I think one other commenter mentioned it but I wanted to put it in its own comment just for clarity's sake - if your rails are connected to a powered train station, the hover pack can draw power from them. That way you can build your rail network out in one direction, then fly back under it connecting your power nodes. Elevating tips aside, I love the look of your rail network. Only about a quarter of the way through the VOD so far but everything you're building is already looking so much better than what I've built.
The Devs for Satisfactory are absolutely hands down, the best in the business. The fireworks and Ficsmas just shows how much love they have for the players. Merry Ficsmas everyone!
You can make 1 to 2 hypertube junctions with a properly spaced gap. When traveling, use the directional keys to determine which branch you will veer to. Also, if you left rails in the blueprints, with a decent gap at the ends, you will have a much quicker time connecting the blueprints. If you connect rails as you build, they will power the hoverpack.
1:22:00 Forgot to plug in power to the graphics card ...I did something similar with an old car once. I had a '68 Triumph Spitfire that would start up, but sputter out after a minute. I spent an entire afternoon basically rebuilding the DUAL carburetors, and it still wouldn't run! Turns out there was practically no gas in the tank. :-] Lesson learned: Check the simple stuff first.
Hello, loving the Satisfactory! But could you please take 2 seconds to put them in order in the playlist? Please. Edit: I get, probably not your most popular stuff, but watching from start to finish is nice. I just got my "hover copter" and love it. Just wanna see if I missed anything more optimal. I got but skipped the jetpack.
it would probably be better if tango made one but i will take care of it tomorrow, some of them are uploaded out of order so it might take a bit. only one vod is still offline and i hope he uploads it before i make it, might add an unlisted version to the playlist 😬
Ngl for flying around whilst building your best option is the hover copter aslong as you have wires running near where your building with electricity but if not keep the jetpack on you incase your building without power
Steeling OTs was great 😂 also if you want supports for your rail system, you could design something to place under it that looks like it's pushing the structure up (jets,balloons,fans,etc)
The fence nubs on the rail blueprint, if you put one on the left but not the right on both ends it will be rotationally symmetrical and join up correctly even if you put it "backwards". i.e. move one nub to the opposite end of the blueprint and you're all good.
Hi good Sir. I've been playing this game since it was released and I have 1777 hours into it by now. I love to see peep's variations on how to create a well designed factory, and also their blue prints. I'm glad to see you enjoying this game.
Anybody else going crazy over the fact that there is one block every like 5 or so that is grey and not white stripes.... he fixed one so far (1:45:00) but nobody else seems to notice them
Hey Tango, do you want to know how I Solved the randomly placing the Boombox issue? I rebound the button for it to something I can't accidentally press. (It's in the keybinds menu under Equipment, "Put Down" is the button you need to change. (By default I think it's set to middle mouse button, which is annoyingly the same button as "Sample Building", and "Put Down" takes priority.) Another remapped button I quite like is mass delete on right mouse button, so I can use right click to highlight things and then left click to delete them.
Hey Tango. I don’t know if it is just the lighting, but it looks like one of the colors of the crossroad in the train blueprint is gray, and not white as the others. Can you check this? Edit: you can see it on the left at 1:24:08
I am all about the hover pack...I cheese all threats with it...I just drag a ton of wire and iron rods with me everywhere...and just place wire everywhere...it is only a bummer when I screw up electricity generation.
I think one other commenter mentioned it but I wanted to put it in its own comment just for clarity's sake - if your rails are connected to a powered train station, the hover pack can draw power from them. That way you can build your rail network out in one direction, then fly back under it connecting your power nodes.
Elevating tips aside, I love the look of your rail network. Only about a quarter of the way through the VOD so far but everything you're building is already looking so much better than what I've built.
Thank you for posting now i have my 9 hours of satisfactory to watch for my 9 hour flight
I am very glad you decided to release the last vod! I would have watched it on twitch if I had to but I really didn’t want to.
Thank you for the vod as always Tango!
The Devs for Satisfactory are absolutely hands down, the best in the business. The fireworks and Ficsmas just shows how much love they have for the players. Merry Ficsmas everyone!
You can make 1 to 2 hypertube junctions with a properly spaced gap. When traveling, use the directional keys to determine which branch you will veer to. Also, if you left rails in the blueprints, with a decent gap at the ends, you will have a much quicker time connecting the blueprints.
If you connect rails as you build, they will power the hoverpack.
1:22:00 Forgot to plug in power to the graphics card ...I did something similar with an old car once. I had a '68 Triumph Spitfire that would start up, but sputter out after a minute. I spent an entire afternoon basically rebuilding the DUAL carburetors, and it still wouldn't run! Turns out there was practically no gas in the tank. :-]
Lesson learned: Check the simple stuff first.
Hello, loving the Satisfactory! But could you please take 2 seconds to put them in order in the playlist? Please. Edit: I get, probably not your most popular stuff, but watching from start to finish is nice. I just got my "hover copter" and love it. Just wanna see if I missed anything more optimal. I got but skipped the jetpack.
Yer
it would probably be better if tango made one but i will take care of it tomorrow, some of them are uploaded out of order so it might take a bit. only one vod is still offline and i hope he uploads it before i make it, might add an unlisted version to the playlist 😬
@@timeittells thank you!
Ngl for flying around whilst building your best option is the hover copter aslong as you have wires running near where your building with electricity but if not keep the jetpack on you incase your building without power
A firework factory is a must have, but rail lines come first.
Ty for uploading the vods Tango!!! ❤
And a happy new year everyone 🎉🥳
Steeling OTs was great 😂 also if you want supports for your rail system, you could design something to place under it that looks like it's pushing the structure up (jets,balloons,fans,etc)
The fence nubs on the rail blueprint, if you put one on the left but not the right on both ends it will be rotationally symmetrical and join up correctly even if you put it "backwards". i.e. move one nub to the opposite end of the blueprint and you're all good.
Keep up the good work, suggestion, put an under pass on the road sections by the junctions
Hi good Sir. I've been playing this game since it was released and I have 1777 hours into it by now. I love to see peep's variations on how to create a well designed factory, and also their blue prints. I'm glad to see you enjoying this game.
Anybody else going crazy over the fact that there is one block every like 5 or so that is grey and not white stripes.... he fixed one so far (1:45:00) but nobody else seems to notice them
Suggestion: Put only two small pillars on diagonally opposite corners in the blueprint.
Hey Tango, do you want to know how I Solved the randomly placing the Boombox issue? I rebound the button for it to something I can't accidentally press. (It's in the keybinds menu under Equipment, "Put Down" is the button you need to change. (By default I think it's set to middle mouse button, which is annoyingly the same button as "Sample Building", and "Put Down" takes priority.)
Another remapped button I quite like is mass delete on right mouse button, so I can use right click to highlight things and then left click to delete them.
Train tracks are power source for the overpack.
is tango uploading his blueprints anywhere? I love his train setup and have been struggling with doing logistics
Hey Tango. I don’t know if it is just the lighting, but it looks like one of the colors of the crossroad in the train blueprint is gray, and not white as the others. Can you check this? Edit: you can see it on the left at 1:24:08
Trains are cool for sure, but for the real world its hard to beat drones as far as setup ease and less cost.
I am all about the hover pack...I cheese all threats with it...I just drag a ton of wire and iron rods with me everywhere...and just place wire everywhere...it is only a bummer when I screw up electricity generation.
You can use your hyper tube cannon bp as a booster.
Happy watching from 2025!
3:43:35
I can't believe no one has commented on the instructions printed on the back of the Ficsit Cart!
Geez I haven't watched your videos since last year
Happy new year!
3:46:15 Yeet!
Does anyone else think Tango and Adam Gontier (singer for three days grace) look similar...?😂
Does tango know he can press H to hide the currently equipped hand item?
too bad this game did not have a solar power option as well for thoes hard to reach with wire or far away places.
Why was the train empty coming down?
My guess is probably not set to load/unload yet
fixit cart top speed 120kph
I think I read 175 kph on that first "nudge"😂
Shows you how much faster the train got going downhill