beautiful. It is simplified down to remove the most absurd levels of minutiae but it is still wonderfully detailed. Every thing has been balanced perfectly, the jobs are all fleshed out, it’s actually playable, the only weird aspect is that there is still a section that allows you to roll for anal circumference although there’s nothing to use that information for, it’s just there for posterity. It becomes the most popular TTRPG ever, easily eclipsing D&D. That would be great
Boy do I have news for you.
Google "FATAL 2 - The End of Humanity"
it makes one fatillion dollars in the first year
And it reinvented the entire game industry.
Needs to keep the Pissing skill, though
FATAL the video game. Press a button and your entire character is rolled instantly
"then a nasty little idea comes up"
`~and authority smiled~
THE GREATEST GAME OF ALL TIME, FOREVER.
So glad we made it. Bros, we're so back.
I can't imagine anyone but the author ever managing to successfully run this monstrosity. It's hard to imagine even getting the players through character generation. I have never had a player who would sit through that. I couldn't even slog through the book.
I have. It's...playable. Somewhat.
The combat rules literally don't tell you how many squares you can move, and what action it is for a melee weapon attack. It covers brawling and archery/crossbows, but not melee weapons.
this is a quite funny phenomenon... when game writers assume that something is so obvious (either by itself, or supposedly flowing from other rules), it doesn't need to be stated.
On a certain indie wargames writer's Discord, a quote of unspecified other game writer, who answered a question about game's rules by telling the asker that "you charge in the usual manner", is a bit of a meme.
@@adzi6164 IIRC in this case, it's because it originally came with a chargen program that's supposed to do the math for you. RPGGeek actually has some of it archived as the F.A.T.A.L. Character Generator but there's other downloads (the disposition and temperament tests) that haven't been waybacked.
So this is more an early case of a techbro techbro-ing than assuming things are obvious, assuming you're gonna get all the extras from his site to run this.
@@adzi6164 This is both funny and incredibly frustrating. The rest of us didn't write this thing and it actually does need to be stated. On the other extreme are Japanese ttrpgs that are so determined to explain absolutely everything multiple times that a simple system like Sword World balloons to 700+ pages. Okay, I get it.
I really doubt the authors ever ran their own game. The whole thing reads like a pair of shitty teenagers trying to come up with the most edgy stuff to add onto the pile of nonsense they've already written down & forgotten about.
I have hosted no fewer than three attempts to build a character on /tg/, every attempt failed. Thank you for validating my pain.
Now do RaHoWa.
I don't think RaHoWa can be done as every version of it I've seen has been missing a lot of the needed mechanics. It does have a famous "Monster Manual" of horrible racial stereotypes (and also the odd logic that whites while being the superior species, are the only ones without a super power. According to what I remember a high end black person could immobilize several city blocks with their stench. While the intended racism is obvious, realize this individual can still do it.... whatever the innuendo).
At any rate as I said in my essay, I don't think FATAL is a real RPG attempt, but a parody like HOL, and the designer trying to defend it or whatever is just to make it funnier due to people taking it too seriously.
See, if you want to look at really bad, utterly pretentious RPGs you can find them, and the difference between them and FATAL is obvious. For example "World Of Synibbar" another famous case is actually more or less playable, if a mess, and it's a giant book like FATAL. Another one of this sort is "Aria: Canticle Of The Monomyth", seriously try and get your brain around that one.
If you wanted the "serious" version of what FATAL is, there was one infamous game called "Nephilim", I believe several games were eventually released under that title, but this one was a small press, self-published, project that the developer made only a couple hundred copies of and wound up selling them to a discounter eventually when he couldn't find anyone to play or seriously review it. Sort of like "Space Ninja Cyber Crisis XDO" (an RPG I actually own), it was seen as an urban legend of sorts, though there has been a bit of verification in the pre-internet age, including scans at a few points. There are other games by this title though.
At any rate "Nephilim" is basically about the concept of an impure race of divine-mortal hybrids so profane god tried to destroy them and failed, this is what the great flood was about (and is loosely based on reality). The part the bible missed is that after the attempted murder the Nephilim rose up and killed both God and The Devil and this is why they are not around and there are no miracles anymore.
In that game you play one of these beings who are now the dominant force in creation, and who have no real point other than to exist and toy with mortals and sometimes feud with each other over who can bring the most suffering. You are basically totally goffik and dark, and nearly all powerful. The game was based on what was the Amber "Diceless Role-Playing" series and includes all kinds of rules that simply make power in the game judged by comparison to other players at the table in a sort of in-group scaling system. As who is more omnipotent can only be judged in comparison to other omnipotent beings (yes this is the logic), players had points to basically give themselves specialties, define pocket realities, and all kinds of things. The game is mostly a pile of lore that comes down to how pointless existence is, and how much fun it is to bring unspeakable suffering to intelligent beings... sexual pleasure and pain, or the combination of the two being two of the only things a bored Nephilim can enjoy.
Great set up right? Okay notice what's missing? Yeah, any kind of actual plot, antagonists (or those who can oppose the Nephilim) or even a reason for players to work together or interact at all, as by definition they can't really even destroy each other as they are all omnipotent beings despite relative power scaling within the group that might imply it was some kind of PVP game. The game includes detailed rules and lots of fiction about sadistic sex molestation and murder by omnipotent beings and the horror mortal women feel when they get the attention of one of these divine edgelords. Oh and if I remember all female Nephalim are lesbians for some reason, not that they need to breed as they are endless and eternal anyway.... and babies are gross or something, except when your murdering them for lulz to cause emotional suffering in mortals.
So, for anyone who encountered this, a game would basically be a bunch of edgelords of the worst kind sitting around a table, spaced out to likely avoid each other's BO, and then talking about all how the horrible things they want to do to mortals, and coming up with ways to torture people, while some really bored, and confused GM, would likely be sitting there going "uh yeah, okay, you can do that" as remember this is Diceless and the characters are basically omnipotent. I imagine the only thing beyond this would be remarking on the one edgelord who has the female rapist characer as opposed to a more normal male rapist character.
It's really not worth finding, even if possible, but as far as I can tell nobody bought this unless it caught their attention at a discount, and then they mostly went "WTF this is like the worst crap WW ever did with an excuse to basically not have a game system, and a ton of horrible murder fiction representing someone's very specific omnipotent rape fantasies". As far as I know no one ever attempted to play it, as the story is the creator could not find anyone to do it at a con even for demonstration games. This would be like the legitimate attempt at FATAL would look like I think. Given stuff like this and the other ones I mentioned, I think FATAL is a joke as I said, not just a terribly bad, but sincere, game.
@@jeremyrichard2722 That sounds a lot like wraeththu (another bad rpg) with the "Okay notice what's missing? Yeah, any kind of actual plot, antagonists" description.
11:01 Most wholesome calculation you can do in FATAL
i remember there was once a video on FATAL it was a long, long series that was all a build up to an "the aristocrats" joke, i wish it was still around since or got a reupload
If you made a CRPG around this that could do all the mathematical heavy lifting, I guess you could make it...playable? Inasmuch as something with an anal circumference chart could be considered playable, of course.
It doesn't need to have a chart. There just had to be dozens upon dozens of menus that show your character emm "traits", so there would be a window with sexual details and there would be single row describing your anal circumference. If it would have no graphics only text, or alternatively a simple Icewind Dale graphics then you would not need to make any asset differences based on appearance stats.
Larian Studios needs to get on this ASAP
It finally happened, the penultimate review of the game to end all games
penultimate means the second to last, or just below ultimate
@@ChibiKamiI did not know that interesting
More than a decade ago, a rewrite of F.A.T.A.L. was one of my many projects.
It was so tedious and required reworking the base system so much that I just said, "screw it".
Still like the idea of breaking down main stats a bit (Charisma being derived from a combination of various traits that make one charismatic) as I think it is a great way to really see where/how your PC shines. Like, yeah, you may look ugly, but you carry yourself with confidence and move with grace, which makes you unconventionally attractive.
Wow, I never imagined that this meme of a game was this..
Thanks for doing this video!
This gives me the impression the designer got jaded when he realised ttrpg's aren't as cool as they initially seemed and made this as a kind pf cynical joke. Like "I'll show those lamers at the game store how stupid this genre is"
18 minute long video? You spoil us, Notepad
Would you say FATAL is a meme passed down from another time? Another land?
On RPGnet they claimed it was a joke, and I believe them.
Games like H.O.L. were out (a parody of RPGs and full of the same kinda jokes as FATAL). White Wolf had Black Dog line, which had all kinds of edgiboi nonsense, gamifiying sex perverts and the holocaust. SLA Industries was a game along same wavelength, and Necromunda was a thing.
FATAL reads as an over the top satire of all that 90s edge, taking all those elements and breaking the dial at 11.
Did it succeed? Comedy is subjective. But it fit in and in its beginning was passed around forums as a joke. Then some got offended, and the RPGnet review went viral....and here we are
Well, Byron Hall was arrested for "grape of a miner" in 2016...
@@cdubsb3831 No, he wasn't. That wasn't the same Byron Hall as the creator. Assuming you got that off of 1d6chan (which had it erroneously listed), again not Byron. The actual Byron is married and pretty much just works on various small businesses that eventually fail. Last one was 2019
The thing is that for all its pages upon pages worth of tables it's not really as detailed as you'd think a man's magnum opus heartbreaker would be, if a thing wasn't part of the man's hyperfixation in that moment it's either a underwritten nothing or just copied and pasted from somewhere else.
Made sure to like the video. I’ve seen many videos not giving the game / dude a fair shot going so far as to wish harm upon the guy. You gave the guy a fair shot, I’m giving you one.
They should rename FATAL to KINO.
Great idea for a video. Would you care to take a look at HYBRID? It reads like Time Cube, but for roleplaying.
This video made me seriously respect Byron Hall, also the third hypothesis you suggested would explain why, as another anon said, the depraved sections look like they were added in the middle of already complete work, with the distinction between them suggesting either they were made by a different author, or at a different time, with the actual reason being that it changed from an overshadowed passion project to a game that sought infamy.
I remember this game being used for a social experiment. The results were incredibly interesting. The people who read it and simply say "This is too detailed and crunchy. It has things that don't matter to a TTRPG experience.", were normal otherwise. These people when shown in groups or when old messages were pulled up were the good guys you always hear about or your average joe who's so plain white bread sues for copyright violations. These people did not freak out at the adult content but just noted it was too much. These people understood this was niche and most immediately came to the conclusion that the creator was likely a history buff with Asperger's.
Then we get to those to have a vitriolic reaction to the adult content in it. They often times would claim terrible things of the creator. Those people when placed under the same scrutiny turned out to be some of the worst people on earth. The lightest offender here was one of those creepy people that tries to force ERP into games they run or join. To these people Byron was the worst person on earth, he had to be for some reason or another and they are now looking at something that's far more descriptive and has rules for things most people would never want in their game so they took the chance and went after him as some kind of neo bad guy from WW2 among many other claims. These people weren't just convinced Byron was evil but that anyone who didn't also think that way was just as bad as he was and even claimed they supported SA.
Truly a fascinating social experiment. I think it was chalked up to trying to hide their own debauchery by casting down another's. In the end though those same people had every idea what they subjected themselves to and it was hilarious to see so many of them actually admit they thought they hid their debauchery better and some even attempted to bribe the people interviewing to alter or lose certain details. Byron may have unwittingly made a detector of sorts for a certain type of pest and all because of his autism powered fascination with history and TTRPG's.
I have Aspergers myself. And I would tell this guy he went Too Far off Rails!
Him and his friends have really poor tastes!
Mr. Notepad Anon, I think you are missing a common theory, which happens to be the one I hold to. That is simply that it's a giant joke he probably worked on in his spare time with some friends, and released as a gag. Understand parody RPGs do exist, for example 1994 I think it was saw the release of "Human Occupied Landfill" and then later a supplement that was called "Buttery Wholesomeness" which as I'm sure you can guess was nothing but.
My theory that this is a joke is simply that it takes a lot of the tropes gamers were joking about ourselves, the silly things that gaming could be, and magnifies every one of those things from 90s-early 2000s gaming culture to an extreme. Remember during the 1990s, when this project tended to start, pretty much all of pop culture was "Extreme" and full of all kinds of sex, and ultra-violence, comics in particular were mocked for this for a while, and yes this did leak into gaming, where today we still even have stereotypes about the edgelord dude in the black trenchcoat with the infernal themed backstory and the twin katanas.
See, the autism-type theory doesn't make sense because people with that kind of fixation rarely get things wrong, and he did, and typically always in the most absurd way possible. Allegedly actually looking into his citations (I have not verified this) is much like the classic "House Of Leaves" in that some of them do not exist, and those that do don't say what he says they do, but the title sounds like something that a weird scholar might use to reinforce their point. As this video also points out the game doesn't actually even work as there are parts of it missing, but the way it reads sounds exactly like something a "math autist" or stat obsessed weirdo would come up with.
When it comes to math in particular remember that when a normie looked at RPGs, many thought it was something like this, even if it wasn't, they mostly saw the charts and the piles of numbers. Also at the time due to concerns over "kids in the hobby" and early attempts at gatekeeping or trying to create "elite" games, there were more than a few now-forgotten games, especially sci-fi games, that had mechanics deliberately designed to drive away the unworthy, some even required the use of a calculator with scientific functions and a basic knowledge of how to use them for character generation. This was done based on the idea that while not uncommon only people of a certain level would even be able to get in on the ground floor. I think FATAL is parodying this kind of idea as a lot of people knew about it.
When it comes to the sex stuff, understand there were all kinds of jokes about what sexually repressed losers gamers were, and it was common self parody. In reality when sex stuff happened in RPGs, it was rarely what you hear in jokes. That said games did think it was funny that repressed losers with dice might actually try and represent sex with dice and say "roll to hit" when engaging in intercourse, implying they might miss as a joke. This kind of thing was why Phil Foglio had a recurring joke in "Dragon Magazine" that he was going to do a series on "Sex in RPGS" in "What's New With Phil and Dixie" but it never happened, it was a parody of the whole idea, though he did go on to do things like "Xxxenophile" briefly. Likewise there was the ever growing "Fidonet D&D Complete Sex Handbook" which was a giant mass of complicated stats, jokes, and sexual deviancy, circulated and expanded for lulz, it was a lot like "FATAL" to be honest, and later of course later we had an internet version which actually recycled a lot of the same material, it was a self aware joke.
Also understand there were edgelord publishers doing stuff, especially online, for example there was an actual article in one of the many small-press RPG magazines (it might have been Shadis, but I'm not sure) that had a lengthy article about elven sexual practices, including the idea that they had sex with Cooshees (Elven Dogs) and expanded their intelligence with magic for romantic purposes because well.... they are just that one with nature. I'd imagine this was never used in any game.
As far as the sexual assault stuff, understand that at the time you had White Wolf doing the complete edgelord thing, and people knocking that off unsuccessfully with pretentious gothy games where you'd just play some kind of supernatural sex molester or something. Most failed and are now totally unknown, but FATAL's obsession with sex assault in a general fantasy game while claiming some kind of justification for it based on "history" to me seemed like a likely parody of that. As does the words "Adult Lechery" being in the title.
Now if the game had actually been properly researched, with working mechanics, I might be inclined to say it warrants serious consideration, but for those that read this far understand people who actually took the time to read this seriously as opposed to laughing at it (as most do) have noted there is a random spell effect that "Casts Fatal and destroys the world", entire sub-systems that sound hilariously stupid and based on nerd parodies aren't actually there, and really even concepts like "rolling for anal circumfeance" or figuring out dick size were jokes from "RPG sex handbooks", the only expansion on what was even then a tired gag was actually putting it into character generation. As far as the math for some of the "classes" like Farmer and having all those useless professions, that is probably the joke, and a reference to RPGs with bloated skill lists, including things that could not possibly come up. For example you could learn Meteorology in "TMNT" so unless I wanted to make a literal "Weather Bunny" or something as a joke and have it on my sheet for RP purposes, what does that have to do with a martial arts game based about homeless mutants beating the crap out of things? The gag being most of this was unplayable (beyond mechanics being missing) and anyone doing it would likely just cheat like in other RPGs and just pick whatever they wanted to play... nobody really used random tables, and the gag was they made everything have one, even stupid things.... as far as the Urination skill, I can only assume that's a gag on the old argument about some GMs forcing people to "roll for everything" such as simply mounting a horse, knowing full well eventually just by statistics people will fail. This was a game where you literally had to roll to pee...
Oh and as a final note, for those who might be considering this (and actually read it) look at the hand to hand combat moves list in FATAL and note a lot of them come from Pro-wrestling. Do you really think someone claiming to have obsessively researched all of the rest of this stuff, right down to medieval whoring (a lot) wouldn't have said researched even basic grappling? Nope, they cribbed that crap right from shows put on by the WWF as it was known then (now the WWE). Stop and think about some of this, and realize the only pattern of behavior here that can actually make sense is that it's a joke.... it's basically what they later did with "Hackmaster" (albeit Hackmaster one upped it as the game removes a lot of the perversion in favor of actually being playable.... though god knows who would want to).... and yeah, Hackmaster is an entire parody RPG book line for serious, serious, game nerds, and even has it's own association for people who want to try and play it once in a while as a joke (or did at one point).
Wow good deep dive. Why did it take 20 years for ANYONE to give this game a REAL review. The ones that show up are all just propenganda. They only whine about the r*pe and don't go into how bad it us to play. Some go into the demons skills, but leave it at that. One issue is BDSM? The game REALY hates BDSM and uses terms before 1988 when BD SM merged into BDSM after the LGBT movement. I saw a special about Fetishes on MTV growing up. Disney and CN fucked us up huh. Also no human sacrifices, incest, or beastuality.
TLDR
@@mattcollins5974 itza joke baybeee
After shamefully admitting I wasted about 6-8 hours digging through the book and forcing myself to gradually condition myself to turn off all human emotion while reading and look strictly at the game mechanics for what they are and are trying to accomplish... it has some good ideas in it, but it came out ahead of its time. I don't recommend anyone do that unless they can REALLY suppress their rage and disgust and even then it's not a good idea.
It's shockingly similar to aspects contained within 5e in a couple ways, though handled in a different manner.
1) Chargen. Characters were never meant to be made by hand. The expectation was everyone would use a provided software program or official spreadsheet. Take one look at D&D Beyond and that's just what they've done.
It's stuffed full of racism and stereotypes... but it seemingly does so for the GM, not the players. The sexism, racism, agism and other revolting elements overtly added into the chargen process means you could set a few required fields to get a "elderly female basketweaver" and it'll give you that in stat format with all the expected tropes, stereotypes and disabilities... because it's baked into the system. If we see the sort of character portrayed in a motion picture, we don't immediately cry foul that the character is smaller, weaker and not capable of walking more than 33 minutes at a time and demand equality. Polished into an application and the unnecessary lascivious content stripped out, the chargen process would make for a decent NPC generator. As a system meant for actual people to use to make their own character... it's god awful.
I imagine it came about by some ill-conceived table argument that the gamers thought *all* characters, player-made or DM-made should be created with exactly the same rules. No bonus stats, advantages or anything at all to distinguish PCs from the beggar on the street but a lucky roll of the dice. It's not a system for making heroes.
2) Alignment. While 5e tossed it out the window, FATAL did the opposite and doubled down. Not only does it have a revamped lawful / chaos spectrum renamed to ethics / morality, it incorporated a very weird temperament system of four scales based on medieval humors. The medical kind, not the funny kind. While what most would call 'alignment' is meant to model the characters inner worldview on issues like family, country, etc, the added four 'temperament' scales are there to describe outward behavior and personality. It's something like a mash-up of 5e's trait system with a Myers-Briggs typing. Both try to add personality quirks to a spreadsheet. LETHAL could certainly have done something about the lackluster descriptions though.
While it has similarities, it's most certainly NOT D&D. The mechanics it does have for core adventuring tasks are either non-existent or miss the mark entirely in favor of overly sexualized and very dark meme humor. The obnoxiously constant average demanded by bell curves and next to non-existent character advancement make it more suitable for an oppression simulation than heroic fantasy game.
2:06 is that the god of fucking fear and hunger
Are you implying that in fatal you can literally worship Gro-goroth n shit and ascend to godhood?
People can say what they want about FATAL, but it's not all bad. (Wow, that was hard to type.) Beyond the lewd, gore, injustice and obscene, it has some very novel mechanics that would work well in an RPG system. the problem is FATAL doesn't have a game system. It's a hodgepodge of random ideas not put into any coherent order or with any thought of actually being playable. It's a shame, really.
Lore of The FATAL Video momentum 100
seems like ChatGPT when jailbroken knows about Corruption of Champions
Coc is virgin femboy compared to fatal
Hello there. I dropped it after beating letuis with my level 60 gargoyle....hmm if Myst can get a TTRPG why not CoC?
FATAL is GOAT
But not in the way it thinks it is...
Math
goat cock
This game is like if you decided to make fear and hunger into a TTRPG but instead of having the complex themes of religion, cruelty and the nature of human existence it replaces it with obscenity crassness and is just lacks the nuance of fear and hunger
Notepad you mad lad you did it LOL😂
I find it hilarious how this guy added sources to all the weird shit. Aswell as the extreme math.
Fascinating game. Never heard of it until now.
Oh jesus.
I found out about FATAL and, incidentally, the Aristocrats joke in one swoop the moment i did some deep diving on traditional gaming in general like, eight or nine years ago.
You opened up some kind of portal, and those are the only concise and polite terms i have.
I look forward to the chaos- subbed.
❤
#RFAC
That’s the content I’ve been subscribed to get!
This and Hackmaster feel like they were written to troll people (cough)
I need to hear stories from sessions of F.A.T.A.L i really want to hear about various parties adventures in this hell world.
oh fatal.
I legitimately believe that last bit.
That this was all an elaborate troll. An autistically elaborate troll to reach Herostratusian levels of infamy and the mad lad did it then vanished.
KING
Coc virgin vs Chad fatal
"Fatal could just be a mega Autism project"
Me, who's currently hyperfixated on building his own TTRPG: 😅
Wait who is making FATAL 2!?
@@black_flame_studios no me
@@bradpotts1747 Liar. The first FATAL 2 playtest is tomorrow. We're gonna see if I did a good job.
@@black_flame_studios ... for real?
@@bradpotts1747 It was a resounding success.
@@black_flame_studios do tell
I have a copy, simply to have a copy.
The... reputation... of this system alone.
Average d100 character creation.
wtf is that varg picture in the begining of the video like ???
It only goes in detale on stuf the dude cared about. For example thare are no funktening game rules
this is my kind of autism
Where the heck does one even find this dumpster fire with the images and all intact? (Internet archive seems to be lacking in a lot of the art.) or seems…off.
Minor issue I had with the video:
FATAL was never published. It was created and distributed via a website. Then a second, sanitized edition was created, presumably shopped around for publication. Then, failing to find that publisher, was also distributed via a website.
I don't like people talking about FATAL like it's some wonderous dark element of the RPG sphere/mythos/history. It was a juvenile, racist incel accountant's take on juvenile, racist incel dark fantasy. It was much more boring than it was edgy. Those looking for that will merely find the game too boring to be usable. Farcically unplayable. Those interested in the rather mediocre and heavily procedural systemics will either drown in them or be put off by all the edginess prevalent throughout the deserts of pointless minutia. It's a game truly for no one; it's obvious why it was never actually published. Any copies out in the wild were self-printed or bought from someone who self-printed them.
The actual purveyor of the "worst published RPG ever" title is World of Synnibarr. It's juvenile energy and mediocre systemics have far better development and produced a semi-playable, yet still farcical game. Plus it was actually published at one point, unlike FATAL.
Fuck you, Synnibarr is great.
As Frank Trollman (a pen name for one renowned RPG reviewer) put it:
"You might think that FATAL is cool like walking on your sister having rouchy sex with your mother and when caught, both of them showing you middle finger. When in fact it's more like walking on your racist, homophobic, incel brother masturbating to Archie comics while throwing around slurs"
Rarely did I get a Dev Comment on another game, but I should check out World of Synnibarr
beautiful
Weirdly detailed, yet also cherrypicked, lots of copypasta serving only to inflate the page count, half of the races don't even function, and the character creator gives you a random sample of NPCs instead of, you know, the kind of exceptional people who would actually go on adventures. Also can I be offended as an autistic for being even vaguely compared to this travesty?
rent was due
Best way I can put it: "In the section about the common sense tab, the author seems to make a joke about how people don't have it. The same author who put their name and face on a book that lets you test the vaginal depth of a 4 year old to calculate how much damage they'll take when they get assaulted because its not an if but a WHEN in this game, not because its a random possibility, but because the author focused so much of the game around it, that it takes up 4 of the 10 character sheets. And this author thought that everyone and their mother WOULD buy this game, but doesn't understand why people didn't. A game made up of 900 pages of rules, some of which don't work, and the ones that do are all the ones that people have problems with, not cause they're hard, but because they're horrible things being reinforced as some sortof divine truth for some reason. And thos author still makes fun of nerds for not having common sense."
5'10 as average in medieval England? weren't people on the whole significantly smaller until relatively recently due to sub-par to poor nutrition, even among the wealthy? So much for being "the most historically/mythologically accurate TTRPG on the market"
Dude also included the humoral theory as an actual mechanical thing too
I find it abhorrent that someone gave a public analysis on this game that doesn’t start and end in the sentence “It’s shit, don’t play it.”
Realism-as-a-cover-for-edgelord-BS the TTRPG
So do you defend this game?
In what context?
@@NotepadAnon In a way that this game is too overly complex along with every brutal, crass, vulgar, and every other word in the dictionary.
@@RacerC45 Nah, game's not "Good" in any mechanical sense. I think I made that pretty clear during the FarmMaxxing segment.
It IS interesting though.
Mostly because you prove my point at the end true. Again.
Very Autistic, very lovely
first
This is some incel shit
Soyboy
Lol am I wrong though?
@@SymbolicalColum1337
are you saying that the game is actually good ?
@@paradoxglitch1108 Yeah its cool